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Diffstat (limited to 'src/gallium/drivers/failover/fo_context.h')
-rw-r--r--src/gallium/drivers/failover/fo_context.h23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/gallium/drivers/failover/fo_context.h b/src/gallium/drivers/failover/fo_context.h
index bb1a168ea7a..88ae5ad60d5 100644
--- a/src/gallium/drivers/failover/fo_context.h
+++ b/src/gallium/drivers/failover/fo_context.h
@@ -47,7 +47,7 @@
#define FO_NEW_ALPHA_TEST 0x100
#define FO_NEW_DEPTH_STENCIL 0x200
#define FO_NEW_SAMPLER 0x400
-#define FO_NEW_TEXTURE 0x800
+#define FO_NEW_SAMPLER_VIEW 0x800
#define FO_NEW_VERTEX 0x2000
#define FO_NEW_VERTEX_SHADER 0x4000
#define FO_NEW_BLEND_COLOR 0x8000
@@ -65,6 +65,13 @@ struct fo_state {
void *sw_state;
void *hw_state;
};
+
+struct fo_sampler_view {
+ struct pipe_sampler_view base;
+ struct pipe_sampler_view *sw;
+ struct pipe_sampler_view *hw;
+};
+
struct failover_context {
struct pipe_context pipe; /**< base class */
@@ -78,6 +85,7 @@ struct failover_context {
const struct fo_state *rasterizer;
const struct fo_state *fragment_shader;
const struct fo_state *vertex_shader;
+ const struct fo_state *vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
@@ -85,26 +93,25 @@ struct failover_context {
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
uint num_vertex_buffers;
- uint num_vertex_elements;
void *sw_sampler_state[PIPE_MAX_SAMPLERS];
void *hw_sampler_state[PIPE_MAX_SAMPLERS];
void *sw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS];
void *hw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS];
+ struct fo_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct fo_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ unsigned num_fragment_sampler_views;
+ unsigned num_vertex_sampler_views;
+
unsigned dirty;
unsigned num_samplers;
unsigned num_vertex_samplers;
- unsigned num_textures;
- unsigned num_vertex_textures;
unsigned mode;
struct pipe_context *hw;
@@ -127,7 +134,7 @@ failover_context( struct pipe_context *pipe )
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_buffer *buf);
+ struct pipe_resource *resource);
#endif /* FO_CONTEXT_H */