diff options
Diffstat (limited to 'src/gallium/drivers/i965simple/brw_wm_surface_state.c')
-rw-r--r-- | src/gallium/drivers/i965simple/brw_wm_surface_state.c | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965simple/brw_wm_surface_state.c b/src/gallium/drivers/i965simple/brw_wm_surface_state.c new file mode 100644 index 00000000000..1bab5bfdb3a --- /dev/null +++ b/src/gallium/drivers/i965simple/brw_wm_surface_state.c @@ -0,0 +1,305 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + +static unsigned translate_tex_target( enum pipe_texture_target target ) +{ + switch (target) { + case PIPE_TEXTURE_1D: + return BRW_SURFACE_1D; + + case PIPE_TEXTURE_2D: + return BRW_SURFACE_2D; + + case PIPE_TEXTURE_3D: + return BRW_SURFACE_3D; + + case PIPE_TEXTURE_CUBE: + return BRW_SURFACE_CUBE; + + default: + assert(0); + return 0; + } +} + +static unsigned translate_tex_format( enum pipe_format pipe_format ) +{ + switch( pipe_format ) { + case PIPE_FORMAT_L8_UNORM: + return BRW_SURFACEFORMAT_L8_UNORM; + + case PIPE_FORMAT_I8_UNORM: + return BRW_SURFACEFORMAT_I8_UNORM; + + case PIPE_FORMAT_A8_UNORM: + return BRW_SURFACEFORMAT_A8_UNORM; + + case PIPE_FORMAT_A8L8_UNORM: + return BRW_SURFACEFORMAT_L8A8_UNORM; + + case PIPE_FORMAT_R8G8B8_UNORM: + assert(0); /* not supported for sampling */ + return BRW_SURFACEFORMAT_R8G8B8_UNORM; + + case PIPE_FORMAT_B8G8R8A8_UNORM: + return BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + + case PIPE_FORMAT_R8G8B8A8_UNORM: + return BRW_SURFACEFORMAT_R8G8B8A8_UNORM; + + case PIPE_FORMAT_R5G6B5_UNORM: + return BRW_SURFACEFORMAT_B5G6R5_UNORM; + + case PIPE_FORMAT_A1R5G5B5_UNORM: + return BRW_SURFACEFORMAT_B5G5R5A1_UNORM; + + case PIPE_FORMAT_A4R4G4B4_UNORM: + return BRW_SURFACEFORMAT_B4G4R4A4_UNORM; + + case PIPE_FORMAT_YCBCR_REV: + return BRW_SURFACEFORMAT_YCRCB_NORMAL; + + case PIPE_FORMAT_YCBCR: + return BRW_SURFACEFORMAT_YCRCB_SWAPUVY; +#if 0 + case PIPE_FORMAT_RGB_FXT1: + case PIPE_FORMAT_RGBA_FXT1: + return BRW_SURFACEFORMAT_FXT1; +#endif + + case PIPE_FORMAT_Z16_UNORM: + return BRW_SURFACEFORMAT_I16_UNORM; +#if 0 + case PIPE_FORMAT_RGB_DXT1: + return BRW_SURFACEFORMAT_DXT1_RGB; + + case PIPE_FORMAT_RGBA_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM; + + case PIPE_FORMAT_RGBA_DXT3: + return BRW_SURFACEFORMAT_BC2_UNORM; + + case PIPE_FORMAT_RGBA_DXT5: + return BRW_SURFACEFORMAT_BC3_UNORM; + + case PIPE_FORMAT_SRGBA8: + return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB; + case PIPE_FORMAT_SRGB_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM_SRGB; +#endif + + default: + assert(0); + return 0; + } +} + +static unsigned brw_buffer_offset(struct brw_context *brw, + struct pipe_buffer *buffer) +{ + return brw->winsys->get_buffer_offset(brw->winsys, + buffer, + 0); +} + +static +void brw_update_texture_surface( struct brw_context *brw, + unsigned unit ) +{ + const struct brw_texture *tObj = brw->attribs.Texture[unit]; + struct brw_surface_state surf; + + memset(&surf, 0, sizeof(surf)); + + surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; + surf.ss0.surface_type = translate_tex_target(tObj->base.target); + surf.ss0.surface_format = translate_tex_format(tObj->base.format); + + /* This is ok for all textures with channel width 8bit or less: + */ +/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */ + + /* Updated in emit_reloc */ + surf.ss1.base_addr = brw_buffer_offset( brw, tObj->buffer ); + + surf.ss2.mip_count = tObj->base.last_level; + surf.ss2.width = tObj->base.width[0] - 1; + surf.ss2.height = tObj->base.height[0] - 1; + + surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR; + surf.ss3.tiled_surface = 0; /* always zero */ + surf.ss3.pitch = tObj->stride - 1; + surf.ss3.depth = tObj->base.depth[0] - 1; + + surf.ss4.min_lod = 0; + + if (tObj->base.target == PIPE_TEXTURE_CUBE) { + surf.ss0.cube_pos_x = 1; + surf.ss0.cube_pos_y = 1; + surf.ss0.cube_pos_z = 1; + surf.ss0.cube_neg_x = 1; + surf.ss0.cube_neg_y = 1; + surf.ss0.cube_neg_z = 1; + } + + brw->wm.bind.surf_ss_offset[unit + 1] = + brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf ); +} + + + +#define OFFSET(TYPE, FIELD) ( (unsigned)&(((TYPE *)0)->FIELD) ) + + +static void upload_wm_surfaces(struct brw_context *brw ) +{ + unsigned i; + + { + struct brw_surface_state surf; + + /* BRW_NEW_FRAMEBUFFER + */ + struct pipe_surface *pipe_surface = brw->attribs.FrameBuffer.cbufs[0];/*fixme*/ + struct brw_texture *tex = (struct brw_texture *)pipe_surface->texture; + + memset(&surf, 0, sizeof(surf)); + + if (pipe_surface != NULL) { + if (pipe_surface->block.size == 4) + surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + else + surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + + surf.ss0.surface_type = BRW_SURFACE_2D; + + surf.ss1.base_addr = brw_buffer_offset( brw, tex->buffer ); + + surf.ss2.width = pipe_surface->width - 1; + surf.ss2.height = pipe_surface->height - 1; + surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR; + surf.ss3.tiled_surface = 0; + surf.ss3.pitch = pipe_surface->stride - 1; + } else { + surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + surf.ss0.surface_type = BRW_SURFACE_NULL; + } + + /* BRW_NEW_BLEND */ + surf.ss0.color_blend = (!brw->attribs.Blend->logicop_enable && + brw->attribs.Blend->blend_enable); + + + surf.ss0.writedisable_red = !(brw->attribs.Blend->colormask & PIPE_MASK_R); + surf.ss0.writedisable_green = !(brw->attribs.Blend->colormask & PIPE_MASK_G); + surf.ss0.writedisable_blue = !(brw->attribs.Blend->colormask & PIPE_MASK_B); + surf.ss0.writedisable_alpha = !(brw->attribs.Blend->colormask & PIPE_MASK_A); + + + + + brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf ); + + brw->wm.nr_surfaces = 1; + } + + + /* BRW_NEW_TEXTURE + */ + for (i = 0; i < brw->num_textures && i < brw->num_samplers; i++) { + const struct brw_texture *texUnit = brw->attribs.Texture[i]; + + if (texUnit && + texUnit->base.refcount/*(texUnit->refcount > 0) == really used */) { + + brw_update_texture_surface(brw, i); + + brw->wm.nr_surfaces = i+2; + } + else { + brw->wm.bind.surf_ss_offset[i+1] = 0; + } + } + + brw->wm.bind_ss_offset = brw_cache_data( &brw->cache[BRW_SS_SURF_BIND], + &brw->wm.bind ); +} + + +/* KW: Will find a different way to acheive this, see for example the + * state caches with relocs in the i915 swz driver. + */ +#if 0 +static void emit_reloc_wm_surfaces(struct brw_context *brw) +{ + int unit; + + if (brw->state.draw_region != NULL) { + /* Emit framebuffer relocation */ + dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE), + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, + 0, + brw->wm.bind.surf_ss_offset[0] + + offsetof(struct brw_surface_state, ss1), + brw->state.draw_region->buffer); + } + + /* Emit relocations for texture buffers */ + for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) { + struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit]; + struct gl_texture_object *tObj = texUnit->_Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + + if (texUnit->_ReallyEnabled && intelObj->mt != NULL) { + dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE), + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + 0, + brw->wm.bind.surf_ss_offset[unit + 1] + + offsetof(struct brw_surface_state, ss1), + intelObj->mt->region->buffer); + } + } +} +#endif + +const struct brw_tracked_state brw_wm_surfaces = { + .dirty = { + .brw = (BRW_NEW_FRAMEBUFFER | + BRW_NEW_BLEND | + BRW_NEW_TEXTURE), + .cache = 0 + }, + .update = upload_wm_surfaces, +}; |