aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/freedreno/ir3/ir3_cache.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_cache.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cache.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cache.c b/src/gallium/drivers/freedreno/ir3/ir3_cache.c
index 0a121c41358..5f6bb20fe8b 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cache.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cache.c
@@ -105,12 +105,13 @@ ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
};
struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
+ struct ir3_shader_key shader_key = key->key;
for (gl_shader_stage stage = MESA_SHADER_VERTEX;
stage < MESA_SHADER_STAGES; stage++) {
if (shaders[stage]) {
variants[stage] =
- ir3_shader_variant(shaders[stage], key->key, false, debug);
+ ir3_shader_variant(shaders[stage], shader_key, false, debug);
if (!variants[stage])
return NULL;
} else {
@@ -118,12 +119,28 @@ ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
}
}
+ uint32_t safe_constlens = ir3_trim_constlen(variants, key->vs->compiler);
+ shader_key.safe_constlen = true;
+
+ for (gl_shader_stage stage = MESA_SHADER_VERTEX;
+ stage < MESA_SHADER_STAGES; stage++) {
+ if (safe_constlens & (1 << stage)) {
+ variants[stage] =
+ ir3_shader_variant(shaders[stage], shader_key, false, debug);
+ if (!variants[stage])
+ return NULL;
+ }
+ }
+
/* For tessellation, the binning shader is derived from the DS. */
struct ir3_shader_variant *bs;
- if (key->ds)
- bs = ir3_shader_variant(key->ds, key->key, true, debug);
- else
- bs = ir3_shader_variant(key->vs, key->key, true, debug);
+ if (key->ds) {
+ shader_key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_TESS_EVAL));
+ bs = ir3_shader_variant(key->ds, shader_key, true, debug);
+ } else {
+ shader_key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX));
+ bs = ir3_shader_variant(key->vs, shader_key, true, debug);
+ }
if (!bs)
return NULL;