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-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp2
-rw-r--r--src/mesa/program/ir_to_mesa.cpp3
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
4 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 8a62ffd760b..2a844575c3d 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -388,8 +388,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
else
nir_build_program_resource_list(ctx, shProg, true);
- _mesa_create_program_resource_hash(shProg);
-
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 293c412d23d..bcf50c505e1 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3187,6 +3187,9 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
prog->data->LinkStatus = LINKING_FAILURE;
}
+ if (prog->data->LinkStatus != LINKING_FAILURE)
+ _mesa_create_program_resource_hash(prog);
+
/* Return early if we are loading the shader from on-disk cache */
if (prog->data->LinkStatus == LINKING_SKIPPED)
return;
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index b01cc3fd8d9..c92b1c365a7 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -843,8 +843,6 @@ st_link_nir(struct gl_context *ctx,
prev_info = info;
}
- _mesa_create_program_resource_hash(shader_program);
-
return true;
}
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index cd77effebc4..b6c2c2deb77 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7428,7 +7428,5 @@ st_link_tgsi(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- _mesa_create_program_resource_hash(prog);
-
return GL_TRUE;
}