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diff --git a/docs/postprocess.html b/docs/postprocess.html deleted file mode 100644 index af7f86a80cc..00000000000 --- a/docs/postprocess.html +++ /dev/null @@ -1,60 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Gallium Post-processing</title> - <link rel="stylesheet" type="text/css" href="mesa.css"> -</head> -<body> - -<div class="header"> - The Mesa 3D Graphics Library -</div> - -<iframe src="contents.html"></iframe> -<div class="content"> - -<h1>Gallium Post-processing</h1> - -<p> -The Gallium drivers support user-defined image post-processing. -At the end of drawing a frame a post-processing filter can be applied to -the rendered image. -Example filters include morphological antialiasing and cell shading. -</p> - -<p> -The filters can be toggled per-app via driconf, or per-session via the -corresponding environment variables. -</p> - -<p> -Multiple filters can be used together. -</p> - - -<h2>PP environment variables</h2> - -<ul> -<li>PP_DEBUG - If defined debug information will be printed to stderr. -</ul> - -<h2>Current filters</h2> - -<ul> -<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel. -These are basic filters for easy testing of the PP queue. -<li>pp_jimenezmlaa, pp_jimenezmlaa_color - -<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a> -is a morphological antialiasing filter. -The two versions use depth and color data, respectively. -Which works better depends on the app - depth will not blur text, but it will -miss transparent textures for example. -Set to a number from 2 to 32, roughly corresponding to quality. -Numbers higher than 8 see minimizing gains. -<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter). -</ul> - -</div> -</body> -</html> |