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path: root/src/gallium/drivers/freedreno/a6xx/fd6_draw.c
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Diffstat (limited to 'src/gallium/drivers/freedreno/a6xx/fd6_draw.c')
-rw-r--r--src/gallium/drivers/freedreno/a6xx/fd6_draw.c29
1 files changed, 12 insertions, 17 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_draw.c b/src/gallium/drivers/freedreno/a6xx/fd6_draw.c
index b3ce712d0d7..077088c7eb3 100644
--- a/src/gallium/drivers/freedreno/a6xx/fd6_draw.c
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_draw.c
@@ -52,14 +52,6 @@ fd6_draw(struct fd_batch *batch, struct fd_ringbuffer *ring,
uint32_t idx_size, uint32_t idx_offset,
struct pipe_resource *idx_buffer)
{
- /* for debug after a lock up, write a unique counter value
- * to scratch7 for each draw, to make it easier to match up
- * register dumps to cmdstream. The combination of IB
- * (scratch6) and DRAW is enough to "triangulate" the
- * particular draw that caused lockup.
- */
- emit_marker6(ring, 7);
-
OUT_PKT7(ring, CP_DRAW_INDX_OFFSET, idx_buffer ? 7 : 3);
if (vismode == USE_VISIBILITY) {
/* leave vis mode blank for now, it will be patched up when
@@ -77,10 +69,6 @@ fd6_draw(struct fd_batch *batch, struct fd_ringbuffer *ring,
OUT_RELOC(ring, fd_resource(idx_buffer)->bo, idx_offset, 0, 0);
OUT_RING (ring, idx_size);
}
-
- emit_marker6(ring, 7);
-
- fd_reset_wfi(batch);
}
static inline void
@@ -98,8 +86,6 @@ fd6_draw_emit(struct fd_batch *batch, struct fd_ringbuffer *ring,
if (info->indirect) {
struct fd_resource *ind = fd_resource(info->indirect->buffer);
- emit_marker6(ring, 7);
-
if (info->index_size) {
struct pipe_resource *idx = info->index.resource;
unsigned max_indicies = (idx->width0 - info->indirect->offset) /
@@ -121,9 +107,6 @@ fd6_draw_emit(struct fd_batch *batch, struct fd_ringbuffer *ring,
OUT_RELOC(ring, ind->bo, info->indirect->offset, 0, 0);
}
- emit_marker6(ring, 7);
- fd_reset_wfi(batch);
-
return;
}
@@ -169,9 +152,21 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
info->restart_index : 0xffffffff);
fd6_emit_render_cntl(ctx, false, emit->key.binning_pass);
+
+ /* for debug after a lock up, write a unique counter value
+ * to scratch7 for each draw, to make it easier to match up
+ * register dumps to cmdstream. The combination of IB
+ * (scratch6) and DRAW is enough to "triangulate" the
+ * particular draw that caused lockup.
+ */
+ emit_marker6(ring, 7);
+
fd6_draw_emit(ctx->batch, ring, primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info, index_offset);
+
+ emit_marker6(ring, 7);
+ fd_reset_wfi(ctx->batch);
}
/* fixup dirty shader state in case some "unrelated" (from the state-