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diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_context.h b/src/gallium/drivers/freedreno/a5xx/fd5_context.h
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+/*
+ * Copyright (C) 2016 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#ifndef FD5_CONTEXT_H_
+#define FD5_CONTEXT_H_
+
+#include "util/u_upload_mgr.h"
+
+#include "freedreno_drmif.h"
+
+#include "freedreno_context.h"
+
+#include "ir3_shader.h"
+
+struct fd5_context {
+ struct fd_context base;
+
+ struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
+
+ /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
+ * could combine it with another allocation.
+ *
+ * (upper area used as scratch bo.. see fd5_query)
+ *
+ * XXX remove if unneeded after binning r/e..
+ */
+ struct fd_bo *vsc_size_mem;
+
+ /* TODO not sure what this is for.. */
+ struct fd_bo *blit_mem;
+
+ struct u_upload_mgr *border_color_uploader;
+ struct pipe_resource *border_color_buf;
+
+ /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
+ bool vsaturate, fsaturate;
+
+ /* bitmask of sampler which needs coords clamped for vertex
+ * shader:
+ */
+ uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
+
+ /* bitmask of sampler which needs coords clamped for frag
+ * shader:
+ */
+ uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
+
+ /* bitmask of samplers which need astc srgb workaround: */
+ uint16_t vastc_srgb, fastc_srgb;
+
+ /* some state changes require a different shader variant. Keep
+ * track of this so we know when we need to re-emit shader state
+ * due to variant change. See fixup_shader_state()
+ */
+ struct ir3_shader_key last_key;
+};
+
+static inline struct fd5_context *
+fd5_context(struct fd_context *ctx)
+{
+ return (struct fd5_context *)ctx;
+}
+
+struct pipe_context *
+fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
+
+#endif /* FD5_CONTEXT_H_ */