diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 63 |
1 files changed, 49 insertions, 14 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 4d1b10de230..634a72991ce 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -80,33 +80,58 @@ void r300_emit_dsa_state(struct r300_context* r300, } void r300_emit_fragment_shader(struct r300_context* r300, - struct r300_fragment_shader* shader) + struct r300_fragment_shader* fs) { CS_LOCALS(r300); + int i; + BEGIN_CS(0); + + OUT_CS_REG(R300_US_CONFIG, MAX(fs->indirections - 1, 0)); + OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size); + /* XXX figure out exactly how big the sizes are on this reg */ + OUT_CS_REG(R300_US_CODE_OFFSET, 0x0); + /* XXX figure these ones out a bit better kthnx */ + OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0); + OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT); + + for (i = 0; i < fs->alu_instruction_count; i++) { + OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i), + fs->instructions[i].alu_rgb_inst); + OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i), + fs->instructions[i].alu_rgb_addr); + OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i), + fs->instructions[i].alu_alpha_inst); + OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i), + fs->instructions[i].alu_alpha_addr); + } + + END_CS; } void r500_emit_fragment_shader(struct r300_context* r300, - struct r500_fragment_shader* shader) + struct r500_fragment_shader* fs) { CS_LOCALS(r300); - int i = 0; + int i; - BEGIN_CS(8 + (shader->shader.instruction_count * 6) + 6); + BEGIN_CS(8 + (fs->instruction_count * 6) + 6); OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); - OUT_CS_REG(R500_US_PIXSIZE, shader->shader.stack_size); + OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size); OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) | - R500_US_CODE_END_ADDR(shader->shader.instruction_count)); + R500_US_CODE_END_ADDR(fs->instruction_count)); OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, - shader->shader.instruction_count * 6); - for (i = 0; i < shader->shader.instruction_count; i++) { - CS_OUT(shader->instructions[i].inst0); - CS_OUT(shader->instructions[i].inst1); - CS_OUT(shader->instructions[i].inst2); - CS_OUT(shader->instructions[i].inst3); - CS_OUT(shader->instructions[i].inst4); - CS_OUT(shader->instructions[i].inst5); + fs->instruction_count * 6); + for (i = 0; i < fs->instruction_count; i++) { + OUT_CS(fs->instructions[i].inst0); + OUT_CS(fs->instructions[i].inst1); + OUT_CS(fs->instructions[i].inst2); + OUT_CS(fs->instructions[i].inst3); + OUT_CS(fs->instructions[i].inst4); + OUT_CS(fs->instructions[i].inst5); } R300_PACIFY; END_CS; @@ -173,6 +198,16 @@ static void r300_emit_dirty_state(struct r300_context* r300) r300_emit_dsa_state(r300, r300->dsa_state); } + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { + if (r300screen->caps->is_r500) { + r500_emit_fragment_shader(r300, + (struct r500_fragment_shader*)r300->fs); + } else { + r300_emit_fragment_shader(r300, + (struct r300_fragment_shader*)r300->fs); + } + } + if (r300->dirty_state & R300_NEW_RASTERIZER) { r300_emit_rs_state(r300, r300->rs_state); } |