diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm.h')
-rw-r--r-- | src/gallium/drivers/i965/brw_wm.h | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_wm.h b/src/gallium/drivers/i965/brw_wm.h new file mode 100644 index 00000000000..872b1f3ecf4 --- /dev/null +++ b/src/gallium/drivers/i965/brw_wm.h @@ -0,0 +1,309 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#ifndef BRW_WM_H +#define BRW_WM_H + + +#include "shader/prog_instruction.h" +#include "brw_context.h" +#include "brw_eu.h" + +#define SATURATE (1<<5) + +/* A big lookup table is used to figure out which and how many + * additional regs will inserted before the main payload in the WM + * program execution. These mainly relate to depth and stencil + * processing and the early-depth-test optimization. + */ +#define IZ_PS_KILL_ALPHATEST_BIT 0x1 +#define IZ_PS_COMPUTES_DEPTH_BIT 0x2 +#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4 +#define IZ_DEPTH_TEST_ENABLE_BIT 0x8 +#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10 +#define IZ_STENCIL_TEST_ENABLE_BIT 0x20 +#define IZ_BIT_MAX 0x40 + +#define AA_NEVER 0 +#define AA_SOMETIMES 1 +#define AA_ALWAYS 2 + +struct brw_wm_prog_key { + GLuint source_depth_reg:3; + GLuint aa_dest_stencil_reg:3; + GLuint dest_depth_reg:3; + GLuint nr_depth_regs:3; + GLuint computes_depth:1; /* could be derived from program string */ + GLuint source_depth_to_render_target:1; + GLuint flat_shade:1; + GLuint linear_color:1; /**< linear interpolation vs perspective interp */ + GLuint runtime_check_aads_emit:1; + + GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */ + GLuint shadowtex_mask:16; + GLuint yuvtex_mask:16; + GLuint yuvtex_swap_mask:16; /* UV swaped */ + + GLuint tex_swizzles[BRW_MAX_TEX_UNIT]; + + GLuint program_string_id:32; + GLuint origin_x, origin_y; + GLuint drawable_height; + GLuint vp_outputs_written; +}; + + +/* A bit of a glossary: + * + * brw_wm_value: A computed value or program input. Values are + * constant, they are created once and are never modified. When a + * fragment program register is written or overwritten, new values are + * created fresh, preserving the rule that values are constant. + * + * brw_wm_ref: A reference to a value. Wherever a value used is by an + * instruction or as a program output, that is tracked with an + * instance of this struct. All references to a value occur after it + * is created. After the last reference, a value is dead and can be + * discarded. + * + * brw_wm_grf: Represents a physical hardware register. May be either + * empty or hold a value. Register allocation is the process of + * assigning values to grf registers. This occurs in pass2 and the + * brw_wm_grf struct is not used before that. + * + * Fragment program registers: These are time-varying constructs that + * are hard to reason about and which we translate away in pass0. A + * single fragment program register element (eg. temp[0].x) will be + * translated to one or more brw_wm_value structs, one for each time + * that temp[0].x is written to during the program. + */ + + + +/* Used in pass2 to track register allocation. + */ +struct brw_wm_grf { + struct brw_wm_value *value; + GLuint nextuse; +}; + +struct brw_wm_value { + struct brw_reg hw_reg; /* emitted to this reg, may not always be there */ + struct brw_wm_ref *lastuse; + struct brw_wm_grf *resident; + GLuint contributes_to_output:1; + GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */ +}; + +struct brw_wm_ref { + struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */ + struct brw_wm_value *value; + struct brw_wm_ref *prevuse; + GLuint unspill_reg:7; /* unspill to reg */ + GLuint emitted:1; + GLuint insn:24; +}; + +struct brw_wm_constref { + const struct brw_wm_ref *ref; + GLfloat constval; +}; + + +struct brw_wm_instruction { + struct brw_wm_value *dst[4]; + struct brw_wm_ref *src[3][4]; + GLuint opcode:8; + GLuint saturate:1; + GLuint writemask:4; + GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */ + GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */ + GLuint tex_shadow:1; /* do shadow comparison? */ + GLuint eot:1; /* End of thread indicator for FB_WRITE*/ + GLuint target:10; /* target binding table index for FB_WRITE*/ +}; + + +#define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3) +#define BRW_WM_MAX_GRF 128 /* hardware limit */ +#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4) +#define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12) +#define BRW_WM_MAX_PARAM 256 +#define BRW_WM_MAX_CONST 256 +#define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS +#define BRW_WM_MAX_SUBROUTINE 16 + + + +/* New opcodes to track internal operations required for WM unit. + * These are added early so that the registers used can be tracked, + * freed and reused like those of other instructions. + */ +#define WM_PIXELXY (MAX_OPCODE) +#define WM_DELTAXY (MAX_OPCODE + 1) +#define WM_PIXELW (MAX_OPCODE + 2) +#define WM_LINTERP (MAX_OPCODE + 3) +#define WM_PINTERP (MAX_OPCODE + 4) +#define WM_CINTERP (MAX_OPCODE + 5) +#define WM_WPOSXY (MAX_OPCODE + 6) +#define WM_FB_WRITE (MAX_OPCODE + 7) +#define WM_FRONTFACING (MAX_OPCODE + 8) +#define MAX_WM_OPCODE (MAX_OPCODE + 9) + +#define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX) +#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX) + +struct brw_wm_compile { + struct brw_compile func; + struct brw_wm_prog_key key; + struct brw_wm_prog_data prog_data; + + struct brw_fragment_program *fp; + + GLfloat (*env_param)[4]; + + enum { + START, + PASS2_DONE + } state; + + /* Initial pass - translate fp instructions to fp instructions, + * simplifying and adding instructions for interpolation and + * framebuffer writes. + */ + struct prog_instruction prog_instructions[BRW_WM_MAX_INSN]; + GLuint nr_fp_insns; + GLuint fp_temp; + GLuint fp_interp_emitted; + GLuint fp_fragcolor_emitted; + + struct prog_src_register pixel_xy; + struct prog_src_register delta_xy; + struct prog_src_register pixel_w; + + + struct brw_wm_value vreg[BRW_WM_MAX_VREG]; + GLuint nr_vreg; + + struct brw_wm_value creg[BRW_WM_MAX_PARAM]; + GLuint nr_creg; + + struct { + struct brw_wm_value depth[4]; /* includes r0/r1 */ + struct brw_wm_value input_interp[FRAG_ATTRIB_MAX]; + } payload; + + + const struct brw_wm_ref *pass0_fp_reg[PROGRAM_PAYLOAD+1][256][4]; + + struct brw_wm_ref undef_ref; + struct brw_wm_value undef_value; + + struct brw_wm_ref refs[BRW_WM_MAX_REF]; + GLuint nr_refs; + + struct brw_wm_instruction instruction[BRW_WM_MAX_INSN]; + GLuint nr_insns; + + struct brw_wm_constref constref[BRW_WM_MAX_CONST]; + GLuint nr_constrefs; + + struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2]; + + GLuint grf_limit; + GLuint max_wm_grf; + GLuint last_scratch; + + GLuint cur_inst; /**< index of current instruction */ + + GLboolean out_of_regs; /**< ran out of GRF registers? */ + + /** Mapping from Mesa registers to hardware registers */ + struct { + GLboolean inited; + struct brw_reg reg; + } wm_regs[PROGRAM_PAYLOAD+1][256][4]; + + GLboolean used_grf[BRW_WM_MAX_GRF]; + GLuint first_free_grf; + struct brw_reg stack; + struct brw_reg emit_mask_reg; + GLuint tmp_regs[BRW_WM_MAX_GRF]; + GLuint tmp_index; + GLuint tmp_max; + GLuint subroutines[BRW_WM_MAX_SUBROUTINE]; + GLuint dispatch_width; + + /** we may need up to 3 constants per instruction (if use_const_buffer) */ + struct { + GLint index; + struct brw_reg reg; + } current_const[3]; +}; + + +GLuint brw_wm_nr_args( GLuint opcode ); +GLuint brw_wm_is_scalar_result( GLuint opcode ); + +void brw_wm_pass_fp( struct brw_wm_compile *c ); +void brw_wm_pass0( struct brw_wm_compile *c ); +void brw_wm_pass1( struct brw_wm_compile *c ); +void brw_wm_pass2( struct brw_wm_compile *c ); +void brw_wm_emit( struct brw_wm_compile *c ); + +void brw_wm_print_value( struct brw_wm_compile *c, + struct brw_wm_value *value ); + +void brw_wm_print_ref( struct brw_wm_compile *c, + struct brw_wm_ref *ref ); + +void brw_wm_print_insn( struct brw_wm_compile *c, + struct brw_wm_instruction *inst ); + +void brw_wm_print_program( struct brw_wm_compile *c, + const char *stage ); + +void brw_wm_lookup_iz( GLuint line_aa, + GLuint lookup, + GLboolean ps_uses_depth, + struct brw_wm_prog_key *key ); + +GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp); +void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c); + +void emit_ddxy(struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + GLboolean is_ddx, + const struct brw_reg *arg0); + +#endif |