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path: root/src/gallium/drivers/llvmpipe/lp_scene.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c82
1 files changed, 17 insertions, 65 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 71d9529230b..1482a777ff8 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -32,7 +32,6 @@
#include "util/u_surface.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
-#include "lp_debug.h"
/** List of texture references */
@@ -43,6 +42,10 @@ struct texture_ref {
+/**
+ * Create a new scene object.
+ * \param queue the queue to put newly rendered/emptied scenes into
+ */
struct lp_scene *
lp_scene_create( struct pipe_context *pipe,
struct lp_scene_queue *queue )
@@ -195,6 +198,8 @@ lp_scene_reset(struct lp_scene *scene )
make_empty_list(ref_list);
}
+ scene->scene_size = 0;
+
scene->has_color_clear = FALSE;
scene->has_depth_clear = FALSE;
}
@@ -226,7 +231,10 @@ lp_bin_new_data_block( struct data_block_list *list )
}
-/** Return number of bytes used for all bin data within a scene */
+/**
+ * Return number of bytes used for all bin data within a scene.
+ * This does not include resources (textures) referenced by the scene.
+ */
unsigned
lp_scene_data_size( const struct lp_scene *scene )
{
@@ -267,6 +275,8 @@ lp_scene_add_resource_reference(struct lp_scene *scene,
pipe_resource_reference(&ref->resource, resource);
insert_at_tail(ref_list, ref);
}
+
+ scene->scene_size += llvmpipe_resource_size(resource);
}
@@ -401,61 +411,6 @@ end:
}
-
-/**
- * Prepare this scene for the rasterizer.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
- */
-static boolean
-lp_scene_map_buffers( struct lp_scene *scene )
-{
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* XXX framebuffer surfaces are no longer mapped here */
- /* XXX move all map/unmap stuff into rast module... */
-
- return TRUE;
-}
-
-
-
-/**
- * Called after rasterizer as finished rasterizing a scene.
- *
- * We want to call this from the pipe_context's current thread to
- * avoid having to have mutexes on the transfer functions.
- */
-static void
-lp_scene_unmap_buffers( struct lp_scene *scene )
-{
-#if 0
- unsigned i;
-
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (scene->cbuf_map[i]) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- llvmpipe_resource_unmap(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice);
- scene->cbuf_map[i] = NULL;
- }
- }
-
- if (scene->zsbuf_map) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- llvmpipe_resource_unmap(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice);
- scene->zsbuf_map = NULL;
- }
-#endif
-
- util_unreference_framebuffer_state( &scene->fb );
-}
-
-
void lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb )
{
@@ -472,8 +427,7 @@ void lp_scene_begin_binning( struct lp_scene *scene,
void lp_scene_rasterize( struct lp_scene *scene,
- struct lp_rasterizer *rast,
- boolean write_depth )
+ struct lp_rasterizer *rast )
{
if (0) {
unsigned x, y;
@@ -487,11 +441,6 @@ void lp_scene_rasterize( struct lp_scene *scene,
}
}
- scene->write_depth = (scene->fb.zsbuf != NULL &&
- write_depth);
-
- lp_scene_map_buffers( scene );
-
/* Enqueue the scene for rasterization, then immediately wait for
* it to finish.
*/
@@ -502,6 +451,9 @@ void lp_scene_rasterize( struct lp_scene *scene,
* transfers become per-context:
*/
lp_rast_finish( rast );
- lp_scene_unmap_buffers( scene );
+
+ util_unreference_framebuffer_state( &scene->fb );
+
+ /* put scene into the empty list */
lp_scene_enqueue( scene->empty_queue, scene );
}