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diff --git a/docs/relnotes/19.2.2.html b/docs/relnotes/19.2.2.html new file mode 100644 index 00000000000..a9640bf7ba7 --- /dev/null +++ b/docs/relnotes/19.2.2.html @@ -0,0 +1,147 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 19.2.2 Release Notes / 2019-10-23</h1> + +<p> + Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1 release. +</p> +<p> +Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>Vulkan version of "Middle-earth: Shadow of Mordor" has graphics glitches on RADV driver (part 2)</li> + <li>Vulkan version of "Middle-earth: Shadow of Mordor" has graphics glitches on RADV driver</li> + <li>[amdgpu][Navi][llvm] Minimap problem in Nier Automata</li> + <li>Black ground in Dirt 4</li> + <li>Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu reset</li> + <li>[CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes</li> + <li>mesa and libglvnd install the same headers</li> + <li>Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380 with Vulkan (worked on Mesa 19.1)</li> + <li>Rocket League displays corruption when the game starts</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Alan Coopersmith (6):</p> + <li> c99_compat.h: Don't try to use 'restrict' in C++ code</li> + <li> util: Make Solaris implemention of p_atomic_add work with gcc</li> + <li> util: Workaround lack of flock on Solaris</li> + <li> util: Solaris has linux-style pthread_setname_np</li> + <li> meson: recognize "sunos" as the system name for Solaris</li> + <li> intel/common: include unistd.h for ioctl() prototype on Solaris</li> + <p></p> + <p>Alejandro Piñeiro (1):</p> + <li> v3d: take into account prim_counts_offset</li> + <p></p> + <p>Bas Nieuwenhuizen (3):</p> + <li> radv: Disallow sparse shared images.</li> + <li> nir/dead_cf: Remove dead control flow after infinite loops.</li> + <li> radv: Fix single stage constant flush with merged shaders.</li> + <p></p> + <p>Clément Guérin (1):</p> + <li> radeonsi: enable zerovram for Rocket League</li> + <p></p> + <p>Connor Abbott (2):</p> + <li> nir/sink: Rewrite loop handling logic</li> + <li> nir/sink: Don't sink load_ubo to outside of its defining loop</li> + <p></p> + <p>Dylan Baker (1):</p> + <li> docs: Add SHA256 sum for 19.2.1</li> + <p></p> + <p>Eric Engestrom (7):</p> + <li> GL: drop symbols mangling support</li> + <li> meson: rename `glvnd_missing_pc_files` to `not glvnd_has_headers_and_pc_files`</li> + <li> meson: move a couple of include installs around</li> + <li> meson: split headers one per line</li> + <li> meson: split Mesa headers as a separate installation</li> + <li> meson: skip installation of GLVND-provided headers</li> + <li> util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and p_atomic_{cmp,}xchg()</li> + <p></p> + <p>Ian Romanick (2):</p> + <li> nir/search: Fix possible NULL dereference in is_fsign</li> + <li> intel/vec4: Don't try both sources as immediates for DPH</li> + <p></p> + <p>James Xiong (1):</p> + <li> iris: finish aux import on get_param</li> + <p></p> + <p>Kenneth Graunke (2):</p> + <li> iris: Properly unreference extra VBOs for draw parameters</li> + <li> iris: Implement the Gen < 9 tessellation quads workaround</li> + <p></p> + <p>Lepton Wu (1):</p> + <li> egl/android: Remove our own reference to buffers.</li> + <p></p> + <p>Lionel Landwerlin (3):</p> + <li> etnaviv: remove variable from global namespace</li> + <li> anv: fix vkUpdateDescriptorSets with inline uniform blocks</li> + <li> anv: fix memory leak on device destroy</li> + <p></p> + <p>Lucas Stach (3):</p> + <li> etnaviv: fix vertex buffer state emission for single stream GPUs</li> + <li> rbug: fix transmitted texture sizes</li> + <li> rbug: unwrap index buffer resource</li> + <p></p> + <p>Pierre-Eric Pelloux-Prayer (1):</p> + <li> mesa: fix invalid target error handling for teximage</li> + <p></p> + <p>Roland Scheidegger (1):</p> + <li> gallivm: Fix saturated signed psub/padd intrinsics on llvm 8</li> + <p></p> + <p>Samuel Pitoiset (6):</p> + <li> drirc: enable vk_x11_override_min_image_count for DOOM</li> + <li> radv: bump minTexelBufferOffsetAlignment to 4</li> + <li> radv: fix DCC fast clear code for intensity formats</li> + <li> Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"</li> + <li> radv: fix DCC fast clear code for intensity formats (correctly)</li> + <li> radv: fix updating bound fast ds clear values with different aspects</li> + <p></p> + <p>Timothy Arceri (1):</p> + <li> glsl: fix crash compiling bindless samplers inside unnamed UBOs</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |