diff options
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index c92f07cff63..7f151516b8b 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4113,7 +4113,7 @@ int si_compile_llvm(struct si_screen *sscreen, /* Generate code for the hardware VS shader stage to go with a geometry shader */ static int si_generate_gs_copy_shader(struct si_screen *sscreen, struct si_shader_context *si_shader_ctx, - struct si_shader *gs, bool dump, + struct si_shader *gs, struct pipe_debug_callback *debug) { struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm; @@ -4183,7 +4183,7 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen, radeon_llvm_finalize_module(&si_shader_ctx->radeon_bld); - if (dump) + if (r600_can_dump_shader(&sscreen->b, TGSI_PROCESSOR_GEOMETRY)) fprintf(stderr, "Copy Vertex Shader for Geometry Shader:\n\n"); r = si_compile_llvm(sscreen, &si_shader_ctx->shader->binary, @@ -4317,7 +4317,6 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, int r = 0; bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT && shader->key.ps.poly_stipple; - bool dump = r600_can_dump_shader(&sscreen->b, sel->info.processor); if (poly_stipple) { tokens = util_pstipple_create_fragment_shader(tokens, NULL, @@ -4328,7 +4327,8 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, /* Dump TGSI code before doing TGSI->LLVM conversion in case the * conversion fails. */ - if (dump && !(sscreen->b.debug_flags & DBG_NO_TGSI)) { + if (r600_can_dump_shader(&sscreen->b, sel->info.processor) && + !(sscreen->b.debug_flags & DBG_NO_TGSI)) { si_dump_shader_key(sel->type, &shader->key, stderr); tgsi_dump(tokens, 0); si_dump_streamout(&sel->so); @@ -4431,7 +4431,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, shader->gs_copy_shader->selector = shader->selector; si_shader_ctx.shader = shader->gs_copy_shader; if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx, - shader, dump, debug))) { + shader, debug))) { free(shader->gs_copy_shader); shader->gs_copy_shader = NULL; goto out; |