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-rw-r--r--src/mapi/glapi/gen/ARB_separate_shader_objects.xml2
-rw-r--r--src/mesa/main/pipelineobj.c26
-rw-r--r--src/mesa/main/pipelineobj.h2
3 files changed, 29 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
index c3385e9370c..54c1be3fe73 100644
--- a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
+++ b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
@@ -30,7 +30,7 @@
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
- <function name="BindProgramPipeline" es2="3.1">
+ <function name="BindProgramPipeline" es2="3.1" no_error="true">
<param name="pipeline" type="GLuint" />
</function>
<function name="DeleteProgramPipelines" es2="3.1">
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 993fc0a0b17..f7c911f2e44 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -431,6 +431,32 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pipeline_object *newObj = NULL;
+
+ /* Rebinding the same pipeline object: no change.
+ */
+ if (ctx->_Shader->Name == pipeline)
+ return;
+
+ /* Get pointer to new pipeline object (newObj)
+ */
+ if (pipeline) {
+ /* non-default pipeline object */
+ newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ newObj->EverBound = GL_TRUE;
+ }
+
+ _mesa_bind_pipeline(ctx, newObj);
+}
+
/**
* Make program of the pipeline current
*/
diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h
index 54aa40959ed..1bf6b713169 100644
--- a/src/mesa/main/pipelineobj.h
+++ b/src/mesa/main/pipelineobj.h
@@ -82,6 +82,8 @@ _mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program);
extern void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline);
extern void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline);