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diff --git a/docs/relnotes/18.3.0.rst b/docs/relnotes/18.3.0.rst new file mode 100644 index 00000000000..69734fbc5fc --- /dev/null +++ b/docs/relnotes/18.3.0.rst @@ -0,0 +1,308 @@ +Mesa 18.3.0 Release Notes / December 7, 2018 +============================================ + +Mesa 18.3.0 is a new development release. People who are concerned with +stability and reliability should stick with a previous release or wait +for Mesa 18.3.1. + +Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +4.5. OpenGL 4.5 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each +driver. + +libwayland-egl is now distributed by Wayland (since 1.15, `see +announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__), +and has been removed from Mesa in this release. Make sure you're using +an up-to-date version of Wayland to keep the functionality. + +SHA256 checksums +---------------- + +:: + + 17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000 mesa-18.3.0.tar.gz + b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a mesa-18.3.0.tar.xz + +New features +------------ + +Note: some of the new features are only available with certain drivers. + +- GL_AMD_depth_clamp_separate on r600, radeonsi. +- GL_AMD_framebuffer_multisample_advanced on radeonsi. +- GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi. +- GL_AMD_multi_draw_indirect on all GL 4.x drivers. +- GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi. +- GL_EXT_disjoint_timer_query on radeonsi and most other Gallium + drivers (ES extension) +- GL_EXT_texture_compression_s3tc on all drivers (ES extension) +- GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi. +- GL_EXT_window_rectangles on radeonsi. +- GL_KHR_texture_compression_astc_sliced_3d on radeonsi. +- GL_NV_fragment_shader_interlock on i965. +- EGL_EXT_device_base for all drivers. +- EGL_EXT_device_drm for all drivers. +- EGL_MESA_device_software for all drivers. + +Bug fixes +--------- + +- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ - + [G965] Some objects in Neverwinter Nights Linux version not displayed + correctly +- `Bug 91433 <https://bugs.freedesktop.org/show_bug.cgi?id=91433>`__ - + piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels + fails +- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ - + [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails +- `Bug 94957 <https://bugs.freedesktop.org/show_bug.cgi?id=94957>`__ - + dEQP failures on llvmpipe +- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ - + "float[a+++4 ? 1:1] f;" crashes glsl_compiler +- `Bug 99507 <https://bugs.freedesktop.org/show_bug.cgi?id=99507>`__ - + Corrupted frame contents with Vulkan version of DOTA2, Talos + Principle and Sascha Willems' demos when they're run Vsynched in + fullscreen +- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ - + Metro Redux game(s) needs override for midshader extension + declaration +- `Bug 100200 <https://bugs.freedesktop.org/show_bug.cgi?id=100200>`__ + - Default Unreal Engine 4 frag shader fails to compile +- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__ + - Mesa fails to link GLSL programs with unused output blocks +- `Bug 102597 <https://bugs.freedesktop.org/show_bug.cgi?id=102597>`__ + - [Regression] mpv, high rendering times (two to three times higher) +- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__ + - Anv crashes when using 64-bit vertex inputs +- `Bug 104602 <https://bugs.freedesktop.org/show_bug.cgi?id=104602>`__ + - [apitrace] Graphical artifacts in Civilization VI on RX Vega +- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__ + - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not + having depthBoundsTest +- `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__ + - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not + supported +- `Bug 105333 <https://bugs.freedesktop.org/show_bug.cgi?id=105333>`__ + - [gallium-nine] missing geometry after commit ac: replace + ac_build_kill with ac_build_kill_if_false +- `Bug 105371 <https://bugs.freedesktop.org/show_bug.cgi?id=105371>`__ + - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 + registers +- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__ + - linker error "fragment shader input ... has no matching output in + the previous stage" when previous stage's output declaration in a + separate shader object +- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__ + - Needed to delete mesa shader cache after driver upgrade for 32 bit + wine vulkan programs to work. +- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__ + - i965 always reports 0 viewport subpixel bits +- `Bug 106231 <https://bugs.freedesktop.org/show_bug.cgi?id=106231>`__ + - llvmpipe blends produce bad code after llvm patch + https://reviews.llvm.org/D44785 +- `Bug 106283 <https://bugs.freedesktop.org/show_bug.cgi?id=106283>`__ + - Shader replacements works only for limited use cases +- `Bug 106577 <https://bugs.freedesktop.org/show_bug.cgi?id=106577>`__ + - broken rendering with nine and nouveau (GM107) +- `Bug 106833 <https://bugs.freedesktop.org/show_bug.cgi?id=106833>`__ + - glLinkProgram is expected to fail when vertex attribute aliasing + happens on ES3.0 context or later +- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__ + - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil + tests fail +- `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__ + - Basemark GPU vulkan benchmark hangs on GFX9 +- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__ + - [Regression]. Dying light game is crashing on latest mesa +- `Bug 107088 <https://bugs.freedesktop.org/show_bug.cgi?id=107088>`__ + - [GEN8+] Hang when discarding a fragment if dual source blending is + enabled but shader doesn't support it +- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__ + - Segfault after munmap(kms_sw_dt->ro_mapped) +- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__ + - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in + corrupted graphics +- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__ + - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets + disabled?) +- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__ + - radv: OpBitfieldUExtract returns incorrect result when count is + zero +- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__ + - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL + GT4 +- `Bug 107313 <https://bugs.freedesktop.org/show_bug.cgi?id=107313>`__ + - Meson instructions on web site are non-optimal +- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__ + - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] + KHR-GL46.texture_barrier*-texels, + GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and + GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners + fail with some configuration +- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__ + - radv: OpControlBarrier does not always work correctly (bisected) +- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__ + - [DXVK] Setting high shader quality in GTA V results in LLVM error +- `Bug 107483 <https://bugs.freedesktop.org/show_bug.cgi?id=107483>`__ + - DispatchSanity_test.GL31_CORE regression +- `Bug 107487 <https://bugs.freedesktop.org/show_bug.cgi?id=107487>`__ + - [intel] [tools] intel gpu tools don't honor -D tools=[] +- `Bug 107488 <https://bugs.freedesktop.org/show_bug.cgi?id=107488>`__ + - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’ +- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__ + - [GEN8+] up to 10% perf drop on several 3D benchmarks +- `Bug 107511 <https://bugs.freedesktop.org/show_bug.cgi?id=107511>`__ + - KHR/khrplatform.h not always installed when needed +- `Bug 107524 <https://bugs.freedesktop.org/show_bug.cgi?id=107524>`__ + - Broken packDouble2x32 at llvmpipe +- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__ + - intel/decoder: out of bounds group_iter +- `Bug 107547 <https://bugs.freedesktop.org/show_bug.cgi?id=107547>`__ + - shader crashing glsl_compiler (uniform block assigned to vec2, then + component substraced by 1) +- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__ + - "0[2]" as function parameter hits assert +- `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__ + - [RADV] Broken rendering in Unity demos +- `Bug 107565 <https://bugs.freedesktop.org/show_bug.cgi?id=107565>`__ + - TypeError: \__init__() got an unexpected keyword argument + 'future_imports' +- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__ + - [SNB] The graphic corruption when we reuse the GS compiled and used + for TFB when statebuffer contain magic trash in the unused space +- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__ + - Rise of the Tomb Raider Segmentation Fault when the game starts +- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__ + - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine +- `Bug 107626 <https://bugs.freedesktop.org/show_bug.cgi?id=107626>`__ + - [SNB] The graphical corruption and GPU hang occur sometimes on the + piglit test "arb_texture_multisample-large-float-texture" with + parameter --fp16 +- `Bug 107658 <https://bugs.freedesktop.org/show_bug.cgi?id=107658>`__ + - [Regression] [bisected] [OpenGLES CTS] + KHR-GLES3.packed_pixels.*rectangle.r*8_snorm +- `Bug 107734 <https://bugs.freedesktop.org/show_bug.cgi?id=107734>`__ + - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and + glsl-pcoord-invariant should fail +- `Bug 107745 <https://bugs.freedesktop.org/show_bug.cgi?id=107745>`__ + - [bisected] [bdw bsw] + piglit.spec.arb_fragment_shader_interlock.arb_fragment_shader_interlock-image-load-store + failure +- `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__ + - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with + DXVK +- `Bug 107765 <https://bugs.freedesktop.org/show_bug.cgi?id=107765>`__ + - [regression] Batman Arkham City crashes with DXVK under wine +- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__ + - Mesa preprocessor matches if(def)s & endifs incorrectly +- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__ + - Access violation with some games +- `Bug 107786 <https://bugs.freedesktop.org/show_bug.cgi?id=107786>`__ + - [DXVK] MSAA reflections are broken in GTA V +- `Bug 107806 <https://bugs.freedesktop.org/show_bug.cgi?id=107806>`__ + - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan + AztecRuins +- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__ + - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' + function under windows +- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__ + - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts + with mesa +- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__ + - 32bit Mesa build failes with meson. +- `Bug 107856 <https://bugs.freedesktop.org/show_bug.cgi?id=107856>`__ + - i965 incorrectly calculates the number of layers for texture views + (assert) +- `Bug 107857 <https://bugs.freedesktop.org/show_bug.cgi?id=107857>`__ + - GPU hang - GS_EMIT without shader outputs +- `Bug 107865 <https://bugs.freedesktop.org/show_bug.cgi?id=107865>`__ + - swr fail to build with llvm-libs 6.0.1 +- `Bug 107869 <https://bugs.freedesktop.org/show_bug.cgi?id=107869>`__ + - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t' +- `Bug 107870 <https://bugs.freedesktop.org/show_bug.cgi?id=107870>`__ + - Undefined symbols for architecture x86_64: "_util_cpu_caps" +- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__ + - crash happens when link program +- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__ + - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs + in menu +- `Bug 107923 <https://bugs.freedesktop.org/show_bug.cgi?id=107923>`__ + - build_id.c:126: multiple definition of \`build_id_length' +- `Bug 107926 <https://bugs.freedesktop.org/show_bug.cgi?id=107926>`__ + - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu + hang. +- `Bug 107941 <https://bugs.freedesktop.org/show_bug.cgi?id=107941>`__ + - GPU hang and system crash with Dota 2 using Vulkan +- `Bug 107971 <https://bugs.freedesktop.org/show_bug.cgi?id=107971>`__ + - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string +- `Bug 108012 <https://bugs.freedesktop.org/show_bug.cgi?id=108012>`__ + - Compiler crashes on access of non-existent member incremental + operations +- `Bug 108024 <https://bugs.freedesktop.org/show_bug.cgi?id=108024>`__ + - [Debian Stretch]Fail to build because "xcb_randr_lease_t" +- `Bug 108082 <https://bugs.freedesktop.org/show_bug.cgi?id=108082>`__ + - warning: unknown warning option '-Wno-format-truncation' + [-Wunknown-warning-option] +- `Bug 108109 <https://bugs.freedesktop.org/show_bug.cgi?id=108109>`__ + - [GLSL] no-overloads.vert fails +- `Bug 108112 <https://bugs.freedesktop.org/show_bug.cgi?id=108112>`__ + - [vulkancts] some of the coherent memory tests fail. +- `Bug 108113 <https://bugs.freedesktop.org/show_bug.cgi?id=108113>`__ + - [vulkancts] r32g32b32 transfer operations not implemented +- `Bug 108115 <https://bugs.freedesktop.org/show_bug.cgi?id=108115>`__ + - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.\* + fails +- `Bug 108164 <https://bugs.freedesktop.org/show_bug.cgi?id=108164>`__ + - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f +- `Bug 108245 <https://bugs.freedesktop.org/show_bug.cgi?id=108245>`__ + - RADV/Vega: Low mip levels of large BCn textures get corrupted by + vkCmdCopyBufferToImage +- `Bug 108272 <https://bugs.freedesktop.org/show_bug.cgi?id=108272>`__ + - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX + Radeon RX 580 +- `Bug 108311 <https://bugs.freedesktop.org/show_bug.cgi?id=108311>`__ + - Query buffer object support is broken on r600. +- `Bug 108319 <https://bugs.freedesktop.org/show_bug.cgi?id=108319>`__ + - [GLK BXT BSW] Assertion in + piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs +- `Bug 108491 <https://bugs.freedesktop.org/show_bug.cgi?id=108491>`__ + - Commit baa38c14 causes output issues on my VEGA with RADV +- `Bug 108524 <https://bugs.freedesktop.org/show_bug.cgi?id=108524>`__ + - [RADV] GPU lockup on event synchronization +- `Bug 108530 <https://bugs.freedesktop.org/show_bug.cgi?id=108530>`__ + - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker +- `Bug 108532 <https://bugs.freedesktop.org/show_bug.cgi?id=108532>`__ + - make check + nir_copy_prop_vars_test.store_store_load_different_components + regression +- `Bug 108560 <https://bugs.freedesktop.org/show_bug.cgi?id=108560>`__ + - Mesa 32 is built without sse +- `Bug 108595 <https://bugs.freedesktop.org/show_bug.cgi?id=108595>`__ + - ir3_compiler valgrind build error +- `Bug 108617 <https://bugs.freedesktop.org/show_bug.cgi?id=108617>`__ + - [deqp] Mesa fails conformance for egl_ext_device +- `Bug 108630 <https://bugs.freedesktop.org/show_bug.cgi?id=108630>`__ + - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever +- `Bug 108635 <https://bugs.freedesktop.org/show_bug.cgi?id=108635>`__ + - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes + XWayland to segfault +- `Bug 108713 <https://bugs.freedesktop.org/show_bug.cgi?id=108713>`__ + - Gallium: use after free with transform feedback +- `Bug 108829 <https://bugs.freedesktop.org/show_bug.cgi?id=108829>`__ + - [meson] libglapi exports internal API +- `Bug 108894 <https://bugs.freedesktop.org/show_bug.cgi?id=108894>`__ + - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() + write-after-write hazard +- `Bug 108909 <https://bugs.freedesktop.org/show_bug.cgi?id=108909>`__ + - Vkd3d test failure test_resolve_non_issued_query_data() +- `Bug 108914 <https://bugs.freedesktop.org/show_bug.cgi?id=108914>`__ + - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz + fixes this + +Changes +------- + +- TBD |