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-rw-r--r--src/gallium/drivers/nvfx/nvfx_draw.c2
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragprog.c1
-rw-r--r--src/gallium/drivers/nvfx/nvfx_miptree.c2
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c1
4 files changed, 0 insertions, 6 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c
index 2003be10204..5eadce1f6d4 100644
--- a/src/gallium/drivers/nvfx/nvfx_draw.c
+++ b/src/gallium/drivers/nvfx/nvfx_draw.c
@@ -9,8 +9,6 @@
#include "draw/draw_pipe.h"
#include "nvfx_context.h"
-#include "nv30_vertprog.h"
-#include "nv40_vertprog.h"
/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
* often at all. Uses "quadro style" vertex submission + a fixed vertex
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
index 5fa825ad05d..e14cf0854b4 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
@@ -9,7 +9,6 @@
#include "nvfx_context.h"
#include "nvfx_shader.h"
-#include "nvfx_resource.h"
#define MAX_CONSTS 128
#define MAX_IMM 32
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c
index 602a4768d4e..97b2e5e8b69 100644
--- a/src/gallium/drivers/nvfx/nvfx_miptree.c
+++ b/src/gallium/drivers/nvfx/nvfx_miptree.c
@@ -9,8 +9,6 @@
#include "nvfx_transfer.h"
#include "nv04_surface_2d.h"
-#include "nouveau/nouveau_util.h"
-
/* Currently using separate implementations for buffers and textures,
* even though gallium has a unified abstraction of these objects.
* Eventually these should be combined, and mechanisms like transfers
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index 8a05ad0a571..2e115650aeb 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -29,7 +29,6 @@
#include "nvfx_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
-#include "util/u_tile.h"
static void
nvfx_surface_copy(struct pipe_context *pipe,