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Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp116
1 files changed, 59 insertions, 57 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index e34cf286b54..61a029c6c56 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -415,12 +415,12 @@ linker_error(gl_shader_program *prog, const char *fmt, ...)
{
va_list ap;
- ralloc_strcat(&prog->InfoLog, "error: ");
+ ralloc_strcat(&prog->data->InfoLog, "error: ");
va_start(ap, fmt);
- ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
+ ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
- prog->LinkStatus = false;
+ prog->data->LinkStatus = false;
}
@@ -429,9 +429,9 @@ linker_warning(gl_shader_program *prog, const char *fmt, ...)
{
va_list ap;
- ralloc_strcat(&prog->InfoLog, "warning: ");
+ ralloc_strcat(&prog->data->InfoLog, "warning: ");
va_start(ap, fmt);
- ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
+ ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
}
@@ -1128,8 +1128,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
{
int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
struct gl_uniform_block *blks = NULL;
- unsigned *num_blks = validate_ssbo ? &prog->NumShaderStorageBlocks :
- &prog->NumUniformBlocks;
+ unsigned *num_blks = validate_ssbo ? &prog->data->NumShaderStorageBlocks :
+ &prog->data->NumUniformBlocks;
unsigned max_num_buffer_blocks = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -1206,9 +1206,9 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
}
if (validate_ssbo)
- prog->ShaderStorageBlocks = blks;
+ prog->data->ShaderStorageBlocks = blks;
else
- prog->UniformBlocks = blks;
+ prog->data->UniformBlocks = blks;
return true;
}
@@ -2116,14 +2116,14 @@ link_intrastage_shaders(void *mem_ctx,
cross_validate_globals(prog, shader_list[i]->ir, &variables, false);
}
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
return NULL;
/* Check that interface blocks defined in multiple shaders are consistent.
*/
validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
num_shaders);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
return NULL;
/* Check that there is only a single definition of each function signature
@@ -2195,7 +2195,7 @@ link_intrastage_shaders(void *mem_ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name);
if (!prog) {
- prog->LinkStatus = false;
+ prog->data->LinkStatus = false;
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -2256,7 +2256,7 @@ link_intrastage_shaders(void *mem_ctx,
link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks,
&num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
- if (!prog->LinkStatus) {
+ if (!prog->data->LinkStatus) {
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -3110,22 +3110,22 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.MaxCombinedShaderStorageBlocks);
}
- for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
- if (prog->UniformBlocks[i].UniformBufferSize >
+ for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
+ if (prog->data->UniformBlocks[i].UniformBufferSize >
ctx->Const.MaxUniformBlockSize) {
linker_error(prog, "Uniform block %s too big (%d/%d)\n",
- prog->UniformBlocks[i].Name,
- prog->UniformBlocks[i].UniformBufferSize,
+ prog->data->UniformBlocks[i].Name,
+ prog->data->UniformBlocks[i].UniformBufferSize,
ctx->Const.MaxUniformBlockSize);
}
}
- for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) {
- if (prog->ShaderStorageBlocks[i].UniformBufferSize >
+ for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
+ if (prog->data->ShaderStorageBlocks[i].UniformBufferSize >
ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
- prog->ShaderStorageBlocks[i].Name,
- prog->ShaderStorageBlocks[i].UniformBufferSize,
+ prog->data->ShaderStorageBlocks[i].Name,
+ prog->data->ShaderStorageBlocks[i].UniformBufferSize,
ctx->Const.MaxShaderStorageBlockSize);
}
}
@@ -3441,8 +3441,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
if (type != GL_BUFFER_VARIABLE)
return true;
- for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) {
- const char *block_name = shProg->ShaderStorageBlocks[i].Name;
+ for (unsigned i = 0; i < shProg->data->NumShaderStorageBlocks; i++) {
+ const char *block_name = shProg->data->ShaderStorageBlocks[i].Name;
block_name_len = strlen(block_name);
const char *block_square_bracket = strchr(block_name, '[');
@@ -4097,8 +4097,8 @@ calculate_array_size_and_stride(struct gl_shader_program *shProg,
char *var_name = get_top_level_name(uni->name);
char *interface_name =
get_top_level_name(uni->is_shader_storage ?
- shProg->ShaderStorageBlocks[block_index].Name :
- shProg->UniformBlocks[block_index].Name);
+ shProg->data->ShaderStorageBlocks[block_index].Name :
+ shProg->data->UniformBlocks[block_index].Name);
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */
@@ -4235,73 +4235,75 @@ build_program_resource_list(struct gl_context *ctx,
}
/* Add uniforms from uniform storage. */
- for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
+ for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) {
/* Do not add uniforms internally used by Mesa. */
- if (shProg->UniformStorage[i].hidden)
+ if (shProg->data->UniformStorage[i].hidden)
continue;
uint8_t stageref =
- build_stageref(shProg, shProg->UniformStorage[i].name,
+ build_stageref(shProg, shProg->data->UniformStorage[i].name,
ir_var_uniform);
/* Add stagereferences for uniforms in a uniform block. */
- bool is_shader_storage = shProg->UniformStorage[i].is_shader_storage;
- int block_index = shProg->UniformStorage[i].block_index;
+ bool is_shader_storage =
+ shProg->data->UniformStorage[i].is_shader_storage;
+ int block_index = shProg->data->UniformStorage[i].block_index;
if (block_index != -1) {
stageref |= is_shader_storage ?
- shProg->ShaderStorageBlocks[block_index].stageref :
- shProg->UniformBlocks[block_index].stageref;
+ shProg->data->ShaderStorageBlocks[block_index].stageref :
+ shProg->data->UniformBlocks[block_index].stageref;
}
GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
if (!should_add_buffer_variable(shProg, type,
- shProg->UniformStorage[i].name))
+ shProg->data->UniformStorage[i].name))
continue;
if (is_shader_storage) {
- calculate_array_size_and_stride(shProg, &shProg->UniformStorage[i]);
+ calculate_array_size_and_stride(shProg,
+ &shProg->data->UniformStorage[i]);
}
if (!add_program_resource(shProg, resource_set, type,
- &shProg->UniformStorage[i], stageref))
+ &shProg->data->UniformStorage[i], stageref))
return;
}
/* Add program uniform blocks. */
- for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+ for (unsigned i = 0; i < shProg->data->NumUniformBlocks; i++) {
if (!add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK,
- &shProg->UniformBlocks[i], 0))
+ &shProg->data->UniformBlocks[i], 0))
return;
}
/* Add program shader storage blocks. */
- for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) {
+ for (unsigned i = 0; i < shProg->data->NumShaderStorageBlocks; i++) {
if (!add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK,
- &shProg->ShaderStorageBlocks[i], 0))
+ &shProg->data->ShaderStorageBlocks[i], 0))
return;
}
/* Add atomic counter buffers. */
- for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) {
+ for (unsigned i = 0; i < shProg->data->NumAtomicBuffers; i++) {
if (!add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER,
- &shProg->AtomicBuffers[i], 0))
+ &shProg->data->AtomicBuffers[i], 0))
return;
}
- for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
+ for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) {
GLenum type;
- if (!shProg->UniformStorage[i].hidden)
+ if (!shProg->data->UniformStorage[i].hidden)
continue;
for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) {
- if (!shProg->UniformStorage[i].opaque[j].active ||
- !shProg->UniformStorage[i].type->is_subroutine())
+ if (!shProg->data->UniformStorage[i].opaque[j].active ||
+ !shProg->data->UniformStorage[i].type->is_subroutine())
continue;
type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);
/* add shader subroutines */
if (!add_program_resource(shProg, resource_set,
- type, &shProg->UniformStorage[i], 0))
+ type, &shProg->data->UniformStorage[i], 0))
return;
}
}
@@ -4686,7 +4688,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
check_image_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
return false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -4714,8 +4716,8 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
- prog->LinkStatus = true; /* All error paths will set this to false */
- prog->Validated = false;
+ prog->data->LinkStatus = true; /* All error paths will set this to false */
+ prog->data->Validated = false;
prog->_Used = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says:
@@ -4848,7 +4850,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
num_shaders[stage], false);
- if (!prog->LinkStatus) {
+ if (!prog->data->LinkStatus) {
if (sh)
_mesa_delete_linked_shader(ctx, sh);
goto done;
@@ -4871,7 +4873,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
validate_fragment_shader_executable(prog, sh);
break;
}
- if (!prog->LinkStatus) {
+ if (!prog->data->LinkStatus) {
if (sh)
_mesa_delete_linked_shader(ctx, sh);
goto done;
@@ -4900,7 +4902,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* varyings.
*/
cross_validate_uniforms(prog);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
unsigned first, last, prev;
@@ -4920,7 +4922,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog);
link_assign_subroutine_types(prog);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
resize_tes_inputs(ctx, prog);
@@ -4935,13 +4937,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
prev = i;
@@ -4949,7 +4951,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* Cross-validate uniform blocks between shader stages */
validate_interstage_uniform_blocks(prog, prog->_LinkedShaders);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -4990,7 +4992,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
continue;
detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
- if (!prog->LinkStatus)
+ if (!prog->data->LinkStatus)
goto done;
if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {