aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/llvmpipe/lp_setup_tri.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_tri.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c568
1 files changed, 194 insertions, 374 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 393533ebee4..0180d95090f 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -31,35 +31,15 @@
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_rect.h"
#include "lp_perf.h"
#include "lp_setup_context.h"
+#include "lp_setup_coef.h"
#include "lp_rast.h"
#include "lp_state_fs.h"
#define NUM_CHANNELS 4
-struct tri_info {
-
- float pixel_offset;
-
- /* fixed point vertex coordinates */
- int x[3];
- int y[3];
-
- /* float x,y deltas - all from the original coordinates
- */
- float dy01, dy20;
- float dx01, dx20;
- float oneoverarea;
-
- const float (*v0)[4];
- const float (*v1)[4];
- const float (*v2)[4];
-
- boolean frontfacing;
-};
-
-
static INLINE int
@@ -76,247 +56,6 @@ fixed_to_float(int a)
-/**
- * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
- */
-static void constant_coef( struct lp_rast_triangle *tri,
- unsigned slot,
- const float value,
- unsigned i )
-{
- tri->inputs.a0[slot][i] = value;
- tri->inputs.dadx[slot][i] = 0.0f;
- tri->inputs.dady[slot][i] = 0.0f;
-}
-
-
-
-static void linear_coef( struct lp_rast_triangle *tri,
- const struct tri_info *info,
- unsigned slot,
- unsigned vert_attr,
- unsigned i)
-{
- float a0 = info->v0[vert_attr][i];
- float a1 = info->v1[vert_attr][i];
- float a2 = info->v2[vert_attr][i];
-
- float da01 = a0 - a1;
- float da20 = a2 - a0;
- float dadx = (da01 * info->dy20 - info->dy01 * da20) * info->oneoverarea;
- float dady = (da20 * info->dx01 - info->dx20 * da01) * info->oneoverarea;
-
- tri->inputs.dadx[slot][i] = dadx;
- tri->inputs.dady[slot][i] = dady;
-
- /* calculate a0 as the value which would be sampled for the
- * fragment at (0,0), taking into account that we want to sample at
- * pixel centers, in other words (0.5, 0.5).
- *
- * this is neat but unfortunately not a good way to do things for
- * triangles with very large values of dadx or dady as it will
- * result in the subtraction and re-addition from a0 of a very
- * large number, which means we'll end up loosing a lot of the
- * fractional bits and precision from a0. the way to fix this is
- * to define a0 as the sample at a pixel center somewhere near vmin
- * instead - i'll switch to this later.
- */
- tri->inputs.a0[slot][i] = (a0 -
- (dadx * (info->v0[0][0] - info->pixel_offset) +
- dady * (info->v0[0][1] - info->pixel_offset)));
-}
-
-
-/**
- * Compute a0, dadx and dady for a perspective-corrected interpolant,
- * for a triangle.
- * We basically multiply the vertex value by 1/w before computing
- * the plane coefficients (a0, dadx, dady).
- * Later, when we compute the value at a particular fragment position we'll
- * divide the interpolated value by the interpolated W at that fragment.
- */
-static void perspective_coef( struct lp_rast_triangle *tri,
- const struct tri_info *info,
- unsigned slot,
- unsigned vert_attr,
- unsigned i)
-{
- /* premultiply by 1/w (v[0][3] is always 1/w):
- */
- float a0 = info->v0[vert_attr][i] * info->v0[0][3];
- float a1 = info->v1[vert_attr][i] * info->v1[0][3];
- float a2 = info->v2[vert_attr][i] * info->v2[0][3];
- float da01 = a0 - a1;
- float da20 = a2 - a0;
- float dadx = (da01 * info->dy20 - info->dy01 * da20) * info->oneoverarea;
- float dady = (da20 * info->dx01 - info->dx20 * da01) * info->oneoverarea;
-
- tri->inputs.dadx[slot][i] = dadx;
- tri->inputs.dady[slot][i] = dady;
- tri->inputs.a0[slot][i] = (a0 -
- (dadx * (info->v0[0][0] - info->pixel_offset) +
- dady * (info->v0[0][1] - info->pixel_offset)));
-}
-
-
-/**
- * Special coefficient setup for gl_FragCoord.
- * X and Y are trivial
- * Z and W are copied from position_coef which should have already been computed.
- * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
- */
-static void
-setup_fragcoord_coef(struct lp_rast_triangle *tri,
- const struct tri_info *info,
- unsigned slot,
- unsigned usage_mask)
-{
- /*X*/
- if (usage_mask & TGSI_WRITEMASK_X) {
- tri->inputs.a0[slot][0] = 0.0;
- tri->inputs.dadx[slot][0] = 1.0;
- tri->inputs.dady[slot][0] = 0.0;
- }
-
- /*Y*/
- if (usage_mask & TGSI_WRITEMASK_Y) {
- tri->inputs.a0[slot][1] = 0.0;
- tri->inputs.dadx[slot][1] = 0.0;
- tri->inputs.dady[slot][1] = 1.0;
- }
-
- /*Z*/
- if (usage_mask & TGSI_WRITEMASK_Z) {
- linear_coef(tri, info, slot, 0, 2);
- }
-
- /*W*/
- if (usage_mask & TGSI_WRITEMASK_W) {
- linear_coef(tri, info, slot, 0, 3);
- }
-}
-
-
-/**
- * Setup the fragment input attribute with the front-facing value.
- * \param frontface is the triangle front facing?
- */
-static void setup_facing_coef( struct lp_rast_triangle *tri,
- unsigned slot,
- boolean frontface,
- unsigned usage_mask)
-{
- /* convert TRUE to 1.0 and FALSE to -1.0 */
- if (usage_mask & TGSI_WRITEMASK_X)
- constant_coef( tri, slot, 2.0f * frontface - 1.0f, 0 );
-
- if (usage_mask & TGSI_WRITEMASK_Y)
- constant_coef( tri, slot, 0.0f, 1 ); /* wasted */
-
- if (usage_mask & TGSI_WRITEMASK_Z)
- constant_coef( tri, slot, 0.0f, 2 ); /* wasted */
-
- if (usage_mask & TGSI_WRITEMASK_W)
- constant_coef( tri, slot, 0.0f, 3 ); /* wasted */
-}
-
-
-/**
- * Compute the tri->coef[] array dadx, dady, a0 values.
- */
-static void setup_tri_coefficients( struct lp_setup_context *setup,
- struct lp_rast_triangle *tri,
- const struct tri_info *info)
-{
- unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
- unsigned slot;
- unsigned i;
-
- /* setup interpolation for all the remaining attributes:
- */
- for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
- unsigned vert_attr = setup->fs.input[slot].src_index;
- unsigned usage_mask = setup->fs.input[slot].usage_mask;
-
- switch (setup->fs.input[slot].interp) {
- case LP_INTERP_CONSTANT:
- if (setup->flatshade_first) {
- for (i = 0; i < NUM_CHANNELS; i++)
- if (usage_mask & (1 << i))
- constant_coef(tri, slot+1, info->v0[vert_attr][i], i);
- }
- else {
- for (i = 0; i < NUM_CHANNELS; i++)
- if (usage_mask & (1 << i))
- constant_coef(tri, slot+1, info->v2[vert_attr][i], i);
- }
- break;
-
- case LP_INTERP_LINEAR:
- for (i = 0; i < NUM_CHANNELS; i++)
- if (usage_mask & (1 << i))
- linear_coef(tri, info, slot+1, vert_attr, i);
- break;
-
- case LP_INTERP_PERSPECTIVE:
- for (i = 0; i < NUM_CHANNELS; i++)
- if (usage_mask & (1 << i))
- perspective_coef(tri, info, slot+1, vert_attr, i);
- fragcoord_usage_mask |= TGSI_WRITEMASK_W;
- break;
-
- case LP_INTERP_POSITION:
- /*
- * The generated pixel interpolators will pick up the coeffs from
- * slot 0, so all need to ensure that the usage mask is covers all
- * usages.
- */
- fragcoord_usage_mask |= usage_mask;
- break;
-
- case LP_INTERP_FACING:
- setup_facing_coef(tri, slot+1, info->frontfacing, usage_mask);
- break;
-
- default:
- assert(0);
- }
- }
-
- /* The internal position input is in slot zero:
- */
- setup_fragcoord_coef(tri, info, 0, fragcoord_usage_mask);
-
- if (0) {
- for (i = 0; i < NUM_CHANNELS; i++) {
- float a0 = tri->inputs.a0 [0][i];
- float dadx = tri->inputs.dadx[0][i];
- float dady = tri->inputs.dady[0][i];
-
- debug_printf("POS.%c: a0 = %f, dadx = %f, dady = %f\n",
- "xyzw"[i],
- a0, dadx, dady);
- }
-
- for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
- unsigned usage_mask = setup->fs.input[slot].usage_mask;
- for (i = 0; i < NUM_CHANNELS; i++) {
- if (usage_mask & (1 << i)) {
- float a0 = tri->inputs.a0 [1 + slot][i];
- float dadx = tri->inputs.dadx[1 + slot][i];
- float dady = tri->inputs.dady[1 + slot][i];
-
- debug_printf("IN[%u].%c: a0 = %f, dadx = %f, dady = %f\n",
- slot,
- "xyzw"[i],
- a0, dadx, dady);
- }
- }
- }
- }
-}
-
-
@@ -329,11 +68,11 @@ static void setup_tri_coefficients( struct lp_setup_context *setup,
* \param nr_inputs number of fragment shader inputs
* \return pointer to triangle space
*/
-static INLINE struct lp_rast_triangle *
-alloc_triangle(struct lp_scene *scene,
- unsigned nr_inputs,
- unsigned nr_planes,
- unsigned *tri_size)
+struct lp_rast_triangle *
+lp_setup_alloc_triangle(struct lp_scene *scene,
+ unsigned nr_inputs,
+ unsigned nr_planes,
+ unsigned *tri_size)
{
unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
struct lp_rast_triangle *tri;
@@ -357,35 +96,71 @@ alloc_triangle(struct lp_scene *scene,
return tri;
}
+void
+lp_setup_print_vertex(struct lp_setup_context *setup,
+ const char *name,
+ const float (*v)[4])
+{
+ int i, j;
+
+ debug_printf(" wpos (%s[0]) xyzw %f %f %f %f\n",
+ name,
+ v[0][0], v[0][1], v[0][2], v[0][3]);
+
+ for (i = 0; i < setup->fs.nr_inputs; i++) {
+ const float *in = v[setup->fs.input[i].src_index];
+
+ debug_printf(" in[%d] (%s[%d]) %s%s%s%s ",
+ i,
+ name, setup->fs.input[i].src_index,
+ (setup->fs.input[i].usage_mask & 0x1) ? "x" : " ",
+ (setup->fs.input[i].usage_mask & 0x2) ? "y" : " ",
+ (setup->fs.input[i].usage_mask & 0x4) ? "z" : " ",
+ (setup->fs.input[i].usage_mask & 0x8) ? "w" : " ");
+
+ for (j = 0; j < 4; j++)
+ if (setup->fs.input[i].usage_mask & (1<<j))
+ debug_printf("%.5f ", in[j]);
+
+ debug_printf("\n");
+ }
+}
+
/**
* Print triangle vertex attribs (for debug).
*/
-static void
-print_triangle(struct lp_setup_context *setup,
- const float (*v1)[4],
- const float (*v2)[4],
- const float (*v3)[4])
+void
+lp_setup_print_triangle(struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
- uint i;
+ debug_printf("triangle\n");
- debug_printf("llvmpipe triangle\n");
- for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
- debug_printf(" v1[%d]: %f %f %f %f\n", i,
- v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
- }
- for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
- debug_printf(" v2[%d]: %f %f %f %f\n", i,
- v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
- }
- for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
- debug_printf(" v3[%d]: %f %f %f %f\n", i,
- v3[i][0], v3[i][1], v3[i][2], v3[i][3]);
+ {
+ const float ex = v0[0][0] - v2[0][0];
+ const float ey = v0[0][1] - v2[0][1];
+ const float fx = v1[0][0] - v2[0][0];
+ const float fy = v1[0][1] - v2[0][1];
+
+ /* det = cross(e,f).z */
+ const float det = ex * fy - ey * fx;
+ if (det < 0.0f)
+ debug_printf(" - ccw\n");
+ else if (det > 0.0f)
+ debug_printf(" - cw\n");
+ else
+ debug_printf(" - zero area\n");
}
+
+ lp_setup_print_vertex(setup, "v0", v0);
+ lp_setup_print_vertex(setup, "v1", v1);
+ lp_setup_print_vertex(setup, "v2", v2);
}
-lp_rast_cmd lp_rast_tri_tab[8] = {
+lp_rast_cmd lp_rast_tri_tab[9] = {
NULL, /* should be impossible */
lp_rast_triangle_1,
lp_rast_triangle_2,
@@ -393,7 +168,8 @@ lp_rast_cmd lp_rast_tri_tab[8] = {
lp_rast_triangle_4,
lp_rast_triangle_5,
lp_rast_triangle_6,
- lp_rast_triangle_7
+ lp_rast_triangle_7,
+ lp_rast_triangle_8
};
/**
@@ -403,25 +179,27 @@ lp_rast_cmd lp_rast_tri_tab[8] = {
*/
static void
do_triangle_ccw(struct lp_setup_context *setup,
+ const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4],
- const float (*v3)[4],
boolean frontfacing )
{
-
struct lp_scene *scene = lp_setup_get_current_scene(setup);
- struct lp_fragment_shader_variant *variant = setup->fs.current.variant;
struct lp_rast_triangle *tri;
- struct tri_info info;
+ int x[3];
+ int y[3];
+ float dy01, dy20;
+ float dx01, dx20;
+ float oneoverarea;
+ struct lp_tri_info info;
int area;
- int minx, maxx, miny, maxy;
- int ix0, ix1, iy0, iy1;
+ struct u_rect bbox;
unsigned tri_bytes;
int i;
int nr_planes = 3;
if (0)
- print_triangle(setup, v1, v2, v3);
+ lp_setup_print_triangle(setup, v0, v1, v2);
if (setup->scissor_test) {
nr_planes = 7;
@@ -430,38 +208,73 @@ do_triangle_ccw(struct lp_setup_context *setup,
nr_planes = 3;
}
+ /* x/y positions in fixed point */
+ x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
+ x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
+ x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
+ y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
+ y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
+ y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
+
+
+ /* Bounding rectangle (in pixels) */
+ {
+ /* Yes this is necessary to accurately calculate bounding boxes
+ * with the two fill-conventions we support. GL (normally) ends
+ * up needing a bottom-left fill convention, which requires
+ * slightly different rounding.
+ */
+ int adj = (setup->pixel_offset != 0) ? 1 : 0;
+
+ bbox.x0 = (MIN3(x[0], x[1], x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.x1 = (MAX3(x[0], x[1], x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.y0 = (MIN3(y[0], y[1], y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.y1 = (MAX3(y[0], y[1], y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+
+ /* Inclusive coordinates:
+ */
+ bbox.x1--;
+ bbox.y1--;
+ }
+
+ if (bbox.x1 < bbox.x0 ||
+ bbox.y1 < bbox.y0) {
+ if (0) debug_printf("empty bounding box\n");
+ LP_COUNT(nr_culled_tris);
+ return;
+ }
+
+ if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
+ if (0) debug_printf("offscreen\n");
+ LP_COUNT(nr_culled_tris);
+ return;
+ }
+
+ u_rect_find_intersection(&setup->draw_region, &bbox);
- tri = alloc_triangle(scene,
- setup->fs.nr_inputs,
- nr_planes,
- &tri_bytes);
+ tri = lp_setup_alloc_triangle(scene,
+ setup->fs.nr_inputs,
+ nr_planes,
+ &tri_bytes);
if (!tri)
return;
#ifdef DEBUG
- tri->v[0][0] = v1[0][0];
- tri->v[1][0] = v2[0][0];
- tri->v[2][0] = v3[0][0];
- tri->v[0][1] = v1[0][1];
- tri->v[1][1] = v2[0][1];
- tri->v[2][1] = v3[0][1];
+ tri->v[0][0] = v0[0][0];
+ tri->v[1][0] = v1[0][0];
+ tri->v[2][0] = v2[0][0];
+ tri->v[0][1] = v0[0][1];
+ tri->v[1][1] = v1[0][1];
+ tri->v[2][1] = v2[0][1];
#endif
- /* x/y positions in fixed point */
- info.x[0] = subpixel_snap(v1[0][0] - setup->pixel_offset);
- info.x[1] = subpixel_snap(v2[0][0] - setup->pixel_offset);
- info.x[2] = subpixel_snap(v3[0][0] - setup->pixel_offset);
- info.y[0] = subpixel_snap(v1[0][1] - setup->pixel_offset);
- info.y[1] = subpixel_snap(v2[0][1] - setup->pixel_offset);
- info.y[2] = subpixel_snap(v3[0][1] - setup->pixel_offset);
-
- tri->plane[0].dcdy = info.x[0] - info.x[1];
- tri->plane[1].dcdy = info.x[1] - info.x[2];
- tri->plane[2].dcdy = info.x[2] - info.x[0];
+ tri->plane[0].dcdy = x[0] - x[1];
+ tri->plane[1].dcdy = x[1] - x[2];
+ tri->plane[2].dcdy = x[2] - x[0];
- tri->plane[0].dcdx = info.y[0] - info.y[1];
- tri->plane[1].dcdx = info.y[1] - info.y[2];
- tri->plane[2].dcdx = info.y[2] - info.y[0];
+ tri->plane[0].dcdx = y[0] - y[1];
+ tri->plane[1].dcdx = y[1] - y[2];
+ tri->plane[2].dcdx = y[2] - y[0];
area = (tri->plane[0].dcdy * tri->plane[2].dcdx -
tri->plane[2].dcdy * tri->plane[0].dcdx);
@@ -478,57 +291,29 @@ do_triangle_ccw(struct lp_setup_context *setup,
return;
}
- /* Bounding rectangle (in pixels) */
- {
- /* Yes this is necessary to accurately calculate bounding boxes
- * with the two fill-conventions we support. GL (normally) ends
- * up needing a bottom-left fill convention, which requires
- * slightly different rounding.
- */
- int adj = (setup->pixel_offset != 0) ? 1 : 0;
-
- minx = (MIN3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- maxx = (MAX3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- miny = (MIN3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- maxy = (MAX3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- }
-
- if (setup->scissor_test) {
- minx = MAX2(minx, setup->scissor.current.minx);
- maxx = MIN2(maxx, setup->scissor.current.maxx);
- miny = MAX2(miny, setup->scissor.current.miny);
- maxy = MIN2(maxy, setup->scissor.current.maxy);
- }
- else {
- minx = MAX2(minx, 0);
- miny = MAX2(miny, 0);
- maxx = MIN2(maxx, scene->fb.width);
- maxy = MIN2(maxy, scene->fb.height);
- }
-
-
- if (miny >= maxy || minx >= maxx) {
- lp_scene_putback_data( scene, tri_bytes );
- LP_COUNT(nr_culled_tris);
- return;
- }
/*
*/
- info.pixel_offset = setup->pixel_offset;
- info.v0 = v1;
- info.v1 = v2;
- info.v2 = v3;
- info.dx01 = info.v0[0][0] - info.v1[0][0];
- info.dx20 = info.v2[0][0] - info.v0[0][0];
- info.dy01 = info.v0[0][1] - info.v1[0][1];
- info.dy20 = info.v2[0][1] - info.v0[0][1];
- info.oneoverarea = 1.0f / (info.dx01 * info.dy20 - info.dx20 * info.dy01);
+ dx01 = v0[0][0] - v1[0][0];
+ dy01 = v0[0][1] - v1[0][1];
+ dx20 = v2[0][0] - v0[0][0];
+ dy20 = v2[0][1] - v0[0][1];
+ oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
+
+ info.v0 = v0;
+ info.v1 = v1;
+ info.v2 = v2;
info.frontfacing = frontfacing;
+ info.x0_center = v0[0][0] - setup->pixel_offset;
+ info.y0_center = v0[0][1] - setup->pixel_offset;
+ info.dx01_ooa = dx01 * oneoverarea;
+ info.dx20_ooa = dx20 * oneoverarea;
+ info.dy01_ooa = dy01 * oneoverarea;
+ info.dy20_ooa = dy20 * oneoverarea;
/* Setup parameter interpolants:
*/
- setup_tri_coefficients( setup, tri, &info );
+ lp_setup_tri_coef( setup, &tri->inputs, &info );
tri->inputs.facing = frontfacing ? 1.0F : -1.0F;
tri->inputs.state = setup->fs.stored;
@@ -541,7 +326,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
/* half-edge constants, will be interated over the whole render
* target.
*/
- plane->c = plane->dcdx * info.x[i] - plane->dcdy * info.y[i];
+ plane->c = plane->dcdx * x[i] - plane->dcdy * y[i];
/* correct for top-left vs. bottom-left fill convention.
*
@@ -612,29 +397,43 @@ do_triangle_ccw(struct lp_setup_context *setup,
if (nr_planes == 7) {
tri->plane[3].dcdx = -1;
tri->plane[3].dcdy = 0;
- tri->plane[3].c = 1-minx;
+ tri->plane[3].c = 1-bbox.x0;
tri->plane[3].ei = 0;
tri->plane[3].eo = 1;
tri->plane[4].dcdx = 1;
tri->plane[4].dcdy = 0;
- tri->plane[4].c = maxx;
+ tri->plane[4].c = bbox.x1+1;
tri->plane[4].ei = -1;
tri->plane[4].eo = 0;
tri->plane[5].dcdx = 0;
tri->plane[5].dcdy = 1;
- tri->plane[5].c = 1-miny;
+ tri->plane[5].c = 1-bbox.y0;
tri->plane[5].ei = 0;
tri->plane[5].eo = 1;
tri->plane[6].dcdx = 0;
tri->plane[6].dcdy = -1;
- tri->plane[6].c = maxy;
+ tri->plane[6].c = bbox.y1+1;
tri->plane[6].ei = -1;
tri->plane[6].eo = 0;
}
+ lp_setup_bin_triangle( setup, tri, &bbox, nr_planes );
+}
+
+
+void
+lp_setup_bin_triangle( struct lp_setup_context *setup,
+ struct lp_rast_triangle *tri,
+ const struct u_rect *bbox,
+ int nr_planes )
+{
+ struct lp_scene *scene = setup->scene;
+ struct lp_fragment_shader_variant *variant = setup->fs.current.variant;
+ int ix0, ix1, iy0, iy1;
+ int i;
/*
* All fields of 'tri' are now set. The remaining code here is
@@ -643,10 +442,30 @@ do_triangle_ccw(struct lp_setup_context *setup,
/* Convert to tile coordinates, and inclusive ranges:
*/
- ix0 = minx / TILE_SIZE;
- iy0 = miny / TILE_SIZE;
- ix1 = (maxx-1) / TILE_SIZE;
- iy1 = (maxy-1) / TILE_SIZE;
+ if (nr_planes == 3) {
+ int ix0 = bbox->x0 / 16;
+ int iy0 = bbox->y0 / 16;
+ int ix1 = bbox->x1 / 16;
+ int iy1 = bbox->y1 / 16;
+
+ if (iy0 == iy1 && ix0 == ix1)
+ {
+
+ /* Triangle is contained in a single 16x16 block:
+ */
+ int mask = (ix0 & 3) | ((iy0 & 3) << 4);
+
+ lp_scene_bin_command( scene, ix0/4, iy0/4,
+ lp_rast_triangle_3_16,
+ lp_rast_arg_triangle(tri, mask) );
+ return;
+ }
+ }
+
+ ix0 = bbox->x0 / TILE_SIZE;
+ iy0 = bbox->y0 / TILE_SIZE;
+ ix1 = bbox->x1 / TILE_SIZE;
+ iy1 = bbox->y1 / TILE_SIZE;
/*
* Clamp to framebuffer size
@@ -799,9 +618,10 @@ static void triangle_both( struct lp_setup_context *setup,
const float fy = v1[0][1] - v2[0][1];
/* det = cross(e,f).z */
- if (ex * fy - ey * fx < 0.0f)
+ const float det = ex * fy - ey * fx;
+ if (det < 0.0f)
triangle_ccw( setup, v0, v1, v2 );
- else
+ else if (det > 0.0f)
triangle_cw( setup, v0, v1, v2 );
}