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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_priv.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h105
1 files changed, 66 insertions, 39 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index c0f41f69fe2..7d01da15113 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -140,48 +140,39 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
/**
- * Get the pointer to a 4x4 depth/stencil block.
- * We'll map the z/stencil buffer on demand here.
- * Note that this may be called even when there's no z/stencil buffer - return
- * NULL in that case.
- * \param x, y location of 4x4 block in window coords
+ * Get pointer to the unswizzled color tile
*/
-static INLINE void *
-lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+static INLINE uint8_t *
+lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
- void *depth;
+ unsigned format_bytes;
- assert(x < scene->tiles_x * TILE_SIZE);
- assert(y < scene->tiles_y * TILE_SIZE);
- assert((x % TILE_VECTOR_WIDTH) == 0);
- assert((y % TILE_VECTOR_HEIGHT) == 0);
+ assert(task->x < scene->tiles_x * TILE_SIZE);
+ assert(task->y < scene->tiles_y * TILE_SIZE);
+ assert(task->x % TILE_SIZE == 0);
+ assert(task->y % TILE_SIZE == 0);
+ assert(buf < scene->fb.nr_cbufs);
- if (!scene->zsbuf.map) {
- /* Either out of memory or no zsbuf. Can't tell without access
- * to the state. Just use dummy tile memory, but don't print
- * the oom warning as this most likely because there is no
- * zsbuf.
- */
- return lp_dummy_tile;
- }
+ if (!task->color_tiles[buf]) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[buf];
+ assert(cbuf);
- depth = (scene->zsbuf.map +
- scene->zsbuf.stride * y +
- scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
+ format_bytes = util_format_get_blocksize(cbuf->format);
+ task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y + format_bytes * task->x;
+ }
- assert(lp_check_alignment(depth, 16));
- return depth;
+ return task->color_tiles[buf];
}
/**
- * Get pointer to the unswizzled color tile
+ * Get pointer to the unswizzled depth tile
*/
static INLINE uint8_t *
-lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
- unsigned buf, enum lp_texture_usage usage)
+lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
+ enum lp_texture_usage usage)
{
const struct lp_scene *scene = task->scene;
unsigned format_bytes;
@@ -190,17 +181,16 @@ lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
assert(task->y < scene->tiles_y * TILE_SIZE);
assert(task->x % TILE_SIZE == 0);
assert(task->y % TILE_SIZE == 0);
- assert(buf < scene->fb.nr_cbufs);
- if (!task->color_tiles[buf]) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- assert(cbuf);
+ if (!task->depth_tile) {
+ struct pipe_surface *dbuf = scene->fb.zsbuf;
+ assert(dbuf);
- format_bytes = util_format_get_blocksize(cbuf->format);
- task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y + format_bytes * task->x;
+ format_bytes = util_format_get_blocksize(dbuf->format);
+ task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y + format_bytes * task->x;
}
- return task->color_tiles[buf];
+ return task->depth_tile;
}
@@ -237,6 +227,38 @@ lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
}
+/**
+ * Get the pointer to an unswizzled 4x4 depth block (within an unswizzled 64x64 tile).
+ * \param x, y location of 4x4 block in window coords
+ */
+static INLINE uint8_t *
+lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
+ unsigned x, unsigned y)
+{
+ unsigned px, py, pixel_offset, format_bytes;
+ uint8_t *depth;
+
+ assert(x < task->scene->tiles_x * TILE_SIZE);
+ assert(y < task->scene->tiles_y * TILE_SIZE);
+ assert((x % TILE_VECTOR_WIDTH) == 0);
+ assert((y % TILE_VECTOR_HEIGHT) == 0);
+
+ format_bytes = util_format_get_blocksize(task->scene->fb.zsbuf->format);
+
+ depth = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ assert(depth);
+
+ px = x % TILE_SIZE;
+ py = y % TILE_SIZE;
+ pixel_offset = px * format_bytes + py * task->scene->zsbuf.stride;
+
+ depth = depth + pixel_offset;
+
+ assert(lp_check_alignment(depth, llvmpipe_get_format_alignment(task->scene->fb.zsbuf->format)));
+ return depth;
+}
+
+
/**
* Shade all pixels in a 4x4 block. The fragment code omits the
@@ -253,7 +275,8 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
struct lp_fragment_shader_variant *variant = state->variant;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
unsigned stride[PIPE_MAX_COLOR_BUFS];
- void *depth;
+ void *depth = NULL;
+ unsigned depth_stride = 0;
unsigned i;
/* color buffer */
@@ -263,7 +286,10 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
}
- depth = lp_rast_get_depth_block_pointer(task, x, y);
+ if (scene->zsbuf.map) {
+ depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y);
+ depth_stride = scene->zsbuf.stride;
+ }
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);
@@ -277,7 +303,8 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
depth,
0xffff,
&task->thread_data,
- stride );
+ stride,
+ depth_stride);
END_JIT_CALL();
}