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-rw-r--r--src/mesa/state_tracker/st_atom_framebuffer.c2
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c2
-rw-r--r--src/mesa/state_tracker/st_atom_viewport.c6
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c2
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c14
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c12
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.c2
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c8
8 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index d46c3ee16c5..80df3b0506d 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -59,7 +59,7 @@ update_renderbuffer_surface(struct st_context *st,
strb->surface->texture != texture ||
strb->surface->width != rtt_width ||
strb->surface->height != rtt_height) {
- int level;
+ GLuint level;
/* find matching mipmap level size */
for (level = 0; level <= texture->last_level; level++) {
if (texture->width[level] == rtt_width &&
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index ff40bb43124..9f4e1c1c696 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -188,7 +188,7 @@ static void update_raster_state( struct st_context *st )
{
GLfloat mrd = (ctx->DrawBuffer ?
ctx->DrawBuffer->_MRD :
- 1.0);
+ 1.0f);
raster->offset_units = ctx->Polygon.OffsetFactor * mrd;
raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd *
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index b105909e96b..8b9f1abda4b 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -62,9 +62,9 @@ update_viewport( struct st_context *st )
GLfloat x = (GLfloat)ctx->Viewport.X;
GLfloat y = (GLfloat)ctx->Viewport.Y;
GLfloat z = ctx->Viewport.Near;
- GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0;
- GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0;
- GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
+ GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0f;
+ GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0f;
+ GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0f;
st->state.viewport.scale[0] = half_width;
st->state.viewport.scale[1] = half_height * yScale;
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index c0e8c6bf33e..a992e08ff68 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -290,7 +290,7 @@ accum_return(GLcontext *ctx, GLfloat value,
for (ch = 0; ch < 4; ch++) {
if (colormask[ch]) {
GLfloat val = abuf[i * 4 + ch] * value;
- abuf[i * 4 + ch] = CLAMP(val, 0.0, 1.0);
+ abuf[i * 4 + ch] = CLAMP(val, 0.0f, 1.0f);
}
else {
abuf[i * 4 + ch] = cbuf[i * 4 + ch];
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index cdfcdcee72c..e475f022d34 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -203,17 +203,17 @@ clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
- const GLfloat x0 = ctx->DrawBuffer->_Xmin;
- const GLfloat x1 = ctx->DrawBuffer->_Xmax;
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
GLfloat y0, y1;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y0 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- y1 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin;
+ y0 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax);
+ y1 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin);
}
else {
- y0 = ctx->DrawBuffer->_Ymin;
- y1 = ctx->DrawBuffer->_Ymax;
+ y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
}
/*
@@ -286,7 +286,7 @@ clear_with_quad(GLcontext *ctx,
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
/* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
+ draw_quad(ctx, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
/* Restore pipe state */
cso_restore_blend(st->cso_context);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 6b0137dcf87..2ebfcaf82b1 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -423,8 +423,8 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
/* setup vertex data */
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = fb->Width;
- const GLfloat fb_height = fb->Height;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
@@ -571,8 +571,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* viewport state: viewport matching window dims */
{
- const float width = ctx->DrawBuffer->Width;
- const float height = ctx->DrawBuffer->Height;
+ const float width = (float) ctx->DrawBuffer->Width;
+ const float height = (float) ctx->DrawBuffer->Height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5f * width;
vp.scale[1] = -0.5f * height;
@@ -600,9 +600,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
* Recall that these coords are transformed by the current
* vertex shader and viewport transformation.
*/
- x0 = x;
+ x0 = (GLfloat) x;
x1 = x + width * ctx->Pixel.ZoomX;
- y0 = y;
+ y0 = (GLfloat) y;
y1 = y + height * ctx->Pixel.ZoomY;
//if(!color)
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index 3cb7b68bea5..3b30c2a61b5 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -135,7 +135,7 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim)
struct rastpos_stage *rs = rastpos_stage(stage);
GLcontext *ctx = rs->ctx;
struct st_context *st = ctx->st;
- const GLfloat height = ctx->DrawBuffer->Height;
+ const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
const GLuint *outputMapping = st->vertex_result_to_slot;
const GLfloat *pos;
GLuint i;
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 73f8b8f7880..de782e8232e 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -285,7 +285,7 @@ guess_and_alloc_texture(struct st_context *st,
assert(!stObj->pt);
if (stObj->pt &&
- stImage->level > stObj->base.BaseLevel &&
+ (GLint) stImage->level > stObj->base.BaseLevel &&
(stImage->base.Width == 1 ||
(stObj->base.Target != GL_TEXTURE_1D &&
stImage->base.Height == 1) ||
@@ -296,7 +296,7 @@ guess_and_alloc_texture(struct st_context *st,
/* If this image disrespects BaseLevel, allocate from level zero.
* Usually BaseLevel == 0, so it's unlikely to happen.
*/
- if (stImage->level < stObj->base.BaseLevel)
+ if ((GLint) stImage->level < stObj->base.BaseLevel)
firstLevel = 0;
else
firstLevel = stObj->base.BaseLevel;
@@ -810,7 +810,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
texImage->Height, format,
type);
GLuint depth;
- int i;
+ GLuint i;
GLubyte *dest;
/* Map */
@@ -1383,7 +1383,7 @@ calculate_first_last_level(struct st_texture_object *stObj)
}
else {
firstLevel = 0;
- lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][tObj->BaseLevel]->WidthLog2);
+ lastLevel = MIN2(tObj->MaxLevel, (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
}
break;
case GL_TEXTURE_RECTANGLE_NV: