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-rw-r--r--src/gallium/auxiliary/util/u_blitter.h31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index ef1e6b34498..f894fd5a933 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -123,22 +123,33 @@ void util_blitter_copy_region(struct blitter_context *blitter,
boolean ignore_stencil);
/**
- * Fill a region of a surface with a constant value.
- *
- * If the surface cannot be rendered to or it's a depth-stencil format,
- * a software fallback path is taken.
+ * Clear a region of a (color) surface to a constant value.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - framebuffer state
*/
-void util_blitter_fill_region(struct blitter_context *blitter,
- struct pipe_resource *dst,
- struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- unsigned width, unsigned height,
- unsigned value);
+void util_blitter_clearRT(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+/**
+ * Clear a region of a depth-stencil surface, both stencil and depth
+ * or only one of them if this is a combined depth-stencil surface.
+ *
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
+ */
+void util_blitter_clearDS(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end