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Diffstat (limited to 'src/gallium/drivers/freedreno/a6xx/fd6_texture.c')
-rw-r--r--src/gallium/drivers/freedreno/a6xx/fd6_texture.c347
1 files changed, 347 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_texture.c b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c
new file mode 100644
index 00000000000..0f342ae8e28
--- /dev/null
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c
@@ -0,0 +1,347 @@
+/*
+ * Copyright (C) 2016 Rob Clark <[email protected]>
+ * Copyright © 2018 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_string.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+
+#include "fd6_texture.h"
+#include "fd6_format.h"
+
+static enum a6xx_tex_clamp
+tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
+{
+ /* Hardware does not support _CLAMP, but we emulate it: */
+ if (wrap == PIPE_TEX_WRAP_CLAMP) {
+ wrap = (clamp_to_edge) ?
+ PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ }
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return A6XX_TEX_REPEAT;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return A6XX_TEX_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ *needs_border = true;
+ return A6XX_TEX_CLAMP_TO_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ /* only works for PoT.. need to emulate otherwise! */
+ return A6XX_TEX_MIRROR_CLAMP;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return A6XX_TEX_MIRROR_REPEAT;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ /* these two we could perhaps emulate, but we currently
+ * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
+ */
+ default:
+ DBG("invalid wrap: %u", wrap);
+ return 0;
+ }
+}
+
+static enum a6xx_tex_filter
+tex_filter(unsigned filter, bool aniso)
+{
+ switch (filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ return A6XX_TEX_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ return aniso ? A6XX_TEX_ANISO : A6XX_TEX_LINEAR;
+ default:
+ DBG("invalid filter: %u", filter);
+ return 0;
+ }
+}
+
+static void *
+fd6_sampler_state_create(struct pipe_context *pctx,
+ const struct pipe_sampler_state *cso)
+{
+ struct fd6_sampler_stateobj *so = CALLOC_STRUCT(fd6_sampler_stateobj);
+ unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
+ bool miplinear = false;
+ bool clamp_to_edge;
+
+ if (!so)
+ return NULL;
+
+ so->base = *cso;
+
+ if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
+ miplinear = true;
+
+ /*
+ * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
+ * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
+ * clamping the texture coordinates to [0.0, 1.0].
+ *
+ * The clamping will be taken care of in the shaders. There are two
+ * filters here, but let the minification one has a say.
+ */
+ clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
+ if (!clamp_to_edge) {
+ so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
+ so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
+ so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
+ }
+
+ so->needs_border = false;
+ so->texsamp0 =
+ COND(miplinear, A6XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
+ A6XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
+ A6XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
+ A6XX_TEX_SAMP_0_ANISO(aniso) |
+ A6XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
+ A6XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
+ A6XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
+
+ so->texsamp1 =
+ COND(!cso->seamless_cube_map, A6XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
+ COND(!cso->normalized_coords, A6XX_TEX_SAMP_1_UNNORM_COORDS);
+
+ if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
+ so->texsamp0 |= A6XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
+ so->texsamp1 |=
+ A6XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
+ A6XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
+ }
+
+ if (cso->compare_mode)
+ so->texsamp1 |= A6XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
+
+ return so;
+}
+
+static void
+fd6_sampler_states_bind(struct pipe_context *pctx,
+ enum pipe_shader_type shader, unsigned start,
+ unsigned nr, void **hwcso)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd6_context *fd6_ctx = fd6_context(ctx);
+ uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
+ unsigned i;
+
+ if (!hwcso)
+ nr = 0;
+
+ for (i = 0; i < nr; i++) {
+ if (hwcso[i]) {
+ struct fd6_sampler_stateobj *sampler =
+ fd6_sampler_stateobj(hwcso[i]);
+ if (sampler->saturate_s)
+ saturate_s |= (1 << i);
+ if (sampler->saturate_t)
+ saturate_t |= (1 << i);
+ if (sampler->saturate_r)
+ saturate_r |= (1 << i);
+ }
+ }
+
+ fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ fd6_ctx->fsaturate =
+ (saturate_s != 0) ||
+ (saturate_t != 0) ||
+ (saturate_r != 0);
+ fd6_ctx->fsaturate_s = saturate_s;
+ fd6_ctx->fsaturate_t = saturate_t;
+ fd6_ctx->fsaturate_r = saturate_r;
+ } else if (shader == PIPE_SHADER_VERTEX) {
+ fd6_ctx->vsaturate =
+ (saturate_s != 0) ||
+ (saturate_t != 0) ||
+ (saturate_r != 0);
+ fd6_ctx->vsaturate_s = saturate_s;
+ fd6_ctx->vsaturate_t = saturate_t;
+ fd6_ctx->vsaturate_r = saturate_r;
+ }
+}
+
+static bool
+use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
+{
+ return false; // TODO check if this is still needed on a5xx
+}
+
+static struct pipe_sampler_view *
+fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
+ const struct pipe_sampler_view *cso)
+{
+ struct fd6_pipe_sampler_view *so = CALLOC_STRUCT(fd6_pipe_sampler_view);
+ struct fd_resource *rsc = fd_resource(prsc);
+ enum pipe_format format = cso->format;
+ unsigned lvl, layers;
+
+ if (!so)
+ return NULL;
+
+ if (format == PIPE_FORMAT_X32_S8X24_UINT) {
+ rsc = rsc->stencil;
+ format = rsc->base.format;
+ }
+
+ so->base = *cso;
+ pipe_reference(NULL, &prsc->reference);
+ so->base.texture = prsc;
+ so->base.reference.count = 1;
+ so->base.context = pctx;
+
+ so->texconst0 =
+ A6XX_TEX_CONST_0_FMT(fd6_pipe2tex(format)) |
+ fd6_tex_swiz(format, cso->swizzle_r, cso->swizzle_g,
+ cso->swizzle_b, cso->swizzle_a);
+
+ /* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle
+ * we get isn't quite right. Use SWAP(XYZW) as a cheap and cheerful
+ * way to re-arrange things so stencil component is where the swiz
+ * expects.
+ *
+ * Note that gallium expects stencil sampler to return (s,s,s,s)
+ * which isn't quite true. To make that happen we'd have to massage
+ * the swizzle. But in practice only the .x component is used.
+ */
+ if (format == PIPE_FORMAT_X24S8_UINT) {
+ so->texconst0 |= A6XX_TEX_CONST_0_SWAP(XYZW);
+ }
+
+ if (util_format_is_srgb(format)) {
+ if (use_astc_srgb_workaround(pctx, format))
+ so->astc_srgb = true;
+ so->texconst0 |= A6XX_TEX_CONST_0_SRGB;
+ }
+
+ if (cso->target == PIPE_BUFFER) {
+ unsigned elements = cso->u.buf.size / util_format_get_blocksize(format);
+
+ lvl = 0;
+ so->texconst1 =
+ A6XX_TEX_CONST_1_WIDTH(elements) |
+ A6XX_TEX_CONST_1_HEIGHT(1);
+ so->texconst2 =
+ A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
+ A6XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
+ so->offset = cso->u.buf.offset;
+ } else {
+ unsigned miplevels;
+
+ lvl = fd_sampler_first_level(cso);
+ miplevels = fd_sampler_last_level(cso) - lvl;
+ layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
+
+ so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels);
+ so->texconst1 =
+ A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
+ A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
+ so->texconst2 =
+ A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
+ A6XX_TEX_CONST_2_PITCH(
+ util_format_get_nblocksx(
+ format, rsc->slices[lvl].pitch) * rsc->cpp);
+ so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
+ }
+
+ so->texconst2 |= A6XX_TEX_CONST_2_TYPE(fd6_tex_type(cso->target));
+
+ switch (cso->target) {
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ so->texconst3 =
+ A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ so->texconst5 =
+ A6XX_TEX_CONST_5_DEPTH(1);
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ so->texconst3 =
+ A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ so->texconst5 =
+ A6XX_TEX_CONST_5_DEPTH(layers);
+ break;
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ so->texconst3 =
+ A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
+ so->texconst5 =
+ A6XX_TEX_CONST_5_DEPTH(layers / 6);
+ break;
+ case PIPE_TEXTURE_3D:
+ so->texconst3 =
+ A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
+ so->texconst5 =
+ A6XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
+ break;
+ default:
+ so->texconst3 = 0x00000000;
+ break;
+ }
+
+ return &so->base;
+}
+
+static void
+fd6_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
+ unsigned start, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd6_context *fd6_ctx = fd6_context(ctx);
+ uint16_t astc_srgb = 0;
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ if (views[i]) {
+ struct fd6_pipe_sampler_view *view =
+ fd6_pipe_sampler_view(views[i]);
+ if (view->astc_srgb)
+ astc_srgb |= (1 << i);
+ }
+ }
+
+ fd_set_sampler_views(pctx, shader, start, nr, views);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ fd6_ctx->fastc_srgb = astc_srgb;
+ } else if (shader == PIPE_SHADER_VERTEX) {
+ fd6_ctx->vastc_srgb = astc_srgb;
+ }
+}
+
+void
+fd6_texture_init(struct pipe_context *pctx)
+{
+ pctx->create_sampler_state = fd6_sampler_state_create;
+ pctx->bind_sampler_states = fd6_sampler_states_bind;
+ pctx->create_sampler_view = fd6_sampler_view_create;
+ pctx->set_sampler_views = fd6_set_sampler_views;
+}