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-rw-r--r--src/gallium/drivers/ddebug/dd_draw.c807
1 files changed, 807 insertions, 0 deletions
diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
new file mode 100644
index 00000000000..1c986238708
--- /dev/null
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -0,0 +1,807 @@
+/**************************************************************************
+ *
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dd_pipe.h"
+
+#include "util/u_dump.h"
+#include "util/u_format.h"
+#include "tgsi/tgsi_scan.h"
+#include "os/os_process.h"
+#include <errno.h>
+#include <sys/stat.h>
+
+
+enum call_type
+{
+ CALL_DRAW_VBO,
+ CALL_RESOURCE_COPY_REGION,
+ CALL_BLIT,
+ CALL_FLUSH_RESOURCE,
+ CALL_CLEAR,
+ CALL_CLEAR_BUFFER,
+ CALL_CLEAR_RENDER_TARGET,
+ CALL_CLEAR_DEPTH_STENCIL,
+};
+
+struct call_resource_copy_region
+{
+ struct pipe_resource *dst;
+ unsigned dst_level;
+ unsigned dstx, dsty, dstz;
+ struct pipe_resource *src;
+ unsigned src_level;
+ const struct pipe_box *src_box;
+};
+
+struct call_clear
+{
+ unsigned buffers;
+ const union pipe_color_union *color;
+ double depth;
+ unsigned stencil;
+};
+
+struct call_clear_buffer
+{
+ struct pipe_resource *res;
+ unsigned offset;
+ unsigned size;
+ const void *clear_value;
+ int clear_value_size;
+};
+
+struct dd_call
+{
+ enum call_type type;
+
+ union {
+ struct pipe_draw_info draw_vbo;
+ struct call_resource_copy_region resource_copy_region;
+ struct pipe_blit_info blit;
+ struct pipe_resource *flush_resource;
+ struct call_clear clear;
+ struct call_clear_buffer clear_buffer;
+ } info;
+};
+
+
+static FILE *
+dd_get_file_stream(struct dd_context *dctx)
+{
+ struct pipe_screen *screen = dctx->pipe->screen;
+ static unsigned index;
+ char proc_name[128], dir[256], name[512];
+ FILE *f;
+
+ if (!os_get_process_name(proc_name, sizeof(proc_name))) {
+ fprintf(stderr, "dd: can't get the process name\n");
+ return NULL;
+ }
+
+ snprintf(dir, sizeof(dir), "%s/"DD_DIR, debug_get_option("HOME", "."));
+
+ if (mkdir(dir, 0774) && errno != EEXIST) {
+ fprintf(stderr, "dd: can't create a directory (%i)\n", errno);
+ return NULL;
+ }
+
+ snprintf(name, sizeof(name), "%s/%s_%u_%08u", dir, proc_name, getpid(), index++);
+ f = fopen(name, "w");
+ if (!f) {
+ fprintf(stderr, "dd: can't open file %s\n", name);
+ return NULL;
+ }
+
+ fprintf(f, "Driver vendor: %s\n", screen->get_vendor(screen));
+ fprintf(f, "Device vendor: %s\n", screen->get_device_vendor(screen));
+ fprintf(f, "Device name: %s\n\n", screen->get_name(screen));
+ return f;
+}
+
+static void
+dd_close_file_stream(FILE *f)
+{
+ fclose(f);
+}
+
+static unsigned
+dd_num_active_viewports(struct dd_context *dctx)
+{
+ struct tgsi_shader_info info;
+ const struct tgsi_token *tokens;
+
+ if (dctx->shaders[PIPE_SHADER_GEOMETRY])
+ tokens = dctx->shaders[PIPE_SHADER_GEOMETRY]->state.shader.tokens;
+ else if (dctx->shaders[PIPE_SHADER_TESS_EVAL])
+ tokens = dctx->shaders[PIPE_SHADER_TESS_EVAL]->state.shader.tokens;
+ else if (dctx->shaders[PIPE_SHADER_VERTEX])
+ tokens = dctx->shaders[PIPE_SHADER_VERTEX]->state.shader.tokens;
+ else
+ return 1;
+
+ tgsi_scan_shader(tokens, &info);
+ return info.writes_viewport_index ? PIPE_MAX_VIEWPORTS : 1;
+}
+
+#define COLOR_RESET "\033[0m"
+#define COLOR_SHADER "\033[1;32m"
+#define COLOR_STATE "\033[1;33m"
+
+#define DUMP(name, var) do { \
+ fprintf(f, COLOR_STATE #name ": " COLOR_RESET); \
+ util_dump_##name(f, var); \
+ fprintf(f, "\n"); \
+} while(0)
+
+#define DUMP_I(name, var, i) do { \
+ fprintf(f, COLOR_STATE #name " %i: " COLOR_RESET, i); \
+ util_dump_##name(f, var); \
+ fprintf(f, "\n"); \
+} while(0)
+
+#define DUMP_M(name, var, member) do { \
+ fprintf(f, " " #member ": "); \
+ util_dump_##name(f, (var)->member); \
+ fprintf(f, "\n"); \
+} while(0)
+
+#define DUMP_M_ADDR(name, var, member) do { \
+ fprintf(f, " " #member ": "); \
+ util_dump_##name(f, &(var)->member); \
+ fprintf(f, "\n"); \
+} while(0)
+
+static void
+print_named_value(FILE *f, const char *name, int value)
+{
+ fprintf(f, COLOR_STATE "%s" COLOR_RESET " = %i\n", name, value);
+}
+
+static void
+print_named_xvalue(FILE *f, const char *name, int value)
+{
+ fprintf(f, COLOR_STATE "%s" COLOR_RESET " = 0x%08x\n", name, value);
+}
+
+static void
+util_dump_uint(FILE *f, unsigned i)
+{
+ fprintf(f, "%u", i);
+}
+
+static void
+util_dump_hex(FILE *f, unsigned i)
+{
+ fprintf(f, "0x%x", i);
+}
+
+static void
+util_dump_double(FILE *f, double d)
+{
+ fprintf(f, "%f", d);
+}
+
+static void
+util_dump_format(FILE *f, enum pipe_format format)
+{
+ fprintf(f, "%s", util_format_name(format));
+}
+
+static void
+util_dump_color_union(FILE *f, const union pipe_color_union *color)
+{
+ fprintf(f, "{f = {%f, %f, %f, %f}, ui = {%u, %u, %u, %u}",
+ color->f[0], color->f[1], color->f[2], color->f[3],
+ color->ui[0], color->ui[1], color->ui[2], color->ui[3]);
+}
+
+static void
+util_dump_query(FILE *f, struct dd_query *query)
+{
+ if (query->type >= PIPE_QUERY_DRIVER_SPECIFIC)
+ fprintf(f, "PIPE_QUERY_DRIVER_SPECIFIC + %i",
+ query->type - PIPE_QUERY_DRIVER_SPECIFIC);
+ else
+ fprintf(f, "%s", util_dump_query_type(query->type, false));
+}
+
+static void
+dd_dump_render_condition(struct dd_context *dctx, FILE *f)
+{
+ if (dctx->render_cond.query) {
+ fprintf(f, "render condition:\n");
+ DUMP_M(query, &dctx->render_cond, query);
+ DUMP_M(uint, &dctx->render_cond, condition);
+ DUMP_M(uint, &dctx->render_cond, mode);
+ fprintf(f, "\n");
+ }
+}
+
+static void
+dd_dump_draw_vbo(struct dd_context *dctx, struct pipe_draw_info *info, FILE *f)
+{
+ int sh, i;
+ const char *shader_str[PIPE_SHADER_TYPES];
+
+ shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
+ shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL";
+ shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL";
+ shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY";
+ shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
+ shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE";
+
+ DUMP(draw_info, info);
+ if (info->indexed) {
+ DUMP(index_buffer, &dctx->index_buffer);
+ if (dctx->index_buffer.buffer)
+ DUMP_M(resource, &dctx->index_buffer, buffer);
+ }
+ if (info->count_from_stream_output)
+ DUMP_M(stream_output_target, info,
+ count_from_stream_output);
+ if (info->indirect)
+ DUMP_M(resource, info, indirect);
+ fprintf(f, "\n");
+
+ /* TODO: dump active queries */
+
+ dd_dump_render_condition(dctx, f);
+
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++)
+ if (dctx->vertex_buffers[i].buffer ||
+ dctx->vertex_buffers[i].user_buffer) {
+ DUMP_I(vertex_buffer, &dctx->vertex_buffers[i], i);
+ if (dctx->vertex_buffers[i].buffer)
+ DUMP_M(resource, &dctx->vertex_buffers[i], buffer);
+ }
+
+ if (dctx->velems) {
+ print_named_value(f, "num vertex elements",
+ dctx->velems->state.velems.count);
+ for (i = 0; i < dctx->velems->state.velems.count; i++) {
+ fprintf(f, " ");
+ DUMP_I(vertex_element, &dctx->velems->state.velems.velems[i], i);
+ }
+ }
+
+ print_named_value(f, "num stream output targets", dctx->num_so_targets);
+ for (i = 0; i < dctx->num_so_targets; i++)
+ if (dctx->so_targets[i]) {
+ DUMP_I(stream_output_target, dctx->so_targets[i], i);
+ DUMP_M(resource, dctx->so_targets[i], buffer);
+ fprintf(f, " offset = %i\n", dctx->so_offsets[i]);
+ }
+
+ fprintf(f, "\n");
+ for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ if (sh == PIPE_SHADER_COMPUTE)
+ continue;
+
+ if (sh == PIPE_SHADER_TESS_CTRL &&
+ !dctx->shaders[PIPE_SHADER_TESS_CTRL] &&
+ dctx->shaders[PIPE_SHADER_TESS_EVAL])
+ fprintf(f, "tess_state: {default_outer_level = {%f, %f, %f, %f}, "
+ "default_inner_level = {%f, %f}}\n",
+ dctx->tess_default_levels[0],
+ dctx->tess_default_levels[1],
+ dctx->tess_default_levels[2],
+ dctx->tess_default_levels[3],
+ dctx->tess_default_levels[4],
+ dctx->tess_default_levels[5]);
+
+ if (sh == PIPE_SHADER_FRAGMENT)
+ if (dctx->rs) {
+ unsigned num_viewports = dd_num_active_viewports(dctx);
+
+ if (dctx->rs->state.rs.clip_plane_enable)
+ DUMP(clip_state, &dctx->clip_state);
+
+ for (i = 0; i < num_viewports; i++)
+ DUMP_I(viewport_state, &dctx->viewports[i], i);
+
+ if (dctx->rs->state.rs.scissor)
+ for (i = 0; i < num_viewports; i++)
+ DUMP_I(scissor_state, &dctx->scissors[i], i);
+
+ DUMP(rasterizer_state, &dctx->rs->state.rs);
+
+ if (dctx->rs->state.rs.poly_stipple_enable)
+ DUMP(poly_stipple, &dctx->polygon_stipple);
+ fprintf(f, "\n");
+ }
+
+ if (!dctx->shaders[sh])
+ continue;
+
+ fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
+ DUMP(shader_state, &dctx->shaders[sh]->state.shader);
+
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++)
+ if (dctx->constant_buffers[sh][i].buffer ||
+ dctx->constant_buffers[sh][i].user_buffer) {
+ DUMP_I(constant_buffer, &dctx->constant_buffers[sh][i], i);
+ if (dctx->constant_buffers[sh][i].buffer)
+ DUMP_M(resource, &dctx->constant_buffers[sh][i], buffer);
+ }
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ if (dctx->sampler_states[sh][i])
+ DUMP_I(sampler_state, &dctx->sampler_states[sh][i]->state.sampler, i);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ if (dctx->sampler_views[sh][i]) {
+ DUMP_I(sampler_view, dctx->sampler_views[sh][i], i);
+ DUMP_M(resource, dctx->sampler_views[sh][i], texture);
+ }
+
+ /* TODO: print shader images */
+ /* TODO: print shader buffers */
+
+ fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
+ }
+
+ if (dctx->dsa)
+ DUMP(depth_stencil_alpha_state, &dctx->dsa->state.dsa);
+ DUMP(stencil_ref, &dctx->stencil_ref);
+
+ if (dctx->blend)
+ DUMP(blend_state, &dctx->blend->state.blend);
+ DUMP(blend_color, &dctx->blend_color);
+
+ print_named_value(f, "min_samples", dctx->min_samples);
+ print_named_xvalue(f, "sample_mask", dctx->sample_mask);
+ fprintf(f, "\n");
+
+ DUMP(framebuffer_state, &dctx->framebuffer_state);
+ for (i = 0; i < dctx->framebuffer_state.nr_cbufs; i++)
+ if (dctx->framebuffer_state.cbufs[i]) {
+ fprintf(f, " " COLOR_STATE "cbufs[%i]:" COLOR_RESET "\n ", i);
+ DUMP(surface, dctx->framebuffer_state.cbufs[i]);
+ fprintf(f, " ");
+ DUMP(resource, dctx->framebuffer_state.cbufs[i]->texture);
+ }
+ if (dctx->framebuffer_state.zsbuf) {
+ fprintf(f, " " COLOR_STATE "zsbuf:" COLOR_RESET "\n ");
+ DUMP(surface, dctx->framebuffer_state.zsbuf);
+ fprintf(f, " ");
+ DUMP(resource, dctx->framebuffer_state.zsbuf->texture);
+ }
+ fprintf(f, "\n");
+}
+
+static void
+dd_dump_resource_copy_region(struct dd_context *dctx,
+ struct call_resource_copy_region *info,
+ FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ DUMP_M(resource, info, dst);
+ DUMP_M(uint, info, dst_level);
+ DUMP_M(uint, info, dstx);
+ DUMP_M(uint, info, dsty);
+ DUMP_M(uint, info, dstz);
+ DUMP_M(resource, info, src);
+ DUMP_M(uint, info, src_level);
+ DUMP_M(box, info, src_box);
+}
+
+static void
+dd_dump_blit(struct dd_context *dctx, struct pipe_blit_info *info, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ DUMP_M(resource, info, dst.resource);
+ DUMP_M(uint, info, dst.level);
+ DUMP_M_ADDR(box, info, dst.box);
+ DUMP_M(format, info, dst.format);
+
+ DUMP_M(resource, info, src.resource);
+ DUMP_M(uint, info, src.level);
+ DUMP_M_ADDR(box, info, src.box);
+ DUMP_M(format, info, src.format);
+
+ DUMP_M(hex, info, mask);
+ DUMP_M(uint, info, filter);
+ DUMP_M(uint, info, scissor_enable);
+ DUMP_M_ADDR(scissor_state, info, scissor);
+ DUMP_M(uint, info, render_condition_enable);
+
+ if (info->render_condition_enable)
+ dd_dump_render_condition(dctx, f);
+}
+
+static void
+dd_dump_flush_resource(struct dd_context *dctx, struct pipe_resource *res,
+ FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ DUMP(resource, res);
+}
+
+static void
+dd_dump_clear(struct dd_context *dctx, struct call_clear *info, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ DUMP_M(uint, info, buffers);
+ DUMP_M(color_union, info, color);
+ DUMP_M(double, info, depth);
+ DUMP_M(hex, info, stencil);
+}
+
+static void
+dd_dump_clear_buffer(struct dd_context *dctx, struct call_clear_buffer *info,
+ FILE *f)
+{
+ int i;
+ const char *value = (const char*)info->clear_value;
+
+ fprintf(f, "%s:\n", __func__+8);
+ DUMP_M(resource, info, res);
+ DUMP_M(uint, info, offset);
+ DUMP_M(uint, info, size);
+ DUMP_M(uint, info, clear_value_size);
+
+ fprintf(f, " clear_value:");
+ for (i = 0; i < info->clear_value_size; i++)
+ fprintf(f, " %02x", value[i]);
+ fprintf(f, "\n");
+}
+
+static void
+dd_dump_clear_render_target(struct dd_context *dctx, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ /* TODO */
+}
+
+static void
+dd_dump_clear_depth_stencil(struct dd_context *dctx, FILE *f)
+{
+ fprintf(f, "%s:\n", __func__+8);
+ /* TODO */
+}
+
+static void
+dd_dump_driver_state(struct dd_context *dctx, FILE *f, unsigned flags)
+{
+ if (dctx->pipe->dump_debug_state) {
+ fprintf(f,"\n\n**************************************************"
+ "***************************\n");
+ fprintf(f, "Driver-specific state:\n\n");
+ dctx->pipe->dump_debug_state(dctx->pipe, f, flags);
+ }
+}
+
+static void
+dd_dump_call(struct dd_context *dctx, struct dd_call *call, unsigned flags)
+{
+ FILE *f = dd_get_file_stream(dctx);
+
+ if (!f)
+ return;
+
+ switch (call->type) {
+ case CALL_DRAW_VBO:
+ dd_dump_draw_vbo(dctx, &call->info.draw_vbo, f);
+ break;
+ case CALL_RESOURCE_COPY_REGION:
+ dd_dump_resource_copy_region(dctx, &call->info.resource_copy_region, f);
+ break;
+ case CALL_BLIT:
+ dd_dump_blit(dctx, &call->info.blit, f);
+ break;
+ case CALL_FLUSH_RESOURCE:
+ dd_dump_flush_resource(dctx, call->info.flush_resource, f);
+ break;
+ case CALL_CLEAR:
+ dd_dump_clear(dctx, &call->info.clear, f);
+ break;
+ case CALL_CLEAR_BUFFER:
+ dd_dump_clear_buffer(dctx, &call->info.clear_buffer, f);
+ break;
+ case CALL_CLEAR_RENDER_TARGET:
+ dd_dump_clear_render_target(dctx, f);
+ break;
+ case CALL_CLEAR_DEPTH_STENCIL:
+ dd_dump_clear_depth_stencil(dctx, f);
+ }
+
+ dd_dump_driver_state(dctx, f, flags);
+ dd_close_file_stream(f);
+}
+
+static void
+dd_kill_process(void)
+{
+ sync();
+ fprintf(stderr, "dd: Aborting the process...\n");
+ fflush(stdout);
+ fflush(stderr);
+ abort();
+}
+
+static bool
+dd_flush_and_check_hang(struct dd_context *dctx,
+ struct pipe_fence_handle **flush_fence,
+ unsigned flush_flags)
+{
+ struct pipe_fence_handle *fence = NULL;
+ struct pipe_context *pipe = dctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ uint64_t timeout_ms = dd_screen(dctx->base.screen)->timeout_ms;
+ bool idle;
+
+ assert(timeout_ms > 0);
+
+ pipe->flush(pipe, &fence, flush_flags);
+ if (flush_fence)
+ screen->fence_reference(screen, flush_fence, fence);
+ if (!fence)
+ return false;
+
+ idle = screen->fence_finish(screen, fence, timeout_ms * 1000000);
+ screen->fence_reference(screen, &fence, NULL);
+ if (!idle)
+ fprintf(stderr, "dd: GPU hang detected!\n");
+ return !idle;
+}
+
+static void
+dd_flush_and_handle_hang(struct dd_context *dctx,
+ struct pipe_fence_handle **fence, unsigned flags,
+ const char *cause)
+{
+ if (dd_flush_and_check_hang(dctx, fence, flags)) {
+ FILE *f = dd_get_file_stream(dctx);
+
+ if (f) {
+ fprintf(f, "dd: %s.\n", cause);
+ dd_dump_driver_state(dctx, f, PIPE_DEBUG_DEVICE_IS_HUNG);
+ dd_close_file_stream(f);
+ }
+
+ /* Terminate the process to prevent future hangs. */
+ dd_kill_process();
+ }
+}
+
+static void
+dd_context_flush(struct pipe_context *_pipe,
+ struct pipe_fence_handle **fence, unsigned flags)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ switch (dd_screen(dctx->base.screen)->mode) {
+ case DD_DETECT_HANGS:
+ dd_flush_and_handle_hang(dctx, fence, flags,
+ "GPU hang detected in pipe->flush()");
+ break;
+ case DD_DUMP_ALL_CALLS:
+ pipe->flush(pipe, fence, flags);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+dd_before_draw(struct dd_context *dctx)
+{
+ if (dd_screen(dctx->base.screen)->mode == DD_DETECT_HANGS &&
+ !dd_screen(dctx->base.screen)->no_flush)
+ dd_flush_and_handle_hang(dctx, NULL, 0,
+ "GPU hang most likely caused by internal "
+ "driver commands");
+}
+
+static void
+dd_after_draw(struct dd_context *dctx, struct dd_call *call)
+{
+ switch (dd_screen(dctx->base.screen)->mode) {
+ case DD_DETECT_HANGS:
+ if (!dd_screen(dctx->base.screen)->no_flush &&
+ dd_flush_and_check_hang(dctx, NULL, 0)) {
+ dd_dump_call(dctx, call, PIPE_DEBUG_DEVICE_IS_HUNG);
+
+ /* Terminate the process to prevent future hangs. */
+ dd_kill_process();
+ }
+ break;
+ case DD_DUMP_ALL_CALLS:
+ dd_dump_call(dctx, call, 0);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+dd_context_draw_vbo(struct pipe_context *_pipe,
+ const struct pipe_draw_info *info)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_DRAW_VBO;
+ call.info.draw_vbo = *info;
+
+ dd_before_draw(dctx);
+ pipe->draw_vbo(pipe, info);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_resource_copy_region(struct pipe_context *_pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_RESOURCE_COPY_REGION;
+ call.info.resource_copy_region.dst = dst;
+ call.info.resource_copy_region.dst_level = dst_level;
+ call.info.resource_copy_region.dstx = dstx;
+ call.info.resource_copy_region.dsty = dsty;
+ call.info.resource_copy_region.dstz = dstz;
+ call.info.resource_copy_region.src = src;
+ call.info.resource_copy_region.src_level = src_level;
+ call.info.resource_copy_region.src_box = src_box;
+
+ dd_before_draw(dctx);
+ pipe->resource_copy_region(pipe,
+ dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_blit(struct pipe_context *_pipe, const struct pipe_blit_info *info)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_BLIT;
+ call.info.blit = *info;
+
+ dd_before_draw(dctx);
+ pipe->blit(pipe, info);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_flush_resource(struct pipe_context *_pipe,
+ struct pipe_resource *resource)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_FLUSH_RESOURCE;
+ call.info.flush_resource = resource;
+
+ dd_before_draw(dctx);
+ pipe->flush_resource(pipe, resource);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_clear(struct pipe_context *_pipe, unsigned buffers,
+ const union pipe_color_union *color, double depth,
+ unsigned stencil)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_CLEAR;
+ call.info.clear.buffers = buffers;
+ call.info.clear.color = color;
+ call.info.clear.depth = depth;
+ call.info.clear.stencil = stencil;
+
+ dd_before_draw(dctx);
+ pipe->clear(pipe, buffers, color, depth, stencil);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_clear_render_target(struct pipe_context *_pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_CLEAR_RENDER_TARGET;
+
+ dd_before_draw(dctx);
+ pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_clear_depth_stencil(struct pipe_context *_pipe,
+ struct pipe_surface *dst, unsigned clear_flags,
+ double depth, unsigned stencil, unsigned dstx,
+ unsigned dsty, unsigned width, unsigned height)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_CLEAR_DEPTH_STENCIL;
+
+ dd_before_draw(dctx);
+ pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil,
+ dstx, dsty, width, height);
+ dd_after_draw(dctx, &call);
+}
+
+static void
+dd_context_clear_buffer(struct pipe_context *_pipe, struct pipe_resource *res,
+ unsigned offset, unsigned size,
+ const void *clear_value, int clear_value_size)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+ struct dd_call call;
+
+ call.type = CALL_CLEAR_BUFFER;
+ call.info.clear_buffer.res = res;
+ call.info.clear_buffer.offset = offset;
+ call.info.clear_buffer.size = size;
+ call.info.clear_buffer.clear_value = clear_value;
+ call.info.clear_buffer.clear_value_size = clear_value_size;
+
+ dd_before_draw(dctx);
+ pipe->clear_buffer(pipe, res, offset, size, clear_value, clear_value_size);
+ dd_after_draw(dctx, &call);
+}
+
+void
+dd_init_draw_functions(struct dd_context *dctx)
+{
+ CTX_INIT(flush);
+ CTX_INIT(draw_vbo);
+ CTX_INIT(resource_copy_region);
+ CTX_INIT(blit);
+ CTX_INIT(clear);
+ CTX_INIT(clear_render_target);
+ CTX_INIT(clear_depth_stencil);
+ CTX_INIT(clear_buffer);
+ CTX_INIT(flush_resource);
+ /* launch_grid */
+}