diff options
Diffstat (limited to 'src/gallium/drivers/freedreno/a6xx/fd6_texture.c')
-rw-r--r-- | src/gallium/drivers/freedreno/a6xx/fd6_texture.c | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_texture.c b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c new file mode 100644 index 00000000000..0f342ae8e28 --- /dev/null +++ b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c @@ -0,0 +1,347 @@ +/* + * Copyright (C) 2016 Rob Clark <[email protected]> + * Copyright © 2018 Google, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "pipe/p_state.h" +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_format.h" + +#include "fd6_texture.h" +#include "fd6_format.h" + +static enum a6xx_tex_clamp +tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border) +{ + /* Hardware does not support _CLAMP, but we emulate it: */ + if (wrap == PIPE_TEX_WRAP_CLAMP) { + wrap = (clamp_to_edge) ? + PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER; + } + + switch (wrap) { + case PIPE_TEX_WRAP_REPEAT: + return A6XX_TEX_REPEAT; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + return A6XX_TEX_CLAMP_TO_EDGE; + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + *needs_border = true; + return A6XX_TEX_CLAMP_TO_BORDER; + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: + /* only works for PoT.. need to emulate otherwise! */ + return A6XX_TEX_MIRROR_CLAMP; + case PIPE_TEX_WRAP_MIRROR_REPEAT: + return A6XX_TEX_MIRROR_REPEAT; + case PIPE_TEX_WRAP_MIRROR_CLAMP: + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: + /* these two we could perhaps emulate, but we currently + * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP + */ + default: + DBG("invalid wrap: %u", wrap); + return 0; + } +} + +static enum a6xx_tex_filter +tex_filter(unsigned filter, bool aniso) +{ + switch (filter) { + case PIPE_TEX_FILTER_NEAREST: + return A6XX_TEX_NEAREST; + case PIPE_TEX_FILTER_LINEAR: + return aniso ? A6XX_TEX_ANISO : A6XX_TEX_LINEAR; + default: + DBG("invalid filter: %u", filter); + return 0; + } +} + +static void * +fd6_sampler_state_create(struct pipe_context *pctx, + const struct pipe_sampler_state *cso) +{ + struct fd6_sampler_stateobj *so = CALLOC_STRUCT(fd6_sampler_stateobj); + unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); + bool miplinear = false; + bool clamp_to_edge; + + if (!so) + return NULL; + + so->base = *cso; + + if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) + miplinear = true; + + /* + * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear + * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally + * clamping the texture coordinates to [0.0, 1.0]. + * + * The clamping will be taken care of in the shaders. There are two + * filters here, but let the minification one has a say. + */ + clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST); + if (!clamp_to_edge) { + so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP); + so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP); + so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP); + } + + so->needs_border = false; + so->texsamp0 = + COND(miplinear, A6XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) | + A6XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) | + A6XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) | + A6XX_TEX_SAMP_0_ANISO(aniso) | + A6XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) | + A6XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) | + A6XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border)); + + so->texsamp1 = + COND(!cso->seamless_cube_map, A6XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) | + COND(!cso->normalized_coords, A6XX_TEX_SAMP_1_UNNORM_COORDS); + + if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { + so->texsamp0 |= A6XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias); + so->texsamp1 |= + A6XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) | + A6XX_TEX_SAMP_1_MAX_LOD(cso->max_lod); + } + + if (cso->compare_mode) + so->texsamp1 |= A6XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */ + + return so; +} + +static void +fd6_sampler_states_bind(struct pipe_context *pctx, + enum pipe_shader_type shader, unsigned start, + unsigned nr, void **hwcso) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd6_context *fd6_ctx = fd6_context(ctx); + uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0; + unsigned i; + + if (!hwcso) + nr = 0; + + for (i = 0; i < nr; i++) { + if (hwcso[i]) { + struct fd6_sampler_stateobj *sampler = + fd6_sampler_stateobj(hwcso[i]); + if (sampler->saturate_s) + saturate_s |= (1 << i); + if (sampler->saturate_t) + saturate_t |= (1 << i); + if (sampler->saturate_r) + saturate_r |= (1 << i); + } + } + + fd_sampler_states_bind(pctx, shader, start, nr, hwcso); + + if (shader == PIPE_SHADER_FRAGMENT) { + fd6_ctx->fsaturate = + (saturate_s != 0) || + (saturate_t != 0) || + (saturate_r != 0); + fd6_ctx->fsaturate_s = saturate_s; + fd6_ctx->fsaturate_t = saturate_t; + fd6_ctx->fsaturate_r = saturate_r; + } else if (shader == PIPE_SHADER_VERTEX) { + fd6_ctx->vsaturate = + (saturate_s != 0) || + (saturate_t != 0) || + (saturate_r != 0); + fd6_ctx->vsaturate_s = saturate_s; + fd6_ctx->vsaturate_t = saturate_t; + fd6_ctx->vsaturate_r = saturate_r; + } +} + +static bool +use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format) +{ + return false; // TODO check if this is still needed on a5xx +} + +static struct pipe_sampler_view * +fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, + const struct pipe_sampler_view *cso) +{ + struct fd6_pipe_sampler_view *so = CALLOC_STRUCT(fd6_pipe_sampler_view); + struct fd_resource *rsc = fd_resource(prsc); + enum pipe_format format = cso->format; + unsigned lvl, layers; + + if (!so) + return NULL; + + if (format == PIPE_FORMAT_X32_S8X24_UINT) { + rsc = rsc->stencil; + format = rsc->base.format; + } + + so->base = *cso; + pipe_reference(NULL, &prsc->reference); + so->base.texture = prsc; + so->base.reference.count = 1; + so->base.context = pctx; + + so->texconst0 = + A6XX_TEX_CONST_0_FMT(fd6_pipe2tex(format)) | + fd6_tex_swiz(format, cso->swizzle_r, cso->swizzle_g, + cso->swizzle_b, cso->swizzle_a); + + /* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle + * we get isn't quite right. Use SWAP(XYZW) as a cheap and cheerful + * way to re-arrange things so stencil component is where the swiz + * expects. + * + * Note that gallium expects stencil sampler to return (s,s,s,s) + * which isn't quite true. To make that happen we'd have to massage + * the swizzle. But in practice only the .x component is used. + */ + if (format == PIPE_FORMAT_X24S8_UINT) { + so->texconst0 |= A6XX_TEX_CONST_0_SWAP(XYZW); + } + + if (util_format_is_srgb(format)) { + if (use_astc_srgb_workaround(pctx, format)) + so->astc_srgb = true; + so->texconst0 |= A6XX_TEX_CONST_0_SRGB; + } + + if (cso->target == PIPE_BUFFER) { + unsigned elements = cso->u.buf.size / util_format_get_blocksize(format); + + lvl = 0; + so->texconst1 = + A6XX_TEX_CONST_1_WIDTH(elements) | + A6XX_TEX_CONST_1_HEIGHT(1); + so->texconst2 = + A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) | + A6XX_TEX_CONST_2_PITCH(elements * rsc->cpp); + so->offset = cso->u.buf.offset; + } else { + unsigned miplevels; + + lvl = fd_sampler_first_level(cso); + miplevels = fd_sampler_last_level(cso) - lvl; + layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1; + + so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels); + so->texconst1 = + A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | + A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); + so->texconst2 = + A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) | + A6XX_TEX_CONST_2_PITCH( + util_format_get_nblocksx( + format, rsc->slices[lvl].pitch) * rsc->cpp); + so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer); + } + + so->texconst2 |= A6XX_TEX_CONST_2_TYPE(fd6_tex_type(cso->target)); + + switch (cso->target) { + case PIPE_TEXTURE_RECT: + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: + so->texconst3 = + A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size); + so->texconst5 = + A6XX_TEX_CONST_5_DEPTH(1); + break; + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + so->texconst3 = + A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size); + so->texconst5 = + A6XX_TEX_CONST_5_DEPTH(layers); + break; + case PIPE_TEXTURE_CUBE: + case PIPE_TEXTURE_CUBE_ARRAY: + so->texconst3 = + A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size); + so->texconst5 = + A6XX_TEX_CONST_5_DEPTH(layers / 6); + break; + case PIPE_TEXTURE_3D: + so->texconst3 = + A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0); + so->texconst5 = + A6XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl)); + break; + default: + so->texconst3 = 0x00000000; + break; + } + + return &so->base; +} + +static void +fd6_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, + unsigned start, unsigned nr, + struct pipe_sampler_view **views) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd6_context *fd6_ctx = fd6_context(ctx); + uint16_t astc_srgb = 0; + unsigned i; + + for (i = 0; i < nr; i++) { + if (views[i]) { + struct fd6_pipe_sampler_view *view = + fd6_pipe_sampler_view(views[i]); + if (view->astc_srgb) + astc_srgb |= (1 << i); + } + } + + fd_set_sampler_views(pctx, shader, start, nr, views); + + if (shader == PIPE_SHADER_FRAGMENT) { + fd6_ctx->fastc_srgb = astc_srgb; + } else if (shader == PIPE_SHADER_VERTEX) { + fd6_ctx->vastc_srgb = astc_srgb; + } +} + +void +fd6_texture_init(struct pipe_context *pctx) +{ + pctx->create_sampler_state = fd6_sampler_state_create; + pctx->bind_sampler_states = fd6_sampler_states_bind; + pctx->create_sampler_view = fd6_sampler_view_create; + pctx->set_sampler_views = fd6_set_sampler_views; +} |