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Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/ir3_depth.c')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/ir3_depth.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/ir3_depth.c b/src/gallium/drivers/freedreno/a3xx/ir3_depth.c
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+++ b/src/gallium/drivers/freedreno/a3xx/ir3_depth.c
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+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "util/u_math.h"
+
+#include "ir3.h"
+
+/*
+ * Instruction Depth:
+ *
+ * Calculates weighted instruction depth, ie. the sum of # of needed
+ * instructions plus delay slots back to original input (ie INPUT or
+ * CONST). That is to say, an instructions depth is:
+ *
+ * depth(instr) {
+ * d = 0;
+ * // for each src register:
+ * foreach (src in instr->regs[1..n])
+ * d = max(d, delayslots(src->instr, n) + depth(src->instr));
+ * return d + 1;
+ * }
+ *
+ * After an instruction's depth is calculated, it is inserted into the
+ * blocks depth sorted list, which is used by the scheduling pass.
+ */
+
+/* calculate required # of delay slots between the instruction that
+ * assigns a value and the one that consumes
+ */
+int ir3_delayslots(struct ir3_instruction *assigner,
+ struct ir3_instruction *consumer, unsigned n)
+{
+ /* worst case is cat1-3 (alu) -> cat4/5 needing 6 cycles, normal
+ * alu -> alu needs 3 cycles, cat4 -> alu and texture fetch
+ * handled with sync bits
+ */
+
+ if (is_meta(assigner))
+ return 0;
+
+ /* handled via sync flags: */
+ if (is_sfu(assigner) || is_tex(assigner))
+ return 0;
+
+ /* assigner must be alu: */
+ if (is_sfu(consumer) || is_tex(consumer)) {
+ return 8;
+ } else if ((consumer->category == 3) &&
+ is_mad(consumer->opc) && (n == 2)) {
+ /* special case, 3rd src to cat3 not required on first cycle */
+ return 2;
+ } else {
+ return 5;
+ }
+}
+
+static void insert_by_depth(struct ir3_instruction *instr)
+{
+ struct ir3_block *block = instr->block;
+ struct ir3_instruction *n = block->head;
+ struct ir3_instruction *p = NULL;
+
+ while (n && (n != instr) && (n->depth > instr->depth)) {
+ p = n;
+ n = n->next;
+ }
+
+ instr->next = n;
+ if (p)
+ p->next = instr;
+ else
+ block->head = instr;
+}
+
+static void ir3_instr_depth(struct ir3_instruction *instr)
+{
+ unsigned i;
+
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(instr))
+ return;
+
+ instr->depth = 0;
+
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *src = instr->regs[i];
+ if (src->flags & IR3_REG_SSA) {
+ unsigned sd;
+
+ /* visit child to compute it's depth: */
+ ir3_instr_depth(src->instr);
+
+ sd = ir3_delayslots(src->instr, instr, i-1) +
+ src->instr->depth;
+
+ instr->depth = MAX2(instr->depth, sd);
+ }
+ }
+
+ /* meta-instructions don't add cycles, other than PHI.. which
+ * might translate to a real instruction..
+ *
+ * well, not entirely true, fan-in/out, etc might need to need
+ * to generate some extra mov's in edge cases, etc.. probably
+ * we might want to do depth calculation considering the worst
+ * case for these??
+ */
+ if (!is_meta(instr))
+ instr->depth++;
+
+ insert_by_depth(instr);
+}
+
+void ir3_block_depth(struct ir3_block *block)
+{
+ unsigned i;
+
+ block->head = NULL;
+
+ ir3_shader_clear_mark(block->shader);
+ for (i = 0; i < block->noutputs; i++)
+ if (block->outputs[i])
+ ir3_instr_depth(block->outputs[i]);
+
+ /* at this point, any unvisited input is unused: */
+ for (i = 0; i < block->ninputs; i++) {
+ struct ir3_instruction *in = block->inputs[i];
+ if (in && !ir3_instr_check_mark(in))
+ block->inputs[i] = NULL;
+ }
+}