diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_sf_emit.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_sf_emit.c | 764 |
1 files changed, 0 insertions, 764 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_emit.c b/src/gallium/drivers/i965/brw_sf_emit.c deleted file mode 100644 index 901c3341642..00000000000 --- a/src/gallium/drivers/i965/brw_sf_emit.c +++ /dev/null @@ -1,764 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - - -#include "brw_batchbuffer.h" - -#include "brw_defines.h" -#include "brw_context.h" -#include "brw_eu.h" -#include "brw_sf.h" - - -static struct brw_reg get_vert_attr(struct brw_sf_compile *c, - struct brw_reg vert, - GLuint attr) -{ - GLuint off = attr / 2; - GLuint sub = attr % 2; - - return brw_vec4_grf(vert.nr + off, sub * 4); -} - - -/*********************************************************************** - * Twoside lighting - */ -static void copy_bfc( struct brw_sf_compile *c, - struct brw_reg vert ) -{ - struct brw_compile *p = &c->func; - - if (c->key.attr_col0 && c->key.attr_bfc0) - brw_MOV(p, - get_vert_attr(c, vert, c->key.attr_col0), - get_vert_attr(c, vert, c->key.attr_bfc0)); - - if (c->key.attr_col1 && c->key.attr_bfc1) - brw_MOV(p, - get_vert_attr(c, vert, c->key.attr_col1), - get_vert_attr(c, vert, c->key.attr_bfc1)); -} - - -static void do_twoside_color( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - struct brw_instruction *if_insn; - GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L; - - /* Already done in clip program: - */ - if (c->key.primitive == SF_UNFILLED_TRIS) - return; - - /* XXX: What happens if BFC isn't present? This could only happen - * for user-supplied vertex programs, as t_vp_build.c always does - * the right thing. - */ - if (!(c->key.attr_col0 && c->key.attr_bfc0) && - !(c->key.attr_col1 && c->key.attr_bfc1)) - return; - - /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order - * to get all channels active inside the IF. In the clipping code - * we run with NoMask, so it's not an option and we can use - * BRW_EXECUTE_1 for all comparisions. - */ - brw_push_insn_state(p); - brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0)); - if_insn = brw_IF(p, BRW_EXECUTE_4); - { - switch (c->nr_verts) { - case 3: copy_bfc(c, c->vert[2]); - case 2: copy_bfc(c, c->vert[1]); - case 1: copy_bfc(c, c->vert[0]); - } - } - brw_ENDIF(p, if_insn); - brw_pop_insn_state(p); -} - - - -/*********************************************************************** - * Flat shading - */ - -#define VERT_RESULT_COLOR_BITS ((1<<VERT_RESULT_COL0) | \ - (1<<VERT_RESULT_COL1)) - -static void copy_colors( struct brw_sf_compile *c, - struct brw_reg dst, - struct brw_reg src) -{ - struct brw_compile *p = &c->func; - - if (c->key.attr_col0) - brw_MOV(p, - get_vert_attr(c, dst, c->key.attr_col0), - get_vert_attr(c, src, c->key.attr_col0)); - - if (c->key.attr_col1) - brw_MOV(p, - get_vert_attr(c, dst, c->key.attr_col1), - get_vert_attr(c, src, c->key.attr_col1)); - -} - - - -/* Need to use a computed jump to copy flatshaded attributes as the - * vertices are ordered according to y-coordinate before reaching this - * point, so the PV could be anywhere. - */ -static void do_flatshade_triangle( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - struct brw_reg ip = brw_ip_reg(); - GLuint jmpi = 1; - GLuint nr = 0; - - if (c->key.attr_col0) - nr++; - - if (c->key.attr_col1) - nr++; - - if (nr == 0) - return; - - /* Already done in clip program: - */ - if (c->key.primitive == SF_UNFILLED_TRIS) - return; - - if (p->brw->gen == 5) - jmpi = 2; - - brw_push_insn_state(p); - - brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1))); - brw_JMPI(p, ip, ip, c->pv); - - copy_colors(c, c->vert[1], c->vert[0]); - copy_colors(c, c->vert[2], c->vert[0]); - brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1))); - - copy_colors(c, c->vert[0], c->vert[1]); - copy_colors(c, c->vert[2], c->vert[1]); - brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2)); - - copy_colors(c, c->vert[0], c->vert[2]); - copy_colors(c, c->vert[1], c->vert[2]); - - brw_pop_insn_state(p); -} - - -static void do_flatshade_line( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - struct brw_reg ip = brw_ip_reg(); - GLuint jmpi = 1; - GLuint nr = 0; - - if (c->key.attr_col0) - nr++; - - if (c->key.attr_col1) - nr++; - - if (nr == 0) - return; - - /* Already done in clip program: - */ - if (c->key.primitive == SF_UNFILLED_TRIS) - return; - - if (p->brw->gen == 5) - jmpi = 2; - - brw_push_insn_state(p); - - brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1))); - brw_JMPI(p, ip, ip, c->pv); - copy_colors(c, c->vert[1], c->vert[0]); - - brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr)); - copy_colors(c, c->vert[0], c->vert[1]); - - brw_pop_insn_state(p); -} - - - -/*********************************************************************** - * Triangle setup. - */ - - -static void alloc_regs( struct brw_sf_compile *c ) -{ - GLuint reg, i; - - /* Values computed by fixed function unit: - */ - c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D); - c->det = brw_vec1_grf(1, 2); - c->dx0 = brw_vec1_grf(1, 3); - c->dx2 = brw_vec1_grf(1, 4); - c->dy0 = brw_vec1_grf(1, 5); - c->dy2 = brw_vec1_grf(1, 6); - - /* z and 1/w passed in seperately: - */ - c->z[0] = brw_vec1_grf(2, 0); - c->inv_w[0] = brw_vec1_grf(2, 1); - c->z[1] = brw_vec1_grf(2, 2); - c->inv_w[1] = brw_vec1_grf(2, 3); - c->z[2] = brw_vec1_grf(2, 4); - c->inv_w[2] = brw_vec1_grf(2, 5); - - /* The vertices: - */ - reg = 3; - for (i = 0; i < c->nr_verts; i++) { - c->vert[i] = brw_vec8_grf(reg, 0); - reg += c->nr_attr_regs; - } - - /* Temporaries, allocated after last vertex reg. - */ - c->inv_det = brw_vec1_grf(reg, 0); reg++; - c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++; - c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++; - c->tmp = brw_vec8_grf(reg, 0); reg++; - - /* Note grf allocation: - */ - c->prog_data.total_grf = reg; - - - /* Outputs of this program - interpolation coefficients for - * rasterization: - */ - c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0); - c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0); - c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0); -} - - -static void copy_z_inv_w( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - GLuint i; - - brw_push_insn_state(p); - - /* Copy both scalars with a single MOV: - */ - for (i = 0; i < c->nr_verts; i++) - brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i])); - - brw_pop_insn_state(p); -} - - -static void invert_det( struct brw_sf_compile *c) -{ - /* Looks like we invert all 8 elements just to get 1/det in - * position 2 !?! - */ - brw_math(&c->func, - c->inv_det, - BRW_MATH_FUNCTION_INV, - BRW_MATH_SATURATE_NONE, - 0, - c->det, - BRW_MATH_DATA_SCALAR, - BRW_MATH_PRECISION_FULL); - -} - - -/* Two attributes packed into a wide register. Figure out if either - * or both of them need linear/perspective interpolation. Constant - * regs are left as-is. - */ -static GLboolean calculate_masks( struct brw_sf_compile *c, - GLuint reg, - GLushort *pc, - GLushort *pc_persp, - GLushort *pc_linear) -{ - GLboolean is_last_attr = (reg == c->nr_setup_regs - 1); - GLuint persp_mask = c->key.persp_attrs; - GLuint linear_mask = (c->key.persp_attrs | c->key.linear_attrs); - - *pc_persp = 0; - *pc_linear = 0; - *pc = 0xf; - - if (persp_mask & (1 << (reg*2))) - *pc_persp = 0xf; - - if (linear_mask & (1 << (reg*2))) - *pc_linear = 0xf; - - /* Maybe only processs one attribute on the final round: - */ - if (reg*2+1 < c->nr_setup_attrs) { - *pc |= 0xf0; - - if (persp_mask & (1 << (reg*2+1))) - *pc_persp |= 0xf0; - - if (linear_mask & (1 << (reg*2+1))) - *pc_linear |= 0xf0; - } - - return is_last_attr; -} - - -void brw_emit_null_setup( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - - /* m0 is implicitly copied from r0 in the send instruction: - */ - brw_urb_WRITE(p, - brw_null_reg(), - 0, - brw_vec8_grf(0, 0), /* r0, will be copied to m0 */ - 0, /* allocate */ - 1, /* used */ - 1, /* msg len */ - 0, /* response len */ - 1, /* eot */ - 1, /* writes complete */ - 0, /* offset */ - BRW_URB_SWIZZLE_TRANSPOSE); -} - -void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate) -{ - struct brw_compile *p = &c->func; - GLuint i; - - c->nr_verts = 3; - - if (allocate) - alloc_regs(c); - - invert_det(c); - copy_z_inv_w(c); - - if (c->key.do_twoside_color) - do_twoside_color(c); - - if (c->key.do_flat_shading) - do_flatshade_triangle(c); - - - for (i = 0; i < c->nr_setup_regs; i++) - { - /* Pair of incoming attributes: - */ - struct brw_reg a0 = offset(c->vert[0], i); - struct brw_reg a1 = offset(c->vert[1], i); - struct brw_reg a2 = offset(c->vert[2], i); - GLushort pc, pc_persp, pc_linear; - GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); - - if (pc_persp) - { - brw_set_predicate_control_flag_value(p, pc_persp); - brw_MUL(p, a0, a0, c->inv_w[0]); - brw_MUL(p, a1, a1, c->inv_w[1]); - brw_MUL(p, a2, a2, c->inv_w[2]); - } - - - /* Calculate coefficients for interpolated values: - */ - if (pc_linear) - { - brw_set_predicate_control_flag_value(p, pc_linear); - - brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); - brw_ADD(p, c->a2_sub_a0, a2, negate(a0)); - - /* calculate dA/dx - */ - brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2); - brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0)); - brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); - - /* calculate dA/dy - */ - brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0); - brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2)); - brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); - } - - { - brw_set_predicate_control_flag_value(p, pc); - /* start point for interpolation - */ - brw_MOV(p, c->m3C0, a0); - - /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in - * the send instruction: - */ - brw_urb_WRITE(p, - brw_null_reg(), - 0, - brw_vec8_grf(0, 0), /* r0, will be copied to m0 */ - 0, /* allocate */ - 1, /* used */ - 4, /* msg len */ - 0, /* response len */ - last, /* eot */ - last, /* writes complete */ - i*4, /* offset */ - BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */ - } - } -} - - - -void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate) -{ - struct brw_compile *p = &c->func; - GLuint i; - - - c->nr_verts = 2; - - if (allocate) - alloc_regs(c); - - invert_det(c); - copy_z_inv_w(c); - - if (c->key.do_flat_shading) - do_flatshade_line(c); - - for (i = 0; i < c->nr_setup_regs; i++) - { - /* Pair of incoming attributes: - */ - struct brw_reg a0 = offset(c->vert[0], i); - struct brw_reg a1 = offset(c->vert[1], i); - GLushort pc, pc_persp, pc_linear; - GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); - - if (pc_persp) - { - brw_set_predicate_control_flag_value(p, pc_persp); - brw_MUL(p, a0, a0, c->inv_w[0]); - brw_MUL(p, a1, a1, c->inv_w[1]); - } - - /* Calculate coefficients for position, color: - */ - if (pc_linear) { - brw_set_predicate_control_flag_value(p, pc_linear); - - brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); - - brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0); - brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); - - brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0); - brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); - } - - { - brw_set_predicate_control_flag_value(p, pc); - - /* start point for interpolation - */ - brw_MOV(p, c->m3C0, a0); - - /* Copy m0..m3 to URB. - */ - brw_urb_WRITE(p, - brw_null_reg(), - 0, - brw_vec8_grf(0, 0), - 0, /* allocate */ - 1, /* used */ - 4, /* msg len */ - 0, /* response len */ - last, /* eot */ - last, /* writes complete */ - i*4, /* urb destination offset */ - BRW_URB_SWIZZLE_TRANSPOSE); - } - } -} - -void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate) -{ - struct brw_compile *p = &c->func; - GLuint i; - - c->nr_verts = 1; - - if (allocate) - alloc_regs(c); - - copy_z_inv_w(c); - - for (i = 0; i < c->nr_setup_regs; i++) - { - /* XXX: only seems to check point_coord_replace_attrs for every - * second attribute?!? - */ - boolean coord_replace = !!(c->key.point_coord_replace_attrs & (1<<(2*i))); - struct brw_reg a0 = offset(c->vert[0], i); - GLushort pc, pc_persp, pc_linear; - GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); - - if (pc_persp) - { - if (coord_replace) { - brw_set_predicate_control_flag_value(p, pc_persp); - brw_MUL(p, a0, a0, c->inv_w[0]); - } - } - - if (coord_replace) { - /* Caculate 1.0/PointWidth */ - brw_math(&c->func, - c->tmp, - BRW_MATH_FUNCTION_INV, - BRW_MATH_SATURATE_NONE, - 0, - c->dx0, - BRW_MATH_DATA_SCALAR, - BRW_MATH_PRECISION_FULL); - - if (c->key.sprite_origin_lower_left) { - brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); - brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); - brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0])); - brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); - } - else { - brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); - brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); - brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]); - brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); - } - } - else { - brw_MOV(p, c->m1Cx, brw_imm_ud(0)); - brw_MOV(p, c->m2Cy, brw_imm_ud(0)); - } - - { - brw_set_predicate_control_flag_value(p, pc); - if (coord_replace) { - if (c->key.sprite_origin_lower_left) { - brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); - brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); - } - else { - brw_MOV(p, c->m3C0, brw_imm_f(0.0)); - } - } - else { - brw_MOV(p, c->m3C0, a0); /* constant value */ - } - - /* Copy m0..m3 to URB. - */ - brw_urb_WRITE(p, - brw_null_reg(), - 0, - brw_vec8_grf(0, 0), - 0, /* allocate */ - 1, /* used */ - 4, /* msg len */ - 0, /* response len */ - last, /* eot */ - last, /* writes complete */ - i*4, /* urb destination offset */ - BRW_URB_SWIZZLE_TRANSPOSE); - } - } -} - -/* Points setup - several simplifications as all attributes are - * constant across the face of the point (point sprites excluded!) - */ -void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate) -{ - struct brw_compile *p = &c->func; - GLuint i; - - c->nr_verts = 1; - - if (allocate) - alloc_regs(c); - - copy_z_inv_w(c); - - brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */ - brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */ - - for (i = 0; i < c->nr_setup_regs; i++) - { - struct brw_reg a0 = offset(c->vert[0], i); - GLushort pc, pc_persp, pc_linear; - GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); - - if (pc_persp) - { - /* This seems odd as the values are all constant, but the - * fragment shader will be expecting it: - */ - brw_set_predicate_control_flag_value(p, pc_persp); - brw_MUL(p, a0, a0, c->inv_w[0]); - } - - - /* The delta values are always zero, just send the starting - * coordinate. Again, this is to fit in with the interpolation - * code in the fragment shader. - */ - { - brw_set_predicate_control_flag_value(p, pc); - - brw_MOV(p, c->m3C0, a0); /* constant value */ - - /* Copy m0..m3 to URB. - */ - brw_urb_WRITE(p, - brw_null_reg(), - 0, - brw_vec8_grf(0, 0), - 0, /* allocate */ - 1, /* used */ - 4, /* msg len */ - 0, /* response len */ - last, /* eot */ - last, /* writes complete */ - i*4, /* urb destination offset */ - BRW_URB_SWIZZLE_TRANSPOSE); - } - } -} - -void brw_emit_anyprim_setup( struct brw_sf_compile *c ) -{ - struct brw_compile *p = &c->func; - struct brw_reg ip = brw_ip_reg(); - struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); - struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); - struct brw_reg primmask; - struct brw_instruction *jmp; - struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); - - GLuint saveflag; - - c->nr_verts = 3; - alloc_regs(c); - - primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD); - - brw_MOV(p, primmask, brw_imm_ud(1)); - brw_SHL(p, primmask, primmask, payload_prim); - - brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); - brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) | - (1<<_3DPRIM_TRISTRIP) | - (1<<_3DPRIM_TRIFAN) | - (1<<_3DPRIM_TRISTRIP_REVERSE) | - (1<<_3DPRIM_POLYGON) | - (1<<_3DPRIM_RECTLIST) | - (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); - jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); - { - saveflag = p->flag_value; - brw_push_insn_state(p); - brw_emit_tri_setup( c, GL_FALSE ); - brw_pop_insn_state(p); - p->flag_value = saveflag; - /* note - thread killed in subroutine, so must - * restore the flag which is changed when building - * the subroutine. fix #13240 - */ - } - brw_land_fwd_jump(p, jmp); - - brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); - brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) | - (1<<_3DPRIM_LINESTRIP) | - (1<<_3DPRIM_LINELOOP) | - (1<<_3DPRIM_LINESTRIP_CONT) | - (1<<_3DPRIM_LINESTRIP_BF) | - (1<<_3DPRIM_LINESTRIP_CONT_BF))); - jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); - { - saveflag = p->flag_value; - brw_push_insn_state(p); - brw_emit_line_setup( c, GL_FALSE ); - brw_pop_insn_state(p); - p->flag_value = saveflag; - /* note - thread killed in subroutine */ - } - brw_land_fwd_jump(p, jmp); - - brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); - brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); - jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)); - { - saveflag = p->flag_value; - brw_push_insn_state(p); - brw_emit_point_sprite_setup( c, GL_FALSE ); - brw_pop_insn_state(p); - p->flag_value = saveflag; - } - brw_land_fwd_jump(p, jmp); - - brw_emit_point_setup( c, GL_FALSE ); -} - - - - |