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diff --git a/docs/relnotes/7.10.2.rst b/docs/relnotes/7.10.2.rst new file mode 100644 index 00000000000..70db062147d --- /dev/null +++ b/docs/relnotes/7.10.2.rst @@ -0,0 +1,185 @@ +Mesa 7.10.2 Release Notes / April 6, 2011 +========================================= + +Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 +release. + +Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. + +See the `Compiling/Installing page <../install.html>`__ for +prerequisites for DRI hardware acceleration. + +MD5 checksums +------------- + +:: + + 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz + f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 + 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip + 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz + 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 + 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip + +New features +------------ + +None. + +Bug fixes +--------- + +This list is likely incomplete. + +- `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ - + Arrandale - Pill Popper Pops Pills +- `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ - + shadow problem in 0ad game +- `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ - + [RADEON:KMS:R300G] some games have a wireframe or outline visible +- `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ - + [glsl wine] Need for Speed renders incorrectly with GLSL enabled +- `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ - + [GLSL] fail to call long chains across shaders +- `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ - + [GLSL] allowing assignment to unsized array + + - The commit message incorrectly lists `bug + 34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__. + +- `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ - + [GLSL] "i<5 && i<4" in for loop fails +- `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ - + [GLSL] fail to redeclare an array using initializer +- `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ - + [GM45] Alpha test is broken when rendering to FBO with no color + attachment +- `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ - + util_blit_pixels_writemask: crash in line 322 of + src/gallium/auxiliary/util/u_blit.c + +Changes +------- + +The full set of changes can be viewed by using the following GIT +command: + +:: + + git log mesa-7.10.1..mesa-7.10.2 + +*Note:* Reverted commits and the reverts are not included in this list. + +Alex Deucher (2): + +- r600c: add new ontario pci ids +- r600g: add some additional ontario pci ids + +Benjamin Franzke (1): + +- st/dri: Fix surfaceless gl using contexts with previous bound + surfaces + +Brian Paul (9): + +- docs: pull 7.9.2 release notes into 7.10 branch +- docs: update news.html with 7.10.1 and 7.9.2 releases +- docs: fill in 7.10.1 release data +- docs: add, fix release notes links +- docs: update info about Mesa packaging/contents +- docs: update prerequisites, remove old demo info +- mesa: Guard against null pointer deref in fbo validation +- st/mesa: Apply LOD bias from correct texture unit +- glsl: silence warning in printf() with a cast + +Chad Versace (1): + +- i965: Fix tex_swizzle when depth mode is GL_RED + +Dave Airlie (1): + +- r600: don't close fd on failed load + +Eric Anholt (2): + +- i965: Apply a workaround for the Ironlake "vertex flashing". +- i965: Fix alpha testing when there is no color buffer in the FBO. + +Fabian Bieler (1): + +- st/mesa: Apply LOD from texture object + +Henri Verbeet (1): + +- st/mesa: Validate state before doing blits. + +Ian Romanick (13): + +- docs: Add 7.10.1 md5sums +- glsl: Refactor AST-to-HIR code handling variable initializers +- glsl: Refactor AST-to-HIR code handling variable redeclarations +- glsl: Process redeclarations before initializers +- glsl: Function signatures cannot have NULL return type +- glsl: Add several function / call related validations +- linker: Add imported functions to the linked IR +- glsl: Use insert_before for lists instead of open coding it +- glsl: Only allow unsized array assignment in an initializer +- glcpp: Refresh autogenerated lexer files +- docs: Initial bits of 7.10.2 release notes +- mesa: set version string to 7.10.2 +- mesa: Remove nonexistant files from \_FILES lists + +Jerome Glisse (1): + +- r600g: move user fence into base radeon structure + +José Fonseca (2): + +- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). +- mesa: More glGet\* fixes. + +Kenneth Graunke (4): + +- glcpp: Rework lexer to use a SKIP state rather than REJECT. +- glcpp: Remove trailing contexts from #if rules. +- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware. +- glsl: Accept precision qualifiers on sampler types, but only in ES. + +Marek Olšák (15): + +- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL +- st/mesa: fail to alloc a renderbuffer if + st_choose_renderbuffer_format fails +- r300/compiler: fix the saturate modifier when applied to TEX + instructions +- r300/compiler: fix translating the src negate bits in pair_translate +- r300/compiler: Abs doesn't cancel Negate (in the conversion to native + swizzles) +- r300/compiler: TEX instructions don't support negation on source + arguments +- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500 +- r300/compiler: saturate Z before the shadow comparison +- r300/compiler: fix equal and notequal shadow compare functions +- r300/compiler: remove unused variables +- st/mesa: fix crash when using both user and vbo buffers with the same + stride +- r300g: fix alpha-test with no colorbuffer +- r300g: tell the GLSL compiler to lower the continue opcode +- r300/compiler: propagate SaturateMode down to the result of shadow + comparison +- r300/compiler: apply the texture swizzle to shadow pass and fail + values too + +Michel Dänzer (1): + +- Use proper source row stride when getting depth/stencil texels. + +Tom Stellard (4): + +- r300/compiler: Use a 4-bit writemask in pair instructions +- prog_optimize: Fix reallocating registers for shaders with loops +- r300/compiler: Fix vertex shader MAD instructions with constant + swizzles +- r300/compiler: Don't try to convert RGB to Alpha in full instructions |