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Diffstat (limited to 'src/gallium/drivers/i915/i915_prim_vbuf.c')
-rw-r--r--src/gallium/drivers/i915/i915_prim_vbuf.c645
1 files changed, 645 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_prim_vbuf.c b/src/gallium/drivers/i915/i915_prim_vbuf.c
new file mode 100644
index 00000000000..8a3e466c845
--- /dev/null
+++ b/src/gallium/drivers/i915/i915_prim_vbuf.c
@@ -0,0 +1,645 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Build post-transformation, post-clipping vertex buffers and element
+ * lists by hooking into the end of the primitive pipeline and
+ * manipulating the vertex_id field in the vertex headers.
+ *
+ * XXX: work in progress
+ *
+ * \author José Fonseca <[email protected]>
+ * \author Keith Whitwell <[email protected]>
+ */
+
+
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+#include "util/u_debug.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_fifo.h"
+
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_batch.h"
+#include "i915_state.h"
+
+
+/**
+ * Primitive renderer for i915.
+ */
+struct i915_vbuf_render {
+ struct vbuf_render base;
+
+ struct i915_context *i915;
+
+ /** Vertex size in bytes */
+ size_t vertex_size;
+
+ /** Software primitive */
+ unsigned prim;
+
+ /** Hardware primitive */
+ unsigned hwprim;
+
+ /** Genereate a vertex list */
+ unsigned fallback;
+
+ /* Stuff for the vbo */
+ struct intel_buffer *vbo;
+ size_t vbo_size;
+ size_t vbo_offset;
+ void *vbo_ptr;
+ size_t vbo_max_used;
+
+ /* stuff for the pool */
+ struct util_fifo *pool_fifo;
+ unsigned pool_used;
+ unsigned pool_buffer_size;
+ boolean pool_not_used;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct i915_vbuf_render *
+i915_vbuf_render(struct vbuf_render *render)
+{
+ assert(render);
+ return (struct i915_vbuf_render *)render;
+}
+
+static const struct vertex_info *
+i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+
+ if (i915->dirty) {
+ /* make sure we have up to date vertex layout */
+ i915_update_derived(i915);
+ }
+
+ return &i915->current.vertex_info;
+}
+
+static boolean
+i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
+{
+ struct i915_context *i915 = i915_render->i915;
+
+ if (i915_render->vbo_size < size + i915_render->vbo_offset)
+ return FALSE;
+
+ if (i915->vbo_flushed)
+ return FALSE;
+
+ return TRUE;
+}
+
+static void
+i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
+{
+ struct i915_context *i915 = i915_render->i915;
+ struct intel_winsys *iws = i915->iws;
+
+ if (i915_render->vbo) {
+ if (i915_render->pool_not_used)
+ iws->buffer_destroy(iws, i915_render->vbo);
+ else
+ u_fifo_add(i915_render->pool_fifo, i915_render->vbo);
+ i915_render->vbo = NULL;
+ }
+
+ i915->vbo_flushed = 0;
+
+ i915_render->vbo_size = MAX2(size, i915_render->pool_buffer_size);
+ i915_render->vbo_offset = 0;
+
+ if (i915_render->vbo_size != i915_render->pool_buffer_size) {
+ i915_render->pool_not_used = TRUE;
+ i915_render->vbo = iws->buffer_create(iws, i915_render->vbo_size, 64,
+ INTEL_NEW_VERTEX);
+ } else {
+ i915_render->pool_not_used = FALSE;
+
+ if (i915_render->pool_used >= 2) {
+ FLUSH_BATCH(NULL);
+ i915->vbo_flushed = 0;
+ i915_render->pool_used = 0;
+ }
+ u_fifo_pop(i915_render->pool_fifo, (void**)&i915_render->vbo);
+ }
+}
+
+static boolean
+i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+
+ /* FIXME: handle failure */
+ assert(!i915->vbo);
+
+ if (!i915_vbuf_render_reserve(i915_render, size)) {
+
+ if (i915->vbo_flushed)
+ i915_render->pool_used = 0;
+
+ i915_vbuf_render_new_buf(i915_render, size);
+ }
+
+ i915_render->vertex_size = vertex_size;
+ i915->vbo = i915_render->vbo;
+ i915->vbo_offset = i915_render->vbo_offset;
+ i915->dirty |= I915_NEW_VBO;
+
+ if (!i915_render->vbo)
+ return FALSE;
+ return TRUE;
+}
+
+static void *
+i915_vbuf_render_map_vertices(struct vbuf_render *render)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ struct intel_winsys *iws = i915->iws;
+
+ if (i915->vbo_flushed)
+ debug_printf("%s bad vbo flush occured stalling on hw\n", __FUNCTION__);
+
+ i915_render->vbo_ptr = iws->buffer_map(iws, i915_render->vbo, TRUE);
+
+ return (unsigned char *)i915_render->vbo_ptr + i915->vbo_offset;
+}
+
+static void
+i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
+ ushort min_index,
+ ushort max_index)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ struct intel_winsys *iws = i915->iws;
+
+ i915_render->vbo_max_used = MAX2(i915_render->vbo_max_used, i915_render->vertex_size * (max_index + 1));
+ iws->buffer_unmap(iws, i915_render->vbo);
+}
+
+static boolean
+i915_vbuf_render_set_primitive(struct vbuf_render *render,
+ unsigned prim)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ i915_render->prim = prim;
+
+ switch(prim) {
+ case PIPE_PRIM_POINTS:
+ i915_render->hwprim = PRIM3D_POINTLIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_LINES:
+ i915_render->hwprim = PRIM3D_LINELIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_LINE_LOOP:
+ i915_render->hwprim = PRIM3D_LINELIST;
+ i915_render->fallback = PIPE_PRIM_LINE_LOOP;
+ return TRUE;
+ case PIPE_PRIM_LINE_STRIP:
+ i915_render->hwprim = PRIM3D_LINESTRIP;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLES:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ i915_render->hwprim = PRIM3D_TRISTRIP;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ i915_render->hwprim = PRIM3D_TRIFAN;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_QUADS:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUADS;
+ return TRUE;
+ case PIPE_PRIM_QUAD_STRIP:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
+ return TRUE;
+ case PIPE_PRIM_POLYGON:
+ i915_render->hwprim = PRIM3D_POLY;
+ i915_render->fallback = 0;
+ return TRUE;
+ default:
+ /* FIXME: Actually, can handle a lot more just fine... */
+ return FALSE;
+ }
+}
+
+/**
+ * Used for fallbacks in draw_arrays
+ */
+static void
+draw_arrays_generate_indices(struct vbuf_render *render,
+ unsigned start, uint nr,
+ unsigned type)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+ unsigned end = start + nr;
+ switch(type) {
+ case 0:
+ for (i = start; i+1 < end; i += 2)
+ OUT_BATCH((i+0) | (i+1) << 16);
+ if (i < end)
+ OUT_BATCH(i);
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr >= 2) {
+ for (i = start + 1; i < end; i++)
+ OUT_BATCH((i-0) | (i+0) << 16);
+ OUT_BATCH((i-0) | ( start) << 16);
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = start; i + 3 < end; i += 4) {
+ OUT_BATCH((i+0) | (i+1) << 16);
+ OUT_BATCH((i+3) | (i+1) << 16);
+ OUT_BATCH((i+2) | (i+3) << 16);
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = start; i + 3 < end; i += 2) {
+ OUT_BATCH((i+0) | (i+1) << 16);
+ OUT_BATCH((i+3) | (i+2) << 16);
+ OUT_BATCH((i+0) | (i+3) << 16);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static unsigned
+draw_arrays_calc_nr_indices(uint nr, unsigned type)
+{
+ switch (type) {
+ case 0:
+ return nr;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr >= 2)
+ return nr * 2;
+ else
+ return 0;
+ case PIPE_PRIM_QUADS:
+ return (nr / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void
+draw_arrays_fallback(struct vbuf_render *render,
+ unsigned start,
+ uint nr)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned nr_indices;
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
+ if (!nr_indices)
+ return;
+
+ if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived(i915);
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
+ assert(0);
+ goto out;
+ }
+ }
+ OUT_BATCH(_3DPRIMITIVE |
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices);
+
+ draw_arrays_generate_indices(render, start, nr, i915_render->fallback);
+
+out:
+ return;
+}
+
+static void
+i915_vbuf_render_draw_arrays(struct vbuf_render *render,
+ unsigned start,
+ uint nr)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+
+ if (i915_render->fallback) {
+ draw_arrays_fallback(render, start, nr);
+ return;
+ }
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(2, 0)) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived(i915);
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH(2, 0)) {
+ assert(0);
+ goto out;
+ }
+ }
+
+ OUT_BATCH(_3DPRIMITIVE |
+ PRIM_INDIRECT |
+ PRIM_INDIRECT_SEQUENTIAL |
+ i915_render->hwprim |
+ nr);
+ OUT_BATCH(start); /* Beginning vertex index */
+
+out:
+ return;
+}
+
+/**
+ * Used for normal and fallback emitting of indices
+ * If type is zero normal operation assumed.
+ */
+static void
+draw_generate_indices(struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices,
+ unsigned type)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+
+ switch(type) {
+ case 0:
+ for (i = 0; i + 1 < nr_indices; i += 2) {
+ OUT_BATCH(indices[i] | indices[i+1] << 16);
+ }
+ if (i < nr_indices) {
+ OUT_BATCH(indices[i]);
+ }
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr_indices >= 2) {
+ for (i = 1; i < nr_indices; i++)
+ OUT_BATCH(indices[i-1] | indices[i] << 16);
+ OUT_BATCH(indices[i-1] | indices[0] << 16);
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = 0; i + 3 < nr_indices; i += 4) {
+ OUT_BATCH(indices[i+0] | indices[i+1] << 16);
+ OUT_BATCH(indices[i+3] | indices[i+1] << 16);
+ OUT_BATCH(indices[i+2] | indices[i+3] << 16);
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 0; i + 3 < nr_indices; i += 2) {
+ OUT_BATCH(indices[i+0] | indices[i+1] << 16);
+ OUT_BATCH(indices[i+3] | indices[i+2] << 16);
+ OUT_BATCH(indices[i+0] | indices[i+3] << 16);
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static unsigned
+draw_calc_nr_indices(uint nr_indices, unsigned type)
+{
+ switch (type) {
+ case 0:
+ return nr_indices;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr_indices >= 2)
+ return nr_indices * 2;
+ else
+ return 0;
+ case PIPE_PRIM_QUADS:
+ return (nr_indices / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr_indices - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void
+i915_vbuf_render_draw(struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned save_nr_indices;
+
+ save_nr_indices = nr_indices;
+
+ nr_indices = draw_calc_nr_indices(nr_indices, i915_render->fallback);
+ if (!nr_indices)
+ return;
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived(i915);
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
+ assert(0);
+ goto out;
+ }
+ }
+
+ OUT_BATCH(_3DPRIMITIVE |
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices);
+ draw_generate_indices(render,
+ indices,
+ save_nr_indices,
+ i915_render->fallback);
+
+out:
+ return;
+}
+
+static void
+i915_vbuf_render_release_vertices(struct vbuf_render *render)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+
+ assert(i915->vbo);
+
+ i915_render->vbo_offset += i915_render->vbo_max_used;
+ i915_render->vbo_max_used = 0;
+ i915->vbo = NULL;
+ i915->dirty |= I915_NEW_VBO;
+}
+
+static void
+i915_vbuf_render_destroy(struct vbuf_render *render)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ FREE(i915_render);
+}
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+i915_vbuf_render_create(struct i915_context *i915)
+{
+ struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
+ struct intel_winsys *iws = i915->iws;
+ int i;
+
+ i915_render->i915 = i915;
+
+ i915_render->base.max_vertex_buffer_bytes = 128*1024;
+
+ /* NOTE: it must be such that state and vertices indices fit in a single
+ * batch buffer.
+ */
+ i915_render->base.max_indices = 16*1024;
+
+ i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
+ i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
+ i915_render->base.map_vertices = i915_vbuf_render_map_vertices;
+ i915_render->base.unmap_vertices = i915_vbuf_render_unmap_vertices;
+ i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
+ i915_render->base.draw = i915_vbuf_render_draw;
+ i915_render->base.draw_arrays = i915_vbuf_render_draw_arrays;
+ i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
+ i915_render->base.destroy = i915_vbuf_render_destroy;
+
+
+ i915_render->vbo = NULL;
+ i915_render->vbo_size = 0;
+ i915_render->vbo_offset = 0;
+
+ i915_render->pool_used = FALSE;
+ i915_render->pool_buffer_size = 128 * 4096;
+ i915_render->pool_fifo = u_fifo_create(6);
+ for (i = 0; i < 6; i++)
+ u_fifo_add(i915_render->pool_fifo,
+ iws->buffer_create(iws, i915_render->pool_buffer_size, 64,
+ INTEL_NEW_VERTEX));
+
+#if 0
+ /* TODO JB: is this realy needed? */
+ i915_render->vbo_ptr = iws->buffer_map(iws, i915_render->vbo, TRUE);
+ iws->buffer_unmap(iws, i915_render->vbo);
+#endif
+
+ return &i915_render->base;
+}
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *i915_draw_vbuf_stage(struct i915_context *i915)
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = i915_vbuf_render_create(i915);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage(i915->draw, render);
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+ /** TODO JB: this shouldn't be here */
+ draw_set_render(i915->draw, render);
+
+ return stage;
+}