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-rw-r--r-- | docs/shading.html | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/docs/shading.html b/docs/shading.html index 175e0246006..371891711d7 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -209,30 +209,30 @@ struct gl_shader_state }; </pre> -<ul> -<li>EmitHighLevelInstructions -<br> +<dl> +<dt>EmitHighLevelInstructions</dt> +<dd> This option controls instruction selection for loops and conditionals. If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK instructions will be emitted. Otherwise, those constructs will be implemented with BRA instructions. -</li> +</dd> -<li>EmitCondCodes -<br> +<dt>EmitCondCodes</dt> +<dd> If set, condition codes (ala GL_NV_fragment_program) will be used for branching and looping. Otherwise, ordinary registers will be used (the IF instruction will examine the first operand's X component and do the if-part if non-zero). This option is only relevant if EmitHighLevelInstructions is set. -</li> +</dd> -<li>EmitComments -<br> +<dt>EmitComments</dt> +<dd> If set, instructions will be annoted with comments to help with debugging. Extra NOP instructions will also be inserted. -</li> -</ul> +</dd> +</dl> <h2 id="validation">Compiler Validation</h2> |