diff options
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index a41fe42338f..5972a5af0c9 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -71,9 +71,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, char *sample_map_str = rzalloc_size(mem_ctx, 1); char *sample_map_expr = rzalloc_size(mem_ctx, 1); char *texel_fetch_macro = rzalloc_size(mem_ctx, 1); - const char *vs_source; const char *sampler_array_suffix = ""; - const char *texcoord_type = "vec2"; float y_scale; enum blit_msaa_shader shader_index; @@ -99,7 +97,6 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, shader_index += BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE - BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE; sampler_array_suffix = "Array"; - texcoord_type = "vec3"; } if (blit->msaa_shaders[shader_index]) { @@ -150,28 +147,37 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, " const int sample_map[%d] = int[%d](%s);\n", samples, samples, sample_map_str); - ralloc_asprintf_append(&texel_fetch_macro, - "#define TEXEL_FETCH(coord) texelFetch(texSampler, i%s(coord), %s);\n", - texcoord_type, sample_number); + if (target == GL_TEXTURE_2D_MULTISAMPLE) { + ralloc_asprintf_append(&texel_fetch_macro, + "#define TEXEL_FETCH(coord) texelFetch(texSampler, ivec2(coord), %s);\n", + sample_number); + } else { + ralloc_asprintf_append(&texel_fetch_macro, + "#define TEXEL_FETCH(coord) texelFetch(texSampler, ivec3(coord, layer), %s);\n", + sample_number); + } - vs_source = ralloc_asprintf(mem_ctx, + static const char vs_source[] = "#version 130\n" "in vec2 position;\n" - "in %s textureCoords;\n" - "out %s texCoords;\n" + "in vec3 textureCoords;\n" + "out vec2 texCoords;\n" + "flat out int layer;\n" "void main()\n" "{\n" - " texCoords = textureCoords;\n" + " texCoords = textureCoords.xy;\n" + " layer = int(textureCoords.z);\n" " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n", - texcoord_type, - texcoord_type); + "}\n" + ; + fs_source = ralloc_asprintf(mem_ctx, "#version 130\n" "#extension GL_ARB_texture_multisample : enable\n" "uniform sampler2DMS%s texSampler;\n" "uniform float src_width, src_height;\n" - "in %s texCoords;\n" + "in vec2 texCoords;\n" + "flat in int layer;\n" "out vec4 out_color;\n" "\n" "void main()\n" @@ -212,7 +218,6 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, " out_color = mix(x_0_color, x_1_color, interp.y);\n" "}\n", sampler_array_suffix, - texcoord_type, sample_map_expr, y_scale, 1.0f / y_scale, |