diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_context.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_context.c | 87 |
1 files changed, 43 insertions, 44 deletions
diff --git a/src/gallium/drivers/i965/brw_context.c b/src/gallium/drivers/i965/brw_context.c index 07a5420d6ee..e9605bafe6b 100644 --- a/src/gallium/drivers/i965/brw_context.c +++ b/src/gallium/drivers/i965/brw_context.c @@ -31,64 +31,31 @@ #include "pipe/p_context.h" +#include "util/u_simple_list.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_draw.h" #include "brw_state.h" -#include "brw_vs.h" -#include "brw_screen_tex.h" #include "brw_batchbuffer.h" +#include "brw_winsys.h" - - -struct pipe_context *brw_create_context( struct pipe_screen *screen, - void *priv ) -{ - struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); - - if (!brw) { - debug_printf("%s: failed to alloc context\n", __FUNCTION__); - return GL_FALSE; - } - - /* We want the GLSL compiler to emit code that uses condition codes */ - ctx->Shader.EmitCondCodes = GL_TRUE; - ctx->Shader.EmitNVTempInitialization = GL_TRUE; - - - brw_init_query( brw ); - brw_init_state( brw ); - brw_draw_init( brw ); - - brw->state.dirty.mesa = ~0; - brw->state.dirty.brw = ~0; - - brw->emit_state_always = 0; - - make_empty_list(&brw->query.active_head); - - - return GL_TRUE; -} - -/** - * called from intelDestroyContext() - */ -static void brw_destroy_context( struct brw_context *brw ) +static void brw_destroy_context( struct pipe_context *pipe ) { + struct brw_context *brw = brw_context(pipe); int i; brw_destroy_state(brw); - brw_draw_destroy( brw ); - _mesa_free(brw->wm.compile_data); + brw_draw_cleanup( brw ); + + FREE(brw->wm.compile_data); - for (i = 0; i < brw->state.nr_color_regions; i++) - intel_region_release(&brw->state.color_regions[i]); - brw->state.nr_color_regions = 0; - intel_region_release(&brw->state.depth_region); + for (i = 0; i < brw->curr.fb.nr_cbufs; i++) + pipe_surface_reference(&brw->curr.fb.cbufs[i], NULL); + brw->curr.fb.nr_cbufs = 0; + pipe_surface_reference(&brw->curr.fb.zsbuf, NULL); brw->sws->bo_unreference(brw->curbe.curbe_bo); brw->sws->bo_unreference(brw->vs.prog_bo); @@ -114,3 +81,35 @@ static void brw_destroy_context( struct brw_context *brw ) brw->sws->bo_unreference(brw->cc.state_bo); brw->sws->bo_unreference(brw->cc.vp_bo); } + + +struct pipe_context *brw_create_context(struct pipe_screen *screen) +{ + struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); + + if (!brw) { + debug_printf("%s: failed to alloc context\n", __FUNCTION__); + return GL_FALSE; + } + + /* We want the GLSL compiler to emit code that uses condition codes */ + //ctx->Shader.EmitCondCodes = GL_TRUE; + //ctx->Shader.EmitNVTempInitialization = GL_TRUE; + + brw->base.destroy = brw_destroy_context; + + brw_init_query( brw ); + brw_init_state( brw ); + brw_draw_init( brw ); + + brw->state.dirty.mesa = ~0; + brw->state.dirty.brw = ~0; + + brw->emit_state_always = 0; + + make_empty_list(&brw->query.active_head); + + + return &brw->base; +} + |