aboutsummaryrefslogtreecommitdiffstats
path: root/docs/relnotes/7.10.2.rst
diff options
context:
space:
mode:
Diffstat (limited to 'docs/relnotes/7.10.2.rst')
-rw-r--r--docs/relnotes/7.10.2.rst185
1 files changed, 185 insertions, 0 deletions
diff --git a/docs/relnotes/7.10.2.rst b/docs/relnotes/7.10.2.rst
new file mode 100644
index 00000000000..70db062147d
--- /dev/null
+++ b/docs/relnotes/7.10.2.rst
@@ -0,0 +1,185 @@
+Mesa 7.10.2 Release Notes / April 6, 2011
+=========================================
+
+Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10
+release.
+
+Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+
+See the `Compiling/Installing page <../install.html>`__ for
+prerequisites for DRI hardware acceleration.
+
+MD5 checksums
+-------------
+
+::
+
+ 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
+ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
+ 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
+ 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
+ 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
+ 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
+
+New features
+------------
+
+None.
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ -
+ Arrandale - Pill Popper Pops Pills
+- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ -
+ shadow problem in 0ad game
+- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ -
+ [RADEON:KMS:R300G] some games have a wireframe or outline visible
+- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ -
+ [glsl wine] Need for Speed renders incorrectly with GLSL enabled
+- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ -
+ [GLSL] fail to call long chains across shaders
+- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ -
+ [GLSL] allowing assignment to unsized array
+
+ - The commit message incorrectly lists `bug
+ 34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__.
+
+- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ -
+ [GLSL] "i<5 && i<4" in for loop fails
+- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ -
+ [GLSL] fail to redeclare an array using initializer
+- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ -
+ [GM45] Alpha test is broken when rendering to FBO with no color
+ attachment
+- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ -
+ util_blit_pixels_writemask: crash in line 322 of
+ src/gallium/auxiliary/util/u_blit.c
+
+Changes
+-------
+
+The full set of changes can be viewed by using the following GIT
+command:
+
+::
+
+ git log mesa-7.10.1..mesa-7.10.2
+
+*Note:* Reverted commits and the reverts are not included in this list.
+
+Alex Deucher (2):
+
+- r600c: add new ontario pci ids
+- r600g: add some additional ontario pci ids
+
+Benjamin Franzke (1):
+
+- st/dri: Fix surfaceless gl using contexts with previous bound
+ surfaces
+
+Brian Paul (9):
+
+- docs: pull 7.9.2 release notes into 7.10 branch
+- docs: update news.html with 7.10.1 and 7.9.2 releases
+- docs: fill in 7.10.1 release data
+- docs: add, fix release notes links
+- docs: update info about Mesa packaging/contents
+- docs: update prerequisites, remove old demo info
+- mesa: Guard against null pointer deref in fbo validation
+- st/mesa: Apply LOD bias from correct texture unit
+- glsl: silence warning in printf() with a cast
+
+Chad Versace (1):
+
+- i965: Fix tex_swizzle when depth mode is GL_RED
+
+Dave Airlie (1):
+
+- r600: don't close fd on failed load
+
+Eric Anholt (2):
+
+- i965: Apply a workaround for the Ironlake "vertex flashing".
+- i965: Fix alpha testing when there is no color buffer in the FBO.
+
+Fabian Bieler (1):
+
+- st/mesa: Apply LOD from texture object
+
+Henri Verbeet (1):
+
+- st/mesa: Validate state before doing blits.
+
+Ian Romanick (13):
+
+- docs: Add 7.10.1 md5sums
+- glsl: Refactor AST-to-HIR code handling variable initializers
+- glsl: Refactor AST-to-HIR code handling variable redeclarations
+- glsl: Process redeclarations before initializers
+- glsl: Function signatures cannot have NULL return type
+- glsl: Add several function / call related validations
+- linker: Add imported functions to the linked IR
+- glsl: Use insert_before for lists instead of open coding it
+- glsl: Only allow unsized array assignment in an initializer
+- glcpp: Refresh autogenerated lexer files
+- docs: Initial bits of 7.10.2 release notes
+- mesa: set version string to 7.10.2
+- mesa: Remove nonexistant files from \_FILES lists
+
+Jerome Glisse (1):
+
+- r600g: move user fence into base radeon structure
+
+José Fonseca (2):
+
+- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
+- mesa: More glGet\* fixes.
+
+Kenneth Graunke (4):
+
+- glcpp: Rework lexer to use a SKIP state rather than REJECT.
+- glcpp: Remove trailing contexts from #if rules.
+- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
+- glsl: Accept precision qualifiers on sampler types, but only in ES.
+
+Marek Olšák (15):
+
+- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
+- st/mesa: fail to alloc a renderbuffer if
+ st_choose_renderbuffer_format fails
+- r300/compiler: fix the saturate modifier when applied to TEX
+ instructions
+- r300/compiler: fix translating the src negate bits in pair_translate
+- r300/compiler: Abs doesn't cancel Negate (in the conversion to native
+ swizzles)
+- r300/compiler: TEX instructions don't support negation on source
+ arguments
+- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
+- r300/compiler: saturate Z before the shadow comparison
+- r300/compiler: fix equal and notequal shadow compare functions
+- r300/compiler: remove unused variables
+- st/mesa: fix crash when using both user and vbo buffers with the same
+ stride
+- r300g: fix alpha-test with no colorbuffer
+- r300g: tell the GLSL compiler to lower the continue opcode
+- r300/compiler: propagate SaturateMode down to the result of shadow
+ comparison
+- r300/compiler: apply the texture swizzle to shadow pass and fail
+ values too
+
+Michel Dänzer (1):
+
+- Use proper source row stride when getting depth/stencil texels.
+
+Tom Stellard (4):
+
+- r300/compiler: Use a 4-bit writemask in pair instructions
+- prog_optimize: Fix reallocating registers for shaders with loops
+- r300/compiler: Fix vertex shader MAD instructions with constant
+ swizzles
+- r300/compiler: Don't try to convert RGB to Alpha in full instructions