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-rw-r--r--src/broadcom/simulator/v3d_simulator_wrapper.cpp93
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diff --git a/src/broadcom/simulator/v3d_simulator_wrapper.cpp b/src/broadcom/simulator/v3d_simulator_wrapper.cpp
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+/*
+ * Copyright © 2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file
+ *
+ * Wraps bits of the V3D simulator interface in a C interface for the
+ * v3d_simulator.c code to use.
+ */
+
+#ifdef USE_V3D_SIMULATOR
+
+#include "v3d_simulator_wrapper.h"
+
+#define V3D_TECH_VERSION 3
+#define V3D_REVISION 3
+#define V3D_SUB_REV 0
+#define V3D_HIDDEN_REV 0
+#define V3D_COMPAT_REV 0
+#include "v3d_hw_auto.h"
+
+extern "C" {
+
+struct v3d_hw *v3d_hw_auto_new(void *in_params)
+{
+ return v3d_hw_auto_make_unique().release();
+}
+
+
+uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p)
+{
+ return hw->get_mem(size, p);
+}
+
+bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
+{
+ return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
+}
+
+bool v3d_hw_has_gca(struct v3d_hw *hw)
+{
+ return hw->has_gca();
+}
+
+uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
+{
+ return hw->read_reg(reg);
+}
+
+void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
+{
+ hw->write_reg(reg, val);
+}
+
+void v3d_hw_tick(struct v3d_hw *hw)
+{
+ return hw->tick();
+}
+
+int v3d_hw_get_version(struct v3d_hw *hw)
+{
+ const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
+
+ return ident->tech_version * 10 + ident->revision;
+}
+
+void
+v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
+{
+ hw->set_isr(isr);
+}
+
+}
+#endif /* USE_V3D_SIMULATOR */