diff options
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.c | 69 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.h | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c | 3 |
3 files changed, 18 insertions, 55 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index 5ee4e674d96..d91963ada02 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -62,8 +62,7 @@ enum VS_OUTPUT VS_O_VPOS, VS_O_BLOCK, VS_O_TEX, - VS_O_START, - VS_O_STEP + VS_O_START }; static const float const_matrix[8][8] = { @@ -86,19 +85,19 @@ static void * create_vert_shader(struct vl_idct *idct) { struct ureg_program *shader; - struct ureg_src norm, bs; + struct ureg_src scale; struct ureg_src vrect, vpos; - struct ureg_dst scale, t_vpos; - struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step; + struct ureg_dst t_vpos; + struct ureg_dst o_vpos, o_block, o_tex, o_start; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; - norm = ureg_DECL_constant(shader, 0); - bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT); + scale = ureg_imm2f(shader, + (float)BLOCK_WIDTH / idct->destination->width0, + (float)BLOCK_HEIGHT / idct->destination->height0); - scale = ureg_DECL_temporary(shader); t_vpos = ureg_DECL_temporary(shader); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); @@ -108,11 +107,8 @@ create_vert_shader(struct vl_idct *idct) o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK); o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX); o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START); - o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP); /* - * scale = norm * mbs; - * * t_vpos = vpos + vrect * o_vpos.xy = t_vpos * scale * o_vpos.zw = vpos @@ -120,23 +116,18 @@ create_vert_shader(struct vl_idct *idct) * o_block = vrect * o_tex = t_pos * o_start = vpos * scale - * o_step = norm * */ - ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs); - ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); - ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale)); + ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); - ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); - ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale)); - ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm); + ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); + ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale); ureg_release_temporary(shader, t_vpos); - ureg_release_temporary(shader, scale); ureg_END(shader); @@ -164,15 +155,15 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, * tmp[0..1] = dot4(m[0..1][0], m[0..1][1]) * fragment = tmp[0] + tmp[1] */ - ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]); - ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]); + ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_scalar(start[0], TGSI_SWIZZLE_X)); + ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), ureg_scalar(tc[0], TGSI_SWIZZLE_Y)); if(fetch4[1]) { ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(start[1], TGSI_SWIZZLE_Y)); ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(tc[1], TGSI_SWIZZLE_X)); } else { - ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]); - ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]); + ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(tc[1], TGSI_SWIZZLE_X)); + ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(start[1], TGSI_SWIZZLE_Y)); } for(side = 0; side < 2; ++side) { @@ -224,7 +215,7 @@ create_transpose_frag_shader(struct vl_idct *idct) start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT); - step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT); + step[1] = ureg_imm1f(shader, 1.0f / idct->destination->height0); sampler[0] = ureg_DECL_sampler(shader, 0); sampler[1] = ureg_DECL_sampler(shader, 1); @@ -260,7 +251,7 @@ create_matrix_frag_shader(struct vl_idct *idct) start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); start[1] = ureg_imm1f(shader, 0.0f); - step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT); + step[0] = ureg_imm1f(shader, 1.0f / idct->destination->width0); step[1] = ureg_imm1f(shader, 4.0f / BLOCK_WIDTH); sampler[0] = ureg_DECL_sampler(shader, 1); @@ -442,16 +433,6 @@ init_buffers(struct vl_idct *idct) idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); - idct->vs_const_buf = pipe_buffer_create - ( - idct->pipe->screen, - PIPE_BIND_CONSTANT_BUFFER, - sizeof(struct vertex_shader_consts) - ); - - if(idct->vs_const_buf == NULL) - return false; - return true; } @@ -462,8 +443,6 @@ cleanup_buffers(struct vl_idct *idct) assert(idct); - pipe_resource_reference(&idct->vs_const_buf, NULL); - for (i = 0; i < 4; ++i) { pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL); pipe_resource_reference(&idct->textures.all[i], NULL); @@ -478,7 +457,6 @@ static void init_constants(struct vl_idct *idct) { struct pipe_transfer *buf_transfer; - struct vertex_shader_consts *vs_consts; struct vertex2f *v; unsigned i; @@ -494,19 +472,6 @@ init_constants(struct vl_idct *idct) for ( i = 0; i < idct->max_blocks; ++i) memcpy(v + i * 4, &const_quad, sizeof(const_quad)); pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer); - - /* normalisation constants */ - vs_consts = pipe_buffer_map - ( - idct->pipe, idct->vs_const_buf, - PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, - &buf_transfer - ); - - vs_consts->norm.x = 1.0f / idct->destination->width0; - vs_consts->norm.y = 1.0f / idct->destination->height0; - - pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer); } static void @@ -705,8 +670,6 @@ vl_idct_flush(struct vl_idct *idct) { xfer_buffers_unmap(idct); - idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf); - if(idct->num_blocks > 0) { /* first stage */ diff --git a/src/gallium/auxiliary/vl/vl_idct.h b/src/gallium/auxiliary/vl/vl_idct.h index ed64a308f3b..da9bfef6fe5 100644 --- a/src/gallium/auxiliary/vl/vl_idct.h +++ b/src/gallium/auxiliary/vl/vl_idct.h @@ -37,7 +37,6 @@ struct vl_idct unsigned max_blocks; struct pipe_viewport_state viewport; - struct pipe_resource *vs_const_buf; struct pipe_framebuffer_state fb_state; struct pipe_resource *destination; diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index b756f2db611..7bb50596de6 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -1086,7 +1086,6 @@ flush(struct vl_mpeg12_mc_renderer *r) gen_macroblock_stream(r, num_macroblocks); - r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0, r->vs_const_buf); r->pipe->set_framebuffer_state(r->pipe, &r->fb_state); r->pipe->set_viewport_state(r->pipe, &r->viewport); @@ -1221,6 +1220,8 @@ update_render_target(struct vl_mpeg12_mc_renderer *r) pipe_buffer_unmap(r->pipe, r->vs_const_buf, buf_transfer); r->fb_state.cbufs[0] = r->surface; + + r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0, r->vs_const_buf); } static void |