diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_urb.c | 69 |
3 files changed, 63 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index f97164991f7..faa02bf8a38 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -293,6 +293,7 @@ brwCreateContext(int api, brw->urb.max_vs_entries = 128; /* volume 2a (see 3DSTATE_URB) */ brw->urb.max_gs_entries = 256; } + brw->urb.gen6_gs_previously_active = false; } else if (intel->gen == 5) { brw->urb.size = 1024; brw->max_vs_threads = 72; diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 171f3eff8a0..70a45c77260 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -708,6 +708,11 @@ struct brw_context GLuint sf_start; GLuint cs_start; GLuint size; /* Hardware URB size, in KB. */ + + /* gen6: True if the most recently sent _3DSTATE_URB message allocated + * URB space for the GS. + */ + bool gen6_gs_previously_active; } urb; diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c index d045bf28ec2..2d69cbe0d39 100644 --- a/src/mesa/drivers/dri/i965/gen6_urb.c +++ b/src/mesa/drivers/dri/i965/gen6_urb.c @@ -31,35 +31,64 @@ #include "brw_state.h" #include "brw_defines.h" +/** + * When the GS is not in use, we assign the entire URB space to the VS. When + * the GS is in use, we split the URB space evenly between the VS and the GS. + * This is not ideal, but it's simple. + * + * URB size / 2 URB size / 2 + * _____________-______________ _____________-______________ + * / \ / \ + * +-------------------------------------------------------------+ + * | Vertex Shader Entries | Geometry Shader Entries | + * +-------------------------------------------------------------+ + * + * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB. + * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.) + */ static void gen6_upload_urb( struct brw_context *brw ) { struct intel_context *intel = &brw->intel; - int nr_vs_entries; + int nr_vs_entries, nr_gs_entries; + int total_urb_size = brw->urb.size * 1024; /* in bytes */ /* CACHE_NEW_VS_PROG */ brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1); - /* Calculate how many VS URB entries fit in the total URB size */ - nr_vs_entries = (brw->urb.size * 1024) / (brw->urb.vs_size * 128); + /* We use the same VUE layout for VS outputs and GS outputs (as it's what + * the SF and Clipper expect), so we can simply make the GS URB entry size + * the same as for the VS. This may technically be too large in cases + * where we have few vertex attributes and a lot of varyings, since the VS + * size is determined by the larger of the two. For now, it's safe. + */ + brw->urb.gs_size = brw->urb.vs_size; + + /* Calculate how many entries fit in each stage's section of the URB */ + if (brw->gs.prog_active) { + nr_vs_entries = (total_urb_size/2) / (brw->urb.vs_size * 128); + nr_gs_entries = (total_urb_size/2) / (brw->urb.gs_size * 128); + } else { + nr_vs_entries = total_urb_size / (brw->urb.vs_size * 128); + nr_gs_entries = 0; + } + /* Then clamp to the maximum allowed by the hardware */ if (nr_vs_entries > brw->urb.max_vs_entries) nr_vs_entries = brw->urb.max_vs_entries; - /* According to volume 2a, nr_vs_entries must be a multiple of 4. */ - brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4); + if (nr_gs_entries > brw->urb.max_gs_entries) + nr_gs_entries = brw->urb.max_gs_entries; - /* Since we currently don't support Geometry Shaders, we always put the - * GS unit in passthrough mode and don't allocate it any URB space. - */ - brw->urb.nr_gs_entries = 0; - brw->urb.gs_size = 1; /* Incorrect, but with 0 GS entries it doesn't matter. */ + /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */ + brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4); + brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4); assert(brw->urb.nr_vs_entries >= 24); assert(brw->urb.nr_vs_entries % 4 == 0); assert(brw->urb.nr_gs_entries % 4 == 0); - /* GS requirement */ - assert(!brw->gs.prog_active || brw->urb.vs_size < 5); + assert(brw->urb.vs_size < 5); + assert(brw->urb.gs_size < 5); BEGIN_BATCH(3); OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); @@ -68,6 +97,22 @@ gen6_upload_urb( struct brw_context *brw ) OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) | ((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT)); ADVANCE_BATCH(); + + /* From the PRM Volume 2 part 1, section 1.4.7: + * + * Because of a urb corruption caused by allocating a previous gsunit’s + * urb entry to vsunit software is required to send a "GS NULL + * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus + * a dummy DRAW call before any case where VS will be taking over GS URB + * space. + * + * It is not clear exactly what this means ("URB fence" is a command that + * doesn't exist on Gen6). So for now we just do a full pipeline flush as + * a workaround. + */ + if (brw->urb.gen6_gs_previously_active && !brw->gs.prog_active) + intel_batchbuffer_emit_mi_flush(intel); + brw->urb.gen6_gs_previously_active = brw->gs.prog_active; } const struct brw_tracked_state gen6_urb = { |