diff options
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 11 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_context.h | 3 |
2 files changed, 13 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 7d0c8cc847a..3b0056c49cb 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -165,6 +165,17 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup ) setup->last_fence->issued = TRUE; pipe_mutex_lock(screen->rast_mutex); + + /* FIXME: We enqueue the scene then wait on the rasterizer to finish. + * This means we never actually run any vertex stuff in parallel to + * rasterization (not in the same context at least) which is what the + * multiple scenes per setup is about - when we get a new empty scene + * any old one is already empty again because we waited here for + * raster tasks to be finished. Ideally, we shouldn't need to wait here + * and rely on fences elsewhere when waiting is necessary. + * Certainly, lp_scene_end_rasterization() would need to be deferred too + * and there's probably other bits why this doesn't actually work. + */ lp_rast_queue_scene(screen->rast, scene); lp_rast_finish(screen->rast); pipe_mutex_unlock(screen->rast_mutex); diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index ef54403e1b5..2410e23840b 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -55,7 +55,8 @@ struct lp_setup_variant; /** Max number of scenes */ -#define MAX_SCENES 2 +/* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */ +#define MAX_SCENES 1 |