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-rw-r--r--src/gallium/drivers/i915/i915_state_sampler.c299
1 files changed, 299 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_state_sampler.c b/src/gallium/drivers/i915/i915_state_sampler.c
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index 00000000000..c5e9084d12e
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+++ b/src/gallium/drivers/i915/i915_state_sampler.c
@@ -0,0 +1,299 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+
+#include "i915_state_inlines.h"
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+
+
+/*
+ * A note about min_lod & max_lod.
+ *
+ * There is a circular dependancy between the sampler state
+ * and the map state to be submitted to hw.
+ *
+ * Two condition must be meet:
+ * min_lod =< max_lod == true
+ * max_lod =< last_level == true
+ *
+ *
+ * This is all fine and dandy if it where for the fact that max_lod
+ * is set on the map state instead of the sampler state. That is
+ * the max_lod we submit on map is:
+ * max_lod = MIN2(last_level, max_lod);
+ *
+ * So we need to update the map state when we change samplers and
+ * we need to be change the sampler state when map state is changed.
+ * The first part is done by calling i915_update_texture in
+ * i915_update_samplers and the second part is done else where in
+ * code tracking the state changes.
+ */
+
+static void
+i915_update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6]);
+/**
+ * Compute i915 texture sampling state.
+ *
+ * Recalculate all state from scratch. Perhaps not the most
+ * efficient, but this has gotten complex enough that we need
+ * something which is understandable and reliable.
+ * \param state returns the 3 words of compute state
+ */
+static void update_sampler(struct i915_context *i915,
+ uint unit,
+ const struct i915_sampler_state *sampler,
+ const struct i915_texture *tex,
+ unsigned state[3] )
+{
+ const struct pipe_texture *pt = &tex->base;
+ unsigned minlod, lastlod;
+
+ /* Need to do this after updating the maps, which call the
+ * intel_finalize_mipmap_tree and hence can update firstLevel:
+ */
+ state[0] = sampler->state[0];
+ state[1] = sampler->state[1];
+ state[2] = sampler->state[2];
+
+ if (pt->format == PIPE_FORMAT_YCBCR ||
+ pt->format == PIPE_FORMAT_YCBCR_REV)
+ state[0] |= SS2_COLORSPACE_CONVERSION;
+
+ /* 3D textures don't seem to respect the border color.
+ * Fallback if there's ever a danger that they might refer to
+ * it.
+ *
+ * Effectively this means fallback on 3D clamp or
+ * clamp_to_border.
+ *
+ * XXX: Check if this is true on i945.
+ * XXX: Check if this bug got fixed in release silicon.
+ */
+#if 0
+ {
+ const unsigned ws = sampler->templ->wrap_s;
+ const unsigned wt = sampler->templ->wrap_t;
+ const unsigned wr = sampler->templ->wrap_r;
+ if (pt->target == PIPE_TEXTURE_3D &&
+ (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
+ sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
+ (ws == PIPE_TEX_WRAP_CLAMP ||
+ wt == PIPE_TEX_WRAP_CLAMP ||
+ wr == PIPE_TEX_WRAP_CLAMP ||
+ ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
+ if (i915->conformance_mode > 0) {
+ assert(0);
+ /* sampler->fallback = true; */
+ /* TODO */
+ }
+ }
+ }
+#endif
+
+ /* See note at the top of file */
+ minlod = sampler->minlod;
+ lastlod = pt->last_level << 4;
+
+ if (lastlod < minlod) {
+ minlod = lastlod;
+ }
+
+ state[1] |= (sampler->minlod << SS3_MIN_LOD_SHIFT);
+ state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
+}
+
+
+void i915_update_samplers( struct i915_context *i915 )
+{
+ uint unit;
+
+ i915->current.sampler_enable_nr = 0;
+ i915->current.sampler_enable_flags = 0x0;
+
+ for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
+ unit++) {
+ /* determine unit enable/disable by looking for a bound texture */
+ /* could also examine the fragment program? */
+ if (i915->texture[unit]) {
+ update_sampler( i915,
+ unit,
+ i915->sampler[unit], /* sampler state */
+ i915->texture[unit], /* texture */
+ i915->current.sampler[unit] /* the result */
+ );
+ i915_update_texture( i915,
+ unit,
+ i915->texture[unit], /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit] );
+
+ i915->current.sampler_enable_nr++;
+ i915->current.sampler_enable_flags |= (1 << unit);
+ }
+ }
+
+ i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
+}
+
+
+static uint
+translate_texture_format(enum pipe_format pipeFormat)
+{
+ switch (pipeFormat) {
+ case PIPE_FORMAT_L8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_L8;
+ case PIPE_FORMAT_I8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_I8;
+ case PIPE_FORMAT_A8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_A8;
+ case PIPE_FORMAT_A8L8_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_AY88;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_RGB565;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_ARGB1555;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_ARGB4444;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ case PIPE_FORMAT_YCBCR_REV:
+ return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
+ case PIPE_FORMAT_YCBCR:
+ return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
+#if 0
+ case PIPE_FORMAT_RGB_FXT1:
+ case PIPE_FORMAT_RGBA_FXT1:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
+#endif
+ case PIPE_FORMAT_Z16_UNORM:
+ return (MAPSURF_16BIT | MT_16BIT_L16);
+#if 0
+ case PIPE_FORMAT_RGBA_DXT1:
+ case PIPE_FORMAT_RGB_DXT1:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
+ case PIPE_FORMAT_RGBA_DXT3:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
+ case PIPE_FORMAT_RGBA_DXT5:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
+#endif
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return (MAPSURF_32BIT | MT_32BIT_xI824);
+ default:
+ debug_printf("i915: translate_texture_format() bad image format %x\n",
+ pipeFormat);
+ assert(0);
+ return 0;
+ }
+}
+
+
+static void
+i915_update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6])
+{
+ const struct pipe_texture *pt = &tex->base;
+ uint format, pitch;
+ const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+ const uint num_levels = pt->last_level;
+ unsigned max_lod = num_levels * 4;
+ unsigned tiled = MS3_USE_FENCE_REGS;
+
+ assert(tex);
+ assert(width);
+ assert(height);
+ assert(depth);
+
+ format = translate_texture_format(pt->format);
+ pitch = tex->stride;
+
+ assert(format);
+ assert(pitch);
+
+ if (tex->sw_tiled) {
+ assert(!((pitch - 1) & pitch));
+ tiled = MS3_TILED_SURFACE;
+ }
+
+ /* MS3 state */
+ state[0] =
+ (((height - 1) << MS3_HEIGHT_SHIFT)
+ | ((width - 1) << MS3_WIDTH_SHIFT)
+ | format
+ | tiled);
+
+ /*
+ * XXX When min_filter != mag_filter and there's just one mipmap level,
+ * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
+ */
+
+ /* See note at the top of file */
+ if (max_lod > (sampler->maxlod >> 2))
+ max_lod = sampler->maxlod >> 2;
+
+ /* MS4 state */
+ state[1] =
+ ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
+ | MS4_CUBE_FACE_ENA_MASK
+ | ((max_lod) << MS4_MAX_LOD_SHIFT)
+ | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
+}
+
+
+void
+i915_update_textures(struct i915_context *i915)
+{
+ uint unit;
+
+ for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
+ unit++) {
+ /* determine unit enable/disable by looking for a bound texture */
+ /* could also examine the fragment program? */
+ if (i915->texture[unit]) {
+ i915_update_texture( i915,
+ unit,
+ i915->texture[unit], /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit] );
+ }
+ }
+
+ i915->hardware_dirty |= I915_HW_MAP;
+}