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-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index e9bbb67a958..2f2c1072540 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -47,7 +47,7 @@
* that varies .x from 0 to 1 horizontally across the point and varies .y
* vertically from 0 to 1 down the sprite.
*
- * With geometry shaders, the state tracker could create a GS to do
+ * With geometry shaders, the gallium frontends could create a GS to do
* most/all of this.
*/