diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_emit.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_emit.c | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c new file mode 100644 index 00000000000..dcb7744b177 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c @@ -0,0 +1,426 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "util/u_memory.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pt.h" +#include "translate/translate.h" +#include "translate/translate_cache.h" + +/* The simplest 'middle end' in the new vertex code. + * + * The responsibilities of a middle end are to: + * - perform vertex fetch using + * - draw vertex element/buffer state + * - a list of fetch indices we received as an input + * - run the vertex shader + * - cliptest, + * - clip coord calculation + * - viewport transformation + * - if necessary, run the primitive pipeline, passing it: + * - a linear array of vertex_header vertices constructed here + * - a set of draw indices we received as an input + * - otherwise, drive the hw backend, + * - allocate space for hardware format vertices + * - translate the vertex-shader output vertices to hw format + * - calling the backend draw functions. + * + * For convenience, we provide a helper function to drive the hardware + * backend given similar inputs to those required to run the pipeline. + * + * In the case of passthrough mode, many of these actions are disabled + * or noops, so we end up doing: + * + * - perform vertex fetch + * - drive the hw backend + * + * IE, basically just vertex fetch to post-vs-format vertices, + * followed by a call to the backend helper function. + */ + + +struct fetch_emit_middle_end { + struct draw_pt_middle_end base; + struct draw_context *draw; + + struct translate *translate; + const struct vertex_info *vinfo; + + /* Cache point size somewhere it's address won't change: + */ + float point_size; + + struct translate_cache *cache; +}; + + + + +static void fetch_emit_prepare( struct draw_pt_middle_end *middle, + unsigned prim, + unsigned opt, + unsigned *max_vertices ) +{ + struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; + struct draw_context *draw = feme->draw; + const struct vertex_info *vinfo; + unsigned i, dst_offset; + boolean ok; + struct translate_key key; + + + ok = draw->render->set_primitive( draw->render, + prim ); + if (!ok) { + assert(0); + return; + } + + /* Must do this after set_primitive() above: + */ + vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render); + + + + /* Transform from API vertices to HW vertices, skipping the + * pipeline_vertex intermediate step. + */ + dst_offset = 0; + memset(&key, 0, sizeof(key)); + + for (i = 0; i < vinfo->num_attribs; i++) { + const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index]; + + unsigned emit_sz = 0; + unsigned input_format = src->src_format; + unsigned input_buffer = src->vertex_buffer_index; + unsigned input_offset = src->src_offset; + unsigned output_format; + + switch (vinfo->attrib[i].emit) { + case EMIT_4F: + output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + emit_sz = 4 * sizeof(float); + break; + case EMIT_3F: + output_format = PIPE_FORMAT_R32G32B32_FLOAT; + emit_sz = 3 * sizeof(float); + break; + case EMIT_2F: + output_format = PIPE_FORMAT_R32G32_FLOAT; + emit_sz = 2 * sizeof(float); + break; + case EMIT_1F: + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + break; + case EMIT_1F_PSIZE: + input_format = PIPE_FORMAT_R32_FLOAT; + input_buffer = draw->pt.nr_vertex_buffers; + input_offset = 0; + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + break; + default: + assert(0); + output_format = PIPE_FORMAT_NONE; + emit_sz = 0; + continue; + } + + key.element[i].input_format = input_format; + key.element[i].input_buffer = input_buffer; + key.element[i].input_offset = input_offset; + key.element[i].output_format = output_format; + key.element[i].output_offset = dst_offset; + + dst_offset += emit_sz; + } + + key.nr_elements = vinfo->num_attribs; + key.output_stride = vinfo->size * 4; + + /* Don't bother with caching at this stage: + */ + if (!feme->translate || + translate_key_compare(&feme->translate->key, &key) != 0) + { + translate_key_sanitize(&key); + feme->translate = translate_cache_find(feme->cache, + &key); + + + feme->translate->set_buffer(feme->translate, + draw->pt.nr_vertex_buffers, + &feme->point_size, + 0); + } + + feme->point_size = draw->rasterizer->point_size; + + for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { + feme->translate->set_buffer(feme->translate, + i, + ((char *)draw->pt.user.vbuffer[i] + + draw->pt.vertex_buffer[i].buffer_offset), + draw->pt.vertex_buffer[i].stride ); + } + + *max_vertices = (draw->render->max_vertex_buffer_bytes / + (vinfo->size * 4)); + + /* Return an even number of verts. + * This prevents "parity" errors when splitting long triangle strips which + * can lead to front/back culling mix-ups. + * Every other triangle in a strip has an alternate front/back orientation + * so splitting at an odd position can cause the orientation of subsequent + * triangles to get reversed. + */ + *max_vertices = *max_vertices & ~1; +} + + + + + +static void fetch_emit_run( struct draw_pt_middle_end *middle, + const unsigned *fetch_elts, + unsigned fetch_count, + const ushort *draw_elts, + unsigned draw_count ) +{ + struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; + struct draw_context *draw = feme->draw; + void *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + if (fetch_count >= UNDEFINED_VERTEX_ID) { + assert(0); + return; + } + + hw_verts = draw->render->allocate_vertices( draw->render, + (ushort)feme->translate->key.output_stride, + (ushort)fetch_count ); + if (!hw_verts) { + assert(0); + return; + } + + + /* Single routine to fetch vertices and emit HW verts. + */ + feme->translate->run_elts( feme->translate, + fetch_elts, + fetch_count, + hw_verts ); + + if (0) { + unsigned i; + for (i = 0; i < fetch_count; i++) { + debug_printf("\n\nvertex %d:\n", i); + draw_dump_emitted_vertex( feme->vinfo, + (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); + } + } + + /* XXX: Draw arrays path to avoid re-emitting index list again and + * again. + */ + draw->render->draw( draw->render, + draw_elts, + draw_count ); + + /* Done -- that was easy, wasn't it: + */ + draw->render->release_vertices( draw->render, + hw_verts, + feme->translate->key.output_stride, + fetch_count ); + +} + + +static void fetch_emit_run_linear( struct draw_pt_middle_end *middle, + unsigned start, + unsigned count ) +{ + struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; + struct draw_context *draw = feme->draw; + void *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + if (count >= UNDEFINED_VERTEX_ID) { + assert(0); + return; + } + + hw_verts = draw->render->allocate_vertices( draw->render, + (ushort)feme->translate->key.output_stride, + (ushort)count ); + if (!hw_verts) { + assert(0); + return; + } + + /* Single routine to fetch vertices and emit HW verts. + */ + feme->translate->run( feme->translate, + start, + count, + hw_verts ); + + if (0) { + unsigned i; + for (i = 0; i < count; i++) { + debug_printf("\n\nvertex %d:\n", i); + draw_dump_emitted_vertex( feme->vinfo, + (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); + } + } + + /* XXX: Draw arrays path to avoid re-emitting index list again and + * again. + */ + draw->render->draw_arrays( draw->render, + 0, /*start*/ + count ); + + /* Done -- that was easy, wasn't it: + */ + draw->render->release_vertices( draw->render, + hw_verts, + feme->translate->key.output_stride, + count ); + +} + + +static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle, + unsigned start, + unsigned count, + const ushort *draw_elts, + unsigned draw_count ) +{ + struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; + struct draw_context *draw = feme->draw; + void *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + if (count >= UNDEFINED_VERTEX_ID) + return FALSE; + + hw_verts = draw->render->allocate_vertices( draw->render, + (ushort)feme->translate->key.output_stride, + (ushort)count ); + if (!hw_verts) + return FALSE; + + /* Single routine to fetch vertices and emit HW verts. + */ + feme->translate->run( feme->translate, + start, + count, + hw_verts ); + + /* XXX: Draw arrays path to avoid re-emitting index list again and + * again. + */ + draw->render->draw( draw->render, + draw_elts, + draw_count ); + + /* Done -- that was easy, wasn't it: + */ + draw->render->release_vertices( draw->render, + hw_verts, + feme->translate->key.output_stride, + count ); + + return TRUE; +} + + + + +static void fetch_emit_finish( struct draw_pt_middle_end *middle ) +{ + /* nothing to do */ +} + +static void fetch_emit_destroy( struct draw_pt_middle_end *middle ) +{ + struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; + + if (feme->cache) + translate_cache_destroy(feme->cache); + + FREE(middle); +} + + +struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ) +{ + struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end ); + if (fetch_emit == NULL) + return NULL; + + fetch_emit->cache = translate_cache_create(); + if (!fetch_emit->cache) { + FREE(fetch_emit); + return NULL; + } + + fetch_emit->base.prepare = fetch_emit_prepare; + fetch_emit->base.run = fetch_emit_run; + fetch_emit->base.run_linear = fetch_emit_run_linear; + fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts; + fetch_emit->base.finish = fetch_emit_finish; + fetch_emit->base.destroy = fetch_emit_destroy; + + fetch_emit->draw = draw; + + return &fetch_emit->base; +} + |