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-rw-r--r--src/gallium/auxiliary/Makefile.sources4
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aaline.c58
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c65
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_pstipple.c33
-rw-r--r--src/gallium/auxiliary/meson.build2
-rw-r--r--src/gallium/auxiliary/nir/nir_draw_helpers.c372
-rw-r--r--src/gallium/auxiliary/nir/nir_draw_helpers.h40
7 files changed, 547 insertions, 27 deletions
diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index 4ee99b8f063..438cb600953 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -319,7 +319,9 @@ NIR_SOURCES := \
nir/tgsi_to_nir.c \
nir/tgsi_to_nir.h \
nir/nir_to_tgsi_info.c \
- nir/nir_to_tgsi_info.h
+ nir/nir_to_tgsi_info.h \
+ nir/nir_draw_helpers.c \
+ nir/nir_draw_helpers.h
VL_SOURCES := \
vl/vl_bicubic_filter.c \
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
index e84fb5d6157..872b29e9c8d 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -48,6 +48,8 @@
#include "draw_private.h"
#include "draw_pipe.h"
+#include "nir.h"
+#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in aa_transform_inst() */
#define NUM_NEW_TOKENS 53
@@ -318,6 +320,30 @@ fail:
return FALSE;
}
+static boolean
+generate_aaline_fs_nir(struct aaline_stage *aaline)
+{
+#ifdef LLVM_AVAILABLE
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
+ const struct pipe_shader_state *orig_fs = &aaline->fs->state;
+ struct pipe_shader_state aaline_fs;
+
+ aaline_fs = *orig_fs; /* copy to init */
+ aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
+ if (!aaline_fs.ir.nir)
+ return FALSE;
+
+ nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
+ aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
+ if (aaline->fs->aaline_fs == NULL)
+ goto fail;
+
+ return TRUE;
+
+fail:
+#endif
+ return FALSE;
+}
/**
* When we're about to draw our first AA line in a batch, this function is
@@ -329,8 +355,14 @@ bind_aaline_fragment_shader(struct aaline_stage *aaline)
struct draw_context *draw = aaline->stage.draw;
struct pipe_context *pipe = draw->pipe;
- if (!aaline->fs->aaline_fs && !generate_aaline_fs(aaline))
- return FALSE;
+ if (!aaline->fs->aaline_fs) {
+ if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
+ if (!generate_aaline_fs_nir(aaline))
+ return FALSE;
+ } else
+ if (!generate_aaline_fs(aaline))
+ return FALSE;
+ }
draw->suspend_flushing = TRUE;
aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
@@ -618,7 +650,13 @@ aaline_create_fs_state(struct pipe_context *pipe,
if (!aafs)
return NULL;
- aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
+ aafs->state.type = fs->type;
+ if (fs->type == PIPE_SHADER_IR_TGSI)
+ aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
+#ifdef LLVM_AVAILABLE
+ else
+ aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
+#endif
/* pass-through */
aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
@@ -662,7 +700,10 @@ aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
}
- FREE((void*)aafs->state.tokens);
+ if (aafs->state.type == PIPE_SHADER_IR_TGSI)
+ FREE((void*)aafs->state.tokens);
+ else
+ ralloc_free(aafs->state.ir.nir);
FREE(aafs);
}
@@ -681,9 +722,12 @@ draw_aaline_prepare_outputs(struct draw_context *draw,
return;
/* allocate the extra post-transformed vertex attribute */
- aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
- TGSI_SEMANTIC_GENERIC,
- aaline->fs->generic_attrib);
+ if (aaline->fs->aaline_fs)
+ aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
+ TGSI_SEMANTIC_GENERIC,
+ aaline->fs->generic_attrib);
+ else
+ aaline->coord_slot = -1;
}
/**
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index dc22039b127..797e0d2d9c2 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -52,6 +52,8 @@
#include "draw_vs.h"
#include "draw_pipe.h"
+#include "nir.h"
+#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in aa_transform_inst() */
#define NUM_NEW_TOKENS 200
@@ -364,6 +366,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
struct pipe_context *pipe = aapoint->stage.draw->pipe;
aapoint_fs = *orig_fs; /* copy to init */
+
+ assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI);
aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
if (aapoint_fs.tokens == NULL)
return FALSE;
@@ -404,6 +408,30 @@ fail:
return FALSE;
}
+static boolean
+generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
+{
+#ifdef LLVM_AVAILABLE
+ struct pipe_context *pipe = aapoint->stage.draw->pipe;
+ const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
+ struct pipe_shader_state aapoint_fs;
+
+ aapoint_fs = *orig_fs; /* copy to init */
+ aapoint_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
+ if (!aapoint_fs.ir.nir)
+ return FALSE;
+
+ nir_lower_aapoint_fs(aapoint_fs.ir.nir, &aapoint->fs->generic_attrib);
+ aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
+ if (aapoint->fs->aapoint_fs == NULL)
+ goto fail;
+
+ return TRUE;
+
+fail:
+#endif
+ return FALSE;
+}
/**
* When we're about to draw our first AA point in a batch, this function is
@@ -415,9 +443,13 @@ bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
struct draw_context *draw = aapoint->stage.draw;
struct pipe_context *pipe = draw->pipe;
- if (!aapoint->fs->aapoint_fs &&
- !generate_aapoint_fs(aapoint))
- return FALSE;
+ if (!aapoint->fs->aapoint_fs) {
+ if (aapoint->fs->state.type == PIPE_SHADER_IR_NIR) {
+ if (!generate_aapoint_fs_nir(aapoint))
+ return FALSE;
+ } else if (!generate_aapoint_fs(aapoint))
+ return FALSE;
+ }
draw->suspend_flushing = TRUE;
aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
@@ -637,11 +669,14 @@ draw_aapoint_prepare_outputs(struct draw_context *draw,
if (!rast->point_smooth)
return;
- /* allocate the extra post-transformed vertex attribute */
- aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
- TGSI_SEMANTIC_GENERIC,
- aapoint->fs->generic_attrib);
- assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
+ if (aapoint->fs->aapoint_fs) {
+ /* allocate the extra post-transformed vertex attribute */
+ aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
+ TGSI_SEMANTIC_GENERIC,
+ aapoint->fs->generic_attrib);
+ assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
+ } else
+ aapoint->tex_slot = -1;
/* find psize slot in post-transform vertex */
aapoint->psize_slot = -1;
@@ -710,8 +745,13 @@ aapoint_create_fs_state(struct pipe_context *pipe,
if (!aafs)
return NULL;
- aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
-
+ aafs->state.type = fs->type;
+ if (fs->type == PIPE_SHADER_IR_TGSI)
+ aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
+#ifdef LLVM_AVAILABLE
+ else
+ aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
+#endif
/* pass-through */
aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
@@ -744,7 +784,10 @@ aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
if (aafs->aapoint_fs)
aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
- FREE((void*)aafs->state.tokens);
+ if (aafs->state.type == PIPE_SHADER_IR_TGSI)
+ FREE((void*)aafs->state.tokens);
+ else
+ ralloc_free(aafs->state.ir.nir);
FREE(aafs);
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index bd6637a6730..bd74cb42ada 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -51,6 +51,8 @@
#include "draw_context.h"
#include "draw_pipe.h"
+#include "nir.h"
+#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in pstip_transform_inst() */
#define NUM_NEW_TOKENS 53
@@ -133,12 +135,20 @@ generate_pstip_fs(struct pstip_stage *pstip)
TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
pstip_fs = *orig_fs; /* copy to init */
- pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
- &pstip->fs->sampler_unit,
- 0,
- wincoord_file);
- if (pstip_fs.tokens == NULL)
- return FALSE;
+ if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
+ pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
+ &pstip->fs->sampler_unit,
+ 0,
+ wincoord_file);
+ if (pstip_fs.tokens == NULL)
+ return FALSE;
+ } else {
+#ifdef LLVM_AVAILABLE
+ pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
+ nir_lower_pstipple_fs(pstip_fs.ir.nir,
+ &pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
+#endif
+ }
assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
@@ -334,7 +344,11 @@ pstip_create_fs_state(struct pipe_context *pipe,
struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
if (pstipfs) {
- pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
+ pstipfs->state.type = fs->type;
+ if (fs->type == PIPE_SHADER_IR_TGSI)
+ pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
+ else
+ pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
/* pass-through */
pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
@@ -368,7 +382,10 @@ pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
if (pstipfs->pstip_fs)
pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
- FREE((void*)pstipfs->state.tokens);
+ if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
+ FREE((void*)pstipfs->state.tokens);
+ else
+ ralloc_free(pstipfs->state.ir.nir);
FREE(pstipfs);
}
diff --git a/src/gallium/auxiliary/meson.build b/src/gallium/auxiliary/meson.build
index ebc5e5449e0..f96b32e9d75 100644
--- a/src/gallium/auxiliary/meson.build
+++ b/src/gallium/auxiliary/meson.build
@@ -336,6 +336,8 @@ files_libgallium = files(
'util/u_viewport.h',
'nir/tgsi_to_nir.c',
'nir/tgsi_to_nir.h',
+ 'nir/nir_draw_helpers.c',
+ 'nir/nir_draw_helpers.h',
)
if dep_libdrm.found()
diff --git a/src/gallium/auxiliary/nir/nir_draw_helpers.c b/src/gallium/auxiliary/nir/nir_draw_helpers.c
new file mode 100644
index 00000000000..036ce84938e
--- /dev/null
+++ b/src/gallium/auxiliary/nir/nir_draw_helpers.c
@@ -0,0 +1,372 @@
+/**************************************************************************
+ *
+ * Copyright 2019 Red Hat.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * NIR lowering passes to handle the draw stages for
+ * - pstipple
+ * - aaline
+ * - aapoint.
+ *
+ * These are all ported from the equivalent TGSI transforms.
+ */
+
+#include "nir.h"
+#include "tgsi/tgsi_from_mesa.h"
+#include "nir_builder.h"
+
+#include "nir_draw_helpers.h"
+
+typedef struct {
+ nir_builder b;
+ nir_shader *shader;
+ bool fs_pos_is_sysval;
+ nir_variable *stip_tex;
+ nir_ssa_def *fragcoord;
+} lower_pstipple;
+
+static nir_ssa_def *
+load_frag_coord(nir_builder *b)
+{
+ int max_driver_loc = -1;
+ nir_foreach_variable(var, &b->shader->inputs) {
+ if (var->data.location == VARYING_SLOT_POS)
+ return nir_load_var(b, var);
+ if (max_driver_loc < (int)var->data.driver_location)
+ max_driver_loc = var->data.driver_location;
+ }
+
+ nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
+ glsl_vec4_type(), NULL);
+ pos->data.location = VARYING_SLOT_POS;
+ pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
+ pos->data.driver_location = max_driver_loc + 1;
+ b->shader->num_inputs++;
+ return nir_load_var(b, pos);
+}
+
+static void
+nir_lower_pstipple_block(nir_block *block,
+ lower_pstipple *state)
+{
+ nir_builder *b = &state->b;
+ nir_ssa_def *texcoord;
+
+ b->cursor = nir_before_block(block);
+
+ nir_ssa_def *div32 = nir_imm_vec2(b, 1.0/32.0, 1.0/32.0);
+
+ nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b);
+
+ texcoord = nir_fmul(b, frag_coord, div32);
+
+ nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
+ tex->op = nir_texop_tex;
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+ tex->coord_components = 2;
+ tex->dest_type = nir_type_float;
+ tex->texture_index = state->stip_tex->data.binding;
+ tex->sampler_index = state->stip_tex->data.binding;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(texcoord);
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
+
+ nir_builder_instr_insert(b, &tex->instr);
+
+ nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3));
+ nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
+ discard->src[0] = nir_src_for_ssa(condition);
+ nir_builder_instr_insert(b, &discard->instr);
+ b->shader->info.fs.uses_discard = true;
+}
+
+static void
+nir_lower_pstipple_impl(nir_function_impl *impl,
+ lower_pstipple *state)
+{
+ nir_builder *b = &state->b;
+
+ nir_builder_init(b, impl);
+
+ nir_block *start = nir_start_block(impl);
+ nir_lower_pstipple_block(start, state);
+}
+
+void
+nir_lower_pstipple_fs(struct nir_shader *shader,
+ unsigned *samplerUnitOut,
+ unsigned fixedUnit,
+ bool fs_pos_is_sysval)
+{
+ lower_pstipple state = {
+ .shader = shader,
+ .fs_pos_is_sysval = fs_pos_is_sysval,
+ };
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ return;
+
+ int binding = 0;
+ nir_foreach_variable(var, &shader->uniforms) {
+ if (glsl_type_is_sampler(var->type)) {
+ if (var->data.binding >= binding)
+ binding = var->data.binding + 1;
+ }
+ }
+ const struct glsl_type *sampler2D =
+ glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
+
+ nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
+ tex_var->data.binding = binding;
+ tex_var->data.explicit_binding = true;
+ tex_var->data.how_declared = nir_var_hidden;
+
+ shader->info.textures_used |= (1 << binding);
+ state.stip_tex = tex_var;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_lower_pstipple_impl(function->impl, &state);
+ }
+ }
+ *samplerUnitOut = binding;
+}
+
+typedef struct {
+ nir_builder b;
+ nir_shader *shader;
+ nir_variable *line_width_input;
+} lower_aaline;
+
+static void
+nir_lower_aaline_block(nir_block *block,
+ lower_aaline *state)
+{
+ nir_builder *b = &state->b;
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_store_deref)
+ continue;
+
+ nir_variable *var = nir_intrinsic_get_var(intrin, 0);
+ if (var->data.mode != nir_var_shader_out)
+ continue;
+ if (var->data.location != FRAG_RESULT_COLOR)
+ continue;
+
+ nir_ssa_def *out_input = intrin->src[1].ssa;
+ b->cursor = nir_before_instr(instr);
+ nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
+ nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 1),
+ nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 0)))));
+ nir_ssa_def *tmp1 = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 3),
+ nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 2)))));
+
+ tmp = nir_fmul(b, tmp, tmp1);
+ tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
+
+ nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
+ nir_channel(b, out_input, 1),
+ nir_channel(b, out_input, 2),
+ tmp);
+ nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
+ }
+
+}
+
+static void
+nir_lower_aaline_impl(nir_function_impl *impl,
+ lower_aaline *state)
+{
+ nir_builder *b = &state->b;
+
+ nir_builder_init(b, impl);
+
+ nir_foreach_block(block, impl) {
+ nir_lower_aaline_block(block, state);
+ }
+}
+
+void
+nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
+{
+ lower_aaline state = {
+ .shader = shader,
+ };
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ return;
+
+ int highest_location = -1, highest_drv_location = -1;
+ nir_foreach_variable(var, &shader->inputs) {
+ if ((int)var->data.location > highest_location)
+ highest_location = var->data.location;
+ if ((int)var->data.driver_location > highest_drv_location)
+ highest_drv_location = var->data.driver_location;
+ }
+
+ nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
+ glsl_vec4_type(), "aaline");
+ if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
+ line_width->data.location = VARYING_SLOT_VAR0;
+ line_width->data.driver_location = highest_drv_location + 1;
+ } else {
+ line_width->data.location = highest_location + 1;
+ line_width->data.driver_location = highest_drv_location + 1;
+ }
+ shader->num_inputs++;
+ *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, false);
+ state.line_width_input = line_width;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_lower_aaline_impl(function->impl, &state);
+ }
+ }
+}
+
+typedef struct {
+ nir_builder b;
+ nir_shader *shader;
+ nir_variable *input;
+} lower_aapoint;
+
+static void
+nir_lower_aapoint_block(nir_block *block,
+ lower_aapoint *state, nir_ssa_def *sel)
+{
+ nir_builder *b = &state->b;
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_store_deref)
+ continue;
+
+ nir_variable *var = nir_intrinsic_get_var(intrin, 0);
+ if (var->data.mode != nir_var_shader_out)
+ continue;
+ if (var->data.location != FRAG_RESULT_COLOR)
+ continue;
+
+ nir_ssa_def *out_input = intrin->src[1].ssa;
+ b->cursor = nir_before_instr(instr);
+
+ nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel);
+ nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
+ nir_channel(b, out_input, 1),
+ nir_channel(b, out_input, 2),
+ tmp);
+ nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
+ }
+
+}
+
+static void
+nir_lower_aapoint_impl(nir_function_impl *impl,
+ lower_aapoint *state)
+{
+ nir_builder *b = &state->b;
+
+ nir_builder_init(b, impl);
+
+ nir_block *block = nir_start_block(impl);
+ b->cursor = nir_before_block(block);
+
+ nir_ssa_def *aainput = nir_load_var(b, state->input);
+
+ nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)),
+ nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1)));
+
+ nir_ssa_def *k = nir_channel(b, aainput, 2);
+ nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3);
+ nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist);
+
+ nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
+ discard->src[0] = nir_src_for_ssa(comp);
+ nir_builder_instr_insert(b, &discard->instr);
+ b->shader->info.fs.uses_discard = true;
+
+ /* compute coverage factor = (1-d)/(1-k) */
+ /* 1 - k */
+ nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k));
+ /* 1.0 / (1 - k) */
+ tmp = nir_frcp(b, tmp);
+
+ /* 1 - d */
+ nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist));
+
+ /* (1 - d) / (1 - k) */
+ nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2);
+
+ /* if (k >= distance)
+ * sel = coverage;
+ * else
+ * sel = 1.0;
+ */
+ nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one);
+
+ nir_foreach_block(block, impl) {
+ nir_lower_aapoint_block(block, state, sel);
+ }
+}
+
+void
+nir_lower_aapoint_fs(struct nir_shader *shader, int *varying)
+{
+ lower_aapoint state = {
+ .shader = shader,
+ };
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ return;
+
+ int highest_location = -1, highest_drv_location = -1;
+ nir_foreach_variable(var, &shader->inputs) {
+ if ((int)var->data.location > highest_location)
+ highest_location = var->data.location;
+ if ((int)var->data.driver_location > highest_drv_location)
+ highest_drv_location = var->data.driver_location;
+ }
+
+ nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
+ glsl_vec4_type(), "aapoint");
+ if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
+ aapoint_input->data.location = VARYING_SLOT_VAR0;
+ } else {
+ aapoint_input->data.location = highest_location + 1;
+ }
+ aapoint_input->data.driver_location = highest_drv_location + 1;
+
+ shader->num_inputs++;
+ *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, false);
+ state.input = aapoint_input;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_lower_aapoint_impl(function->impl, &state);
+ }
+ }
+}
diff --git a/src/gallium/auxiliary/nir/nir_draw_helpers.h b/src/gallium/auxiliary/nir/nir_draw_helpers.h
new file mode 100644
index 00000000000..08d163b978d
--- /dev/null
+++ b/src/gallium/auxiliary/nir/nir_draw_helpers.h
@@ -0,0 +1,40 @@
+/**************************************************************************
+ *
+ * Copyright 2019 Red Hat.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef NIR_DRAW_HELPERS_H
+#define NIR_DRAW_HELPERS_H
+struct nir_shader;
+void
+nir_lower_pstipple_fs(struct nir_shader *shader,
+ unsigned *samplerUnitOut,
+ unsigned fixedUnit,
+ bool fs_pos_is_sysval);
+
+void
+nir_lower_aaline_fs(struct nir_shader *shader, int *varying);
+
+void
+nir_lower_aapoint_fs(struct nir_shader *shader, int *varying);
+#endif