diff options
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_intrinsics.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py index 4658187ea16..ce10dd22d6c 100644 --- a/src/compiler/nir/nir_intrinsics.py +++ b/src/compiler/nir/nir_intrinsics.py @@ -836,10 +836,16 @@ intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, AL # One notable divergence is sRGB, which is asymmetric: raw_input_pan requires # an sRGB->linear conversion, but linear values should be written to # raw_output_pan and the hardware handles linear->sRGB. +# +# We also have format-specific Midgard intrinsics. There are rather +# here-be-dragons. load_output_u8_as_fp16_pan does the equivalent of +# load_raw_out_pan on an RGBA8 UNORM framebuffer followed by u2u16 -> fp16 -> +# division by 255. # src[] = { value } store("raw_output_pan", 1, []) load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER]) +load("output_u8_as_fp16_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER]) # V3D-specific instrinc for tile buffer color reads. # |