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Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/r600_blit.c145
1 files changed, 104 insertions, 41 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_blit.c b/src/gallium/drivers/radeonsi/r600_blit.c
index d600962249f..b7aedb11524 100644
--- a/src/gallium/drivers/radeonsi/r600_blit.c
+++ b/src/gallium/drivers/radeonsi/r600_blit.c
@@ -98,39 +98,63 @@ static void r600_blitter_end(struct pipe_context *ctx)
r600_context_queries_resume(rctx);
}
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
- return 6;
+ return 6 - 1;
case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level);
+ return u_minify(r->depth0, level) - 1;
case PIPE_TEXTURE_1D_ARRAY:
- return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size;
+ return r->array_size - 1;
default:
- return 1;
+ return 0;
}
}
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
- struct r600_resource_texture *staging)
+ struct r600_resource_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- unsigned layer, level;
+ unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
+ const struct util_format_description *desc;
+ void *custom_dsa;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
- if (!staging && !texture->dirty_db)
+ if (!staging && !texture->dirty_db_mask)
return;
- for (level = 0; level <= texture->resource.b.b.last_level; level++) {
- unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
+ desc = util_format_description(flushed_depth_texture->resource.b.b.format);
+ switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) {
+ default:
+ assert(!"No depth or stencil to uncompress");
+ case 3:
+ custom_dsa = rctx->custom_dsa_flush_depth_stencil;
+ break;
+ case 2:
+ custom_dsa = rctx->custom_dsa_flush_stencil;
+ break;
+ case 1:
+ custom_dsa = rctx->custom_dsa_flush_depth;
+ break;
+ }
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!staging && !(texture->dirty_db_mask & (1 << level)))
+ continue;
- for (layer = 0; layer < num_layers; layer++) {
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
@@ -145,53 +169,84 @@ void si_blit_uncompress_depth(struct pipe_context *ctx,
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, custom_dsa, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
- }
- if (!staging)
- texture->dirty_db = FALSE;
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case can occur though. */
+ if (!staging && first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_db_mask &= ~(1 << level);
+ }
+ }
}
-void si_flush_depth_textures(struct r600_context *rctx)
+static void si_blit_decompress_depth_in_place(struct r600_context *rctx,
+ struct r600_resource_texture *texture,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned int i;
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer, level;
- /* FIXME: This handles fragment shader textures only. */
+ surf_tmpl.format = texture->resource.b.b.format;
- for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
- struct si_pipe_sampler_view *view;
- struct r600_resource_texture *tex;
+ for (level = first_level; level <= last_level; level++) {
+ if (!(texture->dirty_db_mask & (1 << level)))
+ continue;
- view = rctx->ps_samplers.views[i];
- if (!view) continue;
+ surf_tmpl.u.tex.level = level;
- tex = (struct r600_resource_texture *)view->base.texture;
- if (!tex->is_depth)
- continue;
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
- if (tex->is_flushing_texture)
- continue;
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl);
- si_blit_uncompress_depth(&rctx->context, tex, NULL);
+ r600_blitter_begin(&rctx->context, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+ rctx->custom_dsa_flush_inplace,
+ 1.0f);
+ r600_blitter_end(&rctx->context);
+
+ pipe_surface_reference(&zsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_db_mask &= ~(1 << level);
+ }
}
+}
+
+void si_flush_depth_textures(struct r600_context *rctx,
+ struct r600_textures_info *textures)
+{
+ unsigned i;
- /* also check CB here */
- for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
+ for (i = 0; i < textures->n_views; ++i) {
+ struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
- tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
- if (!tex->is_depth)
- continue;
+ view = &textures->views[i]->base;
+ if (!view) continue;
- if (tex->is_flushing_texture)
+ tex = (struct r600_resource_texture *)view->texture;
+ if (!tex->is_depth || tex->is_flushing_texture)
continue;
- si_blit_uncompress_depth(&rctx->context, tex, NULL);
+ si_blit_decompress_depth_in_place(rctx, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
@@ -322,8 +377,12 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
return;
}
- if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, NULL);
+ /* This must be done before entering u_blitter to avoid recursion. */
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ si_blit_decompress_depth_in_place(rctx, rsrc,
+ src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
+ }
restore_orig[0] = restore_orig[1] = FALSE;
@@ -376,8 +435,12 @@ static void si_blit(struct pipe_context *ctx,
return;
}
- if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, info->src.resource, NULL);
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ si_blit_decompress_depth_in_place(rctx, rsrc,
+ info->src.level, info->src.level,
+ info->src.box.z,
+ info->src.box.z + info->src.box.depth - 1);
+ }
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);