diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp index 5f72b5dce19..ed966c6353f 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp @@ -181,6 +181,35 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt, this->hiz_op = op; depth.set(mt, level, layer); + + /* Align the rectangle primitive to 8x4 pixels. + * + * During fast depth clears, the emitted rectangle primitive must be + * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section + * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge + * PRM): + * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be + * aligned to an 8x4 pixel block relative to the upper left corner + * of the depth buffer [...] + * + * For hiz resolves, the rectangle must also be 8x4 aligned. Item + * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the + * Ivybridge simulator require the alignment. + * + * To be safe, let's just align the rect for all hiz operations and all + * hardware generations. + * + * However, for some miptree slices of a Z24 texture, emitting an 8x4 + * aligned rectangle that covers the slice may clobber adjacent slices if + * we strictly adhered to the texture alignments specified in the PRM. The + * Ivybridge PRM, Section "Alignment Unit Size", states that + * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces, + * not 8. But commit 1f112cc increased the alignment from 4 to 8, which + * prevents the clobbering. + */ + depth.width = ALIGN(depth.width, 8); + depth.height = ALIGN(depth.height, 4); + x1 = depth.width; y1 = depth.height; |