diff options
Diffstat (limited to 'docs/relnotes/17.2.8.rst')
-rw-r--r-- | docs/relnotes/17.2.8.rst | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/docs/relnotes/17.2.8.rst b/docs/relnotes/17.2.8.rst new file mode 100644 index 00000000000..ad9f85a9f80 --- /dev/null +++ b/docs/relnotes/17.2.8.rst @@ -0,0 +1,85 @@ +Mesa 17.2.8 Release Notes / December 22, 2017 +============================================= + +Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 +release. + +Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +4.5. OpenGL 4.5 is **only** available if requested at context creation +because compatibility contexts are not supported. + +SHA256 checksums +---------------- + +:: + + c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz + 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz + +New features +------------ + +None + +Bug fixes +--------- + +- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__ + - vkCmdBlitImage with arrayLayers > 1 fails +- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__ + - [OpenGL CTS] [HSW] + KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails +- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__ + - Graphical glitches r600 in game this war of mine linux native +- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__ + - Vertex shader causes compiler to crash in SPIRV-to-NIR + +Changes +------- + +Andres Gomez (6): + +- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation + override. +- cherry-ignore: added 17.3 nominations. +- cherry-ignore: radv: port merge tess info from anv +- cherry-ignore: main: Clear shader program data whenever ProgramBinary + is called +- cherry-ignore: r600: set DX10_CLAMP for compute shader too +- Update version to 17.2.8 + +Bas Nieuwenhuizen (2): + +- spirv: Fix loading an entire block at once. +- radv: Fix multi-layer blits. + +Brian Paul (2): + +- xlib: call \_mesa_warning() instead of fprintf() +- gallium/aux: include nr_samples in util_resource_size() computation + +Emil Velikov (1): + +- docs: add sha256 checksums for 17.2.7 + +Iago Toral Quiroga (1): + +- i965/vec4: use a temp register to compute offsets for pull loads + +Leo Liu (1): + +- radeon/vce: move destroy command before feedback command + +Matt Turner (2): + +- util: Assume little endian in the absence of platform-specific + handling +- util: Add a SHA1 unit test program + +Roland Scheidegger (2): + +- r600: use min_dx10/max_dx10 instead of min/max +- r600: use DX10_CLAMP bit in shader setup |