diff options
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index fdeab8e56c6..cc4d24482d9 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -576,6 +576,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride); blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden); blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage); + blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask); blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride); blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major); blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless); @@ -641,6 +642,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].array_stride = blob_read_uint32(metadata); uniforms[i].hidden = blob_read_uint32(metadata); uniforms[i].is_shader_storage = blob_read_uint32(metadata); + uniforms[i].active_shader_mask = blob_read_uint32(metadata); uniforms[i].matrix_stride = blob_read_uint32(metadata); uniforms[i].row_major = blob_read_uint32(metadata); uniforms[i].is_bindless = blob_read_uint32(metadata); |