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diff --git a/docs/relnotes/18.3.3.html b/docs/relnotes/18.3.3.html deleted file mode 100644 index f3489b0143e..00000000000 --- a/docs/relnotes/18.3.3.html +++ /dev/null @@ -1,208 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="../mesa.css"> -</head> -<body> - -<div class="header"> - The Mesa 3D Graphics Library -</div> - -<iframe src="../contents.html"></iframe> -<div class="content"> - -<h1>Mesa 18.3.3 Release Notes / January 31, 2019</h1> - -<p> -Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release. -</p> -<p> -Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 4.5. OpenGL -4.5 is <strong>only</strong> available if requested at context creation. -Compatibility contexts may report a lower version depending on each driver. -</p> - - -<h2>SHA256 checksums</h2> -<pre> -6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz -2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz -</pre> - - -<h2>New features</h2> -<p>None</p> - - -<h2>Bug fixes</h2> - -<ul> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108877">Bug 108877</a> - OpenGL CTS gl43 test cases were interrupted due to segment fault</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109023">Bug 109023</a> - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109129">Bug 109129</a> - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">Bug 109229</a> - glLinkProgram locks up for ~30 seconds</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109242">Bug 109242</a> - [RADV] The Witcher 3 system freeze</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109488">Bug 109488</a> - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.</li> - -</ul> - - -<h2>Changes</h2> - -<p>Andres Gomez (2):</p> -<ul> - <li>bin/get-pick-list.sh: fix the oneline printing</li> - <li>bin/get-pick-list.sh: fix redirection in sh</li> -</ul> - -<p>Axel Davy (1):</p> -<ul> - <li>st/nine: Immediately upload user provided textures</li> -</ul> - -<p>Bas Nieuwenhuizen (3):</p> -<ul> - <li>radv: Only use 32 KiB per threadgroup on Stoney.</li> - <li>radv: Set partial_vs_wave for pipelines with just GS, not tess.</li> - <li>nir: Account for atomics in copy propagation.</li> -</ul> - -<p>Bruce Cherniak (1):</p> -<ul> - <li>gallium/swr: Fix multi-context sync fence deadlock.</li> -</ul> - -<p>Carsten Haitzler (Rasterman) (2):</p> -<ul> - <li>vc4: Use named parameters for the NEON inline asm.</li> - <li>vc4: Declare the cpu pointers as being modified in NEON asm.</li> -</ul> - -<p>Danylo Piliaiev (1):</p> -<ul> - <li>glsl: Fix copying function's out to temp if dereferenced by array</li> -</ul> - -<p>Dave Airlie (3):</p> -<ul> - <li>dri_interface: add put shm image2 (v2)</li> - <li>glx: add support for putimageshm2 path (v2)</li> - <li>gallium: use put image shm2 path (v2)</li> -</ul> - -<p>Dylan Baker (4):</p> -<ul> - <li>meson: allow building dri driver without window system if osmesa is classic</li> - <li>meson: fix swr KNL build</li> - <li>meson: Fix compiler checks for SWR with ICC</li> - <li>meson: Add warnings and errors when using ICC</li> -</ul> - -<p>Emil Velikov (4):</p> -<ul> - <li>docs: add sha256 checksums for 18.3.2</li> - <li>cherry-ignore: radv: Fix multiview depth clears</li> - <li>cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices</li> - <li>cherry-ignore: WARNING: Commit XXX lists invalid sha</li> -</ul> - -<p>Eric Anholt (2):</p> -<ul> - <li>vc4: Don't leak the GPU fd for renderonly usage.</li> - <li>vc4: Enable NEON asm on meson cross-builds.</li> -</ul> - -<p>Eric Engestrom (2):</p> -<ul> - <li>configure: EGL requirements only apply if EGL is built</li> - <li>meson/vdpau: add missing soversion</li> -</ul> - -<p>Iago Toral Quiroga (1):</p> -<ul> - <li>anv/device: fix maximum number of images supported</li> -</ul> - -<p>Jason Ekstrand (3):</p> -<ul> - <li>anv/nir: Rework arguments to apply_pipeline_layout</li> - <li>anv: Only parse pImmutableSamplers if the descriptor has samplers</li> - <li>nir/xfb: Fix offset accounting for dvec3/4</li> -</ul> - -<p>Karol Herbst (2):</p> -<ul> - <li>nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions</li> - <li>glsl/lower_output_reads: set invariant and precise flags on temporaries</li> -</ul> - -<p>Lionel Landwerlin (1):</p> -<ul> - <li>anv: fix invalid binding table index computation</li> -</ul> - -<p>Marek Olšák (4):</p> -<ul> - <li>radeonsi: also apply the GS hang workaround to draws without tessellation</li> - <li>radeonsi: fix a u_blitter crash after a shader with FBFETCH</li> - <li>radeonsi: fix rendering to tiny viewports where the viewport center is > 8K</li> - <li>st/mesa: purge framebuffers when unbinding a context</li> -</ul> - -<p>Niklas Haas (1):</p> -<ul> - <li>radv: correctly use vulkan 1.0 by default</li> -</ul> - -<p>Pierre Moreau (1):</p> -<ul> - <li>meson: Fix with_gallium_icd to with_opencl_icd</li> -</ul> - -<p>Rob Clark (1):</p> -<ul> - <li>loader: fix the no-modifiers case</li> -</ul> - -<p>Samuel Pitoiset (1):</p> -<ul> - <li>radv: clean up setting partial_es_wave for distributed tess on VI</li> -</ul> - -<p>Timothy Arceri (5):</p> -<ul> - <li>ac/nir_to_llvm: fix interpolateAt* for arrays</li> - <li>ac/nir_to_llvm: fix clamp shadow reference for more hardware</li> - <li>radv/ac: fix some fp16 handling</li> - <li>glsl: use remap location when serialising uniform program resource data</li> - <li>glsl: Copy function out to temp if we don't directly ref a variable</li> -</ul> - -<p>Tomeu Vizoso (1):</p> -<ul> - <li>etnaviv: Consolidate buffer references from framebuffers</li> -</ul> - -<p>Vinson Lee (1):</p> -<ul> - <li>meson: Fix typo.</li> -</ul> - - - -</div> -</body> -</html> - |