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+Mesa 18.1.1 Release Notes / June 1 2018
+=======================================
+
+Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0
+release.
+
+Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.5. OpenGL 4.5 is **only** available if requested at context creation.
+Compatibility contexts may report a lower version depending on each
+driver.
+
+SHA256 checksums
+----------------
+
+::
+
+ 366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-18.1.1.tar.gz
+ d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-18.1.1.tar.xz
+
+New features
+------------
+
+None
+
+Bug fixes
+---------
+
+None
+
+Changes
+-------
+
+Anuj Phogat (1):
+
+- i965/glk: Add l3 banks count for 2x6 configuration
+
+Bas Nieuwenhuizen (7):
+
+- radv: Fix multiview queries.
+- radv: Translate logic ops.
+- radv: Fix up 2_10_10_10 alpha sign.
+- radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
+- amd/addrlib: Use defines in autotools build.
+- radv: Fix SRGB compute copies.
+- radv: Only expose subgroup shuffles on VI+.
+
+Christoph Haag (1):
+
+- radv: fix VK_EXT_descriptor_indexing
+
+Dave Airlie (5):
+
+- radv/resolve: do fmask decompress on all layers.
+- radv: resolve all layers in compute resolve path.
+- radv: use compute path for multi-layer images.
+- virgl: set texture buffer offset alignment to disable
+ ARB_texture_buffer_range.
+- tgsi/scan: add hw atomic to the list of memory accessing files
+
+Dylan Baker (2):
+
+- docs: Add sha sums for release
+- VERSION: bump to 18.1.1 for next release
+
+Eric Engestrom (1):
+
+- vulkan: don't free uninitialised memory
+
+Francisco Jerez (4):
+
+- Revert "mesa: simplify \_mesa_is_image_unit_valid for buffers"
+- i965: Move buffer texture size calculation into a common helper
+ function.
+- i965: Handle non-zero texture buffer offsets in buffer object range
+ calculation.
+- i965: Use intel_bufferobj_buffer() wrapper in image surface state
+ setup.
+
+Ilia Mirkin (1):
+
+- nv30: ensure that displayable formats are marked accordingly
+
+Jan Vesely (1):
+
+- eg/compute: Use reference counting to handle compute memory pool.
+
+Jason Ekstrand (2):
+
+- intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
+- intel/blorp: Support blits and clears on surfaces with offsets
+
+Jose Dapena Paz (1):
+
+- mesa: do not leak ctx->Shader.ReferencedProgram references
+
+Kai Wasserbäch (1):
+
+- opencl: autotools: Fix linking order for OpenCL target
+
+Marek Olšák (3):
+
+- st/mesa: simplify lastLevel determination in st_finalize_texture
+- radeonsi: fix incorrect parentheses around VS-PS varying elimination
+- mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
+
+Michel Dänzer (1):
+
+- dri3: Stricter SBC wraparound handling
+
+Nanley Chery (4):
+
+- i965: Add and use a getter for the miptree aux buffer
+- i965: Add and use a single miptree aux_buf field
+- i965/miptree: Fix handling of uninitialized MCS buffers
+- i965/miptree: Zero-initialize CCS_D buffers
+
+Samuel Pitoiset (2):
+
+- spirv: fix visiting inner loops with same break/continue block
+- radv: fix centroid interpolation
+
+Stuart Young (1):
+
+- etnaviv: Fix missing rnndb file in tarballs
+
+Thierry Reding (3):
+
+- tegra: Treat resources with modifiers as scanout
+- tegra: Fix scanout resources without modifiers
+- tegra: Remove usage of non-stable UAPI
+
+Timothy Arceri (1):
+
+- mesa: add glUniform*ui{v} support to display lists