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diff --git a/docs/relnotes/10.0.4.rst b/docs/relnotes/10.0.4.rst new file mode 100644 index 00000000000..f39e2e7f552 --- /dev/null +++ b/docs/relnotes/10.0.4.rst @@ -0,0 +1,162 @@ +Mesa 10.0.4 Release Notes / (March 12, 2014) +============================================ + +Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 +release. + +Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +3.3. OpenGL 3.3 is **only** available if requested at context creation +because compatibility contexts not supported. + +MD5 checksums +------------- + +:: + + 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz + 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 + da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip + +New features +------------ + +None + +Bug fixes +--------- + +This list is likely incomplete. + +- `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ - + Metro: Last Light rendering issues +- `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ - + Missing trees in flightgear 2.12.1 with mesa 10.0.1 +- `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ - + Segfault in st_finalize_texture with Texture Buffer +- `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ - + main/shaderapi.c:407: detach_shader: Assertion + \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type == + 0x8B30' failed. + +Changes +------- + +The full set of changes can be viewed by using the following git +command: + +:: + + git log mesa-10.0.3..mesa-10.0.4 + +Anuj Phogat (4): + +- mesa: Generate correct error code in glDrawBuffers() +- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to + legal_get_tex_level_parameter_target() +- glsl: Fix condition to generate shader link error +- i965: Fix the region's pitch condition to use blitter + +Brian Paul (8): + +- r200: move driContextSetFlags(ctx) call after ctx var is initialized +- radeon: move driContextSetFlags(ctx) call after ctx var is + initialized +- gallium/auxiliary/indices: replace free() with FREE() +- draw: fix incorrect color of flat-shaded clipped lines +- st/mesa: avoid sw fallback for getting/decompressing textures +- mesa: update assertion in detach_shader() for geom shaders +- mesa: do depth/stencil format conversion in glGetTexImage +- softpipe: use 64-bit arithmetic in softpipe_resource_layout() + +Carl Worth (4): + +- docs: Add md5sums for 10.0.3 release +- main: Avoid double-free of shader Label +- get-pick-list: Update to only find patches nominated for the 10.0 + branch +- Update version to 10.0.4 + +Chris Forbes (1): + +- i965: Validate (and resolve) all the bound textures. + +Christian König (1): + +- radeon/uvd: fix feedback buffer handling v2 + +Daniel Kurtz (1): + +- glsl: Add locking to builtin_builder singleton + +Emil Velikov (3): + +- dri/nouveau: Pass the API into \_mesa_initialize_context +- nv50: correctly calculate the number of vertical blocks during + transfer map +- dri/i9*5: correctly calculate the amount of system memory + +Fredrik Höglund (3): + +- mesa: Preserve the NewArrays state when copying a VAO +- glx: Fix the default values for GLXFBConfig attributes +- glx: Fix the GLXFBConfig attrib sort priorities + +Hans (2): + +- util: don't define isfinite(), isnan() for MSVC >= 1800 +- mesa: don't define c99 math functions for MSVC >= 1800 + +Ian Romanick (6): + +- meta: Release resources used by decompress_texture_image +- meta: Release resources used by \_mesa_meta_DrawPixels +- meta: Fallback to software for GetTexImage of compressed + GL_TEXTURE_CUBE_MAP_ARRAY +- meta: Consistenly use non-Apple VAO functions +- glcpp: Only warn for macro names containing \_\_ +- glsl: Only warn for macro names containing \_\_ + +Ilia Mirkin (3): + +- nv30: report 8 maximum inputs +- nouveau/video: make sure that firmware is present when checking caps +- nouveau: fix chipset checks for nv1a by using the oclass instead + +Julien Cristau (1): + +- glx/dri2: fix build failure on HURD + +Kenneth Graunke (2): + +- glsl: Don't lose precision qualifiers when encountering "centroid". +- i965: Create a hardware context before initializing state module. + +Kusanagi Kouichi (1): + +- targets/vdpau: Always use c++ to link + +Marek Olšák (1): + +- st/mesa: fix crash when a shader uses a TBO and it's not bound + +Matt Turner (1): + +- glsl: Initialize ubo_binding_mask flags to zero. + +Paul Berry (2): + +- glsl: Make condition_to_hir() callable from outside + ast_iteration_statement. +- glsl: Fix continue statements in do-while loops. + +Tom Stellard (1): + +- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen + GPUs + +Topi Pohjolainen (1): + +- i965/blorp: do not use unnecessary hw-blending support |