diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 5cbb91b819e..631272efcd6 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2711,6 +2711,15 @@ static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader) return shader ? shader->config.scratch_bytes_per_wave : 0; } +static struct si_shader *si_get_tcs_current(struct si_context *sctx) +{ + if (!sctx->tes_shader.cso) + return NULL; /* tessellation disabled */ + + return sctx->tcs_shader.cso ? sctx->tcs_shader.current : + sctx->fixed_func_tcs_shader.current; +} + static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) { unsigned bytes = 0; @@ -2718,13 +2727,19 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current)); - bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current)); + + if (sctx->tes_shader.cso) { + struct si_shader *tcs = si_get_tcs_current(sctx); + + bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs)); + } return bytes; } static bool si_update_scratch_relocs(struct si_context *sctx) { + struct si_shader *tcs = si_get_tcs_current(sctx); int r; /* Update the shaders, so that they are using the latest scratch. @@ -2744,11 +2759,11 @@ static bool si_update_scratch_relocs(struct si_context *sctx) if (r == 1) si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); - r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current); + r = si_update_scratch_buffer(sctx, tcs); if (r < 0) return false; if (r == 1) - si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4); + si_pm4_bind_state(sctx, hs, tcs->pm4); /* VS can be bound as LS, ES, or VS. */ r = si_update_scratch_buffer(sctx, sctx->vs_shader.current); |