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+Mesa 10.0.4 Release Notes / (March 12, 2014)
+============================================
+
+Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
+release.
+
+Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+3.3. OpenGL 3.3 is **only** available if requested at context creation
+because compatibility contexts not supported.
+
+MD5 checksums
+-------------
+
+::
+
+ 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
+ 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
+ da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
+
+New features
+------------
+
+None
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
+ Metro: Last Light rendering issues
+- `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
+ Missing trees in flightgear 2.12.1 with mesa 10.0.1
+- `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
+ Segfault in st_finalize_texture with Texture Buffer
+- `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
+ main/shaderapi.c:407: detach_shader: Assertion
+ \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
+ 0x8B30' failed.
+
+Changes
+-------
+
+The full set of changes can be viewed by using the following git
+command:
+
+::
+
+ git log mesa-10.0.3..mesa-10.0.4
+
+Anuj Phogat (4):
+
+- mesa: Generate correct error code in glDrawBuffers()
+- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
+ legal_get_tex_level_parameter_target()
+- glsl: Fix condition to generate shader link error
+- i965: Fix the region's pitch condition to use blitter
+
+Brian Paul (8):
+
+- r200: move driContextSetFlags(ctx) call after ctx var is initialized
+- radeon: move driContextSetFlags(ctx) call after ctx var is
+ initialized
+- gallium/auxiliary/indices: replace free() with FREE()
+- draw: fix incorrect color of flat-shaded clipped lines
+- st/mesa: avoid sw fallback for getting/decompressing textures
+- mesa: update assertion in detach_shader() for geom shaders
+- mesa: do depth/stencil format conversion in glGetTexImage
+- softpipe: use 64-bit arithmetic in softpipe_resource_layout()
+
+Carl Worth (4):
+
+- docs: Add md5sums for 10.0.3 release
+- main: Avoid double-free of shader Label
+- get-pick-list: Update to only find patches nominated for the 10.0
+ branch
+- Update version to 10.0.4
+
+Chris Forbes (1):
+
+- i965: Validate (and resolve) all the bound textures.
+
+Christian König (1):
+
+- radeon/uvd: fix feedback buffer handling v2
+
+Daniel Kurtz (1):
+
+- glsl: Add locking to builtin_builder singleton
+
+Emil Velikov (3):
+
+- dri/nouveau: Pass the API into \_mesa_initialize_context
+- nv50: correctly calculate the number of vertical blocks during
+ transfer map
+- dri/i9*5: correctly calculate the amount of system memory
+
+Fredrik Höglund (3):
+
+- mesa: Preserve the NewArrays state when copying a VAO
+- glx: Fix the default values for GLXFBConfig attributes
+- glx: Fix the GLXFBConfig attrib sort priorities
+
+Hans (2):
+
+- util: don't define isfinite(), isnan() for MSVC >= 1800
+- mesa: don't define c99 math functions for MSVC >= 1800
+
+Ian Romanick (6):
+
+- meta: Release resources used by decompress_texture_image
+- meta: Release resources used by \_mesa_meta_DrawPixels
+- meta: Fallback to software for GetTexImage of compressed
+ GL_TEXTURE_CUBE_MAP_ARRAY
+- meta: Consistenly use non-Apple VAO functions
+- glcpp: Only warn for macro names containing \_\_
+- glsl: Only warn for macro names containing \_\_
+
+Ilia Mirkin (3):
+
+- nv30: report 8 maximum inputs
+- nouveau/video: make sure that firmware is present when checking caps
+- nouveau: fix chipset checks for nv1a by using the oclass instead
+
+Julien Cristau (1):
+
+- glx/dri2: fix build failure on HURD
+
+Kenneth Graunke (2):
+
+- glsl: Don't lose precision qualifiers when encountering "centroid".
+- i965: Create a hardware context before initializing state module.
+
+Kusanagi Kouichi (1):
+
+- targets/vdpau: Always use c++ to link
+
+Marek Olšák (1):
+
+- st/mesa: fix crash when a shader uses a TBO and it's not bound
+
+Matt Turner (1):
+
+- glsl: Initialize ubo_binding_mask flags to zero.
+
+Paul Berry (2):
+
+- glsl: Make condition_to_hir() callable from outside
+ ast_iteration_statement.
+- glsl: Fix continue statements in do-while loops.
+
+Tom Stellard (1):
+
+- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
+ GPUs
+
+Topi Pohjolainen (1):
+
+- i965/blorp: do not use unnecessary hw-blending support