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-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c252
1 files changed, 252 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
new file mode 100644
index 00000000000..c8ef36002f7
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -0,0 +1,252 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Michel Dänzer <[email protected]>
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_winsys.h"
+
+#include "cell_context.h"
+#include "cell_state.h"
+#include "cell_texture.h"
+
+
+/* Simple, maximally packed layout.
+ */
+
+static unsigned minify( unsigned d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+static void
+cell_texture_layout(struct cell_texture * spt)
+{
+ struct pipe_texture *pt = &spt->base;
+ unsigned level;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+
+ spt->buffer_size = 0;
+
+ for ( level = 0 ; level <= pt->last_level ; level++ ) {
+ pt->width[level] = width;
+ pt->height[level] = height;
+ pt->depth[level] = depth;
+
+ spt->level_offset[level] = spt->buffer_size;
+
+ spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
+ ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
+ width * pt->cpp;
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+
+struct pipe_texture *
+cell_texture_create(struct pipe_context *pipe, const struct pipe_texture *templat)
+{
+ struct cell_texture *spt = CALLOC_STRUCT(cell_texture);
+ if (!spt)
+ return NULL;
+
+ spt->base = *templat;
+
+ cell_texture_layout(spt);
+
+ spt->buffer = pipe->winsys->buffer_create(pipe->winsys, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ spt->buffer_size);
+
+ if (!spt->buffer) {
+ FREE(spt);
+ return NULL;
+ }
+
+ return &spt->base;
+}
+
+
+void
+cell_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ /*
+ DBG("%s %p refcount will be %d\n",
+ __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
+ */
+ if (--(*pt)->refcount <= 0) {
+ struct cell_texture *spt = cell_texture(*pt);
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
+ */
+
+ pipe_buffer_reference(pipe->winsys, &spt->buffer, NULL);
+
+ FREE(spt);
+ }
+ *pt = NULL;
+}
+
+
+/**
+ * Called via pipe->get_tex_surface()
+ */
+struct pipe_surface *
+cell_get_tex_surface(struct pipe_context *pipe,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice)
+{
+ struct cell_texture *spt = cell_texture(pt);
+ struct pipe_surface *ps;
+
+ ps = pipe->winsys->surface_alloc(pipe->winsys);
+ if (ps) {
+ assert(ps->refcount);
+ assert(ps->winsys);
+ pipe_buffer_reference(pipe->winsys, &ps->buffer, spt->buffer);
+ ps->format = pt->format;
+ ps->cpp = pt->cpp;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->pitch = ps->width;
+ ps->offset = spt->level_offset[level];
+
+ if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ (pt->compressed ? ps->height/4 : ps->height) *
+ ps->width * ps->cpp;
+ } else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+ }
+ return ps;
+}
+
+
+
+static void
+tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
+{
+ const uint tile_size2 = tile_size * tile_size;
+ const uint h_t = h / tile_size, w_t = w / tile_size;
+
+ uint it, jt; /* tile counters */
+ uint i, j; /* intra-tile counters */
+
+ for (it = 0; it < h_t; it++) {
+ for (jt = 0; jt < w_t; jt++) {
+ /* fill in tile (i, j) */
+ uint *tdst = dst + (it * w_t + jt) * tile_size2;
+ for (i = 0; i < tile_size; i++) {
+ for (j = 0; j < tile_size; j++) {
+ const uint srci = it * tile_size + i;
+ const uint srcj = jt * tile_size + j;
+ *tdst++ = src[srci * h + srcj];
+ }
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Convert linear texture image data to tiled format for SPU usage.
+ */
+static void
+cell_tile_texture(struct cell_context *cell,
+ struct cell_texture *texture)
+{
+ uint face = 0, level = 0, zslice = 0;
+ struct pipe_surface *surf;
+ const uint w = texture->base.width[0], h = texture->base.height[0];
+ const uint *src;
+
+ /* temporary restrictions: */
+ assert(w >= TILE_SIZE);
+ assert(h >= TILE_SIZE);
+ assert(w % TILE_SIZE == 0);
+ assert(h % TILE_SIZE == 0);
+
+ surf = cell_get_tex_surface(&cell->pipe, &texture->base, face, level, zslice);
+ ASSERT(surf);
+
+ src = (const uint *) pipe_surface_map(surf);
+
+ if (texture->tiled_data) {
+ align_free(texture->tiled_data);
+ }
+ texture->tiled_data = align_malloc(w * h * 4, 16);
+
+ tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src);
+
+ pipe_surface_unmap(surf);
+
+ pipe_surface_reference(&surf, NULL);
+}
+
+
+
+void
+cell_update_texture_mapping(struct cell_context *cell)
+{
+ uint face = 0, level = 0, zslice = 0;
+
+ if (cell->texture[0])
+ cell_tile_texture(cell, cell->texture[0]);
+#if 0
+ if (cell->tex_surf && cell->tex_map) {
+ pipe_surface_unmap(cell->tex_surf);
+ cell->tex_map = NULL;
+ }
+
+ /* XXX free old surface */
+
+ cell->tex_surf = cell_get_tex_surface(&cell->pipe,
+ &cell->texture[0]->base,
+ face, level, zslice);
+
+ cell->tex_map = pipe_surface_map(cell->tex_surf);
+#endif
+}