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-rw-r--r--.gitignore3
-rw-r--r--Makefile38
-rwxr-xr-xbin/mklib4
-rw-r--r--configs/default6
-rw-r--r--configs/linux-dri2
-rw-r--r--configs/linux-dri-xcb5
-rw-r--r--configs/linux-solo13
-rw-r--r--docs/MESA_texture_array.spec805
-rw-r--r--docs/MiniGLX.html13
-rw-r--r--docs/README.WIN32318
-rw-r--r--docs/contents.html2
-rw-r--r--docs/download.html2
-rw-r--r--docs/fbdev-dri.html213
-rw-r--r--docs/intro.html20
-rw-r--r--docs/news.html15
-rw-r--r--docs/relnotes-6.5.3.html78
-rw-r--r--docs/relnotes-7.0.html78
-rw-r--r--docs/relnotes-7.1.html67
-rw-r--r--docs/relnotes.html2
-rw-r--r--docs/shading.html7
-rw-r--r--docs/subset.html17
-rw-r--r--docs/thanks.html2
-rw-r--r--include/GL/gl.h28
-rw-r--r--include/GL/glxext.h6
-rw-r--r--include/GL/xmesa.h15
-rw-r--r--include/GL/xmesa_xf86.h3
-rw-r--r--progs/Makefile4
-rw-r--r--progs/demos/Makefile.win23
-rw-r--r--progs/demos/arbfplight.c4
-rw-r--r--progs/demos/arbfslight.c2
-rw-r--r--progs/demos/fogcoord.c364
-rw-r--r--progs/demos/fplight.c6
-rw-r--r--progs/demos/fslight.c12
-rw-r--r--progs/demos/shadowtex.c17
-rw-r--r--progs/demos/tessdemo.c2
-rw-r--r--progs/glsl/Makefile7
-rw-r--r--progs/glsl/deriv.c319
-rw-r--r--progs/miniglx/miniglxtest.c239
-rw-r--r--progs/redbook/Imakefile221
-rw-r--r--progs/samples/Imakefile101
-rw-r--r--progs/tests/Makefile7
-rw-r--r--progs/tests/arraytexture.c337
-rw-r--r--progs/util/extfuncs.h2
-rw-r--r--src/Makefile6
-rw-r--r--src/glu/sgi/glu.def2
-rw-r--r--src/glut/glx/glut_win.c6
-rw-r--r--src/glut/mini/window.c2
-rw-r--r--src/glx/mini/Makefile21
-rw-r--r--src/glx/mini/miniglx.c6
-rw-r--r--src/glx/x11/glx_pbuffer.c14
-rw-r--r--src/glx/x11/indirect_vertex_array.c2
-rw-r--r--src/mesa/Makefile4
-rw-r--r--src/mesa/drivers/common/driverfuncs.c2
-rw-r--r--src/mesa/drivers/dri/Makefile14
-rw-r--r--src/mesa/drivers/dri/Makefile.template17
-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr.c1
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h14
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c47
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c1
-rw-r--r--src/mesa/drivers/dri/i915/server/intel_dri.c27
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_state.c56
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_batchpool.c418
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c1
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_fbo.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_screen.c1
-rw-r--r--src/mesa/drivers/dri/i915tex/server/intel_dri.c55
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c2
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_cmdbuf.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c3
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_lock.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_lock.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos_arrays.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_pixel.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_pixel.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_reg.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_sanity.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.c7
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_texmem.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c1
-rw-r--r--src/mesa/drivers/dri/r300/.gitignore3
-rwxr-xr-xsrc/mesa/drivers/dri/r300/Lindent2
-rw-r--r--src/mesa/drivers/dri/r300/Makefile35
-rw-r--r--src/mesa/drivers/dri/r300/pixel_shader.h103
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c589
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.h52
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c169
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h291
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c (renamed from src/mesa/drivers/dri/r300/r300_maos.c)477
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h90
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c1681
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.h23
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c371
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.h14
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.h53
-rw-r--r--src/mesa/drivers/dri/r300/r300_mem.c385
-rw-r--r--src/mesa/drivers/dri/r300/r300_mem.h37
-rw-r--r--src/mesa/drivers/dri/r300/r300_program.h6
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h12
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c542
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c85
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c1661
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h20
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c388
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h3
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c183
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c391
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c1179
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.h (renamed from src/mesa/drivers/dri/r300/vertex_shader.h)23
-rw-r--r--src/mesa/drivers/dri/r300/radeon_context.c14
-rw-r--r--src/mesa/drivers/dri/r300/radeon_context.h53
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.c110
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.h55
-rw-r--r--src/mesa/drivers/dri/r300/radeon_mm.c492
-rw-r--r--src/mesa/drivers/dri/r300/radeon_mm.h40
-rw-r--r--src/mesa/drivers/dri/r300/radeon_span.c233
-rw-r--r--src/mesa/drivers/dri/r300/radeon_span.h46
-rw-r--r--src/mesa/drivers/dri/r300/radeon_state.c3
-rw-r--r--src/mesa/drivers/dri/r300/radeon_state.h2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c656
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.h669
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.c117
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.h26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c217
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.h14
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c6
-rw-r--r--src/mesa/drivers/fbdev/glfbdev.c15
-rw-r--r--src/mesa/drivers/glide/fxdd.c1
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c9
-rw-r--r--src/mesa/drivers/osmesa/osmesa.def2
-rw-r--r--src/mesa/drivers/windows/gdi/mesa.def37
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c23
-rw-r--r--src/mesa/drivers/x11/fakeglx.c18
-rw-r--r--src/mesa/drivers/x11/xm_api.c343
-rw-r--r--src/mesa/drivers/x11/xm_buffer.c14
-rw-r--r--src/mesa/drivers/x11/xm_dd.c12
-rw-r--r--src/mesa/drivers/x11/xm_glide.c276
-rw-r--r--src/mesa/drivers/x11/xm_glide.h40
-rw-r--r--src/mesa/drivers/x11/xm_image.c17
-rw-r--r--src/mesa/drivers/x11/xm_image.h7
-rw-r--r--src/mesa/drivers/x11/xmesaP.h18
-rw-r--r--src/mesa/glapi/EXT_framebuffer_object.xml42
-rw-r--r--src/mesa/glapi/dispatch.h17
-rw-r--r--src/mesa/glapi/glapioffsets.h12
-rw-r--r--src/mesa/glapi/glapitable.h9
-rw-r--r--src/mesa/glapi/glapitemp.h24
-rw-r--r--src/mesa/glapi/glprocs.h552
-rw-r--r--src/mesa/main/Imakefile129
-rw-r--r--src/mesa/main/KNOWN_BUGS21
-rw-r--r--src/mesa/main/attrib.c15
-rw-r--r--src/mesa/main/config.h3
-rw-r--r--src/mesa/main/context.c49
-rw-r--r--src/mesa/main/dlist.c2
-rw-r--r--src/mesa/main/enable.c148
-rw-r--r--src/mesa/main/enums.c5319
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/fbobject.c151
-rw-r--r--src/mesa/main/fbobject.h4
-rw-r--r--src/mesa/main/get_gen.py6
-rw-r--r--src/mesa/main/image.c210
-rw-r--r--src/mesa/main/imports.c40
-rw-r--r--src/mesa/main/mipmap.c148
-rw-r--r--src/mesa/main/mtypes.h38
-rw-r--r--src/mesa/main/queryobj.c (renamed from src/mesa/main/occlude.c)2
-rw-r--r--src/mesa/main/queryobj.h (renamed from src/mesa/main/occlude.h)0
-rw-r--r--src/mesa/main/rastpos.c2
-rw-r--r--src/mesa/main/state.c17
-rw-r--r--src/mesa/main/texcompress_s3tc.c12
-rw-r--r--src/mesa/main/teximage.c236
-rw-r--r--src/mesa/main/texobj.c80
-rw-r--r--src/mesa/main/texrender.c45
-rw-r--r--src/mesa/main/texstate.c235
-rw-r--r--src/mesa/main/version.h14
-rw-r--r--src/mesa/shader/arbprogparse.c22
-rw-r--r--src/mesa/shader/arbprogram.c16
-rw-r--r--src/mesa/shader/arbprogram.syn21
-rw-r--r--src/mesa/shader/arbprogram_syn.h15
-rw-r--r--src/mesa/shader/grammar/grammar.c8
-rw-r--r--src/mesa/shader/nvfragparse.c12
-rw-r--r--src/mesa/shader/prog_execute.c294
-rw-r--r--src/mesa/shader/prog_execute.h3
-rw-r--r--src/mesa/shader/prog_instruction.c8
-rw-r--r--src/mesa/shader/prog_parameter.c79
-rw-r--r--src/mesa/shader/prog_parameter.h15
-rw-r--r--src/mesa/shader/prog_statevars.c16
-rw-r--r--src/mesa/shader/program.c2
-rw-r--r--src/mesa/shader/programopt.c1
-rw-r--r--src/mesa/shader/shader_api.c303
-rw-r--r--src/mesa/shader/shader_api.h13
-rw-r--r--src/mesa/shader/slang/library/slang_120_core.gc1428
-rw-r--r--src/mesa/shader/slang/library/slang_120_core_gc.h1107
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc264
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h1193
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin.gc37
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin_gc.h54
-rw-r--r--src/mesa/shader/slang/slang_codegen.c273
-rw-r--r--src/mesa/shader/slang/slang_compile.c93
-rw-r--r--src/mesa/shader/slang/slang_compile_function.c17
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.c53
-rw-r--r--src/mesa/shader/slang/slang_compile_struct.c18
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.c97
-rw-r--r--src/mesa/shader/slang/slang_emit.c35
-rw-r--r--src/mesa/shader/slang/slang_ir.c15
-rw-r--r--src/mesa/shader/slang/slang_label.c30
-rw-r--r--src/mesa/shader/slang/slang_link.c61
-rw-r--r--src/mesa/shader/slang/slang_log.c12
-rw-r--r--src/mesa/shader/slang/slang_mem.c241
-rw-r--r--src/mesa/shader/slang/slang_mem.h55
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c2
-rw-r--r--src/mesa/shader/slang/slang_storage.c25
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c94
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.h2
-rw-r--r--src/mesa/shader/slang/slang_utility.c35
-rw-r--r--src/mesa/shader/slang/slang_utility.h12
-rw-r--r--src/mesa/shader/slang/slang_vartable.c22
-rw-r--r--src/mesa/sources6
-rw-r--r--src/mesa/sparc/glapi_sparc.S6
-rw-r--r--src/mesa/swrast/s_aaline.c6
-rw-r--r--src/mesa/swrast/s_aalinetemp.h96
-rw-r--r--src/mesa/swrast/s_aatriangle.c4
-rw-r--r--src/mesa/swrast/s_aatritemp.h160
-rw-r--r--src/mesa/swrast/s_bitmap.c3
-rw-r--r--src/mesa/swrast/s_context.c47
-rw-r--r--src/mesa/swrast/s_context.h36
-rw-r--r--src/mesa/swrast/s_copypix.c14
-rw-r--r--src/mesa/swrast/s_depth.c2
-rw-r--r--src/mesa/swrast/s_drawpix.c9
-rw-r--r--src/mesa/swrast/s_feedback.c112
-rw-r--r--src/mesa/swrast/s_fragprog.c28
-rw-r--r--src/mesa/swrast/s_lines.c41
-rw-r--r--src/mesa/swrast/s_linetemp.h80
-rw-r--r--src/mesa/swrast/s_points.c10
-rw-r--r--src/mesa/swrast/s_pointtemp.h64
-rw-r--r--src/mesa/swrast/s_span.c51
-rw-r--r--src/mesa/swrast/s_stencil.c4
-rw-r--r--src/mesa/swrast/s_texfilter.c914
-rw-r--r--src/mesa/swrast/s_triangle.c54
-rw-r--r--src/mesa/swrast/s_tritemp.h81
-rw-r--r--src/mesa/swrast/s_zoom.c14
-rw-r--r--src/mesa/swrast/swrast.h1
-rw-r--r--src/mesa/swrast_setup/ss_context.c82
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h43
-rw-r--r--src/mesa/tnl/t_draw.c5
-rw-r--r--src/mesa/tnl/t_pipeline.c10
-rw-r--r--src/mesa/tnl/t_pipeline.h9
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c1614
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.h206
-rw-r--r--src/mesa/tnl/t_vb_arbprogram_sse.c1330
-rw-r--r--src/mesa/tnl/t_vb_program.c106
-rw-r--r--src/mesa/tnl/t_vertex.c10
-rw-r--r--src/mesa/tnl_dd/t_dd_vb.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
-rw-r--r--src/mesa/x86-64/glapi_x86-64.S63
-rw-r--r--src/mesa/x86/3dnow_normal.S48
-rw-r--r--src/mesa/x86/glapi_x86.S13
-rw-r--r--windows/VC8/mesa/gdi/gdi.vcproj260
-rw-r--r--windows/VC8/mesa/glu/glu.vcproj1022
-rw-r--r--windows/VC8/mesa/mesa.sln43
-rw-r--r--windows/VC8/mesa/mesa/mesa.vcproj1753
-rw-r--r--windows/VC8/mesa/osmesa/osmesa.vcproj243
-rw-r--r--windows/VC8/progs/demos/gears.vcproj239
-rw-r--r--windows/VC8/progs/glut/glut.vcproj449
-rw-r--r--windows/VC8/progs/progs.sln28
281 files changed, 21720 insertions, 18038 deletions
diff --git a/.gitignore b/.gitignore
index c71c0cf72ee..033e6e10bde 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,7 +1,8 @@
-*~
*.a
*.o
*.so
+*.sw[a-z]
+*~
depend
depend.bak
lib
diff --git a/Makefile b/Makefile
index 5e0c01252d2..ea86787cebe 100644
--- a/Makefile
+++ b/Makefile
@@ -7,7 +7,9 @@ SUBDIRS = src progs
default: $(TOP)/configs/current
@for dir in $(SUBDIRS) ; do \
- (cd $$dir ; $(MAKE)) || exit 1 ; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
done
@@ -16,7 +18,9 @@ doxygen:
clean:
@for dir in $(SUBDIRS) ; do \
- (cd $$dir ; $(MAKE) clean) ; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean) ; \
+ fi \
done
@@ -34,9 +38,12 @@ realclean:
install:
@for dir in $(SUBDIRS) ; do \
- (cd $$dir ; $(MAKE) install) || exit 1 ; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
+ fi \
done
+
# DirectFBGL module installation
linux-directfb-install:
cd src/mesa/drivers/directfb && $(MAKE) install
@@ -155,10 +162,10 @@ ultrix-gcc:
# Rules for making release tarballs
-DIRECTORY = Mesa-6.5.3pre
-LIB_NAME = MesaLib-6.5.3pre
-DEMO_NAME = MesaDemos-6.5.3pre
-GLUT_NAME = MesaGLUT-6.5.3pre
+DIRECTORY = Mesa-7.1pre
+LIB_NAME = MesaLib-7.1pre
+DEMO_NAME = MesaDemos-7.1pre
+GLUT_NAME = MesaGLUT-7.1pre
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
@@ -222,6 +229,9 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/sources \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
+ $(DIRECTORY)/src/mesa/shader/slang/library/*.gc \
+ $(DIRECTORY)/src/mesa/shader/slang/library/*.syn \
+ $(DIRECTORY)/src/mesa/shader/slang/library/Makefile \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast/sources \
@@ -288,7 +298,16 @@ MAIN_FILES = \
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
- $(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
+ $(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj \
+ $(DIRECTORY)/windows/VC8/mesa/mesa.sln \
+ $(DIRECTORY)/windows/VC8/mesa/gdi/gdi.vcproj \
+ $(DIRECTORY)/windows/VC8/mesa/glu/glu.vcproj \
+ $(DIRECTORY)/windows/VC8/mesa/mesa/mesa.vcproj \
+ $(DIRECTORY)/windows/VC8/mesa/osmesa/osmesa.vcproj \
+ $(DIRECTORY)/windows/VC8/progs/progs.sln \
+ $(DIRECTORY)/windows/VC8/progs/demos/gears.vcproj \
+ $(DIRECTORY)/windows/VC8/progs/glut/glut.vcproj
+
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
@@ -364,6 +383,9 @@ DEMO_FILES = \
$(DIRECTORY)/progs/samples/Makefile* \
$(DIRECTORY)/progs/samples/README \
$(DIRECTORY)/progs/samples/*.c \
+ $(DIRECTORY)/progs/glsl/Makefile* \
+ $(DIRECTORY)/progs/glsl/*.c \
+ $(DIRECTORY)/progs/glsl/*.txt \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
diff --git a/bin/mklib b/bin/mklib
index 09f4fac9e51..21d48edd771 100755
--- a/bin/mklib
+++ b/bin/mklib
@@ -100,6 +100,10 @@ do
-L*)
DEPS="$DEPS $1"
;;
+ -pthread)
+ # this is a special case (see bugzilla 10876)
+ DEPS="$DEPS $1"
+ ;;
'-cplusplus')
CPLUSPLUS=1
;;
diff --git a/configs/default b/configs/default
index b162287b352..a7de3f813d6 100644
--- a/configs/default
+++ b/configs/default
@@ -8,9 +8,9 @@
CONFIG_NAME = default
# Version info
-MESA_MAJOR=6
-MESA_MINOR=5
-MESA_TINY=3
+MESA_MAJOR=7
+MESA_MINOR=1
+MESA_TINY=0
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
diff --git a/configs/linux-dri b/configs/linux-dri
index 1a9146e2990..5f945a73f1a 100644
--- a/configs/linux-dri
+++ b/configs/linux-dri
@@ -67,4 +67,4 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915tex i915 i965 mach64 mga r128 r200 r300 radeon s3v \
- savage sis tdfx trident unichrome ffb nouveau
+ savage sis tdfx trident unichrome ffb
diff --git a/configs/linux-dri-xcb b/configs/linux-dri-xcb
index cb327fa60f9..5620fe58e70 100644
--- a/configs/linux-dri-xcb
+++ b/configs/linux-dri-xcb
@@ -22,7 +22,8 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
- -DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
+ -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
+ -DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
@@ -65,4 +66,4 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
- savage sis tdfx trident unichrome ffb
+ savage sis tdfx trident unichrome ffb nouveau
diff --git a/configs/linux-solo b/configs/linux-solo
index 730c245d90e..a6cab8c9b3b 100644
--- a/configs/linux-solo
+++ b/configs/linux-solo
@@ -15,6 +15,13 @@ PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
+# DRM and pciaccess
+LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
+LIBDRM_LIB = `pkg-config --libs libdrm`
+PCIACCESS_CFLAGS = `pkg-config --cflags pciaccess`
+PCIACCESS_LIB = `pkg-config --libs pciaccess`
+
+
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
@@ -28,7 +35,7 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
-DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR)
+DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
@@ -39,5 +46,5 @@ SRC_DIRS = glx/mini mesa glu glut/mini
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
-#DRI_DIRS = ffb gamma sis savage
-DRI_DIRS = i810 i915 mach64 mga r128 r200 radeon tdfx unichrome fb
+#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
+DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon
diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec
new file mode 100644
index 00000000000..d3b77521151
--- /dev/null
+++ b/docs/MESA_texture_array.spec
@@ -0,0 +1,805 @@
+Name
+
+ MESA_texture_array
+
+Name Strings
+
+ GL_MESA_texture_array
+
+Contact
+
+ Ian Romanick, IBM (idr 'at' us.ibm.com)
+
+IP Status
+
+ No known IP issues.
+
+Status
+
+ Shipping in Mesa 7.1
+
+Version
+
+ $Date: 2007/05/16$ $Revision: 0.4$
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.2 or GL_EXT_texture3D is required.
+
+ Support for ARB_fragment_program is assumed, but not required.
+
+ Support for ARB_fragment_program_shadow is assumed, but not required.
+
+ Support for EXT_framebuffer_object is assumed, but not required.
+
+ Written based on the wording of the OpenGL 2.0 specification and
+ ARB_fragment_program_shadow but not dependent on them.
+
+Overview
+
+ There are a number of circumstances where an application may wish to
+ blend two textures out of a larger set of textures. Moreover, in some
+ cases the selected textures may vary on a per-fragment basis within
+ a polygon. Several examples include:
+
+ 1. High dynamic range textures. The application stores several
+ different "exposures" of an image as different textures. On a
+ per-fragment basis, the application selects which exposures are
+ used.
+
+ 2. A terrain engine where the altitude of a point determines the
+ texture applied to it. If the transition is from beach sand to
+ grass to rocks to snow, the application will store each texture
+ in a different texture map, and dynamically select which two
+ textures to blend at run-time.
+
+ 3. Storing short video clips in textures. Each depth slice is a
+ single frame of video.
+
+ Several solutions to this problem have been proposed, but they either
+ involve using a separate texture unit for each texture map or using 3D
+ textures without mipmaps. Both of these options have major drawbacks.
+
+ This extension provides a third alternative that eliminates the major
+ drawbacks of both previous methods. A new texture target,
+ TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
+ all aspects except the sizes of the non-base level images. In
+ traditional 3D texturing, the size of the N+1 LOD is half the size
+ of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
+ the height and width of the N+1 LOD is halved, but the depth is the
+ same for all levels of detail. The texture then becomes an array of
+ 2D textures. The per-fragment texel is selected by the R texture
+ coordinate.
+
+ References:
+
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
+ http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
+
+New Procedures and Functions
+
+ All functions come directly from EXT_texture_array.
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+New Tokens
+
+ All token names and values come directly from EXT_texture_array.
+
+ Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
+ the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
+ GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage,
+ GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and
+ GetTexParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT 0x8C18
+ TEXTURE_2D_ARRAY_EXT 0x8C1A
+
+ Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
+ CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
+ CompressedTexSubImage2D, GetTexLevelParameteriv, and
+ GetTexLevelParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT
+ PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+
+ Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
+ CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D,
+ GetTexLevelParameteriv, and GetTexLevelParameterfv:
+
+ TEXTURE_2D_ARRAY_EXT
+ PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+
+ Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
+ GetFloatv, and GetDoublev
+
+ TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+ MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+
+ Accepted by the <param> parameter of TexParameterf, TexParameteri,
+ TexParameterfv, and TexParameteriv when the <pname> parameter is
+ TEXTURE_COMPARE_MODE_ARB:
+
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+
+ (Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the
+ existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
+ reflects the fact that the R coordinate is not always used.)
+
+ Accepted by the <internalformat> parameter of TexImage3D and
+ CompressedTexImage3D, and by the <format> parameter of
+ CompressedTexSubImage3D:
+
+ COMPRESSED_RGB_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT3_EXT
+ COMPRESSED_RGBA_S3TC_DXT5_EXT
+
+ Accepted by the <pname> parameter of
+ GetFramebufferAttachmentParameterivEXT:
+
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+
+ (Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in
+ EXT_framebuffer_object. This extension generalizes the notion of
+ "<zoffset>" to include layers of an array texture.)
+
+Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
+
+ -- Section 3.8.1 "Texture Image Specification"
+
+ Change the first paragraph (page 150) to say (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void TexImage3D(enum target, int level, int internalformat,
+ sizei width, sizei height, sizei depth, int border,
+ enum format, enum type, void *data);
+
+ is used to specify a three-dimensional texture image. target must be one
+ one of TEXTURE_3D for a three-dimensional texture or
+ TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
+ Additionally, target may be either PROXY_TEXTURE_3D for a
+ three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a
+ two-dimensional proxy array texture."
+
+ Change the fourth paragraph on page 151 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Textures with a base internal format of DEPTH_COMPONENT are supported
+ by texture image specification commands only if target is TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT,
+ PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or
+ PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any
+ other target will result in an INVALID_OPERATION error."
+
+
+ Change the fourth paragraph on page 156 to say (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void TexImage2D(enum target, int level,
+ int internalformat, sizei width, sizei height,
+ int border, enum format, enum type, void *data);
+
+ is used to specify a two-dimensional texture image. target must be one
+ of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
+ one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally,
+ target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
+ texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array
+ texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the
+ special case discussed in section 3.8.11. The other parameters match
+ the corresponding parameters of TexImage3D.
+
+ For the purposes of decoding the texture image, TexImage2D is
+ equivalent to calling TexImage3D with corresponding arguments and depth
+ of 1, except that
+
+ * The border depth, d_b, is zero, and the depth of the image is
+ always 1 regardless of the value of border.
+
+ * The border height, h_b, is zero if <target> is
+ TEXTURE_1D_ARRAY_EXT, and <border> otherwise.
+
+ * Convolution will be performed on the image (possibly changing its
+ width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled.
+
+ * UNPACK SKIP IMAGES is ignored."
+
+ -- Section 3.8.2 "Alternate Texture Image Specification Commands"
+
+ Change the second paragraph (page 159) (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void CopyTexImage2D(enum target, int level,
+ enum internalformat, int x, int y, sizei width,
+ sizei height, int border);
+
+ defines a two-dimensional texture image in exactly the manner of
+ TexImage2D, except that the image data are taken from the framebuffer
+ rather than from client memory. Currently, target must be one of
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z.
+
+
+ Change the last paragraph on page 160 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Currently the target arguments of TexSubImage1D and CopyTexSubImage1D
+ must be TEXTURE_1D, the target arguments of TexSubImage2D and
+ CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
+ TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X,
+ TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the
+ target arguments of TexSubImage3D and CopyTexSubImage3D must be
+ TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
+
+
+ -- Section 3.8.4 "Texture Parameters"
+
+ Change the first paragraph (page 166) to say:
+
+ "Various parameters control how the texel array is treated when
+ specified or changed, and when applied to a fragment. Each parameter is
+ set by calling
+
+ void TexParameter{if}(enum target, enum pname, T param);
+ void TexParameter{if}v(enum target, enum pname, T params);
+
+ target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT."
+
+
+ -- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail"
+
+ Change the first paragraph (page 172) to say:
+
+ "Let s(x,y) be the function that associates an s texture coordinate
+ with each set of window coordinates (x,y) that lie within a primitive;
+ define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y),
+ v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t,
+ and d_t are as defined by equations 3.15, 3.16, and 3.17 with
+ w_s, h_s, and d_s equal to the width, height, and depth of the
+ image array whose level is level_base. For a one-dimensional
+ texture or a one-dimensional array texture, define v(x,y) = 0 and
+ w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
+ texture, define w(x,y) = 0..."
+
+ -- Section 3.8.8 "Texture Minification" in the section "Mipmapping"
+
+ Change the third paragraph (page 174) to say:
+
+ "For a two-dimensional texture, two-dimensional array texture, or
+ cube map texture,"
+
+ Change the fourth paragraph (page 174) to say:
+
+ "And for a one-dimensional texture or a one-dimensional array texture,"
+
+ After the first paragraph (page 175) add:
+
+ "For one-dimensional array textures, h_b and d_b are treated as 1,
+ regardless of the actual values, when performing mipmap calculations.
+ For two-dimensional array textures, d_b is always treated as one,
+ regardless of the actual value, when performing mipmap calculations."
+
+ -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
+
+ Change the third paragraph (page 176) to say (spec changes identical
+ to EXT_texture_array):
+
+ "The contents of the derived arrays are computed by repeated, filtered
+ reduction of the level_base array. For one- and two-dimensional array
+ textures, each layer is filtered independently. ..."
+
+ -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
+
+ Change first paragraph to say (spec changes identical to
+ EXT_texture_array):
+
+ "Mipmaps can be generated manually with the command
+
+ void GenerateMipmapEXT(enum target);
+
+ where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
+ TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
+ affects the texture image attached to <target>. ..."
+
+ -- Section 3.8.10 "Texture Completeness"
+
+ Change the second paragaph (page 177) to say (spec changes identical
+ to EXT_texture_array):
+
+ "For one-, two-, or three-dimensional textures and one- or
+ two-dimensional array textures, a texture is complete if the following
+ conditions all hold true:"
+
+ -- Section 3.8.11 "Texture State and Proxy State"
+
+ Change the second and third paragraphs (page 179) to say (spec changes
+ identical to EXT_texture_array):
+
+ "In addition to image arrays for one-, two-, and three-dimensional
+ textures, one- and two-dimensional array textures, and the six image
+ arrays for the cube map texture, partially instantiated image arrays
+ are maintained for one-, two-, and three-dimensional textures and one-
+ and two-dimensional array textures. Additionally, a single proxy image
+ array is maintained for the cube map texture. Each proxy image array
+ includes width, height, depth, border width, and internal format state
+ values, as well as state for the red, green, blue, alpha, luminance,
+ and intensity component resolutions. Proxy image arrays do not include
+ image data, nor do they include texture properties. When TexImage3D is
+ executed with target specified as PROXY_TEXTURE_3D, the
+ three-dimensional proxy state values of the specified level-of-detail
+ are recomputed and updated. If the image array would not be supported
+ by TexImage3D called with target set to TEXTURE 3D, no error is
+ generated, but the proxy width, height, depth, border width, and
+ component resolutions are set to zero. If the image array would be
+ supported by such a call to TexImage3D, the proxy state values are set
+ exactly as though the actual image array were being specified. No pixel
+ data are transferred or processed in either case.
+
+ Proxy arrays for one- and two-dimensional textures and one- and
+ two-dimensional array textures are operated on in the same way when
+ TexImage1D is executed with target specified as PROXY_TEXTURE_1D,
+ TexImage2D is executed with target specified as PROXY_TEXTURE_2D or
+ PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target
+ specified as PROXY_TETXURE_2D_ARRAY_EXT."
+
+ -- Section 3.8.12 "Texture Objects"
+
+ Change section (page 180) to say (spec changes identical to
+ EXT_texture_array):
+
+ "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
+ TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
+ named one-, two-, and three-dimensional, cube map, and one- and
+ two-dimensional array texture objects can be created and operated upon.
+ The name space for texture objects is the unsigned integers, with zero
+ reserved by the GL.
+
+ A texture object is created by binding an unused name to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT. The binding is effected by calling
+
+ void BindTexture(enum target, uint texture);
+
+ with <target> set to the desired texture target and <texture> set to
+ the unused name. The resulting texture object is a new state vector,
+ comprising all the state values listed in section 3.8.11, set to the
+ same initial values. If the new texture object is bound to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
+ three-dimensional, cube map, one- or two-dimensional array texture
+ respectively until it is deleted.
+
+ BindTexture may also be used to bind an existing texture object to
+ either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error
+ INVALID_OPERATION is generated if an attempt is made to bind a texture
+ object of different dimensionality than the specified target. If the
+ bind is successful no change is made to the state of the bound texture
+ object, and any previous binding to target is broken.
+
+ While a texture object is bound, GL operations on the target to which
+ it is bound affect the bound object, and queries of the target to which
+ it is bound return state from the bound object. If texture mapping of
+ the dimensionality of the target to which a texture object is bound is
+ enabled, the state of the bound texture object directs the texturing
+ operation.
+
+ In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have
+ one-, two-, three-dimensional, cube map, and one- and two-dimensional
+ array texture state vectors respectively associated with them. In order
+ that access to these initial textures not be lost, they are treated as
+ texture objects all of whose names are 0. The initial one-, two-,
+ three-dimensional, cube map, one- and two-dimensional array textures
+ are therefore operated upon, queried, and applied as TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
+ TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding
+ targets.
+
+ Change second paragraph on page 181 to say (spec changes identical to
+ EXT_texture_array):
+
+ "... If a texture that is currently bound to one of the targets
+ TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as
+ though BindTexture had been executed with the same target and texture
+ zero. ..."
+
+ Change second paragraph on page 182 to say (spec changes identical to
+ EXT_texture_array):
+
+ "The texture object name space, including the initial one-, two-, and
+ three dimensional, cube map, and one- and two-dimensional array texture
+ objects, is shared among all texture units. ..."
+
+
+ -- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes"
+
+ Change second through fourth paragraphs (page 188) to say:
+
+ "Let D_t be the depth texture value, in the range [0, 1]. For
+ texture lookups from one- and two-dimesional, rectangle, and
+ one-dimensional array targets, let R be the interpolated <r>
+ texture coordinate, clamped to the range [0, 1]. For texture lookups
+ from two-dimesional array texture targets, let R be the interpolated
+ <q> texture coordinate, clamped to the range [0, 1]. Then the
+ effective texture value L_t, I_t, or A_t is computed as follows:
+
+ If the value of TEXTURE_COMPARE_MODE is NONE, then
+
+ r = Dt
+
+ If the value of TEXTURE_COMPARE_MODE is
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture
+ comparison function as shown in table 3.27."
+
+ -- Section 3.8.15 "Texture Application"
+
+ Change the first paragraph (page 189) to say:
+
+ "Texturing is enabled or disabled using the generic Enable and Disable
+ commands, respectively, with the symbolic constants TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
+ map, one-dimensional array, or two-dimensional array texture,
+ respectively. If both two- and one-dimensional textures are enabled,
+ the two-dimensional texture is used. If the three-dimensional and
+ either of the two- or one-dimensional textures is enabled, the
+ three-dimensional texture is used. If the cube map texture and any of
+ the three-, two-, or one-dimensional textures is enabled, then cube map
+ texturing is used. If one-dimensional array texture is enabled and any
+ of cube map, three-, two-, or one-dimensional textures is enabled,
+ one-dimensional array texturing is used. If two-dimensional array
+ texture is enabled and any of cube map, three-, two-, one-dimensional
+ textures or one-dimensional array texture is enabled, two-dimensional
+ array texturing is used..."
+
+ -- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions):
+
+ (mostly add to existing grammar rules)
+
+ <optionName> ::= "MESA_texture_array"
+
+ <texTarget> ::= "1D"
+ | "2D"
+ | "3D"
+ | "CUBE"
+ | "RECT"
+ | <arrayTarget> (if program option is present)
+ | <shadowTarget> (if program option is present)
+
+ <arrayTarget> ::= "ARRAY1D"
+ | "ARRAY2D"
+
+ <shadowTarget> ::= "SHADOW1D"
+ | "SHADOW2D"
+ | "SHADOWRECT"
+ | <shadowArrayTarget> (if program option is present)
+
+ <shadowArrayTarget> ::= "SHADOWARRAY1D"
+ | "SHADOWARRAY2D"
+
+
+ -- Add Section 3.11.4.5.4 "Texture Stack Option"
+
+ "If a fragment program specifies the "MESA_texture_array" program
+ option, the <texTarget> rule is modified to add the texture targets
+ ARRAY1D and ARRAY2D (See Section 3.11.2)."
+
+ -- Section 3.11.6 "Fragment Program Texture Instruction Set"
+
+ (replace 1st and 2nd paragraphs with the following paragraphs)
+
+ "The first three texture instructions described below specify the
+ mapping of 4-tuple input vectors to 4-tuple output vectors.
+ The sampling of the texture works as described in section 3.8,
+ except that texture environments and texture functions are not
+ applicable, and the texture enables hierarchy is replaced by explicit
+ references to the desired texture target (i.e., 1D, 2D, 3D, cube map,
+ rectangle, ARRAY1D, ARRAY2D). These texture instructions specify
+ how the 4-tuple is mapped into the coordinates used for sampling. The
+ following function is used to describe the texture sampling in the
+ descriptions below:
+
+ vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit,
+ enum texTarget);
+
+ Note that not all four components of the texture coordinates <coord>
+ are used by all texture targets. Component usage for each <texTarget>
+ is defined in table X.
+
+ coordinates used
+ texTarget Texture Type s t r layer shadow
+ ---------------- --------------------- ----- ----- ------
+ 1D TEXTURE_1D x - - - -
+ 2D TEXTURE_2D x y - - -
+ 3D TEXTURE_3D x y z - -
+ CUBE TEXTURE_CUBE_MAP x y z - -
+ RECT TEXTURE_RECTANGLE_ARB x y - - -
+ ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y -
+ ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z -
+ SHADOW1D TEXTURE_1D x - - - z
+ SHADOW2D TEXTURE_2D x y - - z
+ SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z
+ SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z
+ SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w
+
+ Table X: Texture types accessed for each of the <texTarget>, and
+ coordinate mappings. The "coordinates used" column indicate the
+ input values used for each coordinate of the texture lookup, the
+ layer selector for array textures, and the reference value for
+ texture comparisons."
+
+ -- Section 3.11.6.2 "TXP: Project coordinate and map to color"
+
+ Add to the end of the section:
+
+ "A program will fail to load if the TXP instruction is used in
+ conjunction with the SHADOWARRAY2D target."
+
+Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations)
+
+ -- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer"
+
+ Add to the end of the section (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+ operates identically to FramebufferTexture3DEXT, except that it
+ attaches a single layer of a three-dimensional texture or a one- or
+ two-dimensional array texture. <layer> is an integer indicating the
+ layer number, and is treated identically to the <zoffset> parameter in
+ FramebufferTexture3DEXT. The error INVALID_VALUE is generated if
+ <layer> is negative. The error INVALID_OPERATION is generated if
+ <texture> is non-zero and is not the name of a three dimensional
+ texture or one- or two-dimensional array texture. Unlike
+ FramebufferTexture3D, no <textarget> parameter is accepted.
+
+ If <texture> is non-zero and the command does not result in an error,
+ the framebuffer attachment state corresponding to <attachment> is
+ updated as in the other FramebufferTexture commands, except that
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>."
+
+ -- Section 4.4.4.1 "Framebuffer Attachment Completeness"
+
+ Add to the end of the list of completeness rules (spec changes
+ identical to EXT_texture_array):
+
+ "* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or
+ two-dimensional array texture, then
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the
+ number of layers in the texture."
+
+Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
+
+ -- Section 5.4 "Display Lists"
+
+ Change the first paragraphi on page 242 to say (spec changes
+ identical to EXT_texture_array):
+
+ "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
+ executed immediately when called with the corresponding proxy arguments
+ PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D,
+ PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT;
+ PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE,
+ PROXY_POST_CONVOLUTION_COLOR_TABLE, or
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE."
+
+Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests)
+
+ -- Section 6.1.3 "Enumerated Queries"
+
+ Add after the line beginning "If the value of
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes
+ identical to EXT_texture_array):
+
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the
+ texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a
+ three-dimensional texture or a one- or two-dimensional array texture,
+ then <params> will contain the number of texture layer attached to the
+ attachment point. Otherwise, <params> will contain the value zero."
+
+ -- Section 6.1.4 "Texture Queries"
+
+ Change the first three paragraphs (page 248) to say (spec changes
+ identical to EXT_texture_array):
+
+ "The command
+
+ void GetTexImage(enum tex, int lod, enum format,
+ enum type, void *img);
+
+ is used to obtain texture images. It is somewhat different from the
+ other get commands; tex is a symbolic value indicating which texture
+ (or texture face in the case of a cube map texture target name) is to
+ be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT,
+ and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
+ texture, or one- or two-dimensional array texture, respectively.
+ TEXTURE_CUBE_MAP_POSITIVE_X, ...
+
+ GetTexImage obtains... from the first image to the last for
+ three-dimensional textures. One- and two-dimensional array textures
+ are treated as two- and three-dimensional images, respectively, where
+ the layers are treated as rows or images. These groups are then...
+
+ For three-dimensional and two-dimensional array textures, pixel storage
+ operations are applied as if the image were two-dimensional, except
+ that the additional pixel storage state values PACK_IMAGE_HEIGHT and
+ PACK_SKIP_IMAGES are applied. ..."
+
+Additions to Appendix A of the OpenGL 2.0 Specification (Invariance)
+
+ None
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Dependencies on ARB_fragment_program
+
+ If ARB_fragment_program is not supported, the changes to section 3.11
+ should be ignored.
+
+Dependencies on EXT_framebuffer_object
+
+ If EXT_framebuffer_object is not supported, the changes to section
+ 3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored.
+
+Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc
+
+ (Identical dependency as EXT_texture_array.)
+
+ S3TC texture compression is supported for two-dimensional array textures.
+ When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently
+ as a compressed two-dimensional textures. When specifying or querying
+ compressed images using one of the S3TC formats, the images are provided
+ and/or returned as a series of two-dimensional textures stored
+ consecutively in memory, with the layer closest to zero specified first.
+ For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
+ the three-dimensional compression format provided in the
+ EXT_texture_compression_vtc extension. Pixel store parameters, including
+ those specific to three-dimensional images, are ignored when compressed
+ image data are provided or returned, as in the
+ EXT_texture_compression_s3tc extension.
+
+ S3TC compression is not supported for one-dimensional texture targets in
+ EXT_texture_compression_s3tc, and is not supported for one-dimensional
+ array textures in this extension. If compressed one-dimensional arrays
+ are needed, use a two-dimensional texture with a height of one.
+
+ This extension allows the use of the four S3TC internal format types in
+ TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls.
+
+Errors
+
+ None
+
+New State
+
+ (add to table 6.15, p. 276)
+
+ Initial
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ----- ----------- ----- -------------------- ------ ---------
+ TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_1D_ARRAY
+ TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_2D_ARRAY
+
+
+New Implementation Dependent State
+
+ (add to Table 6.32, p. 293)
+
+ Minimum
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ---- ----------- ------- ------------------ ----- ---------
+ MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 -
+ layers for texture
+ arrays
+
+Issues
+
+ (1) Is "texture stack" a good name for this functionality?
+
+ NO. The name is changed to "array texture" to match the
+ nomenclature used by GL_EXT_texture_array.
+
+ (2) Should the R texture coordinate be treated as normalized or
+ un-normalized? If it were un-normalized, floor(R) could be thought
+ of as a direct index into the array texture. This may be more
+ convenient for applications.
+
+ RESOLVED. All texture coordinates are normalized. The issue of
+ un-normalized texture coordinates has been discussed in the ARB
+ before and should be left for a layered extension.
+
+ RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
+ using [0, layers-1] coordinates is much more natural.
+
+ (3) How does LOD selection work for stacked textures?
+
+ RESOLVED. For 2D array textures the R coordinate is ignored, and
+ the LOD selection equations for 2D textures are used. For 1D
+ array textures the T coordinate is ignored, and the LOD selection
+ equations for 1D textures are used. The expected usage is in a
+ fragment program with an explicit LOD selection.
+
+ (4) What is the maximum size of a 2D array texture? Is it the same
+ as for a 3D texture, or should a new query be added? How about for 1D
+ array textures?
+
+ RESOLVED. A new query is added.
+
+ (5) How are array textures exposed in GLSL?
+
+ RESOLVED. Use GL_EXT_texture_array.
+
+ (6) Should a 1D array texture also be exposed?
+
+ RESOLVED. For orthogonality, yes.
+
+ (7) How are stacked textures attached to framebuffer objects?
+
+ RESOLVED. Layers of both one- and two-dimensional array textures
+ are attached using FreambufferTextureLayerEXT. Once attached, the
+ array texture layer behaves exactly as either a one- or
+ two-dimensional texture.
+
+ (8) How is this extension related to GL_EXT_texture_array?
+
+ This extension adapats GL_MESAX_texture_stack to the notation,
+ indexing, and FBO access of GL_EXT_texture_array. This extension
+ replaces the GLSL support of GL_EXT_texture_array with
+ GL_ARB_fragment_program support.
+
+ Assembly program support is also provided by GL_NV_gpu_program4.
+ GL_NV_gpu_program4 also adds support for other features that are
+ specific to Nvidia hardware, while this extension adds only support
+ for array textures.
+
+ Much of text of this extension that has changed since
+ GL_MESAX_texture_stack comes directly from either
+ GL_EXT_texture_array or GL_NV_gpu_program4.
+
+Revision History
+
+ ||2005/11/15||0.1||idr||Initial draft MESAX version.||
+ ||2005/12/07||0.2||idr||Added framebuffer object interactions.||
+ ||2005/12/12||0.3||idr||Updated fragment program interactions.||
+ ||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.||
diff --git a/docs/MiniGLX.html b/docs/MiniGLX.html
index 3429812993a..e7ebae68519 100644
--- a/docs/MiniGLX.html
+++ b/docs/MiniGLX.html
@@ -88,19 +88,6 @@ driver (such as <code>radeon_dri.so</code>) at runtime. &nbsp;The
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
directory where these modules are located.<br>
<br>
-Prior to running a MiniGXL application, the following kernel modules
-must be installed:<br>
-<br>
-<div style="margin-left: 40px;"> agpgart.o<br>
-radeonfb.o &nbsp;(assuming Radeon hardware)<br>
-radeon.o &nbsp;(assuming Radeon hardware)<br>
-</div>
-<code></code> <br>
-Finally, MiniGLX reads a configuration file (by default,<code>
-/etc/miniglx.conf</code>) to determine basic configuration information.
-&nbsp;The configuration file may also be located in the directory
-specified by the <code>MINIGLX_CONF</code> environment variable).<br>
-<br>
The remainder of this section describes the MiniGLX API functions.<br>
<br>
<h2>3.1 Initialization</h2>
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 8dc59b00fd4..ce595076bd5 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,155 +1,163 @@
-File: docs/README.WIN32
-
-Last updated: Mar 31, 2006 - Karl Schultz - [email protected]
-
-Quick Start
------ -----
-
-Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
-directory. The libs and demos build separately, so if you do not care
-about the demos or GLUT, you only need to unzip MesaLib. If you unzip
-more than one ZIP file, they all need to be unzipped into the same
-directory. Don't worry, you will not overwrite anything.
-
-The Windows build system uses Microsoft Visual Studio. Project files
-for a specific version of Visual Studio are in their own directory in
-the top-level "windows" directory. For example, Visual Studio 6 files
-are in windows/VC6. If a directory does not exist for your version of
-Visual Studio, you can try importing the project files from an earlier
-version of Visual Studio. At this time, project files exist for
-Version 6 and Version 7. The code has been built with a beta version
-of Version 8 and it runs on 64-bit Windows. If you want to try this,
-start by importing the VC7 files and create the 64-bit targets in the
-configuration manager.
-
-It is likely that the new and free Visual Studio Express can be used
-to build Mesa, but it hasn't been tried yet. Start with the VC7
-project files.
-
-The project files to build the core Mesa library, Windows Mesa
-drivers, OSMesa, and GLU are in the mesa directory. The project files
-to build GLUT and some demo programs are in the progs directory.
-
-Makefiles are no longer shipped or supported, but can be generated
-from the projects using Visual Studio.
-
-
-Windows Drivers
-------- -------
-
-At this time, only the GDI driver is known to work. Most of the demos
-in progs/demos should work with this driver.
-
-Source code also exists in the tree for other drivers in
-src/mesa/drivers/windows, but the status of this code is unknown.
-
-The GDI driver operates basically by writing pixel spans into a DIB
-section and then blitting the DIB to the window. The driver was
-recently cleaned up and rewitten and so may have bugs or may be
-missing some functionality. The older versions of the CVS source may
-be useful in figuring out any problems, or report them to me.
-
-To build Mesa with the GDI driver, build the mesa, gdi, and glu
-projects in the Visual Studio workspace found at
-
- windows/VC6/mesa/mesa.dsw
-or
- windows/VC7/mesa/mesa.sln
-
-The osmesa DLL can also be built with the osmesa project.
-
-The build system creates a lib top-level directory and copies
-resulting LIB and DLL files to this lib directory. The files are:
-
- OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
- OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
-
-If the MesaDemos ZIP file was extracted, the DLL files are also copied
-to the demos directory. This facilitates running the demos as described
-below.
-
-
-GLUT and Demos
----- --- -----
-
-A Visual Studio workspace can be found at
-
- windows/VC6/progs/progs.dsw
-or
- windows/VC7/progs/progs.sln
-
-It can be used to build GLUT and a few demos. The GLUT lib and DLL
-are copied to the top-level lib directory, along with the Mesa libs.
-
-The demo build system expects to find the LIB files in the top level
-lib directory, so you must build the Mesa libs first. The demo
-executables are placed in the demos directory, because some of them
-rely on data files found there. Also, the Mesa lib DLL's were copied
-there by the Mesa lib build process. Therefore, you should be able to
-simply run the demo executables from the demo directory.
-
-If you want to run the demos from the Visual Studio, you may have to
-change the startup directory and explicitly state where the executables are.
-
-You may also build all the demo programs by using a makefile. Go to
-the progs/demos directory and make sure you have executed VCVARS32.BAT
-or whatever setup script is appropriate for your compiler. Then,
-
- nmake -f Makefile.win
-
-should build all the demos.
-
-
-Build System Notes
------ ------ -----
-
-VC6
----
-
-Visual Studio 6 does not recognize files with the .cc extension as C++
-language files, without a lot of unnatural tweaking. So, the VC6
-build process uses custom build steps to compile these files in the
-GLU library.
-
-Two additional configurations are provided, Debug x86 and Release x86
-that activate the shader code compilation by defining SLANG_86. It is
-unknown if and how this works.
-
-VC7
----
-
-The above-mentioned .cc problem does not exist in this version.
-
-
-General
--------
-
-After building, you can copy the above DLL files to a place in your
-PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
-in a system directory, place them in the same directory as the
-executable(s). Be careful about accidentially overwriting files of
-the same name in the SYSTEM32 directory.
-
-The DLL files are built so that the external entry points use the
-stdcall calling convention.
-
-Static LIB files are not built. The LIB files that are built with are
-the linker import files associated with the DLL files.
-
-The si-glu sources are used to build the GLU libs. This was done
-mainly to get the better tessellator code.
-
-To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
-to the project settings. You will also need to edit src/mesa.def to
-change all the gl* symbols to mgl*. Because this is easy to do with a
-global replace operation in a text editor, no additional mangled
-version of mesa.def is maintained or shipped.
-
-If you have a Windows-related build problem or question, it is
-probably better to direct it to me ([email protected]),
-rather than directly to the other Mesa developers. I will help you as
-much as I can. I also monitor the Mesa mailing lists and will answer
-questions in this area there as well.
-
-
-Karl Schultz
+File: docs/README.WIN32
+
+Last updated: Apr 25, 2007 - Karl Schultz - [email protected]
+
+Quick Start
+----- -----
+
+Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
+directory. The libs and demos build separately, so if you do not care
+about the demos or GLUT, you only need to unzip MesaLib. If you unzip
+more than one ZIP file, they all need to be unzipped into the same
+directory. Don't worry, you will not overwrite anything.
+
+The Windows build system uses Microsoft Visual Studio. Project files
+for a specific version of Visual Studio are in their own directory in
+the top-level "windows" directory. For example, Visual Studio 8 files
+are in windows/VC8.
+
+Support has been dropped for versions of Visual Studio prior to 8. The
+main reason is because Microsoft now provides a free compiler and
+developer environment. Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
+
+You'll also need the Platform SDK. Instructions for obtaining and
+using the SDK with Visual Studio Express can be found at
+
+http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
+
+If you are stuck using VC6 or VC7, you may start with these project
+files, but you may need to modify them to reflect changes in the
+Mesa source code tree. If you sucessfully update the project files,
+please submit them to the author of this document so that they may
+be included in the next distribution.
+
+The project files to build the core Mesa library, Windows Mesa
+drivers, OSMesa, and GLU are in the mesa directory. The project files
+to build GLUT and some demo programs are in the progs directory.
+
+Makefiles are no longer shipped or supported, but can be generated
+from the projects using Visual Studio.
+
+
+Windows Drivers
+------- -------
+
+At this time, only the GDI driver is known to work. Most of the demos
+in progs/demos should work with this driver.
+
+Source code also exists in the tree for other drivers in
+src/mesa/drivers/windows, but the status of this code is unknown.
+
+The GDI driver operates basically by writing pixel spans into a DIB
+section and then blitting the DIB to the window. The driver was
+recently cleaned up and rewitten and so may have bugs or may be
+missing some functionality. The older versions of the CVS source may
+be useful in figuring out any problems, or report them to me.
+
+To build Mesa with the GDI driver, build the mesa, gdi, and glu
+projects in the Visual Studio workspace found at
+
+ windows/VC8/mesa/mesa.sln
+
+The osmesa DLL can also be built with the osmesa project.
+
+The build system creates a lib top-level directory and copies
+resulting LIB and DLL files to this lib directory. The files are:
+
+ OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
+ OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
+
+If the MesaDemos ZIP file was extracted, the DLL files are also copied
+to the demos directory. This facilitates running the demos as described
+below.
+
+
+GLUT and Demos
+---- --- -----
+
+A Visual Studio workspace can be found at
+
+ windows/VC8/progs/progs.sln
+
+It can be used to build GLUT and a few demos. The GLUT lib and DLL
+are copied to the top-level lib directory, along with the Mesa libs.
+
+The demo build system expects to find the LIB files in the top level
+lib directory, so you must build the Mesa libs first. The demo
+executables are placed in the demos directory, because some of them
+rely on data files found there. Also, the Mesa lib DLL's were copied
+there by the Mesa lib build process. Therefore, you should be able to
+simply run the demo executables from the demo directory.
+
+If you want to run the demos from the Visual Studio, you may have to
+change the startup directory and explicitly state where the executables are.
+
+You may also build all the demo programs by using a makefile. Go to
+the progs/demos directory and make sure you have executed VCVARS32.BAT
+or whatever setup script is appropriate for your compiler. Then,
+
+ nmake -f Makefile.win
+
+should build all the demos.
+
+
+Build System Notes
+----- ------ -----
+
+VC6 (not actively supported)
+---
+
+Visual Studio 6 does not recognize files with the .cc extension as C++
+language files, without a lot of unnatural tweaking. So, the VC6
+build process uses custom build steps to compile these files in the
+GLU library.
+
+Two additional configurations are provided, Debug x86 and Release x86
+that activate the shader code compilation by defining SLANG_86. It is
+unknown if and how this works.
+
+VC7 (not actively supported)
+---
+
+The above-mentioned .cc problem does not exist in this version.
+
+VC8
+---
+
+No notes.
+
+
+General
+-------
+
+After building, you can copy the above DLL files to a place in your
+PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
+in a system directory, place them in the same directory as the
+executable(s). Be careful about accidentially overwriting files of
+the same name in the SYSTEM32 directory.
+
+The DLL files are built so that the external entry points use the
+stdcall calling convention.
+
+Static LIB files are not built. The LIB files that are built with are
+the linker import files associated with the DLL files.
+
+The si-glu sources are used to build the GLU libs. This was done
+mainly to get the better tessellator code.
+
+To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
+to the project settings. You will also need to edit src/mesa.def to
+change all the gl* symbols to mgl*. Because this is easy to do with a
+global replace operation in a text editor, no additional mangled
+version of mesa.def is maintained or shipped.
+
+If you have a Windows-related build problem or question, it is
+probably better to direct it to me ([email protected]),
+rather than directly to the other Mesa developers. I will help you as
+much as I can. I also monitor the Mesa mailing lists and will answer
+questions in this area there as well.
+
+
+Karl Schultz
diff --git a/docs/contents.html b/docs/contents.html
index d8f427e59bc..a21341a5891 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -71,8 +71,8 @@ a:visited {
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
-<li><a href="subset.html" target="MainFrame">Subset Information</a>
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
+<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
</ul>
diff --git a/docs/download.html b/docs/download.html
index bf5fb24f206..1afe64ef964 100644
--- a/docs/download.html
+++ b/docs/download.html
@@ -9,7 +9,7 @@
<H1>Downloading</H1>
<p>
-Last development release: <b>6.5.2</b>
+Last development release: <b>6.5.3</b>
</p>
<p>
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html
index 4af503932be..c7f59bb0c2f 100644
--- a/docs/fbdev-dri.html
+++ b/docs/fbdev-dri.html
@@ -12,161 +12,77 @@
<H1>1. Introduction</H1>
<p>
-The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
-rendering to the Linux fbdev environment.
-The X Window System / XFree86 is not needed.
+The fbdev/DRI environment supports hardware-accelerated 3D rendering without
+the X window system. This is typically used for embedded applications.
</p>
<p>
-Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
-accelerated OpenGL for XFree86 have been ported to fbdev so that X is
-not needed.
-This means fbdev/DRI works in full-screen mode only.
+Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
</p>
<p>
-DRI driver writers may find this simplified environment easier to work in,
-compared to the full XFree86/DRI environment.
+Applications in the fbdev/DRI environment use
+the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel
+formats, create rendering contexts, etc. It's a subset of the GLX and
+Xlib interfaces allowing some degree of application portability between
+the X and X-less environments.
</p>
-<p>
-Much of the work for this project has been done by Jon Smirl and
-Keith Whitwell.
-</p>
-
-<p>
-To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
-</p>
-
-<h3>Background Info</h3>
-
-<p>
-The Mesa-based DRI drivers used to be hosted in the DRI tree (which is
-basically a copy of the XFree86 tree).
-Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86
-drivers" and the fact that with some work, the drivers could be used
-without X, the driver code was moved into the Mesa tree.
-</p>
-
-<p>
-So now the DRI drivers can be compiled for two different environments:
-fbdev and XFree86.
-To build the drivers for XFree86, one has to download/build the DRI
-source tree.
-Eventually, we'd like to be able to build the drivers for XFree86 outside
-of the XFree86/DRI trees.
-</p>
-
-
-
<h1>2. Compilation</h1>
-<h2>2.1 Compiling the DRM modules</h2>
-
-<p>
-First, you'll need the DRM (Direct Rendering Manager) kernel module sources.
-They're found in a module of the DRI CVS tree.
-To obtain the code do the following:
-</p>
-<pre>
- cvs -d:pserver:[email protected]:/cvs/dri login
-</pre>
<p>
-Press Enter/Return when prompted for a password. Then,
+You'll need the DRM and pciaccess libraries. Check with:
</p>
<pre>
- cvs -d:pserver:[email protected]:/cvs/dri co drm
+ pkg-config --modversion libdrm
+ pkg-config --modversion pciaccess
</pre>
<p>
-Compile the DRM kernel modules:
+You can get them from the git repository with:
</p>
<pre>
- cd drm/linux
- make
+ git clone git://anongit.freedesktop.org/git/mesa/drm
+ git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
</pre>
<p>
-Note: you may need to be root in order to make a few symlinks.
-</p>
-<p>
-When compilation is done, you should have at least the following
-kernel modules:
+See the README files in those projects for build/install instructions.
</p>
-<pre>
- gamma.o
- i810.o
- i830.o
- mach64.o
- mga.o
- r128.o
- radeon.o
- savage.o
- sis.o
- tdfx.o
- via.o
-</pre>
-<p>
-You'll probably want to copy/move them into your kernel module directory
-(for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>).
-</p>
-
-<h2>2.2 Compiling the Mesa drivers</h2>
-
<p>
-Begin by editing the <code>Mesa/configs/default</code> file to set
-the <code>DRM_SOURCE_PATH</code> variable.
-Set it to the location where the DRM module sources are located.
-For example, if your current directory in step 2.1 was <code>/home/fred/</code>
-set DRM_SOURCE_PATH to <code>/home/fred/drm</code>
+You'll need fbdev header files. Check with:
</p>
+<pre>
+ ls -l /usr/include/linux/fb.h
+</pre>
<p>
-Next, assuming you're starting with a fresh Mesa CVS checkout,
-do the following:
+Compile Mesa with the 'linux-solo' configuration:
</p>
<pre>
make linux-solo
</pre>
<p>
-If you previously built the source tree, run <code>make realclean</code>
-first to remove the old object files.
+When complete you should have the following:
</p>
-
-<p>
-When this is finished, check the <code>Mesa/lib/</code> directory
-to verify that the following files were made:
-</p>
-
<ul>
-<li><code>libGL.so.1.2</code> - the client-side OpenGL library
- (and a few symlinks to it).
-<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
-<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
-<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
-<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
-<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
-<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
-<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips.
-<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips.
-<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
-<li><code>sis_dri.so</code> - DRI driver for SIS cards.
-<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards.
-<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards.
-<li><code>fb_dri.so</code> - software-only fbdev driver.
-<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
+<li>lib/libGL.so - the GL library which applications link with
+<li>lib/*_dri_so - DRI drivers
+<li>lib/miniglx.conf - sample MiniGLX config file
+<li>progs/miniglx/* - several MiniGLX sample programs
</ul>
+
<h1>3. Using fbdev/DRI</h1>
<p>
-If XFree86 is currently running, exit/stop the X server so you're
-working from the console.
+If an X server currently running, exit/stop it so you're working from
+the console.
</p>
@@ -175,12 +91,23 @@ working from the console.
<p>
You'll need to load the kernel modules specific to your graphics hardware.
Typically, this consists of the agpgart module, an fbdev driver module
-and the DRM kernel module (from step 2.1).
+and the DRM kernel module.
+</p>
+<p>
+As root, the kernel modules can be loaded as follows:
</p>
+<p>
+If you have Intel i915/i945 hardware:
+</p>
+<pre>
+ modprobe agpgart # the AGP GART module
+ modprobe intelfb # the Intel fbdev driver
+ modprobe i915 # the i915/945 DRI kernel module
+</pre>
<p>
-If you have ATI Radeon/R200 hardware, run as root:
+If you have ATI Radeon/R200 hardware:
</p>
<pre>
modprobe agpgart # the AGP GART module
@@ -189,7 +116,7 @@ If you have ATI Radeon/R200 hardware, run as root:
</pre>
<p>
-If you have ATI Rage 128 hardware, run as root:
+If you have ATI Rage 128 hardware:
</p>
<pre>
modprobe agpgart # the AGP GART module
@@ -198,7 +125,7 @@ If you have ATI Rage 128 hardware, run as root:
</pre>
<p>
-If you have Matrox G200/G400 hardware, run as root:
+If you have Matrox G200/G400 hardware:
</p>
<pre>
modprobe agpgart # the AGP GART module
@@ -207,37 +134,46 @@ If you have Matrox G200/G400 hardware, run as root:
</pre>
<p>
-Then run <code>lsmod</code> to be sure the modules are loaded.
-For a Radeon card, you should see something like this:
+To verify that the agpgart, fbdev and drm modules are loaded:
</p>
<pre>
-Module Size Used by Not tainted
-radeon 110308 0 (unused)
-radeonfb 21900 0 (unused)
-agpgart 43072 1
+ ls -l /dev/agpgart /dev/fb* /dev/dri
</pre>
-
+<p>
+Alternately, use lsmod to inspect the currently installed modules.
+If you have problems, look at the output of dmesg.
+</p>
<h2>3.2 Configuration File</h2>
<p>
-The <code>Mesa/lib/miniglx.conf</code> file should be installed
-in <code>/etc/</code>.
+Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
+Alternately, the MINIGLX_CONF environment variable can be used to
+indicate the location of miniglx.conf
</p>
+To determine the pciBusID value, run lspci and examine the output.
+For example:
+</p>
+<pre>
+ /sbin/lspci:
+ 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
+</pre>
<p>
-Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
-for your hardware.
-Comments in the file explain the options.
+00:02.0 indicates that pciBusID should be PCI:0:2:0
</p>
+
+
<h2>3.3 Running fbdev/DRI Programs</h2>
<p>
Make sure your LD_LIBRARY_PATH environment variable is set to the
-<code>Mesa/lib/</code> directory.
+location of the libGL.so library. You may need to append other paths
+to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
+for example.
</p>
<p>
@@ -245,7 +181,7 @@ Change to the <code>Mesa/progs/miniglx/</code> directory and
start the sample_server program in the background:
</p>
<pre>
- ./sample_server &
+ ./sample_server &amp;
</pre>
<p>
@@ -268,28 +204,25 @@ them from a remote shell so that you can stop them with ctrl-C.
<h1>4.0 Troubleshooting</h1>
-<p>
+<ol>
+<li>
If you try to run miniglxtest and get the following:
-</p>
+<br>
<pre>
[miniglx] failed to probe chipset
connect: Connection refused
server connection lost
</pre>
-<p>
It means that the sample_server process is not running.
-</p>
-
-
+<br>
+<br>
+</li>
+</ol>
<h1>5.0 Programming Information</h1>
<p>
-The full OpenGL API is available with fbdev/DRI.
-</p>
-
-<p>
OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
diff --git a/docs/intro.html b/docs/intro.html
index 33a006a74b5..ec481a90913 100644
--- a/docs/intro.html
+++ b/docs/intro.html
@@ -128,10 +128,15 @@ specification as well as the GL_ARB_vertex_program and
GL_ARB_fragment_program extensions.
</p>
+<p>
+May 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
+and OpenGL Shading Language.
+</p>
+
<p>
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
-the XFree86 X.org X servers within the
+the XFree86 and X.org X servers within the
<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
I continue to enhance Mesa with new extensions and features.
</p>
@@ -141,9 +146,16 @@ I continue to enhance Mesa with new extensions and features.
<H1>Major Versions</H1>
<p>
-This is a summary of the major versions of Mesa. Note that Mesa's major
-version number tracks OpenGL's minor version number (+1).
-Work is underway to implement the OpenGL 2.0 specification.
+This is a summary of the major versions of Mesa.
+Mesa's major version number has been incremented whenever a new version
+of the OpenGL specification is implemented.
+</p>
+
+
+<H2>Version 7.x features</H2>
+<p>
+Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
+of OpenGL 2.x is the OpenGL Shading Language.
</p>
diff --git a/docs/news.html b/docs/news.html
index 721d65e1d7e..cd09e2532d4 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,6 +11,21 @@
<H1>News</H1>
+<h2>May ???, 2007</h2>
+<p>
+<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
+This is a stable release featuring OpenGL 2.1 support.
+</p>
+
+
+<h2>April 27, 2007</h2>
+<p>
+<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
+This is a development release which will lead up to the Mesa 7.0 release
+(which will advertise OpenGL 2.1 API support).
+</p>
+
+
<h2>March 26, 2007</h2>
<p>
The new Shading Language compiler branch has been merged into the git
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html
index d7249aec8fb..0d68d990134 100644
--- a/docs/relnotes-6.5.3.html
+++ b/docs/relnotes-6.5.3.html
@@ -8,27 +8,53 @@
<body bgcolor="#eeeeee">
-<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
+<H1>Mesa 6.5.3 Release Notes / April 27, 2007</H1>
<p>
-Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
+Mesa 6.5.3 is a development release with many changes and new features.
+Mesa 7.0 is expected to follow shortly.
</p>
<h2>MD5 checksums</h2>
<pre>
-TBD
+39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz
+46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2
+a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip
+08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz
+8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2
+783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip
+9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz
+360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2
+7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip
</pre>
+<h2>Shared library numbering</h2>
+<p>
+Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix)
+shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
+Bumping the shared library version to 2.x would cause linking problems
+with existing OpenGL applications. Since OpenGL 2.x is backward
+compatible with OpenGL 1.x the shared library version number doesn't
+have to be incremented (which would indicate an incompatible ABI).
+</p>
+<p>
+Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
+for the same reason.
+</p>
+
+
+
<h2>New features</h2>
<ul>
-<li>OpenGL 2.0 support.
-<li>Entirely new Shading Language code generator.
+<li>OpenGL 2.0 and 2.1 API support.
+<li>Entirely new Shading Language code generator. See the
+<a href="shading.html">Shading Language</a> page for more information.
<li>Much faster software execution of vertex, fragment shaders.
-<li>New vertex buffer object infrastructure (replaces old array_cache code).
+<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)
-<li>Updated glxext.h file (version 18)
+<li>Updated glxext.h file (version 19)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>
@@ -43,18 +69,22 @@ TBD
<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
<li>Fixed a few bugs in software-emulated alpha planes
+<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
+<li>Assorted DRI driver bug fixes.
+<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
</ul>
<h2>Internal code changes</h2>
-
<ul>
-<li>Massive changes to the Shading Language compiler.
-<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
-_TnlProgram fields have been moved.
-<li>The ctx->Vertex/FragmentProgram._Current fields point to the program
-in effect, whether it comes from a shader, user-program or generated
-fixed-function program.
+<li>Old array_cache module replaced by new vbo module. All geometry
+rendering is now cast in the form of vertex buffer objects.
+<li>Massive changes to the Shading Language compiler and related state.
+<li>Vertex/fragment shaders are compiled into GPU instructions and
+programs very similar to GL_ARB_vertex/fragment_program.
+<li>Vertex and fragment programs are executed with the same code now.
+<li>The SSE-optimized vertex program path has been removed since it didn't
+support more than 12 temp registers, didn't support branching/looping, etc.
</ul>
@@ -72,17 +102,17 @@ fixed-function program.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
-XMesa/GLX (on Xlib) implements OpenGL 2.0
-OSMesa (off-screen) implements OpenGL 2.0
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
-SVGA implements OpenGL 1.3
-Wind River UGL implements OpenGL 1.3
-Windows/Win32 implements OpenGL 1.5
-DJGPP implements OpenGL 1.5
-GGI implements OpenGL 1.3
-BeOS implements OpenGL 1.5
-Allegro needs updating
-D3D needs updating
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
</pre>
</body>
diff --git a/docs/relnotes-7.0.html b/docs/relnotes-7.0.html
new file mode 100644
index 00000000000..f329134bab0
--- /dev/null
+++ b/docs/relnotes-7.0.html
@@ -0,0 +1,78 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0 Release Notes / (<em>in progress</em>)</H1>
+
+<p>
+Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>OpenGL 2.0 and 2.1 API support.
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed a few fog-related bugs.
+<li>Fixed broken GLSL mix() function.
+<li>Fixed broken GLSL exp() functions.
+<li>Fixed GLSL mod4(vec4, vec4) bug.
+<li>Implemented GLSL asin(), acos(), atan() functions.
+<li>Fixed an R300 driver bug that caused Xorg composite manager to crash
+<li>Fixed R300 vertex program/matrix bug (10848)
+<li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
+<li>Specifying an invalid texture unit as a sampler could lead to a crash
+</ul>
+
+
+<h2>Internal code changes</h2>
+<ul>
+<li>Some texture code consolidation and simplifiction (Ian Romanick)
+<li>R300 driver clean-ups.
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Fix linux-glide target/driver.
+<li>Improved lambda and derivative calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.1.html b/docs/relnotes-7.1.html
new file mode 100644
index 00000000000..974b3096eaa
--- /dev/null
+++ b/docs/relnotes-7.1.html
@@ -0,0 +1,67 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.1 Release Notes / (<em>in progress</em>)</H1>
+
+<p>
+Mesa 7.1 is a new development release.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Internal code changes</h2>
+<ul>
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Fix linux-glide target/driver.
+<li>Improved lambda and derivative calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index f73500d4aca..73bae8590f8 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -20,6 +20,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
+<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
diff --git a/docs/shading.html b/docs/shading.html
index fd96a41e85a..0e1a5e1a7bc 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -44,6 +44,10 @@ in Mesa:
<li>Comparison of user-defined structs
<li>Linking of multiple shaders is not supported
<li>gl_ClipVertex
+<li>The derivative functions such as dFdx() are not implemented
+<li>The inverse trig functions asin(), acos(), and atan() are not implemented
+<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
+ without perspective correction
</ul>
<p>
@@ -66,7 +70,6 @@ All other major features of the shading language should function.
<li>The quality of generated code is pretty good, register usage is fair.
<li>Shader error detection and reporting of errors (InfoLog) is not
very good yet.
-<li>There are known memory leaks in the compiler.
<li>The ftransform() function doesn't necessarily match the results of
fixed-function transformation.
</ul>
@@ -294,7 +297,7 @@ A new <a href="http://glean.sf.net" target="_parent">Glean</a> test has
been create to exercise the GLSL compiler.
</p>
<p>
-The <em>glsl1</em> test runs over 130 sub-tests to check that the language
+The <em>glsl1</em> test runs over 150 sub-tests to check that the language
features and built-in functions work properly.
This test should be run frequently while working on the compiler to catch
regressions.
diff --git a/docs/subset.html b/docs/subset.html
index dd1d742a821..4ac2eadffb9 100644
--- a/docs/subset.html
+++ b/docs/subset.html
@@ -1,17 +1,18 @@
<HTML>
-<TITLE>Mesa Subset</TITLE>
+<TITLE>Mesa Subset Driver</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
-<H1>Mesa Subset</H1>
+<H1>Mesa Subset Driver</H1>
<p>
In 2002/2003 Tungsten Graphics was contracted to develop a subset Mesa/Radeon
driver for an embedded environment. The result is a reduced-size DRI driver
-for the ATI R200 chip, for use with Linux fbdev rather than XFree86.
+for the ATI R200 chip, for use with
+<a href="fbdev-dri.html">fbdev/DRI environment</a>.
</p>
<p>
@@ -19,15 +20,5 @@ The specification for this subset can be found
<a href="subset-A.html">here</a>.
</p>
-<p>
-The <a href="MiniGLX.html">MiniGLX specification</a> describes the
-interface between fbdev and Mesa.
-</p>
-
-<p>
-More info to come...
-</p>
-
-
</BODY>
</HTML>
diff --git a/docs/thanks.html b/docs/thanks.html
index 78b9e3e5ec6..2031788f0dc 100644
--- a/docs/thanks.html
+++ b/docs/thanks.html
@@ -42,7 +42,7 @@ WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<br>
<br>
-<li>The Mesa CVS repository is hosted by
+<li>The Mesa git repository is hosted by
<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
<br>
<br>
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 78a00aeb8b3..6e92481a536 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -2209,6 +2209,34 @@ GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, con
#endif /* GL_MESA_program_debug */
+#ifndef GL_MESA_texture_array
+#define GL_MESA_texture_array 1
+
+/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
+ */
+#ifndef GL_EXT_texture_array
+
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+#endif
+
+
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
diff --git a/include/GL/glxext.h b/include/GL/glxext.h
index d239badd74e..0f66df6277a 100644
--- a/include/GL/glxext.h
+++ b/include/GL/glxext.h
@@ -46,9 +46,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glxext.h last updated 2007/02/13 */
+/* glxext.h last updated 2007/04/21 */
/* Current version at http://www.opengl.org/registry/ */
-#define GLX_GLXEXT_VERSION 18
+#define GLX_GLXEXT_VERSION 19
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001
@@ -386,7 +386,7 @@ typedef struct {
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
-#elif defined(__sun__)
+#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__)
diff --git a/include/GL/xmesa.h b/include/GL/xmesa.h
index ab813b23baa..f185a15cdb8 100644
--- a/include/GL/xmesa.h
+++ b/include/GL/xmesa.h
@@ -180,6 +180,21 @@ extern XMesaContext XMesaCreateContext( XMesaVisual v,
extern void XMesaDestroyContext( XMesaContext c );
+#ifdef XFree86Server
+/*
+ * These are the extra routines required for integration with XFree86.
+ * None of these routines should be user visible. -KEM
+ */
+extern GLboolean XMesaForceCurrent( XMesaContext c );
+
+extern GLboolean XMesaLoseCurrent( XMesaContext c );
+
+extern GLboolean XMesaCopyContext( XMesaContext src,
+ XMesaContext dst,
+ GLuint mask );
+#endif /* XFree86Server */
+
+
/*
* Create an XMesaBuffer from an X window.
*/
diff --git a/include/GL/xmesa_xf86.h b/include/GL/xmesa_xf86.h
index c84ffe8a20f..0a15110f651 100644
--- a/include/GL/xmesa_xf86.h
+++ b/include/GL/xmesa_xf86.h
@@ -124,8 +124,7 @@ do { \
do { \
/* Assumes: Images are always in ZPixmap format */ \
(void) __d; \
- if (__sx || __sy) /* The non-trivial case */ \
- XMesaPutImageHelper(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h); \
+ ASSERT(!__sx && !__sy); /* The SubImage case */ \
ValidateGC(__b, __gc); \
(*__gc->ops->PutImage)(__b, __gc, ((XMesaDrawable)(__b))->depth, \
__x, __y, __w, __h, 0, ZPixmap, \
diff --git a/progs/Makefile b/progs/Makefile
index d5ec17d43e5..5e705efa7ee 100644
--- a/progs/Makefile
+++ b/progs/Makefile
@@ -17,7 +17,7 @@ message:
subdirs:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE)) || exit 1 ; \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
fi \
done
@@ -27,6 +27,6 @@ install:
clean:
@for dir in $(SUBDIRS) tests ; do \
if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE) clean) ; \
+ (cd $$dir && $(MAKE) clean) ; \
fi \
done
diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win
index 4ac32361b26..0d0b19b9fe7 100644
--- a/progs/demos/Makefile.win
+++ b/progs/demos/Makefile.win
@@ -22,9 +22,11 @@ LIBS = GLUT32.LIB OPENGL32.LIB
all: OPENGL32.DLL GLU32.DLL GLUT32.DLL \
readtex.h readtex.c showbuffer.h showbuffer.c \
+ extfuncs.h trackball.h trackball.c \
arbfplight.exe arbfslight.exe arbocclude.exe bounce.exe \
- clearspd.exe cubemap.exe drawpix.exe fire.exe fogcoord.exe \
- fplight.exe gamma.exe gearbox.exe \
+ clearspd.exe cubemap.exe drawpix.exe engine.exe \
+ fire.exe fogcoord.exe \
+ fplight.exe fslight.exe gamma.exe gearbox.exe \
gears.exe geartrain.exe gloss.exe \
glinfo.exe glslnoise.exe \
gltestperf.exe glutfx.exe ipers.exe isosurf.exe lodbias.exe \
@@ -42,14 +44,16 @@ bounce.exe: bounce.obj
clearspd.exe: clearspd.obj
cubemap.exe: cubemap.obj readtex.obj
drawpix.exe: drawpix.obj readtex.obj
+engine.exe: engine.obj readtex.obj trackball.obj
fire.exe: fire.obj readtex.obj
fogcoord.exe: fogcoord.obj readtex.obj
fplight.exe: fplight.obj
+fslight.exe: fslight.obj
gamma.exe: gamma.obj
gearbox.exe: gearbox.obj
gears.exe: gears.obj
geartrain.exe: geartrain.obj
-gloss.exe: gloss.obj readtex.obj
+gloss.exe: gloss.obj readtex.obj trackball.obj
glinfo.exe: glinfo.obj
glslnoise.exe: glslnoise.obj
gltestperf.exe: gltestperf.obj
@@ -105,14 +109,23 @@ showbuffer.c: $(TOP)\progs\util\showbuffer.c
showbuffer.h: $(TOP)\progs\util\showbuffer.h
copy $** .
+trackball.c: $(TOP)\progs\util\trackball.c
+ copy $** .
+
+trackball.h: $(TOP)\progs\util\trackball.h
+ copy $** .
+
+extfuncs.h: $(TOP)\progs\util\extfuncs.h
+ copy $** .
+
.obj.exe:
$(link) $(ldebug) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS)
.c.obj:
- $(cc) $(cdebug) $(cflags) $(cvars) /I$(INCDIR) $*.c
+ $(cc) $(cdebug) $(cflags) $(cvars) -D_USE_MATH_DEFINES /I$(INCDIR) $*.c
clean::
- del *.obj *.exe readtex.* showbuffer.*
+ del *.obj *.exe readtex.* showbuffer.* trackball.*
clobber::
diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c
index d9c564fbe56..bc2c7e312ab 100644
--- a/progs/demos/arbfplight.c
+++ b/progs/demos/arbfplight.c
@@ -24,6 +24,7 @@ static GLuint VertProg;
static GLboolean Anim = GL_TRUE;
static GLboolean Wire = GL_FALSE;
static GLboolean PixelLight = GL_TRUE;
+static GLint Win;
static GLint T0 = 0;
static GLint Frames = 0;
@@ -148,6 +149,7 @@ static void Key( unsigned char key, int x, int y )
case 27:
glDeleteProgramsARB_func(1, &VertProg);
glDeleteProgramsARB_func(1, &FragProg);
+ glutDestroyWindow(Win);
exit(0);
break;
}
@@ -382,7 +384,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 200, 200 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c
index 374de568872..69575f06236 100644
--- a/progs/demos/arbfslight.c
+++ b/progs/demos/arbfslight.c
@@ -62,7 +62,7 @@ static PFNGLUNIFORM3FVARBPROC glUniform4fvARB = NULL;
static void normalize (GLfloat *dst, const GLfloat *src)
{
- GLfloat len = sqrtf (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
diff --git a/progs/demos/fogcoord.c b/progs/demos/fogcoord.c
index 19a15f05b87..00c73c6f048 100644
--- a/progs/demos/fogcoord.c
+++ b/progs/demos/fogcoord.c
@@ -7,151 +7,136 @@
* Daniel Borca
*/
-
+#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/bw.rgb"
-
-#define ARRAYS 0 /* use glDrawElements */
-
-#define VERBOSE 1 /* tell me what happens */
+#define DEPTH 5.0f
-#define DEPTH 15.0f
+static PFNGLFOGCOORDFEXTPROC glFogCoordf_ext;
+static PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-#if !defined(GLAPIENTRYP)
-# define GLAPIENTRYP *
-#endif
-
-typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
-typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
-
-static GLFOGCOORDFEXTPROC glFogCoordf_ext;
-#if ARRAYS
-static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-#endif
static GLboolean have_fog_coord;
static GLfloat camz;
-static GLuint texture[1];
static GLint fogMode;
static GLboolean fogCoord;
static GLfloat fogDensity = 0.75;
-static GLfloat fogStart = 1.0, fogEnd = 40.0;
+static GLfloat fogStart = 1.0, fogEnd = DEPTH;
static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
+static const char *ModeStr = NULL;
+static GLboolean Arrays = GL_FALSE;
+static GLboolean Texture = GL_TRUE;
-static void APIENTRY glFogCoordf_nop (GLfloat f)
+static void
+Reset(void)
{
- (void)f;
+ fogMode = 1;
+ fogCoord = 1;
+ fogDensity = 0.75;
+ fogStart = 1.0;
+ fogEnd = DEPTH;
+ Arrays = GL_FALSE;
+ Texture = GL_TRUE;
}
-static int BuildTexture (const char *filename, GLuint texid[])
+static void APIENTRY
+glFogCoordf_nop (GLfloat f)
{
- GLubyte *tex_data;
- GLenum tex_format;
- GLint tex_width, tex_height;
+ (void)f;
+}
- tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
- if (tex_data == NULL) {
- return -1;
- }
- {
- GLint tex_max;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
- if ((tex_width > tex_max) || (tex_height > tex_max)) {
- return -1;
- }
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
}
+}
- glGenTextures(1, texid);
-
- glBindTexture(GL_TEXTURE_2D, texid[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
- tex_format, GL_UNSIGNED_BYTE, tex_data);
- return 0;
+static void
+PrintInfo(void)
+{
+ char s[100];
+
+ glDisable(GL_FOG);
+ glColor3f(0, 1, 1);
+
+ sprintf(s, "Mode(m): %s Start(s/S): %g End(e/E): %g Density(d/D): %g",
+ ModeStr, fogStart, fogEnd, fogDensity);
+ glWindowPos2iARB(5, 20);
+ PrintString(s);
+
+ sprintf(s, "Arrays(a): %s glFogCoord(c): %s EyeZ(z/z): %g",
+ (Arrays ? "Yes" : "No"),
+ (fogCoord ? "Yes" : "No"),
+ camz);
+ glWindowPos2iARB(5, 5);
+ PrintString(s);
}
-static int SetFogMode (GLint fogMode)
+static int
+SetFogMode(GLint fogMode)
{
fogMode &= 3;
switch (fogMode) {
case 0:
+ ModeStr = "Off";
glDisable(GL_FOG);
-#if VERBOSE
- printf("fog(disable)\n");
-#endif
break;
case 1:
+ ModeStr = "GL_LINEAR";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, fogStart);
glFogf(GL_FOG_END, fogEnd);
-#if VERBOSE
- printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
-#endif
break;
case 2:
+ ModeStr = "GL_EXP";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP, %.2f)\n", fogDensity);
-#endif
break;
case 3:
+ ModeStr = "GL_EXP2";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP2, %.2f)\n", fogDensity);
-#endif
break;
}
return fogMode;
}
-static GLboolean SetFogCoord (GLboolean fogCoord)
+static GLboolean
+SetFogCoord(GLboolean fogCoord)
{
glFogCoordf_ext = glFogCoordf_nop;
if (!have_fog_coord) {
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
-#endif
return GL_FALSE;
}
if (fogCoord) {
- glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
+ glFogCoordf_ext = (PFNGLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
-#if VERBOSE
- printf("fog(GL_FOG_COORDINATE_EXT)\n");
-#endif
- } else {
+ }
+ else {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
-#endif
}
return fogCoord;
}
-#if ARRAYS
/* could reuse vertices */
static GLuint vertex_index[] = {
/* Back */
@@ -172,19 +157,19 @@ static GLuint vertex_index[] = {
static GLfloat vertex_pointer[][3] = {
/* Back */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
+ {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, {-1.0f, 1.0f,-DEPTH},
/* Floor */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
+ {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f, 0.0}, {-1.0f,-1.0f, 0.0},
/* Roof */
- {-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
+ {-1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f, 0.0}, {-1.0f, 1.0f, 0.0},
/* Right */
- { 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
+ { 1.0f,-1.0f, 0.0}, { 1.0f, 1.0f, 0.0}, { 1.0f, 1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH},
/* Left */
- {-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
+ {-1.0f,-1.0f, 0.0}, {-1.0f, 1.0f, 0.0}, {-1.0f, 1.0f,-DEPTH}, {-1.0f,-1.0f,-DEPTH}
};
static GLfloat texcoord_pointer[][2] = {
@@ -192,118 +177,139 @@ static GLfloat texcoord_pointer[][2] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
/* Floor */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, DEPTH}, {0.0f, DEPTH},
/* Roof */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+ {1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, DEPTH}, {1.0f, DEPTH},
/* Right */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
+ {0.0f, 1.0f}, {0.0f, 0.0f}, {DEPTH, 0.0f}, {DEPTH, 1.0f},
/* Left */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
+ {0.0f, 0.0f}, {0.0f, 1.0f}, {DEPTH, 1.0f}, {DEPTH, 0.0f}
};
-static GLfloat fogcoord_pointer[][1] = {
+static GLfloat fogcoord_pointer[] = {
/* Back */
- {1.0f}, {1.0f}, {1.0f}, {1.0f},
+ DEPTH, DEPTH, DEPTH, DEPTH,
/* Floor */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
+ DEPTH, DEPTH, 0.0, 0.0,
/* Roof */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
+ DEPTH, DEPTH, 0.0, 0.0,
/* Right */
- {0.0f}, {0.0f}, {1.0f}, {1.0f},
+ 0.0, 0.0, DEPTH, DEPTH,
/* Left */
- {0.0f}, {0.0f}, {1.0f}, {1.0f}
+ 0.0, 0.0, DEPTH, DEPTH
};
-#endif
-static void Display( void )
+static void
+Display( void )
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity ();
- glTranslatef(0.0f, 0.0f, camz);
+ glTranslatef(0.0f, 0.0f, -camz);
-#if ARRAYS
- glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
-#else
- /* Back */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glEnd();
+ SetFogMode(fogMode);
- /* Floor */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glEnd();
+ glColor3f(1, 1, 1);
- /* Roof */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glEnd();
+ if (Texture)
+ glEnable(GL_TEXTURE_2D);
- /* Right */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glEnd();
+ if (Arrays) {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]),
+ GL_UNSIGNED_INT, vertex_index);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ /* Back */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glEnd();
+
+ /* Floor */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f( 1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f(-1.0f,-1.0f,0.0);
+ glEnd();
+
+ /* Roof */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f( 1.0f, 1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f(-1.0f, 1.0f,0.0);
+ glEnd();
+
+ /* Right */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,0.0);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glEnd();
+
+ /* Left */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,0.0);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glEnd();
+ }
- /* Left */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glEnd();
-#endif
+ glDisable(GL_TEXTURE_2D);
+
+ PrintInfo();
glutSwapBuffers();
}
-static void Reshape( int width, int height )
+static void
+Reshape( int width, int height )
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
+ glFrustum(-1, 1, -1, 1, 1.0, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
-static void Key( unsigned char key, int x, int y )
+static void
+Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
+ case 'a':
+ Arrays = !Arrays;
+ break;
case 'f':
+ case 'm':
fogMode = SetFogMode(fogMode + 1);
break;
- case '+':
- if (fogDensity < 1.0) {
- fogDensity += 0.05;
- }
+ case 'D':
+ fogDensity += 0.05;
SetFogMode(fogMode);
break;
- case '-':
+ case 'd':
if (fogDensity > 0.0) {
fogDensity -= 0.05;
}
@@ -311,31 +317,43 @@ static void Key( unsigned char key, int x, int y )
break;
case 's':
if (fogStart > 0.0) {
- fogStart -= 1.0;
+ fogStart -= 0.25;
}
SetFogMode(fogMode);
break;
case 'S':
- if (fogStart < fogEnd) {
- fogStart += 1.0;
+ if (fogStart < 100.0) {
+ fogStart += 0.25;
}
SetFogMode(fogMode);
break;
case 'e':
- if (fogEnd > fogStart) {
- fogEnd -= 1.0;
+ if (fogEnd > 0.0) {
+ fogEnd -= 0.25;
}
SetFogMode(fogMode);
break;
case 'E':
if (fogEnd < 100.0) {
- fogEnd += 1.0;
+ fogEnd += 0.25;
}
SetFogMode(fogMode);
break;
case 'c':
fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
break;
+ case 't':
+ Texture = !Texture;
+ break;
+ case 'z':
+ camz -= 0.1;
+ break;
+ case 'Z':
+ camz += 0.1;
+ break;
+ case 'r':
+ Reset();
+ break;
case 27:
exit(0);
break;
@@ -344,37 +362,28 @@ static void Key( unsigned char key, int x, int y )
}
-static void SpecialKey( int key, int x, int y )
+static void
+Init(void)
{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (camz < (DEPTH - 1.0)) {
- camz += 1.0f;
- }
- break;
- case GLUT_KEY_DOWN:
- if (camz > -19.0) {
- camz -= 1.0f;
- }
- break;
- }
- glutPostRedisplay();
-}
+ static const GLubyte teximage[2][2][4] = {
+ { { 255, 255, 255, 255}, { 128, 128, 128, 255} },
+ { { 128, 128, 128, 255}, { 255, 255, 255, 255} }
+ };
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-static void Init( void )
-{
have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
-
- if (BuildTexture(TEXTURE_FILE, texture) == -1) {
- exit(1);
+ if (!have_fog_coord) {
+ printf("GL_EXT_fog_coord not supported!\n");
}
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- glClearDepth(1.0f);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, teximage);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
+
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
@@ -383,11 +392,8 @@ static void Init( void )
glFogfv(GL_FOG_COLOR, fogColor);
glHint(GL_FOG_HINT, GL_NICEST);
fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
- fogMode = SetFogMode(2); /* GL_EXP */
-
- camz = -19.0f;
+ fogMode = SetFogMode(1);
-#if ARRAYS
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
@@ -395,24 +401,24 @@ static void Init( void )
glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
if (have_fog_coord) {
- glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
+ glFogCoordPointer_ext = (PFNGLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
}
-#endif
+
+ Reset();
}
-int main( int argc, char *argv[] )
+int
+main( int argc, char *argv[] )
{
glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 640, 480 );
+ glutInitWindowSize( 600, 600 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
Init();
glutMainLoop();
diff --git a/progs/demos/fplight.c b/progs/demos/fplight.c
index c7a38248d38..fb510cccc8a 100644
--- a/progs/demos/fplight.c
+++ b/progs/demos/fplight.c
@@ -24,7 +24,7 @@ static GLuint VertProg;
static GLboolean Anim = GL_TRUE;
static GLboolean Wire = GL_FALSE;
static GLboolean PixelLight = GL_TRUE;
-
+static GLint Win;
static GLfloat Xrot = 0, Yrot = 0;
@@ -136,8 +136,8 @@ static void Key( unsigned char key, int x, int y )
}
break;
case 27:
+ glutDestroyWindow(Win);
exit(0);
- break;
}
glutPostRedisplay();
}
@@ -272,7 +272,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 200, 200 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c
index 736cc48ac67..e6d83bf8fb3 100644
--- a/progs/demos/fslight.c
+++ b/progs/demos/fslight.c
@@ -45,7 +45,7 @@ static GLint uTexture;
static GLuint SphereList, RectList, CurList;
static GLint win = 0;
-static GLboolean anim = GL_FALSE;
+static GLboolean anim = GL_TRUE;
static GLboolean wire = GL_FALSE;
static GLboolean pixelLight = GL_TRUE;
@@ -58,7 +58,7 @@ static GLfloat xRot = 90.0f, yRot = 0.0f;
static void
normalize(GLfloat *dst, const GLfloat *src)
{
- GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
@@ -477,8 +477,8 @@ Init(void)
version = (const char *) glGetString(GL_VERSION);
if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
}
GetExtensionFuncs();
@@ -579,6 +579,8 @@ Init(void)
#if 0
TestFunctions();
+#else
+ (void) TestFunctions;
#endif
}
@@ -603,7 +605,7 @@ main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition( 0, 0);
- glutInitWindowSize(100, 100);
+ glutInitWindowSize(200, 200);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index b32fb45b4fa..b11c6f53630 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -296,14 +296,27 @@ RenderShadowMap(void)
0, 1, 0); /* up */
if (UseFBO) {
+ GLenum fbo_status;
+
glTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
ShadowTexWidth, ShadowTexHeight, 0,
depthFormat, depthType, NULL);
+
+ /* Set the filter mode so that the texture is texture-complete.
+ * Otherwise it will cause the framebuffer to fail the framebuffer
+ * completeness test.
+ */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ShadowFBO);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
- assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
- == GL_FRAMEBUFFER_COMPLETE_EXT);
+
+ fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "FBO not complete! status = 0x%04x\n", fbo_status);
+ assert(fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT);
+ }
}
assert(!glIsEnabled(GL_TEXTURE_1D));
diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c
index 26403eee0a2..f71cea12744 100644
--- a/progs/demos/tessdemo.c
+++ b/progs/demos/tessdemo.c
@@ -4,10 +4,10 @@
* Updated for GLU 1.3 tessellation by Gareth Hughes <[email protected]>
*/
-#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <GL/glut.h>
#define MAX_POINTS 256
#define MAX_CONTOURS 32
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index e08d4102c88..37fa312c30c 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -5,17 +5,12 @@ include $(TOP)/configs/current
INCDIR = $(TOP)/include
-OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
-
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
PROGS = \
brick \
bump \
+ deriv \
mandelbrot \
noise \
toyball \
diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c
new file mode 100644
index 00000000000..8b652bc1e46
--- /dev/null
+++ b/progs/glsl/deriv.c
@@ -0,0 +1,319 @@
+/**
+ * Test OpenGL 2.0 dx/dy functions for texcoords.
+ * Brian Paul
+ * 2 May 2007
+ *
+ * NOTE: resize the window to observe how the partial derivatives of
+ * the texcoords change.
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+
+
+static char *FragProgFile = NULL;
+static char *VertProgFile = NULL;
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+static GLuint SphereList, RectList, CurList;
+static GLint win = 0;
+static GLboolean anim = GL_TRUE;
+static GLfloat xRot = 0.0f, yRot = 0.0f;
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(xRot, 1.0f, 0.0f, 0.0f);
+ glRotatef(yRot, 0.0f, 1.0f, 0.0f);
+ glCallList(CurList);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Idle(void)
+{
+ yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
+ glutPostRedisplay();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -15.0f);
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case ' ':
+ case 'a':
+ anim = !anim;
+ if (anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'o':
+ if (CurList == SphereList)
+ CurList = RectList;
+ else
+ CurList = SphereList;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0f;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+MakeSphere(void)
+{
+ GLUquadricObj *obj = gluNewQuadric();
+ SphereList = glGenLists(1);
+ gluQuadricTexture(obj, GL_TRUE);
+ glNewList(SphereList, GL_COMPILE);
+ gluSphere(obj, 2.0f, 30, 15);
+ glEndList();
+}
+
+
+static void
+MakeRect(void)
+{
+ RectList = glGenLists(1);
+ glNewList(RectList, GL_COMPILE);
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(-2, -2);
+ glTexCoord2f(1, 0); glVertex2f( 2, -2);
+ glTexCoord2f(1, 1); glVertex2f( 2, 2);
+ glTexCoord2f(0, 1); glVertex2f(-2, 2);
+ glEnd();
+ glEndList();
+}
+
+
+
+static void
+LoadAndCompileShader(GLuint shader, const char *text)
+{
+ GLint stat;
+
+ glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
+
+ glCompileShader_func(shader);
+
+ glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetShaderInfoLog_func(shader, 1000, &len, log);
+ fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
+ exit(1);
+ }
+}
+
+
+/**
+ * Read a shader from a file.
+ */
+static void
+ReadShader(GLuint shader, const char *filename)
+{
+ const int max = 100*1000;
+ int n;
+ char *buffer = (char*) malloc(max);
+ FILE *f = fopen(filename, "r");
+ if (!f) {
+ fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
+ exit(1);
+ }
+
+ n = fread(buffer, 1, max, f);
+ printf("fslight: read %d bytes from shader file %s\n", n, filename);
+ if (n > 0) {
+ buffer[n] = 0;
+ LoadAndCompileShader(shader, buffer);
+ }
+
+ fclose(f);
+ free(buffer);
+}
+
+
+static void
+CheckLink(GLuint prog)
+{
+ GLint stat;
+ glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog_func(prog, 1000, &len, log);
+ fprintf(stderr, "Linker error:\n%s\n", log);
+ }
+}
+
+
+static void
+Init(void)
+{
+ static const char *fragShaderText =
+ "void main() {\n"
+ " gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
+ " // gl_FragColor = gl_TexCoord[0];\n"
+ "}\n";
+ static const char *vertShaderText =
+ "void main() {\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
+ "}\n";
+ const char *version;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] != '2' || version[1] != '.') {
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
+ }
+
+ GetExtensionFuncs();
+
+ fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
+ if (FragProgFile)
+ ReadShader(fragShader, FragProgFile);
+ else
+ LoadAndCompileShader(fragShader, fragShaderText);
+
+ vertShader = glCreateShader_func(GL_VERTEX_SHADER);
+ if (VertProgFile)
+ ReadShader(vertShader, VertProgFile);
+ else
+ LoadAndCompileShader(vertShader, vertShaderText);
+
+ program = glCreateProgram_func();
+ glAttachShader_func(program, fragShader);
+ glAttachShader_func(program, vertShader);
+ glLinkProgram_func(program);
+ CheckLink(program);
+ glUseProgram_func(program);
+
+ /*assert(glGetError() == 0);*/
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+ glEnable(GL_DEPTH_TEST);
+
+ MakeSphere();
+ MakeRect();
+
+ CurList = SphereList;
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ assert(glIsProgram_func(program));
+ assert(glIsShader_func(fragShader));
+ assert(glIsShader_func(vertShader));
+
+ glColor3f(1, 0, 0);
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fs") == 0) {
+ FragProgFile = argv[i+1];
+ }
+ else if (strcmp(argv[i], "-vs") == 0) {
+ VertProgFile = argv[i+1];
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ if (anim)
+ glutIdleFunc(Idle);
+ ParseOptions(argc, argv);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/miniglx/miniglxtest.c b/progs/miniglx/miniglxtest.c
index ecc5786b73a..85c25be4ed5 100644
--- a/progs/miniglx/miniglxtest.c
+++ b/progs/miniglx/miniglxtest.c
@@ -1,5 +1,3 @@
-/* $Id: miniglxtest.c,v 1.3 2004/03/25 14:58:39 brianp Exp $ */
-
/*
* Test the mini GLX interface.
*/
@@ -7,6 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <unistd.h>
#include <GL/gl.h>
#define USE_MINI_GLX 1
@@ -16,90 +15,86 @@
#include <GL/glx.h>
#endif
-#define FRONTBUFFER 1
-#define NR 6
-#define DO_SLEEPS 1
-#define NR_DISPLAYS 2
+static GLXContext ctx;
-GLXContext ctx;
+static GLuint NumFrames = 100;
+static GLuint NumDisplays = 1;
+static GLboolean Texture = GL_FALSE;
+static GLboolean SingleBuffer = GL_FALSE;
+static GLboolean Sleeps = GL_TRUE;
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void
+rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1);
+ glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1);
+ glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2);
+ glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2);
glEnd();
}
-
-static void redraw( Display *dpy, Window w, int rot )
+static void
+redraw(Display *dpy, Window w, int rot)
{
- printf("Redraw event\n");
-
-#if FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
-/* glDrawBuffer( GL_BACK ); */
-#endif
+ GLfloat a;
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 1
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
+ glRotatef(rot, 0, 0, 1);
+ glScalef(.5, .5, .5);
+ for (a = 0.0; a < 360.0; a += 30.0) {
+ glPushMatrix();
+ glRotatef(a, 0, 0, 1);
+ glRotatef(40, 1, 0, 0);
+ glColor3f(a / 360.0, 1-a/360.0, 0);
+ rect(0.3, -0.25, 1.5, 0.25);
+ glPopMatrix();
+ }
glPopMatrix();
-#endif
-#if FRONTBUFFER
- glFlush();
-#else
- glXSwapBuffers( dpy, w );
-#endif
- glFinish();
+ if (SingleBuffer)
+ glFlush();
+ else
+ glXSwapBuffers(dpy, w);
}
-static Window make_rgb_db_window( Display *dpy,
- unsigned int width, unsigned int height )
+static Window
+make_window(Display *dpy, unsigned int width, unsigned int height)
{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
-#if !FRONTBUFFER
- GLX_DOUBLEBUFFER,
-#endif
- None };
- int scrnum;
+ int attrib_single[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int attrib_double[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None };
+ int *attrib = SingleBuffer ? attrib_single : attrib_double;
+ int scrnum = 0;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visinfo;
- scrnum = 0;
- root = RootWindow( dpy, scrnum );
+ root = RootWindow(dpy, scrnum);
- if (!(visinfo = glXChooseVisual( dpy, scrnum, attrib ))) {
+ if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
- if(!(ctx = glXCreateContext( dpy, visinfo, NULL, True ))) {
+ if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
@@ -107,19 +102,19 @@ static Window make_rgb_db_window( Display *dpy,
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow( dpy, root, 0, 0, width, height,
+ win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
+ visinfo->visual, mask, &attr);
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}
- glXMakeCurrent( dpy, win, ctx );
+ glXMakeCurrent(dpy, win, ctx);
glViewport(0, 0, width, height);
@@ -127,22 +122,24 @@ static Window make_rgb_db_window( Display *dpy,
}
-static void event_loop( Display *dpy, Window win )
+static void
+event_loop(Display *dpy, Window win)
{
int i;
- printf("Hang on... drawing %d frames\n", NR);
- for (i = 0; i < NR; i++) {
- redraw( dpy, win, i*10 );
- if (DO_SLEEPS) {
- printf("sleep(1)\n");
- sleep(1);
+ printf("Drawing %d frames\n", NumFrames);
+
+ for (i = 0; i < NumFrames; i++) {
+ redraw(dpy, win, -i*2);
+ if (Sleeps) {
+ usleep(20000);
}
}
}
-static int foo( void )
+static int
+runtest(void)
{
Display *dpy;
Window win;
@@ -153,41 +150,121 @@ static int foo( void )
return 1;
}
- win = make_rgb_db_window( dpy, 800, 600);
+ win = make_window(dpy, 800, 600);
srand(getpid());
- glShadeModel( GL_FLAT );
- glClearColor( 0.5, 0.5, 0.5, 1.0 );
+ /* init GL state */
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glEnable(GL_DEPTH_TEST);
+ if (Texture) {
+ GLubyte image[16][16][4];
+ GLint i, j;
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ if (((i / 2) ^ (j / 2)) & 1) {
+ image[i][j][0] = 255;
+ image[i][j][1] = 255;
+ image[i][j][2] = 255;
+ image[i][j][3] = 255;
+ }
+ else {
+ image[i][j][0] = 128;
+ image[i][j][1] = 128;
+ image[i][j][2] = 128;
+ image[i][j][3] = 128;
+ }
+ }
+ }
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glEnable(GL_TEXTURE_2D);
+ }
+ if (SingleBuffer) {
+ glDrawBuffer(GL_FRONT);
+ glReadBuffer(GL_FRONT);
+ }
+ else {
+ glDrawBuffer(GL_BACK);
+ }
- XMapWindow( dpy, win );
+ XMapWindow(dpy, win);
+ /* wait for window to get mapped */
{
XEvent e;
while (1) {
- XNextEvent( dpy, &e );
+ XNextEvent(dpy, &e);
if (e.type == MapNotify && e.xmap.window == win) {
break;
}
}
}
- event_loop( dpy, win );
+ event_loop(dpy, win);
- glXDestroyContext( dpy, ctx );
- XDestroyWindow( dpy, win );
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
- XCloseDisplay( dpy );
+ XCloseDisplay(dpy);
return 0;
}
-int main()
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -f N render N frames (default %d)\n", NumFrames);
+ printf(" -d N do N display cycles\n");
+ printf(" -t texturing\n");
+ printf(" -s single buffering\n");
+ printf(" -n no usleep() delay\n");
+}
+
+
+static void
+parse_args(int argc, char *argv[])
{
int i;
- for (i = 0 ; i < NR_DISPLAYS ; i++) {
- if (foo() != 0)
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-f") == 0) {
+ NumFrames = atoi(argv[i + 1]);
+ i++;
+ }
+ else if (strcmp(argv[i], "-d") == 0) {
+ NumDisplays = atoi(argv[i + 1]);
+ i++;
+ }
+ else if (strcmp(argv[i], "-n") == 0) {
+ Sleeps = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-s") == 0) {
+ SingleBuffer = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-t") == 0) {
+ Texture = GL_TRUE;
+ }
+ else {
+ usage();
+ exit(1);
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int i;
+
+ parse_args(argc, argv);
+
+ for (i = 0; i < NumDisplays; i++) {
+ if (runtest() != 0)
break;
}
diff --git a/progs/redbook/Imakefile b/progs/redbook/Imakefile
deleted file mode 100644
index ab3b6d7f793..00000000000
--- a/progs/redbook/Imakefile
+++ /dev/null
@@ -1,221 +0,0 @@
-LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\Mesaaux.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
-
-INCLUDES = -I$(TOP)\include
-
-SRCS = accanti.c \
- accnot.c \
- accpersp.c \
- accum.c \
- aim.c \
- alpha.c \
- alpha3D.c \
- anti.c \
- antiindex.c \
- antipindex.c \
- antipoint.c \
- antipoly.c \
- bezcurve.c \
- bezmesh.c \
- bezsurf.c \
- checker.c \
- checker2.c \
- chess.c \
- clip.c \
- colormat.c \
- cone.c \
- cube.c \
- curve.c \
- depthcue.c \
- disk.c \
- dof.c \
- dofnot.c \
- double.c \
- drawf.c \
- feedback.c \
- fog.c \
- fogindex.c \
- font.c \
- light.c \
- linelist.c \
- lines.c \
- list.c \
- list2.c \
- maplight.c \
- material.c \
- mipmap.c \
- model.c \
- movelight.c \
- nurbs.c \
- pickdepth.c \
- pickline.c \
- picksquare.c \
- plane.c \
- planet.c \
- planetup.c \
- polys.c \
- robot.c \
- sccolorlight.c \
- scene.c \
- scenebamb.c \
- sceneflat.c \
- select.c \
- simple.c \
- smooth.c \
- sphere.c \
- stencil.c \
- stroke.c \
- surface.c \
- tea.c \
- teaambient.c \
- teapots.c \
- texgen.c \
- texturesurf.c \
- trim.c \
- xfont.c
-
-PROGRAMS = ProgramTargetName(accanti) \
- ProgramTargetName(accnot) \
- ProgramTargetName(accpersp) \
- ProgramTargetName(accum) \
- ProgramTargetName(aim) \
- ProgramTargetName(alpha) \
- ProgramTargetName(alpha3D) \
- ProgramTargetName(anti) \
- ProgramTargetName(antiindex) \
- ProgramTargetName(antipindex) \
- ProgramTargetName(antipoint) \
- ProgramTargetName(antipoly) \
- ProgramTargetName(bezcurve) \
- ProgramTargetName(bezmesh) \
- ProgramTargetName(bezsurf) \
- ProgramTargetName(checker) \
- ProgramTargetName(checker2) \
- ProgramTargetName(chess) \
- ProgramTargetName(clip) \
- ProgramTargetName(colormat) \
- ProgramTargetName(cone) \
- ProgramTargetName(cube) \
- ProgramTargetName(curve) \
- ProgramTargetName(depthcue) \
- ProgramTargetName(disk) \
- ProgramTargetName(dof) \
- ProgramTargetName(dofnot) \
- ProgramTargetName(double) \
- ProgramTargetName(drawf) \
- ProgramTargetName(feedback) \
- ProgramTargetName(fog) \
- ProgramTargetName(fogindex) \
- ProgramTargetName(font) \
- ProgramTargetName(light) \
- ProgramTargetName(linelist) \
- ProgramTargetName(lines) \
- ProgramTargetName(list) \
- ProgramTargetName(list2) \
- ProgramTargetName(maplight) \
- ProgramTargetName(material) \
- ProgramTargetName(mipmap) \
- ProgramTargetName(model) \
- ProgramTargetName(movelight) \
- ProgramTargetName(nurbs) \
- ProgramTargetName(pickdepth) \
- ProgramTargetName(pickline) \
- ProgramTargetName(picksquare) \
- ProgramTargetName(plane) \
- ProgramTargetName(planet) \
- ProgramTargetName(planetup) \
- ProgramTargetName(polys) \
- ProgramTargetName(robot) \
- ProgramTargetName(sccolorlight) \
- ProgramTargetName(scene) \
- ProgramTargetName(scenebamb) \
- ProgramTargetName(sceneflat) \
- ProgramTargetName(select) \
- ProgramTargetName(simple) \
- ProgramTargetName(smooth) \
- ProgramTargetName(sphere) \
- ProgramTargetName(stencil) \
- ProgramTargetName(stroke) \
- ProgramTargetName(surface) \
- ProgramTargetName(tea) \
- ProgramTargetName(teaambient) \
- ProgramTargetName(teapots) \
- ProgramTargetName(texgen) \
- ProgramTargetName(texturesurf) \
- ProgramTargetName(trim) \
- ProgramTargetName(xfont)
-
-AllTarget($(PROGRAMS))
-
-NormalProgramTarget(accanti,accanti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accnot,accnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accpersp,accpersp.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(aim,aim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(alpha,alpha.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(alpha3D,alpha3D.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(anti,anti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antiindex,antiindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipindex,antipindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipoint,antipoint.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(antipoly,antipoly.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezcurve,bezcurve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezmesh,bezmesh.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bezsurf,bezsurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(checker,checker.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(checker2,checker2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(chess,chess.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(clip,clip.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(colormat,colormat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cone,cone.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cube,cube.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(curve,curve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(depthcue,depthcue.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(disk,disk.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(dof,dof.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(dofnot,dofnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(double,double.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(drawf,drawf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(feedback,feedback.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fogindex,fogindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(light,light.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(linelist,linelist.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(lines,lines.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(list,list.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(list2,list2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(maplight,maplight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(material,material.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(mipmap,mipmap.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(model,model.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(movelight,movelight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(nurbs,nurbs.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(pickdepth,pickdepth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(pickline,pickline.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(picksquare,picksquare.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(plane,plane.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(planet,planet.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(planetup,planetup.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(polys,polys.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(robot,robot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sccolorlight,sccolorlight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(scene,scene.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(scenebamb,scenebamb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sceneflat,sceneflat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(simple,simple.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(smooth,smooth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stroke,stroke.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(surface,surface.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(tea,tea.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(teaambient,teaambient.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(teapots,teapots.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texgen,texgen.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texturesurf,texturesurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(trim,trim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(xfont,xfont.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-
-DependTarget()
-
diff --git a/progs/samples/Imakefile b/progs/samples/Imakefile
deleted file mode 100644
index 948a9783597..00000000000
--- a/progs/samples/Imakefile
+++ /dev/null
@@ -1,101 +0,0 @@
-LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\glut.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
-
-INCLUDES = -I$(TOP)\include
-
-SRCS = accum.c \
- bitmap1.c \
- bitmap2.c \
- blendeq.c \
- blendxor.c \
- copy.c \
- cursor.c \
- depth.c \
- eval.c \
- fog.c \
- font.c \
- line.c \
- logo.c \
- nurb.c \
- oglinfo.c \
- olympic.c \
- overlay.c \
- point.c \
- prim.c \
- quad.c \
- select.c \
- shape.c \
- speed.c \
- sphere.c \
- star.c \
- stencil.c \
- stretch.c \
- texture.c \
- tri.c \
- wave.c
-
-PROGRAMS = ProgramTargetName(accum) \
- ProgramTargetName(bitmap1) \
- ProgramTargetName(bitmap2) \
- ProgramTargetName(blendeq) \
- ProgramTargetName(blendxor) \
- ProgramTargetName(copy) \
- ProgramTargetName(cursor) \
- ProgramTargetName(depth) \
- ProgramTargetName(eval) \
- ProgramTargetName(fog) \
- ProgramTargetName(font) \
- ProgramTargetName(line) \
- ProgramTargetName(logo) \
- ProgramTargetName(nurb) \
- ProgramTargetName(oglinfo) \
- ProgramTargetName(olympic) \
- ProgramTargetName(overlay) \
- ProgramTargetName(point) \
- ProgramTargetName(prim) \
- ProgramTargetName(quad) \
- ProgramTargetName(select) \
- ProgramTargetName(shape) \
- ProgramTargetName(speed) \
- ProgramTargetName(sphere) \
- ProgramTargetName(star) \
- ProgramTargetName(stencil) \
- ProgramTargetName(stretch) \
- ProgramTargetName(texture) \
- ProgramTargetName(tri) \
- ProgramTargetName(wave)
-
-AllTarget($(PROGRAMS))
-
-NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bitmap1,bitmap1.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(bitmap2,bitmap2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(blendeq,blendeq.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(blendxor,blendxor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(copy,copy.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(cursor,cursor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(depth,depth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(eval,eval.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(line,line.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(logo,logo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(nurb,nurb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(oglinfo,oglinfo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(olympic,olympic.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(overlay,overlay.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(point,point.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(prim,prim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(quad,quad.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(shape,shape.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(speed,speed.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(star,star.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(stretch,stretch.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(texture,texture.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(tri,tri.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-NormalProgramTarget(wave,wave.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
-
-DependTarget()
-
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 9edef74fb2c..b506db3e7bf 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -23,6 +23,7 @@ SOURCES = \
arbvptest3.c \
arbvptorus.c \
arbvpwarpmesh.c \
+ arraytexture.c \
blendminmax.c \
blendsquare.c \
bufferobj.c \
@@ -117,6 +118,12 @@ getprocaddress: getprocaddress.c getproclist.h
getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
python getprocaddress.py > getproclist.h
+arraytexture: arraytexture.o readtex.o
+ $(CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@
+
+arraytexture.o: arraytexture.c readtex.h
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
afsmultiarb: afsmultiarb.o readtex.o
$(CC) $(CFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c
new file mode 100644
index 00000000000..48c622be302
--- /dev/null
+++ b/progs/tests/arraytexture.c
@@ -0,0 +1,337 @@
+/*
+ * (C) Copyright IBM Corporation 2007
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file arraytexture.c
+ *
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
+# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
+#endif
+
+#include "readtex.h"
+
+#define GL_CHECK_ERROR() \
+ do { \
+ GLenum err = glGetError(); \
+ if (err) { \
+ printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \
+ gluErrorString(err), err); \
+ } \
+ } while (0)
+
+static const char *const textures[] = {
+ "../images/girl.rgb",
+ "../images/girl2.rgb",
+ "../images/arch.rgb",
+ "../images/s128.rgb",
+
+ "../images/tree3.rgb",
+ "../images/bw.rgb",
+ "../images/reflect.rgb",
+ "../images/wrs_logo.rgb",
+ NULL
+};
+
+static const char frag_prog[] =
+ "!!ARBfp1.0\n"
+ "OPTION MESA_texture_array;\n"
+ "TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n"
+ "END\n";
+
+static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
+static GLfloat texZ = 0.0;
+static GLfloat texZ_dir = 0.01;
+static GLint num_layers;
+
+static PFNGLBINDPROGRAMARBPROC bind_program;
+static PFNGLPROGRAMSTRINGARBPROC program_string;
+static PFNGLGENPROGRAMSARBPROC gen_programs;
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void Idle(void)
+{
+ static int lastTime = 0;
+ int t = glutGet(GLUT_ELAPSED_TIME);
+
+ if (lastTime == 0)
+ lastTime = t;
+ else if (t - lastTime < 10)
+ return;
+
+ lastTime = t;
+
+ texZ += texZ_dir;
+ if ((texZ < 0.0) || ((GLint) texZ > num_layers)) {
+ texZ_dir = -texZ_dir;
+ }
+
+ glutPostRedisplay();
+}
+
+
+static void Display(void)
+{
+ char str[100];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0);
+ glColor3f(1,1,1);
+ glRasterPos3f(-0.9, -0.9, 0.0);
+ sprintf(str, "Texture Z coordinate = %4.1f", texZ);
+ PrintString(str);
+
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 1);
+ GL_CHECK_ERROR();
+ glEnable(GL_TEXTURE_2D_ARRAY_EXT);
+ GL_CHECK_ERROR();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -8.0);
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glBegin(GL_QUADS);
+ glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0);
+ glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0);
+ glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0);
+ glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0);
+ glEnd();
+
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D_ARRAY_EXT);
+ GL_CHECK_ERROR();
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0);
+ GL_CHECK_ERROR();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+
+static void Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static int FindLine(const char *program, int position)
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static void
+compile_fragment_program(GLuint id, const char *prog)
+{
+ int errorPos;
+ int err;
+
+ err = glGetError();
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, id);
+ (*program_string)(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog), (const GLubyte *) prog);
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ err = glGetError();
+ if (err != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(prog, errorPos);
+
+ printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n",
+ err, errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+}
+
+
+static void require_extension(const char *ext)
+{
+ if (!glutExtensionSupported(ext)) {
+ printf("Sorry, %s not supported by this renderer.\n", ext);
+ exit(1);
+ }
+}
+
+
+static void Init(void)
+{
+ const char *const ver_string = (const char *const) glGetString(GL_VERSION);
+ unsigned i;
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", ver_string);
+
+ require_extension("GL_ARB_fragment_program");
+ require_extension("GL_MESA_texture_array");
+ require_extension("GL_SGIS_generate_mipmap");
+
+ bind_program = glutGetProcAddress("glBindProgramARB");
+ program_string = glutGetProcAddress("glProgramStringARB");
+ gen_programs = glutGetProcAddress("glGenProgramsARB");
+
+
+ for (num_layers = 0; textures[num_layers] != NULL; num_layers++)
+ /* empty */ ;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8,
+ 256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ GL_CHECK_ERROR();
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS,
+ GL_TRUE);
+
+ for (i = 0; textures[i] != NULL; i++) {
+ GLint width, height;
+ GLenum format;
+
+ GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format);
+ if (!image) {
+ printf("Error: could not load texture image %s\n", textures[i]);
+ exit(1);
+ }
+
+ /* resize to 256 x 256 */
+ if (width != 256 || height != 256) {
+ GLubyte *newImage = malloc(256 * 256 * 4);
+ gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
+ 256, 256, GL_UNSIGNED_BYTE, newImage);
+ free(image);
+ image = newImage;
+ }
+
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0,
+ 0, 0, i, 256, 256, 1,
+ format, GL_UNSIGNED_BYTE, image);
+ free(image);
+ }
+ GL_CHECK_ERROR();
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ GL_CHECK_ERROR();
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ GL_CHECK_ERROR();
+
+ compile_fragment_program(1, frag_prog);
+ GL_CHECK_ERROR();
+}
+
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(350, 350);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ glutCreateWindow("Array texture test");
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Display);
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 90302bb5107..5d647cdae7f 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -11,6 +11,7 @@ static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
+static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL;
static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
@@ -78,6 +79,7 @@ GetExtensionFuncs(void)
glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
+ glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) glutGetProcAddress("glGetActiveAttrib");
glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders");
glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation");
glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog");
diff --git a/src/Makefile b/src/Makefile
index f52a06a3c96..f93987e6880 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -17,14 +17,14 @@ message:
subdirs:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE)) || exit 1 ; \
+ (cd $$dir && $(MAKE)) || exit 1; \
fi \
done
install:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE) install) || exit 1 ; \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
fi \
done
@@ -35,6 +35,6 @@ $(TOP)/$(LIB_DIR):
clean:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
- (cd $$dir ; $(MAKE) clean) ; \
+ (cd $$dir && $(MAKE) clean) ; \
fi \
done
diff --git a/src/glu/sgi/glu.def b/src/glu/sgi/glu.def
index ffec651a0a4..0c8b021767e 100644
--- a/src/glu/sgi/glu.def
+++ b/src/glu/sgi/glu.def
@@ -1,4 +1,4 @@
-DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
+;DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
VERSION 5.1
;
; Module definition file for GLU (GLU32.DLL)
diff --git a/src/glut/glx/glut_win.c b/src/glut/glx/glut_win.c
index 0f48e0ba339..18554b3e97f 100644
--- a/src/glut/glx/glut_win.c
+++ b/src/glut/glx/glut_win.c
@@ -349,12 +349,18 @@ getVisualInfoRGB(unsigned int mode)
__glutScreen, list);
}
+#ifndef VisualIDMask
+#define VisualIDMask 0
+#endif
+
static XVisualInfo *
getVisualInfoID(int id)
{
XVisualInfo temp;
int count;
+#if !defined(_WIN32)
temp.visualid = id;
+#endif
return XGetVisualInfo(__glutDisplay, VisualIDMask, &temp, &count);
}
diff --git a/src/glut/mini/window.c b/src/glut/mini/window.c
index 73266769c53..5a59e64de6c 100644
--- a/src/glut/mini/window.c
+++ b/src/glut/mini/window.c
@@ -90,7 +90,7 @@ int APIENTRY glutCreateWindow (const char *title)
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow( dpy, root, 0, 0, g_width, g_height,
+ win = XCreateWindow( dpy, root, g_xpos, g_ypos, g_width, g_height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
if (!win) {
diff --git a/src/glx/mini/Makefile b/src/glx/mini/Makefile
index 72943105c25..71f085d5cd9 100644
--- a/src/glx/mini/Makefile
+++ b/src/glx/mini/Makefile
@@ -1,5 +1,4 @@
-# Build a subset DRI-based libGL.so library.
-# Indirect rendering not supported, etc.
+# Build the MiniGLX libGL.so library.
TOP = ../../..
include $(TOP)/configs/current
@@ -29,7 +28,9 @@ INCLUDE_DIRS = \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/glx/x11 \
-I$(TOP)/src/mesa/drivers/dri/common \
- `pkg-config --cflags libdrm`
+ $(LIBDRM_CFLAGS) \
+ $(PCIACCESS_CFLAGS)
+
##### RULES #####
@@ -43,16 +44,20 @@ INCLUDE_DIRS = \
##### TARGETS #####
-default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
+default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/miniglx.conf
# Make libGL
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
- $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
+ @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
-major 1 -minor 2 $(MKLIB_OPTIONS) \
- -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) `/usr/bin/pkg-config --libs libdrm` `/usr/bin/pkg-config --libs pciaccess`
- rm -f $(TOP)/$(LIB_DIR)/miniglx.conf
- install example.miniglx.conf $(TOP)/$(LIB_DIR)/miniglx.conf
+ -install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) \
+ $(LIBDRM_LIB) $(PCIACCESS_LIB)
+
+
+# install sample miniglx.conf
+$(TOP)/$(LIB_DIR)/miniglx.conf:
+ $(INSTALL) example.miniglx.conf $(TOP)/$(LIB_DIR)/miniglx.conf
drmtest: xf86drm.o drmtest.o
diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c
index ce45d374646..71a0658eae3 100644
--- a/src/glx/mini/miniglx.c
+++ b/src/glx/mini/miniglx.c
@@ -1528,8 +1528,8 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
}
/* init other per-window fields */
- win->x = 0;
- win->y = 0;
+ win->x = x;
+ win->y = y;
win->w = width;
win->h = height;
win->visual = visual; /* ptr assignment */
@@ -1537,7 +1537,7 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
win->bytesPerPixel = dpy->driverContext.cpp;
win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
win->size = win->rowStride * height;
- win->frontStart = dpy->driverContext.FBAddress;
+ win->frontStart = dpy->driverContext.FBAddress + (win->rowStride * win->x) + (win->y * win->bytesPerPixel);
win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
/* This is incorrect: the hardware driver could put the backbuffer
diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c
index 472045e93d8..1df2d0f342a 100644
--- a/src/glx/x11/glx_pbuffer.c
+++ b/src/glx/x11/glx_pbuffer.c
@@ -40,18 +40,6 @@
#include "glcontextmodes.h"
#include "glheader.h"
-static void ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable,
- const CARD32 * attribs, size_t num_attribs );
-
-static void DestroyPbuffer( Display * dpy, GLXDrawable drawable );
-
-static GLXDrawable CreatePbuffer( Display *dpy,
- const __GLcontextModes * fbconfig, unsigned int width, unsigned int height,
- const int *attrib_list, GLboolean size_in_attribs );
-
-static int GetDrawableAttribute( Display *dpy, GLXDrawable drawable,
- int attribute, unsigned int *value );
-
/**
* Change a drawable's attribute.
@@ -150,7 +138,7 @@ DestroyPbuffer( Display * dpy, GLXDrawable drawable )
if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
xGLXDestroyPbufferReq * req;
- GetReqExtra( GLXDestroyPbuffer, 4, req );
+ GetReq( GLXDestroyPbuffer, req );
req->reqType = opcode;
req->glxCode = X_GLXDestroyPbuffer;
req->pbuffer = (GLXPbuffer) drawable;
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c
index 1855547dced..90ec277c41b 100644
--- a/src/glx/x11/indirect_vertex_array.c
+++ b/src/glx/x11/indirect_vertex_array.c
@@ -1667,7 +1667,7 @@ __glXGetArrayType( const __GLXattribute * const state,
key, index );
if ( a != NULL ) {
- *dest = (GLintptr) a->enabled;
+ *dest = (GLintptr) a->data_type;
}
return (a != NULL);
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index 0ab4fc5149c..c03c5f80ff2 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -89,9 +89,7 @@ fbdev: $(CORE_OBJECTS) $(FBDEV_DRIVER_OBJECTS) $(COMMON_DRIVER_OBJECTS)
# Stand-alone Mesa libGL and libOSMesa
STAND_ALONE_DRIVER_SOURCES = \
$(COMMON_DRIVER_SOURCES) \
- $(X11_DRIVER_SOURCES) \
- $(GLIDE_DRIVER_SOURCES) \
- $(SVGA_DRIVER_SOURCES)
+ $(X11_DRIVER_SOURCES)
STAND_ALONE_DRIVER_OBJECTS = $(STAND_ALONE_DRIVER_SOURCES:.c=.o)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index f543de183a1..adf9aafe596 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -28,9 +28,9 @@
#include "buffers.h"
#include "context.h"
#include "framebuffer.h"
-#include "occlude.h"
#include "program.h"
#include "prog_execute.h"
+#include "queryobj.h"
#include "renderbuffer.h"
#include "texcompress.h"
#include "texformat.h"
diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile
index 1db878bab70..4abcc16c1bc 100644
--- a/src/mesa/drivers/dri/Makefile
+++ b/src/mesa/drivers/dri/Makefile
@@ -14,21 +14,25 @@ $(TOP)/$(LIB_DIR):
subdirs:
- echo $(DRI_DIRS)
@for dir in $(DRI_DIRS) ; do \
- echo $$dir ; \
- (cd $$dir && $(MAKE)) || exit 1; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
done
install:
@for dir in $(DRI_DIRS) ; do \
- (cd $$dir && $(MAKE) install) || exit 1; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
+ fi \
done
clean:
@for dir in $(DRI_DIRS) ; do \
- (cd $$dir && $(MAKE) clean) ; \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean ; \
+ fi \
done
-rm -f common/*.o
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 3d0389c60cb..49c366ea411 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -26,11 +26,13 @@ OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
else
+# miniglx
WINOBJ=
WINLIB=-L$(MESA)/src/glx/mini
MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
INCLUDES = $(MINIGLX_INCLUDES) \
- $(SHARED_INCLUDES)
+ $(SHARED_INCLUDES) \
+ $(PCIACCESS_CFLAGS)
OBJECTS = $(C_SOURCES:.c=.o) \
$(MINIGLX_SOURCES:.c=.o) \
@@ -55,7 +57,8 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
- `pkg-config --cflags libdrm`
+ $(LIBDRM_CFLAGS)
+
##### RULES #####
@@ -71,11 +74,6 @@ SHARED_INCLUDES = \
default: depend symlinks $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
-#$(TOP)/$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
-# @echo BUILDING FOR: $(WINDOW_SYSTEM)
-# $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(TOP)/$(LIB_DIR) \
-# $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES) $(OBJECTS)
-
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
$(TOP)/bin/mklib -noprefix -o $@ \
$(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
@@ -85,9 +83,6 @@ $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
$(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
-
-# Run 'make depend' to update the dependencies if you change
-# what's included by any source file.
depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
@@ -104,8 +99,10 @@ clean:
-rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
-rm -f depend depend.bak
+
install: $(LIBNAME)
$(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
$(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+
include depend
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.c b/src/mesa/drivers/dri/common/dri_bufmgr.c
index dd76e8ead65..154e7841a04 100644
--- a/src/mesa/drivers/dri/common/dri_bufmgr.c
+++ b/src/mesa/drivers/dri/common/dri_bufmgr.c
@@ -121,7 +121,6 @@ dri_bo_subdata(dri_bo *bo, unsigned long offset,
dri_bo_unmap(bo);
}
-
void
dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
unsigned long size, void *data)
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index c7984964255..10f75edaaa4 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -440,6 +440,13 @@ static const char Color4ubVertex3fvSUN_names[] =
"";
#endif
+#if defined(need_GL_EXT_texture_array)
+static const char FramebufferTextureLayerEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTextureLayerEXT\0"
+ "";
+#endif
+
#if defined(need_GL_SGIX_list_priority)
static const char GetListParameterivSGIX_names[] =
"iip\0" /* Parameter signature */
@@ -5479,6 +5486,13 @@ static const struct dri_extension_function GL_EXT_texture3D_functions[] = {
};
#endif
+#if defined(need_GL_EXT_texture_array)
+static const struct dri_extension_function GL_EXT_texture_array_functions[] = {
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
#if defined(need_GL_EXT_texture_object)
static const struct dri_extension_function GL_EXT_texture_object_functions[] = {
{ PrioritizeTextures_names, -1, 331 },
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 5e00e6597b0..0d5ca32969a 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -541,17 +541,19 @@ void i915_update_fog( GLcontext *ctx )
else {
enabled = ctx->Fog.Enabled;
mode = ctx->Fog.Mode;
-
- try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT &&
- ctx->Hint.Fog == GL_NICEST &&
- 0); /* XXX - DISABLE -- Need ortho fallback */
+#if 0
+ /* XXX - DISABLED -- Need ortho fallback */
+ try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
+ &&ctx->Hint.Fog == GL_NICEST);
+#else
+ try_pixel_fog = 0;
+#endif
}
if (!enabled) {
i915->vertex_fog = I915_FOG_NONE;
}
else if (try_pixel_fog) {
-
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->vertex_fog = I915_FOG_PIXEL;
@@ -567,8 +569,8 @@ void i915_update_fog( GLcontext *ctx )
i915->vertex_fog = I915_FOG_VERTEX;
}
else {
- GLfloat c1 = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
- GLfloat c2 = 1.0/(ctx->Fog.End-ctx->Fog.Start);
+ GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ GLfloat c1 = ctx->Fog.End * c2;
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
@@ -576,10 +578,11 @@ void i915_update_fog( GLcontext *ctx )
((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE2] = (GLuint)(c2 * FMC2_C2_ONE);
+ i915->state.Fog[I915_FOGREG_MODE2]
+ = (GLuint)(c2 * FMC2_C2_ONE);
}
else {
- union { float f; int i; } fi;
+ fi_type fi;
fi.f = c2;
i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
}
@@ -602,24 +605,22 @@ void i915_update_fog( GLcontext *ctx )
i915->vertex_fog = I915_FOG_VERTEX;
}
- {
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
- if (enabled)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
- else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
- }
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
+ if (enabled)
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
+ else
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
- /* always enbale pixel fog
- * vertex fog use precaculted fog coord will conflict with appended
- * fog program
+ /* Always enable pixel fog. Vertex fog using fog coord will conflict
+ * with fog code appended onto fragment program.
*/
_tnl_allow_vertex_fog( ctx, 0 );
_tnl_allow_pixel_fog( ctx, 1 );
}
-static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void
+i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
i915ContextPtr i915 = I915_CONTEXT(ctx);
@@ -634,8 +635,8 @@ static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE3] = (GLuint)(ctx->Fog.Density *
- FMC3_D_ONE);
+ i915->state.Fog[I915_FOGREG_MODE3]
+ = (GLuint)(ctx->Fog.Density * FMC3_D_ONE);
}
else {
union { float f; int i; } fi;
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index d201fcf323a..e1e7cdb7233 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -196,7 +196,6 @@ static const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#if 1
&_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
diff --git a/src/mesa/drivers/dri/i915/server/intel_dri.c b/src/mesa/drivers/dri/i915/server/intel_dri.c
index 169fdbece30..b6946b75d20 100644
--- a/src/mesa/drivers/dri/i915/server/intel_dri.c
+++ b/src/mesa/drivers/dri/i915/server/intel_dri.c
@@ -455,12 +455,14 @@ static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, l
}
unsigned long
-I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags)
+I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830,
+ I830MemRange *result, I830MemPool *pool, long size,
+ unsigned long alignment, int flags)
{
- int ret;
+ unsigned long ret;
- if (!result)
- return 0;
+ if (!result)
+ return 0;
/* Make sure these are initialised. */
result->Size = 0;
@@ -470,16 +472,15 @@ I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *resul
return 0;
}
- if (pool->Free.Size < size)
- return AllocFromAGP(ctx, pI830, size, alignment, result);
- else
- {
- ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags);
-
- if (ret==0)
- return AllocFromAGP(ctx, pI830, size, alignment, result);
- return ret;
+ if (pool->Free.Size < size) {
+ ret = AllocFromAGP(ctx, pI830, size, alignment, result);
+ }
+ else {
+ ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags);
+ if (ret == 0)
+ ret = AllocFromAGP(ctx, pI830, size, alignment, result);
}
+ return ret;
}
static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem)
diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c
index 1fafadced02..d3217fa0caa 100644
--- a/src/mesa/drivers/dri/i915tex/i915_state.c
+++ b/src/mesa/drivers/dri/i915tex/i915_state.c
@@ -563,7 +563,6 @@ i915_update_fog(GLcontext * ctx)
if (ctx->FragmentProgram._Active) {
/* Pull in static fog state from program */
-
mode = ctx->FragmentProgram._Current->FogOption;
enabled = (mode != GL_NONE);
try_pixel_fog = 0;
@@ -571,15 +570,19 @@ i915_update_fog(GLcontext * ctx)
else {
enabled = ctx->Fog.Enabled;
mode = ctx->Fog.Mode;
-
- try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && ctx->Hint.Fog == GL_NICEST && 0); /* XXX - DISABLE -- Need ortho fallback */
+#if 0
+ /* XXX - DISABLED -- Need ortho fallback */
+ try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
+ && ctx->Hint.Fog == GL_NICEST);
+#else
+ try_pixel_fog = 0;
+#endif
}
if (!enabled) {
i915->vertex_fog = I915_FOG_NONE;
}
else if (try_pixel_fog) {
-
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->vertex_fog = I915_FOG_PIXEL;
@@ -591,12 +594,13 @@ i915_update_fog(GLcontext * ctx)
* either fallback or append fog instructions to end of
* program in the case of linear fog.
*/
+ printf("vertex fog!\n");
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
i915->vertex_fog = I915_FOG_VERTEX;
}
else {
- GLfloat c1 = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ GLfloat c1 = ctx->Fog.End * c2;
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
@@ -604,15 +608,11 @@ i915_update_fog(GLcontext * ctx)
((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE2] =
- (GLuint) (c2 * FMC2_C2_ONE);
+ i915->state.Fog[I915_FOGREG_MODE2]
+ = (GLuint) (c2 * FMC2_C2_ONE);
}
else {
- union
- {
- float f;
- int i;
- } fi;
+ fi_type fi;
fi.f = c2;
i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
}
@@ -628,26 +628,22 @@ i915_update_fog(GLcontext * ctx)
break;
}
}
- else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
-
+ else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
i915->vertex_fog = I915_FOG_VERTEX;
}
- {
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
- if (enabled)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
- else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
- }
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
+ if (enabled)
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
+ else
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
- /* always enbale pixel fog
- * vertex fog use precaculted fog coord will conflict with appended
- * fog program
+ /* Always enable pixel fog. Vertex fog using fog coord will conflict
+ * with fog code appended onto fragment program.
*/
_tnl_allow_vertex_fog( ctx, 0 );
_tnl_allow_pixel_fog( ctx, 1 );
@@ -669,15 +665,11 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE3] = (GLuint) (ctx->Fog.Density *
- FMC3_D_ONE);
+ i915->state.Fog[I915_FOGREG_MODE3] =
+ (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
}
else {
- union
- {
- float f;
- int i;
- } fi;
+ fi_type fi;
fi.f = ctx->Fog.Density;
i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
}
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchpool.c b/src/mesa/drivers/dri/i915tex/intel_batchpool.c
new file mode 100644
index 00000000000..2503b8a62a1
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/intel_batchpool.c
@@ -0,0 +1,418 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com>
+ */
+
+#include <xf86drm.h>
+#include <stdlib.h>
+#include <errno.h>
+#include "imports.h"
+#include "glthread.h"
+#include "dri_bufpool.h"
+#include "dri_bufmgr.h"
+#include "intel_screen.h"
+
+typedef struct
+{
+ drmMMListHead head;
+ struct _BPool *parent;
+ struct _DriFenceObject *fence;
+ unsigned long start;
+ int unfenced;
+ int mapped;
+} BBuf;
+
+typedef struct _BPool
+{
+ _glthread_Mutex mutex;
+ unsigned long bufSize;
+ unsigned poolSize;
+ unsigned numFree;
+ unsigned numTot;
+ unsigned numDelayed;
+ unsigned checkDelayed;
+ drmMMListHead free;
+ drmMMListHead delayed;
+ drmMMListHead head;
+ drmBO kernelBO;
+ void *virtual;
+ BBuf *bufs;
+} BPool;
+
+
+static BPool *
+createBPool(int fd, unsigned long bufSize, unsigned numBufs, unsigned flags,
+ unsigned checkDelayed)
+{
+ BPool *p = (BPool *) malloc(sizeof(*p));
+ BBuf *buf;
+ int i;
+
+ if (!p)
+ return NULL;
+
+ p->bufs = (BBuf *) malloc(numBufs * sizeof(*p->bufs));
+ if (!p->bufs) {
+ free(p);
+ return NULL;
+ }
+
+ DRMINITLISTHEAD(&p->free);
+ DRMINITLISTHEAD(&p->head);
+ DRMINITLISTHEAD(&p->delayed);
+
+ p->numTot = numBufs;
+ p->numFree = numBufs;
+ p->bufSize = bufSize;
+ p->numDelayed = 0;
+ p->checkDelayed = checkDelayed;
+
+ _glthread_INIT_MUTEX(p->mutex);
+
+ if (drmBOCreate(fd, 0, numBufs * bufSize, 0, NULL, drm_bo_type_dc,
+ flags, DRM_BO_HINT_DONT_FENCE, &p->kernelBO)) {
+ free(p->bufs);
+ free(p);
+ return NULL;
+ }
+ if (drmBOMap(fd, &p->kernelBO, DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0,
+ &p->virtual)) {
+ drmBODestroy(fd, &p->kernelBO);
+ free(p->bufs);
+ free(p);
+ return NULL;
+ }
+
+ /*
+ * We unmap the buffer so that we can validate it later. Note that this is
+ * just a synchronizing operation. The buffer will have a virtual mapping
+ * until it is destroyed.
+ */
+
+ drmBOUnmap(fd, &p->kernelBO);
+
+ buf = p->bufs;
+ for (i = 0; i < numBufs; ++i) {
+ buf->parent = p;
+ buf->fence = NULL;
+ buf->start = i * bufSize;
+ buf->mapped = 0;
+ buf->unfenced = 0;
+ DRMLISTADDTAIL(&buf->head, &p->free);
+ buf++;
+ }
+
+ return p;
+}
+
+
+static void
+pool_checkFree(BPool * p, int wait)
+{
+ drmMMListHead *list, *prev;
+ BBuf *buf;
+ int signaled = 0;
+ int i;
+
+ list = p->delayed.next;
+
+ if (p->numDelayed > 3) {
+ for (i = 0; i < p->numDelayed; i += 3) {
+ list = list->next;
+ }
+ }
+
+ prev = list->prev;
+ for (; list != &p->delayed; list = prev, prev = list->prev) {
+
+ buf = DRMLISTENTRY(BBuf, list, head);
+
+ if (!signaled) {
+ if (wait) {
+ driFenceFinish(buf->fence, DRM_FENCE_TYPE_EXE, 1);
+ signaled = 1;
+ }
+ else {
+ signaled = driFenceSignaled(buf->fence, DRM_FENCE_TYPE_EXE);
+ }
+ }
+
+ if (!signaled)
+ break;
+
+ driFenceUnReference(buf->fence);
+ buf->fence = NULL;
+ DRMLISTDEL(list);
+ p->numDelayed--;
+ DRMLISTADD(list, &p->free);
+ p->numFree++;
+ }
+}
+
+static void *
+pool_create(struct _DriBufferPool *pool,
+ unsigned long size, unsigned flags, unsigned hint,
+ unsigned alignment)
+{
+ BPool *p = (BPool *) pool->data;
+
+ drmMMListHead *item;
+
+ if (alignment && (alignment != 4096))
+ return NULL;
+
+ _glthread_LOCK_MUTEX(p->mutex);
+
+ if (p->numFree == 0)
+ pool_checkFree(p, GL_TRUE);
+
+ if (p->numFree == 0) {
+ fprintf(stderr, "Out of fixed size buffer objects\n");
+ BM_CKFATAL(-ENOMEM);
+ }
+
+ item = p->free.next;
+
+ if (item == &p->free) {
+ fprintf(stderr, "Fixed size buffer pool corruption\n");
+ }
+
+ DRMLISTDEL(item);
+ --p->numFree;
+
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ return (void *) DRMLISTENTRY(BBuf, item, head);
+}
+
+
+static int
+pool_destroy(struct _DriBufferPool *pool, void *private)
+{
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+
+ _glthread_LOCK_MUTEX(p->mutex);
+
+ if (buf->fence) {
+ DRMLISTADDTAIL(&buf->head, &p->delayed);
+ p->numDelayed++;
+ }
+ else {
+ buf->unfenced = 0;
+ DRMLISTADD(&buf->head, &p->free);
+ p->numFree++;
+ }
+
+ if ((p->numDelayed % p->checkDelayed) == 0)
+ pool_checkFree(p, 0);
+
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ return 0;
+}
+
+
+static int
+pool_map(struct _DriBufferPool *pool, void *private, unsigned flags,
+ int hint, void **virtual)
+{
+
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+
+ _glthread_LOCK_MUTEX(p->mutex);
+
+ /*
+ * Currently Mesa doesn't have any condition variables to resolve this
+ * cleanly in a multithreading environment.
+ * We bail out instead.
+ */
+
+ if (buf->mapped) {
+ fprintf(stderr, "Trying to map already mapped buffer object\n");
+ BM_CKFATAL(-EINVAL);
+ }
+
+#if 0
+ if (buf->unfenced && !(hint & DRM_BO_HINT_ALLOW_UNFENCED_MAP)) {
+ fprintf(stderr, "Trying to map an unfenced buffer object 0x%08x"
+ " 0x%08x %d\n", hint, flags, buf->start);
+ BM_CKFATAL(-EINVAL);
+ }
+
+#endif
+
+ if (buf->fence) {
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ return -EBUSY;
+ }
+
+ buf->mapped = GL_TRUE;
+ *virtual = (unsigned char *) p->virtual + buf->start;
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ return 0;
+}
+
+static int
+pool_waitIdle(struct _DriBufferPool *pool, void *private, int lazy)
+{
+ BBuf *buf = (BBuf *) private;
+ driFenceFinish(buf->fence, 0, lazy);
+ return 0;
+}
+
+static int
+pool_unmap(struct _DriBufferPool *pool, void *private)
+{
+ BBuf *buf = (BBuf *) private;
+
+ buf->mapped = 0;
+ return 0;
+}
+
+static unsigned long
+pool_offset(struct _DriBufferPool *pool, void *private)
+{
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+
+ return p->kernelBO.offset + buf->start;
+}
+
+static unsigned
+pool_flags(struct _DriBufferPool *pool, void *private)
+{
+ BPool *p = (BPool *) pool->data;
+
+ return p->kernelBO.flags;
+}
+
+static unsigned long
+pool_size(struct _DriBufferPool *pool, void *private)
+{
+ BPool *p = (BPool *) pool->data;
+
+ return p->bufSize;
+}
+
+
+static int
+pool_fence(struct _DriBufferPool *pool, void *private,
+ struct _DriFenceObject *fence)
+{
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+
+ _glthread_LOCK_MUTEX(p->mutex);
+ if (buf->fence) {
+ driFenceUnReference(buf->fence);
+ }
+ buf->fence = fence;
+ buf->unfenced = 0;
+ driFenceReference(buf->fence);
+ _glthread_UNLOCK_MUTEX(p->mutex);
+
+ return 0;
+}
+
+static drmBO *
+pool_kernel(struct _DriBufferPool *pool, void *private)
+{
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+
+ return &p->kernelBO;
+}
+
+static int
+pool_validate(struct _DriBufferPool *pool, void *private)
+{
+ BBuf *buf = (BBuf *) private;
+ BPool *p = buf->parent;
+ _glthread_LOCK_MUTEX(p->mutex);
+ buf->unfenced = GL_TRUE;
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ return 0;
+}
+
+static void
+pool_takedown(struct _DriBufferPool *pool)
+{
+ BPool *p = (BPool *) pool->data;
+
+ /*
+ * Wait on outstanding fences.
+ */
+
+ _glthread_LOCK_MUTEX(p->mutex);
+ while ((p->numFree < p->numTot) && p->numDelayed) {
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ sched_yield();
+ pool_checkFree(p, GL_TRUE);
+ _glthread_LOCK_MUTEX(p->mutex);
+ }
+
+ drmBODestroy(pool->fd, &p->kernelBO);
+ free(p->bufs);
+ _glthread_UNLOCK_MUTEX(p->mutex);
+ free(p);
+ free(pool);
+}
+
+
+struct _DriBufferPool *
+driBatchPoolInit(int fd, unsigned flags,
+ unsigned long bufSize,
+ unsigned numBufs, unsigned checkDelayed)
+{
+ struct _DriBufferPool *pool;
+
+ pool = (struct _DriBufferPool *) malloc(sizeof(*pool));
+ if (!pool)
+ return NULL;
+
+ pool->data = createBPool(fd, bufSize, numBufs, flags, checkDelayed);
+ if (!pool->data)
+ return NULL;
+
+ pool->fd = fd;
+ pool->map = &pool_map;
+ pool->unmap = &pool_unmap;
+ pool->destroy = &pool_destroy;
+ pool->offset = &pool_offset;
+ pool->flags = &pool_flags;
+ pool->size = &pool_size;
+ pool->create = &pool_create;
+ pool->fence = &pool_fence;
+ pool->kernel = &pool_kernel;
+ pool->validate = &pool_validate;
+ pool->waitIdle = &pool_waitIdle;
+ pool->setstatic = NULL;
+ pool->takeDown = &pool_takedown;
+ return pool;
+}
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
index 7db672cce3a..4f58f56adaf 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.c
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -209,7 +209,6 @@ static const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#if 1
&_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c
index 87ef22f52f4..349912ffecd 100644
--- a/src/mesa/drivers/dri/i915tex/intel_fbo.c
+++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c
@@ -520,7 +520,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
/**
* When glFramebufferTexture[123]D is called this function sets up the
- * gl_renderbuffer wrapp around the texture image.
+ * gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
@@ -606,7 +606,7 @@ intel_render_texture(GLcontext * ctx,
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
- att->Renderbuffer = &irb->Base;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
}
else {
/* fallback to software rendering */
diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c
index e268af91f1e..0005cfad9d2 100644
--- a/src/mesa/drivers/dri/i915tex/intel_screen.c
+++ b/src/mesa/drivers/dri/i915tex/intel_screen.c
@@ -894,6 +894,7 @@ __driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &intelAPI);
+
if (psp != NULL) {
I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
*driver_modes = intelFillInModes(dri_priv->cpp * 8,
diff --git a/src/mesa/drivers/dri/i915tex/server/intel_dri.c b/src/mesa/drivers/dri/i915tex/server/intel_dri.c
index 4d1ac09f644..e49c4214ad4 100644
--- a/src/mesa/drivers/dri/i915tex/server/intel_dri.c
+++ b/src/mesa/drivers/dri/i915tex/server/intel_dri.c
@@ -483,12 +483,14 @@ static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, l
}
unsigned long
-I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags)
+I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830,
+ I830MemRange *result, I830MemPool *pool, long size,
+ unsigned long alignment, int flags)
{
- int ret;
+ unsigned long ret;
- if (!result)
- return 0;
+ if (!result)
+ return 0;
/* Make sure these are initialised. */
result->Size = 0;
@@ -498,16 +500,15 @@ I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *resul
return 0;
}
- if (pool->Free.Size < size)
- return AllocFromAGP(ctx, pI830, size, alignment, result);
- else
- {
- ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags);
-
- if (ret==0)
- return AllocFromAGP(ctx, pI830, size, alignment, result);
- return ret;
+ if (pool->Free.Size < size) {
+ ret = AllocFromAGP(ctx, pI830, size, alignment, result);
}
+ else {
+ ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags);
+ if (ret == 0)
+ ret = AllocFromAGP(ctx, pI830, size, alignment, result);
+ }
+ return ret;
}
static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem)
@@ -895,31 +896,6 @@ I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sa
}
}
-#if 0
-static void
-I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
-{
- /* Start up the simple memory manager for agp space */
- drmI830MemInitHeap drmHeap;
- drmHeap.region = I830_MEM_REGION_AGP;
- drmHeap.start = 0;
- drmHeap.size = sarea->tex_size;
-
- if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP,
- &drmHeap, sizeof(drmHeap))) {
- fprintf(stderr,
- "[drm] Failed to initialized agp heap manager\n");
- } else {
- fprintf(stderr,
- "[drm] Initialized kernel agp heap manager, %d\n",
- sarea->tex_size);
-
- I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY,
- sarea->log_tex_granularity);
- }
-}
-#endif
-
static Bool
I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
{
@@ -943,9 +919,6 @@ I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
I830DRIMapScreenRegions(ctx, pI830, sarea);
SetupDRIMM(ctx, pI830);
-#if 0
- I830InitTextureHeap(ctx, pI830, sarea);
-#endif
if (ctx->pciDevice != PCI_CHIP_845_G &&
ctx->pciDevice != PCI_CHIP_I830_M) {
I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 );
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index 84a02f8a8c9..8a1d1527db3 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -34,6 +34,7 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
+#include "macros.h"
#include "enums.h"
static void upload_cc_vp( struct brw_context *brw )
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 4eb2eedd422..c7798b14a93 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -46,7 +46,7 @@
#include "tnl/tnl.h"
#include "vbo/vbo_context.h"
-
+#include "swrast/swrast.h"
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 519ec81e548..81bcf802c71 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -81,7 +81,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
dst->specular[2] = ((GLubyte *)p)[0];
dst->specular[1] = ((GLubyte *)p)[1];
dst->specular[0] = ((GLubyte *)p)[2];
- dst->fog = ((GLubyte *)p)[3];
+ dst->attrib[FRAG_ATTRIB_FOGC][0] = ((GLubyte *)p)[3];
p++;
case TINY_VERTEX_FORMAT:
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 5b65d1a3028..f4e651afa0c 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -372,7 +372,6 @@ static const struct tnl_pipeline_stage *mga_pipeline[] = {
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
/* REMOVE: point attenuation stage */
diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
index 2920ceafd30..c1d51e87001 100644
--- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c
+++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_cmdbuf.c,v 1.1 2002/10/30 12:51:51 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 3abcdf9e183..5a178442bdb 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.c,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
@@ -192,7 +191,6 @@ static const struct tnl_pipeline_stage *r200_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
/* Try again to go to tcl?
* - no good for asymmetric-twoside (do with multipass)
@@ -680,7 +678,6 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
newCtx->dri.drawable = driDrawPriv;
r200SetCliprects(newCtx);
- r200UpdateWindow( newCtx->glCtx );
r200UpdateViewportOffset( newCtx->glCtx );
}
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index e840a502c0b..bec09e8ef6a 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
index 463bd64415b..2366bde5250 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.c,v 1.4 2002/12/17 00:32:56 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.h b/src/mesa/drivers/dri/r200/r200_ioctl.h
index f53752739d2..5ed1555f6a3 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.h
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_lock.c b/src/mesa/drivers/dri/r200/r200_lock.c
index b050dd7802b..f89b526a312 100644
--- a/src/mesa/drivers/dri/r200/r200_lock.c
+++ b/src/mesa/drivers/dri/r200/r200_lock.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_lock.h b/src/mesa/drivers/dri/r200/r200_lock.h
index e4c3a7e9352..4ff98907fbf 100644
--- a/src/mesa/drivers/dri/r200/r200_lock.h
+++ b/src/mesa/drivers/dri/r200/r200_lock.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_maos.h b/src/mesa/drivers/dri/r200/r200_maos.h
index 4998f67445c..d3ed06d4021 100644
--- a/src/mesa/drivers/dri/r200/r200_maos.h
+++ b/src/mesa/drivers/dri/r200/r200_maos.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
index 3162b508c23..7bc05e2f0bd 100644
--- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c
+++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos_arrays.c,v 1.3 2003/02/23 23:59:01 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_pixel.c b/src/mesa/drivers/dri/r200/r200_pixel.c
index 7b060f9cf0d..2f5aab0744b 100644
--- a/src/mesa/drivers/dri/r200/r200_pixel.c
+++ b/src/mesa/drivers/dri/r200/r200_pixel.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.c,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_pixel.h b/src/mesa/drivers/dri/r200/r200_pixel.h
index 8f3923b6b16..e62aa05d749 100644
--- a/src/mesa/drivers/dri/r200/r200_pixel.h
+++ b/src/mesa/drivers/dri/r200/r200_pixel.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_reg.h b/src/mesa/drivers/dri/r200/r200_reg.h
index a88ea4cec26..5ce287f7a5f 100644
--- a/src/mesa/drivers/dri/r200/r200_reg.h
+++ b/src/mesa/drivers/dri/r200/r200_reg.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_reg.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_sanity.c b/src/mesa/drivers/dri/r200/r200_sanity.c
index 3f2a8665309..00d2f65c998 100644
--- a/src/mesa/drivers/dri/r200/r200_sanity.c
+++ b/src/mesa/drivers/dri/r200/r200_sanity.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_sanity.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/**************************************************************************
Copyright 2002 ATI Technologies Inc., Ontario, Canada, and
diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c
index 6e99dfe159b..fe427bdcdec 100644
--- a/src/mesa/drivers/dri/r200/r200_span.c
+++ b/src/mesa/drivers/dri/r200/r200_span.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_span.h b/src/mesa/drivers/dri/r200/r200_span.h
index 5e7d3e4282c..bae56443092 100644
--- a/src/mesa/drivers/dri/r200/r200_span.h
+++ b/src/mesa/drivers/dri/r200/r200_span.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 16726d7d55a..2115799b9b6 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/**************************************************************************
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state.h b/src/mesa/drivers/dri/r200/r200_state.h
index f34090b619b..a917163a00a 100644
--- a/src/mesa/drivers/dri/r200/r200_state.h
+++ b/src/mesa/drivers/dri/r200/r200_state.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state.h,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index b40d0bdcb7c..0c36cefc161 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state_init.c,v 1.4 2003/02/22 06:21:11 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index 25d229d8ed6..a1ea0198bee 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index ccf817988c5..7458c549288 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.h,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index e0c32b26d92..2ad35d43906 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.c,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.h b/src/mesa/drivers/dri/r200/r200_tcl.h
index ac5bc119468..f191ddc7eb9 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.h
+++ b/src/mesa/drivers/dri/r200/r200_tcl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.h,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 6c6450c681f..e7a37dd4c99 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
@@ -182,7 +181,7 @@ static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max )
{
t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
- if ( max == 1.0 ) {
+ if ( max <= 1.0 ) {
t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
} else if ( max <= 2.0 ) {
t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
@@ -483,7 +482,7 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target,
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- if (0)
+ if ( R200_DEBUG & DEBUG_TEXTURE )
fprintf(stderr, "intformat %s format %s type %s\n",
_mesa_lookup_enum_by_nr( internalFormat ),
_mesa_lookup_enum_by_nr( format ),
@@ -549,7 +548,7 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target,
format, type);
- if (0)
+ if ( R200_DEBUG & DEBUG_TEXTURE )
fprintf(stderr, "%s: srcRowStride %d/%x\n",
__FUNCTION__, srcRowStride, srcRowStride);
diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h
index 4438cc02a82..e6c0e00eb07 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.h
+++ b/src/mesa/drivers/dri/r200/r200_tex.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_texmem.c b/src/mesa/drivers/dri/r200/r200_texmem.c
index 28988c97556..d926313d576 100644
--- a/src/mesa/drivers/dri/r200/r200_texmem.c
+++ b/src/mesa/drivers/dri/r200/r200_texmem.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texmem.c,v 1.5 2002/12/17 00:32:56 dawes Exp $ */
/**************************************************************************
Copyright (C) Tungsten Graphics 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 875d3bab73f..ae02ec4b638 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r300/.gitignore b/src/mesa/drivers/dri/r300/.gitignore
index 3773d8ea73f..3689a6a78e5 100644
--- a/src/mesa/drivers/dri/r300/.gitignore
+++ b/src/mesa/drivers/dri/r300/.gitignore
@@ -1,3 +1,4 @@
radeon_chipset.h
-radeon_screen.*
+radeon_screen.[ch]
+radeon_span.h
server
diff --git a/src/mesa/drivers/dri/r300/Lindent b/src/mesa/drivers/dri/r300/Lindent
new file mode 100755
index 00000000000..7d8d8896e30
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/Lindent
@@ -0,0 +1,2 @@
+#!/bin/sh
+indent -npro -kr -i8 -ts8 -sob -l80 -ss -ncs "$@"
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index d4bf0ae892f..c1d223c7600 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -1,6 +1,5 @@
# src/mesa/drivers/dri/r300/Makefile
-
TOP = ../../../../..
include $(TOP)/configs/current
@@ -28,8 +27,7 @@ DRIVER_SOURCES = \
radeon_lock.c \
radeon_span.c \
radeon_state.c \
- radeon_mm.c \
- radeon_vtxfmt_a.c \
+ r300_mem.c \
\
r300_context.c \
r300_ioctl.c \
@@ -42,34 +40,12 @@ DRIVER_SOURCES = \
r300_vertprog.c \
r300_fragprog.c \
r300_shader.c \
- r300_maos.c \
+ r300_emit.c \
$(EGL_SOURCES)
-# \
-# r200_context.c \
-# r200_ioctl.c \
-# r200_state.c \
-# r200_state_init.c \
-# r200_cmdbuf.c \
-# r200_pixel.c \
-# r200_tex.c \
-# r200_texmem.c \
-# r200_texstate.c \
-# r200_swtcl.c \
-# r200_maos.c \
-# r200_sanity.c \
-# r200_vtxfmt.c \
-# r200_vtxfmt_c.c \
-# r200_vtxfmt_sse.c \
-# r200_vtxfmt_x86.c
-
-
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
-X86_SOURCES =
-#r200_vtxtmp_x86.S
-
-DRIVER_DEFINES = -DCOMPILE_R300 -DGLX_DIRECT_RENDERING -DR200_MERGED=0 \
+DRIVER_DEFINES = -DCOMPILE_R300 -DR200_MERGED=0 \
-DRADEON_COMMON=1 -DRADEON_COMMON_FOR_R300
SYMLINKS = \
@@ -83,11 +59,11 @@ SYMLINKS = \
COMMON_SYMLINKS = \
radeon_chipset.h \
radeon_screen.c \
- radeon_screen.h
+ radeon_screen.h \
+ radeon_span.h
##### TARGETS #####
-
include ../Makefile.template
server:
@@ -100,4 +76,3 @@ $(COMMON_SYMLINKS):
@[ -e $@ ] || ln -sf ../radeon/$@ ./
symlinks: $(SYMLINKS) $(COMMON_SYMLINKS)
-
diff --git a/src/mesa/drivers/dri/r300/pixel_shader.h b/src/mesa/drivers/dri/r300/pixel_shader.h
deleted file mode 100644
index 0d04859f9b8..00000000000
--- a/src/mesa/drivers/dri/r300/pixel_shader.h
+++ /dev/null
@@ -1,103 +0,0 @@
-#ifndef __PIXEL_SHADER_H__
-#define __PIXEL_SHADER_H__
-
-#include "r300_reg.h"
-
-
-/* INSTR 0 */
-
-#define PFS_OP_MAD 0
-#define PFS_OP_DP3 1
-#define PFS_OP_DP4 2
-#define PFS_OP_MIN 4
-#define PFS_OP_MAX 5
-#define PFS_OP_CMP 8
-#define PFS_OP_FRC 9
-#define PFS_OP_OUTC_REPL_ALPHA 10
-
-/* "or" these with arg0 value to negate or take absolute value of an argument */
-#define PFS_ARG_NEG (1<<5)
-#define PFS_ARG_ABS (1<<6)
-
-#define MAKE_PFS_INSTR0(op, arg0, arg1, arg2, flags) \
- ( ((op)<<23) \
- | ((arg0)<<R300_FPI0_ARG0C_SHIFT) \
- | ((arg1)<<R300_FPI0_ARG1C_SHIFT) \
- | ((arg2)<<R300_FPI0_ARG2C_SHIFT) \
- | (flags) \
- )
-
-#define PFS_FLAG_X 1
-#define PFS_FLAG_Y 2
-#define PFS_FLAG_XY 3
-#define PFS_FLAG_Z 4
-#define PFS_FLAG_XZ 5
-#define PFS_FLAG_YZ 6
-#define PFS_FLAG_ALL 7
-#define PFS_FLAG_NONE 0
-
-#define EASY_PFS_INSTR0(op, arg0, arg1, arg2) \
- MAKE_PFS_INSTR0(PFS_OP_##op, \
- R300_FPI0_ARGC_##arg0, \
- R300_FPI0_ARGC_##arg1, \
- R300_FPI0_ARGC_##arg2, \
- 0)
-
-/* INSTR 1 */
-
-#define PFS_FLAG_CONST (1<<5)
-
-#define MAKE_PFS_INSTR1(dstc, src0, src1, src2, reg, output) \
- ((src0) | ((src1) << R300_FPI1_SRC1C_SHIFT) \
- | ((src2)<<R300_FPI1_SRC2C_SHIFT) \
- | ((dstc) << R300_FPI1_DSTC_SHIFT) \
- | ((reg) << 23) | ((output)<<26))
-
-#define EASY_PFS_INSTR1(dstc, src0, src1, src2, reg, output) \
- MAKE_PFS_INSTR1(dstc, src0, src1, src2, PFS_FLAG_##reg, PFS_FLAG_##output)
-
-/* INSTR 2 */
-
-/* you can "or" PFS_ARG_NEG with these values to negate them */
-
-#define MAKE_PFS_INSTR2(op, arg0, arg1, arg2, flags) \
- (((op) << 23) | \
- ((arg0)<<R300_FPI2_ARG0A_SHIFT) | \
- ((arg1)<<R300_FPI2_ARG1A_SHIFT) | \
- ((arg2)<<R300_FPI2_ARG2A_SHIFT) | \
- (flags))
-
-#define EASY_PFS_INSTR2(op, arg0, arg1, arg2) \
- MAKE_PFS_INSTR2(R300_FPI2_OUTA_##op, \
- R300_FPI2_ARGA_##arg0, \
- R300_FPI2_ARGA_##arg1, \
- R300_FPI2_ARGA_##arg2, \
- 0)
-
-
-/* INSTR 3 */
-
-#define PFS_FLAG_NONE 0
-#define PFS_FLAG_REG 1
-#define PFS_FLAG_OUTPUT 2
-#define PFS_FLAG_BOTH 3
-
-#define MAKE_PFS_INSTR3(dstc, src0, src1, src2, flags) \
- ((src0) | ((src1) << R300_FPI1_SRC1C_SHIFT) \
- | ((src2)<<R300_FPI1_SRC2C_SHIFT) \
- | ((dstc) << R300_FPI1_DSTC_SHIFT) \
- | ((flags) << 23))
-
-#define EASY_PFS_INSTR3(dstc, src0, src1, src2, flag) \
- MAKE_PFS_INSTR3(dstc, src0, src1, src2, PFS_FLAG_##flag)
-
- /* What are 0's ORed with flags ? They are register numbers that
- just happen to be 0 */
-#define PFS_NOP { \
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO), \
- EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL), \
- EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO), \
- EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT) \
- }
-
-#endif
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 0fb2e5a2e0f..d13649ddc0d 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -27,9 +27,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
#include "glheader.h"
@@ -52,15 +53,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
#include "r300_state.h"
-
// Set this to 1 for extremely verbose debugging of command buffers
#define DEBUG_CMDBUF 0
-
/**
* Send the current command buffer via ioctl to the hardware.
*/
-int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
+int r300FlushCmdBufLocked(r300ContextPtr r300, const char *caller)
{
int ret;
int i;
@@ -83,22 +82,24 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
r300->cmdbuf.cmd_buf[i]);
}
- cmd.buf = (char*)(r300->cmdbuf.cmd_buf + start);
+ cmd.buf = (char *)(r300->cmdbuf.cmd_buf + start);
cmd.bufsz = (r300->cmdbuf.count_used - start) * 4;
if (r300->radeon.state.scissor.enabled) {
cmd.nbox = r300->radeon.state.scissor.numClipRects;
- cmd.boxes = (drm_clip_rect_t *)r300->radeon.state.scissor.pClipRects;
+ cmd.boxes =
+ (drm_clip_rect_t *) r300->radeon.state.scissor.pClipRects;
} else {
cmd.nbox = r300->radeon.numClipRects;
- cmd.boxes = (drm_clip_rect_t *)r300->radeon.pClipRects;
+ cmd.boxes = (drm_clip_rect_t *) r300->radeon.pClipRects;
}
-
+
ret = drmCommandWrite(r300->radeon.dri.fd,
- DRM_RADEON_CMDBUF, &cmd, sizeof(cmd));
-
+ DRM_RADEON_CMDBUF, &cmd, sizeof(cmd));
+
if (RADEON_DEBUG & DEBUG_SYNC) {
- fprintf(stderr, "Syncing in %s (from %s)\n\n", __FUNCTION__, caller);
+ fprintf(stderr, "Syncing in %s (from %s)\n\n",
+ __FUNCTION__, caller);
radeonWaitForIdleLocked(&r300->radeon);
}
@@ -109,37 +110,36 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
return ret;
}
-
-int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
+int r300FlushCmdBuf(r300ContextPtr r300, const char *caller)
{
int ret;
LOCK_HARDWARE(&r300->radeon);
- ret=r300FlushCmdBufLocked(r300, caller);
+ ret = r300FlushCmdBufLocked(r300, caller);
UNLOCK_HARDWARE(&r300->radeon);
if (ret) {
- fprintf(stderr, "drmRadeonCmdBuffer: %d (exiting)\n", ret);
- exit(ret);
+ fprintf(stderr, "drmRadeonCmdBuffer: %d\n", ret);
+ _mesa_exit(ret);
}
return ret;
}
-
-void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state)
+static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state)
{
int i;
- int dwords = (*state->check)(r300, state);
+ int dwords = (*state->check) (r300, state);
- fprintf(stderr, " emit %s/%d/%d\n", state->name, dwords, state->cmd_size);
+ fprintf(stderr, " emit %s/%d/%d\n", state->name, dwords,
+ state->cmd_size);
if (RADEON_DEBUG & DEBUG_VERBOSE)
for (i = 0; i < dwords; i++)
- fprintf(stderr, " %s[%d]: %08X\n", state->name, i,
- state->cmd[i]);
+ fprintf(stderr, " %s[%d]: %08X\n",
+ state->name, i, state->cmd[i]);
}
/**
@@ -148,22 +148,23 @@ void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state)
* The caller must have ensured that there is enough space in the command
* buffer.
*/
-static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)
+static __inline__ void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty)
{
- struct r300_state_atom* atom;
- uint32_t* dest;
+ struct r300_state_atom *atom;
+ uint32_t *dest;
dest = r300->cmdbuf.cmd_buf + r300->cmdbuf.count_used;
if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
foreach(atom, &r300->hw.atomlist) {
if ((atom->dirty || r300->hw.all_dirty) == dirty) {
- int dwords = (*atom->check)(r300, atom);
+ int dwords = (*atom->check) (r300, atom);
if (dwords)
- r300_print_state_atom(r300, atom);
+ r300PrintStateAtom(r300, atom);
else
- fprintf(stderr, " skip state %s\n",
+ fprintf(stderr,
+ " skip state %s\n",
atom->name);
}
}
@@ -171,32 +172,31 @@ static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)
/* Emit WAIT */
*dest = cmdwait(R300_WAIT_3D | R300_WAIT_3D_CLEAN);
- dest ++;
- r300->cmdbuf.count_used ++;
+ dest++;
+ r300->cmdbuf.count_used++;
/* Emit cache flush */
*dest = cmdpacket0(R300_TX_CNTL, 1);
- dest ++;
- r300->cmdbuf.count_used ++;
-
+ dest++;
+ r300->cmdbuf.count_used++;
+
*dest = R300_TX_FLUSH;
- dest ++;
- r300->cmdbuf.count_used ++;
-
+ dest++;
+ r300->cmdbuf.count_used++;
+
/* Emit END3D */
*dest = cmdpacify();
- dest ++;
- r300->cmdbuf.count_used ++;
-
+ dest++;
+ r300->cmdbuf.count_used++;
/* Emit actual atoms */
foreach(atom, &r300->hw.atomlist) {
if ((atom->dirty || r300->hw.all_dirty) == dirty) {
- int dwords = (*atom->check)(r300, atom);
+ int dwords = (*atom->check) (r300, atom);
if (dwords) {
- memcpy(dest, atom->cmd, dwords*4);
+ memcpy(dest, atom->cmd, dwords * 4);
dest += dwords;
r300->cmdbuf.count_used += dwords;
atom->dirty = GL_FALSE;
@@ -216,7 +216,8 @@ void r300EmitState(r300ContextPtr r300)
if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_PRIMS))
fprintf(stderr, "%s\n", __FUNCTION__);
- if (r300->cmdbuf.count_used && !r300->hw.is_dirty && !r300->hw.all_dirty)
+ if (r300->cmdbuf.count_used && !r300->hw.is_dirty
+ && !r300->hw.all_dirty)
return;
/* To avoid going across the entire set of states multiple times, just check
@@ -229,14 +230,14 @@ void r300EmitState(r300ContextPtr r300)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Begin reemit state\n");
- r300DoEmitState(r300, GL_FALSE);
+ r300EmitAtoms(r300, GL_FALSE);
r300->cmdbuf.count_reemit = r300->cmdbuf.count_used;
}
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Begin dirty state\n");
- r300DoEmitState(r300, GL_TRUE);
+ r300EmitAtoms(r300, GL_TRUE);
assert(r300->cmdbuf.count_used < r300->cmdbuf.size);
@@ -255,25 +256,22 @@ static int check_##NM( r300ContextPtr r300, \
#define packet0_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->packet0.count)
#define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
-CHECK( always, atom->cmd_size )
-CHECK( variable, packet0_count(atom->cmd) ? (1 + packet0_count(atom->cmd)) : 0 )
-CHECK( vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd)*4) : 0 )
-
+CHECK(always, atom->cmd_size)
+ CHECK(variable, packet0_count(atom->cmd) ? (1 + packet0_count(atom->cmd)) : 0)
+ CHECK(vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd) * 4) : 0)
#undef packet0_count
#undef vpu_count
-
-#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \
+#define ALLOC_STATE( ATOM, CHK, SZ, IDX ) \
do { \
r300->hw.ATOM.cmd_size = (SZ); \
r300->hw.ATOM.cmd = (uint32_t*)CALLOC((SZ) * sizeof(uint32_t)); \
- r300->hw.ATOM.name = (NM); \
+ r300->hw.ATOM.name = #ATOM; \
r300->hw.ATOM.idx = (IDX); \
r300->hw.ATOM.check = check_##CHK; \
r300->hw.ATOM.dirty = GL_FALSE; \
r300->hw.max_state_size += (SZ); \
+ insert_at_tail(&r300->hw.atomlist, &r300->hw.ATOM); \
} while (0)
-
-
/**
* Allocate memory for the command buffer and initialize the state atom
* list. Note that the initial hardware state is set by r300InitState().
@@ -281,292 +279,242 @@ CHECK( vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd)*4) : 0 )
void r300InitCmdBuf(r300ContextPtr r300)
{
int size, mtu;
-
- r300->hw.max_state_size = 2+2; /* reserve extra space for WAIT_IDLE and tex cache flush */
+ int has_tcl = 1;
+
+ if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ has_tcl = 0;
+
+ r300->hw.max_state_size = 2 + 2; /* reserve extra space for WAIT_IDLE and tex cache flush */
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
if (RADEON_DEBUG & DEBUG_TEXTURE) {
fprintf(stderr, "Using %d maximum texture units..\n", mtu);
}
- /* Initialize state atoms */
- ALLOC_STATE( vpt, always, R300_VPT_CMDSIZE, "vpt", 0 );
- r300->hw.vpt.cmd[R300_VPT_CMD_0] = cmdpacket0(R300_SE_VPORT_XSCALE, 6);
- ALLOC_STATE( vap_cntl, always, 2, "vap_cntl", 0 );
- r300->hw.vap_cntl.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1);
- ALLOC_STATE( vte, always, 3, "vte", 0 );
- r300->hw.vte.cmd[0] = cmdpacket0(R300_SE_VTE_CNTL, 2);
- ALLOC_STATE( unk2134, always, 3, "unk2134", 0 );
- r300->hw.unk2134.cmd[0] = cmdpacket0(0x2134, 2);
- ALLOC_STATE( vap_cntl_status, always, 2, "vap_cntl_status", 0 );
- r300->hw.vap_cntl_status.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1);
- ALLOC_STATE( vir[0], variable, R300_VIR_CMDSIZE, "vir/0", 0 );
- r300->hw.vir[0].cmd[R300_VIR_CMD_0] = cmdpacket0(R300_VAP_INPUT_ROUTE_0_0, 1);
- ALLOC_STATE( vir[1], variable, R300_VIR_CMDSIZE, "vir/1", 1 );
- r300->hw.vir[1].cmd[R300_VIR_CMD_0] = cmdpacket0(R300_VAP_INPUT_ROUTE_1_0, 1);
- ALLOC_STATE( vic, always, R300_VIC_CMDSIZE, "vic", 0 );
- r300->hw.vic.cmd[R300_VIC_CMD_0] = cmdpacket0(R300_VAP_INPUT_CNTL_0, 2);
- ALLOC_STATE( unk21DC, always, 2, "unk21DC", 0 );
- r300->hw.unk21DC.cmd[0] = cmdpacket0(0x21DC, 1);
- ALLOC_STATE( unk221C, always, 2, "unk221C", 0 );
- r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1);
- ALLOC_STATE( unk2220, always, 5, "unk2220", 0 );
- r300->hw.unk2220.cmd[0] = cmdpacket0(0x2220, 4);
- ALLOC_STATE( unk2288, always, 2, "unk2288", 0 );
- r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
- ALLOC_STATE( vof, always, R300_VOF_CMDSIZE, "vof", 0 );
- r300->hw.vof.cmd[R300_VOF_CMD_0] = cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2);
- ALLOC_STATE( pvs, always, R300_PVS_CMDSIZE, "pvs", 0 );
- r300->hw.pvs.cmd[R300_PVS_CMD_0] = cmdpacket0(R300_VAP_PVS_CNTL_1, 3);
- ALLOC_STATE( gb_enable, always, 2, "gb_enable", 0 );
- r300->hw.gb_enable.cmd[0] = cmdpacket0(R300_GB_ENABLE, 1);
- ALLOC_STATE( gb_misc, always, R300_GB_MISC_CMDSIZE, "gb_misc", 0 );
- r300->hw.gb_misc.cmd[0] = cmdpacket0(R300_GB_MSPOS0, 5);
- ALLOC_STATE( txe, always, R300_TXE_CMDSIZE, "txe", 0 );
- r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1);
- ALLOC_STATE( unk4200, always, 5, "unk4200", 0 );
- r300->hw.unk4200.cmd[0] = cmdpacket0(0x4200, 4);
- ALLOC_STATE( unk4214, always, 2, "unk4214", 0 );
- r300->hw.unk4214.cmd[0] = cmdpacket0(0x4214, 1);
- ALLOC_STATE( ps, always, R300_PS_CMDSIZE, "ps", 0 );
- r300->hw.ps.cmd[0] = cmdpacket0(R300_RE_POINTSIZE, 1);
- ALLOC_STATE( unk4230, always, 4, "unk4230", 0 );
- r300->hw.unk4230.cmd[0] = cmdpacket0(0x4230, 3);
- ALLOC_STATE( lcntl, always, 2, "lcntl", 0 );
- r300->hw.lcntl.cmd[0] = cmdpacket0(R300_RE_LINE_CNT, 1);
- ALLOC_STATE( unk4260, always, 4, "unk4260", 0 );
- r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3);
- ALLOC_STATE( shade, always, 5, "shade", 0 );
- r300->hw.shade.cmd[0] = cmdpacket0(R300_RE_SHADE, 4);
- ALLOC_STATE( polygon_mode, always, 4, "polygon_mode", 0 );
- r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3);
- ALLOC_STATE( fogp, always, 3, "fogp", 0 );
- r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2);
- ALLOC_STATE( zbias_cntl, always, 2, "zbias_cntl", 0 );
- r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_RE_ZBIAS_CNTL, 1);
- ALLOC_STATE( zbs, always, R300_ZBS_CMDSIZE, "zbs", 0 );
- r300->hw.zbs.cmd[R300_ZBS_CMD_0] = cmdpacket0(R300_RE_ZBIAS_T_FACTOR, 4);
- ALLOC_STATE( occlusion_cntl, always, 2, "occlusion_cntl", 0 );
- r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1);
- ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
- r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1);
- ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
- r300->hw.unk42C0.cmd[0] = cmdpacket0(0x42C0, 2);
- ALLOC_STATE( rc, always, R300_RC_CMDSIZE, "rc", 0 );
- r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_CNTL_0, 2);
- ALLOC_STATE( ri, always, R300_RI_CMDSIZE, "ri", 0 );
- r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R300_RS_INTERP_0, 8);
- ALLOC_STATE( rr, variable, R300_RR_CMDSIZE, "rr", 0 );
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
- ALLOC_STATE( unk43A4, always, 3, "unk43A4", 0 );
- r300->hw.unk43A4.cmd[0] = cmdpacket0(0x43A4, 2);
- ALLOC_STATE( unk43E8, always, 2, "unk43E8", 0 );
- r300->hw.unk43E8.cmd[0] = cmdpacket0(0x43E8, 1);
- ALLOC_STATE( fp, always, R300_FP_CMDSIZE, "fp", 0 );
- r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_PFS_CNTL_0, 3);
- r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_PFS_NODE_0, 4);
- ALLOC_STATE( fpt, variable, R300_FPT_CMDSIZE, "fpt", 0 );
- r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, 0);
- ALLOC_STATE( unk46A4, always, 6, "unk46A4", 0 );
- r300->hw.unk46A4.cmd[0] = cmdpacket0(0x46A4, 5);
- ALLOC_STATE( fpi[0], variable, R300_FPI_CMDSIZE, "fpi/0", 0 );
- r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, 1);
- ALLOC_STATE( fpi[1], variable, R300_FPI_CMDSIZE, "fpi/1", 1 );
- r300->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, 1);
- ALLOC_STATE( fpi[2], variable, R300_FPI_CMDSIZE, "fpi/2", 2 );
- r300->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, 1);
- ALLOC_STATE( fpi[3], variable, R300_FPI_CMDSIZE, "fpi/3", 3 );
- r300->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, 1);
- ALLOC_STATE( fogs, always, R300_FOGS_CMDSIZE, "fogs", 0 );
- r300->hw.fogs.cmd[R300_FOGS_CMD_0] = cmdpacket0(R300_RE_FOG_STATE, 1);
- ALLOC_STATE( fogc, always, R300_FOGC_CMDSIZE, "fogc", 0 );
- r300->hw.fogc.cmd[R300_FOGC_CMD_0] = cmdpacket0(R300_FOG_COLOR_R, 3);
- ALLOC_STATE( at, always, R300_AT_CMDSIZE, "at", 0 );
- r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_PP_ALPHA_TEST, 2);
- ALLOC_STATE( unk4BD8, always, 2, "unk4BD8", 0 );
- r300->hw.unk4BD8.cmd[0] = cmdpacket0(0x4BD8, 1);
- ALLOC_STATE( fpp, variable, R300_FPP_CMDSIZE, "fpp", 0 );
- r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0);
- ALLOC_STATE( unk4E00, always, 2, "unk4E00", 0 );
- r300->hw.unk4E00.cmd[0] = cmdpacket0(0x4E00, 1);
- ALLOC_STATE( bld, always, R300_BLD_CMDSIZE, "bld", 0 );
- r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
- ALLOC_STATE( cmk, always, R300_CMK_CMDSIZE, "cmk", 0 );
- r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(R300_RB3D_COLORMASK, 1);
- ALLOC_STATE( blend_color, always, 4, "blend_color", 0 );
- r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
- ALLOC_STATE( cb, always, R300_CB_CMDSIZE, "cb", 0 );
- r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
- r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
- ALLOC_STATE( unk4E50, always, 10, "unk4E50", 0 );
- r300->hw.unk4E50.cmd[0] = cmdpacket0(0x4E50, 9);
- ALLOC_STATE( unk4E88, always, 2, "unk4E88", 0 );
- r300->hw.unk4E88.cmd[0] = cmdpacket0(0x4E88, 1);
- ALLOC_STATE( unk4EA0, always, 3, "unk4EA0 R350 only", 0 );
- r300->hw.unk4EA0.cmd[0] = cmdpacket0(0x4EA0, 2);
- ALLOC_STATE( zs, always, R300_ZS_CMDSIZE, "zstencil", 0 );
- r300->hw.zs.cmd[R300_ZS_CMD_0] = cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
- ALLOC_STATE( zstencil_format, always, 5, "zstencil_format", 0 );
- r300->hw.zstencil_format.cmd[0] = cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
- ALLOC_STATE( zb, always, R300_ZB_CMDSIZE, "zb", 0 );
- r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
- ALLOC_STATE( unk4F28, always, 2, "unk4F28", 0 );
- r300->hw.unk4F28.cmd[0] = cmdpacket0(0x4F28, 1);
- ALLOC_STATE( unk4F30, always, 3, "unk4F30", 0 );
- r300->hw.unk4F30.cmd[0] = cmdpacket0(0x4F30, 2);
- ALLOC_STATE( unk4F44, always, 2, "unk4F44", 0 );
- r300->hw.unk4F44.cmd[0] = cmdpacket0(0x4F44, 1);
- ALLOC_STATE( unk4F54, always, 2, "unk4F54", 0 );
- r300->hw.unk4F54.cmd[0] = cmdpacket0(0x4F54, 1);
-
- ALLOC_STATE( vpi, vpu, R300_VPI_CMDSIZE, "vpi", 0 );
- r300->hw.vpi.cmd[R300_VPI_CMD_0] = cmdvpu(R300_PVS_UPLOAD_PROGRAM, 0);
- ALLOC_STATE( vpp, vpu, R300_VPP_CMDSIZE, "vpp", 0 );
- r300->hw.vpp.cmd[R300_VPP_CMD_0] = cmdvpu(R300_PVS_UPLOAD_PARAMETERS, 0);
- ALLOC_STATE( vps, vpu, R300_VPS_CMDSIZE, "vps", 0 );
- r300->hw.vps.cmd[R300_VPS_CMD_0] = cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1);
-
- /* Textures */
- ALLOC_STATE( tex.filter, variable, mtu+1, "tex_filter", 0 );
- r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, 0);
+ /* Setup the atom linked list */
+ make_empty_list(&r300->hw.atomlist);
+ r300->hw.atomlist.name = "atom-list";
- ALLOC_STATE( tex.filter_1, variable, mtu+1, "tex_filter_1", 0 );
- r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, 0);
+ /* Initialize state atoms */
+ ALLOC_STATE(vpt, always, R300_VPT_CMDSIZE, 0);
+ r300->hw.vpt.cmd[R300_VPT_CMD_0] = cmdpacket0(R300_SE_VPORT_XSCALE, 6);
+ ALLOC_STATE(vap_cntl, always, 2, 0);
+ r300->hw.vap_cntl.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1);
+ ALLOC_STATE(vte, always, 3, 0);
+ r300->hw.vte.cmd[0] = cmdpacket0(R300_SE_VTE_CNTL, 2);
+ ALLOC_STATE(unk2134, always, 3, 0);
+ r300->hw.unk2134.cmd[0] = cmdpacket0(0x2134, 2);
+ ALLOC_STATE(vap_cntl_status, always, 2, 0);
+ r300->hw.vap_cntl_status.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1);
+ ALLOC_STATE(vir[0], variable, R300_VIR_CMDSIZE, 0);
+ r300->hw.vir[0].cmd[R300_VIR_CMD_0] =
+ cmdpacket0(R300_VAP_INPUT_ROUTE_0_0, 1);
+ ALLOC_STATE(vir[1], variable, R300_VIR_CMDSIZE, 1);
+ r300->hw.vir[1].cmd[R300_VIR_CMD_0] =
+ cmdpacket0(R300_VAP_INPUT_ROUTE_1_0, 1);
+ ALLOC_STATE(vic, always, R300_VIC_CMDSIZE, 0);
+ r300->hw.vic.cmd[R300_VIC_CMD_0] = cmdpacket0(R300_VAP_INPUT_CNTL_0, 2);
+ ALLOC_STATE(unk21DC, always, 2, 0);
+ r300->hw.unk21DC.cmd[0] = cmdpacket0(0x21DC, 1);
+ ALLOC_STATE(unk221C, always, 2, 0);
+ r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1);
+ ALLOC_STATE(unk2220, always, 5, 0);
+ r300->hw.unk2220.cmd[0] = cmdpacket0(0x2220, 4);
+ ALLOC_STATE(unk2288, always, 2, 0);
+ r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
+ ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0);
+ r300->hw.vof.cmd[R300_VOF_CMD_0] =
+ cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2);
+
+ if (has_tcl) {
+ ALLOC_STATE(pvs, always, R300_PVS_CMDSIZE, 0);
+ r300->hw.pvs.cmd[R300_PVS_CMD_0] =
+ cmdpacket0(R300_VAP_PVS_CNTL_1, 3);
+ }
- ALLOC_STATE( tex.size, variable, mtu+1, "tex_size", 0 );
- r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, 0);
+ ALLOC_STATE(gb_enable, always, 2, 0);
+ r300->hw.gb_enable.cmd[0] = cmdpacket0(R300_GB_ENABLE, 1);
+ ALLOC_STATE(gb_misc, always, R300_GB_MISC_CMDSIZE, 0);
+ r300->hw.gb_misc.cmd[0] = cmdpacket0(R300_GB_MSPOS0, 5);
+ ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0);
+ r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1);
+ ALLOC_STATE(unk4200, always, 5, 0);
+ r300->hw.unk4200.cmd[0] = cmdpacket0(0x4200, 4);
+ ALLOC_STATE(unk4214, always, 2, 0);
+ r300->hw.unk4214.cmd[0] = cmdpacket0(0x4214, 1);
+ ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0);
+ r300->hw.ps.cmd[0] = cmdpacket0(R300_RE_POINTSIZE, 1);
+ ALLOC_STATE(unk4230, always, 4, 0);
+ r300->hw.unk4230.cmd[0] = cmdpacket0(0x4230, 3);
+ ALLOC_STATE(lcntl, always, 2, 0);
+ r300->hw.lcntl.cmd[0] = cmdpacket0(R300_RE_LINE_CNT, 1);
+ ALLOC_STATE(unk4260, always, 4, 0);
+ r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3);
+ ALLOC_STATE(shade, always, 5, 0);
+ r300->hw.shade.cmd[0] = cmdpacket0(R300_RE_SHADE, 4);
+ ALLOC_STATE(polygon_mode, always, 4, 0);
+ r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3);
+ ALLOC_STATE(fogp, always, 3, 0);
+ r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2);
+ ALLOC_STATE(zbias_cntl, always, 2, 0);
+ r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_RE_ZBIAS_CNTL, 1);
+ ALLOC_STATE(zbs, always, R300_ZBS_CMDSIZE, 0);
+ r300->hw.zbs.cmd[R300_ZBS_CMD_0] =
+ cmdpacket0(R300_RE_ZBIAS_T_FACTOR, 4);
+ ALLOC_STATE(occlusion_cntl, always, 2, 0);
+ r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1);
+ ALLOC_STATE(cul, always, R300_CUL_CMDSIZE, 0);
+ r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1);
+ ALLOC_STATE(unk42C0, always, 3, 0);
+ r300->hw.unk42C0.cmd[0] = cmdpacket0(0x42C0, 2);
+ ALLOC_STATE(rc, always, R300_RC_CMDSIZE, 0);
+ r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_CNTL_0, 2);
+ ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0);
+ r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R300_RS_INTERP_0, 8);
+ ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
+ ALLOC_STATE(unk43A4, always, 3, 0);
+ r300->hw.unk43A4.cmd[0] = cmdpacket0(0x43A4, 2);
+ ALLOC_STATE(unk43E8, always, 2, 0);
+ r300->hw.unk43E8.cmd[0] = cmdpacket0(0x43E8, 1);
+ ALLOC_STATE(fp, always, R300_FP_CMDSIZE, 0);
+ r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_PFS_CNTL_0, 3);
+ r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_PFS_NODE_0, 4);
+ ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, 0);
+ r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, 0);
+ ALLOC_STATE(unk46A4, always, 6, 0);
+ r300->hw.unk46A4.cmd[0] = cmdpacket0(0x46A4, 5);
+ ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, 0);
+ r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, 1);
+ ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, 1);
+ r300->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, 1);
+ ALLOC_STATE(fpi[2], variable, R300_FPI_CMDSIZE, 2);
+ r300->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, 1);
+ ALLOC_STATE(fpi[3], variable, R300_FPI_CMDSIZE, 3);
+ r300->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, 1);
+ ALLOC_STATE(fogs, always, R300_FOGS_CMDSIZE, 0);
+ r300->hw.fogs.cmd[R300_FOGS_CMD_0] = cmdpacket0(R300_RE_FOG_STATE, 1);
+ ALLOC_STATE(fogc, always, R300_FOGC_CMDSIZE, 0);
+ r300->hw.fogc.cmd[R300_FOGC_CMD_0] = cmdpacket0(R300_FOG_COLOR_R, 3);
+ ALLOC_STATE(at, always, R300_AT_CMDSIZE, 0);
+ r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_PP_ALPHA_TEST, 2);
+ ALLOC_STATE(unk4BD8, always, 2, 0);
+ r300->hw.unk4BD8.cmd[0] = cmdpacket0(0x4BD8, 1);
+ ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, 0);
+ r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0);
+ ALLOC_STATE(unk4E00, always, 2, 0);
+ r300->hw.unk4E00.cmd[0] = cmdpacket0(0x4E00, 1);
+ ALLOC_STATE(bld, always, R300_BLD_CMDSIZE, 0);
+ r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
+ ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0);
+ r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(R300_RB3D_COLORMASK, 1);
+ ALLOC_STATE(blend_color, always, 4, 0);
+ r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
+ ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0);
+ r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
+ r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
+ ALLOC_STATE(unk4E50, always, 10, 0);
+ r300->hw.unk4E50.cmd[0] = cmdpacket0(0x4E50, 9);
+ ALLOC_STATE(unk4E88, always, 2, 0);
+ r300->hw.unk4E88.cmd[0] = cmdpacket0(0x4E88, 1);
+ ALLOC_STATE(unk4EA0, always, 3, 0);
+ r300->hw.unk4EA0.cmd[0] = cmdpacket0(0x4EA0, 2);
+ ALLOC_STATE(zs, always, R300_ZS_CMDSIZE, 0);
+ r300->hw.zs.cmd[R300_ZS_CMD_0] =
+ cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
+ ALLOC_STATE(zstencil_format, always, 5, 0);
+ r300->hw.zstencil_format.cmd[0] =
+ cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
+ ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, 0);
+ r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
+ ALLOC_STATE(unk4F28, always, 2, 0);
+ r300->hw.unk4F28.cmd[0] = cmdpacket0(0x4F28, 1);
+ ALLOC_STATE(unk4F30, always, 3, 0);
+ r300->hw.unk4F30.cmd[0] = cmdpacket0(0x4F30, 2);
+ ALLOC_STATE(unk4F44, always, 2, 0);
+ r300->hw.unk4F44.cmd[0] = cmdpacket0(0x4F44, 1);
+ ALLOC_STATE(unk4F54, always, 2, 0);
+ r300->hw.unk4F54.cmd[0] = cmdpacket0(0x4F54, 1);
+
+ /* VPU only on TCL */
+ if (has_tcl) {
+ ALLOC_STATE(vpi, vpu, R300_VPI_CMDSIZE, 0);
+ r300->hw.vpi.cmd[R300_VPI_CMD_0] =
+ cmdvpu(R300_PVS_UPLOAD_PROGRAM, 0);
+ ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, 0);
+ r300->hw.vpp.cmd[R300_VPP_CMD_0] =
+ cmdvpu(R300_PVS_UPLOAD_PARAMETERS, 0);
+ ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, 0);
+ r300->hw.vps.cmd[R300_VPS_CMD_0] =
+ cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1);
+ }
- ALLOC_STATE( tex.format, variable, mtu+1, "tex_format", 0 );
- r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, 0);
+ /* Textures */
+ ALLOC_STATE(tex.filter, variable, mtu + 1, 0);
+ r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER_0, 0);
- ALLOC_STATE( tex.pitch, variable, mtu+1, "tex_pitch", 0 );
- r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, 0);
+ ALLOC_STATE(tex.filter_1, variable, mtu + 1, 0);
+ r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER1_0, 0);
- ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 );
- r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, 0);
+ ALLOC_STATE(tex.size, variable, mtu + 1, 0);
+ r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, 0);
- ALLOC_STATE( tex.chroma_key, variable, mtu+1, "tex_chroma_key", 0 );
- r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, 0);
+ ALLOC_STATE(tex.format, variable, mtu + 1, 0);
+ r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FORMAT_0, 0);
- ALLOC_STATE( tex.border_color, variable, mtu+1, "tex_border_color", 0 );
- r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, 0);
+ ALLOC_STATE(tex.pitch, variable, mtu + 1, 0);
+ r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, 0);
+ ALLOC_STATE(tex.offset, variable, mtu + 1, 0);
+ r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_OFFSET_0, 0);
- /* Setup the atom linked list */
- make_empty_list(&r300->hw.atomlist);
- r300->hw.atomlist.name = "atom-list";
+ ALLOC_STATE(tex.chroma_key, variable, mtu + 1, 0);
+ r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_CHROMA_KEY_0, 0);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpt);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vte);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2134);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl_status);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[0]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[1]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vic);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk21DC);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk221C);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2220);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2288);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vof);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.pvs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.gb_enable);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.gb_misc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.txe);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4200);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4214);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.ps);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4230);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.lcntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4260);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.shade);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.polygon_mode);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zbias_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zbs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.occlusion_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.ri);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.rr);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk43A4);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk43E8);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpt);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk46A4);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[0]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[1]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[2]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[3]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.at);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4BD8);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E00);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.bld);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cmk);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.blend_color);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cb);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E50);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E88);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4EA0);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zstencil_format);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zb);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F28);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F30);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F44);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F54);
-
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpi);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
-
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter_1);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.pitch);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.offset);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.chroma_key);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.border_color);
+ ALLOC_STATE(tex.border_color, variable, mtu + 1, 0);
+ r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_BORDER_COLOR_0, 0);
r300->hw.is_dirty = GL_TRUE;
r300->hw.all_dirty = GL_TRUE;
/* Initialize command buffer */
- size = 256 * driQueryOptioni(&r300->radeon.optionCache, "command_buffer_size");
- if (size < 2*r300->hw.max_state_size) {
- size = 2*r300->hw.max_state_size+65535;
+ size =
+ 256 * driQueryOptioni(&r300->radeon.optionCache,
+ "command_buffer_size");
+ if (size < 2 * r300->hw.max_state_size) {
+ size = 2 * r300->hw.max_state_size + 65535;
}
- if (size > 64*256)
- size = 64*256;
+ if (size > 64 * 256)
+ size = 64 * 256;
- if (RADEON_DEBUG & (DEBUG_IOCTL|DEBUG_DMA)) {
+ if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA)) {
fprintf(stderr, "sizeof(drm_r300_cmd_header_t)=%zd\n",
sizeof(drm_r300_cmd_header_t));
fprintf(stderr, "sizeof(drm_radeon_cmd_buffer_t)=%zd\n",
sizeof(drm_radeon_cmd_buffer_t));
fprintf(stderr,
"Allocating %d bytes command buffer (max state is %d bytes)\n",
- size*4, r300->hw.max_state_size*4);
+ size * 4, r300->hw.max_state_size * 4);
}
r300->cmdbuf.size = size;
- r300->cmdbuf.cmd_buf = (uint32_t*)CALLOC(size*4);
+ r300->cmdbuf.cmd_buf = (uint32_t *) CALLOC(size * 4);
r300->cmdbuf.count_used = 0;
r300->cmdbuf.count_reemit = 0;
}
-
/**
* Destroy the command buffer and state atoms.
*/
void r300DestroyCmdBuf(r300ContextPtr r300)
{
- struct r300_state_atom* atom;
+ struct r300_state_atom *atom;
FREE(r300->cmdbuf.cmd_buf);
@@ -599,8 +547,7 @@ void r300EmitBlit(r300ContextPtr rmesa,
assert(w < (1 << 16));
assert(h < (1 << 16));
- cmd = (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa, 8,
- __FUNCTION__);
+ cmd = (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa, 8, __FUNCTION__);
cmd[0].header.cmd_type = R300_CMD_PACKET3;
cmd[0].header.pad0 = R300_CMD_PACKET3_RAW;
@@ -627,44 +574,8 @@ void r300EmitWait(r300ContextPtr rmesa, GLuint flags)
assert(!(flags & ~(R300_WAIT_2D | R300_WAIT_3D)));
- cmd = (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa, 1,
- __FUNCTION__);
+ cmd = (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa, 1, __FUNCTION__);
cmd[0].u = 0;
cmd[0].wait.cmd_type = R300_CMD_WAIT;
cmd[0].wait.flags = flags;
}
-
-void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset)
-{
- int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2;
- int i;
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __func__, nr, offset);
-
- start_packet3(RADEON_CP_PACKET3_3D_LOAD_VBPNTR, sz-1);
- e32(nr);
- for(i=0;i+1<nr;i+=2){
- e32( (rmesa->state.aos[i].aos_size << 0)
- |(rmesa->state.aos[i].aos_stride << 8)
- |(rmesa->state.aos[i+1].aos_size << 16)
- |(rmesa->state.aos[i+1].aos_stride << 24)
- );
- e32(rmesa->state.aos[i].aos_offset +
- offset*4*rmesa->state.aos[i].aos_stride);
- e32(rmesa->state.aos[i+1].aos_offset +
- offset*4*rmesa->state.aos[i+1].aos_stride);
- }
-
- if(nr & 1){
- e32( (rmesa->state.aos[nr-1].aos_size << 0)
- |(rmesa->state.aos[nr-1].aos_stride << 8)
- );
- e32(rmesa->state.aos[nr-1].aos_offset +
- offset*4*rmesa->state.aos[nr-1].aos_stride);
- }
-}
-
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
index b471f2ac463..bfb2eda26fe 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
@@ -27,9 +27,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
#ifndef __R300_CMDBUF_H__
@@ -37,24 +38,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
-
-extern int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller);
-extern int r300FlushCmdBuf(r300ContextPtr r300, const char* caller);
+extern int r300FlushCmdBufLocked(r300ContextPtr r300, const char *caller);
+extern int r300FlushCmdBuf(r300ContextPtr r300, const char *caller);
extern void r300EmitState(r300ContextPtr r300);
extern void r300InitCmdBuf(r300ContextPtr r300);
extern void r300DestroyCmdBuf(r300ContextPtr r300);
-extern void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset);
-
-
/**
* Make sure that enough space is available in the command buffer
* by flushing if necessary.
+ *
+ * \param dwords The number of dwords we need to be free on the command buffer
*/
static __inline__ void r300EnsureCmdBufSpace(r300ContextPtr r300,
- int dwords, const char* caller)
+ int dwords, const char *caller)
{
assert(dwords < r300->cmdbuf.size);
@@ -62,7 +61,6 @@ static __inline__ void r300EnsureCmdBufSpace(r300ContextPtr r300,
r300FlushCmdBuf(r300, caller);
}
-
/**
* Allocate the given number of dwords in the command buffer and return
* a pointer to the allocated area.
@@ -70,10 +68,10 @@ static __inline__ void r300EnsureCmdBufSpace(r300ContextPtr r300,
* causes state reemission after a flush. This is necessary to ensure
* correct hardware state after an unlock.
*/
-static __inline__ uint32_t* r300RawAllocCmdBuf(r300ContextPtr r300,
- int dwords, const char* caller)
+static __inline__ uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
+ int dwords, const char *caller)
{
- uint32_t* ptr;
+ uint32_t *ptr;
r300EnsureCmdBufSpace(r300, dwords, caller);
@@ -82,17 +80,17 @@ static __inline__ uint32_t* r300RawAllocCmdBuf(r300ContextPtr r300,
return ptr;
}
-static __inline__ uint32_t* r300AllocCmdBuf(r300ContextPtr r300,
- int dwords, const char* caller)
+static __inline__ uint32_t *r300AllocCmdBuf(r300ContextPtr r300,
+ int dwords, const char *caller)
{
- uint32_t* ptr;
+ uint32_t *ptr;
r300EnsureCmdBufSpace(r300, dwords, caller);
if (!r300->cmdbuf.count_used) {
if (RADEON_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "Reemit state after flush (from %s)\n",
- caller);
+ fprintf(stderr,
+ "Reemit state after flush (from %s)\n", caller);
r300EmitState(r300);
}
@@ -102,17 +100,17 @@ static __inline__ uint32_t* r300AllocCmdBuf(r300ContextPtr r300,
}
extern void r300EmitBlit(r300ContextPtr rmesa,
- GLuint color_fmt,
- GLuint src_pitch,
- GLuint src_offset,
- GLuint dst_pitch,
- GLuint dst_offset,
- GLint srcx, GLint srcy,
- GLint dstx, GLint dsty, GLuint w, GLuint h);
+ GLuint color_fmt,
+ GLuint src_pitch,
+ GLuint src_offset,
+ GLuint dst_pitch,
+ GLuint dst_offset,
+ GLint srcx, GLint srcy,
+ GLint dstx, GLint dsty, GLuint w, GLuint h);
extern void r300EmitWait(r300ContextPtr rmesa, GLuint flags);
extern void r300EmitLOAD_VBPNTR(r300ContextPtr rmesa, int start);
extern void r300EmitVertexShader(r300ContextPtr rmesa);
extern void r300EmitPixelShader(r300ContextPtr rmesa);
-#endif /* __R300_CMDBUF_H__ */
+#endif /* __R300_CMDBUF_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 1f8d95078fb..9ea14ab4c78 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -27,11 +27,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
+
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
@@ -59,10 +62,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_state.h"
#include "r300_ioctl.h"
#include "r300_tex.h"
-#include "r300_maos.h"
+#include "r300_emit.h"
#ifdef USER_BUFFERS
-#include "radeon_mm.h"
+#include "r300_mem.h"
#endif
#include "vblank.h"
@@ -70,8 +73,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xmlpool.h" /* for symbolic values of enum-type options */
/* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
-int future_hw_tcl_on=1;
-int hw_tcl_on=1;
+int future_hw_tcl_on = 1;
+int hw_tcl_on = 1;
#define need_GL_EXT_stencil_two_side
#define need_GL_ARB_multisample
@@ -88,6 +91,7 @@ int hw_tcl_on=1;
#include "extension_helper.h"
const struct dri_extension card_extensions[] = {
+ /* *INDENT-OFF* */
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_texture_border_clamp", NULL},
@@ -108,6 +112,7 @@ const struct dri_extension card_extensions[] = {
// {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
@@ -125,10 +130,7 @@ const struct dri_extension card_extensions[] = {
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_SGIS_generate_mipmap", NULL},
{NULL, NULL}
-};
-
-const struct dri_extension stencil_two_side[] = {
- {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
+ /* *INDENT-ON* */
};
extern struct tnl_pipeline_stage _r300_render_stage;
@@ -148,7 +150,6 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = {
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
/* Try again to go to tcl?
@@ -168,7 +169,6 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = {
0,
};
-
/* Create the device specific rendering context.
*/
GLboolean r300CreateContext(const __GLcontextModes * glVisual,
@@ -187,10 +187,13 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
assert(screen);
/* Allocate the R300 context */
- r300 = (r300ContextPtr)CALLOC(sizeof(*r300));
+ r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
if (!r300)
return GL_FALSE;
+ if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
+ hw_tcl_on = future_hw_tcl_on = 0;
+
/* Parse configuration files.
* Do this here so that initialMaxAnisotropy is set before we create
* the default textures.
@@ -200,8 +203,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
"def_max_anisotropy");
- //r300->texmicrotile = GL_TRUE;
-
/* Init default driver functions then plug in our R300-specific functions
* (the texture functions are especially important)
*/
@@ -212,21 +213,19 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300InitShaderFuncs(&functions);
#ifdef USER_BUFFERS
- radeon_mm_init(r300);
-#endif
-#ifdef HW_VBOS
- if (hw_tcl_on) {
- r300_init_vbo_funcs(&functions);
- }
+ r300_mem_init(r300);
#endif
+
if (!radeonInitContext(&r300->radeon, &functions,
- glVisual, driContextPriv, sharedContextPrivate)) {
+ glVisual, driContextPriv,
+ sharedContextPrivate)) {
FREE(r300);
return GL_FALSE;
}
/* Init r300 context data */
- r300->dma.buf0_address = r300->radeon.radeonScreen->buffers->list[0].address;
+ r300->dma.buf0_address =
+ r300->radeon.radeonScreen->buffers->list[0].address;
(void)memset(r300->texture_heaps, 0, sizeof(r300->texture_heaps));
make_empty_list(&r300->swapped);
@@ -234,6 +233,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300->nr_heaps = 1 /* screen->numTexHeaps */ ;
assert(r300->nr_heaps < RADEON_NR_TEX_HEAPS);
for (i = 0; i < r300->nr_heaps; i++) {
+ /* *INDENT-OFF* */
r300->texture_heaps[i] = driCreateTextureHeap(i, r300,
screen->
texSize[i], 12,
@@ -249,9 +249,10 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
(destroy_texture_object_t
*)
r300DestroyTexObj);
+ /* *INDENT-ON* */
}
r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
- "texture_depth");
+ "texture_depth");
if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
r300->texture_depth = (screen->cpp == 4) ?
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
@@ -263,12 +264,13 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
ctx = r300->radeon.glCtx;
- ctx->Const.MaxTextureImageUnits = driQueryOptioni(&r300->radeon.optionCache,
- "texture_image_units");
- ctx->Const.MaxTextureCoordUnits = driQueryOptioni(&r300->radeon.optionCache,
- "texture_coord_units");
- ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
+ ctx->Const.MaxTextureImageUnits =
+ driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
+ ctx->Const.MaxTextureCoordUnits =
+ driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
+ ctx->Const.MaxTextureUnits =
+ MIN2(ctx->Const.MaxTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MinPointSize = 1.0;
@@ -284,7 +286,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
#ifdef USER_BUFFERS
/* Needs further modifications */
#if 0
- ctx->Const.MaxArrayLockSize = (/*512*/RADEON_BUFFER_SIZE*16*1024) / (4*4);
+ ctx->Const.MaxArrayLockSize =
+ ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
#endif
#endif
@@ -314,54 +317,53 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_tnl_allow_vertex_fog(ctx, GL_TRUE);
/* currently bogus data */
- ctx->Const.VertexProgram.MaxInstructions=VSF_MAX_FRAGMENT_LENGTH/4;
- ctx->Const.VertexProgram.MaxNativeInstructions=VSF_MAX_FRAGMENT_LENGTH/4;
- ctx->Const.VertexProgram.MaxNativeAttribs=16; /* r420 */
- ctx->Const.VertexProgram.MaxTemps=32;
- ctx->Const.VertexProgram.MaxNativeTemps=/*VSF_MAX_FRAGMENT_TEMPS*/32;
- ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */
- ctx->Const.VertexProgram.MaxNativeAddressRegs=1;
+ ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeInstructions =
+ VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
+ ctx->Const.VertexProgram.MaxTemps = 32;
+ ctx->Const.VertexProgram.MaxNativeTemps =
+ /*VSF_MAX_FRAGMENT_TEMPS */ 32;
+ ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
- ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
+ ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
- ctx->Const.FragmentProgram.MaxNativeInstructions = PFS_MAX_ALU_INST+PFS_MAX_TEX_INST;
- ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT;
- ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
+ ctx->Const.FragmentProgram.MaxNativeInstructions =
+ PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
+ ctx->Const.FragmentProgram.MaxNativeTexIndirections =
+ PFS_MAX_TEX_INDIRECT;
+ ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
_tnl_ProgramCacheInit(ctx);
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
driInitExtensions(ctx, card_extensions, GL_TRUE);
- if (driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side") == 0)
- driInitSingleExtension(ctx, stencil_two_side);
-
- if (r300->radeon.glCtx->Mesa_DXTn && !driQueryOptionb (&r300->radeon.optionCache, "disable_s3tc")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
- _mesa_enable_extension( ctx, "GL_S3_s3tc" );
- }
- else if (driQueryOptionb (&r300->radeon.optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ if (driQueryOptionb
+ (&r300->radeon.optionCache, "disable_stencil_two_side"))
+ _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
+
+ if (r300->radeon.glCtx->Mesa_DXTn
+ && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ } else
+ if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
+ {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
- r300->disable_lowimpact_fallback = driQueryOptionb(&r300->radeon.optionCache, "disable_lowimpact_fallback");
+ r300->disable_lowimpact_fallback =
+ driQueryOptionb(&r300->radeon.optionCache,
+ "disable_lowimpact_fallback");
radeonInitSpanFuncs(ctx);
r300InitCmdBuf(r300);
r300InitState(r300);
-#ifdef RADEON_VTXFMT_A
- radeon_init_vtxfmt_a(r300);
-#endif
-
-#if 0
- /* plug in a few more device driver functions */
- /* XXX these should really go right after _mesa_init_driver_functions() */
- r300InitPixelFuncs(ctx);
- r300InitSwtcl(ctx);
-#endif
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
@@ -374,10 +376,12 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
if (tcl_mode == DRI_CONF_TCL_SW ||
!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
- r300->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
+ r300->radeon.radeonScreen->chip_flags &=
+ ~RADEON_CHIPSET_TCL;
fprintf(stderr, "Disabling HW TCL support\n");
}
- TCL_FALLBACK(r300->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
+ TCL_FALLBACK(r300->radeon.glCtx,
+ RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
}
return GL_TRUE;
@@ -385,7 +389,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
static void r300FreeGartAllocations(r300ContextPtr r300)
{
- int i, ret, tries=0, done_age, in_use=0;
+ int i, ret, tries = 0, done_age, in_use = 0;
drm_radeon_mem_free_t memfree;
memfree.region = RADEON_MEM_REGION_GART;
@@ -405,7 +409,7 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
if (in_use)
r300FlushCmdBuf(r300, __FUNCTION__);
- done_age = radeonGetAge((radeonContextPtr)r300);
+ done_age = radeonGetAge((radeonContextPtr) r300);
for (i = r300->rmm->u_last; i > 0; i--) {
if (r300->rmm->u_list[i].ptr == NULL) {
@@ -420,19 +424,20 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
assert(r300->rmm->u_list[i].h_pending == 0);
tries = 0;
- while(r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
+ while (r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
usleep(10);
- done_age = radeonGetAge((radeonContextPtr)r300);
+ done_age = radeonGetAge((radeonContextPtr) r300);
}
if (tries >= 1000) {
WARN_ONCE("Failed to idle region!");
}
memfree.region_offset = (char *)r300->rmm->u_list[i].ptr -
- (char *)r300->radeon.radeonScreen->gartTextures.map;
+ (char *)r300->radeon.radeonScreen->gartTextures.map;
ret = drmCommandWrite(r300->radeon.radeonScreen->driScreen->fd,
- DRM_RADEON_FREE, &memfree, sizeof(memfree));
+ DRM_RADEON_FREE, &memfree,
+ sizeof(memfree));
if (ret) {
fprintf(stderr, "Failed to free at %p\nret = %s\n",
r300->rmm->u_list[i].ptr, strerror(-ret));
@@ -442,18 +447,10 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
r300->rmm->u_list[i].pending = 0;
r300->rmm->u_list[i].ptr = NULL;
- if (r300->rmm->u_list[i].fb) {
- LOCK_HARDWARE(&(r300->radeon));
- ret = mmFreeMem(r300->rmm->u_list[i].fb);
- UNLOCK_HARDWARE(&(r300->radeon));
- if (ret) fprintf(stderr, "failed to free!\n");
- r300->rmm->u_list[i].fb = NULL;
- }
- r300->rmm->u_list[i].ref_count = 0;
}
}
- r300->rmm->u_head = i;
-#endif /* USER_BUFFERS */
+ r300->rmm->u_head = i;
+#endif /* USER_BUFFERS */
}
/* Destroy the device specific context.
@@ -481,7 +478,8 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
if (r300) {
GLboolean release_texture_heaps;
- release_texture_heaps = (r300->radeon.glCtx->Shared->RefCount == 1);
+ release_texture_heaps =
+ (r300->radeon.glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext(r300->radeon.glCtx);
_tnl_ProgramCacheDestroy(r300->radeon.glCtx);
_tnl_DestroyContext(r300->radeon.glCtx);
@@ -489,7 +487,8 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
_swrast_DestroyContext(r300->radeon.glCtx);
if (r300->dma.current.buf) {
- r300ReleaseDmaRegion(r300, &r300->dma.current, __FUNCTION__ );
+ r300ReleaseDmaRegion(r300, &r300->dma.current,
+ __FUNCTION__);
#ifndef USER_BUFFERS
r300FlushCmdBuf(r300, __FUNCTION__);
#endif
@@ -522,7 +521,7 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
/* the memory manager might be accessed when Mesa frees the shared
* state, so don't destroy it earlier
*/
- radeon_mm_destroy(r300);
+ r300_mem_destroy(r300);
#endif
/* free the option cache */
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index c8b81d98497..dbcd5d04d6d 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -27,10 +27,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
+ * \author Nicolai Haehnle <[email protected]>
*/
#ifndef __R300_CONTEXT_H__
@@ -45,19 +46,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "macros.h"
#include "mtypes.h"
#include "colormac.h"
-#include "radeon_context.h"
#define USER_BUFFERS
-/* KW: Disable this code. Driver should hook into vbo module
- * directly, see i965 driver for example.
- */
-/* #define RADEON_VTXFMT_A */
-#define HW_VBOS
-
-/* We don't handle 16 bits elts swapping yet */
-#ifdef MESA_BIG_ENDIAN
-#define FORCE_32BITS_ELTS
-#endif
//#define OPTIMIZE_ELTS
@@ -68,13 +58,10 @@ typedef struct r300_context *r300ContextPtr;
#include "radeon_lock.h"
#include "mm.h"
-/* Checkpoint.. for convenience */
-#define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
/* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
with other compilers ... GLUE!
*/
-#if 1
#define WARN_ONCE(a, ...) { \
static int warn##__LINE__=1; \
if(warn##__LINE__){ \
@@ -86,32 +73,61 @@ typedef struct r300_context *r300ContextPtr;
warn##__LINE__=0;\
} \
}
-#else
-#define WARN_ONCE(a, ...) {}
-#endif
- /* We should probably change types within vertex_shader
- and pixel_shader structure later on */
-#define CARD32 GLuint
-#include "vertex_shader.h"
+#include "r300_vertprog.h"
#include "r300_fragprog.h"
-#undef CARD32
+/**
+ * This function takes a float and packs it into a uint32_t
+ */
static __inline__ uint32_t r300PackFloat32(float fl)
{
- union { float fl; uint32_t u; } u;
+ union {
+ float fl;
+ uint32_t u;
+ } u;
u.fl = fl;
return u.u;
}
+/* This is probably wrong for some values, I need to test this
+ * some more. Range checking would be a good idea also..
+ *
+ * But it works for most things. I'll fix it later if someone
+ * else with a better clue doesn't
+ */
+static __inline__ uint32_t r300PackFloat24(float f)
+{
+ float mantissa;
+ int exponent;
+ uint32_t float24 = 0;
+
+ if (f == 0.0)
+ return 0;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1 << 23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+
+ return float24;
+}
/************ DMA BUFFERS **************/
/* Need refcounting on dma buffers:
*/
struct r300_dma_buffer {
- int refcount; /* the number of retained regions in buf */
+ int refcount; /**< the number of retained regions in buf */
drmBufPtr buf;
int id;
};
@@ -130,10 +146,10 @@ struct r300_dma_region {
char *address; /* == buf->address */
int start, end, ptr; /* offsets from start of buf */
- int aos_offset; /* address in GART memory */
- int aos_stride; /* distance between elements, in dwords */
- int aos_size; /* number of components (1-4) */
- int aos_reg; /* VAP register assignment */
+ int aos_offset; /* address in GART memory */
+ int aos_stride; /* distance between elements, in dwords */
+ int aos_size; /* number of components (1-4) */
+ int aos_reg; /* VAP register assignment */
};
struct r300_dma {
@@ -175,16 +191,15 @@ struct r300_tex_obj {
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
-
- GLuint pitch; /* this isn't sent to hardware just used in calculations */
+ GLuint pitch; /* this isn't sent to hardware just used in calculations */
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
GLuint filter;
GLuint filter_1;
GLuint pitch_reg;
- GLuint size; /* npot only */
+ GLuint size; /* npot only */
GLuint format;
- GLuint offset; /* Image location in the card's address space.
+ GLuint offset; /* Image location in the card's address space.
All cube faces follow. */
GLuint unknown4;
GLuint unknown5;
@@ -198,10 +213,9 @@ struct r300_tex_obj {
GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
GLuint format_x;
-
GLboolean border_fallback;
- GLuint tile_bits; /* hw texture tile bits used on this texture */
+ GLuint tile_bits; /* hw texture tile bits used on this texture */
};
struct r300_texture_env_state {
@@ -210,7 +224,6 @@ struct r300_texture_env_state {
GLenum envMode;
};
-
/* The blit width for texture uploads
*/
#define R300_BLIT_WIDTH_BYTES 1024
@@ -218,7 +231,7 @@ struct r300_texture_env_state {
struct r300_texture_state {
struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
- int tc_count; /* number of incoming texture coordinates from VAP */
+ int tc_count; /* number of incoming texture coordinates from VAP */
};
/**
@@ -230,16 +243,15 @@ struct r300_texture_state {
*/
struct r300_state_atom {
struct r300_state_atom *next, *prev;
- const char* name; /* for debug */
+ const char *name; /* for debug */
int cmd_size; /* maximum size in dwords */
GLuint idx; /* index in an array (e.g. textures) */
- uint32_t* cmd;
+ uint32_t *cmd;
GLboolean dirty;
- int (*check)(r300ContextPtr, struct r300_state_atom* atom);
+ int (*check) (r300ContextPtr, struct r300_state_atom * atom);
};
-
#define R300_VPT_CMD_0 0
#define R300_VPT_XSCALE 1
#define R300_VPT_XOFFSET 2
@@ -249,7 +261,7 @@ struct r300_state_atom {
#define R300_VPT_ZOFFSET 6
#define R300_VPT_CMDSIZE 7
-#define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
+#define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
#define R300_VIR_CNTL_0 1
#define R300_VIR_CNTL_1 2
#define R300_VIR_CNTL_2 3
@@ -270,7 +282,6 @@ struct r300_state_atom {
#define R300_VOF_CNTL_1 2
#define R300_VOF_CMDSIZE 3
-
#define R300_PVS_CMD_0 0
#define R300_PVS_CNTL_1 1
#define R300_PVS_CNTL_2 2
@@ -320,7 +331,7 @@ struct r300_state_atom {
#define R300_RI_INTERP_7 8
#define R300_RI_CMDSIZE 9
-#define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
+#define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
#define R300_RR_ROUTE_0 1
#define R300_RR_ROUTE_1 2
#define R300_RR_ROUTE_2 3
@@ -402,11 +413,11 @@ struct r300_state_atom {
#define R300_VPI_CMD_0 0
#define R300_VPI_INSTR_0 1
-#define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
+#define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
#define R300_VPP_CMD_0 0
#define R300_VPP_PARAM_0 1
-#define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
+#define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
#define R300_VPS_CMD_0 0
#define R300_VPS_ZERO_0 1
@@ -428,54 +439,54 @@ struct r300_state_atom {
struct r300_hw_state {
struct r300_state_atom atomlist;
- GLboolean is_dirty;
- GLboolean all_dirty;
- int max_state_size; /* in dwords */
+ GLboolean is_dirty;
+ GLboolean all_dirty;
+ int max_state_size; /* in dwords */
struct r300_state_atom vpt; /* viewport (1D98) */
struct r300_state_atom vap_cntl;
- struct r300_state_atom vof; /* VAP output format register 0x2090 */
+ struct r300_state_atom vof; /* VAP output format register 0x2090 */
struct r300_state_atom vte; /* (20B0) */
struct r300_state_atom unk2134; /* (2134) */
struct r300_state_atom vap_cntl_status;
struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
struct r300_state_atom vic; /* vap input control (2180) */
- struct r300_state_atom unk21DC; /* (21DC) */
- struct r300_state_atom unk221C; /* (221C) */
- struct r300_state_atom unk2220; /* (2220) */
- struct r300_state_atom unk2288; /* (2288) */
+ struct r300_state_atom unk21DC; /* (21DC) */
+ struct r300_state_atom unk221C; /* (221C) */
+ struct r300_state_atom unk2220; /* (2220) */
+ struct r300_state_atom unk2288; /* (2288) */
struct r300_state_atom pvs; /* pvs_cntl (22D0) */
- struct r300_state_atom gb_enable; /* (4008) */
- struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
- struct r300_state_atom unk4200; /* (4200) */
- struct r300_state_atom unk4214; /* (4214) */
+ struct r300_state_atom gb_enable; /* (4008) */
+ struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
+ struct r300_state_atom unk4200; /* (4200) */
+ struct r300_state_atom unk4214; /* (4214) */
struct r300_state_atom ps; /* pointsize (421C) */
- struct r300_state_atom unk4230; /* (4230) */
+ struct r300_state_atom unk4230; /* (4230) */
struct r300_state_atom lcntl; /* line control */
- struct r300_state_atom unk4260; /* (4260) */
+ struct r300_state_atom unk4260; /* (4260) */
struct r300_state_atom shade;
struct r300_state_atom polygon_mode;
struct r300_state_atom fogp; /* fog parameters (4294) */
- struct r300_state_atom unk429C; /* (429C) */
+ struct r300_state_atom unk429C; /* (429C) */
struct r300_state_atom zbias_cntl;
struct r300_state_atom zbs; /* zbias (42A4) */
struct r300_state_atom occlusion_cntl;
struct r300_state_atom cul; /* cull cntl (42B8) */
- struct r300_state_atom unk42C0; /* (42C0) */
+ struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
struct r300_state_atom ri; /* rs interpolators (4310) */
struct r300_state_atom rr; /* rs route (4330) */
struct r300_state_atom unk43A4; /* (43A4) */
struct r300_state_atom unk43E8; /* (43E8) */
struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
- struct r300_state_atom fpt; /* texi - (4620) */
+ struct r300_state_atom fpt; /* texi - (4620) */
struct r300_state_atom unk46A4; /* (46A4) */
struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
struct r300_state_atom fogs; /* fog state (4BC0) */
struct r300_state_atom fogc; /* fog color (4BC8) */
struct r300_state_atom at; /* alpha test (4BD4) */
struct r300_state_atom unk4BD8; /* (4BD8) */
- struct r300_state_atom fpp; /* 0x4C00 and following */
+ struct r300_state_atom fpp; /* 0x4C00 and following */
struct r300_state_atom unk4E00; /* (4E00) */
struct r300_state_atom bld; /* blending (4E04) */
struct r300_state_atom cmk; /* colormask (4E0C) */
@@ -495,11 +506,11 @@ struct r300_hw_state {
struct r300_state_atom vpi; /* vp instructions */
struct r300_state_atom vpp; /* vp parameters */
struct r300_state_atom vps; /* vertex point size (?) */
- /* 8 texture units */
- /* the state is grouped by function and not by
- texture unit. This makes single unit updates
- really awkward - we are much better off
- updating the whole thing at once */
+ /* 8 texture units */
+ /* the state is grouped by function and not by
+ texture unit. This makes single unit updates
+ really awkward - we are much better off
+ updating the whole thing at once */
struct {
struct r300_state_atom filter;
struct r300_state_atom filter_1;
@@ -509,11 +520,10 @@ struct r300_hw_state {
struct r300_state_atom offset;
struct r300_state_atom chroma_key;
struct r300_state_atom border_color;
- } tex;
+ } tex;
struct r300_state_atom txe; /* tex enable (4104) */
};
-
/**
* This structure holds the command buffer while it is being constructed.
*
@@ -522,13 +532,12 @@ struct r300_hw_state {
* otherwise.
*/
struct r300_cmdbuf {
- int size; /* DWORDs allocated for buffer */
- uint32_t* cmd_buf;
- int count_used; /* DWORDs filled so far */
- int count_reemit; /* size of re-emission batch */
+ int size; /* DWORDs allocated for buffer */
+ uint32_t *cmd_buf;
+ int count_used; /* DWORDs filled so far */
+ int count_reemit; /* size of re-emission batch */
};
-
/**
* State cache
*/
@@ -560,9 +569,9 @@ struct r300_vertex_shader_fragment {
union {
GLuint d[VSF_MAX_FRAGMENT_LENGTH];
float f[VSF_MAX_FRAGMENT_LENGTH];
- VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
- } body;
- };
+ VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
+ } body;
+};
#define VSF_DEST_PROGRAM 0x0
#define VSF_DEST_MATRIX0 0x200
@@ -576,24 +585,19 @@ struct r300_vertex_shader_fragment {
struct r300_vertex_shader_state {
struct r300_vertex_shader_fragment program;
- /* a bit of a waste - each uses only a subset of allocated space..
- but easier to program */
- struct r300_vertex_shader_fragment matrix[3];
- struct r300_vertex_shader_fragment vector[2];
-
struct r300_vertex_shader_fragment unknown1;
struct r300_vertex_shader_fragment unknown2;
int program_start;
- int unknown_ptr1; /* pointer within program space */
+ int unknown_ptr1; /* pointer within program space */
int program_end;
int param_offset;
int param_count;
- int unknown_ptr2; /* pointer within program space */
- int unknown_ptr3; /* pointer within program space */
- };
+ int unknown_ptr2; /* pointer within program space */
+ int unknown_ptr3; /* pointer within program space */
+};
extern int hw_tcl_on;
@@ -603,7 +607,6 @@ extern int hw_tcl_on;
/* Should but doesnt work */
//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
-
/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
*/
@@ -621,7 +624,7 @@ struct r300_vertex_program {
struct r300_vertex_shader_fragment program;
int pos_end;
- int num_temporaries; /* Number of temp vars used by program */
+ int num_temporaries; /* Number of temp vars used by program */
int wpos_idx;
int inputs[VERT_ATTRIB_MAX];
int outputs[VERT_RESULT_MAX];
@@ -631,7 +634,7 @@ struct r300_vertex_program {
};
struct r300_vertex_program_cont {
- struct gl_vertex_program mesa_program; /* Must be first */
+ struct gl_vertex_program mesa_program; /* Must be first */
struct r300_vertex_shader_fragment params;
struct r300_vertex_program *progs;
};
@@ -644,8 +647,8 @@ struct r300_vertex_program_cont {
/* Mapping Mesa registers to R300 temporaries */
struct reg_acc {
- int reg; /* Assigned hw temp */
- unsigned int refcount; /* Number of uses by mesa program */
+ int reg; /* Assigned hw temp */
+ unsigned int refcount; /* Number of uses by mesa program */
};
/**
@@ -676,7 +679,6 @@ struct reg_lifetime {
int scalar_lastread;
};
-
/**
* Store usage information about an ALU instruction slot during the
* compilation of a fragment program.
@@ -702,7 +704,7 @@ struct r300_pfs_compile_slot {
* Store information during compilation of fragment programs.
*/
struct r300_pfs_compile_state {
- int nrslots; /* number of ALU slots used so far */
+ int nrslots; /* number of ALU slots used so far */
/* Track which (parts of) slots are already filled with instructions */
struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
@@ -713,7 +715,7 @@ struct r300_pfs_compile_state {
/* Used to map Mesa's inputs/temps onto hardware temps */
int temp_in_use;
struct reg_acc temps[PFS_NUM_TEMP_REGS];
- struct reg_acc inputs[32]; /* don't actually need 32... */
+ struct reg_acc inputs[32]; /* don't actually need 32... */
/* Track usage of hardware temps, for register allocation,
* indirection detection, etc. */
@@ -769,7 +771,7 @@ struct r300_fragment_program {
* gl_program_parameter_list::ParameterValues, or a pointer to a
* global constant (e.g. for sin/cos-approximation)
*/
- const GLfloat* constant[PFS_NUM_CONST_REGS];
+ const GLfloat *constant[PFS_NUM_CONST_REGS];
int const_nr;
int max_temp_idx;
@@ -788,41 +790,6 @@ struct r300_fragment_program {
#define REG_COLOR0 1
#define REG_TEX0 2
-struct dt {
- GLint size;
- GLenum type;
- GLsizei stride;
- void *data;
-};
-
-struct radeon_vertex_buffer {
- int Count;
- void *Elts;
- int elt_size;
- int elt_min, elt_max; /* debug */
-
- struct dt AttribPtr[VERT_ATTRIB_MAX];
-
- const struct _mesa_prim *Primitive;
- GLuint PrimitiveCount;
- GLint LockFirst;
- GLsizei LockCount;
- int lock_uptodate;
-};
-
-struct r300_aos_rec {
- GLuint offset;
- int element_size; /* in dwords */
- int stride; /* distance between elements, in dwords */
-
- int format;
-
- int ncomponents; /* number of components - between 1 and 4, inclusive */
-
- int reg; /* which register they are assigned to. */
-
- };
-
struct r300_state {
struct r300_depthbuffer_state depth;
struct r300_texture_state texture;
@@ -831,17 +798,16 @@ struct r300_state {
struct r300_pfs_compile_state pfs_compile;
struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
int aos_count;
- struct radeon_vertex_buffer VB;
GLuint *Elts;
struct r300_dma_region elt_dma;
- DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
- They are the same as tnl->render_inputs for fixed pipeline */
+ DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
+ They are the same as tnl->render_inputs for fixed pipeline */
struct {
- int transform_offset; /* Transform matrix offset, -1 if none */
- } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
+ int transform_offset; /* Transform matrix offset, -1 if none */
+ } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
struct r300_stencilbuffer_state stencil;
@@ -852,10 +818,10 @@ struct r300_state {
#define R300_FALLBACK_RAST 2
/**
- * R300 context structure.
+ * \brief R300 context structure.
*/
struct r300_context {
- struct radeon_context radeon; /* parent class, must be first */
+ struct radeon_context radeon; /* parent class, must be first */
struct r300_hw_state hw;
struct r300_cmdbuf cmdbuf;
@@ -882,13 +848,12 @@ struct r300_context {
GLuint prefer_gart_client_texturing;
#ifdef USER_BUFFERS
- struct radeon_memory_manager *rmm;
+ struct r300_memory_manager *rmm;
+#endif
+
GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
-#endif
- GLboolean texmicrotile;
- GLboolean span_dlocking;
GLboolean disable_lowimpact_fallback;
};
@@ -899,42 +864,16 @@ struct r300_buffer_object {
#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
-static __inline GLuint r300PackColor( GLuint cpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
-{
- switch ( cpp ) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( r, g, b, a );
- default:
- return 0;
- }
-}
extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
-extern int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim);
-
-extern void r300_select_vertex_shader(r300ContextPtr r300);
+extern void r300SelectVertexShader(r300ContextPtr r300);
extern void r300InitShaderFuncs(struct dd_function_table *functions);
-extern int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program_cont *vp, float *dst);
-extern int r300Fallback(GLcontext *ctx);
-
-extern void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, struct vertex_buffer *vb);
-extern GLboolean r300_run_vb_render(GLcontext *ctx, struct tnl_pipeline_stage *stage);
-
-#ifdef RADEON_VTXFMT_A
-extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
-#endif
-
-#ifdef HW_VBOS
-extern void r300_init_vbo_funcs(struct dd_function_table *functions);
-extern void r300_evict_vbos(GLcontext *ctx, int amount);
-#endif
+extern int r300VertexProgUpdateParams(GLcontext * ctx,
+ struct r300_vertex_program_cont *vp,
+ float *dst);
#define RADEON_D_CAPTURE 0
#define RADEON_D_PLAYBACK 1
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_emit.c
index b0d96f7601a..9fb712f7b8f 100644
--- a/src/mesa/drivers/dri/r300/r300_maos.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -27,9 +27,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
*/
#include "glheader.h"
@@ -47,11 +48,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
#include "radeon_ioctl.h"
#include "r300_state.h"
-#include "r300_maos.h"
+#include "r300_emit.h"
#include "r300_ioctl.h"
#ifdef USER_BUFFERS
-#include "radeon_mm.h"
+#include "r300_mem.h"
#endif
#if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \
@@ -65,7 +66,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define DEBUG_ALL DEBUG_VERTS
-
#if defined(USE_X86_ASM)
#define COPY_DWORDS( dst, src, nr ) \
do { \
@@ -86,9 +86,9 @@ do { \
} while (0)
#endif
-static void emit_vec4(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid *data, int stride, int count)
+static void r300EmitVec4(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
{
int i;
int *out = (int *)(rvb->address + rvb->start);
@@ -107,9 +107,9 @@ static void emit_vec4(GLcontext * ctx,
}
}
-static void emit_vec8(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid *data, int stride, int count)
+static void r300EmitVec8(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
{
int i;
int *out = (int *)(rvb->address + rvb->start);
@@ -129,9 +129,9 @@ static void emit_vec8(GLcontext * ctx,
}
}
-static void emit_vec12(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid *data, int stride, int count)
+static void r300EmitVec12(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
{
int i;
int *out = (int *)(rvb->address + rvb->start);
@@ -152,9 +152,9 @@ static void emit_vec12(GLcontext * ctx,
}
}
-static void emit_vec16(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid *data, int stride, int count)
+static void r300EmitVec16(GLcontext * ctx,
+ struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
{
int i;
int *out = (int *)(rvb->address + rvb->start);
@@ -176,9 +176,9 @@ static void emit_vec16(GLcontext * ctx,
}
}
-static void emit_vector(GLcontext * ctx,
+static void r300EmitVec(GLcontext * ctx,
struct r300_dma_region *rvb,
- GLvoid *data, int size, int stride, int count)
+ GLvoid * data, int size, int stride, int count)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -186,202 +186,134 @@ static void emit_vector(GLcontext * ctx,
fprintf(stderr, "%s count %d size %d stride %d\n",
__FUNCTION__, count, size, stride);
- /* Gets triggered when playing with future_hw_tcl_on ...*/
+ /* Gets triggered when playing with future_hw_tcl_on ... */
//assert(!rvb->buf);
if (stride == 0) {
r300AllocDmaRegion(rmesa, rvb, size * 4, 4);
count = 1;
- rvb->aos_offset = GET_START(rvb);
- rvb->aos_stride = 0;
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = 0;
} else {
r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4); /* alignment? */
- rvb->aos_offset = GET_START(rvb);
- rvb->aos_stride = size;
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = size;
}
-
+
/* Emit the data
*/
switch (size) {
case 1:
- emit_vec4(ctx, rvb, data, stride, count);
+ r300EmitVec4(ctx, rvb, data, stride, count);
break;
case 2:
- emit_vec8(ctx, rvb, data, stride, count);
+ r300EmitVec8(ctx, rvb, data, stride, count);
break;
case 3:
- emit_vec12(ctx, rvb, data, stride, count);
+ r300EmitVec12(ctx, rvb, data, stride, count);
break;
case 4:
- emit_vec16(ctx, rvb, data, stride, count);
+ r300EmitVec16(ctx, rvb, data, stride, count);
break;
default:
assert(0);
- exit(1);
+ _mesa_exit(-1);
break;
}
}
-void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts, int elt_size)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_dma_region *rvb=&rmesa->state.elt_dma;
- void *out;
-
- assert(elt_size == 2 || elt_size == 4);
-
- if(r300IsGartMemory(rmesa, elts, n_elts * elt_size)){
- rvb->address = rmesa->radeon.radeonScreen->gartTextures.map;
- rvb->start = ((char *)elts) - rvb->address;
- rvb->aos_offset = rmesa->radeon.radeonScreen->gart_texture_offset + rvb->start;
-
- return ;
- }else if(r300IsGartMemory(rmesa, elts, 1)){
- WARN_ONCE("Pointer not within GART memory!\n");
- exit(1);
- }
-
- r300AllocDmaRegion(rmesa, rvb, n_elts * elt_size, elt_size);
- rvb->aos_offset = GET_START(rvb);
-
- out = rvb->address + rvb->start;
- memcpy(out, elts, n_elts * elt_size);
-}
+#define R300_VIR0_AOS_SIZE_SHIFT 0
+#define R300_VIR0_AOS_INPUT_SHIFT 8
+#define R300_VIR0_AOS_STOP_SHIFT 13
+#define R300_VIR0_AOS_TYPE_SHIFT 14
+#define R300_VIR0_HIGH_SHIFT 16
-static GLuint t_type(struct dt *dt)
+// Pack 4 elemets in a 16 bit (aos_size first 8, input next 5, 1 stop bit(Whild gues), aos_type last 2);
+static inline GLuint t_vir_pack(GLvector4f ** dt, int *inputs, int i)
{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return AOS_FORMAT_UBYTE;
-
- case GL_SHORT:
- return AOS_FORMAT_USHORT;
-
- case GL_FLOAT:
- return AOS_FORMAT_FLOAT;
-
- default:
- assert(0);
- break;
- }
-
- return AOS_FORMAT_FLOAT;
+ GLuint dw;
+ dw = (dt[i]->size - 1) << R300_VIR0_AOS_SIZE_SHIFT;
+ dw |= inputs[i] << R300_VIR0_AOS_INPUT_SHIFT;
+ //dw |= t_type(&dt[i]) << R300_VIR0_AOS_TYPE_SHIFT;
+ return dw;
}
-static GLuint t_vir0_size(struct dt *dt)
+static GLuint t_vir0(uint32_t * dst, GLvector4f ** dt, int *inputs,
+ GLint * tab, GLuint nr)
{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return 4;
-
- case GL_SHORT:
- return 7;
-
- case GL_FLOAT:
- return dt->size - 1;
-
- default:
- assert(0);
- break;
- }
-
- return 0;
-}
+ GLuint i, dw, dwInternel;
-static GLuint t_aos_size(struct dt *dt)
-{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return 1;
-
- case GL_SHORT:
- return 2;
-
- case GL_FLOAT:
- return dt->size;
-
- default:
- assert(0);
- break;
- }
-
- return 0;
-}
+ for (i = 0; i + 1 < nr; i += 2) {
+ dw = t_vir_pack(dt, inputs, tab[i]);
+ dwInternel = t_vir_pack(dt, inputs, tab[i + 1]);
+ dw |= dwInternel << R300_VIR0_HIGH_SHIFT;
-static GLuint t_vir0(uint32_t *dst, struct dt *dt, int *inputs, GLint *tab, GLuint nr)
-{
- GLuint i, dw;
-
- for (i = 0; i + 1 < nr; i += 2){
- dw = t_vir0_size(&dt[tab[i]]) | (inputs[tab[i]] << 8) | (t_type(&dt[tab[i]]) << 14);
- dw |= (t_vir0_size(&dt[tab[i + 1]]) | (inputs[tab[i + 1]] << 8) | (t_type(&dt[tab[i + 1]]) << 14)) << 16;
-
if (i + 2 == nr) {
- dw |= (1 << (13 + 16));
+ dw |=
+ (1 <<
+ (R300_VIR0_AOS_STOP_SHIFT + R300_VIR0_HIGH_SHIFT));
}
- dst[i >> 1] = dw;
+ dst[i >> 1] = dw; // Is the same as i/2
}
-
+
if (nr & 1) {
- dw = t_vir0_size(&dt[tab[nr - 1]]) | (inputs[tab[nr - 1]] << 8) | (t_type(&dt[tab[nr - 1]]) << 14);
- dw |= 1 << 13;
-
+ dw = t_vir_pack(dt, inputs, tab[nr - 1]);
+ dw |= 1 << R300_VIR0_AOS_STOP_SHIFT;
+
dst[nr >> 1] = dw;
}
-
- return (nr + 1) >> 1;
+
+ return (nr + 1) >> 1; // Is the same as (nr+1)/2
}
static GLuint t_swizzle(int swizzle[4])
{
return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
- (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
- (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
- (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
+ (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
+ (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
+ (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
}
-static GLuint t_vir1(uint32_t *dst, int swizzle[][4], GLuint nr)
+static GLuint t_vir1(uint32_t * dst, int swizzle[][4], GLuint nr)
{
GLuint i;
-
+
for (i = 0; i + 1 < nr; i += 2) {
dst[i >> 1] = t_swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
- dst[i >> 1] |= (t_swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
+ dst[i >> 1] |=
+ (t_swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE)
+ << 16;
}
-
+
if (nr & 1)
- dst[nr >> 1] = t_swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
-
- return (nr + 1) >> 1;
-}
+ dst[nr >> 1] =
+ t_swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
-static GLuint t_emit_size(struct dt *dt)
-{
- return dt->size;
+ return (nr + 1) >> 1;
}
static GLuint t_vic(GLcontext * ctx, GLuint InputsRead)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLuint i, vic_1 = 0;
-
+
if (InputsRead & (1 << VERT_ATTRIB_POS))
vic_1 |= R300_INPUT_CNTL_POS;
-
+
if (InputsRead & (1 << VERT_ATTRIB_NORMAL))
vic_1 |= R300_INPUT_CNTL_NORMAL;
if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
vic_1 |= R300_INPUT_CNTL_COLOR;
-
+
r300->state.texture.tc_count = 0;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) {
r300->state.texture.tc_count++;
vic_1 |= R300_INPUT_CNTL_TC0 << i;
}
-
+
return vic_1;
}
@@ -390,189 +322,219 @@ static GLuint t_vic(GLcontext * ctx, GLuint InputsRead)
* This function should never return R300_FALLBACK_TCL when using software tcl.
*/
-int r300EmitArrays(GLcontext *ctx)
+int r300EmitArrays(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
r300ContextPtr r300 = rmesa;
- struct radeon_vertex_buffer *VB = &rmesa->state.VB;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
GLuint nr;
- GLuint count = VB->Count;
+ GLuint count = vb->Count;
GLuint i;
GLuint InputsRead = 0, OutputsWritten = 0;
int *inputs = NULL;
+ int vir_inputs[VERT_ATTRIB_MAX];
GLint tab[VERT_ATTRIB_MAX];
int swizzle[VERT_ATTRIB_MAX][4];
-
+
if (hw_tcl_on) {
- struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ struct r300_vertex_program *prog =
+ (struct r300_vertex_program *)
+ CURRENT_VERTEX_SHADER(ctx);
inputs = prog->inputs;
InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead;
OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
} else {
DECLARE_RENDERINPUTS(inputs_bitset);
inputs = r300->state.sw_tcl_inputs;
-
- RENDERINPUTS_COPY( inputs_bitset, TNL_CONTEXT(ctx)->render_inputs_bitset );
-
- assert(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS ));
+
+ RENDERINPUTS_COPY(inputs_bitset,
+ TNL_CONTEXT(ctx)->render_inputs_bitset);
+
+ assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_POS));
InputsRead |= 1 << VERT_ATTRIB_POS;
OutputsWritten |= 1 << VERT_RESULT_HPOS;
-
- assert(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_NORMAL ) == 0);
-
- assert(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 ));
+
+ assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_NORMAL)
+ == 0);
+
+ assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR0));
InputsRead |= 1 << VERT_ATTRIB_COLOR0;
OutputsWritten |= 1 << VERT_RESULT_COL0;
-
- if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) {
+
+ if (RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR1)) {
InputsRead |= 1 << VERT_ATTRIB_COLOR1;
OutputsWritten |= 1 << VERT_RESULT_COL1;
}
-
+
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) {
+ if (RENDERINPUTS_TEST
+ (inputs_bitset, _TNL_ATTRIB_TEX(i))) {
InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
}
-
+
for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
if (InputsRead & (1 << i))
inputs[i] = nr++;
else
inputs[i] = -1;
-
- RENDERINPUTS_COPY( rmesa->state.render_inputs_bitset, inputs_bitset );
+
+ if (!
+ (r300->radeon.radeonScreen->
+ chip_flags & RADEON_CHIPSET_TCL)) {
+ /* Fixed, apply to vir0 only */
+ memcpy(vir_inputs, inputs,
+ VERT_ATTRIB_MAX * sizeof(int));
+ inputs = vir_inputs;
+
+ if (InputsRead & VERT_ATTRIB_POS)
+ inputs[VERT_ATTRIB_POS] = 0;
+
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
+ }
+
+ RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset,
+ inputs_bitset);
}
assert(InputsRead);
assert(OutputsWritten);
-
+
for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
if (InputsRead & (1 << i))
tab[nr++] = i;
-
+
if (nr > R300_MAX_AOS_ARRAYS)
return R300_FALLBACK_TCL;
-
+
for (i = 0; i < nr; i++) {
int ci;
int comp_size, fix, found = 0;
-
+
swizzle[i][0] = SWIZZLE_ZERO;
swizzle[i][1] = SWIZZLE_ZERO;
swizzle[i][2] = SWIZZLE_ZERO;
swizzle[i][3] = SWIZZLE_ONE;
-
- for (ci = 0; ci < VB->AttribPtr[tab[i]].size; ci++)
+
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++)
swizzle[i][ci] = ci;
-
-#if MESA_BIG_ENDIAN
-#define SWAP_INT(a, b) do { \
- int __temp; \
- __temp = a;\
- a = b; \
- b = __temp; \
-} while (0)
-
- if (VB->AttribPtr[tab[i]].type == GL_UNSIGNED_BYTE) {
- SWAP_INT(swizzle[i][0], swizzle[i][3]);
- SWAP_INT(swizzle[i][1], swizzle[i][2]);
- }
-#endif /* MESA_BIG_ENDIAN */
-
- if (r300IsGartMemory(rmesa, VB->AttribPtr[tab[i]].data, /*(count-1)*stride */ 4)) {
- if (VB->AttribPtr[tab[i]].stride % 4)
+
+ if (r300IsGartMemory(rmesa, vb->AttribPtr[tab[i]]->data,
+ /*(count-1)*stride */ 4)) {
+ if (vb->AttribPtr[tab[i]]->stride % 4)
return R300_FALLBACK_TCL;
-
- rmesa->state.aos[i].address = VB->AttribPtr[tab[i]].data;
+
+ rmesa->state.aos[i].address =
+ (void *)(vb->AttribPtr[tab[i]]->data);
rmesa->state.aos[i].start = 0;
- rmesa->state.aos[i].aos_offset = r300GartOffsetFromVirtual(rmesa, VB->AttribPtr[tab[i]].data);
- rmesa->state.aos[i].aos_stride = VB->AttribPtr[tab[i]].stride / 4;
-
- rmesa->state.aos[i].aos_size = t_emit_size(&VB->AttribPtr[tab[i]]);
+ rmesa->state.aos[i].aos_offset =
+ r300GartOffsetFromVirtual(rmesa,
+ vb->
+ AttribPtr[tab[i]]->data);
+ rmesa->state.aos[i].aos_stride =
+ vb->AttribPtr[tab[i]]->stride / 4;
+
+ rmesa->state.aos[i].aos_size =
+ vb->AttribPtr[tab[i]]->size;
} else {
- /* TODO: emit_vector can only handle 4 byte vectors */
- if (VB->AttribPtr[tab[i]].type != GL_FLOAT)
- return R300_FALLBACK_TCL;
-
- emit_vector(ctx, &rmesa->state.aos[i], VB->AttribPtr[tab[i]].data,
- t_emit_size(&VB->AttribPtr[tab[i]]), VB->AttribPtr[tab[i]].stride, count);
+ r300EmitVec(ctx, &rmesa->state.aos[i],
+ vb->AttribPtr[tab[i]]->data,
+ vb->AttribPtr[tab[i]]->size,
+ vb->AttribPtr[tab[i]]->stride, count);
}
-
- rmesa->state.aos[i].aos_size = t_aos_size(&VB->AttribPtr[tab[i]]);
-
- comp_size = _mesa_sizeof_type(VB->AttribPtr[tab[i]].type);
-
- for (fix = 0; fix <= 4 - VB->AttribPtr[tab[i]].size; fix++) {
- if ((rmesa->state.aos[i].aos_offset - comp_size * fix) % 4)
+
+ rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size;
+
+ comp_size = _mesa_sizeof_type(GL_FLOAT);
+
+ for (fix = 0; fix <= 4 - vb->AttribPtr[tab[i]]->size; fix++) {
+ if ((rmesa->state.aos[i].aos_offset -
+ comp_size * fix) % 4)
continue;
-
+
found = 1;
break;
}
-
+
if (found) {
if (fix > 0) {
WARN_ONCE("Feeling lucky?\n");
}
-
+
rmesa->state.aos[i].aos_offset -= comp_size * fix;
-
- for (ci = 0; ci < VB->AttribPtr[tab[i]].size; ci++)
+
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++)
swizzle[i][ci] += fix;
} else {
- WARN_ONCE("Cannot handle offset %x with stride %d, comp %d\n",
- rmesa->state.aos[i].aos_offset, rmesa->state.aos[i].aos_stride, VB->AttribPtr[tab[i]].size);
+ WARN_ONCE
+ ("Cannot handle offset %x with stride %d, comp %d\n",
+ rmesa->state.aos[i].aos_offset,
+ rmesa->state.aos[i].aos_stride,
+ vb->AttribPtr[tab[i]]->size);
return R300_FALLBACK_TCL;
}
}
-
+
/* setup INPUT_ROUTE */
R300_STATECHANGE(r300, vir[0]);
- ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count =
- t_vir0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], VB->AttribPtr, inputs, tab, nr);
+ ((drm_r300_cmd_header_t *) r300->hw.vir[0].cmd)->packet0.count =
+ t_vir0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], vb->AttribPtr,
+ inputs, tab, nr);
R300_STATECHANGE(r300, vir[1]);
- ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count =
- t_vir1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr);
+ ((drm_r300_cmd_header_t *) r300->hw.vir[1].cmd)->packet0.count =
+ t_vir1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr);
/* Set up input_cntl */
/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
R300_STATECHANGE(r300, vic);
- r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */
+ r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */
r300->hw.vic.cmd[R300_VIC_CNTL_1] = t_vic(ctx, InputsRead);
/* Stage 3: VAP output */
-
+
R300_STATECHANGE(r300, vof);
-
- r300->hw.vof.cmd[R300_VOF_CNTL_0]=0;
- r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
-
+
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] = 0;
+ r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0;
+
if (OutputsWritten & (1 << VERT_RESULT_HPOS))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
-
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
+ R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
+
if (OutputsWritten & (1 << VERT_RESULT_COL0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
-
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+
if (OutputsWritten & (1 << VERT_RESULT_COL1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
-
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+
/*if(OutputsWritten & (1 << VERT_RESULT_BFC0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
-
- if(OutputsWritten & (1 << VERT_RESULT_BFC1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;*/
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
+
+ if(OutputsWritten & (1 << VERT_RESULT_BFC1))
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; */
//if(OutputsWritten & (1 << VERT_RESULT_FOGC))
if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+ r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
+ R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
- for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(OutputsWritten & (1 << (VERT_RESULT_TEX0 + i)))
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i)))
r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4 << (3 * i));
-
+
rmesa->state.aos_count = nr;
-
+
return R300_FALLBACK_NONE;
}
@@ -581,37 +543,14 @@ void r300UseArrays(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
-
- if(rmesa->state.elt_dma.buf)
- radeon_mm_use(rmesa, rmesa->state.elt_dma.buf->id);
-
- for (i=0; i < rmesa->state.aos_count;i++) {
+
+ if (rmesa->state.elt_dma.buf)
+ r300_mem_use(rmesa, rmesa->state.elt_dma.buf->id);
+
+ for (i = 0; i < rmesa->state.aos_count; i++) {
if (rmesa->state.aos[i].buf)
- radeon_mm_use(rmesa, rmesa->state.aos[i].buf->id);
+ r300_mem_use(rmesa, rmesa->state.aos[i].buf->id);
}
-
-#ifdef HW_VBOS
-
-#define USE_VBO(a) \
- do { \
- if (ctx->Array.ArrayObj->a.BufferObj->Name \
- && ctx->Array.ArrayObj->a.Enabled) \
- radeon_mm_use(rmesa, ((struct r300_buffer_object *)ctx->Array.ArrayObj->a.BufferObj)->id); \
- } while(0)
-
- if (ctx->Array.ElementArrayBufferObj->Name && ctx->Array.ElementArrayBufferObj->OnCard)
- radeon_mm_use(rmesa, ((struct r300_buffer_object *)ctx->Array.ElementArrayBufferObj)->id);
-
- USE_VBO(Vertex);
- USE_VBO(Normal);
- USE_VBO(Color);
- USE_VBO(SecondaryColor);
- USE_VBO(FogCoord);
-
- for (i=0; i < MAX_TEXTURE_COORD_UNITS; i++)
- USE_VBO(TexCoord[i]);
-#endif
-
}
#endif
@@ -621,7 +560,7 @@ void r300ReleaseArrays(GLcontext * ctx)
int i;
r300ReleaseDmaRegion(rmesa, &rmesa->state.elt_dma, __FUNCTION__);
- for (i=0;i<rmesa->state.aos_count;i++) {
+ for (i = 0; i < rmesa->state.aos_count; i++) {
r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
}
}
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index 1101a3545a0..7be098f743c 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -59,10 +59,6 @@
#define CP_PACKET0(reg, n) (RADEON_CP_PACKET0 | ((n)<<16) | ((reg)>>2))
-void static inline check_space(int dwords)
-{
-}
-
static __inline__ uint32_t cmdpacket0(int reg, int count)
{
drm_r300_cmd_header_t cmd;
@@ -138,7 +134,7 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+2), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved=_n+2; \
cmd_written=1; \
cmd[0].i=cmdpacket0((reg), _n+1); \
@@ -160,9 +156,9 @@ static __inline__ uint32_t cmdpacify(void)
"cmd_written=%d cmd_reserved=%d\n", \
__FILE__, __FUNCTION__, __LINE__, \
cmd_written, cmd_reserved); \
- exit(-1); \
+ _mesa_exit(-1); \
} \
- } while(0);
+ } while(0)
#define efloat(f) e32(r300PackFloat32(f))
@@ -173,7 +169,7 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+1), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved = _n+2; \
cmd_written =1; \
cmd[0].i = cmdvpu((dest), _n/4); \
@@ -188,14 +184,14 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+3), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved = _n+3; \
cmd_written = 2; \
if(_n > 0x3fff) { \
fprintf(stderr,"Too big packet3 %08x: cannot " \
"store %d dwords\n", \
_p, _n); \
- exit(-1); \
+ _mesa_exit(-1); \
} \
cmd[0].i = cmdpacket3(R300_CMD_PACKET3_RAW); \
cmd[1].i = _p | ((_n & 0x3fff)<<16); \
@@ -208,85 +204,35 @@ void static inline end_3d(r300ContextPtr rmesa)
{
drm_radeon_cmd_header_t *cmd = NULL;
- cmd = (drm_radeon_cmd_header_t*)r300AllocCmdBuf(rmesa,
- 1,
- __FUNCTION__);
- cmd[0].header.cmd_type=R300_CMD_END3D;
+ cmd =
+ (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, 1, __FUNCTION__);
+ cmd[0].header.cmd_type = R300_CMD_END3D;
}
void static inline cp_delay(r300ContextPtr rmesa, unsigned short count)
{
drm_radeon_cmd_header_t *cmd = NULL;
- cmd = (drm_radeon_cmd_header_t*)r300AllocCmdBuf(rmesa,
- 1,
- __FUNCTION__);
- cmd[0].i=cmdcpdelay(count);
+ cmd =
+ (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, 1, __FUNCTION__);
+ cmd[0].i = cmdcpdelay(count);
}
void static inline cp_wait(r300ContextPtr rmesa, unsigned char flags)
{
drm_radeon_cmd_header_t *cmd = NULL;
- cmd = (drm_radeon_cmd_header_t*)r300AllocCmdBuf(rmesa,
- 1,
- __FUNCTION__);
+ cmd =
+ (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, 1, __FUNCTION__);
cmd[0].i = cmdwait(flags);
}
-/**
- * fire vertex buffer
- */
-static void inline fire_AOS(r300ContextPtr rmesa, int vertex_count, int type)
-{
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
- check_space(9);
+extern int r300EmitArrays(GLcontext * ctx);
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
-#ifdef NOTNEEDED_ANYMORE
- e32(0x840c0024);
+#ifdef USER_BUFFERS
+void r300UseArrays(GLcontext * ctx);
#endif
- e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST |
- (vertex_count<<16) | type);
-}
-
-/**
- * These are followed by the corresponding data
- */
-#define start_index32_packet(vertex_count, type) \
- do { \
- int _vc; \
- _vc = (vertex_count); \
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _vc); \
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | \
- type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); \
- } while (0);
-
-#define start_index16_packet(vertex_count, type) \
- do { \
- int _vc, _n; \
- _vc = (vertex_count); \
- _n = (vertex_count+1)>>1; \
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _n); \
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | \
- type); \
- } while (0);
-/**
- * Interestingly enough this ones needs the call to setup_AOS, even thought
- * some of the data so setup is not needed and some is not as arbitrary
- * as when used by DRAW_VBUF_2 or DRAW_INDX_2
- */
-#define start_immediate_packet(vertex_count, type, vertex_size) \
- do { \
- int _vc; \
- _vc = (vertex_count); \
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_IMMD_2, \
- _vc*(vertex_size)); \
- e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | \
- (_vc<<16) | type); \
- } while (0);
+extern void r300ReleaseArrays(GLcontext * ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 26b09b4db23..cce8e685865 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -25,19 +25,19 @@
*
*/
-/*
- * Authors:
- * Ben Skeggs <[email protected]>
- * Jerome Glisse <[email protected]>
- */
-
-/*TODO'S
+/**
+ * \file
+ *
+ * \author Ben Skeggs <[email protected]>
+ *
+ * \author Jerome Glisse <[email protected]>
*
- * - Depth write, WPOS/FOGC inputs
- * - FogOption
- * - Verify results of opcodes for accuracy, I've only checked them
- * in specific cases.
- * - and more...
+ * \todo Depth write, WPOS/FOGC inputs
+ *
+ * \todo FogOption
+ *
+ * \todo Verify results of opcodes for accuracy, I've only checked them in
+ * specific cases.
*/
#include "glheader.h"
@@ -57,12 +57,12 @@
*/
#define ERROR(fmt, args...) do { \
fprintf(stderr, "%s::%s(): " fmt "\n", \
- __FILE__, __func__, ##args); \
- rp->error = GL_TRUE; \
+ __FILE__, __FUNCTION__, ##args); \
+ fp->error = GL_TRUE; \
} while(0)
#define PFS_INVAL 0xFFFFFFFF
-#define COMPILE_STATE struct r300_pfs_compile_state *cs = rp->cs
+#define COMPILE_STATE struct r300_pfs_compile_state *cs = fp->cs
#define SWIZZLE_XYZ 0
#define SWIZZLE_XXX 1
@@ -76,7 +76,7 @@
#define SWIZZLE_000 9
#define SWIZZLE_HHH 10
-#define swizzle(r, x, y, z, w) do_swizzle(rp, r, \
+#define swizzle(r, x, y, z, w) do_swizzle(fp, r, \
((SWIZZLE_##x<<0)| \
(SWIZZLE_##y<<3)| \
(SWIZZLE_##z<<6)| \
@@ -95,9 +95,9 @@
#define REG_NEGV_SHIFT 18
#define REG_NEGS_SHIFT 19
#define REG_ABS_SHIFT 20
-#define REG_NO_USE_SHIFT 21 // Hack for refcounting
-#define REG_VALID_SHIFT 22 // Does the register contain a defined value?
-#define REG_BUILTIN_SHIFT 23 // Is it a builtin (like all zero/all one)?
+#define REG_NO_USE_SHIFT 21 // Hack for refcounting
+#define REG_VALID_SHIFT 22 // Does the register contain a defined value?
+#define REG_BUILTIN_SHIFT 23 // Is it a builtin (like all zero/all one)?
#define REG_TYPE_MASK (0x03 << REG_TYPE_SHIFT)
#define REG_INDEX_MASK (0x3F << REG_INDEX_SHIFT)
@@ -160,7 +160,6 @@
#define REG_NEGS(reg) \
reg = (reg | REG_NEGS_MASK)
-
/*
* Datas structures for fragment program generation
*/
@@ -172,22 +171,23 @@ static const struct {
int v_op;
int s_op;
} r300_fpop[] = {
- { "MAD", 3, R300_FPI0_OUTC_MAD, R300_FPI2_OUTA_MAD },
- { "DP3", 2, R300_FPI0_OUTC_DP3, R300_FPI2_OUTA_DP4 },
- { "DP4", 2, R300_FPI0_OUTC_DP4, R300_FPI2_OUTA_DP4 },
- { "MIN", 2, R300_FPI0_OUTC_MIN, R300_FPI2_OUTA_MIN },
- { "MAX", 2, R300_FPI0_OUTC_MAX, R300_FPI2_OUTA_MAX },
- { "CMP", 3, R300_FPI0_OUTC_CMP, R300_FPI2_OUTA_CMP },
- { "FRC", 1, R300_FPI0_OUTC_FRC, R300_FPI2_OUTA_FRC },
- { "EX2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_EX2 },
- { "LG2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_LG2 },
- { "RCP", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RCP },
- { "RSQ", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RSQ },
- { "REPL_ALPHA", 1, R300_FPI0_OUTC_REPL_ALPHA, PFS_INVAL },
- { "CMPH", 3, R300_FPI0_OUTC_CMPH, PFS_INVAL },
+ /* *INDENT-OFF* */
+ {"MAD", 3, R300_FPI0_OUTC_MAD, R300_FPI2_OUTA_MAD},
+ {"DP3", 2, R300_FPI0_OUTC_DP3, R300_FPI2_OUTA_DP4},
+ {"DP4", 2, R300_FPI0_OUTC_DP4, R300_FPI2_OUTA_DP4},
+ {"MIN", 2, R300_FPI0_OUTC_MIN, R300_FPI2_OUTA_MIN},
+ {"MAX", 2, R300_FPI0_OUTC_MAX, R300_FPI2_OUTA_MAX},
+ {"CMP", 3, R300_FPI0_OUTC_CMP, R300_FPI2_OUTA_CMP},
+ {"FRC", 1, R300_FPI0_OUTC_FRC, R300_FPI2_OUTA_FRC},
+ {"EX2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_EX2},
+ {"LG2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_LG2},
+ {"RCP", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RCP},
+ {"RSQ", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RSQ},
+ {"REPL_ALPHA", 1, R300_FPI0_OUTC_REPL_ALPHA, PFS_INVAL},
+ {"CMPH", 3, R300_FPI0_OUTC_CMPH, PFS_INVAL},
+ /* *INDENT-ON* */
};
-
/* vector swizzles r300 can support natively, with a couple of
* cases we handle specially
*
@@ -201,25 +201,27 @@ static const struct {
SWIZZLE_##y, \
SWIZZLE_##z, \
SWIZZLE_ZERO))
+/* native swizzles */
static const struct r300_pfs_swizzle {
- GLuint hash; /* swizzle value this matches */
- GLuint base; /* base value for hw swizzle */
- GLuint stride; /* difference in base between arg0/1/2 */
+ GLuint hash; /* swizzle value this matches */
+ GLuint base; /* base value for hw swizzle */
+ GLuint stride; /* difference in base between arg0/1/2 */
GLuint flags;
} v_swiz[] = {
-/* native swizzles */
- { MAKE_SWZ3(X, Y, Z), R300_FPI0_ARGC_SRC0C_XYZ, 4, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(X, X, X), R300_FPI0_ARGC_SRC0C_XXX, 4, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(Y, Y, Y), R300_FPI0_ARGC_SRC0C_YYY, 4, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(Z, Z, Z), R300_FPI0_ARGC_SRC0C_ZZZ, 4, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(W, W, W), R300_FPI0_ARGC_SRC0A, 1, SLOT_SRC_SCALAR },
- { MAKE_SWZ3(Y, Z, X), R300_FPI0_ARGC_SRC0C_YZX, 1, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(Z, X, Y), R300_FPI0_ARGC_SRC0C_ZXY, 1, SLOT_SRC_VECTOR },
- { MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_SRC_BOTH },
- { MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0},
- { MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0},
- { MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0},
- { PFS_INVAL, 0, 0, 0},
+ /* *INDENT-OFF* */
+ {MAKE_SWZ3(X, Y, Z), R300_FPI0_ARGC_SRC0C_XYZ, 4, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(X, X, X), R300_FPI0_ARGC_SRC0C_XXX, 4, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(Y, Y, Y), R300_FPI0_ARGC_SRC0C_YYY, 4, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(Z, Z, Z), R300_FPI0_ARGC_SRC0C_ZZZ, 4, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(W, W, W), R300_FPI0_ARGC_SRC0A, 1, SLOT_SRC_SCALAR},
+ {MAKE_SWZ3(Y, Z, X), R300_FPI0_ARGC_SRC0C_YZX, 1, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(Z, X, Y), R300_FPI0_ARGC_SRC0C_ZXY, 1, SLOT_SRC_VECTOR},
+ {MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_SRC_BOTH},
+ {MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0},
+ {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0},
+ {MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0},
+ {PFS_INVAL, 0, 0, 0},
+ /* *INDENT-ON* */
};
/* used during matching of non-native swizzles */
@@ -232,28 +234,32 @@ static const struct {
int mask; /* actual outmask */
int count; /* count of components matched */
} s_mask[] = {
- { SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK, 1|2|4, 3},
- { SWZ_X_MASK|SWZ_Y_MASK, 1|2, 2},
- { SWZ_X_MASK|SWZ_Z_MASK, 1|4, 2},
- { SWZ_Y_MASK|SWZ_Z_MASK, 2|4, 2},
- { SWZ_X_MASK, 1, 1},
- { SWZ_Y_MASK, 2, 1},
- { SWZ_Z_MASK, 4, 1},
- { PFS_INVAL, PFS_INVAL, PFS_INVAL}
+ /* *INDENT-OFF* */
+ {SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK, 1 | 2 | 4, 3},
+ {SWZ_X_MASK | SWZ_Y_MASK, 1 | 2, 2},
+ {SWZ_X_MASK | SWZ_Z_MASK, 1 | 4, 2},
+ {SWZ_Y_MASK | SWZ_Z_MASK, 2 | 4, 2},
+ {SWZ_X_MASK, 1, 1},
+ {SWZ_Y_MASK, 2, 1},
+ {SWZ_Z_MASK, 4, 1},
+ {PFS_INVAL, PFS_INVAL, PFS_INVAL}
+ /* *INDENT-ON* */
};
static const struct {
- int base; /* hw value of swizzle */
- int stride; /* difference between SRC0/1/2 */
+ int base; /* hw value of swizzle */
+ int stride; /* difference between SRC0/1/2 */
GLuint flags;
} s_swiz[] = {
- { R300_FPI2_ARGA_SRC0C_X, 3, SLOT_SRC_VECTOR },
- { R300_FPI2_ARGA_SRC0C_Y, 3, SLOT_SRC_VECTOR },
- { R300_FPI2_ARGA_SRC0C_Z, 3, SLOT_SRC_VECTOR },
- { R300_FPI2_ARGA_SRC0A , 1, SLOT_SRC_SCALAR },
- { R300_FPI2_ARGA_ZERO , 0, 0 },
- { R300_FPI2_ARGA_ONE , 0, 0 },
- { R300_FPI2_ARGA_HALF , 0, 0 }
+ /* *INDENT-OFF* */
+ {R300_FPI2_ARGA_SRC0C_X, 3, SLOT_SRC_VECTOR},
+ {R300_FPI2_ARGA_SRC0C_Y, 3, SLOT_SRC_VECTOR},
+ {R300_FPI2_ARGA_SRC0C_Z, 3, SLOT_SRC_VECTOR},
+ {R300_FPI2_ARGA_SRC0A, 1, SLOT_SRC_SCALAR},
+ {R300_FPI2_ARGA_ZERO, 0, 0},
+ {R300_FPI2_ARGA_ONE, 0, 0},
+ {R300_FPI2_ARGA_HALF, 0, 0}
+ /* *INDENT-ON* */
};
/* boiler-plate reg, for convenience */
@@ -295,21 +301,20 @@ static const GLuint pfs_zero = REG(REG_TYPE_CONST,
/*
* Common functions prototypes
*/
-static void dump_program(struct r300_fragment_program *rp);
-static void emit_arith(struct r300_fragment_program *rp, int op,
- GLuint dest, int mask,
- GLuint src0, GLuint src1, GLuint src2,
- int flags);
+static void dump_program(struct r300_fragment_program *fp);
+static void emit_arith(struct r300_fragment_program *fp, int op,
+ GLuint dest, int mask,
+ GLuint src0, GLuint src1, GLuint src2, int flags);
/**
* Get an R300 temporary that can be written to in the given slot.
*/
-static int get_hw_temp(struct r300_fragment_program *rp, int slot)
+static int get_hw_temp(struct r300_fragment_program *fp, int slot)
{
COMPILE_STATE;
int r;
- for(r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
+ for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= slot)
break;
}
@@ -318,7 +323,6 @@ static int get_hw_temp(struct r300_fragment_program *rp, int slot)
ERROR("Out of hardware temps\n");
return 0;
}
-
// Reserved is used to avoid the following scenario:
// R300 temporary X is first assigned to Mesa temporary Y during vector ops
// R300 temporary X is then assigned to Mesa temporary Z for further vector ops
@@ -335,8 +339,8 @@ static int get_hw_temp(struct r300_fragment_program *rp, int slot)
cs->hwtemps[r].vector_valid = 0;
cs->hwtemps[r].scalar_valid = 0;
- if (r > rp->max_temp_idx)
- rp->max_temp_idx = r;
+ if (r > fp->max_temp_idx)
+ fp->max_temp_idx = r;
return r;
}
@@ -344,12 +348,12 @@ static int get_hw_temp(struct r300_fragment_program *rp, int slot)
/**
* Get an R300 temporary that will act as a TEX destination register.
*/
-static int get_hw_temp_tex(struct r300_fragment_program *rp)
+static int get_hw_temp_tex(struct r300_fragment_program *fp)
{
COMPILE_STATE;
int r;
- for(r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
+ for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
if (cs->used_in_node & (1 << r))
continue;
@@ -359,7 +363,7 @@ static int get_hw_temp_tex(struct r300_fragment_program *rp)
}
if (r >= PFS_NUM_TEMP_REGS)
- return get_hw_temp(rp, 0); /* Will cause an indirection */
+ return get_hw_temp(fp, 0); /* Will cause an indirection */
cs->hwtemps[r].reserved = cs->hwtemps[r].free;
cs->hwtemps[r].free = -1;
@@ -371,8 +375,8 @@ static int get_hw_temp_tex(struct r300_fragment_program *rp)
cs->hwtemps[r].vector_valid = cs->nrslots;
cs->hwtemps[r].scalar_valid = cs->nrslots;
- if (r > rp->max_temp_idx)
- rp->max_temp_idx = r;
+ if (r > fp->max_temp_idx)
+ fp->max_temp_idx = r;
return r;
}
@@ -380,7 +384,7 @@ static int get_hw_temp_tex(struct r300_fragment_program *rp)
/**
* Mark the given hardware register as free.
*/
-static void free_hw_temp(struct r300_fragment_program *rp, int idx)
+static void free_hw_temp(struct r300_fragment_program *fp, int idx)
{
COMPILE_STATE;
@@ -393,14 +397,13 @@ static void free_hw_temp(struct r300_fragment_program *rp, int idx)
// I'm certain the register allocation could be further sanitized,
// but it's tricky because of stuff that can happen inside emit_tex
// and emit_arith.
- cs->hwtemps[idx].free = cs->nrslots+1;
+ cs->hwtemps[idx].free = cs->nrslots + 1;
}
-
/**
* Create a new Mesa temporary register.
*/
-static GLuint get_temp_reg(struct r300_fragment_program *rp)
+static GLuint get_temp_reg(struct r300_fragment_program *fp)
{
COMPILE_STATE;
GLuint r = undef;
@@ -426,7 +429,7 @@ static GLuint get_temp_reg(struct r300_fragment_program *rp)
* Create a new Mesa temporary register that will act as the destination
* register for a texture read.
*/
-static GLuint get_temp_reg_tex(struct r300_fragment_program *rp)
+static GLuint get_temp_reg_tex(struct r300_fragment_program *fp)
{
COMPILE_STATE;
GLuint r = undef;
@@ -440,7 +443,7 @@ static GLuint get_temp_reg_tex(struct r300_fragment_program *rp)
cs->temp_in_use |= (1 << --index);
cs->temps[index].refcount = 0xFFFFFFFF;
- cs->temps[index].reg = get_hw_temp_tex(rp);
+ cs->temps[index].reg = get_hw_temp_tex(fp);
REG_SET_TYPE(r, REG_TYPE_TEMP);
REG_SET_INDEX(r, index);
@@ -451,7 +454,7 @@ static GLuint get_temp_reg_tex(struct r300_fragment_program *rp)
/**
* Free a Mesa temporary and the associated R300 temporary.
*/
-static void free_temp(struct r300_fragment_program *rp, GLuint r)
+static void free_temp(struct r300_fragment_program *fp, GLuint r)
{
COMPILE_STATE;
GLuint index = REG_GET_INDEX(r);
@@ -460,11 +463,11 @@ static void free_temp(struct r300_fragment_program *rp, GLuint r)
return;
if (REG_GET_TYPE(r) == REG_TYPE_TEMP) {
- free_hw_temp(rp, cs->temps[index].reg);
+ free_hw_temp(fp, cs->temps[index].reg);
cs->temps[index].reg = -1;
cs->temp_in_use &= ~(1 << index);
} else if (REG_GET_TYPE(r) == REG_TYPE_INPUT) {
- free_hw_temp(rp, cs->inputs[index].reg);
+ free_hw_temp(fp, cs->inputs[index].reg);
cs->inputs[index].reg = -1;
}
}
@@ -478,24 +481,25 @@ static void free_temp(struct r300_fragment_program *rp, GLuint r)
* of the fragment program (actually, up until the next time the fragment
* program is translated).
*/
-static GLuint emit_const4fv(struct r300_fragment_program *rp, const GLfloat* cp)
+static GLuint emit_const4fv(struct r300_fragment_program *fp,
+ const GLfloat * cp)
{
GLuint reg = undef;
int index;
- for(index = 0; index < rp->const_nr; ++index) {
- if (rp->constant[index] == cp)
+ for (index = 0; index < fp->const_nr; ++index) {
+ if (fp->constant[index] == cp)
break;
}
- if (index >= rp->const_nr) {
+ if (index >= fp->const_nr) {
if (index >= PFS_NUM_CONST_REGS) {
ERROR("Out of hw constants!\n");
return reg;
}
- rp->const_nr++;
- rp->constant[index] = cp;
+ fp->const_nr++;
+ fp->constant[index] = cp;
}
REG_SET_TYPE(reg, REG_TYPE_CONST);
@@ -526,14 +530,11 @@ static inline GLuint absolute(GLuint r)
return r;
}
-static int swz_native(struct r300_fragment_program *rp,
- GLuint src,
- GLuint *r,
- GLuint arbneg)
+static int swz_native(struct r300_fragment_program *fp,
+ GLuint src, GLuint * r, GLuint arbneg)
{
/* Native swizzle, handle negation */
- src = (src & ~REG_NEGS_MASK) |
- (((arbneg >> 3) & 1) << REG_NEGS_SHIFT);
+ src = (src & ~REG_NEGS_MASK) | (((arbneg >> 3) & 1) << REG_NEGS_SHIFT);
if ((arbneg & 0x7) == 0x0) {
src = src & ~REG_NEGV_MASK;
@@ -543,42 +544,31 @@ static int swz_native(struct r300_fragment_program *rp,
*r = src;
} else {
if (!REG_GET_VALID(*r))
- *r = get_temp_reg(rp);
+ *r = get_temp_reg(fp);
src |= REG_NEGV_MASK;
- emit_arith(rp,
+ emit_arith(fp,
PFS_OP_MAD,
- *r,
- arbneg & 0x7,
- keep(src),
- pfs_one,
- pfs_zero,
- 0);
+ *r, arbneg & 0x7, keep(src), pfs_one, pfs_zero, 0);
src = src & ~REG_NEGV_MASK;
- emit_arith(rp,
+ emit_arith(fp,
PFS_OP_MAD,
*r,
(arbneg ^ 0x7) | WRITEMASK_W,
- src,
- pfs_one,
- pfs_zero,
- 0);
+ src, pfs_one, pfs_zero, 0);
}
return 3;
}
-static int swz_emit_partial(struct r300_fragment_program *rp,
+static int swz_emit_partial(struct r300_fragment_program *fp,
GLuint src,
- GLuint *r,
- int mask,
- int mc,
- GLuint arbneg)
+ GLuint * r, int mask, int mc, GLuint arbneg)
{
GLuint tmp;
GLuint wmask = 0;
if (!REG_GET_VALID(*r))
- *r = get_temp_reg(rp);
+ *r = get_temp_reg(fp);
/* A partial match, VSWZ/mask define what parts of the
* desired swizzle we match
@@ -592,41 +582,31 @@ static int swz_emit_partial(struct r300_fragment_program *rp,
if (tmp) {
tmp = tmp ^ s_mask[mask].mask;
if (tmp) {
- emit_arith(rp,
+ emit_arith(fp,
PFS_OP_MAD,
*r,
arbneg & s_mask[mask].mask,
keep(src) | REG_NEGV_MASK,
- pfs_one,
- pfs_zero,
- 0);
+ pfs_one, pfs_zero, 0);
if (!wmask) {
REG_SET_NO_USE(src, GL_TRUE);
} else {
REG_SET_NO_USE(src, GL_FALSE);
}
- emit_arith(rp,
+ emit_arith(fp,
PFS_OP_MAD,
- *r,
- tmp | wmask,
- src,
- pfs_one,
- pfs_zero,
- 0);
+ *r, tmp | wmask, src, pfs_one, pfs_zero, 0);
} else {
if (!wmask) {
REG_SET_NO_USE(src, GL_TRUE);
} else {
REG_SET_NO_USE(src, GL_FALSE);
}
- emit_arith(rp,
+ emit_arith(fp,
PFS_OP_MAD,
*r,
(arbneg & s_mask[mask].mask) | wmask,
- src | REG_NEGV_MASK,
- pfs_one,
- pfs_zero,
- 0);
+ src | REG_NEGV_MASK, pfs_one, pfs_zero, 0);
}
} else {
if (!wmask) {
@@ -634,22 +614,17 @@ static int swz_emit_partial(struct r300_fragment_program *rp,
} else {
REG_SET_NO_USE(src, GL_FALSE);
}
- emit_arith(rp, PFS_OP_MAD,
+ emit_arith(fp, PFS_OP_MAD,
*r,
s_mask[mask].mask | wmask,
- src,
- pfs_one,
- pfs_zero,
- 0);
+ src, pfs_one, pfs_zero, 0);
}
return s_mask[mask].count;
}
-static GLuint do_swizzle(struct r300_fragment_program *rp,
- GLuint src,
- GLuint arbswz,
- GLuint arbneg)
+static GLuint do_swizzle(struct r300_fragment_program *fp,
+ GLuint src, GLuint arbswz, GLuint arbneg)
{
GLuint r = undef;
GLuint vswz;
@@ -660,41 +635,38 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
* emit result to a temp, and do new swizzle from the temp.
*/
#if 0
- if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||
- REG_GET_SSWZ(src) != SWIZZLE_W) {
- GLuint temp = get_temp_reg(rp);
- emit_arith(rp,
+ if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) {
+ GLuint temp = get_temp_reg(fp);
+ emit_arith(fp,
PFS_OP_MAD,
- temp,
- WRITEMASK_XYZW,
- src,
- pfs_one,
- pfs_zero,
- 0);
+ temp, WRITEMASK_XYZW, src, pfs_one, pfs_zero, 0);
src = temp;
}
#endif
- if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||
- REG_GET_SSWZ(src) != SWIZZLE_W) {
- GLuint vsrcswz = (v_swiz[REG_GET_VSWZ(src)].hash & (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK)) | REG_GET_SSWZ(src) << 9;
- GLint i;
-
- GLuint newswz = 0;
- GLuint offset;
- for(i=0; i < 4; ++i){
- offset = GET_SWZ(arbswz, i);
-
- newswz |= (offset <= 3)?GET_SWZ(vsrcswz, offset) << i*3:offset << i*3;
- }
+ if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) {
+ GLuint vsrcswz =
+ (v_swiz[REG_GET_VSWZ(src)].
+ hash & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK)) |
+ REG_GET_SSWZ(src) << 9;
+ GLint i;
+
+ GLuint newswz = 0;
+ GLuint offset;
+ for (i = 0; i < 4; ++i) {
+ offset = GET_SWZ(arbswz, i);
+
+ newswz |=
+ (offset <= 3) ? GET_SWZ(vsrcswz,
+ offset) << i *
+ 3 : offset << i * 3;
+ }
- arbswz = newswz & (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK);
- REG_SET_SSWZ(src, GET_SWZ(newswz, 3));
- }
- else
- {
- /* set scalar swizzling */
- REG_SET_SSWZ(src, GET_SWZ(arbswz, 3));
+ arbswz = newswz & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK);
+ REG_SET_SSWZ(src, GET_SWZ(newswz, 3));
+ } else {
+ /* set scalar swizzling */
+ REG_SET_SSWZ(src, GET_SWZ(arbswz, 3));
}
do {
@@ -704,16 +676,14 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
REG_SET_VSWZ(src, vswz);
chash = v_swiz[REG_GET_VSWZ(src)].hash &
- s_mask[c_mask].hash;
+ s_mask[c_mask].hash;
if (chash == (arbswz & s_mask[c_mask].hash)) {
if (s_mask[c_mask].count == 3) {
- v_match += swz_native(rp,
- src,
- &r,
- arbneg);
+ v_match += swz_native(fp,
+ src, &r, arbneg);
} else {
- v_match += swz_emit_partial(rp,
+ v_match += swz_emit_partial(fp,
src,
&r,
c_mask,
@@ -730,7 +700,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
*/
arbswz |= (PFS_INVAL & s_mask[c_mask].hash);
}
- } while(v_swiz[++vswz].hash != PFS_INVAL);
+ } while (v_swiz[++vswz].hash != PFS_INVAL);
REG_SET_VSWZ(src, SWIZZLE_XYZ);
} while (s_mask[++c_mask].hash != PFS_INVAL);
@@ -738,7 +708,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
return r;
}
-static GLuint t_src(struct r300_fragment_program *rp,
+static GLuint t_src(struct r300_fragment_program *fp,
struct prog_src_register fpsrc)
{
GLuint r = undef;
@@ -755,17 +725,20 @@ static GLuint t_src(struct r300_fragment_program *rp,
REG_SET_TYPE(r, REG_TYPE_INPUT);
break;
case PROGRAM_LOCAL_PARAM:
- r = emit_const4fv(rp,
- rp->mesa_program.Base.LocalParams[fpsrc.Index]);
+ r = emit_const4fv(fp,
+ fp->mesa_program.Base.LocalParams[fpsrc.
+ Index]);
break;
case PROGRAM_ENV_PARAM:
- r = emit_const4fv(rp,
- rp->ctx->FragmentProgram.Parameters[fpsrc.Index]);
+ r = emit_const4fv(fp,
+ fp->ctx->FragmentProgram.Parameters[fpsrc.
+ Index]);
break;
case PROGRAM_STATE_VAR:
case PROGRAM_NAMED_PARAM:
- r = emit_const4fv(rp,
- rp->mesa_program.Base.Parameters->ParameterValues[fpsrc.Index]);
+ r = emit_const4fv(fp,
+ fp->mesa_program.Base.Parameters->
+ ParameterValues[fpsrc.Index]);
break;
default:
ERROR("unknown SrcReg->File %x\n", fpsrc.File);
@@ -774,23 +747,23 @@ static GLuint t_src(struct r300_fragment_program *rp,
/* no point swizzling ONE/ZERO/HALF constants... */
if (REG_GET_VSWZ(r) < SWIZZLE_111 || REG_GET_SSWZ(r) < SWIZZLE_ZERO)
- r = do_swizzle(rp, r, fpsrc.Swizzle, fpsrc.NegateBase);
+ r = do_swizzle(fp, r, fpsrc.Swizzle, fpsrc.NegateBase);
return r;
}
-static GLuint t_scalar_src(struct r300_fragment_program *rp,
+static GLuint t_scalar_src(struct r300_fragment_program *fp,
struct prog_src_register fpsrc)
{
struct prog_src_register src = fpsrc;
- int sc = GET_SWZ(fpsrc.Swizzle, 0); /* X */
+ int sc = GET_SWZ(fpsrc.Swizzle, 0); /* X */
- src.Swizzle = ((sc<<0)|(sc<<3)|(sc<<6)|(sc<<9));
+ src.Swizzle = ((sc << 0) | (sc << 3) | (sc << 6) | (sc << 9));
- return t_src(rp, src);
+ return t_src(fp, src);
}
-static GLuint t_dst(struct r300_fragment_program *rp,
- struct prog_dst_register dest)
+static GLuint t_dst(struct r300_fragment_program *fp,
+ struct prog_dst_register dest)
{
GLuint r = undef;
@@ -818,34 +791,30 @@ static GLuint t_dst(struct r300_fragment_program *rp,
}
}
-static int t_hw_src(struct r300_fragment_program *rp,
- GLuint src,
- GLboolean tex)
+static int t_hw_src(struct r300_fragment_program *fp, GLuint src, GLboolean tex)
{
COMPILE_STATE;
int idx;
int index = REG_GET_INDEX(src);
- switch(REG_GET_TYPE(src)) {
+ switch (REG_GET_TYPE(src)) {
case REG_TYPE_TEMP:
/* NOTE: if reg==-1 here, a source is being read that
- * hasn't been written to. Undefined results.
+ * hasn't been written to. Undefined results.
*/
if (cs->temps[index].reg == -1)
- cs->temps[index].reg = get_hw_temp(rp, cs->nrslots);
+ cs->temps[index].reg = get_hw_temp(fp, cs->nrslots);
idx = cs->temps[index].reg;
- if (!REG_GET_NO_USE(src) &&
- (--cs->temps[index].refcount == 0))
- free_temp(rp, src);
+ if (!REG_GET_NO_USE(src) && (--cs->temps[index].refcount == 0))
+ free_temp(fp, src);
break;
case REG_TYPE_INPUT:
idx = cs->inputs[index].reg;
- if (!REG_GET_NO_USE(src) &&
- (--cs->inputs[index].refcount == 0))
- free_hw_temp(rp, cs->inputs[index].reg);
+ if (!REG_GET_NO_USE(src) && (--cs->inputs[index].refcount == 0))
+ free_hw_temp(fp, cs->inputs[index].reg);
break;
case REG_TYPE_CONST:
return (index | SRC_CONST);
@@ -860,41 +829,40 @@ static int t_hw_src(struct r300_fragment_program *rp,
return idx;
}
-static int t_hw_dst(struct r300_fragment_program *rp,
- GLuint dest,
- GLboolean tex,
- int slot)
+static int t_hw_dst(struct r300_fragment_program *fp,
+ GLuint dest, GLboolean tex, int slot)
{
COMPILE_STATE;
int idx;
GLuint index = REG_GET_INDEX(dest);
assert(REG_GET_VALID(dest));
- switch(REG_GET_TYPE(dest)) {
+ switch (REG_GET_TYPE(dest)) {
case REG_TYPE_TEMP:
if (cs->temps[REG_GET_INDEX(dest)].reg == -1) {
if (!tex) {
- cs->temps[index].reg = get_hw_temp(rp, slot);
+ cs->temps[index].reg = get_hw_temp(fp, slot);
} else {
- cs->temps[index].reg = get_hw_temp_tex(rp);
+ cs->temps[index].reg = get_hw_temp_tex(fp);
}
}
idx = cs->temps[index].reg;
- if (!REG_GET_NO_USE(dest) &&
- (--cs->temps[index].refcount == 0))
- free_temp(rp, dest);
+ if (!REG_GET_NO_USE(dest) && (--cs->temps[index].refcount == 0))
+ free_temp(fp, dest);
cs->dest_in_node |= (1 << idx);
cs->used_in_node |= (1 << idx);
break;
case REG_TYPE_OUTPUT:
- switch(index) {
+ switch (index) {
case FRAG_RESULT_COLR:
- rp->node[rp->cur_node].flags |= R300_PFS_NODE_OUTPUT_COLOR;
+ fp->node[fp->cur_node].flags |=
+ R300_PFS_NODE_OUTPUT_COLOR;
break;
case FRAG_RESULT_DEPR:
- rp->node[rp->cur_node].flags |= R300_PFS_NODE_OUTPUT_DEPTH;
+ fp->node[fp->cur_node].flags |=
+ R300_PFS_NODE_OUTPUT_DEPTH;
break;
}
return index;
@@ -907,7 +875,7 @@ static int t_hw_dst(struct r300_fragment_program *rp,
return idx;
}
-static void emit_nop(struct r300_fragment_program *rp)
+static void emit_nop(struct r300_fragment_program *fp)
{
COMPILE_STATE;
@@ -916,19 +884,18 @@ static void emit_nop(struct r300_fragment_program *rp)
return;
}
- rp->alu.inst[cs->nrslots].inst0 = NOP_INST0;
- rp->alu.inst[cs->nrslots].inst1 = NOP_INST1;
- rp->alu.inst[cs->nrslots].inst2 = NOP_INST2;
- rp->alu.inst[cs->nrslots].inst3 = NOP_INST3;
+ fp->alu.inst[cs->nrslots].inst0 = NOP_INST0;
+ fp->alu.inst[cs->nrslots].inst1 = NOP_INST1;
+ fp->alu.inst[cs->nrslots].inst2 = NOP_INST2;
+ fp->alu.inst[cs->nrslots].inst3 = NOP_INST3;
cs->nrslots++;
}
-static void emit_tex(struct r300_fragment_program *rp,
- struct prog_instruction *fpi,
- int opcode)
+static void emit_tex(struct r300_fragment_program *fp,
+ struct prog_instruction *fpi, int opcode)
{
COMPILE_STATE;
- GLuint coord = t_src(rp, fpi->SrcReg[0]);
+ GLuint coord = t_src(fp, fpi->SrcReg[0]);
GLuint dest = undef, rdest = undef;
GLuint din, uin;
int unit = fpi->TexSrcUnit;
@@ -950,118 +917,121 @@ static void emit_tex(struct r300_fragment_program *rp,
* support for programs.
*/
gl_state_index tokens[STATE_LENGTH] = {
- STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0, 0
+ STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0,
+ 0
};
int factor_index;
GLuint factorreg;
tokens[2] = unit;
- factor_index = _mesa_add_state_reference(rp->mesa_program.Base.Parameters, tokens);
- factorreg = emit_const4fv(rp,
- rp->mesa_program.Base.Parameters->ParameterValues[factor_index]);
- tempreg = keep(get_temp_reg(rp));
-
- emit_arith(rp, PFS_OP_MAD, tempreg, WRITEMASK_XYZW,
- coord, factorreg, pfs_zero, 0);
+ factor_index =
+ _mesa_add_state_reference(fp->mesa_program.Base.
+ Parameters, tokens);
+ factorreg =
+ emit_const4fv(fp,
+ fp->mesa_program.Base.Parameters->
+ ParameterValues[factor_index]);
+ tempreg = keep(get_temp_reg(fp));
+
+ emit_arith(fp, PFS_OP_MAD, tempreg, WRITEMASK_XYZW,
+ coord, factorreg, pfs_zero, 0);
/* Ensure correct node indirection */
uin = cs->used_in_node;
din = cs->dest_in_node;
- hwsrc = t_hw_src(rp, tempreg, GL_TRUE);
+ hwsrc = t_hw_src(fp, tempreg, GL_TRUE);
} else {
- hwsrc = t_hw_src(rp, coord, GL_TRUE);
+ hwsrc = t_hw_src(fp, coord, GL_TRUE);
}
- dest = t_dst(rp, fpi->DstReg);
+ dest = t_dst(fp, fpi->DstReg);
/* r300 doesn't seem to be able to do TEX->output reg */
if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
rdest = dest;
- dest = get_temp_reg_tex(rp);
+ dest = get_temp_reg_tex(fp);
}
- hwdest = t_hw_dst(rp, dest, GL_TRUE, rp->node[rp->cur_node].alu_offset);
+ hwdest =
+ t_hw_dst(fp, dest, GL_TRUE,
+ fp->node[fp->cur_node].alu_offset);
/* Use a temp that hasn't been used in this node, rather
* than causing an indirection
*/
if (uin & (1 << hwdest)) {
- free_hw_temp(rp, hwdest);
- hwdest = get_hw_temp_tex(rp);
+ free_hw_temp(fp, hwdest);
+ hwdest = get_hw_temp_tex(fp);
cs->temps[REG_GET_INDEX(dest)].reg = hwdest;
}
} else {
hwdest = 0;
unit = 0;
- hwsrc = t_hw_src(rp, coord, GL_TRUE);
+ hwsrc = t_hw_src(fp, coord, GL_TRUE);
}
-
/* Indirection if source has been written in this node, or if the
* dest has been read/written in this node
*/
if ((REG_GET_TYPE(coord) != REG_TYPE_CONST &&
- (din & (1<<hwsrc))) || (uin & (1<<hwdest))) {
+ (din & (1 << hwsrc))) || (uin & (1 << hwdest))) {
/* Finish off current node */
- if (rp->node[rp->cur_node].alu_offset == cs->nrslots)
- emit_nop(rp);
+ if (fp->node[fp->cur_node].alu_offset == cs->nrslots)
+ emit_nop(fp);
- rp->node[rp->cur_node].alu_end =
- cs->nrslots - rp->node[rp->cur_node].alu_offset - 1;
- assert(rp->node[rp->cur_node].alu_end >= 0);
+ fp->node[fp->cur_node].alu_end =
+ cs->nrslots - fp->node[fp->cur_node].alu_offset - 1;
+ assert(fp->node[fp->cur_node].alu_end >= 0);
- if (++rp->cur_node >= PFS_MAX_TEX_INDIRECT) {
+ if (++fp->cur_node >= PFS_MAX_TEX_INDIRECT) {
ERROR("too many levels of texture indirection\n");
return;
}
/* Start new node */
- rp->node[rp->cur_node].tex_offset = rp->tex.length;
- rp->node[rp->cur_node].alu_offset = cs->nrslots;
- rp->node[rp->cur_node].tex_end = -1;
- rp->node[rp->cur_node].alu_end = -1;
- rp->node[rp->cur_node].flags = 0;
+ fp->node[fp->cur_node].tex_offset = fp->tex.length;
+ fp->node[fp->cur_node].alu_offset = cs->nrslots;
+ fp->node[fp->cur_node].tex_end = -1;
+ fp->node[fp->cur_node].alu_end = -1;
+ fp->node[fp->cur_node].flags = 0;
cs->used_in_node = 0;
cs->dest_in_node = 0;
}
- if (rp->cur_node == 0)
- rp->first_node_has_tex = 1;
+ if (fp->cur_node == 0)
+ fp->first_node_has_tex = 1;
- rp->tex.inst[rp->tex.length++] = 0
- | (hwsrc << R300_FPITX_SRC_SHIFT)
- | (hwdest << R300_FPITX_DST_SHIFT)
- | (unit << R300_FPITX_IMAGE_SHIFT)
- /* not entirely sure about this */
- | (opcode << R300_FPITX_OPCODE_SHIFT);
+ fp->tex.inst[fp->tex.length++] = 0 | (hwsrc << R300_FPITX_SRC_SHIFT)
+ | (hwdest << R300_FPITX_DST_SHIFT)
+ | (unit << R300_FPITX_IMAGE_SHIFT)
+ /* not entirely sure about this */
+ | (opcode << R300_FPITX_OPCODE_SHIFT);
cs->dest_in_node |= (1 << hwdest);
if (REG_GET_TYPE(coord) != REG_TYPE_CONST)
cs->used_in_node |= (1 << hwsrc);
- rp->node[rp->cur_node].tex_end++;
+ fp->node[fp->cur_node].tex_end++;
/* Copy from temp to output if needed */
if (REG_GET_VALID(rdest)) {
- emit_arith(rp, PFS_OP_MAD, rdest, WRITEMASK_XYZW, dest,
+ emit_arith(fp, PFS_OP_MAD, rdest, WRITEMASK_XYZW, dest,
pfs_one, pfs_zero, 0);
- free_temp(rp, dest);
+ free_temp(fp, dest);
}
/* Free temp register */
if (tempreg != 0)
- free_temp(rp, tempreg);
+ free_temp(fp, tempreg);
}
-
/**
* Returns the first slot where we could possibly allow writing to dest,
* according to register allocation.
*/
-static int get_earliest_allowed_write(
- struct r300_fragment_program* rp,
- GLuint dest, int mask)
+static int get_earliest_allowed_write(struct r300_fragment_program *fp,
+ GLuint dest, int mask)
{
COMPILE_STATE;
int idx;
@@ -1069,18 +1039,18 @@ static int get_earliest_allowed_write(
GLuint index = REG_GET_INDEX(dest);
assert(REG_GET_VALID(dest));
- switch(REG_GET_TYPE(dest)) {
- case REG_TYPE_TEMP:
- if (cs->temps[index].reg == -1)
- return 0;
-
- idx = cs->temps[index].reg;
- break;
- case REG_TYPE_OUTPUT:
- return 0;
- default:
- ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest));
+ switch (REG_GET_TYPE(dest)) {
+ case REG_TYPE_TEMP:
+ if (cs->temps[index].reg == -1)
return 0;
+
+ idx = cs->temps[index].reg;
+ break;
+ case REG_TYPE_OUTPUT:
+ return 0;
+ default:
+ ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest));
+ return 0;
}
pos = cs->hwtemps[idx].reserved;
@@ -1096,7 +1066,6 @@ static int get_earliest_allowed_write(
return pos;
}
-
/**
* Allocates a slot for an ALU instruction that can consist of
* a vertex part or a scalar part or both.
@@ -1111,13 +1080,10 @@ static int get_earliest_allowed_write(
*
* @return the index of the slot
*/
-static int find_and_prepare_slot(struct r300_fragment_program* rp,
- GLboolean emit_vop,
- GLboolean emit_sop,
- int argc,
- GLuint* src,
- GLuint dest,
- int mask)
+static int find_and_prepare_slot(struct r300_fragment_program *fp,
+ GLboolean emit_vop,
+ GLboolean emit_sop,
+ int argc, GLuint * src, GLuint dest, int mask)
{
COMPILE_STATE;
int hwsrc[3];
@@ -1128,7 +1094,7 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
int tempssrc[3];
int pos;
int regnr;
- int i,j;
+ int i, j;
// Determine instruction slots, whether sources are required on
// vector or scalar side, and the smallest slot number where
@@ -1139,11 +1105,11 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
if (emit_sop)
used |= SLOT_OP_SCALAR;
- pos = get_earliest_allowed_write(rp, dest, mask);
+ pos = get_earliest_allowed_write(fp, dest, mask);
- if (rp->node[rp->cur_node].alu_offset > pos)
- pos = rp->node[rp->cur_node].alu_offset;
- for(i = 0; i < argc; ++i) {
+ if (fp->node[fp->cur_node].alu_offset > pos)
+ pos = fp->node[fp->cur_node].alu_offset;
+ for (i = 0; i < argc; ++i) {
if (!REG_GET_BUILTIN(src[i])) {
if (emit_vop)
used |= v_swiz[REG_GET_VSWZ(src[i])].flags << i;
@@ -1151,7 +1117,7 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
used |= s_swiz[REG_GET_SSWZ(src[i])].flags << i;
}
- hwsrc[i] = t_hw_src(rp, src[i], GL_FALSE); /* Note: sideeffects wrt refcounting! */
+ hwsrc[i] = t_hw_src(fp, src[i], GL_FALSE); /* Note: sideeffects wrt refcounting! */
regnr = hwsrc[i] & 31;
if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) {
@@ -1167,7 +1133,7 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
}
// Find a slot that fits
- for(; ; ++pos) {
+ for (;; ++pos) {
if (cs->slot[pos].used & used & SLOT_OP_BOTH)
continue;
@@ -1177,26 +1143,25 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
return -1;
}
- rp->alu.inst[pos].inst0 = NOP_INST0;
- rp->alu.inst[pos].inst1 = NOP_INST1;
- rp->alu.inst[pos].inst2 = NOP_INST2;
- rp->alu.inst[pos].inst3 = NOP_INST3;
+ fp->alu.inst[pos].inst0 = NOP_INST0;
+ fp->alu.inst[pos].inst1 = NOP_INST1;
+ fp->alu.inst[pos].inst2 = NOP_INST2;
+ fp->alu.inst[pos].inst3 = NOP_INST3;
cs->nrslots++;
}
-
// Note: When we need both parts (vector and scalar) of a source,
// we always try to put them into the same position. This makes the
// code easier to read, and it is optimal (i.e. one doesn't gain
// anything by splitting the parts).
// It also avoids headaches with swizzles that access both parts (i.e WXY)
tempused = cs->slot[pos].used;
- for(i = 0; i < 3; ++i) {
+ for (i = 0; i < 3; ++i) {
tempvsrc[i] = cs->slot[pos].vsrc[i];
tempssrc[i] = cs->slot[pos].ssrc[i];
}
- for(i = 0; i < argc; ++i) {
+ for (i = 0; i < argc; ++i) {
int flags = (used >> i) & SLOT_SRC_BOTH;
if (!flags) {
@@ -1204,7 +1169,7 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
continue;
}
- for(j = 0; j < 3; ++j) {
+ for (j = 0; j < 3; ++j) {
if ((tempused >> j) & flags & SLOT_SRC_VECTOR) {
if (tempvsrc[j] != hwsrc[i])
continue;
@@ -1235,99 +1200,111 @@ static int find_and_prepare_slot(struct r300_fragment_program* rp,
// Found a slot, reserve it
cs->slot[pos].used = tempused | (used & SLOT_OP_BOTH);
- for(i = 0; i < 3; ++i) {
+ for (i = 0; i < 3; ++i) {
cs->slot[pos].vsrc[i] = tempvsrc[i];
cs->slot[pos].ssrc[i] = tempssrc[i];
}
- for(i = 0; i < argc; ++i) {
+ for (i = 0; i < argc; ++i) {
if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) {
int regnr = hwsrc[i] & 31;
if (used & (SLOT_SRC_VECTOR << i)) {
if (cs->hwtemps[regnr].vector_lastread < pos)
- cs->hwtemps[regnr].vector_lastread = pos;
+ cs->hwtemps[regnr].vector_lastread =
+ pos;
}
if (used & (SLOT_SRC_SCALAR << i)) {
if (cs->hwtemps[regnr].scalar_lastread < pos)
- cs->hwtemps[regnr].scalar_lastread = pos;
+ cs->hwtemps[regnr].scalar_lastread =
+ pos;
}
}
}
// Emit the source fetch code
- rp->alu.inst[pos].inst1 &= ~R300_FPI1_SRC_MASK;
- rp->alu.inst[pos].inst1 |=
- ((cs->slot[pos].vsrc[0] << R300_FPI1_SRC0C_SHIFT) |
- (cs->slot[pos].vsrc[1] << R300_FPI1_SRC1C_SHIFT) |
- (cs->slot[pos].vsrc[2] << R300_FPI1_SRC2C_SHIFT));
-
- rp->alu.inst[pos].inst3 &= ~R300_FPI3_SRC_MASK;
- rp->alu.inst[pos].inst3 |=
- ((cs->slot[pos].ssrc[0] << R300_FPI3_SRC0A_SHIFT) |
- (cs->slot[pos].ssrc[1] << R300_FPI3_SRC1A_SHIFT) |
- (cs->slot[pos].ssrc[2] << R300_FPI3_SRC2A_SHIFT));
+ fp->alu.inst[pos].inst1 &= ~R300_FPI1_SRC_MASK;
+ fp->alu.inst[pos].inst1 |=
+ ((cs->slot[pos].vsrc[0] << R300_FPI1_SRC0C_SHIFT) |
+ (cs->slot[pos].vsrc[1] << R300_FPI1_SRC1C_SHIFT) |
+ (cs->slot[pos].vsrc[2] << R300_FPI1_SRC2C_SHIFT));
+
+ fp->alu.inst[pos].inst3 &= ~R300_FPI3_SRC_MASK;
+ fp->alu.inst[pos].inst3 |=
+ ((cs->slot[pos].ssrc[0] << R300_FPI3_SRC0A_SHIFT) |
+ (cs->slot[pos].ssrc[1] << R300_FPI3_SRC1A_SHIFT) |
+ (cs->slot[pos].ssrc[2] << R300_FPI3_SRC2A_SHIFT));
// Emit the argument selection code
if (emit_vop) {
int swz[3];
- for(i = 0; i < 3; ++i) {
+ for (i = 0; i < 3; ++i) {
if (i < argc) {
swz[i] = (v_swiz[REG_GET_VSWZ(src[i])].base +
- (srcpos[i] * v_swiz[REG_GET_VSWZ(src[i])].stride)) |
- ((src[i] & REG_NEGV_MASK) ? ARG_NEG : 0) |
- ((src[i] & REG_ABS_MASK) ? ARG_ABS : 0);
+ (srcpos[i] *
+ v_swiz[REG_GET_VSWZ(src[i])].
+ stride)) | ((src[i] & REG_NEGV_MASK)
+ ? ARG_NEG : 0) | ((src[i]
+ &
+ REG_ABS_MASK)
+ ?
+ ARG_ABS
+ : 0);
} else {
swz[i] = R300_FPI0_ARGC_ZERO;
}
}
- rp->alu.inst[pos].inst0 &=
- ~(R300_FPI0_ARG0C_MASK|R300_FPI0_ARG1C_MASK|R300_FPI0_ARG2C_MASK);
- rp->alu.inst[pos].inst0 |=
- (swz[0] << R300_FPI0_ARG0C_SHIFT) |
- (swz[1] << R300_FPI0_ARG1C_SHIFT) |
- (swz[2] << R300_FPI0_ARG2C_SHIFT);
+ fp->alu.inst[pos].inst0 &=
+ ~(R300_FPI0_ARG0C_MASK | R300_FPI0_ARG1C_MASK |
+ R300_FPI0_ARG2C_MASK);
+ fp->alu.inst[pos].inst0 |=
+ (swz[0] << R300_FPI0_ARG0C_SHIFT) | (swz[1] <<
+ R300_FPI0_ARG1C_SHIFT)
+ | (swz[2] << R300_FPI0_ARG2C_SHIFT);
}
if (emit_sop) {
int swz[3];
- for(i = 0; i < 3; ++i) {
+ for (i = 0; i < 3; ++i) {
if (i < argc) {
swz[i] = (s_swiz[REG_GET_SSWZ(src[i])].base +
- (srcpos[i] * s_swiz[REG_GET_SSWZ(src[i])].stride)) |
- ((src[i] & REG_NEGV_MASK) ? ARG_NEG : 0) |
- ((src[i] & REG_ABS_MASK) ? ARG_ABS : 0);
+ (srcpos[i] *
+ s_swiz[REG_GET_SSWZ(src[i])].
+ stride)) | ((src[i] & REG_NEGV_MASK)
+ ? ARG_NEG : 0) | ((src[i]
+ &
+ REG_ABS_MASK)
+ ?
+ ARG_ABS
+ : 0);
} else {
swz[i] = R300_FPI2_ARGA_ZERO;
}
}
- rp->alu.inst[pos].inst2 &=
- ~(R300_FPI2_ARG0A_MASK|R300_FPI2_ARG1A_MASK|R300_FPI2_ARG2A_MASK);
- rp->alu.inst[pos].inst2 |=
- (swz[0] << R300_FPI2_ARG0A_SHIFT) |
- (swz[1] << R300_FPI2_ARG1A_SHIFT) |
- (swz[2] << R300_FPI2_ARG2A_SHIFT);
+ fp->alu.inst[pos].inst2 &=
+ ~(R300_FPI2_ARG0A_MASK | R300_FPI2_ARG1A_MASK |
+ R300_FPI2_ARG2A_MASK);
+ fp->alu.inst[pos].inst2 |=
+ (swz[0] << R300_FPI2_ARG0A_SHIFT) | (swz[1] <<
+ R300_FPI2_ARG1A_SHIFT)
+ | (swz[2] << R300_FPI2_ARG2A_SHIFT);
}
return pos;
}
-
/**
* Append an ALU instruction to the instruction list.
*/
-static void emit_arith(struct r300_fragment_program *rp,
+static void emit_arith(struct r300_fragment_program *fp,
int op,
GLuint dest,
int mask,
- GLuint src0,
- GLuint src1,
- GLuint src2,
- int flags)
+ GLuint src0, GLuint src1, GLuint src2, int flags)
{
COMPILE_STATE;
GLuint src[3] = { src0, src1, src2 };
@@ -1356,11 +1333,13 @@ static void emit_arith(struct r300_fragment_program *rp,
if ((mask & WRITEMASK_W) || vop == R300_FPI0_OUTC_REPL_ALPHA)
emit_sop = GL_TRUE;
- pos = find_and_prepare_slot(rp, emit_vop, emit_sop, argc, src, dest, mask);
+ pos =
+ find_and_prepare_slot(fp, emit_vop, emit_sop, argc, src, dest,
+ mask);
if (pos < 0)
return;
- hwdest = t_hw_dst(rp, dest, GL_FALSE, pos); /* Note: Side effects wrt register allocation */
+ hwdest = t_hw_dst(fp, dest, GL_FALSE, pos); /* Note: Side effects wrt register allocation */
if (flags & PFS_FLAG_SAT) {
vop |= R300_FPI0_OUTC_SAT;
@@ -1369,40 +1348,48 @@ static void emit_arith(struct r300_fragment_program *rp,
/* Throw the pieces together and get FPI0/1 */
if (emit_vop) {
- rp->alu.inst[pos].inst0 |= vop;
+ fp->alu.inst[pos].inst0 |= vop;
- rp->alu.inst[pos].inst1 |= hwdest << R300_FPI1_DSTC_SHIFT;
+ fp->alu.inst[pos].inst1 |= hwdest << R300_FPI1_DSTC_SHIFT;
if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) {
- rp->alu.inst[pos].inst1 |=
- (mask & WRITEMASK_XYZ) << R300_FPI1_DSTC_OUTPUT_MASK_SHIFT;
- } else assert(0);
+ fp->alu.inst[pos].inst1 |=
+ (mask & WRITEMASK_XYZ) <<
+ R300_FPI1_DSTC_OUTPUT_MASK_SHIFT;
+ } else
+ assert(0);
} else {
- rp->alu.inst[pos].inst1 |=
- (mask & WRITEMASK_XYZ) << R300_FPI1_DSTC_REG_MASK_SHIFT;
+ fp->alu.inst[pos].inst1 |=
+ (mask & WRITEMASK_XYZ) <<
+ R300_FPI1_DSTC_REG_MASK_SHIFT;
- cs->hwtemps[hwdest].vector_valid = pos+1;
+ cs->hwtemps[hwdest].vector_valid = pos + 1;
}
}
/* And now FPI2/3 */
if (emit_sop) {
- rp->alu.inst[pos].inst2 |= sop;
+ fp->alu.inst[pos].inst2 |= sop;
if (mask & WRITEMASK_W) {
if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) {
- rp->alu.inst[pos].inst3 |=
- (hwdest << R300_FPI3_DSTA_SHIFT) | R300_FPI3_DSTA_OUTPUT;
- } else if (REG_GET_INDEX(dest) == FRAG_RESULT_DEPR) {
- rp->alu.inst[pos].inst3 |= R300_FPI3_DSTA_DEPTH;
- } else assert(0);
+ fp->alu.inst[pos].inst3 |=
+ (hwdest << R300_FPI3_DSTA_SHIFT) |
+ R300_FPI3_DSTA_OUTPUT;
+ } else if (REG_GET_INDEX(dest) ==
+ FRAG_RESULT_DEPR) {
+ fp->alu.inst[pos].inst3 |=
+ R300_FPI3_DSTA_DEPTH;
+ } else
+ assert(0);
} else {
- rp->alu.inst[pos].inst3 |=
- (hwdest << R300_FPI3_DSTA_SHIFT) | R300_FPI3_DSTA_REG;
+ fp->alu.inst[pos].inst3 |=
+ (hwdest << R300_FPI3_DSTA_SHIFT) |
+ R300_FPI3_DSTA_REG;
- cs->hwtemps[hwdest].scalar_valid = pos+1;
+ cs->hwtemps[hwdest].scalar_valid = pos + 1;
}
}
}
@@ -1411,12 +1398,12 @@ static void emit_arith(struct r300_fragment_program *rp,
}
#if 0
-static GLuint get_attrib(struct r300_fragment_program *rp, GLuint attr)
+static GLuint get_attrib(struct r300_fragment_program *fp, GLuint attr)
{
- struct gl_fragment_program *mp = &rp->mesa_program;
+ struct gl_fragment_program *mp = &fp->mesa_program;
GLuint r = undef;
- if (!(mp->Base.InputsRead & (1<<attr))) {
+ if (!(mp->Base.InputsRead & (1 << attr))) {
ERROR("Attribute %d was not provided!\n", attr);
return undef;
}
@@ -1430,20 +1417,19 @@ static GLuint get_attrib(struct r300_fragment_program *rp, GLuint attr)
static GLfloat SinCosConsts[2][4] = {
{
- 1.273239545, // 4/PI
- -0.405284735, // -4/(PI*PI)
- 3.141592654, // PI
- 0.2225 // weight
- },
+ 1.273239545, // 4/PI
+ -0.405284735, // -4/(PI*PI)
+ 3.141592654, // PI
+ 0.2225 // weight
+ },
{
- 0.75,
- 0.0,
- 0.159154943, // 1/(2*PI)
- 6.283185307 // 2*PI
- }
+ 0.75,
+ 0.0,
+ 0.159154943, // 1/(2*PI)
+ 6.283185307 // 2*PI
+ }
};
-
/**
* Emit a LIT instruction.
* \p flags may be PFS_FLAG_SAT
@@ -1466,20 +1452,18 @@ static GLfloat SinCosConsts[2][4] = {
* emit_arith is a bit too conservative because it doesn't understand
* partial writes to the vector component.
*/
-static const GLfloat LitConst[4] = { 127.999999, 127.999999, 127.999999, -127.999999 };
+static const GLfloat LitConst[4] =
+ { 127.999999, 127.999999, 127.999999, -127.999999 };
-static void emit_lit(struct r300_fragment_program *rp,
- GLuint dest,
- int mask,
- GLuint src,
- int flags)
+static void emit_lit(struct r300_fragment_program *fp,
+ GLuint dest, int mask, GLuint src, int flags)
{
COMPILE_STATE;
GLuint cnst;
int needTemporary;
GLuint temp;
- cnst = emit_const4fv(rp, LitConst);
+ cnst = emit_const4fv(fp, LitConst);
needTemporary = 0;
if ((mask & WRITEMASK_XYZW) != WRITEMASK_XYZW) {
@@ -1491,7 +1475,7 @@ static void emit_lit(struct r300_fragment_program *rp,
}
if (needTemporary) {
- temp = keep(get_temp_reg(rp));
+ temp = keep(get_temp_reg(fp));
} else {
temp = keep(dest);
}
@@ -1502,51 +1486,49 @@ static void emit_lit(struct r300_fragment_program *rp,
// so swizzling between the two parts can create fake dependencies.
// First slot
- emit_arith(rp, PFS_OP_MAX, temp, WRITEMASK_XY,
- keep(src), pfs_zero, undef, 0);
- emit_arith(rp, PFS_OP_MAX, temp, WRITEMASK_W,
- src, cnst, undef, 0);
+ emit_arith(fp, PFS_OP_MAX, temp, WRITEMASK_XY,
+ keep(src), pfs_zero, undef, 0);
+ emit_arith(fp, PFS_OP_MAX, temp, WRITEMASK_W, src, cnst, undef, 0);
// Second slot
- emit_arith(rp, PFS_OP_MIN, temp, WRITEMASK_Z,
- swizzle(temp, W, W, W, W), cnst, undef, 0);
- emit_arith(rp, PFS_OP_LG2, temp, WRITEMASK_W,
- swizzle(temp, Y, Y, Y, Y), undef, undef, 0);
+ emit_arith(fp, PFS_OP_MIN, temp, WRITEMASK_Z,
+ swizzle(temp, W, W, W, W), cnst, undef, 0);
+ emit_arith(fp, PFS_OP_LG2, temp, WRITEMASK_W,
+ swizzle(temp, Y, Y, Y, Y), undef, undef, 0);
// Third slot
// If desired, we saturate the y result here.
// This does not affect the use as a condition variable in the CMP later
- emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_W,
- temp, swizzle(temp, Z, Z, Z, Z), pfs_zero, 0);
- emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Y,
- swizzle(temp, X, X, X, X), pfs_one, pfs_zero, flags);
+ emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_W,
+ temp, swizzle(temp, Z, Z, Z, Z), pfs_zero, 0);
+ emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_Y,
+ swizzle(temp, X, X, X, X), pfs_one, pfs_zero, flags);
// Fourth slot
- emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
- pfs_one, pfs_one, pfs_zero, 0);
- emit_arith(rp, PFS_OP_EX2, temp, WRITEMASK_W,
- temp, undef, undef, 0);
+ emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_X,
+ pfs_one, pfs_one, pfs_zero, 0);
+ emit_arith(fp, PFS_OP_EX2, temp, WRITEMASK_W, temp, undef, undef, 0);
// Fifth slot
- emit_arith(rp, PFS_OP_CMP, temp, WRITEMASK_Z,
- pfs_zero, swizzle(temp, W, W, W, W), negate(swizzle(temp, Y, Y, Y, Y)), flags);
- emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_W,
- pfs_one, pfs_one, pfs_zero, 0);
+ emit_arith(fp, PFS_OP_CMP, temp, WRITEMASK_Z,
+ pfs_zero, swizzle(temp, W, W, W, W),
+ negate(swizzle(temp, Y, Y, Y, Y)), flags);
+ emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_W, pfs_one, pfs_one,
+ pfs_zero, 0);
if (needTemporary) {
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- temp, pfs_one, pfs_zero, flags);
- free_temp(rp, temp);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ temp, pfs_one, pfs_zero, flags);
+ free_temp(fp, temp);
} else {
// Decrease refcount of the destination
- t_hw_dst(rp, dest, GL_FALSE, cs->nrslots);
+ t_hw_dst(fp, dest, GL_FALSE, cs->nrslots);
}
}
-
-static GLboolean parse_program(struct r300_fragment_program *rp)
+static GLboolean parse_program(struct r300_fragment_program *fp)
{
- struct gl_fragment_program *mp = &rp->mesa_program;
+ struct gl_fragment_program *mp = &fp->mesa_program;
const struct prog_instruction *inst = mp->Base.Instructions;
struct prog_instruction *fpi;
GLuint src[3], dest, temp[2];
@@ -1558,41 +1540,38 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
return GL_FALSE;
}
- for (fpi=mp->Base.Instructions; fpi->Opcode != OPCODE_END; fpi++) {
+ for (fpi = mp->Base.Instructions; fpi->Opcode != OPCODE_END; fpi++) {
if (fpi->SaturateMode == SATURATE_ZERO_ONE)
flags = PFS_FLAG_SAT;
else
flags = 0;
if (fpi->Opcode != OPCODE_KIL) {
- dest = t_dst(rp, fpi->DstReg);
+ dest = t_dst(fp, fpi->DstReg);
mask = fpi->DstReg.WriteMask;
}
switch (fpi->Opcode) {
case OPCODE_ABS:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- absolute(src[0]), pfs_one, pfs_zero,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ absolute(src[0]), pfs_one, pfs_zero, flags);
break;
case OPCODE_ADD:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, src[1],
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], pfs_one, src[1], flags);
break;
case OPCODE_CMP:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- src[2] = t_src(rp, fpi->SrcReg[2]);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ src[2] = t_src(fp, fpi->SrcReg[2]);
/* ARB_f_p - if src0.c < 0.0 ? src1.c : src2.c
* r300 - if src2.c < 0.0 ? src1.c : src0.c
*/
- emit_arith(rp, PFS_OP_CMP, dest, mask,
- src[2], src[1], src[0],
- flags);
+ emit_arith(fp, PFS_OP_CMP, dest, mask,
+ src[2], src[1], src[0], flags);
break;
case OPCODE_COS:
/*
@@ -1603,237 +1582,207 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
* x = (x*2*PI)-PI
* result = sin(x)
*/
- temp[0] = get_temp_reg(rp);
- const_sin[0] = emit_const4fv(rp, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(rp, SinCosConsts[1]);
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
+ temp[0] = get_temp_reg(fp);
+ const_sin[0] = emit_const4fv(fp, SinCosConsts[0]);
+ const_sin[1] = emit_const4fv(fp, SinCosConsts[1]);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
/* add 0.5*PI and do range reduction */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X,
swizzle(src[0], X, X, X, X),
swizzle(const_sin[1], Z, Z, Z, Z),
- swizzle(const_sin[1], X, X, X, X),
- 0);
+ swizzle(const_sin[1], X, X, X, X), 0);
- emit_arith(rp, PFS_OP_FRC, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_FRC, temp[0], WRITEMASK_X,
swizzle(temp[0], X, X, X, X),
- undef,
- undef,
- 0);
+ undef, undef, 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Z,
- swizzle(temp[0], X, X, X, X),
- swizzle(const_sin[1], W, W, W, W), //2*PI
- negate(swizzle(const_sin[0], Z, Z, Z, Z)), //-PI
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI
+ negate(swizzle(const_sin[0], Z, Z, Z, Z)), //-PI
0);
/* SIN */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X | WRITEMASK_Y,
- swizzle(temp[0], Z, Z, Z, Z),
- const_sin[0],
- pfs_zero,
- 0);
+ emit_arith(fp, PFS_OP_MAD, temp[0],
+ WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
+ Z, Z, Z,
+ Z),
+ const_sin[0], pfs_zero, 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X,
swizzle(temp[0], Y, Y, Y, Y),
absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X),
- 0);
+ swizzle(temp[0], X, X, X, X), 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Y,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Y,
swizzle(temp[0], X, X, X, X),
absolute(swizzle(temp[0], X, X, X, X)),
- negate(swizzle(temp[0], X, X, X, X)),
- 0);
+ negate(swizzle(temp[0], X, X, X, X)), 0);
-
- emit_arith(rp, PFS_OP_MAD, dest, mask,
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
swizzle(temp[0], Y, Y, Y, Y),
swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[0], X, X, X, X),
- flags);
+ swizzle(temp[0], X, X, X, X), flags);
- free_temp(rp, temp[0]);
+ free_temp(fp, temp[0]);
break;
case OPCODE_DP3:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_DP3, dest, mask,
- src[0], src[1], undef,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_DP3, dest, mask,
+ src[0], src[1], undef, flags);
break;
case OPCODE_DP4:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_DP4, dest, mask,
- src[0], src[1], undef,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_DP4, dest, mask,
+ src[0], src[1], undef, flags);
break;
case OPCODE_DPH:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
/* src0.xyz1 -> temp
* DP4 dest, temp, src1
*/
#if 0
- temp[0] = get_temp_reg(rp);
+ temp[0] = get_temp_reg(fp);
src[0].s_swz = SWIZZLE_ONE;
- emit_arith(rp, PFS_OP_MAD, temp[0], mask,
- src[0], pfs_one, pfs_zero,
- 0);
- emit_arith(rp, PFS_OP_DP4, dest, mask,
- temp[0], src[1], undef,
- flags);
- free_temp(rp, temp[0]);
+ emit_arith(fp, PFS_OP_MAD, temp[0], mask,
+ src[0], pfs_one, pfs_zero, 0);
+ emit_arith(fp, PFS_OP_DP4, dest, mask,
+ temp[0], src[1], undef, flags);
+ free_temp(fp, temp[0]);
#else
- emit_arith(rp, PFS_OP_DP4, dest, mask,
+ emit_arith(fp, PFS_OP_DP4, dest, mask,
swizzle(src[0], X, Y, Z, ONE), src[1],
undef, flags);
#endif
break;
case OPCODE_DST:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
/* dest.y = src0.y * src1.y */
if (mask & WRITEMASK_Y)
- emit_arith(rp, PFS_OP_MAD, dest, WRITEMASK_Y,
+ emit_arith(fp, PFS_OP_MAD, dest, WRITEMASK_Y,
keep(src[0]), keep(src[1]),
pfs_zero, flags);
/* dest.z = src0.z */
if (mask & WRITEMASK_Z)
- emit_arith(rp, PFS_OP_MAD, dest, WRITEMASK_Z,
+ emit_arith(fp, PFS_OP_MAD, dest, WRITEMASK_Z,
src[0], pfs_one, pfs_zero, flags);
/* result.x = 1.0
* result.w = src1.w */
if (mask & WRITEMASK_XW) {
- REG_SET_VSWZ(src[1], SWIZZLE_111); /*Cheat*/
- emit_arith(rp, PFS_OP_MAD, dest,
+ REG_SET_VSWZ(src[1], SWIZZLE_111); /*Cheat */
+ emit_arith(fp, PFS_OP_MAD, dest,
mask & WRITEMASK_XW,
- src[1], pfs_one, pfs_zero,
- flags);
+ src[1], pfs_one, pfs_zero, flags);
}
break;
case OPCODE_EX2:
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_EX2, dest, mask,
- src[0], undef, undef,
- flags);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_EX2, dest, mask,
+ src[0], undef, undef, flags);
break;
case OPCODE_FLR:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- temp[0] = get_temp_reg(rp);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ temp[0] = get_temp_reg(fp);
/* FRC temp, src0
* MAD dest, src0, 1.0, -temp
*/
- emit_arith(rp, PFS_OP_FRC, temp[0], mask,
- keep(src[0]), undef, undef,
- 0);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, negate(temp[0]),
- flags);
- free_temp(rp, temp[0]);
+ emit_arith(fp, PFS_OP_FRC, temp[0], mask,
+ keep(src[0]), undef, undef, 0);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], pfs_one, negate(temp[0]), flags);
+ free_temp(fp, temp[0]);
break;
case OPCODE_FRC:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_FRC, dest, mask,
- src[0], undef, undef,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_FRC, dest, mask,
+ src[0], undef, undef, flags);
break;
case OPCODE_KIL:
- emit_tex(rp, fpi, R300_FPITX_OP_KIL);
+ emit_tex(fp, fpi, R300_FPITX_OP_KIL);
break;
case OPCODE_LG2:
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_LG2, dest, mask,
- src[0], undef, undef,
- flags);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_LG2, dest, mask,
+ src[0], undef, undef, flags);
break;
case OPCODE_LIT:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- emit_lit(rp, dest, mask, src[0], flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ emit_lit(fp, dest, mask, src[0], flags);
break;
case OPCODE_LRP:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- src[2] = t_src(rp, fpi->SrcReg[2]);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ src[2] = t_src(fp, fpi->SrcReg[2]);
/* result = tmp0tmp1 + (1 - tmp0)tmp2
* = tmp0tmp1 + tmp2 + (-tmp0)tmp2
* MAD temp, -tmp0, tmp2, tmp2
* MAD result, tmp0, tmp1, temp
*/
- temp[0] = get_temp_reg(rp);
- emit_arith(rp, PFS_OP_MAD, temp[0], mask,
+ temp[0] = get_temp_reg(fp);
+ emit_arith(fp, PFS_OP_MAD, temp[0], mask,
negate(keep(src[0])), keep(src[2]), src[2],
0);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], src[1], temp[0],
- flags);
- free_temp(rp, temp[0]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], src[1], temp[0], flags);
+ free_temp(fp, temp[0]);
break;
case OPCODE_MAD:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- src[2] = t_src(rp, fpi->SrcReg[2]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], src[1], src[2],
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ src[2] = t_src(fp, fpi->SrcReg[2]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], src[1], src[2], flags);
break;
case OPCODE_MAX:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_MAX, dest, mask,
- src[0], src[1], undef,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_MAX, dest, mask,
+ src[0], src[1], undef, flags);
break;
case OPCODE_MIN:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_MIN, dest, mask,
- src[0], src[1], undef,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_MIN, dest, mask,
+ src[0], src[1], undef, flags);
break;
case OPCODE_MOV:
case OPCODE_SWZ:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, pfs_zero,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], pfs_one, pfs_zero, flags);
break;
case OPCODE_MUL:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], src[1], pfs_zero,
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], src[1], pfs_zero, flags);
break;
case OPCODE_POW:
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
- src[1] = t_scalar_src(rp, fpi->SrcReg[1]);
- temp[0] = get_temp_reg(rp);
- emit_arith(rp, PFS_OP_LG2, temp[0], WRITEMASK_W,
- src[0], undef, undef,
- 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_W,
- temp[0], src[1], pfs_zero,
- 0);
- emit_arith(rp, PFS_OP_EX2, dest, fpi->DstReg.WriteMask,
- temp[0], undef, undef,
- 0);
- free_temp(rp, temp[0]);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
+ src[1] = t_scalar_src(fp, fpi->SrcReg[1]);
+ temp[0] = get_temp_reg(fp);
+ emit_arith(fp, PFS_OP_LG2, temp[0], WRITEMASK_W,
+ src[0], undef, undef, 0);
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_W,
+ temp[0], src[1], pfs_zero, 0);
+ emit_arith(fp, PFS_OP_EX2, dest, fpi->DstReg.WriteMask,
+ temp[0], undef, undef, 0);
+ free_temp(fp, temp[0]);
break;
case OPCODE_RCP:
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_RCP, dest, mask,
- src[0], undef, undef,
- flags);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_RCP, dest, mask,
+ src[0], undef, undef, flags);
break;
case OPCODE_RSQ:
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
- emit_arith(rp, PFS_OP_RSQ, dest, mask,
- absolute(src[0]), pfs_zero, pfs_zero,
- flags);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
+ emit_arith(fp, PFS_OP_RSQ, dest, mask,
+ absolute(src[0]), pfs_zero, pfs_zero, flags);
break;
case OPCODE_SCS:
/*
@@ -1843,86 +1792,78 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
* result.y = sin(x) (sin)
*
*/
- temp[0] = get_temp_reg(rp);
- temp[1] = get_temp_reg(rp);
- const_sin[0] = emit_const4fv(rp, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(rp, SinCosConsts[1]);
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
+ temp[0] = get_temp_reg(fp);
+ temp[1] = get_temp_reg(fp);
+ const_sin[0] = emit_const4fv(fp, SinCosConsts[0]);
+ const_sin[1] = emit_const4fv(fp, SinCosConsts[1]);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
/* x = -abs(x)+0.5*PI */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Z,
- swizzle(const_sin[0], Z, Z, Z, Z), //PI
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(const_sin[0], Z, Z, Z, Z), //PI
pfs_half,
- negate(abs(swizzle(keep(src[0]), X, X, X, X))),
+ negate(abs
+ (swizzle(keep(src[0]), X, X, X, X))),
0);
/* C*x (sin) */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_W,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_W,
swizzle(const_sin[0], Y, Y, Y, Y),
swizzle(keep(src[0]), X, X, X, X),
- pfs_zero,
- 0);
+ pfs_zero, 0);
/* B*x, C*x (cos) */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X | WRITEMASK_Y,
- swizzle(temp[0], Z, Z, Z, Z),
- const_sin[0],
- pfs_zero,
- 0);
+ emit_arith(fp, PFS_OP_MAD, temp[0],
+ WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
+ Z, Z, Z,
+ Z),
+ const_sin[0], pfs_zero, 0);
/* B*x (sin) */
- emit_arith(rp, PFS_OP_MAD, temp[1], WRITEMASK_W,
+ emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_W,
swizzle(const_sin[0], X, X, X, X),
- keep(src[0]),
- pfs_zero,
- 0);
+ keep(src[0]), pfs_zero, 0);
- /* y = B*x + C*x*abs(x) (sin)*/
- emit_arith(rp, PFS_OP_MAD, temp[1], WRITEMASK_Z,
+ /* y = B*x + C*x*abs(x) (sin) */
+ emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_Z,
absolute(src[0]),
swizzle(temp[0], W, W, W, W),
- swizzle(temp[1], W, W, W, W),
- 0);
+ swizzle(temp[1], W, W, W, W), 0);
- /* y = B*x + C*x*abs(x) (cos)*/
- emit_arith(rp, PFS_OP_MAD, temp[1], WRITEMASK_W,
+ /* y = B*x + C*x*abs(x) (cos) */
+ emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_W,
swizzle(temp[0], Y, Y, Y, Y),
absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X),
- 0);
+ swizzle(temp[0], X, X, X, X), 0);
/* y*abs(y) - y (cos), y*abs(y) - y (sin) */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X | WRITEMASK_Y,
- swizzle(temp[1], W, Z, Y, X),
+ emit_arith(fp, PFS_OP_MAD, temp[0],
+ WRITEMASK_X | WRITEMASK_Y, swizzle(temp[1],
+ W, Z, Y,
+ X),
absolute(swizzle(temp[1], W, Z, Y, X)),
- negate(swizzle(temp[1], W, Z, Y, X)),
-
- 0);
+ negate(swizzle(temp[1], W, Z, Y, X)), 0);
/* dest.xy = mad(temp.xy, P, temp2.wz) */
- emit_arith(rp, PFS_OP_MAD, dest, mask & (WRITEMASK_X | WRITEMASK_Y),
- temp[0],
+ emit_arith(fp, PFS_OP_MAD, dest,
+ mask & (WRITEMASK_X | WRITEMASK_Y), temp[0],
swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[1], W, Z, Y, X),
- flags);
+ swizzle(temp[1], W, Z, Y, X), flags);
- free_temp(rp, temp[0]);
- free_temp(rp, temp[1]);
+ free_temp(fp, temp[0]);
+ free_temp(fp, temp[1]);
break;
case OPCODE_SGE:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- temp[0] = get_temp_reg(rp);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ temp[0] = get_temp_reg(fp);
/* temp = src0 - src1
* dest.c = (temp.c < 0.0) ? 0 : 1
*/
- emit_arith(rp, PFS_OP_MAD, temp[0], mask,
- src[0], pfs_one, negate(src[1]),
- 0);
- emit_arith(rp, PFS_OP_CMP, dest, mask,
- pfs_one, pfs_zero, temp[0],
- 0);
- free_temp(rp, temp[0]);
+ emit_arith(fp, PFS_OP_MAD, temp[0], mask,
+ src[0], pfs_one, negate(src[1]), 0);
+ emit_arith(fp, PFS_OP_CMP, dest, mask,
+ pfs_one, pfs_zero, temp[0], 0);
+ free_temp(fp, temp[0]);
break;
case OPCODE_SIN:
/*
@@ -1932,120 +1873,108 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
* itself squared.
*/
- temp[0] = get_temp_reg(rp);
- const_sin[0] = emit_const4fv(rp, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(rp, SinCosConsts[1]);
- src[0] = t_scalar_src(rp, fpi->SrcReg[0]);
-
+ temp[0] = get_temp_reg(fp);
+ const_sin[0] = emit_const4fv(fp, SinCosConsts[0]);
+ const_sin[1] = emit_const4fv(fp, SinCosConsts[1]);
+ src[0] = t_scalar_src(fp, fpi->SrcReg[0]);
/* do range reduction */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X,
swizzle(keep(src[0]), X, X, X, X),
swizzle(const_sin[1], Z, Z, Z, Z),
- pfs_half,
- 0);
+ pfs_half, 0);
- emit_arith(rp, PFS_OP_FRC, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_FRC, temp[0], WRITEMASK_X,
swizzle(temp[0], X, X, X, X),
- undef,
- undef,
- 0);
+ undef, undef, 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Z,
- swizzle(temp[0], X, X, X, X),
- swizzle(const_sin[1], W, W, W, W), //2*PI
- negate(swizzle(const_sin[0], Z, Z, Z, Z)), //PI
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI
+ negate(swizzle(const_sin[0], Z, Z, Z, Z)), //PI
0);
/* SIN */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X | WRITEMASK_Y,
- swizzle(temp[0], Z, Z, Z, Z),
- const_sin[0],
- pfs_zero,
- 0);
+ emit_arith(fp, PFS_OP_MAD, temp[0],
+ WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
+ Z, Z, Z,
+ Z),
+ const_sin[0], pfs_zero, 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X,
swizzle(temp[0], Y, Y, Y, Y),
absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X),
- 0);
+ swizzle(temp[0], X, X, X, X), 0);
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Y,
+ emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Y,
swizzle(temp[0], X, X, X, X),
absolute(swizzle(temp[0], X, X, X, X)),
- negate(swizzle(temp[0], X, X, X, X)),
- 0);
-
+ negate(swizzle(temp[0], X, X, X, X)), 0);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
swizzle(temp[0], Y, Y, Y, Y),
swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[0], X, X, X, X),
- flags);
+ swizzle(temp[0], X, X, X, X), flags);
- free_temp(rp, temp[0]);
+ free_temp(fp, temp[0]);
break;
case OPCODE_SLT:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- temp[0] = get_temp_reg(rp);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ temp[0] = get_temp_reg(fp);
/* temp = src0 - src1
* dest.c = (temp.c < 0.0) ? 1 : 0
*/
- emit_arith(rp, PFS_OP_MAD, temp[0], mask,
- src[0], pfs_one, negate(src[1]),
- 0);
- emit_arith(rp, PFS_OP_CMP, dest, mask,
- pfs_zero, pfs_one, temp[0],
- 0);
- free_temp(rp, temp[0]);
+ emit_arith(fp, PFS_OP_MAD, temp[0], mask,
+ src[0], pfs_one, negate(src[1]), 0);
+ emit_arith(fp, PFS_OP_CMP, dest, mask,
+ pfs_zero, pfs_one, temp[0], 0);
+ free_temp(fp, temp[0]);
break;
case OPCODE_SUB:
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- emit_arith(rp, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, negate(src[1]),
- flags);
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ emit_arith(fp, PFS_OP_MAD, dest, mask,
+ src[0], pfs_one, negate(src[1]), flags);
break;
case OPCODE_TEX:
- emit_tex(rp, fpi, R300_FPITX_OP_TEX);
+ emit_tex(fp, fpi, R300_FPITX_OP_TEX);
break;
case OPCODE_TXB:
- emit_tex(rp, fpi, R300_FPITX_OP_TXB);
+ emit_tex(fp, fpi, R300_FPITX_OP_TXB);
break;
case OPCODE_TXP:
- emit_tex(rp, fpi, R300_FPITX_OP_TXP);
+ emit_tex(fp, fpi, R300_FPITX_OP_TXP);
break;
- case OPCODE_XPD: {
- src[0] = t_src(rp, fpi->SrcReg[0]);
- src[1] = t_src(rp, fpi->SrcReg[1]);
- temp[0] = get_temp_reg(rp);
- /* temp = src0.zxy * src1.yzx */
- emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_XYZ,
- swizzle(keep(src[0]), Z, X, Y, W),
- swizzle(keep(src[1]), Y, Z, X, W),
- pfs_zero,
- 0);
- /* dest.xyz = src0.yzx * src1.zxy - temp
- * dest.w = undefined
- * */
- emit_arith(rp, PFS_OP_MAD, dest, mask & WRITEMASK_XYZ,
- swizzle(src[0], Y, Z, X, W),
- swizzle(src[1], Z, X, Y, W),
- negate(temp[0]),
- flags);
- /* cleanup */
- free_temp(rp, temp[0]);
- break;
- }
+ case OPCODE_XPD:{
+ src[0] = t_src(fp, fpi->SrcReg[0]);
+ src[1] = t_src(fp, fpi->SrcReg[1]);
+ temp[0] = get_temp_reg(fp);
+ /* temp = src0.zxy * src1.yzx */
+ emit_arith(fp, PFS_OP_MAD, temp[0],
+ WRITEMASK_XYZ, swizzle(keep(src[0]),
+ Z, X, Y, W),
+ swizzle(keep(src[1]), Y, Z, X, W),
+ pfs_zero, 0);
+ /* dest.xyz = src0.yzx * src1.zxy - temp
+ * dest.w = undefined
+ * */
+ emit_arith(fp, PFS_OP_MAD, dest,
+ mask & WRITEMASK_XYZ, swizzle(src[0],
+ Y, Z,
+ X, W),
+ swizzle(src[1], Z, X, Y, W),
+ negate(temp[0]), flags);
+ /* cleanup */
+ free_temp(fp, temp[0]);
+ break;
+ }
default:
ERROR("unknown fpi->Opcode %d\n", fpi->Opcode);
break;
}
- if (rp->error)
+ if (fp->error)
return GL_FALSE;
}
@@ -2065,8 +1994,8 @@ static void insert_wpos(struct gl_program *prog)
/* should do something else if no temps left... */
prog->NumTemporaries++;
- fpi = _mesa_alloc_instructions (prog->NumInstructions + 3);
- _mesa_init_instructions (fpi, prog->NumInstructions + 3);
+ fpi = _mesa_alloc_instructions(prog->NumInstructions + 3);
+ _mesa_init_instructions(fpi, prog->NumInstructions + 3);
/* perspective divide */
fpi[i].Opcode = OPCODE_RCP;
@@ -2109,66 +2038,71 @@ static void insert_wpos(struct gl_program *prog)
fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[0].Index = tempregi;
- fpi[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
+ fpi[i].SrcReg[0].Swizzle =
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[1].Index = window_index;
- fpi[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
+ fpi[i].SrcReg[1].Swizzle =
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[2].Index = window_index;
- fpi[i].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
+ fpi[i].SrcReg[2].Swizzle =
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
- _mesa_copy_instructions (&fpi[i], prog->Instructions, prog->NumInstructions);
+ _mesa_copy_instructions(&fpi[i], prog->Instructions,
+ prog->NumInstructions);
free(prog->Instructions);
prog->Instructions = fpi;
prog->NumInstructions += i;
- fpi = &prog->Instructions[prog->NumInstructions-1];
+ fpi = &prog->Instructions[prog->NumInstructions - 1];
assert(fpi->Opcode == OPCODE_END);
- for(fpi = &prog->Instructions[3]; fpi->Opcode != OPCODE_END; fpi++){
- for(i=0; i<3; i++)
- if( fpi->SrcReg[i].File == PROGRAM_INPUT &&
- fpi->SrcReg[i].Index == FRAG_ATTRIB_WPOS ){
- fpi->SrcReg[i].File = PROGRAM_TEMPORARY;
- fpi->SrcReg[i].Index = tempregi;
- }
+ for (fpi = &prog->Instructions[3]; fpi->Opcode != OPCODE_END; fpi++) {
+ for (i = 0; i < 3; i++)
+ if (fpi->SrcReg[i].File == PROGRAM_INPUT &&
+ fpi->SrcReg[i].Index == FRAG_ATTRIB_WPOS) {
+ fpi->SrcReg[i].File = PROGRAM_TEMPORARY;
+ fpi->SrcReg[i].Index = tempregi;
+ }
}
}
/* - Init structures
* - Determine what hwregs each input corresponds to
*/
-static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
+static void init_program(r300ContextPtr r300, struct r300_fragment_program *fp)
{
struct r300_pfs_compile_state *cs = NULL;
- struct gl_fragment_program *mp = &rp->mesa_program;
+ struct gl_fragment_program *mp = &fp->mesa_program;
struct prog_instruction *fpi;
GLuint InputsRead = mp->Base.InputsRead;
- GLuint temps_used = 0; /* for rp->temps[] */
- int i,j;
+ GLuint temps_used = 0; /* for fp->temps[] */
+ int i, j;
/* New compile, reset tracking data */
- rp->optimization = driQueryOptioni(&r300->radeon.optionCache, "fp_optimization");
- rp->translated = GL_FALSE;
- rp->error = GL_FALSE;
- rp->cs = cs = &(R300_CONTEXT(rp->ctx)->state.pfs_compile);
- rp->tex.length = 0;
- rp->cur_node = 0;
- rp->first_node_has_tex = 0;
- rp->const_nr = 0;
- rp->max_temp_idx = 0;
- rp->node[0].alu_end = -1;
- rp->node[0].tex_end = -1;
-
- _mesa_memset(cs, 0, sizeof(*rp->cs));
- for (i=0;i<PFS_MAX_ALU_INST;i++) {
- for (j=0;j<3;j++) {
+ fp->optimization =
+ driQueryOptioni(&r300->radeon.optionCache, "fp_optimization");
+ fp->translated = GL_FALSE;
+ fp->error = GL_FALSE;
+ fp->cs = cs = &(R300_CONTEXT(fp->ctx)->state.pfs_compile);
+ fp->tex.length = 0;
+ fp->cur_node = 0;
+ fp->first_node_has_tex = 0;
+ fp->const_nr = 0;
+ fp->max_temp_idx = 0;
+ fp->node[0].alu_end = -1;
+ fp->node[0].tex_end = -1;
+
+ _mesa_memset(cs, 0, sizeof(*fp->cs));
+ for (i = 0; i < PFS_MAX_ALU_INST; i++) {
+ for (j = 0; j < 3; j++) {
cs->slot[i].vsrc[j] = SRC_CONST;
cs->slot[i].ssrc[j] = SRC_CONST;
}
@@ -2183,10 +2117,11 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
*/
/* Texcoords come first */
- for (i=0;i<rp->ctx->Const.MaxTextureUnits;i++) {
+ for (i = 0; i < fp->ctx->Const.MaxTextureUnits; i++) {
if (InputsRead & (FRAG_BIT_TEX0 << i)) {
- cs->inputs[FRAG_ATTRIB_TEX0+i].refcount = 0;
- cs->inputs[FRAG_ATTRIB_TEX0+i].reg = get_hw_temp(rp, 0);
+ cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0;
+ cs->inputs[FRAG_ATTRIB_TEX0 + i].reg =
+ get_hw_temp(fp, 0);
}
}
InputsRead &= ~FRAG_BITS_TEX_ANY;
@@ -2194,7 +2129,7 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
/* fragment position treated as a texcoord */
if (InputsRead & FRAG_BIT_WPOS) {
cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0;
- cs->inputs[FRAG_ATTRIB_WPOS].reg = get_hw_temp(rp, 0);
+ cs->inputs[FRAG_ATTRIB_WPOS].reg = get_hw_temp(fp, 0);
insert_wpos(&mp->Base);
}
InputsRead &= ~FRAG_BIT_WPOS;
@@ -2202,24 +2137,24 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
/* Then primary colour */
if (InputsRead & FRAG_BIT_COL0) {
cs->inputs[FRAG_ATTRIB_COL0].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL0].reg = get_hw_temp(rp, 0);
+ cs->inputs[FRAG_ATTRIB_COL0].reg = get_hw_temp(fp, 0);
}
InputsRead &= ~FRAG_BIT_COL0;
/* Secondary color */
if (InputsRead & FRAG_BIT_COL1) {
cs->inputs[FRAG_ATTRIB_COL1].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL1].reg = get_hw_temp(rp, 0);
+ cs->inputs[FRAG_ATTRIB_COL1].reg = get_hw_temp(fp, 0);
}
InputsRead &= ~FRAG_BIT_COL1;
/* Anything else */
if (InputsRead) {
- WARN_ONCE("Don't know how to handle inputs 0x%x\n",
- InputsRead);
+ WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead);
/* force read from hwreg 0 for now */
- for (i=0;i<32;i++)
- if (InputsRead & (1<<i)) cs->inputs[i].reg = 0;
+ for (i = 0; i < 32; i++)
+ if (InputsRead & (1 << i))
+ cs->inputs[i].reg = 0;
}
/* Pre-parse the mesa program, grabbing refcounts on input/temp regs.
@@ -2230,14 +2165,14 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
return;
}
- for (fpi=mp->Base.Instructions;fpi->Opcode != OPCODE_END; fpi++) {
+ for (fpi = mp->Base.Instructions; fpi->Opcode != OPCODE_END; fpi++) {
int idx;
- for (i=0;i<3;i++) {
+ for (i = 0; i < 3; i++) {
idx = fpi->SrcReg[i].Index;
switch (fpi->SrcReg[i].File) {
case PROGRAM_TEMPORARY:
- if (!(temps_used & (1<<idx))) {
+ if (!(temps_used & (1 << idx))) {
cs->temps[idx].reg = -1;
cs->temps[idx].refcount = 1;
temps_used |= (1 << idx);
@@ -2247,13 +2182,14 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
case PROGRAM_INPUT:
cs->inputs[idx].refcount++;
break;
- default: break;
+ default:
+ break;
}
}
idx = fpi->DstReg.Index;
if (fpi->DstReg.File == PROGRAM_TEMPORARY) {
- if (!(temps_used & (1<<idx))) {
+ if (!(temps_used & (1 << idx))) {
cs->temps[idx].reg = -1;
cs->temps[idx].refcount = 1;
temps_used |= (1 << idx);
@@ -2264,51 +2200,53 @@ static void init_program(r300ContextPtr r300, struct r300_fragment_program *rp)
cs->temp_in_use = temps_used;
}
-static void update_params(struct r300_fragment_program *rp)
+static void update_params(struct r300_fragment_program *fp)
{
- struct gl_fragment_program *mp = &rp->mesa_program;
+ struct gl_fragment_program *mp = &fp->mesa_program;
/* Ask Mesa nicely to fill in ParameterValues for us */
if (mp->Base.Parameters)
- _mesa_load_state_parameters(rp->ctx, mp->Base.Parameters);
+ _mesa_load_state_parameters(fp->ctx, mp->Base.Parameters);
}
-void r300_translate_fragment_shader(r300ContextPtr r300, struct r300_fragment_program *rp)
+void r300TranslateFragmentShader(r300ContextPtr r300,
+ struct r300_fragment_program *fp)
{
struct r300_pfs_compile_state *cs = NULL;
- if (!rp->translated) {
+ if (!fp->translated) {
- init_program(r300, rp);
- cs = rp->cs;
+ init_program(r300, fp);
+ cs = fp->cs;
- if (parse_program(rp) == GL_FALSE) {
- dump_program(rp);
+ if (parse_program(fp) == GL_FALSE) {
+ dump_program(fp);
return;
}
/* Finish off */
- rp->node[rp->cur_node].alu_end =
- cs->nrslots - rp->node[rp->cur_node].alu_offset - 1;
- if (rp->node[rp->cur_node].tex_end < 0)
- rp->node[rp->cur_node].tex_end = 0;
- rp->alu_offset = 0;
- rp->alu_end = cs->nrslots - 1;
- rp->tex_offset = 0;
- rp->tex_end = rp->tex.length ? rp->tex.length - 1 : 0;
- assert(rp->node[rp->cur_node].alu_end >= 0);
- assert(rp->alu_end >= 0);
-
- rp->translated = GL_TRUE;
- if (RADEON_DEBUG & DEBUG_PIXEL) dump_program(rp);
- r300UpdateStateParameters(rp->ctx, _NEW_PROGRAM);
+ fp->node[fp->cur_node].alu_end =
+ cs->nrslots - fp->node[fp->cur_node].alu_offset - 1;
+ if (fp->node[fp->cur_node].tex_end < 0)
+ fp->node[fp->cur_node].tex_end = 0;
+ fp->alu_offset = 0;
+ fp->alu_end = cs->nrslots - 1;
+ fp->tex_offset = 0;
+ fp->tex_end = fp->tex.length ? fp->tex.length - 1 : 0;
+ assert(fp->node[fp->cur_node].alu_end >= 0);
+ assert(fp->alu_end >= 0);
+
+ fp->translated = GL_TRUE;
+ if (RADEON_DEBUG & DEBUG_PIXEL)
+ dump_program(fp);
+ r300UpdateStateParameters(fp->ctx, _NEW_PROGRAM);
}
- update_params(rp);
+ update_params(fp);
}
/* just some random things... */
-static void dump_program(struct r300_fragment_program *rp)
+static void dump_program(struct r300_fragment_program *fp)
{
int n, i, j;
static int pc = 0;
@@ -2317,26 +2255,29 @@ static void dump_program(struct r300_fragment_program *rp)
fprintf(stderr, "Mesa program:\n");
fprintf(stderr, "-------------\n");
- _mesa_print_program(&rp->mesa_program.Base);
+ _mesa_print_program(&fp->mesa_program.Base);
fflush(stdout);
fprintf(stderr, "Hardware program\n");
fprintf(stderr, "----------------\n");
- for (n = 0; n < (rp->cur_node+1); n++) {
- fprintf(stderr, "NODE %d: alu_offset: %d, tex_offset: %d, "\
+ for (n = 0; n < (fp->cur_node + 1); n++) {
+ fprintf(stderr, "NODE %d: alu_offset: %d, tex_offset: %d, "
"alu_end: %d, tex_end: %d\n", n,
- rp->node[n].alu_offset,
- rp->node[n].tex_offset,
- rp->node[n].alu_end,
- rp->node[n].tex_end);
+ fp->node[n].alu_offset,
+ fp->node[n].tex_offset,
+ fp->node[n].alu_end, fp->node[n].tex_end);
- if (rp->tex.length) {
+ if (fp->tex.length) {
fprintf(stderr, " TEX:\n");
- for(i = rp->node[n].tex_offset; i <= rp->node[n].tex_offset+rp->node[n].tex_end; ++i) {
- const char* instr;
-
- switch((rp->tex.inst[i] >> R300_FPITX_OPCODE_SHIFT) & 15) {
+ for (i = fp->node[n].tex_offset;
+ i <= fp->node[n].tex_offset + fp->node[n].tex_end;
+ ++i) {
+ const char *instr;
+
+ switch ((fp->tex.
+ inst[i] >> R300_FPITX_OPCODE_SHIFT) &
+ 15) {
case R300_FPITX_OP_TEX:
instr = "TEX";
break;
@@ -2353,94 +2294,121 @@ static void dump_program(struct r300_fragment_program *rp)
instr = "UNKNOWN";
}
- fprintf(stderr, " %s t%i, %c%i, texture[%i] (%08x)\n",
- instr,
- (rp->tex.inst[i] >> R300_FPITX_DST_SHIFT) & 31,
- (rp->tex.inst[i] & R300_FPITX_SRC_CONST) ? 'c': 't',
- (rp->tex.inst[i] >> R300_FPITX_SRC_SHIFT) & 31,
- (rp->tex.inst[i] & R300_FPITX_IMAGE_MASK) >> R300_FPITX_IMAGE_SHIFT,
- rp->tex.inst[i]);
+ fprintf(stderr,
+ " %s t%i, %c%i, texture[%i] (%08x)\n",
+ instr,
+ (fp->tex.
+ inst[i] >> R300_FPITX_DST_SHIFT) & 31,
+ (fp->tex.
+ inst[i] & R300_FPITX_SRC_CONST) ? 'c' :
+ 't',
+ (fp->tex.
+ inst[i] >> R300_FPITX_SRC_SHIFT) & 31,
+ (fp->tex.
+ inst[i] & R300_FPITX_IMAGE_MASK) >>
+ R300_FPITX_IMAGE_SHIFT,
+ fp->tex.inst[i]);
}
}
- for(i = rp->node[n].alu_offset; i <= rp->node[n].alu_offset+rp->node[n].alu_end; ++i) {
+ for (i = fp->node[n].alu_offset;
+ i <= fp->node[n].alu_offset + fp->node[n].alu_end; ++i) {
char srcc[3][10], dstc[20];
char srca[3][10], dsta[20];
char argc[3][20];
char arga[3][20];
char flags[5], tmp[10];
- for(j = 0; j < 3; ++j) {
- int regc = rp->alu.inst[i].inst1 >> (j*6);
- int rega = rp->alu.inst[i].inst3 >> (j*6);
+ for (j = 0; j < 3; ++j) {
+ int regc = fp->alu.inst[i].inst1 >> (j * 6);
+ int rega = fp->alu.inst[i].inst3 >> (j * 6);
- sprintf(srcc[j], "%c%i", (regc & 32) ? 'c' : 't', regc & 31);
- sprintf(srca[j], "%c%i", (rega & 32) ? 'c' : 't', rega & 31);
+ sprintf(srcc[j], "%c%i",
+ (regc & 32) ? 'c' : 't', regc & 31);
+ sprintf(srca[j], "%c%i",
+ (rega & 32) ? 'c' : 't', rega & 31);
}
dstc[0] = 0;
sprintf(flags, "%s%s%s",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_REG_X) ? "x" : "",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_REG_Y) ? "y" : "",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_REG_Z) ? "z" : "");
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_REG_X) ? "x" : "",
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_REG_Y) ? "y" : "",
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_REG_Z) ? "z" : "");
if (flags[0] != 0) {
sprintf(dstc, "t%i.%s ",
- (rp->alu.inst[i].inst1 >> R300_FPI1_DSTC_SHIFT) & 31,
- flags);
+ (fp->alu.inst[i].
+ inst1 >> R300_FPI1_DSTC_SHIFT) & 31,
+ flags);
}
sprintf(flags, "%s%s%s",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_OUTPUT_X) ? "x" : "",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_OUTPUT_Y) ? "y" : "",
- (rp->alu.inst[i].inst1 & R300_FPI1_DSTC_OUTPUT_Z) ? "z" : "");
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_OUTPUT_X) ? "x" : "",
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_OUTPUT_Y) ? "y" : "",
+ (fp->alu.inst[i].
+ inst1 & R300_FPI1_DSTC_OUTPUT_Z) ? "z" : "");
if (flags[0] != 0) {
sprintf(tmp, "o%i.%s",
- (rp->alu.inst[i].inst1 >> R300_FPI1_DSTC_SHIFT) & 31,
- flags);
+ (fp->alu.inst[i].
+ inst1 >> R300_FPI1_DSTC_SHIFT) & 31,
+ flags);
strcat(dstc, tmp);
}
dsta[0] = 0;
- if (rp->alu.inst[i].inst3 & R300_FPI3_DSTA_REG) {
- sprintf(dsta, "t%i.w ", (rp->alu.inst[i].inst3 >> R300_FPI3_DSTA_SHIFT) & 31);
+ if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_REG) {
+ sprintf(dsta, "t%i.w ",
+ (fp->alu.inst[i].
+ inst3 >> R300_FPI3_DSTA_SHIFT) & 31);
}
- if (rp->alu.inst[i].inst3 & R300_FPI3_DSTA_OUTPUT) {
- sprintf(tmp, "o%i.w ", (rp->alu.inst[i].inst3 >> R300_FPI3_DSTA_SHIFT) & 31);
+ if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_OUTPUT) {
+ sprintf(tmp, "o%i.w ",
+ (fp->alu.inst[i].
+ inst3 >> R300_FPI3_DSTA_SHIFT) & 31);
strcat(dsta, tmp);
}
- if (rp->alu.inst[i].inst3 & R300_FPI3_DSTA_DEPTH) {
+ if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_DEPTH) {
strcat(dsta, "Z");
}
- fprintf(stderr, "%3i: xyz: %3s %3s %3s -> %-20s (%08x)\n"
- " w: %3s %3s %3s -> %-20s (%08x)\n",
- i,
- srcc[0], srcc[1], srcc[2], dstc, rp->alu.inst[i].inst1,
- srca[0], srca[1], srca[2], dsta, rp->alu.inst[i].inst3);
+ fprintf(stderr,
+ "%3i: xyz: %3s %3s %3s -> %-20s (%08x)\n"
+ " w: %3s %3s %3s -> %-20s (%08x)\n", i,
+ srcc[0], srcc[1], srcc[2], dstc,
+ fp->alu.inst[i].inst1, srca[0], srca[1],
+ srca[2], dsta, fp->alu.inst[i].inst3);
- for(j = 0; j < 3; ++j) {
- int regc = rp->alu.inst[i].inst0 >> (j*7);
- int rega = rp->alu.inst[i].inst2 >> (j*7);
+ for (j = 0; j < 3; ++j) {
+ int regc = fp->alu.inst[i].inst0 >> (j * 7);
+ int rega = fp->alu.inst[i].inst2 >> (j * 7);
int d;
char buf[20];
d = regc & 31;
if (d < 12) {
- switch(d % 4) {
- case R300_FPI0_ARGC_SRC0C_XYZ:
- sprintf(buf, "%s.xyz", srcc[d / 4]);
- break;
- case R300_FPI0_ARGC_SRC0C_XXX:
- sprintf(buf, "%s.xxx", srcc[d / 4]);
- break;
- case R300_FPI0_ARGC_SRC0C_YYY:
- sprintf(buf, "%s.yyy", srcc[d / 4]);
- break;
- case R300_FPI0_ARGC_SRC0C_ZZZ:
- sprintf(buf, "%s.zzz", srcc[d / 4]);
- break;
+ switch (d % 4) {
+ case R300_FPI0_ARGC_SRC0C_XYZ:
+ sprintf(buf, "%s.xyz",
+ srcc[d / 4]);
+ break;
+ case R300_FPI0_ARGC_SRC0C_XXX:
+ sprintf(buf, "%s.xxx",
+ srcc[d / 4]);
+ break;
+ case R300_FPI0_ARGC_SRC0C_YYY:
+ sprintf(buf, "%s.yyy",
+ srcc[d / 4]);
+ break;
+ case R300_FPI0_ARGC_SRC0C_ZZZ:
+ sprintf(buf, "%s.zzz",
+ srcc[d / 4]);
+ break;
}
} else if (d < 15) {
- sprintf(buf, "%s.www", srca[d-12]);
+ sprintf(buf, "%s.www", srca[d - 12]);
} else if (d == 20) {
sprintf(buf, "0.0");
} else if (d == 21) {
@@ -2449,32 +2417,35 @@ static void dump_program(struct r300_fragment_program *rp)
sprintf(buf, "0.5");
} else if (d >= 23 && d < 32) {
d -= 23;
- switch(d/3) {
- case 0:
- sprintf(buf, "%s.yzx", srcc[d % 3]);
- break;
- case 1:
- sprintf(buf, "%s.zxy", srcc[d % 3]);
- break;
- case 2:
- sprintf(buf, "%s.Wzy", srcc[d % 3]);
- break;
+ switch (d / 3) {
+ case 0:
+ sprintf(buf, "%s.yzx",
+ srcc[d % 3]);
+ break;
+ case 1:
+ sprintf(buf, "%s.zxy",
+ srcc[d % 3]);
+ break;
+ case 2:
+ sprintf(buf, "%s.Wzy",
+ srcc[d % 3]);
+ break;
}
} else {
sprintf(buf, "%i", d);
}
sprintf(argc[j], "%s%s%s%s",
- (regc & 32) ? "-" : "",
- (regc & 64) ? "|" : "",
- buf,
- (regc & 64) ? "|" : "");
+ (regc & 32) ? "-" : "",
+ (regc & 64) ? "|" : "",
+ buf, (regc & 64) ? "|" : "");
d = rega & 31;
if (d < 9) {
- sprintf(buf, "%s.%c", srcc[d / 3], 'x' + (char)(d%3));
+ sprintf(buf, "%s.%c", srcc[d / 3],
+ 'x' + (char)(d % 3));
} else if (d < 12) {
- sprintf(buf, "%s.w", srca[d-9]);
+ sprintf(buf, "%s.w", srca[d - 9]);
} else if (d == 16) {
sprintf(buf, "0.0");
} else if (d == 17) {
@@ -2486,16 +2457,16 @@ static void dump_program(struct r300_fragment_program *rp)
}
sprintf(arga[j], "%s%s%s%s",
- (rega & 32) ? "-" : "",
- (rega & 64) ? "|" : "",
- buf,
- (rega & 64) ? "|" : "");
+ (rega & 32) ? "-" : "",
+ (rega & 64) ? "|" : "",
+ buf, (rega & 64) ? "|" : "");
}
fprintf(stderr, " xyz: %8s %8s %8s op: %08x\n"
- " w: %8s %8s %8s op: %08x\n",
- argc[0], argc[1], argc[2], rp->alu.inst[i].inst0,
- arga[0], arga[1], arga[2], rp->alu.inst[i].inst2);
+ " w: %8s %8s %8s op: %08x\n",
+ argc[0], argc[1], argc[2],
+ fp->alu.inst[i].inst0, arga[0], arga[1],
+ arga[2], fp->alu.inst[i].inst2);
}
}
}
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h
index d883aee2d72..72fca778455 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.h
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.h
@@ -41,26 +41,6 @@
#include "r300_context.h"
-
-#if 0
-/* representation of a register for emit_arith/swizzle */
-typedef struct _pfs_reg_t {
- enum {
- REG_TYPE_INPUT,
- REG_TYPE_OUTPUT,
- REG_TYPE_TEMP,
- REG_TYPE_CONST
- } type:2;
- GLuint index:6;
- GLuint v_swz:5;
- GLuint s_swz:5;
- GLuint negate_v:1;
- GLuint negate_s:1;
- GLuint absolute:1;
- GLboolean no_use:1;
- GLboolean valid:1;
-} pfs_reg_t;
-#endif
typedef struct r300_fragment_program_swizzle {
GLuint length;
GLuint src[4];
@@ -118,6 +98,7 @@ typedef struct r300_fragment_program_swizzle {
struct r300_fragment_program;
-extern void r300_translate_fragment_shader(r300ContextPtr r300, struct r300_fragment_program *rp);
+extern void r300TranslateFragmentShader(r300ContextPtr r300,
+ struct r300_fragment_program *fp);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index 11e2d42e494..416ea7f231d 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -29,10 +29,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
#include <sched.h>
@@ -61,14 +63,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
{
- GLcontext* ctx = r300->radeon.glCtx;
+ GLcontext *ctx = r300->radeon.glCtx;
__DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
GLuint cboffset, cbpitch;
- drm_r300_cmd_header_t* cmd2;
+ drm_r300_cmd_header_t *cmd2;
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
- r300ContextPtr rmesa=r300;
+ r300ContextPtr rmesa = r300;
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s: %s buffer (%i,%i %ix%i)\n",
@@ -87,69 +89,78 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cp_wait(r300, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
end_3d(rmesa);
-
+
R300_STATECHANGE(r300, cb);
reg_start(R300_RB3D_COLOROFFSET0, 0);
e32(cboffset);
-
+
if (r300->radeon.radeonScreen->cpp == 4)
cbpitch |= R300_COLOR_FORMAT_ARGB8888;
else
cbpitch |= R300_COLOR_FORMAT_RGB565;
-
+
if (r300->radeon.sarea->tiling_enabled)
cbpitch |= R300_COLOR_TILE_ENABLE;
-
+
reg_start(R300_RB3D_COLORPITCH0, 0);
e32(cbpitch);
R300_STATECHANGE(r300, cmk);
reg_start(R300_RB3D_COLORMASK, 0);
-
+
if (flags & CLEARBUFFER_COLOR) {
e32((ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
- (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
- (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
- (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0));
+ (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
+ (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
+ (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0));
} else {
- e32(0);
+ e32(0x0);
}
-
+
R300_STATECHANGE(r300, zs);
reg_start(R300_RB3D_ZSTENCIL_CNTL_0, 2);
-
+
{
- uint32_t t1, t2;
-
- t1 = 0x0;
- t2 = 0x0;
-
- if (flags & CLEARBUFFER_DEPTH) {
- t1 |= R300_RB3D_Z_WRITE_ONLY;
- t2 |= (R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
- } else {
- t1 |= R300_RB3D_Z_DISABLED_1; // disable
- }
-
- if (flags & CLEARBUFFER_STENCIL) {
- t1 |= R300_RB3D_STENCIL_ENABLE;
- t2 |=
- (R300_ZS_ALWAYS<<R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |
- (R300_ZS_ALWAYS<<R300_RB3D_ZS1_BACK_FUNC_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) |
- (R300_ZS_REPLACE<<R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) ;
- }
-
- e32(t1);
- e32(t2);
- e32(r300->state.stencil.clear);
+ uint32_t t1, t2;
+
+ t1 = 0x0;
+ t2 = 0x0;
+
+ if (flags & CLEARBUFFER_DEPTH) {
+ t1 |= R300_RB3D_Z_WRITE_ONLY;
+ t2 |=
+ (R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+ } else {
+ t1 |= R300_RB3D_Z_DISABLED_1; // disable
+ }
+
+ if (flags & CLEARBUFFER_STENCIL) {
+ t1 |= R300_RB3D_STENCIL_ENABLE;
+ t2 |=
+ (R300_ZS_ALWAYS <<
+ R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |
+ (R300_ZS_ALWAYS <<
+ R300_RB3D_ZS1_BACK_FUNC_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) |
+ (R300_ZS_REPLACE <<
+ R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT);
+ }
+
+ e32(t1);
+ e32(t2);
+ e32(r300->state.stencil.clear);
}
-
- cmd2 = (drm_r300_cmd_header_t*)r300AllocCmdBuf(r300, 9, __FUNCTION__);
+
+ cmd2 = (drm_r300_cmd_header_t *) r300AllocCmdBuf(r300, 9, __FUNCTION__);
cmd2[0].packet3.cmd_type = R300_CMD_PACKET3;
cmd2[0].packet3.packet = R300_CMD_PACKET3_CLEAR;
cmd2[1].u = r300PackFloat32(dPriv->w / 2.0);
@@ -161,11 +172,10 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]);
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
+ reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
}
@@ -173,42 +183,71 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
static void r300EmitClearState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- r300ContextPtr rmesa=r300;
+ r300ContextPtr rmesa = r300;
__DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
int i;
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
-
-
+ int has_tcl = 1;
+
+ if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ has_tcl = 0;
+
+ /* FIXME: the values written to R300_VAP_INPUT_ROUTE_0_0 and
+ * R300_VAP_INPUT_ROUTE_0_1 are in fact known, however, the values are
+ * quite complex; see the functions in r300_emit.c.
+ *
+ * I believe it would be a good idea to extend the functions in
+ * r300_emit.c so that they can be used to setup the default values for
+ * these registers, as well as the actual values used for rendering.
+ */
R300_STATECHANGE(r300, vir[0]);
reg_start(R300_VAP_INPUT_ROUTE_0_0, 0);
- e32(0x21030003);
-
+ if (!has_tcl)
+ e32(0x22030003);
+ else
+ e32(0x21030003);
+
/* disable fog */
R300_STATECHANGE(r300, fogs);
reg_start(R300_RE_FOG_STATE, 0);
e32(0x0);
-
+
R300_STATECHANGE(r300, vir[1]);
reg_start(R300_VAP_INPUT_ROUTE_1_0, 0);
e32(0xF688F688);
+ /* R300_VAP_INPUT_CNTL_0, R300_VAP_INPUT_CNTL_1 */
R300_STATECHANGE(r300, vic);
reg_start(R300_VAP_INPUT_CNTL_0, 1);
- e32(0x00000001);
- e32(0x00000405);
-
+ e32(R300_INPUT_CNTL_0_COLOR);
+ e32(R300_INPUT_CNTL_POS | R300_INPUT_CNTL_COLOR | R300_INPUT_CNTL_TC0);
+
+ if (!has_tcl) {
+ R300_STATECHANGE(r300, vte);
+ /* comes from fglrx startup of clear */
+ reg_start(R300_SE_VTE_CNTL, 1);
+ e32(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA |
+ R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
+ R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
+ R300_VPORT_Z_OFFSET_ENA);
+ e32(0x8);
+
+ reg_start(0x21dc, 0);
+ e32(0xaaaaaaaa);
+ }
+
R300_STATECHANGE(r300, vof);
reg_start(R300_VAP_OUTPUT_VTX_FMT_0, 1);
- e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT);
- e32(0); /* no textures */
-
-
+ e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT |
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT);
+ e32(0x0); /* no textures */
+
R300_STATECHANGE(r300, txe);
reg_start(R300_TX_ENABLE, 0);
- e32(0);
-
+ e32(0x0);
+
R300_STATECHANGE(r300, vpt);
reg_start(R300_SE_VPORT_XSCALE, 5);
efloat(1.0);
@@ -217,28 +256,28 @@ static void r300EmitClearState(GLcontext * ctx)
efloat(dPriv->y);
efloat(1.0);
efloat(0.0);
-
+
R300_STATECHANGE(r300, at);
reg_start(R300_PP_ALPHA_TEST, 0);
- e32(0);
-
+ e32(0x0);
+
R300_STATECHANGE(r300, bld);
reg_start(R300_RB3D_CBLEND, 1);
- e32(0);
- e32(0);
-
+ e32(0x0);
+ e32(0x0);
+
R300_STATECHANGE(r300, unk221C);
reg_start(R300_VAP_UNKNOWN_221C, 0);
e32(R300_221C_CLEAR);
-
+
R300_STATECHANGE(r300, ps);
reg_start(R300_RE_POINTSIZE, 0);
e32(((dPriv->w * 6) << R300_POINTSIZE_X_SHIFT) |
- ((dPriv->h * 6) << R300_POINTSIZE_Y_SHIFT));
-
+ ((dPriv->h * 6) << R300_POINTSIZE_Y_SHIFT));
+
R300_STATECHANGE(r300, ri);
reg_start(R300_RS_INTERP_0, 8);
- for(i = 0; i < 8; ++i){
+ for (i = 0; i < 8; ++i) {
e32(R300_RS_INTERP_USED);
}
@@ -246,62 +285,61 @@ static void r300EmitClearState(GLcontext * ctx)
/* The second constant is needed to get glxgears display anything .. */
reg_start(R300_RS_CNTL_0, 1);
e32((1 << R300_RS_CNTL_CI_CNT_SHIFT) | R300_RS_CNTL_0_UNKNOWN_18);
- e32(0);
-
+ e32(0x0);
+
R300_STATECHANGE(r300, rr);
reg_start(R300_RS_ROUTE_0, 0);
- e32(0x00004000);
-
+ e32(R300_RS_ROUTE_0_COLOR);
+
R300_STATECHANGE(r300, fp);
reg_start(R300_PFS_CNTL_0, 2);
- e32(0);
- e32(0);
- e32(0);
+ e32(0x0);
+ e32(0x0);
+ e32(0x0);
reg_start(R300_PFS_NODE_0, 3);
- e32(0);
- e32(0);
- e32(0);
+ e32(0x0);
+ e32(0x0);
+ e32(0x0);
e32(R300_PFS_NODE_OUTPUT_COLOR);
-
+
R300_STATECHANGE(r300, fpi[0]);
R300_STATECHANGE(r300, fpi[1]);
R300_STATECHANGE(r300, fpi[2]);
R300_STATECHANGE(r300, fpi[3]);
-
+
reg_start(R300_PFS_INSTR0_0, 0);
e32(FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO)));
-
+
reg_start(R300_PFS_INSTR1_0, 0);
- e32(FP_SELC(0,NO,XYZ,FP_TMP(0),0,0));
-
+ e32(FP_SELC(0, NO, XYZ, FP_TMP(0), 0, 0));
+
reg_start(R300_PFS_INSTR2_0, 0);
e32(FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO)));
-
+
reg_start(R300_PFS_INSTR3_0, 0);
- e32(FP_SELA(0,NO,W,FP_TMP(0),0,0));
-
- R300_STATECHANGE(r300, pvs);
- reg_start(R300_VAP_PVS_CNTL_1, 2);
- e32((0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
- (0 << R300_PVS_CNTL_1_POS_END_SHIFT) |
- (1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT));
- e32(0);
- e32(1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT);
-
- R300_STATECHANGE(r300, vpi);
- vsf_start_fragment(0x0, 8);
- e32(VP_OUT(ADD,OUT,0,XYZW));
- e32(VP_IN(IN,0));
- e32(VP_ZERO());
- e32(0);
-
- e32(VP_OUT(ADD,OUT,1,XYZW));
- e32(VP_IN(IN,1));
- e32(VP_ZERO());
- e32(0);
-
- /*reg_start(0x4500,0);
- e32(2560-1);*/
+ e32(FP_SELA(0, NO, W, FP_TMP(0), 0, 0));
+
+ if (has_tcl) {
+ R300_STATECHANGE(r300, pvs);
+ reg_start(R300_VAP_PVS_CNTL_1, 2);
+ e32((0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (0 << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT));
+ e32(0x0);
+ e32(1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT);
+
+ R300_STATECHANGE(r300, vpi);
+ vsf_start_fragment(0x0, 8);
+ e32(VP_OUT(ADD, OUT, 0, XYZW));
+ e32(VP_IN(IN, 0));
+ e32(VP_ZERO());
+ e32(0x0);
+
+ e32(VP_OUT(ADD, OUT, 1, XYZW));
+ e32(VP_IN(IN, 1));
+ e32(VP_ZERO());
+ e32(0x0);
+ }
}
/**
@@ -339,8 +377,8 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
bits |= CLEARBUFFER_DEPTH;
mask &= ~BUFFER_BIT_DEPTH;
}
-
- if ( (mask & BUFFER_BIT_STENCIL) && r300->state.stencil.hw_stencil) {
+
+ if ((mask & BUFFER_BIT_STENCIL) && r300->state.stencil.hw_stencil) {
bits |= CLEARBUFFER_STENCIL;
mask &= ~BUFFER_BIT_STENCIL;
}
@@ -352,11 +390,11 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
_swrast_Clear(ctx, mask);
}
- swapped = r300->radeon.doPageFlip && (r300->radeon.sarea->pfCurrentPage == 1);
+ swapped = r300->radeon.sarea->pfCurrentPage == 1;
/* Make sure it fits there. */
- r300EnsureCmdBufSpace(r300, 421*3, __FUNCTION__);
- if(flags || bits)
+ r300EnsureCmdBufSpace(r300, 421 * 3, __FUNCTION__);
+ if (flags || bits)
r300EmitClearState(ctx);
if (flags & BUFFER_BIT_FRONT_LEFT) {
@@ -374,7 +412,6 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
}
-
void r300Flush(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -387,13 +424,13 @@ void r300Flush(GLcontext * ctx)
}
#ifdef USER_BUFFERS
-#include "radeon_mm.h"
+#include "r300_mem.h"
static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
{
struct r300_dma_buffer *dmabuf;
- size = MAX2(size, RADEON_BUFFER_SIZE*16);
-
+ size = MAX2(size, RADEON_BUFFER_SIZE * 16);
+
if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA))
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -406,37 +443,31 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
if (rmesa->dma.nr_released_bufs > 4)
r300FlushCmdBuf(rmesa, __FUNCTION__);
-
+
dmabuf = CALLOC_STRUCT(r300_dma_buffer);
- dmabuf->buf = (void *)1; /* hack */
+ dmabuf->buf = (void *)1; /* hack */
dmabuf->refcount = 1;
- dmabuf->id = radeon_mm_alloc(rmesa, 4, size);
+ dmabuf->id = r300_mem_alloc(rmesa, 4, size);
if (dmabuf->id == 0) {
LOCK_HARDWARE(&rmesa->radeon); /* no need to validate */
-
+
r300FlushCmdBufLocked(rmesa, __FUNCTION__);
radeonWaitForIdleLocked(&rmesa->radeon);
-
- dmabuf->id = radeon_mm_alloc(rmesa, 4, size);
-#ifdef HW_VBOS
- if (dmabuf->id == 0) {
- /* Just kick all */
- r300_evict_vbos(rmesa->radeon.glCtx, /*RADEON_BUFFER_SIZE*16*/1<<30);
- dmabuf->id = radeon_mm_alloc(rmesa, 4, size);
- }
-#endif
+ dmabuf->id = r300_mem_alloc(rmesa, 4, size);
+
UNLOCK_HARDWARE(&rmesa->radeon);
-
+
if (dmabuf->id == 0) {
- fprintf(stderr, "Error: Could not get dma buffer... exiting\n");
- exit(-1);
+ fprintf(stderr,
+ "Error: Could not get dma buffer... exiting\n");
+ _mesa_exit(-1);
}
}
-
+
rmesa->dma.current.buf = dmabuf;
- rmesa->dma.current.address = radeon_mm_ptr(rmesa, dmabuf->id);
+ rmesa->dma.current.address = r300_mem_ptr(rmesa, dmabuf->id);
rmesa->dma.current.end = size;
rmesa->dma.current.start = 0;
rmesa->dma.current.ptr = 0;
@@ -455,7 +486,7 @@ void r300ReleaseDmaRegion(r300ContextPtr rmesa,
rmesa->dma.flush(rmesa);
if (--region->buf->refcount == 0) {
- radeon_mm_free(rmesa, region->buf->id);
+ r300_mem_free(rmesa, region->buf->id);
FREE(region->buf);
rmesa->dma.nr_released_bufs++;
}
@@ -485,8 +516,7 @@ void r300AllocDmaRegion(r300ContextPtr rmesa,
(rmesa->dma.current.ptr + alignment) & ~alignment;
if (rmesa->dma.current.ptr + bytes > rmesa->dma.current.end)
- r300RefillCurrentDmaRegion(rmesa,
- (bytes + 0x7) & ~0x7);
+ r300RefillCurrentDmaRegion(rmesa, (bytes + 0x7) & ~0x7);
region->start = rmesa->dma.current.start;
region->ptr = rmesa->dma.current.start;
@@ -511,7 +541,7 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
int size = 0;
drmDMAReq dma;
int ret;
-
+
if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA))
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -554,8 +584,9 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
if (ret != 0) {
UNLOCK_HARDWARE(&rmesa->radeon);
- fprintf(stderr, "Error: Could not get dma buffer... exiting\n");
- exit(-1);
+ fprintf(stderr,
+ "Error: Could not get dma buffer... exiting\n");
+ _mesa_exit(-1);
}
}
@@ -591,15 +622,16 @@ void r300ReleaseDmaRegion(r300ContextPtr rmesa,
drm_radeon_cmd_header_t *cmd;
if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA))
- fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
- region->buf->buf->idx);
+ fprintf(stderr, "%s -- DISCARD BUF %d\n",
+ __FUNCTION__, region->buf->buf->idx);
cmd =
(drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa,
- sizeof(*cmd) / 4,
+ sizeof
+ (*cmd) / 4,
__FUNCTION__);
cmd->dma.cmd_type = R300_CMD_DMA_DISCARD;
cmd->dma.buf_idx = region->buf->buf->idx;
-
+
FREE(region->buf);
rmesa->dma.nr_released_bufs++;
}
@@ -647,34 +679,15 @@ void r300AllocDmaRegion(r300ContextPtr rmesa,
#endif
-/* Called via glXGetMemoryOffsetMESA() */
-GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
- const GLvoid * pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- r300ContextPtr rmesa;
- GLuint card_offset;
-
- if (!ctx || !(rmesa = R300_CONTEXT(ctx))) {
- fprintf(stderr, "%s: no context\n", __FUNCTION__);
- return ~0;
- }
-
- if (!r300IsGartMemory(rmesa, pointer, 0))
- return ~0;
-
- card_offset = r300GartOffsetFromVirtual(rmesa, pointer);
-
- return card_offset - rmesa->radeon.radeonScreen->gart_base;
-}
-
GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
GLint size)
{
int offset =
- (char *)pointer - (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ (char *)pointer -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.map;
int valid = (size >= 0 && offset >= 0
- && offset + size < rmesa->radeon.radeonScreen->gartTextures.size);
+ && offset + size <
+ rmesa->radeon.radeonScreen->gartTextures.size);
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "r300IsGartMemory( %p ) : %d\n", pointer,
@@ -686,11 +699,13 @@ GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa, const GLvoid * pointer)
{
int offset =
- (char *)pointer - (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ (char *)pointer -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.map;
//fprintf(stderr, "offset=%08x\n", offset);
- if (offset < 0 || offset > rmesa->radeon.radeonScreen->gartTextures.size)
+ if (offset < 0
+ || offset > rmesa->radeon.radeonScreen->gartTextures.size)
return ~0;
else
return rmesa->radeon.radeonScreen->gart_texture_offset + offset;
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h
index 52325646e9f..7a19a2cf3f9 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.h
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.h
@@ -39,11 +39,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
#include "radeon_drm.h"
-extern GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
- const GLvoid * pointer);
-
-extern GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
- GLint size);
+extern GLboolean r300IsGartMemory(r300ContextPtr rmesa,
+ const GLvoid * pointer, GLint size);
extern GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa,
const GLvoid * pointer);
@@ -51,10 +48,11 @@ extern GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa,
extern void r300Flush(GLcontext * ctx);
extern void r300ReleaseDmaRegion(r300ContextPtr rmesa,
- struct r300_dma_region *region, const char *caller);
+ struct r300_dma_region *region,
+ const char *caller);
extern void r300AllocDmaRegion(r300ContextPtr rmesa,
- struct r300_dma_region *region,
- int bytes, int alignment);
+ struct r300_dma_region *region, int bytes,
+ int alignment);
extern void r300InitIoctlFuncs(struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r300/r300_maos.h b/src/mesa/drivers/dri/r300/r300_maos.h
deleted file mode 100644
index ab283178944..00000000000
--- a/src/mesa/drivers/dri/r300/r300_maos.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef __R300_MAOS_H__
-#define __R300_MAOS_H__
-
-#ifdef GLX_DIRECT_RENDERING
-
-#include "r300_context.h"
-
-extern void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts, int elt_size);
-extern int r300EmitArrays(GLcontext *ctx);
-
-#ifdef USER_BUFFERS
-void r300UseArrays(GLcontext * ctx);
-#endif
-
-extern void r300ReleaseArrays(GLcontext * ctx);
-
-#endif
-#endif
-
diff --git a/src/mesa/drivers/dri/r300/r300_mem.c b/src/mesa/drivers/dri/r300/r300_mem.c
new file mode 100644
index 00000000000..f8f9d4fcdf1
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_mem.c
@@ -0,0 +1,385 @@
+/*
+ * Copyright (C) 2005 Aapo Tahkola.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file
+ *
+ * \author Aapo Tahkola <[email protected]>
+ */
+
+#include <unistd.h>
+
+#include "r300_context.h"
+#include "r300_cmdbuf.h"
+#include "r300_ioctl.h"
+#include "r300_mem.h"
+#include "radeon_ioctl.h"
+
+#ifdef USER_BUFFERS
+
+static void resize_u_list(r300ContextPtr rmesa)
+{
+ void *temp;
+ int nsize;
+
+ temp = rmesa->rmm->u_list;
+ nsize = rmesa->rmm->u_size * 2;
+
+ rmesa->rmm->u_list = _mesa_malloc(nsize * sizeof(*rmesa->rmm->u_list));
+ _mesa_memset(rmesa->rmm->u_list, 0,
+ nsize * sizeof(*rmesa->rmm->u_list));
+
+ if (temp) {
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
+
+ _mesa_memcpy(rmesa->rmm->u_list, temp,
+ rmesa->rmm->u_size * sizeof(*rmesa->rmm->u_list));
+ _mesa_free(temp);
+ }
+
+ rmesa->rmm->u_size = nsize;
+}
+
+void r300_mem_init(r300ContextPtr rmesa)
+{
+ rmesa->rmm = malloc(sizeof(struct r300_memory_manager));
+ memset(rmesa->rmm, 0, sizeof(struct r300_memory_manager));
+
+ rmesa->rmm->u_size = 128;
+ resize_u_list(rmesa);
+}
+
+void r300_mem_destroy(r300ContextPtr rmesa)
+{
+ _mesa_free(rmesa->rmm->u_list);
+ rmesa->rmm->u_list = NULL;
+
+ _mesa_free(rmesa->rmm);
+ rmesa->rmm = NULL;
+}
+
+void *r300_mem_ptr(r300ContextPtr rmesa, int id)
+{
+ assert(id <= rmesa->rmm->u_last);
+ return rmesa->rmm->u_list[id].ptr;
+}
+
+int r300_mem_find(r300ContextPtr rmesa, void *ptr)
+{
+ int i;
+
+ for (i = 1; i < rmesa->rmm->u_size + 1; i++)
+ if (rmesa->rmm->u_list[i].ptr &&
+ ptr >= rmesa->rmm->u_list[i].ptr &&
+ ptr <
+ rmesa->rmm->u_list[i].ptr + rmesa->rmm->u_list[i].size)
+ break;
+
+ if (i < rmesa->rmm->u_size + 1)
+ return i;
+
+ fprintf(stderr, "%p failed\n", ptr);
+ return 0;
+}
+
+//#define MM_DEBUG
+int r300_mem_alloc(r300ContextPtr rmesa, int alignment, int size)
+{
+ drm_radeon_mem_alloc_t alloc;
+ int offset = 0, ret;
+ int i, free = -1;
+ int done_age;
+ drm_radeon_mem_free_t memfree;
+ int tries = 0;
+ static int bytes_wasted = 0, allocated = 0;
+
+ if (size < 4096)
+ bytes_wasted += 4096 - size;
+
+ allocated += size;
+
+#if 0
+ static int t = 0;
+ if (t != time(NULL)) {
+ t = time(NULL);
+ fprintf(stderr, "slots used %d, wasted %d kb, allocated %d\n",
+ rmesa->rmm->u_last, bytes_wasted / 1024,
+ allocated / 1024);
+ }
+#endif
+
+ memfree.region = RADEON_MEM_REGION_GART;
+
+ again:
+
+ done_age = radeonGetAge((radeonContextPtr) rmesa);
+
+ if (rmesa->rmm->u_last + 1 >= rmesa->rmm->u_size)
+ resize_u_list(rmesa);
+
+ for (i = rmesa->rmm->u_last + 1; i > 0; i--) {
+ if (rmesa->rmm->u_list[i].ptr == NULL) {
+ free = i;
+ continue;
+ }
+
+ if (rmesa->rmm->u_list[i].h_pending == 0 &&
+ rmesa->rmm->u_list[i].pending
+ && rmesa->rmm->u_list[i].age <= done_age) {
+ memfree.region_offset =
+ (char *)rmesa->rmm->u_list[i].ptr -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.
+ map;
+
+ ret =
+ drmCommandWrite(rmesa->radeon.radeonScreen->
+ driScreen->fd, DRM_RADEON_FREE,
+ &memfree, sizeof(memfree));
+
+ if (ret) {
+ fprintf(stderr, "Failed to free at %p\n",
+ rmesa->rmm->u_list[i].ptr);
+ fprintf(stderr, "ret = %s\n", strerror(-ret));
+ exit(1);
+ } else {
+#ifdef MM_DEBUG
+ fprintf(stderr, "really freed %d at age %x\n",
+ i,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+ if (i == rmesa->rmm->u_last)
+ rmesa->rmm->u_last--;
+
+ if (rmesa->rmm->u_list[i].size < 4096)
+ bytes_wasted -=
+ 4096 - rmesa->rmm->u_list[i].size;
+
+ allocated -= rmesa->rmm->u_list[i].size;
+ rmesa->rmm->u_list[i].pending = 0;
+ rmesa->rmm->u_list[i].ptr = NULL;
+ free = i;
+ }
+ }
+ }
+ rmesa->rmm->u_head = i;
+
+ if (free == -1) {
+ WARN_ONCE("Ran out of slots!\n");
+ //usleep(100);
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
+ tries++;
+ if (tries > 100) {
+ WARN_ONCE("Ran out of slots!\n");
+ exit(1);
+ }
+ goto again;
+ }
+
+ alloc.region = RADEON_MEM_REGION_GART;
+ alloc.alignment = alignment;
+ alloc.size = size;
+ alloc.region_offset = &offset;
+
+ ret =
+ drmCommandWriteRead(rmesa->radeon.dri.fd, DRM_RADEON_ALLOC, &alloc,
+ sizeof(alloc));
+ if (ret) {
+#if 0
+ WARN_ONCE("Ran out of mem!\n");
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
+ //usleep(100);
+ tries2++;
+ tries = 0;
+ if (tries2 > 100) {
+ WARN_ONCE("Ran out of GART memory!\n");
+ exit(1);
+ }
+ goto again;
+#else
+ WARN_ONCE
+ ("Ran out of GART memory (for %d)!\nPlease consider adjusting GARTSize option.\n",
+ size);
+ return 0;
+#endif
+ }
+
+ i = free;
+
+ if (i > rmesa->rmm->u_last)
+ rmesa->rmm->u_last = i;
+
+ rmesa->rmm->u_list[i].ptr =
+ ((GLubyte *) rmesa->radeon.radeonScreen->gartTextures.map) + offset;
+ rmesa->rmm->u_list[i].size = size;
+ rmesa->rmm->u_list[i].age = 0;
+ //fprintf(stderr, "alloc %p at id %d\n", rmesa->rmm->u_list[i].ptr, i);
+
+#ifdef MM_DEBUG
+ fprintf(stderr, "allocated %d at age %x\n", i,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+
+ return i;
+}
+
+void r300_mem_use(r300ContextPtr rmesa, int id)
+{
+ uint64_t ull;
+#ifdef MM_DEBUG
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+ drm_r300_cmd_header_t *cmd;
+
+ assert(id <= rmesa->rmm->u_last);
+
+ if (id == 0)
+ return;
+
+ cmd =
+ (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa,
+ 2 + sizeof(ull) / 4,
+ __FUNCTION__);
+ cmd[0].scratch.cmd_type = R300_CMD_SCRATCH;
+ cmd[0].scratch.reg = R300_MEM_SCRATCH;
+ cmd[0].scratch.n_bufs = 1;
+ cmd[0].scratch.flags = 0;
+ cmd++;
+
+ ull = (uint64_t) (intptr_t) & rmesa->rmm->u_list[id].age;
+ _mesa_memcpy(cmd, &ull, sizeof(ull));
+ cmd += sizeof(ull) / 4;
+
+ cmd[0].u = /*id */ 0;
+
+ LOCK_HARDWARE(&rmesa->radeon); /* Protect from DRM. */
+ rmesa->rmm->u_list[id].h_pending++;
+ UNLOCK_HARDWARE(&rmesa->radeon);
+}
+
+unsigned long r300_mem_offset(r300ContextPtr rmesa, int id)
+{
+ unsigned long offset;
+
+ assert(id <= rmesa->rmm->u_last);
+
+ offset = (char *)rmesa->rmm->u_list[id].ptr -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ offset += rmesa->radeon.radeonScreen->gart_texture_offset;
+
+ return offset;
+}
+
+void *r300_mem_map(r300ContextPtr rmesa, int id, int access)
+{
+#ifdef MM_DEBUG
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+ void *ptr;
+ int tries = 0;
+
+ assert(id <= rmesa->rmm->u_last);
+
+ if (access == R300_MEM_R) {
+
+ if (rmesa->rmm->u_list[id].mapped == 1)
+ WARN_ONCE("buffer %d already mapped\n", id);
+
+ rmesa->rmm->u_list[id].mapped = 1;
+ ptr = r300_mem_ptr(rmesa, id);
+
+ return ptr;
+ }
+
+ if (rmesa->rmm->u_list[id].h_pending)
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
+
+ if (rmesa->rmm->u_list[id].h_pending) {
+ return NULL;
+ }
+
+ while (rmesa->rmm->u_list[id].age >
+ radeonGetAge((radeonContextPtr) rmesa) && tries++ < 1000)
+ usleep(10);
+
+ if (tries >= 1000) {
+ fprintf(stderr, "Idling failed (%x vs %x)\n",
+ rmesa->rmm->u_list[id].age,
+ radeonGetAge((radeonContextPtr) rmesa));
+ return NULL;
+ }
+
+ if (rmesa->rmm->u_list[id].mapped == 1)
+ WARN_ONCE("buffer %d already mapped\n", id);
+
+ rmesa->rmm->u_list[id].mapped = 1;
+ ptr = r300_mem_ptr(rmesa, id);
+
+ return ptr;
+}
+
+void r300_mem_unmap(r300ContextPtr rmesa, int id)
+{
+#ifdef MM_DEBUG
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+
+ assert(id <= rmesa->rmm->u_last);
+
+ if (rmesa->rmm->u_list[id].mapped == 0)
+ WARN_ONCE("buffer %d not mapped\n", id);
+
+ rmesa->rmm->u_list[id].mapped = 0;
+}
+
+void r300_mem_free(r300ContextPtr rmesa, int id)
+{
+#ifdef MM_DEBUG
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+
+ assert(id <= rmesa->rmm->u_last);
+
+ if (id == 0)
+ return;
+
+ if (rmesa->rmm->u_list[id].ptr == NULL) {
+ WARN_ONCE("Not allocated!\n");
+ return;
+ }
+
+ if (rmesa->rmm->u_list[id].pending) {
+ WARN_ONCE("%p already pended!\n", rmesa->rmm->u_list[id].ptr);
+ return;
+ }
+
+ rmesa->rmm->u_list[id].pending = 1;
+}
+#endif
diff --git a/src/mesa/drivers/dri/r300/r300_mem.h b/src/mesa/drivers/dri/r300/r300_mem.h
new file mode 100644
index 00000000000..625a7f6d8d5
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_mem.h
@@ -0,0 +1,37 @@
+#ifndef __R300_MEM_H__
+#define __R300_MEM_H__
+
+//#define R300_MEM_PDL 0
+#define R300_MEM_UL 1
+
+#define R300_MEM_R 1
+#define R300_MEM_W 2
+#define R300_MEM_RW (R300_MEM_R | R300_MEM_W)
+
+#define R300_MEM_SCRATCH 2
+
+struct r300_memory_manager {
+ struct {
+ void *ptr;
+ uint32_t size;
+ uint32_t age;
+ uint32_t h_pending;
+ int pending;
+ int mapped;
+ } *u_list;
+ int u_head, u_size, u_last;
+
+};
+
+extern void r300_mem_init(r300ContextPtr rmesa);
+extern void r300_mem_destroy(r300ContextPtr rmesa);
+extern void *r300_mem_ptr(r300ContextPtr rmesa, int id);
+extern int r300_mem_find(r300ContextPtr rmesa, void *ptr);
+extern int r300_mem_alloc(r300ContextPtr rmesa, int alignment, int size);
+extern void r300_mem_use(r300ContextPtr rmesa, int id);
+extern unsigned long r300_mem_offset(r300ContextPtr rmesa, int id);
+extern void *r300_mem_map(r300ContextPtr rmesa, int id, int access);
+extern void r300_mem_unmap(r300ContextPtr rmesa, int id);
+extern void r300_mem_free(r300ContextPtr rmesa, int id);
+
+#endif
diff --git a/src/mesa/drivers/dri/r300/r300_program.h b/src/mesa/drivers/dri/r300/r300_program.h
index 3210660df1c..eddd783f073 100644
--- a/src/mesa/drivers/dri/r300/r300_program.h
+++ b/src/mesa/drivers/dri/r300/r300_program.h
@@ -145,6 +145,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
((arg1) << R300_FPI2_ARG1A_SHIFT) | \
((arg2) << R300_FPI2_ARG2A_SHIFT))
-extern void debug_vp(GLcontext *ctx, struct gl_vertex_program *vp);
-
-#endif /* __R300_PROGRAM_H__ */
+extern void debug_vp(GLcontext * ctx, struct gl_vertex_program *vp);
+
+#endif /* __R300_PROGRAM_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index b296aaa07a9..0a31f0b9785 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -23,6 +23,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+/* *INDENT-OFF* */
+
#ifndef _R300_REG_H
#define _R300_REG_H
@@ -488,6 +490,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_GB_W_SELECT_1 (1<<4)
#define R300_GB_AA_CONFIG 0x4020
+# define R300_AA_DISABLE 0x00
# define R300_AA_ENABLE 0x01
# define R300_AA_SUBSAMPLES_2 0
# define R300_AA_SUBSAMPLES_3 (1<<1)
@@ -670,6 +673,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Special handling for color: When the fragment program uses color,
* the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
* color register index.
+ *
+ * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
+ * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
+ * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
+ * correct or not. - Oliver.
*/
# define R300_RS_ROUTE_0_COLOR (1 << 14)
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
@@ -1554,6 +1562,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
#define R300_PRIM_NUM_VERTICES_SHIFT 16
+#define R300_PRIM_NUM_VERTICES_MASK 0xffff
/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
* Two parameter dwords:
@@ -1602,5 +1611,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
-
#endif /* _R300_REG_H */
+
+/* *INDENT-ON* */
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 63b21b9379a..6cec2bb1ea7 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -25,9 +25,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \brief R300 Render (Vertex Buffer Implementation)
+ *
+ * The immediate implementation has been removed from CVS in favor of the vertex
+ * buffer implementation.
+ *
+ * The render functions are called by the pipeline manager to render a batch of
+ * primitives. They return TRUE to pass on to the next stage (i.e. software
+ * rasterization) or FALSE to indicate that the pipeline has finished after
+ * rendering something.
+ *
+ * When falling back to software TCL still attempt to use hardware
+ * rasterization.
+ *
+ * I am not sure that the cache related registers are setup correctly, but
+ * obviously this does work... Further investigation is needed.
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
#include "glheader.h"
@@ -38,14 +55,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "context.h"
#include "dd.h"
#include "simple_list.h"
-
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_vp_build.h"
-
#include "radeon_reg.h"
#include "radeon_macros.h"
#include "radeon_ioctl.h"
@@ -54,321 +69,310 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
-#include "r300_program.h"
#include "r300_tex.h"
-#include "r300_maos.h"
#include "r300_emit.h"
-
extern int future_hw_tcl_on;
-/**********************************************************************
-* Hardware rasterization
-*
-* When we fell back to software TCL, we still try to use the
-* rasterization hardware for rendering.
-**********************************************************************/
-
-static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int prim)
+/**
+ * \brief Convert a OpenGL primitive type into a R300 primitive type.
+ */
+static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
{
- int type=-1;
-
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
- type=R300_VAP_VF_CNTL__PRIM_POINTS;
- break;
+ return R300_VAP_VF_CNTL__PRIM_POINTS;
+ break;
case GL_LINES:
- type=R300_VAP_VF_CNTL__PRIM_LINES;
- break;
+ return R300_VAP_VF_CNTL__PRIM_LINES;
+ break;
case GL_LINE_STRIP:
- type=R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
- break;
+ return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
+ break;
case GL_LINE_LOOP:
- type=R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
- break;
- case GL_TRIANGLES:
- type=R300_VAP_VF_CNTL__PRIM_TRIANGLES;
- break;
- case GL_TRIANGLE_STRIP:
- type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
- break;
- case GL_TRIANGLE_FAN:
- type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
- break;
+ return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
+ break;
+ case GL_TRIANGLES:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
+ break;
+ case GL_TRIANGLE_STRIP:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
+ break;
+ case GL_TRIANGLE_FAN:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
+ break;
case GL_QUADS:
- type=R300_VAP_VF_CNTL__PRIM_QUADS;
- break;
+ return R300_VAP_VF_CNTL__PRIM_QUADS;
+ break;
case GL_QUAD_STRIP:
- type=R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
- break;
+ return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
+ break;
case GL_POLYGON:
- type=R300_VAP_VF_CNTL__PRIM_POLYGON;
+ return R300_VAP_VF_CNTL__PRIM_POLYGON;
break;
- default:
- fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n",
- __FILE__, __FUNCTION__,
- prim & PRIM_MODE_MASK);
+ default:
+ assert(0);
return -1;
- break;
- }
- return type;
+ break;
+ }
}
-int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim)
+static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
{
- int verts_off=0;
- char *name="UNKNOWN";
+ int verts_off = 0;
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
- name="P";
verts_off = 0;
- break;
+ break;
case GL_LINES:
- name="L";
verts_off = num_verts % 2;
- break;
+ break;
case GL_LINE_STRIP:
- name="LS";
- if(num_verts < 2)
+ if (num_verts < 2)
verts_off = num_verts;
- break;
+ break;
case GL_LINE_LOOP:
- name="LL";
- if(num_verts < 2)
+ if (num_verts < 2)
verts_off = num_verts;
- break;
- case GL_TRIANGLES:
- name="T";
+ break;
+ case GL_TRIANGLES:
verts_off = num_verts % 3;
- break;
- case GL_TRIANGLE_STRIP:
- name="TS";
- if(num_verts < 3)
+ break;
+ case GL_TRIANGLE_STRIP:
+ if (num_verts < 3)
verts_off = num_verts;
- break;
- case GL_TRIANGLE_FAN:
- name="TF";
- if(num_verts < 3)
+ break;
+ case GL_TRIANGLE_FAN:
+ if (num_verts < 3)
verts_off = num_verts;
- break;
+ break;
case GL_QUADS:
- name="Q";
verts_off = num_verts % 4;
- break;
+ break;
case GL_QUAD_STRIP:
- name="QS";
- if(num_verts < 4)
+ if (num_verts < 4)
verts_off = num_verts;
else
verts_off = num_verts % 2;
- break;
+ break;
case GL_POLYGON:
- name="P";
- if(num_verts < 3)
+ if (num_verts < 3)
verts_off = num_verts;
break;
- default:
- fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n",
- __FILE__, __FUNCTION__,
- prim & PRIM_MODE_MASK);
+ default:
+ assert(0);
return -1;
- break;
- }
-
- if (RADEON_DEBUG & DEBUG_VERTS) {
- if (num_verts - verts_off == 0) {
- WARN_ONCE("user error: Need more than %d vertices to draw primitive %s !\n", num_verts, name);
- return 0;
- }
-
- if (verts_off > 0) {
- WARN_ONCE("user error: %d is not a valid number of vertices for primitive %s !\n", num_verts, name);
- }
+ break;
}
return num_verts - verts_off;
}
-/* Immediate implementation has been removed from CVS. */
+static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts,
+ int elt_size)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct r300_dma_region *rvb = &rmesa->state.elt_dma;
+ void *out;
+
+ assert(elt_size == 2 || elt_size == 4);
-/* vertex buffer implementation */
+ if (r300IsGartMemory(rmesa, elts, n_elts * elt_size)) {
+ rvb->address = rmesa->radeon.radeonScreen->gartTextures.map;
+ rvb->start = ((char *)elts) - rvb->address;
+ rvb->aos_offset =
+ rmesa->radeon.radeonScreen->gart_texture_offset +
+ rvb->start;
+ return;
+ } else if (r300IsGartMemory(rmesa, elts, 1)) {
+ WARN_ONCE("Pointer not within GART memory!\n");
+ _mesa_exit(-1);
+ }
-static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_count, int type, int elt_size)
+ r300AllocDmaRegion(rmesa, rvb, n_elts * elt_size, elt_size);
+ rvb->aos_offset = GET_START(rvb);
+
+ out = rvb->address + rvb->start;
+ memcpy(out, elts, n_elts * elt_size);
+}
+
+static void r300FireEB(r300ContextPtr rmesa, unsigned long addr,
+ int vertex_count, int type, int elt_size)
{
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
- unsigned long addr_a;
unsigned long t_addr;
unsigned long magic_1, magic_2;
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
assert(elt_size == 2 || elt_size == 4);
- if(addr & (elt_size-1)){
+ if (addr & (elt_size - 1)) {
WARN_ONCE("Badly aligned buffer\n");
- return ;
+ return;
}
-#ifdef OPTIMIZE_ELTS
- addr_a = 0;
magic_1 = (addr % 32) / 4;
- t_addr = addr & (~0x1d);
+ t_addr = addr & ~0x1d;
magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1;
- check_space(6);
-
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
- if(elt_size == 4){
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
+ if (elt_size == 4) {
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
+ (vertex_count << 16) | type |
+ R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
} else {
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
+ (vertex_count << 16) | type);
}
start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
- if(elt_size == 4){
+#ifdef OPTIMIZE_ELTS
+ if (elt_size == 4) {
e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
- e32(addr /*& 0xffffffe3*/);
+ e32(addr);
} else {
e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
e32(t_addr);
}
-
- if(elt_size == 4){
- e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */
- } else {
- e32(magic_2); /* Total number of dwords needed? */
- }
- //cp_delay(rmesa, 1);
-#if 0
- fprintf(stderr, "magic_1 %d\n", magic_1);
- fprintf(stderr, "t_addr %x\n", t_addr);
- fprintf(stderr, "magic_2 %d\n", magic_2);
- exit(1);
-#endif
#else
- (void)magic_2, (void)magic_1, (void)t_addr;
-
- addr_a = 0;
-
- check_space(6);
-
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
- if(elt_size == 4){
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
- } else {
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type);
- }
-
- start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
- e32(addr /*& 0xffffffe3*/);
+ e32(addr);
+#endif
- if(elt_size == 4){
- e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */
+ if (elt_size == 4) {
+ e32(vertex_count);
} else {
- e32((vertex_count+1)/2 /*+ addr_a/4*/); /* Total number of dwords needed? */
- }
- //cp_delay(rmesa, 1);
+#ifdef OPTIMIZE_ELTS
+ e32(magic_2);
+#else
+ e32((vertex_count + 1) / 2);
#endif
+ }
}
-static void r300_render_vb_primitive(r300ContextPtr rmesa,
- GLcontext *ctx,
- int start,
- int end,
- int prim)
+static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset)
{
- int type, num_verts;
+ int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2;
+ int i;
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+ drm_radeon_cmd_header_t *cmd = NULL;
- type=r300_get_primitive_type(rmesa, ctx, prim);
- num_verts=r300_get_num_verts(rmesa, end-start, prim);
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr,
+ offset);
+
+ start_packet3(RADEON_CP_PACKET3_3D_LOAD_VBPNTR, sz - 1);
+ e32(nr);
+ for (i = 0; i + 1 < nr; i += 2) {
+ e32((rmesa->state.aos[i].aos_size << 0)
+ | (rmesa->state.aos[i].aos_stride << 8)
+ | (rmesa->state.aos[i + 1].aos_size << 16)
+ | (rmesa->state.aos[i + 1].aos_stride << 24)
+ );
+ e32(rmesa->state.aos[i].aos_offset +
+ offset * 4 * rmesa->state.aos[i].aos_stride);
+ e32(rmesa->state.aos[i + 1].aos_offset +
+ offset * 4 * rmesa->state.aos[i + 1].aos_stride);
+ }
- if(type<0 || num_verts <= 0)return;
+ if (nr & 1) {
+ e32((rmesa->state.aos[nr - 1].aos_size << 0)
+ | (rmesa->state.aos[nr - 1].aos_stride << 8)
+ );
+ e32(rmesa->state.aos[nr - 1].aos_offset +
+ offset * 4 * rmesa->state.aos[nr - 1].aos_stride);
+ }
+}
- if(rmesa->state.VB.Elts){
- r300EmitAOS(rmesa, rmesa->state.aos_count, /*0*/start);
-#if 0
+static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
+{
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
- int i;
- start_index32_packet(num_verts, type);
- for(i=0; i < num_verts; i++)
- e32(((unsigned long *)rmesa->state.VB.Elts)[i]/*rmesa->state.Elts[start+i]*/); /* start ? */
-#else
- if(num_verts == 1){
- //start_index32_packet(num_verts, type);
- //e32(rmesa->state.Elts[start]);
- return;
- }
- if(num_verts > 65535){ /* not implemented yet */
- WARN_ONCE("Too many elts\n");
+ start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16)
+ | type);
+}
+
+static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
+ int start, int end, int prim)
+{
+ int type, num_verts;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
+
+ type = r300PrimitiveType(rmesa, ctx, prim);
+ num_verts = r300NumVerts(rmesa, end - start, prim);
+
+ if (type < 0 || num_verts <= 0)
return;
- }
- r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts, rmesa->state.VB.elt_size);
- fire_EB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size);
-#endif
- }else{
- r300EmitAOS(rmesa, rmesa->state.aos_count, start);
- fire_AOS(rmesa, num_verts, type);
- }
+ if (vb->Elts) {
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
+ if (num_verts > 65535) {
+ /* not implemented yet */
+ WARN_ONCE("Too many elts\n");
+ return;
+ }
+ r300EmitElts(ctx, vb->Elts, num_verts, 4);
+ r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset,
+ num_verts, type, 4);
+ } else {
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
+ r300FireAOS(rmesa, num_verts, type);
+ }
}
-GLboolean r300_run_vb_render(GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
+static GLboolean r300RunRender(GLcontext * ctx,
+ struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct radeon_vertex_buffer *VB = &rmesa->state.VB;
int i;
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
-
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (stage) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- radeon_vb_to_rvb(rmesa, VB, &tnl->vb);
- }
-
r300UpdateShaders(rmesa);
if (r300EmitArrays(ctx))
return GL_TRUE;
r300UpdateShaderStates(rmesa);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
- reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
+ reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitState(rmesa);
- for(i=0; i < VB->PrimitiveCount; i++){
- GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
-
- r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
+ for (i = 0; i < vb->PrimitiveCount; i++) {
+ GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
+ GLuint start = vb->Primitive[i].start;
+ GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
+ r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
}
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A /*R300_RB3D_DSTCACHE_UNKNOWN_02*/);
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
- reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03 /*R300_RB3D_ZCACHE_UNKNOWN_01*/);
+ reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_ZCACHE_UNKNOWN_03);
#ifdef USER_BUFFERS
r300UseArrays(ctx);
#endif
+
r300ReleaseArrays(ctx);
+
return GL_FALSE;
}
@@ -382,119 +386,69 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
} \
} while(0)
-int r300Fallback(GLcontext *ctx)
+static int r300Fallback(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- int i;
-
- if (rp) {
- if (!rp->translated)
- r300_translate_fragment_shader(r300, rp);
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
- FALLBACK_IF(!rp->translated);
+ if (fp) {
+ if (!fp->translated)
+ r300TranslateFragmentShader(r300, fp);
+ FALLBACK_IF(!fp->translated);
}
- /* We do not do SELECT or FEEDBACK (yet ?)
- * Is it worth doing them ?
- */
FALLBACK_IF(ctx->RenderMode != GL_RENDER);
-#if 0
- /* These should work now.. */
- FALLBACK_IF(ctx->Color.DitherFlag);
- /* GL_ALPHA_TEST */
- FALLBACK_IF(ctx->Color.AlphaEnabled);
- /* GL_BLEND */
- FALLBACK_IF(ctx->Color.BlendEnabled);
- /* GL_POLYGON_OFFSET_FILL */
- FALLBACK_IF(ctx->Polygon.OffsetFill);
- /* FOG seems to trigger an unknown output
- * in vertex program.
- */
- FALLBACK_IF(ctx->Fog.Enabled);
-#endif
- FALLBACK_IF(ctx->Stencil._TestTwoSide &&
- (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]));
+ FALLBACK_IF(ctx->Stencil._TestTwoSide
+ && (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1]
+ || ctx->Stencil.ValueMask[0] !=
+ ctx->Stencil.ValueMask[1]
+ || ctx->Stencil.WriteMask[0] !=
+ ctx->Stencil.WriteMask[1]));
+
+ FALLBACK_IF(ctx->Color.ColorLogicOpEnabled);
- if(!r300->disable_lowimpact_fallback){
- /* GL_POLYGON_OFFSET_POINT */
+ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
+ FALLBACK_IF(ctx->Point.PointSprite);
+
+ if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.OffsetPoint);
- /* GL_POLYGON_OFFSET_LINE */
FALLBACK_IF(ctx->Polygon.OffsetLine);
-#if 0
- /* GL_STENCIL_TEST */
- FALLBACK_IF(ctx->Stencil.Enabled);
- /* GL_POLYGON_SMOOTH disabling to get blender going */
- FALLBACK_IF(ctx->Polygon.SmoothFlag);
-#endif
- /* GL_POLYGON_STIPPLE */
FALLBACK_IF(ctx->Polygon.StippleFlag);
- /* GL_MULTISAMPLE_ARB */
FALLBACK_IF(ctx->Multisample.Enabled);
- /* blender ? */
FALLBACK_IF(ctx->Line.StippleFlag);
- /* GL_LINE_SMOOTH */
FALLBACK_IF(ctx->Line.SmoothFlag);
- /* GL_POINT_SMOOTH */
FALLBACK_IF(ctx->Point.SmoothFlag);
}
- /* Fallback for LOGICOP */
- FALLBACK_IF(ctx->Color.ColorLogicOpEnabled);
-
- /* Rest could be done with vertex fragments */
- if (ctx->Extensions.NV_point_sprite ||
- ctx->Extensions.ARB_point_sprite)
- /* GL_POINT_SPRITE_NV */
- FALLBACK_IF(ctx->Point.PointSprite);
-
return R300_FALLBACK_NONE;
}
-/**
- * Called by the pipeline manager to render a batch of primitives.
- * We can return true to pass on to the next stage (i.e. software
- * rasterization) or false to indicate that the pipeline has finished
- * after we render something.
- */
-static GLboolean r300_run_render(GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
+static GLboolean r300RunNonTCLRender(GLcontext * ctx,
+ struct tnl_pipeline_stage *stage)
{
-
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
if (r300Fallback(ctx) >= R300_FALLBACK_RAST)
return GL_TRUE;
- return r300_run_vb_render(ctx, stage);
+ return r300RunRender(ctx, stage);
}
-const struct tnl_pipeline_stage _r300_render_stage = {
- "r300 hw rasterize",
- NULL,
- NULL,
- NULL,
- NULL,
- r300_run_render /* run */
-};
-
-static GLboolean r300_run_tcl_render(GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
+static GLboolean r300RunTCLRender(GLcontext * ctx,
+ struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp;
- hw_tcl_on=future_hw_tcl_on;
+ hw_tcl_on = future_hw_tcl_on;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- if(hw_tcl_on == GL_FALSE)
+
+ if (hw_tcl_on == GL_FALSE)
return GL_TRUE;
if (r300Fallback(ctx) >= R300_FALLBACK_TCL) {
@@ -505,42 +459,28 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
r300UpdateShaders(rmesa);
vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
-#if 0 /* Draw every second request with software arb vp */
- vp->native++;
- vp->native &= 1;
- //vp->native = GL_FALSE;
-#endif
-
-#if 0 /* You dont want to know what this does... */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_cache *cache;
- struct tnl_cache_item *c;
-
- cache = tnl->vp_cache;
- c = cache->items[0xc000cc0e % cache->size];
-
- if(c && c->data == vp)
- vp->native = GL_FALSE;
-
-#endif
-#if 0
- vp->native = GL_FALSE;
-#endif
if (vp->native == GL_FALSE) {
hw_tcl_on = GL_FALSE;
return GL_TRUE;
}
- //r300UpdateShaderStates(rmesa);
- return r300_run_vb_render(ctx, stage);
+ return r300RunRender(ctx, stage);
}
-const struct tnl_pipeline_stage _r300_tcl_stage = {
- "r300 tcl",
+const struct tnl_pipeline_stage _r300_render_stage = {
+ "r300 Hardware Rasterization",
NULL,
NULL,
NULL,
NULL,
- r300_run_tcl_render /* run */
+ r300RunNonTCLRender
};
+const struct tnl_pipeline_stage _r300_tcl_stage = {
+ "r300 Hardware Transform, Clipping and Lighting",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ r300RunTCLRender
+};
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index 41c07a31888..59fe17ba10e 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -7,82 +7,67 @@
#include "r300_context.h"
#include "r300_fragprog.h"
-static void
-r300BindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
-{
- switch(target){
- case GL_VERTEX_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_ARB:
- break;
- default:
- WARN_ONCE("Target not supported yet!\n");
- break;
- }
-}
-
-static struct gl_program *
-r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
+static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
+ GLuint id)
{
struct r300_vertex_program_cont *vp;
struct r300_fragment_program *fp;
-
- switch(target){
- case GL_VERTEX_STATE_PROGRAM_NV:
- case GL_VERTEX_PROGRAM_ARB:
- vp=CALLOC_STRUCT(r300_vertex_program_cont);
- return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
- case GL_FRAGMENT_PROGRAM_ARB:
- fp=CALLOC_STRUCT(r300_fragment_program);
- fp->ctx = ctx;
- return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
- case GL_FRAGMENT_PROGRAM_NV:
- fp=CALLOC_STRUCT(r300_fragment_program);
- return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
- default:
- _mesa_problem(ctx, "Bad target in r300NewProgram");
+
+ switch (target) {
+ case GL_VERTEX_STATE_PROGRAM_NV:
+ case GL_VERTEX_PROGRAM_ARB:
+ vp = CALLOC_STRUCT(r300_vertex_program_cont);
+ return _mesa_init_vertex_program(ctx, &vp->mesa_program,
+ target, id);
+ case GL_FRAGMENT_PROGRAM_ARB:
+ fp = CALLOC_STRUCT(r300_fragment_program);
+ fp->ctx = ctx;
+ return _mesa_init_fragment_program(ctx, &fp->mesa_program,
+ target, id);
+ case GL_FRAGMENT_PROGRAM_NV:
+ fp = CALLOC_STRUCT(r300_fragment_program);
+ return _mesa_init_fragment_program(ctx, &fp->mesa_program,
+ target, id);
+ default:
+ _mesa_problem(ctx, "Bad target in r300NewProgram");
}
-
- return NULL;
+
+ return NULL;
}
-static void
-r300DeleteProgram(GLcontext *ctx, struct gl_program *prog)
+static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
_mesa_delete_program(ctx, prog);
}
static void
-r300ProgramStringNotify(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
- struct r300_vertex_program_cont *vp=(void *)prog;
- struct r300_fragment_program *fp = (struct r300_fragment_program *) prog;
-
- switch(target) {
+ struct r300_vertex_program_cont *vp = (void *)prog;
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)prog;
+
+ switch (target) {
case GL_VERTEX_PROGRAM_ARB:
vp->progs = NULL;
- /*vp->translated = GL_FALSE;
- memset(&vp->translated, 0, sizeof(struct r300_vertex_program) - sizeof(struct gl_vertex_program));*/
- /*r300_translate_vertex_shader(vp);*/
- break;
+ break;
case GL_FRAGMENT_PROGRAM_ARB:
fp->translated = GL_FALSE;
- break;
+ break;
}
/* need this for tcl fallbacks */
_tnl_program_string(ctx, target, prog);
}
static GLboolean
-r300IsProgramNative(GLcontext *ctx, GLenum target, struct gl_program *prog)
+r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
return 1;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
- functions->NewProgram=r300NewProgram;
- functions->BindProgram=r300BindProgram;
- functions->DeleteProgram=r300DeleteProgram;
- functions->ProgramStringNotify=r300ProgramStringNotify;
- functions->IsProgramNative=r300IsProgramNative;
+ functions->NewProgram = r300NewProgram;
+ functions->DeleteProgram = r300DeleteProgram;
+ functions->ProgramStringNotify = r300ProgramStringNotify;
+ functions->IsProgramNative = r300IsProgramNative;
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 870d683f004..e8d67f9aec1 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -29,9 +29,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Nicolai Haehnle <[email protected]>
+/**
+ * \file
+ *
+ * \author Nicolai Haehnle <[email protected]>
*/
#include "glheader.h"
@@ -58,11 +59,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
-#include "r300_program.h"
#include "r300_emit.h"
#include "r300_fragprog.h"
#include "r300_tex.h"
-#include "r300_maos.h"
#include "drirenderbuffer.h"
@@ -78,8 +77,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
- rmesa->hw.blend_color.cmd[1] = r300PackColor(4, color[3], color[0],
- color[1], color[2]);
+ rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
+ color[1], color[2]);
}
/**
@@ -98,60 +97,58 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
*/
static int blend_factor(GLenum factor, GLboolean is_src)
{
- int func;
-
switch (factor) {
case GL_ZERO:
- func = R300_BLEND_GL_ZERO;
+ return R300_BLEND_GL_ZERO;
break;
case GL_ONE:
- func = R300_BLEND_GL_ONE;
+ return R300_BLEND_GL_ONE;
break;
case GL_DST_COLOR:
- func = R300_BLEND_GL_DST_COLOR;
+ return R300_BLEND_GL_DST_COLOR;
break;
case GL_ONE_MINUS_DST_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_DST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
break;
case GL_SRC_COLOR:
- func = R300_BLEND_GL_SRC_COLOR;
+ return R300_BLEND_GL_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
break;
case GL_SRC_ALPHA:
- func = R300_BLEND_GL_SRC_ALPHA;
+ return R300_BLEND_GL_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
- func = R300_BLEND_GL_DST_ALPHA;
+ return R300_BLEND_GL_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
break;
case GL_SRC_ALPHA_SATURATE:
- func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
- R300_BLEND_GL_ZERO;
+ return (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
+ R300_BLEND_GL_ZERO;
break;
case GL_CONSTANT_COLOR:
- func = R300_BLEND_GL_CONST_COLOR;
+ return R300_BLEND_GL_CONST_COLOR;
break;
case GL_ONE_MINUS_CONSTANT_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
break;
case GL_CONSTANT_ALPHA:
- func = R300_BLEND_GL_CONST_ALPHA;
+ return R300_BLEND_GL_CONST_ALPHA;
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
break;
default:
fprintf(stderr, "unknown blend factor %x\n", factor);
- func = (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ return (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ break;
}
- return func;
}
/**
@@ -166,12 +163,15 @@ static int blend_factor(GLenum factor, GLboolean is_src)
*/
/* helper function */
-static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA)
+static void r300SetBlendCntl(r300ContextPtr r300, int func, int eqn,
+ int cbits, int funcA, int eqnA)
{
GLuint new_ablend, new_cblend;
#if 0
- fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
+ fprintf(stderr,
+ "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n",
+ eqnA, funcA, eqn, func, cbits);
#endif
new_ablend = eqnA | funcA;
new_cblend = eqn | func;
@@ -184,21 +184,20 @@ static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbit
*/
#if 0
if (new_ablend == new_cblend) {
- new_cblend |= R300_BLEND_NO_SEPARATE;
+ new_cblend |= R300_BLEND_NO_SEPARATE;
}
#endif
new_cblend |= cbits;
- if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) ||
- (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) {
+ if ((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) ||
+ (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) {
R300_STATECHANGE(r300, bld);
- r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
- r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
+ r300->hw.bld.cmd[R300_BLD_ABLEND] = new_ablend;
+ r300->hw.bld.cmd[R300_BLD_CBLEND] = new_cblend;
}
}
-
-static void r300_set_blend_state(GLcontext * ctx)
+static void r300SetBlendState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int func = (R300_BLEND_GL_ONE << R300_SRC_BLEND_SHIFT) |
@@ -209,14 +208,15 @@ static void r300_set_blend_state(GLcontext * ctx)
int eqnA = R300_COMB_FCN_ADD_CLAMP;
if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) {
- r300_set_blend_cntl(r300,
- func, eqn, 0,
- func, eqn);
+ r300SetBlendCntl(r300, func, eqn, 0, func, eqn);
return;
}
- func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R300_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R300_DST_BLEND_SHIFT);
+ func =
+ (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) <<
+ R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB,
+ GL_FALSE) <<
+ R300_DST_BLEND_SHIFT);
switch (ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
@@ -246,13 +246,15 @@ static void r300_set_blend_state(GLcontext * ctx)
default:
fprintf(stderr,
"[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationRGB);
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
-
- funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R300_SRC_BLEND_SHIFT) |
- (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R300_DST_BLEND_SHIFT);
+ funcA =
+ (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) <<
+ R300_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA,
+ GL_FALSE) <<
+ R300_DST_BLEND_SHIFT);
switch (ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
@@ -280,33 +282,34 @@ static void r300_set_blend_state(GLcontext * ctx)
break;
default:
- fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationA);
+ fprintf(stderr,
+ "[%s:%u] Invalid A blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
- r300_set_blend_cntl(r300,
- func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
- funcA, eqnA);
+ r300SetBlendCntl(r300,
+ func, eqn,
+ R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, funcA, eqnA);
}
static void r300BlendEquationSeparate(GLcontext * ctx,
GLenum modeRGB, GLenum modeA)
{
- r300_set_blend_state(ctx);
+ r300SetBlendState(ctx);
}
static void r300BlendFuncSeparate(GLcontext * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
- r300_set_blend_state(ctx);
+ r300SetBlendState(ctx);
}
/**
* Update our tracked culling state based on Mesa's state.
*/
-static void r300UpdateCulling(GLcontext* ctx)
+static void r300UpdateCulling(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
@@ -314,7 +317,7 @@ static void r300UpdateCulling(GLcontext* ctx)
R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- val = R300_CULL_FRONT|R300_CULL_BACK;
+ val = R300_CULL_FRONT | R300_CULL_BACK;
else if (ctx->Polygon.CullFaceMode == GL_FRONT)
val = R300_CULL_FRONT;
else
@@ -328,13 +331,13 @@ static void r300UpdateCulling(GLcontext* ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void update_early_z(GLcontext *ctx)
+static void r300SetEarlyZState(GLcontext * ctx)
{
/* updates register R300_RB3D_EARLY_Z (0x4F14)
if depth test is not enabled it should be R300_EARLY_Z_DISABLE
if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE
if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE
- */
+ */
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zstencil_format);
@@ -351,7 +354,7 @@ static void update_early_z(GLcontext *ctx)
}
}
-static void update_alpha(GLcontext *ctx)
+static void r300SetAlphaState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
@@ -383,7 +386,7 @@ static void update_alpha(GLcontext *ctx)
pp_misc |= R300_ALPHA_TEST_GEQUAL;
break;
case GL_ALWAYS:
- /*pp_misc |= R300_ALPHA_TEST_PASS;*/
+ /*pp_misc |= R300_ALPHA_TEST_PASS; */
really_enabled = GL_FALSE;
break;
}
@@ -395,17 +398,17 @@ static void update_alpha(GLcontext *ctx)
pp_misc = 0x0;
}
-
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
- update_early_z(ctx);
+
+ r300SetEarlyZState(ctx);
}
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- (void) func;
- (void) ref;
- update_alpha(ctx);
+ (void)func;
+ (void)ref;
+ r300SetAlphaState(ctx);
}
static int translate_func(int func)
@@ -431,27 +434,32 @@ static int translate_func(int func)
return 0;
}
-static void update_depth(GLcontext* ctx)
+static void r300SetDepthState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zs);
r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] &=
+ ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) {
if (ctx->Depth.Mask)
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
+ R300_RB3D_Z_TEST_AND_WRITE;
else
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ translate_func(ctx->Depth.
+ Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
} else {
r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
+ r300->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
}
- update_early_z(ctx);
+ r300SetEarlyZState(ctx);
}
/**
@@ -459,7 +467,7 @@ static void update_depth(GLcontext* ctx)
*
* \note Mesa already filters redundant calls to glEnable/glDisable.
*/
-static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
+static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -479,32 +487,31 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
case GL_FOG:
R300_STATECHANGE(r300, fogs);
if (state) {
- r300->hw.fogs.cmd[R300_FOGS_STATE] |=
- R300_FOG_ENABLE;
-
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
+ r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE;
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY,
+ &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
} else {
- r300->hw.fogs.cmd[R300_FOGS_STATE] &=
- ~R300_FOG_ENABLE;
+ r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE;
}
break;
case GL_ALPHA_TEST:
- update_alpha(ctx);
+ r300SetAlphaState(ctx);
break;
case GL_BLEND:
case GL_COLOR_LOGIC_OP:
- r300_set_blend_state(ctx);
+ r300SetBlendState(ctx);
break;
case GL_DEPTH_TEST:
- update_depth(ctx);
+ r300SetDepthState(ctx);
break;
case GL_STENCIL_TEST:
@@ -534,10 +541,10 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, occlusion_cntl);
- if(state){
- r300->hw.occlusion_cntl.cmd[1] |= (3<<0);
+ if (state) {
+ r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
} else {
- r300->hw.occlusion_cntl.cmd[1] &= ~(3<<0);
+ r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
}
break;
default:
@@ -546,11 +553,10 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
}
}
-
-static void r300UpdatePolygonMode(GLcontext *ctx)
+static void r300UpdatePolygonMode(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- uint32_t hw_mode=0;
+ uint32_t hw_mode = 0;
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL) {
@@ -569,25 +575,25 @@ static void r300UpdatePolygonMode(GLcontext *ctx)
switch (f) {
case GL_LINE:
hw_mode |= R300_PM_FRONT_LINE;
- break;
- case GL_POINT: /* noop */
+ break;
+ case GL_POINT: /* noop */
hw_mode |= R300_PM_FRONT_POINT;
- break;
+ break;
case GL_FILL:
hw_mode |= R300_PM_FRONT_FILL;
- break;
+ break;
}
switch (b) {
case GL_LINE:
hw_mode |= R300_PM_BACK_LINE;
- break;
- case GL_POINT: /* noop */
+ break;
+ case GL_POINT: /* noop */
hw_mode |= R300_PM_BACK_POINT;
- break;
+ break;
case GL_FILL:
hw_mode |= R300_PM_BACK_FILL;
- break;
+ break;
}
}
@@ -602,20 +608,19 @@ static void r300UpdatePolygonMode(GLcontext *ctx)
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300CullFace(GLcontext* ctx, GLenum mode)
+static void r300CullFace(GLcontext * ctx, GLenum mode)
{
(void)mode;
r300UpdateCulling(ctx);
}
-
/**
* Change the polygon orientation.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300FrontFace(GLcontext* ctx, GLenum mode)
+static void r300FrontFace(GLcontext * ctx, GLenum mode)
{
(void)mode;
@@ -623,42 +628,38 @@ static void r300FrontFace(GLcontext* ctx, GLenum mode)
r300UpdatePolygonMode(ctx);
}
-
/**
* Change the depth testing function.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthFunc(GLcontext* ctx, GLenum func)
+static void r300DepthFunc(GLcontext * ctx, GLenum func)
{
- (void) func;
- update_depth(ctx);
+ (void)func;
+ r300SetDepthState(ctx);
}
-
/**
* Enable/Disable depth writing.
*
* \note Mesa already filters redundant calls to this function.
*/
-static void r300DepthMask(GLcontext* ctx, GLboolean mask)
+static void r300DepthMask(GLcontext * ctx, GLboolean mask)
{
- (void) mask;
- update_depth(ctx);
+ (void)mask;
+ r300SetDepthState(ctx);
}
-
/**
* Handle glColorMask()
*/
-static void r300ColorMask(GLcontext* ctx,
+static void r300ColorMask(GLcontext * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int mask = (r ? R300_COLORMASK0_R : 0) |
- (g ? R300_COLORMASK0_G : 0) |
- (b ? R300_COLORMASK0_B : 0) |
- (a ? R300_COLORMASK0_A : 0);
+ (g ? R300_COLORMASK0_G : 0) |
+ (b ? R300_COLORMASK0_B : 0) | (a ? R300_COLORMASK0_A : 0);
if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
R300_STATECHANGE(r300, cmk);
@@ -669,12 +670,15 @@ static void r300ColorMask(GLcontext* ctx,
/* =============================================================
* Fog
*/
-static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- union { int i; float f; } fogScale, fogStart;
+ union {
+ int i;
+ float f;
+ } fogScale, fogStart;
- (void) param;
+ (void)param;
fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE];
fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START];
@@ -687,29 +691,37 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
case GL_LINEAR:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_LINEAR;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_LINEAR;
if (ctx->Fog.Start == ctx->Fog.End) {
fogScale.f = -1.0;
fogStart.f = 1.0;
- }
- else {
- fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start);
- fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start);
+ } else {
+ fogScale.f =
+ 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ fogStart.f =
+ -ctx->Fog.Start / (ctx->Fog.End -
+ ctx->Fog.Start);
}
break;
case GL_EXP:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP;
- fogScale.f = 0.0933*ctx->Fog.Density;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_EXP;
+ fogScale.f = 0.0933 * ctx->Fog.Density;
fogStart.f = 0.0;
break;
case GL_EXP2:
R300_STATECHANGE(r300, fogs);
r300->hw.fogs.cmd[R300_FOGS_STATE] =
- (r300->hw.fogs.cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | R300_FOG_MODE_EXP2;
- fogScale.f = 0.3*ctx->Fog.Density;
+ (r300->hw.fogs.
+ cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) |
+ R300_FOG_MODE_EXP2;
+ fogScale.f = 0.3 * ctx->Fog.Density;
fogStart.f = 0.0;
default:
return;
@@ -718,11 +730,11 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
case GL_FOG_DENSITY:
switch (ctx->Fog.Mode) {
case GL_EXP:
- fogScale.f = 0.0933*ctx->Fog.Density;
+ fogScale.f = 0.0933 * ctx->Fog.Density;
fogStart.f = 0.0;
break;
case GL_EXP2:
- fogScale.f = 0.3*ctx->Fog.Density;
+ fogScale.f = 0.3 * ctx->Fog.Density;
fogStart.f = 0.0;
default:
break;
@@ -734,18 +746,23 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
if (ctx->Fog.Start == ctx->Fog.End) {
fogScale.f = -1.0;
fogStart.f = 1.0;
- }
- else {
- fogScale.f = 1.0 / (ctx->Fog.End-ctx->Fog.Start);
- fogStart.f = -ctx->Fog.Start / (ctx->Fog.End-ctx->Fog.Start);
+ } else {
+ fogScale.f =
+ 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ fogStart.f =
+ -ctx->Fog.Start / (ctx->Fog.End -
+ ctx->Fog.Start);
}
}
break;
case GL_FOG_COLOR:
R300_STATECHANGE(r300, fogc);
- r300->hw.fogc.cmd[R300_FOGC_R] = (GLuint) (ctx->Fog.Color[0]*1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_G] = (GLuint) (ctx->Fog.Color[1]*1023.0F) & 0x3FF;
- r300->hw.fogc.cmd[R300_FOGC_B] = (GLuint) (ctx->Fog.Color[2]*1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_R] =
+ (GLuint) (ctx->Fog.Color[0] * 1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_G] =
+ (GLuint) (ctx->Fog.Color[1] * 1023.0F) & 0x3FF;
+ r300->hw.fogc.cmd[R300_FOGC_B] =
+ (GLuint) (ctx->Fog.Color[2] * 1023.0F) & 0x3FF;
break;
case GL_FOG_COORD_SRC:
break;
@@ -772,14 +789,14 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
R300_STATECHANGE(r300, ps);
r300->hw.ps.cmd[R300_PS_POINTSIZE] =
- ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
- ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
+ ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
+ ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
}
/* =============================================================
* Line state
*/
-static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
+static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -790,7 +807,7 @@ static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE;
}
-static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
+static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
{
(void)face;
(void)mode;
@@ -846,30 +863,42 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
- GLenum func, GLint ref, GLuint mask)
+ GLenum func, GLint ref, GLuint mask)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+ GLuint refmask =
+ (((ctx->Stencil.
+ Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx->
+ Stencil.
+ ValueMask
+ [0] &
+ 0xff)
+ <<
+ R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
GLuint flag;
R300_STATECHANGE(rmesa, zs);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
- (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
- | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK <<
+ R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
+ | (R300_ZS_MASK <<
+ R300_RB3D_ZS1_BACK_FUNC_SHIFT));
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
+ ~((R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
+ (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
flag = translate_func(ctx->Stencil.Function[0]);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT);
if (ctx->Stencil._TestTwoSide)
flag = translate_func(ctx->Stencil.Function[1]);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
+ (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
}
@@ -878,38 +907,50 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, zs);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
- rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= (ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=
+ ~(R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
+ rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
+ (ctx->Stencil.
+ WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
}
-
-static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
+static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
+ GLenum fail, GLenum zfail, GLenum zpass)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, zs);
- /* It is easier to mask what's left.. */
+ /* It is easier to mask what's left.. */
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &=
(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) |
(R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
(R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
+ R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT);
if (ctx->Stencil._TestTwoSide) {
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[1]) <<
+ R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) <<
+ R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) <<
+ R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
} else {
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
- (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
- |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
+ (translate_stencil_op(ctx->Stencil.FailFunc[0]) <<
+ R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) <<
+ R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
+ | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) <<
+ R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
}
}
@@ -919,8 +960,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
rmesa->state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
- (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) |
- ((ctx->Stencil.WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
+ (R300_RB3D_ZS2_STENCIL_MASK <<
+ R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil.
+ WriteMask[0] & 0xff) <<
+ R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT));
}
/* =============================================================
@@ -933,7 +976,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
@@ -951,11 +994,11 @@ void r300UpdateWindow(GLcontext * ctx)
R300_FIREVERTICES(rmesa);
R300_STATECHANGE(rmesa, vpt);
- rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
+ rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx);
rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
- rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy);
+ rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy);
rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
- rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz);
+ rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz);
rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
}
@@ -974,38 +1017,36 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
r300UpdateWindow(ctx);
}
-void r300UpdateViewportOffset( GLcontext *ctx )
+void r300UpdateViewportOffset(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = ((radeonContextPtr)rmesa)->dri.drawable;
- GLfloat xoffset = (GLfloat)dPriv->x;
- GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ __DRIdrawablePrivate *dPriv = ((radeonContextPtr) rmesa)->dri.drawable;
+ GLfloat xoffset = (GLfloat) dPriv->x;
+ GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- if ( rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) ||
- rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty))
- {
- /* Note: this should also modify whatever data the context reset
- * code uses...
- */
- R300_STATECHANGE( rmesa, vpt );
- rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
- rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
+ if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) ||
+ rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) {
+ /* Note: this should also modify whatever data the context reset
+ * code uses...
+ */
+ R300_STATECHANGE(rmesa, vpt);
+ rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
+ rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
}
- radeonUpdateScissor( ctx );
+ radeonUpdateScissor(ctx);
}
/**
* Tell the card where to render (offset, pitch).
* Effected by glDrawBuffer, etc
*/
-void
-r300UpdateDrawBuffer(GLcontext *ctx)
+void r300UpdateDrawBuffer(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
r300ContextPtr r300 = rmesa;
@@ -1014,13 +1055,15 @@ r300UpdateDrawBuffer(GLcontext *ctx)
if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
/* draw to front */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- }
- else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ drb =
+ (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].
+ Renderbuffer;
+ } else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
/* draw to back */
- drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- }
- else {
+ drb =
+ (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].
+ Renderbuffer;
+ } else {
/* drawing to multiple buffers, or none */
return;
}
@@ -1028,12 +1071,11 @@ r300UpdateDrawBuffer(GLcontext *ctx)
assert(drb);
assert(drb->flippedPitch);
+ R300_STATECHANGE(rmesa, cb);
- R300_STATECHANGE( rmesa, cb );
-
- r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
- r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch;
+ r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch; //r300->radeon.state.color.drawPitch;
if (r300->radeon.radeonScreen->cpp == 4)
r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
@@ -1043,51 +1085,55 @@ r300UpdateDrawBuffer(GLcontext *ctx)
if (r300->radeon.sarea->tiling_enabled)
r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
#if 0
- R200_STATECHANGE( rmesa, ctx );
+ R200_STATECHANGE(rmesa, ctx);
/* Note: we used the (possibly) page-flipped values */
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
- = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
- & R200_COLOROFFSET_MASK);
+ = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
+ R200_COLOR_TILE_ENABLE;
}
#endif
}
static void
-r300FetchStateParameter(GLcontext *ctx,
- const gl_state_index state[STATE_LENGTH],
- GLfloat *value)
+r300FetchStateParameter(GLcontext * ctx,
+ const gl_state_index state[STATE_LENGTH],
+ GLfloat * value)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- switch(state[0]) {
+ switch (state[0]) {
case STATE_INTERNAL:
- switch(state[1]) {
+ switch (state[1]) {
case STATE_R300_WINDOW_DIMENSION:
- value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */
- value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */
- value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
- value[3] = 1.0F; /* not used */
+ value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */
+ value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */
+ value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
+ value[3] = 1.0F; /* not used */
break;
- case STATE_R300_TEXRECT_FACTOR: {
- struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect;
-
- if (t && t->Image[0][t->BaseLevel]) {
- struct gl_texture_image* image = t->Image[0][t->BaseLevel];
- value[0] = 1.0 / image->Width2;
- value[1] = 1.0 / image->Height2;
- } else {
- value[0] = 1.0;
- value[1] = 1.0;
+ case STATE_R300_TEXRECT_FACTOR:{
+ struct gl_texture_object *t =
+ ctx->Texture.Unit[state[2]].CurrentRect;
+
+ if (t && t->Image[0][t->BaseLevel]) {
+ struct gl_texture_image *image =
+ t->Image[0][t->BaseLevel];
+ value[0] = 1.0 / image->Width2;
+ value[1] = 1.0 / image->Height2;
+ } else {
+ value[0] = 1.0;
+ value[1] = 1.0;
+ }
+ value[2] = 1.0;
+ value[3] = 1.0;
+ break;
}
- value[2] = 1.0;
- value[3] = 1.0;
- break; }
default:
break;
@@ -1109,23 +1155,24 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state)
struct gl_program_parameter_list *paramList;
GLuint i;
- if(!(new_state & (_NEW_BUFFERS|_NEW_PROGRAM)))
- return;
+ if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM)))
+ return;
fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current;
if (!fp)
- return;
+ return;
paramList = fp->mesa_program.Base.Parameters;
if (!paramList)
- return;
+ return;
for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR){
+ if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
r300FetchStateParameter(ctx,
- paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues[i]);
+ paramList->Parameters[i].
+ StateIndexes,
+ paramList->ParameterValues[i]);
}
}
}
@@ -1141,10 +1188,10 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
switch (ctx->Visual.depthBits) {
case 16:
constant *= 4.0;
- break;
+ break;
case 24:
constant *= 2.0;
- break;
+ break;
}
factor *= 12.0;
@@ -1160,7 +1207,6 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
/* Routing and texture-related */
-
/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
* Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
* We need to recalculate wrap modes whenever filter mode is changed because someone might do:
@@ -1172,70 +1218,75 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
*/
static unsigned long gen_fixed_filter(unsigned long f)
{
- unsigned long mag, min, needs_fixing=0;
+ unsigned long mag, min, needs_fixing = 0;
//return f;
/* We ignore MIRROR bit so we dont have to do everything twice */
- if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_S_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)) {
needs_fixing |= 1;
}
- if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_T_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) {
needs_fixing |= 2;
}
- if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
+ if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) {
needs_fixing |= 4;
}
- if(!needs_fixing)
+ if (!needs_fixing)
return f;
- mag=f & R300_TX_MAG_FILTER_MASK;
- min=f & R300_TX_MIN_FILTER_MASK;
+ mag = f & R300_TX_MAG_FILTER_MASK;
+ min = f & R300_TX_MIN_FILTER_MASK;
/* TODO: Check for anisto filters too */
- if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
+ if ((mag != R300_TX_MAG_FILTER_NEAREST)
+ && (min != R300_TX_MIN_FILTER_NEAREST))
return f;
/* r300 cant handle these modes hence we force nearest to linear */
- if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
+ if ((mag == R300_TX_MAG_FILTER_NEAREST)
+ && (min != R300_TX_MIN_FILTER_NEAREST)) {
f &= ~R300_TX_MAG_FILTER_NEAREST;
f |= R300_TX_MAG_FILTER_LINEAR;
return f;
}
- if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
+ if ((min == R300_TX_MIN_FILTER_NEAREST)
+ && (mag != R300_TX_MAG_FILTER_NEAREST)) {
f &= ~R300_TX_MIN_FILTER_NEAREST;
f |= R300_TX_MIN_FILTER_LINEAR;
return f;
}
/* Both are nearest */
- if(needs_fixing & 1){
- f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
+ if (needs_fixing & 1) {
+ f &= ~((7 - 1) << R300_TX_WRAP_S_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT;
}
- if(needs_fixing & 2){
- f &= ~((7-1) << R300_TX_WRAP_T_SHIFT);
+ if (needs_fixing & 2) {
+ f &= ~((7 - 1) << R300_TX_WRAP_T_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
}
- if(needs_fixing & 4){
- f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT);
+ if (needs_fixing & 4) {
+ f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT);
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
}
return f;
}
-void r300_setup_textures(GLcontext *ctx)
+static void r300SetupTextures(GLcontext * ctx)
{
int i, mtu;
struct r300_tex_obj *t;
r300ContextPtr r300 = R300_CONTEXT(ctx);
- int hw_tmu=0;
- int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */
+ int hw_tmu = 0;
+ int last_hw_tmu = -1; /* -1 translates into no setup costs for fields */
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, };
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
R300_STATECHANGE(r300, txe);
R300_STATECHANGE(r300, tex.filter);
@@ -1247,56 +1298,72 @@ void r300_setup_textures(GLcontext *ctx)
R300_STATECHANGE(r300, tex.chroma_key);
R300_STATECHANGE(r300, tex.border_color);
- r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
+ r300->hw.txe.cmd[R300_TXE_ENABLE] = 0x0;
mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "mtu=%d\n", mtu);
- if(mtu > R300_MAX_TEXTURE_UNITS) {
- fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
+ if (mtu > R300_MAX_TEXTURE_UNITS) {
+ fprintf(stderr,
+ "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
mtu, R300_MAX_TEXTURE_UNITS);
- exit(-1);
+ _mesa_exit(-1);
}
/* We cannot let disabled tmu offsets pass DRM */
- for(i=0; i < mtu; i++) {
+ for (i = 0; i < mtu; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
-#if 0 /* Enables old behaviour */
+#if 0 /* Enables old behaviour */
hw_tmu = i;
#endif
tmu_mappings[i] = hw_tmu;
- t=r300->state.texture.unit[i].texobj;
+ t = r300->state.texture.unit[i].texobj;
+ /* XXX questionable fix for bug 9170: */
+ if (!t)
+ continue;
- if((t->format & 0xffffff00)==0xffffff00) {
- WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
+ if ((t->format & 0xffffff00) == 0xffffff00) {
+ WARN_ONCE
+ ("unknown texture format (entry %x) encountered. Help me !\n",
+ t->format & 0xff);
}
if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "Activating texture unit %d\n", i);
+ fprintf(stderr,
+ "Activating texture unit %d\n", i);
r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu);
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] =
+ gen_fixed_filter(t->filter) | (hw_tmu << 28);
/* Currently disabled! */
- r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
- r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size;
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
- r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
- r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset;
-
- if(t->offset & R300_TXO_MACRO_TILE) {
+ r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
+ r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] =
+ t->size;
+ r300->hw.tex.format.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = t->format;
+ r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] =
+ t->pitch_reg;
+ r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = t->offset;
+
+ if (t->offset & R300_TXO_MACRO_TILE) {
WARN_ONCE("macro tiling enabled!\n");
}
- if(t->offset & R300_TXO_MICRO_TILE) {
+ if (t->offset & R300_TXO_MICRO_TILE) {
WARN_ONCE("micro tiling enabled!\n");
}
- r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
- r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
+ r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] = 0x0;
+ r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 +
+ hw_tmu] =
+ t->pp_border_color;
last_hw_tmu = hw_tmu;
@@ -1304,71 +1371,83 @@ void r300_setup_textures(GLcontext *ctx)
}
}
- r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
- r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
- r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
- r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
- r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
- r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
- r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
- r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
-
-
- if (!rp) /* should only happenen once, just after context is created */
+ r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1);
+ r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1);
+ r300->hw.tex.size.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1);
+ r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1);
+ r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1);
+ r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1);
+ r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1);
+ r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
+ cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
+
+ if (!fp) /* should only happenen once, just after context is created */
return;
R300_STATECHANGE(r300, fpt);
- for(i = 0; i < rp->tex.length; i++){
+ for (i = 0; i < fp->tex.length; i++) {
int unit;
int opcode;
unsigned long val;
- unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT;
+ unit = fp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT;
unit &= 15;
- val = rp->tex.inst[i];
+ val = fp->tex.inst[i];
val &= ~R300_FPITX_IMAGE_MASK;
- opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT;
+ opcode =
+ (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT;
if (opcode == R300_FPITX_OP_KIL) {
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val;
} else {
if (tmu_mappings[unit] >= 0) {
- val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ val |=
+ tmu_mappings[unit] <<
+ R300_FPITX_IMAGE_SHIFT;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val;
} else {
// We get here when the corresponding texture image is incomplete
// (e.g. incomplete mipmaps etc.)
- r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
+ r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val;
}
}
}
- r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
+ r300->hw.fpt.cmd[R300_FPT_CMD_0] =
+ cmdpacket0(R300_PFS_TEXI_0, fp->tex.length);
if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
+ fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n",
+ r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
union r300_outputs_written {
- GLuint vp_outputs; /* hw_tcl_on */
- DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */
+ GLuint vp_outputs; /* hw_tcl_on */
+ DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */
};
#define R300_OUTPUTS_WRITTEN_TEST(ow, vp_result, tnl_attrib) \
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-void r300_setup_rs_unit(GLcontext *ctx)
+static void r300SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
/* I'm still unsure if these are needed */
GLuint interp_magic[8] = {
0x00,
- 0x40,
- 0x80,
- 0xC0,
+ R300_RS_INTERP_1_UNKNOWN,
+ R300_RS_INTERP_2_UNKNOWN,
+ R300_RS_INTERP_3_UNKNOWN,
0x00,
0x00,
0x00,
@@ -1380,16 +1459,18 @@ void r300_setup_rs_unit(GLcontext *ctx)
int in_texcoords, col_interp_nr;
int i;
- if(hw_tcl_on)
- OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ if (hw_tcl_on)
+ OutputsWritten.vp_outputs =
+ CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
else
- RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset );
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset,
+ r300->state.render_inputs_bitset);
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
else {
fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
- return; /* This should only ever happen once.. */
+ return; /* This should only ever happen once.. */
}
R300_STATECHANGE(r300, ri);
@@ -1400,98 +1481,107 @@ void r300_setup_rs_unit(GLcontext *ctx)
r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0;
- if (InputsRead & FRAG_BIT_WPOS){
+ if (InputsRead & FRAG_BIT_WPOS) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
break;
- if(i == ctx->Const.MaxTextureUnits){
+ if (i == ctx->Const.MaxTextureUnits) {
fprintf(stderr, "\tno free texcoord found...\n");
- exit(0);
+ _mesa_exit(-1);
}
InputsRead |= (FRAG_BIT_TEX0 << i);
InputsRead &= ~FRAG_BIT_WPOS;
}
- for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
- r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
- | R300_RS_INTERP_USED
- | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
- | interp_magic[i];
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0
+ | R300_RS_INTERP_USED
+ | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
+ | interp_magic[i];
r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0;
- if (InputsRead & (FRAG_BIT_TEX0<<i)) {
+ if (InputsRead & (FRAG_BIT_TEX0 << i)) {
//assert(r300->state.texture.tc_count != 0);
- r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |=
- R300_RS_ROUTE_ENABLE
- | i /* source INTERP */
- | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= R300_RS_ROUTE_ENABLE | i /* source INTERP */
+ | (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
high_rr = fp_reg;
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) {
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_TEX0 + i,
+ _TNL_ATTRIB_TEX(i))) {
/* Passing invalid data here can lock the GPU. */
- WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
+ WARN_ONCE
+ ("fragprog wants coords for tex%d, vp doesn't provide them!\n",
+ i);
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //exit(-1);
+ //_mesa_exit(-1);
}
- InputsRead &= ~(FRAG_BIT_TEX0<<i);
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
fp_reg++;
}
/* Need to count all coords enabled at vof */
- if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) ))
+ if (R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i)))
in_texcoords++;
}
if (InputsRead & FRAG_BIT_COL0) {
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) {
- WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
- goto out; /* FIXME */
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
+ WARN_ONCE
+ ("fragprog wants col0, vp doesn't provide it\n");
+ goto out; /* FIXME */
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //exit(-1);
+ //_mesa_exit(-1);
}
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ | R300_RS_ROUTE_0_COLOR
+ | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
InputsRead &= ~FRAG_BIT_COL0;
col_interp_nr++;
}
- out:
+ out:
if (InputsRead & FRAG_BIT_COL1) {
- if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) {
- WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
- //exit(-1);
+ if (!R300_OUTPUTS_WRITTEN_TEST
+ (OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
+ WARN_ONCE
+ ("fragprog wants col1, vp doesn't provide it\n");
+ //_mesa_exit(-1);
}
- r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11
- | R300_RS_ROUTE_1_COLOR1
- | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_1] |=
+ R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 |
+ (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1) high_rr = 1;
+ if (high_rr < 1)
+ high_rr = 1;
col_interp_nr++;
}
/* Need at least one. This might still lock as the values are undefined... */
if (in_texcoords == 0 && col_interp_nr == 0) {
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ | R300_RS_ROUTE_0_COLOR
+ | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
col_interp_nr++;
}
- r300->hw.rc.cmd[1] = 0
- | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
- | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
- | R300_RS_CNTL_0_UNKNOWN_18;
+ r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT)
+ | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT)
+ | R300_RS_CNTL_0_UNKNOWN_18;
assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1);
+ r300->hw.rr.cmd[R300_RR_CMD_0] =
+ cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
r300->hw.rc.cmd[2] = 0xC0 | high_rr;
if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n",
+ InputsRead);
}
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
@@ -1503,45 +1593,55 @@ void r300_setup_rs_unit(GLcontext *ctx)
if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
}while(0)
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
+void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct
+ r300_vertex_shader_fragment
+ *vsf)
{
int i;
- if(vsf->length==0)return;
+ if (vsf->length == 0)
+ return;
- if(vsf->length & 0x3){
- fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
- exit(-1);
- }
+ if (vsf->length & 0x3) {
+ fprintf(stderr,
+ "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
+ _mesa_exit(-1);
+ }
- switch((dest>>8) & 0xf){
+ switch ((dest >> 8) & 0xf) {
case 0:
R300_STATECHANGE(r300, vpi);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i +
+ 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpi.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
case 2:
R300_STATECHANGE(r300, vpp);
- for(i=0;i<vsf->length;i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i +
+ 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpp.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
case 4:
R300_STATECHANGE(r300, vps);
- for(i=0;i<vsf->length;i++)
- r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
+ for (i = 0; i < vsf->length; i++)
+ r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] =
+ (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vps.cmd,
+ vsf->length + 4 * (dest & 0xff));
break;
default:
- fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
- exit(-1);
+ fprintf(stderr,
+ "%s:%s don't know how to handle dest %04x\n",
+ __FILE__, __FUNCTION__, dest);
+ _mesa_exit(-1);
}
}
-void r300SetupVertexProgram(r300ContextPtr rmesa);
-
/* just a skeleton for now.. */
/* Generate a vertex shader that simply transforms vertex and texture coordinates,
@@ -1554,421 +1654,189 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
GLuint o_reg = 0;
/* Allocate parameters */
- r300->state.vap_param.transform_offset=0x0; /* transform matrix */
- r300->state.vertex_shader.param_offset=0x0;
- r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */
-
- r300->state.vertex_shader.program_start=0x0;
- r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */
- r300->state.vertex_shader.program_end=0x0;
-
- r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */
- r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */
-
- /* Initialize matrix and vector parameters.. these should really be restructured */
- /* TODO: fix vertex_shader structure */
- r300->state.vertex_shader.matrix[0].length=16;
- r300->state.vertex_shader.matrix[1].length=0;
- r300->state.vertex_shader.matrix[2].length=0;
- r300->state.vertex_shader.vector[0].length=0;
- r300->state.vertex_shader.vector[1].length=0;
- r300->state.vertex_shader.unknown1.length=0;
- r300->state.vertex_shader.unknown2.length=0;
+ r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
+ r300->state.vertex_shader.param_offset = 0x0;
+ r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */
+
+ r300->state.vertex_shader.program_start = 0x0;
+ r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */
+ r300->state.vertex_shader.program_end = 0x0;
+
+ r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */
+ r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */
+
+ r300->state.vertex_shader.unknown1.length = 0;
+ r300->state.vertex_shader.unknown2.length = 0;
#define WRITE_OP(oper,source1,source2,source3) {\
r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src2=(source2); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src3=(source3); \
+ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[0]=(source1); \
+ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[1]=(source2); \
+ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[2]=(source3); \
r300->state.vertex_shader.program_end++; \
}
- /* Multiply vertex coordinates with transform matrix */
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 0, ALL, TMP),
- VSF_PARAM(3),
- VSF_ATTR_W(0),
- EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MUL, 1, ALL, RESULT),
- VSF_REG(1),
- VSF_ATTR_UNITY(1),
- VSF_UNITY(1)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(2),
- VSF_ATTR_Z(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, TMP),
- VSF_PARAM(1),
- VSF_ATTR_Y(0),
- VSF_TMP(0)
- )
-
- WRITE_OP(
- EASY_VSF_OP(MAD, 0, ALL, RESULT),
- VSF_PARAM(0),
- VSF_ATTR_X(0),
- VSF_TMP(0)
- )
- o_reg += 2;
-
- for (i = VERT_ATTRIB_COLOR1; i < VERT_ATTRIB_MAX; i++)
+ for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++)
if (r300->state.sw_tcl_inputs[i] != -1) {
- WRITE_OP(
- EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT),
- VSF_REG(r300->state.sw_tcl_inputs[i]),
- VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]),
- VSF_UNITY(r300->state.sw_tcl_inputs[i])
- )
-
- }
-
- r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
- r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4;
-
- r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */
-
-}
-
-
-void r300SetupVertexShader(r300ContextPtr rmesa)
-{
- GLcontext* ctx = rmesa->radeon.glCtx;
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
-
- /* Not sure why this doesnt work...
- 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
- 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
- //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){
- r300SetupVertexProgram(rmesa);
- return ;
- }
+ WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
+ VSF_REG(r300->state.sw_tcl_inputs[i]),
+ VSF_ATTR_UNITY(r300->state.
+ sw_tcl_inputs[i]),
+ VSF_UNITY(r300->state.sw_tcl_inputs[i])
+ )
-/* This needs to be replaced by vertex shader generation code */
-
-
-#if 0
- /* textures enabled ? */
- if(rmesa->state.texture.tc_count>0){
- rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
- } else {
- rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
}
-#endif
-
- r300GenerateSimpleVertexShader(rmesa);
-
- rmesa->state.vertex_shader.matrix[0].length=16;
- memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
-#endif
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
-#endif
+ r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
+ r300->state.vertex_shader.program.length =
+ (r300->state.vertex_shader.program_end + 1) * 4;
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
+ r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
-#endif
}
-void r300SetupVertexProgram(r300ContextPtr rmesa)
+static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
- GLcontext* ctx = rmesa->radeon.glCtx;
+ GLcontext *ctx = rmesa->radeon.glCtx;
int inst_count;
int param_count;
- struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ struct r300_vertex_program *prog =
+ (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
-
- ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
R300_STATECHANGE(rmesa, vpp);
- param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]);
+ param_count =
+ r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)
+ ctx->VertexProgram._Current /*prog */ ,
+ (float *)&rmesa->hw.vpp.
+ cmd[R300_VPP_PARAM_0]);
bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
param_count /= 4;
/* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.unknown2));
#endif
- inst_count=prog->program.length/4 - 1;
+ inst_count = prog->program.length / 4 - 1;
R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ <<
+ R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ <<
+ 0);
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
+ so I leave it as a reminder */
#if 0
- reg_start(R300_VAP_PVS_WAITIDLE,0);
- e32(0x00000000);
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
#endif
}
-extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
-
-extern int future_hw_tcl_on;
-void r300UpdateShaders(r300ContextPtr rmesa)
-{
- GLcontext *ctx;
- struct r300_vertex_program *vp;
- int i;
-
- ctx = rmesa->radeon.glCtx;
-
- if (rmesa->NewGLState && hw_tcl_on) {
- rmesa->NewGLState = 0;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i];
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i];
- }
-
- _tnl_UpdateFixedFunctionProgram(ctx);
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i];
- }
-
- r300_select_vertex_shader(rmesa);
- vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
- /*if (vp->translated == GL_FALSE)
- r300_translate_vertex_shader(vp);*/
- if (vp->translated == GL_FALSE) {
- fprintf(stderr, "Failing back to sw-tcl\n");
- hw_tcl_on = future_hw_tcl_on = 0;
- r300ResetHwState(rmesa);
-
- return ;
- }
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
- }
-
-}
-
-void r300UpdateShaderStates(r300ContextPtr rmesa)
-{
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
-
- r300UpdateTextureState(ctx);
-
- r300SetupPixelShader(rmesa);
- r300_setup_textures(ctx);
-
- r300SetupVertexShader(rmesa);
- r300_setup_rs_unit(ctx);
-}
-
-/* This is probably wrong for some values, I need to test this
- * some more. Range checking would be a good idea also..
- *
- * But it works for most things. I'll fix it later if someone
- * else with a better clue doesn't
- */
-static unsigned int r300PackFloat24(float f)
-{
- float mantissa;
- int exponent;
- unsigned int float24 = 0;
-
- if (f == 0.0) return 0;
-
- mantissa = frexpf(f, &exponent);
-
- /* Handle -ve */
- if (mantissa < 0) {
- float24 |= (1<<23);
- mantissa = mantissa * -1.0;
- }
- /* Handle exponent, bias of 63 */
- exponent += 62;
- float24 |= (exponent << 16);
- /* Kill 7 LSB of mantissa */
- float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
-
- return float24;
-}
-
-void r300SetupPixelShader(r300ContextPtr rmesa)
+static void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *rp =
- (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- int i,k;
- if (!rp) /* should only happenen once, just after context is created */
- return;
+ /* Reset state, in case we don't use something */
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
- r300_translate_fragment_shader(rmesa, rp);
- if (!rp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
+ /* Not sure why this doesnt work...
+ 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
+ 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
+ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
+ if (hw_tcl_on
+ && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
+ translated) {
+ r300SetupVertexProgram(rmesa);
return;
}
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=rp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rp->alu_end+1);
-
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
-
- R300_STATECHANGE(rmesa, fp);
- /* I just want to say, the way these nodes are stored.. weird.. */
- for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) {
- if (i<(rp->cur_node+1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0+k]=
- (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | rp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
- } else {
- rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0;
- }
- }
-
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0]=
- rp->cur_node
- | (rp->first_node_has_tex<<3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2]=
- (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
- R300_STATECHANGE(rmesa, fpp);
- for(i=0;i<rp->const_nr;i++){
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4);
-}
-
-/**
- * Called by Mesa after an internal state update.
- */
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
+ /* This needs to be replaced by vertex shader generation code */
+ r300GenerateSimpleVertexShader(rmesa);
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
- _ae_invalidate_state(ctx, new_state);
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
+ &(rmesa->state.vertex_shader.program));
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- r300UpdateDrawBuffer(ctx);
- }
+#if 0
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.unknown2));
+#endif
- r300UpdateStateParameters(ctx, new_state);
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (rmesa->state.vertex_shader.
+ program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (rmesa->state.vertex_shader.
+ unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (rmesa->state.vertex_shader.
+ program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (rmesa->state.vertex_shader.
+ param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (rmesa->state.vertex_shader.
+ param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (rmesa->state.vertex_shader.
+ unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-#ifdef HW_VBOS
- if(new_state & _NEW_ARRAY)
- r300->state.VB.lock_uptodate = GL_FALSE;
+ /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
+ so I leave it as a reminder */
+#if 0
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
#endif
- r300->NewGLState |= new_state;
}
/**
* Completely recalculates hardware state based on the Mesa state.
*/
-void r300ResetHwState(r300ContextPtr r300)
+static void r300ResetHwState(r300ContextPtr r300)
{
- GLcontext* ctx = r300->radeon.glCtx;
+ GLcontext *ctx = r300->radeon.glCtx;
+ int has_tcl = 1;
+
+ if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ has_tcl = 0;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- /* This is a place to initialize registers which
- have bitfields accessed by different functions
- and not all bits are used */
-#if 0
- /* initialize similiar to r200 */
- r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
- r300->hw.zs.cmd[R300_ZS_CNTL_1] =
- (R300_ZS_ALWAYS << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |
- (R300_ZS_ALWAYS << R300_RB3D_ZS1_BACK_FUNC_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) |
- (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT);
- r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0x00ffff00;
-#endif
+ /* This is a place to initialize registers which
+ have bitfields accessed by different functions
+ and not all bits are used */
- /* go and compute register values from GL state */
+ /* go and compute register values from GL state */
r300UpdateWindow(ctx);
r300ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP], ctx->Color.ColorMask[ACOMP]);
r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r300DepthMask(ctx, ctx->Depth.Mask);
@@ -1977,69 +1845,47 @@ void r300ResetHwState(r300ContextPtr r300)
/* stencil */
r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
- r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
- r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]);
+ r300StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
+ r300StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
r300UpdateCulling(ctx);
r300UpdateTextureState(ctx);
-// r300_setup_routing(ctx, GL_TRUE);
-
-#if 0 /* Done in prior to rendering */
- if(hw_tcl_on == GL_FALSE){
- r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
- r300_setup_textures(ctx);
- r300_setup_rs_unit(ctx);
-
- r300SetupVertexShader(r300);
- r300SetupPixelShader(r300);
- }
-#endif
-
- r300_set_blend_state(ctx);
+ r300SetBlendState(ctx);
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- /* Initialize magic registers
- TODO : learn what they really do, or get rid of
- those we don't have to touch */
- if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ /* Initialize magic registers
+ TODO : learn what they really do, or get rid of
+ those we don't have to touch */
+ if (!has_tcl)
r300->hw.vap_cntl.cmd[1] = 0x0014045a;
else
- r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
+ r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
- | R300_VPORT_X_OFFSET_ENA
- | R300_VPORT_Y_SCALE_ENA
- | R300_VPORT_Y_OFFSET_ENA
- | R300_VPORT_Z_SCALE_ENA
- | R300_VPORT_Z_OFFSET_ENA
- | R300_VTX_W0_FMT;
+ | R300_VPORT_X_OFFSET_ENA
+ | R300_VPORT_Y_SCALE_ENA
+ | R300_VPORT_Y_OFFSET_ENA
+ | R300_VPORT_Z_SCALE_ENA
+ | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT;
r300->hw.vte.cmd[2] = 0x00000008;
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2134.cmd[2] = 0x00000000;
if (_mesa_little_endian())
- r300->hw.vap_cntl_status.cmd[1] = 0x00000000;
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP;
else
- r300->hw.vap_cntl_status.cmd[1] = 0x00000002;
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP;
/* disable VAP/TCL on non-TCL capable chips */
- if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ if (!has_tcl)
r300->hw.vap_cntl_status.cmd[1] |= R300_VAP_TCL_BYPASS;
-#if 0 /* Done in setup routing */
- ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1;
- r300->hw.vir[0].cmd[1] = 0x21030003;
-
- ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = 1;
- r300->hw.vir[1].cmd[1] = 0xF688F688;
-
- r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
- r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
-#endif
-
r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
@@ -2055,45 +1901,32 @@ void r300ResetHwState(r300ContextPtr r300)
else
r300->hw.unk2288.cmd[1] = R300_2288_RV350;
-#if 0
- r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
- | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
-
-
- r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
- r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
- r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
-#endif
-
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
- | R300_GB_LINE_STUFF_ENABLE
- | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31*/;
+ | R300_GB_LINE_STUFF_ENABLE
+ | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31 */ ;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R300
- | R300_GB_TILE_SIZE_16;
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 |
+ R300_GB_TILE_SIZE_16;
else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_RV410
- | R300_GB_TILE_SIZE_16;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV410 |
+ R300_GB_TILE_SIZE_16;
else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_R420
- | R300_GB_TILE_SIZE_16;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R420 |
+ R300_GB_TILE_SIZE_16;
else
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
- | R300_GB_TILE_PIPE_COUNT_RV300
- | R300_GB_TILE_SIZE_16;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV300 |
+ R300_GB_TILE_SIZE_16;
/* set to 0 when fog is disabled? */
r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W;
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */
-
- //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
+ r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */
r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
@@ -2103,10 +1936,6 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4214.cmd[1] = 0x00050005;
r300PointSize(ctx, 0.0);
-#if 0
- r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
- (6 << R300_POINTSIZE_Y_SHIFT);
-#endif
r300->hw.unk4230.cmd[1] = 0x18000006;
r300->hw.unk4230.cmd[2] = 0x00020006;
@@ -2129,68 +1958,45 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
- r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits);
+ r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
+ ctx->Polygon.OffsetUnits);
r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
-
r300->hw.unk43A4.cmd[1] = 0x0000001C;
r300->hw.unk43A4.cmd[2] = 0x2DA49525;
r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
-#if 0
- r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
- r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
- r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
- r300->hw.fp.cmd[R300_FP_NODE0] = 0;
- r300->hw.fp.cmd[R300_FP_NODE1] = 0;
- r300->hw.fp.cmd[R300_FP_NODE2] = 0;
- r300->hw.fp.cmd[R300_FP_NODE3] = 0;
-#endif
-
r300->hw.unk46A4.cmd[1] = 0x00001B01;
r300->hw.unk46A4.cmd[2] = 0x00001B0F;
r300->hw.unk46A4.cmd[3] = 0x00001B0F;
r300->hw.unk46A4.cmd[4] = 0x00001B0F;
r300->hw.unk46A4.cmd[5] = 0x00000001;
-#if 0
- for(i = 1; i <= 64; ++i) {
- /* create NOP instructions */
- r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
- r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0);
- r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
- r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
- }
-#endif
r300Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.unk4E00.cmd[1] = 0;
-#if 0
- r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
- r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
-#endif
-
r300BlendColor(ctx, ctx->Color.BlendColor);
r300->hw.blend_color.cmd[2] = 0;
r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
- r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset +
- r300->radeon.radeonScreen->fbLocation;
+ r300->hw.cb.cmd[R300_CB_OFFSET] =
+ r300->radeon.state.color.drawOffset +
+ r300->radeon.radeonScreen->fbLocation;
r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch;
if (r300->radeon.radeonScreen->cpp == 4)
@@ -2219,14 +2025,14 @@ void r300ResetHwState(r300ContextPtr r300)
switch (ctx->Visual.depthBits) {
case 16:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
- break;
+ break;
case 24:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
- break;
+ break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits);
- exit(-1);
+ _mesa_exit(-1);
}
/* z compress? */
@@ -2236,16 +2042,17 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.zstencil_format.cmd[4] = 0x00000000;
r300->hw.zb.cmd[R300_ZB_OFFSET] =
- r300->radeon.radeonScreen->depthOffset +
- r300->radeon.radeonScreen->fbLocation;
+ r300->radeon.radeonScreen->depthOffset +
+ r300->radeon.radeonScreen->fbLocation;
r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
- if (r300->radeon.sarea->tiling_enabled) {
+ if (r300->radeon.sarea->tiling_enabled) {
/* Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE;
+ r300->hw.zb.cmd[R300_ZB_PITCH] |=
+ R300_DEPTH_MICROTILE_ENABLE;
}
r300->hw.unk4F28.cmd[1] = 0;
@@ -2257,31 +2064,172 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4F54.cmd[1] = 0;
-#if 0
- ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
- for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
- /* MOV t0, t0 */
- r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW);
- r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0);
- r300->hw.vpi.cmd[i+2] = VP_ZERO();
- r300->hw.vpi.cmd[i+3] = VP_ZERO();
+ if (has_tcl) {
+ r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
+ r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
+ r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
+ r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
+//END: TODO
+ r300->hw.all_dirty = GL_TRUE;
+}
- ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
- for(i = 1; i < R300_VPP_CMDSIZE; ++i)
- r300->hw.vpp.cmd[i] = 0;
-#endif
- r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
- r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
- r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
- r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
+extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
+
+extern int future_hw_tcl_on;
+void r300UpdateShaders(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ struct r300_vertex_program *vp;
+ int i;
+
+ ctx = rmesa->radeon.glCtx;
+
+ if (rmesa->NewGLState && hw_tcl_on) {
+ rmesa->NewGLState = 0;
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ rmesa->temp_attrib[i] =
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ &rmesa->dummy_attrib[i];
+ }
+
+ _tnl_UpdateFixedFunctionProgram(ctx);
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ rmesa->temp_attrib[i];
+ }
+
+ r300SelectVertexShader(rmesa);
+ vp = (struct r300_vertex_program *)
+ CURRENT_VERTEX_SHADER(ctx);
+ /*if (vp->translated == GL_FALSE)
+ r300TranslateVertexShader(vp); */
+ if (vp->translated == GL_FALSE) {
+ fprintf(stderr, "Failing back to sw-tcl\n");
+ hw_tcl_on = future_hw_tcl_on = 0;
+ r300ResetHwState(rmesa);
+
+ return;
+ }
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ }
-//END: TODO
- r300->hw.all_dirty = GL_TRUE;
}
+static void r300SetupPixelShader(r300ContextPtr rmesa)
+{
+ GLcontext *ctx = rmesa->radeon.glCtx;
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
+ int i, k;
+ if (!fp) /* should only happenen once, just after context is created */
+ return;
+
+ r300TranslateFragmentShader(rmesa, fp);
+ if (!fp->translated) {
+ fprintf(stderr, "%s: No valid fragment shader, exiting\n",
+ __FUNCTION__);
+ return;
+ }
+#define OUTPUT_FIELD(st, reg, field) \
+ R300_STATECHANGE(rmesa, st); \
+ for(i=0;i<=fp->alu_end;i++) \
+ rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
+ rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
+
+ OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
+ OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
+ OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
+ OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
+#undef OUTPUT_FIELD
+
+ R300_STATECHANGE(rmesa, fp);
+ /* I just want to say, the way these nodes are stored.. weird.. */
+ for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
+ if (i < (fp->cur_node + 1)) {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
+ (fp->node[i].
+ alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
+ | (fp->node[i].
+ alu_end << R300_PFS_NODE_ALU_END_SHIFT)
+ | (fp->node[i].
+ tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
+ | (fp->node[i].
+ tex_end << R300_PFS_NODE_TEX_END_SHIFT)
+ | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
+ } else {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
+ }
+ }
+
+ /* PFS_CNTL_0 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] =
+ fp->cur_node | (fp->first_node_has_tex << 3);
+ /* PFS_CNTL_1 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
+ /* PFS_CNTL_2 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
+ | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
+ | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
+ | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+
+ R300_STATECHANGE(rmesa, fpp);
+ for (i = 0; i < fp->const_nr; i++) {
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
+ r300PackFloat24(fp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
+ r300PackFloat24(fp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
+ r300PackFloat24(fp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
+ r300PackFloat24(fp->constant[i][3]);
+ }
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
+ cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
+}
+
+void r300UpdateShaderStates(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ ctx = rmesa->radeon.glCtx;
+
+ r300UpdateTextureState(ctx);
+
+ r300SetupPixelShader(rmesa);
+ r300SetupTextures(ctx);
+
+ if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ r300SetupVertexShader(rmesa);
+ r300SetupRSUnit(ctx);
+}
+
+/**
+ * Called by Mesa after an internal state update.
+ */
+static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _ae_invalidate_state(ctx, new_state);
+
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ r300UpdateDrawBuffer(ctx);
+ }
+
+ r300UpdateStateParameters(ctx, new_state);
+
+ r300->NewGLState |= new_state;
+}
/**
* Calculate initial hardware state and register state functions.
@@ -2309,19 +2257,19 @@ void r300InitState(r300ContextPtr r300)
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits);
- exit(-1);
+ _mesa_exit(-1);
}
/* Only have hw stencil when depth buffer is 24 bits deep */
r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24);
+ ctx->Visual.depthBits == 24);
memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
r300ResetHwState(r300);
}
-static void r300RenderMode( GLcontext *ctx, GLenum mode )
+static void r300RenderMode(GLcontext * ctx, GLenum mode)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
(void)rmesa;
@@ -2331,7 +2279,7 @@ static void r300RenderMode( GLcontext *ctx, GLenum mode )
/**
* Initialize driver's state callback functions
*/
-void r300InitStateFuncs(struct dd_function_table* functions)
+void r300InitStateFuncs(struct dd_function_table *functions)
{
radeonInitStateFuncs(functions);
@@ -2364,6 +2312,5 @@ void r300InitStateFuncs(struct dd_function_table* functions)
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
- functions->RenderMode = r300RenderMode;
+ functions->RenderMode = r300RenderMode;
}
-
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 52e606f2416..21a49b7f361 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -44,7 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
} while(0)
#define R300_PRINT_STATE(r300, atom) \
- r300_print_state_atom(r300, &r300->hw.atom)
+ r300PrintStateAtom(r300, &r300->hw.atom)
/* Fire the buffered vertices no matter what.
TODO: This has not been implemented yet
@@ -58,23 +58,13 @@ do { \
\
} while (0)
-
-extern void r300ResetHwState(r300ContextPtr r300);
-
extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state);
extern void r300InitState(r300ContextPtr r300);
-extern void r300InitStateFuncs(struct dd_function_table* functions);
-extern void r300UpdateViewportOffset( GLcontext *ctx );
-extern void r300UpdateWindow(GLcontext * ctx);
-extern void r300UpdateDrawBuffer(GLcontext *ctx);
-extern void r300SetupVertexShader(r300ContextPtr rmesa);
-extern void r300SetupPixelShader(r300ContextPtr rmesa);
+extern void r300InitStateFuncs(struct dd_function_table *functions);
+extern void r300UpdateViewportOffset(GLcontext * ctx);
+extern void r300UpdateDrawBuffer(GLcontext * ctx);
-extern void r300_setup_textures(GLcontext *ctx);
-extern void r300_setup_rs_unit(GLcontext *ctx);
extern void r300UpdateShaders(r300ContextPtr rmesa);
extern void r300UpdateShaderStates(r300ContextPtr rmesa);
-extern void r300_print_state_atom(r300ContextPtr r300, struct r300_state_atom *state);
-
-#endif /* __R300_STATE_H__ */
+#endif /* __R300_STATE_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index eb72802f8b4..2a21c611629 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -26,9 +26,10 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
*/
#include "glheader.h"
@@ -47,7 +48,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
#include "r300_state.h"
#include "r300_ioctl.h"
-//#include "r300_swtcl.h"
#include "r300_tex.h"
#include "xmlpool.h"
@@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
GLenum rwrap)
{
- unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0;
+ unsigned long hw_swrap = 0, hw_twrap = 0, hw_qwrap = 0;
t->filter &=
~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
@@ -158,11 +158,6 @@ static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
-
-#if 0
- t->format_x &= ~R200_CLAMP_Q_MASK;
- t->border_fallback = (is_clamp && is_clamp_to_border);
-#endif
}
static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
@@ -196,9 +191,6 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
-#if 0
- //t->format_x &= ~R200_VOLUME_FILTER_MASK;
-#endif
if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
switch (minf) {
@@ -232,12 +224,12 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
+ R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
+ R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
break;
}
}
@@ -248,18 +240,16 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
switch (magf) {
case GL_NEAREST:
t->filter |= R300_TX_MAG_FILTER_NEAREST;
- /*t->format_x |= R200_VOLUME_FILTER_NEAREST;*/
break;
case GL_LINEAR:
t->filter |= R300_TX_MAG_FILTER_LINEAR;
- /*t->format_x |= R200_VOLUME_FILTER_LINEAR;*/
break;
}
}
static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
{
- t->pp_border_color = r300PackColor(4, c[0], c[1], c[2], c[3]);
+ t->pp_border_color = PACK_COLOR_8888(c[0], c[1], c[2], c[3]);
}
/**
@@ -297,35 +287,37 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
}
/* try to find a format which will only need a memcopy */
-static const struct gl_texture_format *r300Choose8888TexFormat( GLenum srcFormat,
- GLenum srcType )
+static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat,
+ GLenum srcType)
{
const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
+ const GLubyte littleEndian = *((const GLubyte *)&ui);
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE
+ && !littleEndian) || (srcFormat == GL_ABGR_EXT
+ && srcType == GL_UNSIGNED_INT_8_8_8_8_REV)
+ || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE
+ && littleEndian)) {
return &_mesa_texformat_rgba8888;
- }
- else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
+ } else
+ if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV)
+ || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE
+ && littleEndian) || (srcFormat == GL_ABGR_EXT
+ && srcType == GL_UNSIGNED_INT_8_8_8_8)
+ || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE
+ && !littleEndian)) {
return &_mesa_texformat_rgba8888_rev;
- }
- else if (srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ } else if (srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
return &_mesa_texformat_argb8888_rev;
- }
- else if (srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ } else if (srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
return &_mesa_texformat_argb8888;
- }
- else return _dri_texformat_argb8888;
+ } else
+ return _dri_texformat_argb8888;
}
static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
@@ -344,10 +336,8 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
#if 0
fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
_mesa_lookup_enum_by_nr(internalFormat), internalFormat,
- _mesa_lookup_enum_by_nr(type),
- _mesa_lookup_enum_by_nr(format));
- fprintf(stderr, "do32bpt=%d force16bpt=%d\n",
- do32bpt, force16bpt);
+ _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
+ fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
#endif
switch (internalFormat) {
@@ -393,7 +383,8 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- r300Choose8888TexFormat(format, type) : _dri_texformat_argb4444;
+ r300Choose8888TexFormat(format,
+ type) : _dri_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
@@ -460,43 +451,43 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
+ return &_mesa_texformat_rgb_dxt1;
+
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
+ return &_mesa_texformat_rgba_dxt1;
+
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
+ return &_mesa_texformat_rgba_dxt3;
+
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
+ return &_mesa_texformat_rgba_dxt5;
+
+ case GL_ALPHA16F_ARB:
+ return &_mesa_texformat_alpha_float16;
case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
+ return &_mesa_texformat_alpha_float32;
case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
+ return &_mesa_texformat_luminance_float16;
case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
+ return &_mesa_texformat_luminance_float32;
case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
+ return &_mesa_texformat_luminance_alpha_float16;
case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
+ return &_mesa_texformat_luminance_alpha_float32;
case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
+ return &_mesa_texformat_intensity_float16;
case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
+ return &_mesa_texformat_intensity_float32;
case GL_RGB16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return &_mesa_texformat_rgba_float16;
case GL_RGB32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return &_mesa_texformat_rgba_float32;
case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return &_mesa_texformat_rgba_float16;
case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return &_mesa_texformat_rgba_float32;
default:
_mesa_problem(ctx,
@@ -519,7 +510,7 @@ r300ValidateClientStorage(GLcontext * ctx, GLenum target,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- if (0)
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "intformat %s format %s type %s\n",
_mesa_lookup_enum_by_nr(internalFormat),
_mesa_lookup_enum_by_nr(format),
@@ -576,7 +567,7 @@ r300ValidateClientStorage(GLcontext * ctx, GLenum target,
GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
format, type);
- if (0)
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s: srcRowStride %d/%x\n",
__FUNCTION__, srcRowStride, srcRowStride);
@@ -771,116 +762,123 @@ static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[face] |= (1 << level);
}
-static void r300CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+static void r300CompressedTexImage2D(GLcontext * ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid * data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if ( t != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) r300AllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- }
-
- texImage->IsClientData = GL_FALSE;
-/* can't call this, different parameters. Would never evaluate to true anyway currently
- if (r300ValidateClientStorage( ctx, target,
- internalFormat,
- width, height,
- format, type, pixels,
- packing, texObj, texImage)) {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
- }
- else */{
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
-
- /* Normal path: copy (to cached memory) and eventually upload
- * via another copy to GART memory and then a blit... Could
- * eliminate one copy by going straight to (permanent) GART.
- *
- * Note, this will call r300ChooseTextureFormat.
- */
- _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
- height, border, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
- }
-}
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face =
+ (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
-static void r300CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+ if (t != NULL) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+ /* can't call this, different parameters. Would never evaluate to true anyway currently */
+#if 0
+ if (r300ValidateClientStorage(ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n",
+ __FUNCTION__);
+ } else
+#endif
+ {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n",
+ __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r300ChooseTextureFormat.
+ */
+ _mesa_store_compressed_teximage2d(ctx, target, level,
+ internalFormat, width, height,
+ border, imageSize, data,
+ texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+ }
+}
+
+static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid * data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) r300AllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3D");
- return;
- }
- }
-
- _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face =
+ (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert(t); /* this _should_ be true */
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexSubImage3D");
+ return;
+ }
+ }
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset,
+ yoffset, width, height, format,
+ imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
}
-#if ENABLE_HW_3D_TEXTURE
static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -934,9 +932,7 @@ static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
}
-#endif
-#if ENABLE_HW_3D_TEXTURE
static void
r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -970,7 +966,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
-#endif
static void r300TexEnv(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * param)
@@ -986,7 +981,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
*/
switch (pname) {
case GL_TEXTURE_LOD_BIAS_EXT:{
-#if 0 /* Needs to be relocated in order to make sure we got the right tmu */
+#if 0 /* Needs to be relocated in order to make sure we got the right tmu */
GLfloat bias, min;
GLuint b;
@@ -1006,10 +1001,16 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
b = 0x1000 / 16.0 * bias;
b &= R300_LOD_BIAS_MASK;
- if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){
+ if (b !=
+ (rmesa->hw.tex.unknown1.
+ cmd[R300_TEX_VALUE_0 +
+ unit] & R300_LOD_BIAS_MASK)) {
R300_STATECHANGE(rmesa, tex.unknown1);
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK;
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] |= b;
+ rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 +
+ unit] &=
+ ~R300_LOD_BIAS_MASK;
+ rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 +
+ unit] |= b;
}
#endif
break;
@@ -1085,9 +1086,7 @@ static void r300BindTexture(GLcontext * ctx, GLenum target,
if ((target == GL_TEXTURE_1D)
|| (target == GL_TEXTURE_2D)
-#if ENABLE_HW_3D_TEXTURE
|| (target == GL_TEXTURE_3D)
-#endif
|| (target == GL_TEXTURE_CUBE_MAP)
|| (target == GL_TEXTURE_RECTANGLE_NV)) {
assert(texObj->DriverData != NULL);
@@ -1140,7 +1139,6 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
return obj;
}
-
void r300InitTextureFuncs(struct dd_function_table *functions)
{
/* Note: we only plug in the functions we implement in the driver
@@ -1149,18 +1147,10 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
functions->ChooseTextureFormat = r300ChooseTextureFormat;
functions->TexImage1D = r300TexImage1D;
functions->TexImage2D = r300TexImage2D;
-#if ENABLE_HW_3D_TEXTURE
functions->TexImage3D = r300TexImage3D;
-#else
- functions->TexImage3D = _mesa_store_teximage3d;
-#endif
functions->TexSubImage1D = r300TexSubImage1D;
functions->TexSubImage2D = r300TexSubImage2D;
-#if ENABLE_HW_3D_TEXTURE
functions->TexSubImage3D = r300TexSubImage3D;
-#else
- functions->TexSubImage3D = _mesa_store_texsubimage3d;
-#endif
functions->NewTextureObject = r300NewTextureObject;
functions->BindTexture = r300BindTexture;
functions->DeleteTexture = r300DeleteTexture;
@@ -1168,23 +1158,9 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
functions->TexEnv = r300TexEnv;
functions->TexParameter = r300TexParameter;
-
- functions->CompressedTexImage2D = r300CompressedTexImage2D;
- functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D;
- driInitTextureFormats();
+ functions->CompressedTexImage2D = r300CompressedTexImage2D;
+ functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D;
-#if 0
- /* moved or obsolete code */
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- driInitTextureObjects(ctx, &rmesa->swapped,
- DRI_TEXMGR_DO_TEXTURE_1D
- | DRI_TEXMGR_DO_TEXTURE_2D);
-
- /* Hack: r300NewTextureObject is not yet installed when the
- * default textures are created. Therefore set MaxAnisotropy of the
- * default 2D texture now. */
- ctx->Shared->Default2D->MaxAnisotropy =
- driQueryOptionf(&rmesa->optionCache, "def_max_anisotropy");
-#endif
+ driInitTextureFormats();
}
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
index 10aabc8b4b7..74fa08e97d9 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.h
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -35,8 +35,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __r300_TEX_H__
#define __r300_TEX_H__
-#ifdef GLX_DIRECT_RENDERING
-
extern void r300UpdateTextureState(GLcontext * ctx);
extern int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t,
@@ -46,5 +44,4 @@ extern void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t);
extern void r300InitTextureFuncs(struct dd_function_table *functions);
-#endif
#endif /* __r300_TEX_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index c527677cd0c..60e7dc967b1 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -28,11 +28,12 @@ SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Kevin E. Martin <[email protected]>
- * Gareth Hughes <[email protected]>
+/**
+ * \file
+ *
+ * \author Gareth Hughes <[email protected]>
*
+ * \author Kevin E. Martin <[email protected]>
*/
#include <errno.h>
@@ -48,15 +49,12 @@ SOFTWARE.
#include "r300_state.h"
#include "r300_cmdbuf.h"
#include "radeon_ioctl.h"
-/*
-#include "r300_swtcl.h"
-*/
#include "r300_tex.h"
#include "r300_ioctl.h"
#include <unistd.h> /* for usleep() */
#ifdef USER_BUFFERS
-#include "radeon_mm.h"
+#include "r300_mem.h"
#endif
/**
@@ -210,10 +208,8 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa,
/* In this case, could also use GART texturing. This is
* currently disabled, but has been tested & works.
*/
- t->offset =
- r300GartOffsetFromVirtual(rmesa, texImage->Data);
- t->pitch =
- texImage->RowStride * texFormat->TexelBytes - 32;
+ t->offset = r300GartOffsetFromVirtual(rmesa, texImage->Data);
+ t->pitch = texImage->RowStride * texFormat->TexelBytes - 32;
if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr,
@@ -257,7 +253,7 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa,
/* Copy texdata to dma:
*/
- if (0)
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr,
"%s: src_pitch %d dst_pitch %d\n",
__FUNCTION__, src_pitch, dstPitch);
@@ -283,14 +279,11 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa,
blit_format,
dstPitch, GET_START(&region),
dstPitch | (t->tile_bits >> 16),
- t->bufAddr,
- 0, 0,
- 0, done,
- width, lines);
+ t->bufAddr, 0, 0, 0, done, width, lines);
r300EmitWait(rmesa, R300_WAIT_2D);
#ifdef USER_BUFFERS
- radeon_mm_use(rmesa, region.buf->id);
+ r300_mem_use(rmesa, region.buf->id);
#endif
r300ReleaseDmaRegion(rmesa, &region, __FUNCTION__);
@@ -303,10 +296,10 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa,
* Upload the texture image associated with texture \a t at the specified
* level at the address relative to \a start.
*/
-static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
- GLint hwlevel,
- GLint x, GLint y, GLint width, GLint height,
- GLuint face )
+static void r300UploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
+ GLint hwlevel,
+ GLint x, GLint y, GLint width, GLint height,
+ GLuint face)
{
struct gl_texture_image *texImage = NULL;
GLuint offset;
@@ -316,71 +309,74 @@ static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
drm_radeon_tex_image_t tmp;
const int level = hwlevel + t->base.firstLevel;
- if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
- fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
- __FUNCTION__, (void *)t, (void *)t->base.tObj,
- level, width, height, face );
+ if (RADEON_DEBUG & DEBUG_TEXTURE) {
+ fprintf(stderr,
+ "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
+ __FUNCTION__, (void *)t, (void *)t->base.tObj, level,
+ width, height, face);
}
ASSERT(face < 6);
/* Ensure we have a valid texture to upload */
- if ( ( hwlevel < 0 ) || ( hwlevel >= RADEON_MAX_TEXTURE_LEVELS ) ) {
+ if ((hwlevel < 0) || (hwlevel >= RADEON_MAX_TEXTURE_LEVELS)) {
_mesa_problem(NULL, "bad texture level in %s", __FUNCTION__);
return;
}
texImage = t->base.tObj->Image[face][level];
- if ( !texImage ) {
- if ( RADEON_DEBUG & DEBUG_TEXTURE )
- fprintf( stderr, "%s: texImage %d is NULL!\n", __FUNCTION__, level );
+ if (!texImage) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: texImage %d is NULL!\n",
+ __FUNCTION__, level);
return;
}
- if ( !texImage->Data ) {
- if ( RADEON_DEBUG & DEBUG_TEXTURE )
- fprintf( stderr, "%s: image data is NULL!\n", __FUNCTION__ );
+ if (!texImage->Data) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is NULL!\n",
+ __FUNCTION__);
return;
}
-
if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
assert(level == 0);
assert(hwlevel == 0);
- if ( RADEON_DEBUG & DEBUG_TEXTURE )
- fprintf( stderr, "%s: image data is rectangular\n", __FUNCTION__);
- r300UploadRectSubImage( rmesa, t, texImage, x, y, width, height );
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is rectangular\n",
+ __FUNCTION__);
+ r300UploadRectSubImage(rmesa, t, texImage, x, y, width, height);
return;
} else if (texImage->IsClientData) {
- if ( RADEON_DEBUG & DEBUG_TEXTURE )
- fprintf( stderr, "%s: image data is in GART client storage\n",
- __FUNCTION__);
- r300UploadGARTClientSubImage( rmesa, t, texImage, hwlevel,
- x, y, width, height );
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "%s: image data is in GART client storage\n",
+ __FUNCTION__);
+ r300UploadGARTClientSubImage(rmesa, t, texImage, hwlevel, x, y,
+ width, height);
return;
- } else if ( RADEON_DEBUG & DEBUG_TEXTURE )
- fprintf( stderr, "%s: image data is in normal memory\n",
+ } else if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is in normal memory\n",
__FUNCTION__);
-
imageWidth = texImage->Width;
imageHeight = texImage->Height;
offset = t->bufAddr + t->base.totalSize / 6 * face;
- if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
+ if (RADEON_DEBUG & (DEBUG_TEXTURE | DEBUG_IOCTL)) {
GLint imageX = 0;
GLint imageY = 0;
GLint blitX = t->image[face][hwlevel].x;
GLint blitY = t->image[face][hwlevel].y;
GLint blitWidth = t->image[face][hwlevel].width;
GLint blitHeight = t->image[face][hwlevel].height;
- fprintf( stderr, " upload image: %d,%d at %d,%d\n",
- imageWidth, imageHeight, imageX, imageY );
- fprintf( stderr, " upload blit: %d,%d at %d,%d\n",
- blitWidth, blitHeight, blitX, blitY );
- fprintf( stderr, " blit ofs: 0x%07x level: %d/%d\n",
- (GLuint)offset, hwlevel, level );
+ fprintf(stderr, " upload image: %d,%d at %d,%d\n",
+ imageWidth, imageHeight, imageX, imageY);
+ fprintf(stderr, " upload blit: %d,%d at %d,%d\n",
+ blitWidth, blitHeight, blitX, blitY);
+ fprintf(stderr, " blit ofs: 0x%07x level: %d/%d\n",
+ (GLuint) offset, hwlevel, level);
}
t->image[face][hwlevel].data = texImage->Data;
@@ -395,12 +391,15 @@ static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
tex.offset = offset;
tex.image = &tmp;
/* copy (x,y,width,height,data) */
- memcpy( &tmp, &t->image[face][hwlevel], sizeof(tmp) );
+ memcpy(&tmp, &t->image[face][hwlevel], sizeof(tmp));
if (texImage->TexFormat->TexelBytes > 4) {
- const int log2TexelBytes = (3 + (texImage->TexFormat->TexelBytes >> 4));
- tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */
- tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1);
+ const int log2TexelBytes =
+ (3 + (texImage->TexFormat->TexelBytes >> 4));
+ tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */
+ tex.pitch =
+ MAX2((texImage->Width * texImage->TexFormat->TexelBytes) /
+ 64, 1);
tex.height = imageHeight;
tex.width = imageWidth << log2TexelBytes;
tex.offset += (tmp.x << log2TexelBytes) & ~1023;
@@ -410,7 +409,7 @@ static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
/* use multi-byte upload scheme */
tex.height = imageHeight;
tex.width = imageWidth;
- switch(texImage->TexFormat->TexelBytes) {
+ switch (texImage->TexFormat->TexelBytes) {
case 1:
tex.format = RADEON_TXFORMAT_I8;
break;
@@ -421,23 +420,28 @@ static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
tex.format = RADEON_TXFORMAT_ARGB8888;
break;
}
- tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1);
+ tex.pitch =
+ MAX2((texImage->Width * texImage->TexFormat->TexelBytes) /
+ 64, 1);
tex.offset += tmp.x & ~1023;
tmp.x = tmp.x % 1024;
if (t->tile_bits & R300_TXO_MICRO_TILE) {
/* need something like "tiled coordinates" ? */
tmp.y = tmp.x / (tex.pitch * 128) * 2;
- tmp.x = tmp.x % (tex.pitch * 128) / 2 / texImage->TexFormat->TexelBytes;
+ tmp.x =
+ tmp.x % (tex.pitch * 128) / 2 /
+ texImage->TexFormat->TexelBytes;
tex.pitch |= RADEON_DST_TILE_MICRO >> 22;
} else {
tmp.x = tmp.x >> (texImage->TexFormat->TexelBytes >> 1);
}
#if 1
if ((t->tile_bits & R300_TXO_MACRO_TILE) &&
- (texImage->Width * texImage->TexFormat->TexelBytes >= 256) &&
- ((!(t->tile_bits & R300_TXO_MICRO_TILE) && (texImage->Height >= 8)) ||
- (texImage->Height >= 16))) {
+ (texImage->Width * texImage->TexFormat->TexelBytes >= 256)
+ && ((!(t->tile_bits & R300_TXO_MICRO_TILE)
+ && (texImage->Height >= 8))
+ || (texImage->Height >= 16))) {
/* weird: R200 disables macro tiling if mip width is smaller than 256 bytes,
OR if height is smaller than 8 automatically, but if micro tiling is active
the limit is height 16 instead ? */
@@ -451,41 +455,43 @@ static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t,
/* set tex.height to 1/4 since 1 "macropixel" (dxt-block)
has 4 real pixels. Needed so the kernel module reads
the right amount of data. */
- tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */
+ tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */
tex.pitch = (R300_BLIT_WIDTH_BYTES / 64);
tex.height = (imageHeight + 3) / 4;
tex.width = (imageWidth + 3) / 4;
- if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1)
- {
+ if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
tex.width *= 8;
} else {
tex.width *= 16;
}
}
- LOCK_HARDWARE( &rmesa->radeon );
+ LOCK_HARDWARE(&rmesa->radeon);
do {
- ret = drmCommandWriteRead( rmesa->radeon.dri.fd, DRM_RADEON_TEXTURE,
- &tex, sizeof(drm_radeon_texture_t) );
+ ret =
+ drmCommandWriteRead(rmesa->radeon.dri.fd,
+ DRM_RADEON_TEXTURE, &tex,
+ sizeof(drm_radeon_texture_t));
if (ret) {
- if (RADEON_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n");
- usleep(1);
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr,
+ "DRM_RADEON_TEXTURE: again!\n");
+ usleep(1);
}
- } while ( ret == -EAGAIN );
-
- UNLOCK_HARDWARE( &rmesa->radeon );
-
- if ( ret ) {
- fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret );
- fprintf( stderr, " offset=0x%08x\n",
- offset );
- fprintf( stderr, " image width=%d height=%d\n",
- imageWidth, imageHeight );
- fprintf( stderr, " blit width=%d height=%d data=%p\n",
- t->image[face][hwlevel].width, t->image[face][hwlevel].height,
- t->image[face][hwlevel].data );
- exit( 1 );
+ } while (ret == -EAGAIN);
+
+ UNLOCK_HARDWARE(&rmesa->radeon);
+
+ if (ret) {
+ fprintf(stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret);
+ fprintf(stderr, " offset=0x%08x\n", offset);
+ fprintf(stderr, " image width=%d height=%d\n",
+ imageWidth, imageHeight);
+ fprintf(stderr, " blit width=%d height=%d data=%p\n",
+ t->image[face][hwlevel].width,
+ t->image[face][hwlevel].height,
+ t->image[face][hwlevel].data);
+ _mesa_exit(-1);
}
}
@@ -557,9 +563,10 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
dirty_images[face] & (1 <<
(i + t->base.firstLevel))) !=
0) {
- uploadSubImage(rmesa, t, i, 0, 0,
- t->image[face][i].width,
- t->image[face][i].height, face);
+ r300UploadSubImage(rmesa, t, i, 0, 0,
+ t->image[face][i].width,
+ t->image[face][i].height,
+ face);
}
}
t->base.dirty_images[face] = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 14b0c6063b7..705502ebf2b 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -27,9 +27,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
+/**
+ * \file
+ *
+ * \author Keith Whitwell <[email protected]>
+ *
+ * \todo Enable R300 texture tiling code?
*/
#include "glheader.h"
@@ -46,7 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_tex.h"
#include "r300_reg.h"
-
#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
|| ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
(f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
@@ -55,100 +57,103 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define _ASSIGN(entry, format) \
[ MESA_FORMAT_ ## entry ] = { format, 0, 1}
+/*
+ * Note that the _REV formats are the same as the non-REV formats. This is
+ * because the REV and non-REV formats are identical as a byte string, but
+ * differ when accessed as 16-bit or 32-bit words depending on the endianness of
+ * the host. Since the textures are transferred to the R300 as a byte string
+ * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
+ * identically. -- paulus
+ */
+
static const struct {
GLuint format, filter, flag;
} tx_table_be[] = {
- /*
- * Note that the _REV formats are the same as the non-REV formats.
- * This is because the REV and non-REV formats are identical as a
- * byte string, but differ when accessed as 16-bit or 32-bit words
- * depending on the endianness of the host. Since the textures are
- * transferred to the R300 as a byte string (i.e. without any
- * byte-swapping), the R300 sees the REV and non-REV formats
- * identically. -- paulus
- */
- _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
- _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
- _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
- _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
- _ASSIGN(RGB888, 0xffffffff),
- _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
- _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
- _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
- _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
- _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
- _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
- _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
- _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
- _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
- _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
- _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
- _ASSIGN(RGB_FLOAT32, 0xffffffff),
- _ASSIGN(RGB_FLOAT16, 0xffffffff),
- _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
- _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
- _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
- _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
- _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
- _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
- };
+ /* *INDENT-OFF* */
+ _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
+ _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
+ _ASSIGN(RGB888, 0xffffffff),
+ _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
+ _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
+ _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
+ _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
+ _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
+ _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
+ _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
+ _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
+ _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
+ _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
+ _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
+ _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
+ _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
+ _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
+ _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
+ _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
+ _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
+ _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
+ _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
+ _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
+ _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
+ _ASSIGN(RGB_FLOAT32, 0xffffffff),
+ _ASSIGN(RGB_FLOAT16, 0xffffffff),
+ _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
+ _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
+ _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
+ _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
+ _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
+ _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
+ _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
+ _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
+ /* *INDENT-ON* */
+};
static const struct {
GLuint format, filter, flag;
} tx_table_le[] = {
- _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
- _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
- _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
- _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
- _ASSIGN(RGB888, 0xffffffff),
- _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
- _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
- _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
- _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
- _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
- _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
- _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
- _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
- _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
- _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
- _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
- _ASSIGN(RGB_FLOAT32, 0xffffffff),
- _ASSIGN(RGB_FLOAT16, 0xffffffff),
- _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
- _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
- _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
- _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
- _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
- _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
- };
+ /* *INDENT-OFF* */
+ _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
+ _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
+ _ASSIGN(RGB888, 0xffffffff),
+ _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
+ _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
+ _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
+ _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
+ _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
+ _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
+ _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
+ _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
+ _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
+ _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
+ _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
+ _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
+ _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
+ _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
+ _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
+ _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
+ _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
+ _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
+ _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
+ _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
+ _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
+ _ASSIGN(RGB_FLOAT32, 0xffffffff),
+ _ASSIGN(RGB_FLOAT16, 0xffffffff),
+ _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
+ _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
+ _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
+ _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
+ _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
+ _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
+ _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
+ _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
+ /* *INDENT-ON* */
+};
#undef _ASSIGN
-
/**
* This function computes the number of bytes of storage needed for
* the given texture object (all mipmap levels, all cube faces).
@@ -176,14 +181,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
if (_mesa_little_endian()) {
t->format =
- tx_table_le[baseImage->TexFormat->MesaFormat].format;
+ tx_table_le[baseImage->TexFormat->MesaFormat].
+ format;
t->filter |=
- tx_table_le[baseImage->TexFormat->MesaFormat].filter;
+ tx_table_le[baseImage->TexFormat->MesaFormat].
+ filter;
} else {
t->format =
- tx_table_be[baseImage->TexFormat->MesaFormat].format;
+ tx_table_be[baseImage->TexFormat->MesaFormat].
+ format;
t->filter |=
- tx_table_be[baseImage->TexFormat->MesaFormat].filter;
+ tx_table_be[baseImage->TexFormat->MesaFormat].
+ filter;
}
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
@@ -213,18 +222,21 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->tile_bits = 0;
/* figure out if this texture is suitable for tiling. */
-#if 0 /* Disabled for now */
+#if 0 /* Disabled for now */
if (texelBytes) {
- if (rmesa->texmicrotile && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
- /* texrect might be able to use micro tiling too in theory? */
- (baseImage->Height > 1)) {
+ if ((tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
+ /* texrect might be able to use micro tiling too in theory? */
+ (baseImage->Height > 1)) {
/* allow 32 (bytes) x 1 mip (which will use two times the space
the non-tiled version would use) max if base texture is large enough */
if ((numLevels == 1) ||
- (((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
- (baseImage->Width * texelBytes > 64)) ||
- ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
+ (((baseImage->Width * texelBytes /
+ baseImage->Height) <= 32)
+ && (baseImage->Width * texelBytes > 64))
+ ||
+ ((baseImage->Width * texelBytes /
+ baseImage->Height) <= 16)) {
t->tile_bits |= R300_TXO_MICRO_TILE;
}
}
@@ -246,9 +258,10 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* find image size in bytes */
if (texImage->IsCompressed) {
- if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
+ if ((t->format & R300_TX_FORMAT_DXT1) ==
+ R300_TX_FORMAT_DXT1) {
// fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
- if ((texImage->Width + 3) < 8) /* width one block */
+ if ((texImage->Width + 3) < 8) /* width one block */
size = texImage->CompressedSize * 4;
else if ((texImage->Width + 3) < 16)
size = texImage->CompressedSize * 2;
@@ -256,7 +269,8 @@ static void r300SetTexImages(r300ContextPtr rmesa,
size = texImage->CompressedSize;
} else {
/* DXT3/5, 16 bytes per block */
- WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
+ WARN_ONCE
+ ("DXT 3/5 suffers from multitexturing problems!\n");
// fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
if ((texImage->Width + 3) < 8)
size = texImage->CompressedSize * 2;
@@ -264,14 +278,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
size = texImage->CompressedSize;
}
} else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
- size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+ size =
+ ((texImage->Width * texelBytes +
+ 63) & ~63) * texImage->Height;
blitWidth = 64 / texelBytes;
} else if (t->tile_bits & R300_TXO_MICRO_TILE) {
/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
- though the actual offset may be different (if texture is less than
- 32 bytes width) to the untiled case */
+ though the actual offset may be different (if texture is less than
+ 32 bytes width) to the untiled case */
int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
- size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
+ size =
+ (w * ((texImage->Height + 1) / 2)) *
+ texImage->Depth;
blitWidth = MAX2(texImage->Width, 64 / texelBytes);
} else {
int w = (texImage->Width * texelBytes + 31) & ~31;
@@ -280,11 +298,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
}
assert(size > 0);
- if(0)
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
- texImage->Width, texImage->Height,
- texImage->Depth, texImage->TexFormat->TexelBytes,
- texImage->InternalFormat);
+ texImage->Width, texImage->Height,
+ texImage->Depth,
+ texImage->TexFormat->TexelBytes,
+ texImage->InternalFormat);
/* Align to 32-byte offset. It is faster to do this unconditionally
* (no branch penalty).
@@ -296,22 +315,25 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* fix x and y coords up later together with offset */
t->image[0][i].x = curOffset;
t->image[0][i].y = 0;
- t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
- t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
+ t->image[0][i].width =
+ MIN2(size / texelBytes, blitWidth);
+ t->image[0][i].height =
+ (size / texelBytes) / t->image[0][i].width;
} else {
t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
- t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES);
+ t->image[0][i].width =
+ MIN2(size, R300_BLIT_WIDTH_BYTES);
t->image[0][i].height = size / t->image[0][i].width;
}
- if (0)
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr,
- "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
- i, texImage->Width, texImage->Height,
- t->image[0][i].x, t->image[0][i].y,
- t->image[0][i].width, t->image[0][i].height,
- size, curOffset);
+ "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+ i, texImage->Width, texImage->Height,
+ t->image[0][i].x, t->image[0][i].y,
+ t->image[0][i].width, t->image[0][i].height,
+ size, curOffset);
curOffset += size;
}
@@ -336,45 +358,17 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->base.totalSize *= 6; /* total texmem needed */
}
- /* Hardware state:
- */
-#if 0
- t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
- R200_TXFORMAT_HEIGHT_MASK |
- R200_TXFORMAT_CUBIC_MAP_ENABLE |
- R200_TXFORMAT_F5_WIDTH_MASK |
- R200_TXFORMAT_F5_HEIGHT_MASK);
- t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
- (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
-#endif
-#if 0
- t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
- if (tObj->Target == GL_TEXTURE_3D) {
- t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
- t->format_x |= R200_TEXCOORD_VOLUME;
- } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- ASSERT(log2Width == log2Height);
- t->format |= R300_TX_FORMAT_CUBIC_MAP;
-
- t->format_x |= R200_TEXCOORD_CUBIC_ENV;
- t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
- (log2Width << R200_FACE_WIDTH_2_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
- (log2Width << R200_FACE_WIDTH_3_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
- (log2Width << R200_FACE_WIDTH_4_SHIFT) |
- (log2Height << R200_FACE_HEIGHT_4_SHIFT));
- }
-#endif
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
ASSERT(log2Width == log2Height);
t->format |= R300_TX_FORMAT_CUBIC_MAP;
}
- t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
- |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
- |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
+ t->size =
+ (((tObj->Image[0][t->base.firstLevel]->Width -
+ 1) << R300_TX_WIDTHMASK_SHIFT)
+ | ((tObj->Image[0][t->base.firstLevel]->Height - 1) <<
+ R300_TX_HEIGHTMASK_SHIFT))
+ | ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
@@ -383,15 +377,15 @@ static void r300SetTexImages(r300ContextPtr rmesa,
if (baseImage->IsCompressed) {
t->pitch =
(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- }
- else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
unsigned int align = blitWidth - 1;
t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
- texelBytes) + 63) & ~(63);
+ texelBytes) + 63) & ~(63);
t->size |= R300_TX_SIZE_TXPITCH_EN;
- t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1;
- }
- else {
+ t->pitch_reg =
+ (((tObj->Image[0][t->base.firstLevel]->Width) +
+ align) & ~align) - 1;
+ } else {
t->pitch =
((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
@@ -402,12 +396,11 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
}
-
/* ================================================================
* Texture unit state management
*/
-static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
+static GLboolean r300EnableTexture2D(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -427,26 +420,16 @@ static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
return GL_TRUE;
}
-#if ENABLE_HW_3D_TEXTURE
-static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
+static GLboolean r300EnableTexture3D(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *tObj = texUnit->_Current;
r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
- /* Need to load the 3d images associated with this unit.
- */
-#if 0
- if (t->format & R200_TXFORMAT_NON_POWER2) {
- t->format &= ~R200_TXFORMAT_NON_POWER2;
- t->base.dirty_images[0] = ~0;
- }
-#endif
ASSERT(tObj->Target == GL_TEXTURE_3D);
- /* R100 & R200 do not support mipmaps for 3D textures.
- */
+ /* r300 does not support mipmaps for 3D textures. */
if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) {
return GL_FALSE;
}
@@ -461,9 +444,8 @@ static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
return GL_TRUE;
}
-#endif
-static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
+static GLboolean r300EnableTextureCube(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -471,15 +453,6 @@ static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
GLuint face;
- /* Need to load the 2d images associated with this unit.
- */
-#if 0
- if (t->format & R200_TXFORMAT_NON_POWER2) {
- t->format &= ~R200_TXFORMAT_NON_POWER2;
- for (face = 0; face < 6; face++)
- t->base.dirty_images[face] = ~0;
- }
-#endif
ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
if (t->base.dirty_images[0] || t->base.dirty_images[1] ||
@@ -508,7 +481,7 @@ static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
return GL_TRUE;
}
-static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
+static GLboolean r300EnableTextureRect(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -528,7 +501,7 @@ static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
return GL_TRUE;
}
-static GLboolean update_tex_common(GLcontext * ctx, int unit)
+static GLboolean r300UpdateTexture(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -566,39 +539,33 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
- return (enable_tex_rect(ctx, unit) &&
- update_tex_common(ctx, unit));
+ return (r300EnableTextureRect(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
} else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
- return (enable_tex_2d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#if ENABLE_HW_3D_TEXTURE
- else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
- return (enable_tex_3d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#endif
- else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
- return (enable_tex_cube(ctx, unit) &&
- update_tex_common(ctx, unit));
+ return (r300EnableTexture2D(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
+ } else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
+ return (r300EnableTexture3D(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
+ } else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
+ return (r300EnableTextureCube(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
} else if (texUnit->_ReallyEnabled) {
return GL_FALSE;
} else {
return GL_TRUE;
- }
+ }
}
void r300UpdateTextureState(GLcontext * ctx)
{
- GLboolean ok;
-
- ok = (r300UpdateTextureUnit(ctx, 0) &&
- r300UpdateTextureUnit(ctx, 1) &&
- r300UpdateTextureUnit(ctx, 2) &&
- r300UpdateTextureUnit(ctx, 3) &&
- r300UpdateTextureUnit(ctx, 4) &&
- r300UpdateTextureUnit(ctx, 5) &&
- r300UpdateTextureUnit(ctx, 6) &&
- r300UpdateTextureUnit(ctx, 7)
- );
+ int i;
+
+ for (i = 0; i < 8; i++) {
+ if (!r300UpdateTextureUnit(ctx, i)) {
+ _mesa_warning(ctx,
+ "failed to update texture state for unit %d.\n",
+ i);
+ }
+ }
}
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index 52fd1de4495..1d90ade2ed1 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -25,10 +25,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/*
- * Authors:
- * Aapo Tahkola <[email protected]>
+/**
+ * \file
+ *
+ * \author Aapo Tahkola <[email protected]>
*/
+
#include "glheader.h"
#include "macros.h"
#include "enums.h"
@@ -39,7 +41,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tnl/tnl.h"
#include "r300_context.h"
-#include "r300_program.h"
#if SWIZZLE_X != VSF_IN_COMPONENT_X || \
SWIZZLE_Y != VSF_IN_COMPONENT_Y || \
@@ -56,62 +57,66 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SCALAR_FLAG (1<<31)
#define FLAG_MASK (1<<31)
-#define OP_MASK (0xf) /* we are unlikely to have more than 15 */
+#define OP_MASK (0xf) /* we are unlikely to have more than 15 */
#define OPN(operator, ip) {#operator, OPCODE_##operator, ip}
-static struct{
+static struct {
char *name;
int opcode;
- unsigned long ip; /* number of input operands and flags */
-}op_names[]={
+ unsigned long ip; /* number of input operands and flags */
+} op_names[] = {
+ /* *INDENT-OFF* */
OPN(ABS, 1),
OPN(ADD, 2),
- OPN(ARL, 1|SCALAR_FLAG),
+ OPN(ARL, 1 | SCALAR_FLAG),
OPN(DP3, 2),
OPN(DP4, 2),
OPN(DPH, 2),
OPN(DST, 2),
- OPN(EX2, 1|SCALAR_FLAG),
- OPN(EXP, 1|SCALAR_FLAG),
+ OPN(EX2, 1 | SCALAR_FLAG),
+ OPN(EXP, 1 | SCALAR_FLAG),
OPN(FLR, 1),
OPN(FRC, 1),
- OPN(LG2, 1|SCALAR_FLAG),
+ OPN(LG2, 1 | SCALAR_FLAG),
OPN(LIT, 1),
- OPN(LOG, 1|SCALAR_FLAG),
+ OPN(LOG, 1 | SCALAR_FLAG),
OPN(MAD, 3),
OPN(MAX, 2),
OPN(MIN, 2),
OPN(MOV, 1),
OPN(MUL, 2),
- OPN(POW, 2|SCALAR_FLAG),
- OPN(RCP, 1|SCALAR_FLAG),
- OPN(RSQ, 1|SCALAR_FLAG),
+ OPN(POW, 2 | SCALAR_FLAG),
+ OPN(RCP, 1 | SCALAR_FLAG),
+ OPN(RSQ, 1 | SCALAR_FLAG),
OPN(SGE, 2),
OPN(SLT, 2),
OPN(SUB, 2),
OPN(SWZ, 1),
OPN(XPD, 2),
- OPN(RCC, 0), //extra
+ OPN(RCC, 0), //extra
OPN(PRINT, 0),
- OPN(END, 0),
+ OPN(END, 0)
+ /* *INDENT-ON* */
};
+
#undef OPN
-int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program_cont *vp, float *dst)
+int r300VertexProgUpdateParams(GLcontext * ctx,
+ struct r300_vertex_program_cont *vp, float *dst)
{
int pi;
struct gl_vertex_program *mesa_vp = &vp->mesa_program;
- float *dst_o=dst;
- struct gl_program_parameter_list *paramList;
+ float *dst_o = dst;
+ struct gl_program_parameter_list *paramList;
if (mesa_vp->IsNVProgram) {
_mesa_load_tracked_matrices(ctx);
- for (pi=0; pi < MAX_NV_VERTEX_PROGRAM_PARAMS; pi++) {
- *dst++=ctx->VertexProgram.Parameters[pi][0];
- *dst++=ctx->VertexProgram.Parameters[pi][1];
- *dst++=ctx->VertexProgram.Parameters[pi][2];
- *dst++=ctx->VertexProgram.Parameters[pi][3];
+ for (pi = 0; pi < MAX_NV_VERTEX_PROGRAM_PARAMS; pi++) {
+ *dst++ = ctx->VertexProgram.Parameters[pi][0];
+ *dst++ = ctx->VertexProgram.Parameters[pi][1];
+ *dst++ = ctx->VertexProgram.Parameters[pi][2];
+ *dst++ = ctx->VertexProgram.Parameters[pi][3];
}
return dst - dst_o;
}
@@ -119,26 +124,29 @@ int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program_cont *
assert(mesa_vp->Base.Parameters);
_mesa_load_state_parameters(ctx, mesa_vp->Base.Parameters);
- if(mesa_vp->Base.Parameters->NumParameters * 4 > VSF_MAX_FRAGMENT_LENGTH){
+ if (mesa_vp->Base.Parameters->NumParameters * 4 >
+ VSF_MAX_FRAGMENT_LENGTH) {
fprintf(stderr, "%s:Params exhausted\n", __FUNCTION__);
- exit(-1);
+ _mesa_exit(-1);
}
- paramList = mesa_vp->Base.Parameters;
- for(pi=0; pi < paramList->NumParameters; pi++){
- switch(paramList->Parameters[pi].Type){
+ paramList = mesa_vp->Base.Parameters;
+ for (pi = 0; pi < paramList->NumParameters; pi++) {
+ switch (paramList->Parameters[pi].Type) {
case PROGRAM_STATE_VAR:
case PROGRAM_NAMED_PARAM:
//fprintf(stderr, "%s", vp->Parameters->Parameters[pi].Name);
case PROGRAM_CONSTANT:
- *dst++=paramList->ParameterValues[pi][0];
- *dst++=paramList->ParameterValues[pi][1];
- *dst++=paramList->ParameterValues[pi][2];
- *dst++=paramList->ParameterValues[pi][3];
- break;
+ *dst++ = paramList->ParameterValues[pi][0];
+ *dst++ = paramList->ParameterValues[pi][1];
+ *dst++ = paramList->ParameterValues[pi][2];
+ *dst++ = paramList->ParameterValues[pi][3];
+ break;
- default: _mesa_problem(NULL, "Bad param type in %s", __FUNCTION__);
+ default:
+ _mesa_problem(NULL, "Bad param type in %s",
+ __FUNCTION__);
}
}
@@ -155,31 +163,33 @@ static unsigned long t_dst_mask(GLuint mask)
static unsigned long t_dst_class(enum register_file file)
{
- switch(file){
- case PROGRAM_TEMPORARY:
- return VSF_OUT_CLASS_TMP;
- case PROGRAM_OUTPUT:
- return VSF_OUT_CLASS_RESULT;
- case PROGRAM_ADDRESS:
- return VSF_OUT_CLASS_ADDR;
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ return VSF_OUT_CLASS_TMP;
+ case PROGRAM_OUTPUT:
+ return VSF_OUT_CLASS_RESULT;
+ case PROGRAM_ADDRESS:
+ return VSF_OUT_CLASS_ADDR;
/*
- case PROGRAM_INPUT:
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_ENV_PARAM:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_STATE_VAR:
- case PROGRAM_WRITE_ONLY:
- case PROGRAM_ADDRESS:
- */
- default:
- fprintf(stderr, "problem in %s", __FUNCTION__);
- exit(0);
+ case PROGRAM_INPUT:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_WRITE_ONLY:
+ case PROGRAM_ADDRESS:
+ */
+ default:
+ fprintf(stderr, "problem in %s", __FUNCTION__);
+ _mesa_exit(-1);
+ return -1;
}
}
-static unsigned long t_dst_index(struct r300_vertex_program *vp, struct prog_dst_register *dst)
+static unsigned long t_dst_index(struct r300_vertex_program *vp,
+ struct prog_dst_register *dst)
{
- if(dst->File == PROGRAM_OUTPUT)
+ if (dst->File == PROGRAM_OUTPUT)
return vp->outputs[dst->Index];
return dst->Index;
@@ -188,26 +198,27 @@ static unsigned long t_dst_index(struct r300_vertex_program *vp, struct prog_dst
static unsigned long t_src_class(enum register_file file)
{
- switch(file){
- case PROGRAM_TEMPORARY:
- return VSF_IN_CLASS_TMP;
+ switch (file) {
+ case PROGRAM_TEMPORARY:
+ return VSF_IN_CLASS_TMP;
- case PROGRAM_INPUT:
- return VSF_IN_CLASS_ATTR;
+ case PROGRAM_INPUT:
+ return VSF_IN_CLASS_ATTR;
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_ENV_PARAM:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_STATE_VAR:
- return VSF_IN_CLASS_PARAM;
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_STATE_VAR:
+ return VSF_IN_CLASS_PARAM;
/*
- case PROGRAM_OUTPUT:
- case PROGRAM_WRITE_ONLY:
- case PROGRAM_ADDRESS:
- */
- default:
- fprintf(stderr, "problem in %s", __FUNCTION__);
- exit(0);
+ case PROGRAM_OUTPUT:
+ case PROGRAM_WRITE_ONLY:
+ case PROGRAM_ADDRESS:
+ */
+ default:
+ fprintf(stderr, "problem in %s", __FUNCTION__);
+ _mesa_exit(-1);
+ return -1;
}
}
@@ -222,96 +233,106 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller)
{
int i;
- if(vp == NULL){
- fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__, caller);
- return ;
+ if (vp == NULL) {
+ fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__,
+ caller);
+ return;
}
fprintf(stderr, "%s:<", caller);
- for(i=0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
fprintf(stderr, "%d ", vp->inputs[i]);
fprintf(stderr, ">\n");
}
#endif
-static unsigned long t_src_index(struct r300_vertex_program *vp, struct prog_src_register *src)
+static unsigned long t_src_index(struct r300_vertex_program *vp,
+ struct prog_src_register *src)
{
int i;
- int max_reg=-1;
+ int max_reg = -1;
- if(src->File == PROGRAM_INPUT){
- if(vp->inputs[src->Index] != -1)
+ if (src->File == PROGRAM_INPUT) {
+ if (vp->inputs[src->Index] != -1)
return vp->inputs[src->Index];
- for(i=0; i < VERT_ATTRIB_MAX; i++)
- if(vp->inputs[i] > max_reg)
- max_reg=vp->inputs[i];
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (vp->inputs[i] > max_reg)
+ max_reg = vp->inputs[i];
- vp->inputs[src->Index]=max_reg+1;
+ vp->inputs[src->Index] = max_reg + 1;
//vp_dump_inputs(vp, __FUNCTION__);
return vp->inputs[src->Index];
- }else{
+ } else {
if (src->Index < 0) {
- fprintf(stderr, "WARNING negative offsets for indirect addressing do not work\n");
+ fprintf(stderr,
+ "negative offsets for indirect addressing do not work.\n");
return 0;
}
return src->Index;
}
}
-static unsigned long t_src(struct r300_vertex_program *vp, struct prog_src_register *src)
+static unsigned long t_src(struct r300_vertex_program *vp,
+ struct prog_src_register *src)
{
/* src->NegateBase uses the NEGATE_ flags from program_instruction.h,
* which equal our VSF_FLAGS_ values, so it's safe to just pass it here.
*/
return MAKE_VSF_SOURCE(t_src_index(vp, src),
- t_swizzle(GET_SWZ(src->Swizzle, 0)),
- t_swizzle(GET_SWZ(src->Swizzle, 1)),
- t_swizzle(GET_SWZ(src->Swizzle, 2)),
- t_swizzle(GET_SWZ(src->Swizzle, 3)),
- t_src_class(src->File),
- src->NegateBase) | (src->RelAddr << 4);
+ t_swizzle(GET_SWZ(src->Swizzle, 0)),
+ t_swizzle(GET_SWZ(src->Swizzle, 1)),
+ t_swizzle(GET_SWZ(src->Swizzle, 2)),
+ t_swizzle(GET_SWZ(src->Swizzle, 3)),
+ t_src_class(src->File),
+ src->NegateBase) | (src->RelAddr << 4);
}
-static unsigned long t_src_scalar(struct r300_vertex_program *vp, struct prog_src_register *src)
+static unsigned long t_src_scalar(struct r300_vertex_program *vp,
+ struct prog_src_register *src)
{
return MAKE_VSF_SOURCE(t_src_index(vp, src),
- t_swizzle(GET_SWZ(src->Swizzle, 0)),
- t_swizzle(GET_SWZ(src->Swizzle, 0)),
- t_swizzle(GET_SWZ(src->Swizzle, 0)),
- t_swizzle(GET_SWZ(src->Swizzle, 0)),
- t_src_class(src->File),
- src->NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src->RelAddr << 4);
+ t_swizzle(GET_SWZ(src->Swizzle, 0)),
+ t_swizzle(GET_SWZ(src->Swizzle, 0)),
+ t_swizzle(GET_SWZ(src->Swizzle, 0)),
+ t_swizzle(GET_SWZ(src->Swizzle, 0)),
+ t_src_class(src->File),
+ src->
+ NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src->RelAddr << 4);
}
static unsigned long t_opcode(enum prog_opcode opcode)
{
- switch(opcode){
- case OPCODE_ARL: return R300_VPI_OUT_OP_ARL;
- case OPCODE_DST: return R300_VPI_OUT_OP_DST;
- case OPCODE_EX2: return R300_VPI_OUT_OP_EX2;
- case OPCODE_EXP: return R300_VPI_OUT_OP_EXP;
- case OPCODE_FRC: return R300_VPI_OUT_OP_FRC;
- case OPCODE_LG2: return R300_VPI_OUT_OP_LG2;
- case OPCODE_LOG: return R300_VPI_OUT_OP_LOG;
- case OPCODE_MAX: return R300_VPI_OUT_OP_MAX;
- case OPCODE_MIN: return R300_VPI_OUT_OP_MIN;
- case OPCODE_MUL: return R300_VPI_OUT_OP_MUL;
- case OPCODE_RCP: return R300_VPI_OUT_OP_RCP;
- case OPCODE_RSQ: return R300_VPI_OUT_OP_RSQ;
- case OPCODE_SGE: return R300_VPI_OUT_OP_SGE;
- case OPCODE_SLT: return R300_VPI_OUT_OP_SLT;
- case OPCODE_DP4: return R300_VPI_OUT_OP_DOT;
-
- default:
- fprintf(stderr, "%s: Should not be called with opcode %d!", __FUNCTION__, opcode);
+ switch (opcode) {
+ /* *INDENT-OFF* */
+ case OPCODE_ARL: return R300_VPI_OUT_OP_ARL;
+ case OPCODE_DST: return R300_VPI_OUT_OP_DST;
+ case OPCODE_EX2: return R300_VPI_OUT_OP_EX2;
+ case OPCODE_EXP: return R300_VPI_OUT_OP_EXP;
+ case OPCODE_FRC: return R300_VPI_OUT_OP_FRC;
+ case OPCODE_LG2: return R300_VPI_OUT_OP_LG2;
+ case OPCODE_LOG: return R300_VPI_OUT_OP_LOG;
+ case OPCODE_MAX: return R300_VPI_OUT_OP_MAX;
+ case OPCODE_MIN: return R300_VPI_OUT_OP_MIN;
+ case OPCODE_MUL: return R300_VPI_OUT_OP_MUL;
+ case OPCODE_RCP: return R300_VPI_OUT_OP_RCP;
+ case OPCODE_RSQ: return R300_VPI_OUT_OP_RSQ;
+ case OPCODE_SGE: return R300_VPI_OUT_OP_SGE;
+ case OPCODE_SLT: return R300_VPI_OUT_OP_SLT;
+ case OPCODE_DP4: return R300_VPI_OUT_OP_DOT;
+ /* *INDENT-ON* */
+
+ default:
+ fprintf(stderr, "%s: Should not be called with opcode %d!",
+ __FUNCTION__, opcode);
}
- exit(-1);
+ _mesa_exit(-1);
return 0;
}
@@ -320,20 +341,21 @@ static unsigned long op_operands(enum prog_opcode opcode)
int i;
/* Can we trust mesas opcodes to be in order ? */
- for(i=0; i < sizeof(op_names) / sizeof(*op_names); i++)
- if(op_names[i].opcode == opcode)
+ for (i = 0; i < sizeof(op_names) / sizeof(*op_names); i++)
+ if (op_names[i].opcode == opcode)
return op_names[i].ip;
fprintf(stderr, "op %d not found in op_names\n", opcode);
- exit(-1);
+ _mesa_exit(-1);
return 0;
}
-static GLboolean valid_dst(struct r300_vertex_program *vp, struct prog_dst_register *dst)
+static GLboolean valid_dst(struct r300_vertex_program *vp,
+ struct prog_dst_register *dst)
{
- if(dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
+ if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
return GL_FALSE;
- } else if(dst->File == PROGRAM_ADDRESS) {
+ } else if (dst->File == PROGRAM_ADDRESS) {
assert(dst->Index == 0);
}
@@ -389,9 +411,10 @@ static GLboolean valid_dst(struct r300_vertex_program *vp, struct prog_dst_regis
u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \
} while (0)
-static void r300_translate_vertex_shader(struct r300_vertex_program *vp, struct prog_instruction *vpi)
+static void r300TranslateVertexShader(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi)
{
- int i, cur_reg=0;
+ int i, cur_reg = 0;
VERTEX_SHADER_INSTRUCTION *o_inst;
unsigned long operands;
int are_srcs_scalar;
@@ -399,341 +422,475 @@ static void r300_translate_vertex_shader(struct r300_vertex_program *vp, struct
/* Initial value should be last tmp reg that hw supports.
Strangely enough r300 doesnt mind even though these would be out of range.
Smart enough to realize that it doesnt need it? */
- int u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1;
+ int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1;
struct prog_src_register src[3];
- vp->pos_end=0; /* Not supported yet */
- vp->program.length=0;
- /*vp->num_temporaries=mesa_vp->Base.NumTemporaries;*/
+ vp->pos_end = 0; /* Not supported yet */
+ vp->program.length = 0;
+ /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */
- for(i=0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
vp->inputs[i] = -1;
- for(i=0; i < VERT_RESULT_MAX; i++)
+ for (i = 0; i < VERT_RESULT_MAX; i++)
vp->outputs[i] = -1;
assert(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS));
/* Assign outputs */
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS))
vp->outputs[VERT_RESULT_HPOS] = cur_reg++;
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_COL0))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0))
vp->outputs[VERT_RESULT_COL0] = cur_reg++;
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_COL1))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1))
vp->outputs[VERT_RESULT_COL1] = cur_reg++;
-#if 0 /* Not supported yet */
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0))
+#if 0 /* Not supported yet */
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0))
vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1))
vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
- if(vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC))
vp->outputs[VERT_RESULT_FOGC] = cur_reg++;
#endif
- for(i=VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++)
- if(vp->key.OutputsWritten & (1 << i))
+ for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++)
+ if (vp->key.OutputsWritten & (1 << i))
vp->outputs[i] = cur_reg++;
vp->translated = GL_TRUE;
vp->native = GL_TRUE;
- o_inst=vp->program.body.i;
- for(; vpi->Opcode != OPCODE_END; vpi++, o_inst++){
+ o_inst = vp->program.body.i;
+ for (; vpi->Opcode != OPCODE_END; vpi++, o_inst++) {
FREE_TEMPS();
- if(!valid_dst(vp, &vpi->DstReg))
- {
+ if (!valid_dst(vp, &vpi->DstReg)) {
/* redirect result to unused temp */
vpi->DstReg.File = PROGRAM_TEMPORARY;
vpi->DstReg.Index = u_temp_i;
}
- operands=op_operands(vpi->Opcode);
- are_srcs_scalar=operands & SCALAR_FLAG;
+ operands = op_operands(vpi->Opcode);
+ are_srcs_scalar = operands & SCALAR_FLAG;
operands &= OP_MASK;
- for(i=0; i < operands; i++)
- src[i]=vpi->SrcReg[i];
-
- if(operands == 3){ /* TODO: scalars */
- if( CMP_SRCS(src[1], src[2]) || CMP_SRCS(src[0], src[2]) ){
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL, VSF_OUT_CLASS_TMP);
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[2]),
- SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4);
-
- o_inst->src2=ZERO_SRC_2;
- o_inst->src3=ZERO_SRC_2;
+ for (i = 0; i < operands; i++)
+ src[i] = vpi->SrcReg[i];
+
+ if (operands == 3) { /* TODO: scalars */
+ if (CMP_SRCS(src[1], src[2])
+ || CMP_SRCS(src[0], src[2])) {
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
+ VSF_FLAG_ALL,
+ VSF_OUT_CLASS_TMP);
+
+ o_inst->src[0] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[2]),
+ SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_Z, SWIZZLE_W,
+ t_src_class(src[2].File),
+ VSF_FLAG_NONE) | (src[2].
+ RelAddr <<
+ 4);
+
+ o_inst->src[1] = ZERO_SRC_2;
+ o_inst->src[2] = ZERO_SRC_2;
o_inst++;
- src[2].File=PROGRAM_TEMPORARY;
- src[2].Index=u_temp_i;
- src[2].RelAddr=0;
+ src[2].File = PROGRAM_TEMPORARY;
+ src[2].Index = u_temp_i;
+ src[2].RelAddr = 0;
u_temp_i--;
}
}
- if(operands >= 2){
- if( CMP_SRCS(src[1], src[0]) ){
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL, VSF_OUT_CLASS_TMP);
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4);
-
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ if (operands >= 2) {
+ if (CMP_SRCS(src[1], src[0])) {
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
+ VSF_FLAG_ALL,
+ VSF_OUT_CLASS_TMP);
+
+ o_inst->src[0] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_Z, SWIZZLE_W,
+ t_src_class(src[0].File),
+ VSF_FLAG_NONE) | (src[0].
+ RelAddr <<
+ 4);
+
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
o_inst++;
- src[0].File=PROGRAM_TEMPORARY;
- src[0].Index=u_temp_i;
- src[0].RelAddr=0;
+ src[0].File = PROGRAM_TEMPORARY;
+ src[0].Index = u_temp_i;
+ src[0].RelAddr = 0;
u_temp_i--;
}
}
/* These ops need special handling. */
- switch(vpi->Opcode){
+ switch (vpi->Opcode) {
case OPCODE_POW:
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_POW, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src_scalar(vp, &src[0]);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=t_src_scalar(vp, &src[1]);
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_POW,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src_scalar(vp, &src[0]);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = t_src_scalar(vp, &src[1]);
goto next;
- case OPCODE_MOV://ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
+ case OPCODE_MOV: //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
case OPCODE_SWZ:
#if 1
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
#else
- hw_op=(src[0].File == PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : R300_VPI_OUT_OP_MAD;
-
- o_inst->op=MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=ONE_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ hw_op =
+ (src[0].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ o_inst->op =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = ONE_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
#endif
goto next;
case OPCODE_ADD:
#if 1
- hw_op=(src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : R300_VPI_OUT_OP_MAD;
-
- o_inst->op=MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=ONE_SRC_0;
- o_inst->src2=t_src(vp, &src[0]);
- o_inst->src3=t_src(vp, &src[1]);
+ hw_op = (src[0].File == PROGRAM_TEMPORARY &&
+ src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ o_inst->op =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = ONE_SRC_0;
+ o_inst->src[1] = t_src(vp, &src[0]);
+ o_inst->src[2] = t_src(vp, &src[1]);
#else
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=t_src(vp, &src[1]);
- o_inst->src3=ZERO_SRC_1;
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = t_src(vp, &src[1]);
+ o_inst->src[2] = ZERO_SRC_1;
#endif
goto next;
case OPCODE_MAD:
- hw_op=(src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY &&
- src[2].File == PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : R300_VPI_OUT_OP_MAD;
-
- o_inst->op=MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=t_src(vp, &src[1]);
- o_inst->src3=t_src(vp, &src[2]);
+ hw_op = (src[0].File == PROGRAM_TEMPORARY &&
+ src[1].File == PROGRAM_TEMPORARY &&
+ src[2].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ o_inst->op =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = t_src(vp, &src[1]);
+ o_inst->src[2] = t_src(vp, &src[2]);
goto next;
- case OPCODE_MUL: /* HW mul can take third arg but appears to have some other limitations. */
- hw_op=(src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : R300_VPI_OUT_OP_MAD;
+ case OPCODE_MUL: /* HW mul can take third arg but appears to have some other limitations. */
+ hw_op = (src[0].File == PROGRAM_TEMPORARY &&
+ src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
- o_inst->op=MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=t_src(vp, &src[1]);
+ o_inst->op =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src3=ZERO_SRC_1;
+ o_inst->src[2] = ZERO_SRC_1;
goto next;
- case OPCODE_DP3://DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
-
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[1].File),
- src[1].NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[1].RelAddr << 4);
-
- o_inst->src3=ZERO_SRC_1;
+ case OPCODE_DP3: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 2)),
+ SWIZZLE_ZERO,
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ :
+ VSF_FLAG_NONE) | (src[0].
+ RelAddr << 4);
+
+ o_inst->src[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 2)),
+ SWIZZLE_ZERO,
+ t_src_class(src[1].File),
+ src[1].
+ NegateBase ? VSF_FLAG_XYZ :
+ VSF_FLAG_NONE) | (src[1].
+ RelAddr << 4);
+
+ o_inst->src[2] = ZERO_SRC_1;
goto next;
- case OPCODE_SUB://ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+ case OPCODE_SUB: //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
#if 1
- hw_op=(src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : R300_VPI_OUT_OP_MAD;
-
- o_inst->op=MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=ONE_SRC_0;
- o_inst->src3=MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4);
+ hw_op = (src[0].File == PROGRAM_TEMPORARY &&
+ src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ o_inst->op =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = ONE_SRC_0;
+ o_inst->src[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].
+ RelAddr << 4);
#else
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4);
- o_inst->src3=0;
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ
+ (src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].
+ RelAddr << 4);
+ o_inst->src[2] = 0;
#endif
goto next;
- case OPCODE_ABS://MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)),
- t_src_class(src[0].File),
- (!src[0].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
- o_inst->src3=0;
+ case OPCODE_ABS: //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAX,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 2)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 3)),
+ t_src_class(src[0].File),
+ (!src[0].
+ NegateBase) ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].
+ RelAddr << 4);
+ o_inst->src[2] = 0;
goto next;
case OPCODE_FLR:
- /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
- ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
+ /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
+ ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, u_temp_i,
- t_dst_mask(vpi->DstReg.WriteMask), VSF_OUT_CLASS_TMP);
+ o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, u_temp_i,
+ t_dst_mask(vpi->DstReg.
+ WriteMask),
+ VSF_OUT_CLASS_TMP);
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
o_inst++;
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=MAKE_VSF_SOURCE(u_temp_i,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- /* Not 100% sure about this */
- (!src[0].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE/*VSF_FLAG_ALL*/);
-
- o_inst->src3=ZERO_SRC_0;
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = MAKE_VSF_SOURCE(u_temp_i,
+ VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y,
+ VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W,
+ VSF_IN_CLASS_TMP,
+ /* Not 100% sure about this */
+ (!src[0].
+ NegateBase) ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE
+ /*VSF_FLAG_ALL */ );
+
+ o_inst->src[2] = ZERO_SRC_0;
u_temp_i--;
goto next;
- case OPCODE_LG2:// LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ case OPCODE_LG2: // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LG2,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].
+ RelAddr << 4);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
goto next;
- case OPCODE_LIT://LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
+ case OPCODE_LIT: //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LIT,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
/* NOTE: Users swizzling might not work. */
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
- o_inst->src3=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+ o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_src_class(src[0].
+ File),
+ src[0].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_src_class(src[0].
+ File),
+ src[0].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ o_inst->src[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].
+ File),
+ src[0].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
goto next;
- case OPCODE_DPH://DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
- VSF_IN_COMPONENT_ONE,
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
- o_inst->src2=t_src(vp, &src[1]);
- o_inst->src3=ZERO_SRC_1;
+ case OPCODE_DPH: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ
+ (src[0].Swizzle, 2)),
+ VSF_IN_COMPONENT_ONE,
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ :
+ VSF_FLAG_NONE) | (src[0].
+ RelAddr << 4);
+ o_inst->src[1] = t_src(vp, &src[1]);
+ o_inst->src[2] = ZERO_SRC_1;
goto next;
case OPCODE_XPD:
@@ -742,135 +899,162 @@ static void r300_translate_vertex_shader(struct r300_vertex_program *vp, struct
NOTE: might need MAD_2
*/
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, u_temp_i,
- t_dst_mask(vpi->DstReg.WriteMask), VSF_OUT_CLASS_TMP);
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
-
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].File),
- src[1].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4);
-
- o_inst->src3=ZERO_SRC_1;
+ o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, u_temp_i,
+ t_dst_mask(vpi->DstReg.
+ WriteMask),
+ VSF_OUT_CLASS_TMP);
+
+ o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].
+ File),
+ src[0].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+
+ o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].
+ File),
+ src[1].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+
+ o_inst->src[2] = ZERO_SRC_1;
o_inst++;
u_temp_i--;
- o_inst->op=MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- o_inst->src1=MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].File),
- (!src[1].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4);
-
- o_inst->src2=MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].File),
- src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4);
-
- o_inst->src3=MAKE_VSF_SOURCE(u_temp_i+1,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- VSF_FLAG_NONE);
+ o_inst->op =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAD,
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].
+ File),
+ (!src[1].
+ NegateBase) ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+
+ o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].
+ File),
+ src[0].
+ NegateBase ?
+ VSF_FLAG_ALL :
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+
+ o_inst->src[2] = MAKE_VSF_SOURCE(u_temp_i + 1,
+ VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y,
+ VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W,
+ VSF_IN_CLASS_TMP,
+ VSF_FLAG_NONE);
goto next;
case OPCODE_RCC:
- fprintf(stderr, "Dont know how to handle op %d yet\n", vpi->Opcode);
- exit(-1);
- break;
+ fprintf(stderr, "Dont know how to handle op %d yet\n",
+ vpi->Opcode);
+ _mesa_exit(-1);
+ break;
case OPCODE_END:
break;
default:
break;
}
- o_inst->op=MAKE_VSF_OP(t_opcode(vpi->Opcode), t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask), t_dst_class(vpi->DstReg.File));
-
- if(are_srcs_scalar){
- switch(operands){
- case 1:
- o_inst->src1=t_src_scalar(vp, &src[0]);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ o_inst->op =
+ MAKE_VSF_OP(t_opcode(vpi->Opcode),
+ t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ if (are_srcs_scalar) {
+ switch (operands) {
+ case 1:
+ o_inst->src[0] = t_src_scalar(vp, &src[0]);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
break;
- case 2:
- o_inst->src1=t_src_scalar(vp, &src[0]);
- o_inst->src2=t_src_scalar(vp, &src[1]);
- o_inst->src3=ZERO_SRC_1;
+ case 2:
+ o_inst->src[0] = t_src_scalar(vp, &src[0]);
+ o_inst->src[1] = t_src_scalar(vp, &src[1]);
+ o_inst->src[2] = ZERO_SRC_1;
break;
- case 3:
- o_inst->src1=t_src_scalar(vp, &src[0]);
- o_inst->src2=t_src_scalar(vp, &src[1]);
- o_inst->src3=t_src_scalar(vp, &src[2]);
+ case 3:
+ o_inst->src[0] = t_src_scalar(vp, &src[0]);
+ o_inst->src[1] = t_src_scalar(vp, &src[1]);
+ o_inst->src[2] = t_src_scalar(vp, &src[2]);
break;
- default:
- fprintf(stderr, "scalars and op RCC not handled yet");
- exit(-1);
+ default:
+ fprintf(stderr,
+ "scalars and op RCC not handled yet");
+ _mesa_exit(-1);
break;
}
- }else{
- switch(operands){
- case 1:
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=ZERO_SRC_0;
- o_inst->src3=ZERO_SRC_0;
+ } else {
+ switch (operands) {
+ case 1:
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = ZERO_SRC_0;
+ o_inst->src[2] = ZERO_SRC_0;
break;
- case 2:
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=t_src(vp, &src[1]);
- o_inst->src3=ZERO_SRC_1;
+ case 2:
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = t_src(vp, &src[1]);
+ o_inst->src[2] = ZERO_SRC_1;
break;
- case 3:
- o_inst->src1=t_src(vp, &src[0]);
- o_inst->src2=t_src(vp, &src[1]);
- o_inst->src3=t_src(vp, &src[2]);
+ case 3:
+ o_inst->src[0] = t_src(vp, &src[0]);
+ o_inst->src[1] = t_src(vp, &src[1]);
+ o_inst->src[2] = t_src(vp, &src[2]);
break;
- default:
- fprintf(stderr, "scalars and op RCC not handled yet");
- exit(-1);
+ default:
+ fprintf(stderr,
+ "scalars and op RCC not handled yet");
+ _mesa_exit(-1);
break;
}
}
- next: ;
+ next:;
}
/* Will most likely segfault before we get here... fix later. */
- if(o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH/4) {
+ if (o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH / 4) {
vp->program.length = 0;
vp->native = GL_FALSE;
- return ;
+ return;
}
- vp->program.length=(o_inst - vp->program.body.i) * 4;
+ vp->program.length = (o_inst - vp->program.body.i) * 4;
#if 0
fprintf(stderr, "hw program:\n");
- for(i=0; i < vp->program.length; i++)
+ for (i = 0; i < vp->program.length; i++)
fprintf(stderr, "%08x\n", vp->program.body.d[i]);
#endif
}
@@ -883,19 +1067,20 @@ static void position_invariant(struct gl_program *prog)
gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 };
+ /* tokens[4] = matrix modifier */
#ifdef PREFER_DP4
- tokens[5] = STATE_MATRIX;
+ tokens[4] = 0; /* not transposed or inverted */
#else
- tokens[5] = STATE_MATRIX_TRANSPOSE;
+ tokens[4] = STATE_MATRIX_TRANSPOSE;
#endif
paramList = prog->Parameters;
- vpi = _mesa_alloc_instructions (prog->NumInstructions + 4);
- _mesa_init_instructions (vpi, prog->NumInstructions + 4);
+ vpi = _mesa_alloc_instructions(prog->NumInstructions + 4);
+ _mesa_init_instructions(vpi, prog->NumInstructions + 4);
- for (i=0; i < 4; i++) {
+ for (i = 0; i < 4; i++) {
GLint idx;
- tokens[3] = tokens[4] = i;
+ tokens[2] = tokens[3] = i; /* matrix row[i]..row[i] */
idx = _mesa_add_state_reference(paramList, tokens);
#ifdef PREFER_DP4
vpi[i].Opcode = OPCODE_DP4;
@@ -947,34 +1132,35 @@ static void position_invariant(struct gl_program *prog)
#endif
}
- _mesa_copy_instructions (&vpi[i], prog->Instructions, prog->NumInstructions);
+ _mesa_copy_instructions(&vpi[i], prog->Instructions,
+ prog->NumInstructions);
free(prog->Instructions);
prog->Instructions = vpi;
prog->NumInstructions += 4;
- vpi = &prog->Instructions[prog->NumInstructions-1];
+ vpi = &prog->Instructions[prog->NumInstructions - 1];
assert(vpi->Opcode == OPCODE_END);
}
static void insert_wpos(struct r300_vertex_program *vp,
- struct gl_program *prog,
- GLuint temp_index)
+ struct gl_program *prog, GLuint temp_index)
{
struct prog_instruction *vpi;
struct prog_instruction *vpi_insert;
int i = 0;
- vpi = _mesa_alloc_instructions (prog->NumInstructions + 2);
- _mesa_init_instructions (vpi, prog->NumInstructions + 2);
+ vpi = _mesa_alloc_instructions(prog->NumInstructions + 2);
+ _mesa_init_instructions(vpi, prog->NumInstructions + 2);
/* all but END */
- _mesa_copy_instructions (vpi, prog->Instructions, prog->NumInstructions - 1);
+ _mesa_copy_instructions(vpi, prog->Instructions,
+ prog->NumInstructions - 1);
/* END */
- _mesa_copy_instructions (&vpi[prog->NumInstructions + 1],
- &prog->Instructions[prog->NumInstructions - 1],
- 1);
+ _mesa_copy_instructions(&vpi[prog->NumInstructions + 1],
+ &prog->Instructions[prog->NumInstructions - 1],
+ 1);
vpi_insert = &vpi[prog->NumInstructions - 1];
vpi_insert[i].Opcode = OPCODE_MOV;
@@ -992,7 +1178,7 @@ static void insert_wpos(struct r300_vertex_program *vp,
vpi_insert[i].Opcode = OPCODE_MOV;
vpi_insert[i].DstReg.File = PROGRAM_OUTPUT;
- vpi_insert[i].DstReg.Index = VERT_RESULT_TEX0+vp->wpos_idx;
+ vpi_insert[i].DstReg.Index = VERT_RESULT_TEX0 + vp->wpos_idx;
vpi_insert[i].DstReg.WriteMask = WRITEMASK_XYZW;
vpi_insert[i].DstReg.CondMask = COND_TR;
@@ -1006,7 +1192,7 @@ static void insert_wpos(struct r300_vertex_program *vp,
prog->Instructions = vpi;
prog->NumInstructions += i;
- vpi = &prog->Instructions[prog->NumInstructions-1];
+ vpi = &prog->Instructions[prog->NumInstructions - 1];
assert(vpi->Opcode == OPCODE_END);
}
@@ -1019,9 +1205,9 @@ static void pos_as_texcoord(struct r300_vertex_program *vp,
/* should do something else if no temps left... */
prog->NumTemporaries++;
- for(vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++){
- if( vpi->DstReg.File == PROGRAM_OUTPUT &&
- vpi->DstReg.Index == VERT_RESULT_HPOS ){
+ for (vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++) {
+ if (vpi->DstReg.File == PROGRAM_OUTPUT &&
+ vpi->DstReg.Index == VERT_RESULT_HPOS) {
vpi->DstReg.File = PROGRAM_TEMPORARY;
vpi->DstReg.Index = tempregi;
}
@@ -1029,9 +1215,9 @@ static void pos_as_texcoord(struct r300_vertex_program *vp,
insert_wpos(vp, prog, tempregi);
}
-static struct r300_vertex_program *build_program(struct r300_vertex_program_key *wanted_key,
- struct gl_vertex_program *mesa_vp,
- GLint wpos_idx)
+static struct r300_vertex_program *build_program(struct r300_vertex_program_key
+ *wanted_key, struct gl_vertex_program
+ *mesa_vp, GLint wpos_idx)
{
struct r300_vertex_program *vp;
@@ -1040,23 +1226,23 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key
vp->wpos_idx = wpos_idx;
- if(mesa_vp->IsPositionInvariant) {
+ if (mesa_vp->IsPositionInvariant) {
position_invariant(&mesa_vp->Base);
}
- if(wpos_idx > -1)
+ if (wpos_idx > -1)
pos_as_texcoord(vp, &mesa_vp->Base);
assert(mesa_vp->Base.NumInstructions);
- vp->num_temporaries=mesa_vp->Base.NumTemporaries;
+ vp->num_temporaries = mesa_vp->Base.NumTemporaries;
- r300_translate_vertex_shader(vp, mesa_vp->Base.Instructions);
+ r300TranslateVertexShader(vp, mesa_vp->Base.Instructions);
return vp;
}
-void r300_select_vertex_shader(r300ContextPtr r300)
+void r300SelectVertexShader(r300ContextPtr r300)
{
GLcontext *ctx = ctx = r300->radeon.glCtx;
GLuint InputsRead;
@@ -1072,14 +1258,14 @@ void r300_select_vertex_shader(r300ContextPtr r300)
wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS;
wpos_idx = -1;
- if (InputsRead & FRAG_BIT_WPOS){
+ if (InputsRead & FRAG_BIT_WPOS) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (!(InputsRead & (FRAG_BIT_TEX0 << i)))
break;
- if(i == ctx->Const.MaxTextureUnits){
+ if (i == ctx->Const.MaxTextureUnits) {
fprintf(stderr, "\tno free texcoord found\n");
- exit(0);
+ _mesa_exit(-1);
}
InputsRead |= (FRAG_BIT_TEX0 << i);
@@ -1089,26 +1275,27 @@ void r300_select_vertex_shader(r300ContextPtr r300)
if (InputsRead & FRAG_BIT_COL0)
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL0;
- if ((InputsRead & FRAG_BIT_COL1) /*||
- (InputsRead & FRAG_BIT_FOGC)*/)
+ if ((InputsRead & FRAG_BIT_COL1) /*||
+ (InputsRead & FRAG_BIT_FOGC) */ )
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL1;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (InputsRead & (FRAG_BIT_TEX0 << i))
- wanted_key.OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
+ wanted_key.OutputsWritten |=
+ 1 << (VERT_RESULT_TEX0 + i);
wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
- if(vpc->mesa_program.IsPositionInvariant) {
+ if (vpc->mesa_program.IsPositionInvariant) {
/* we wan't position don't we ? */
wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS);
}
for (vp = vpc->progs; vp; vp = vp->next)
- if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) == 0) {
+ if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) ==
+ 0) {
r300->selected_vp = vp;
- return ;
+ return;
}
-
//_mesa_print_program(&vpc->mesa_program.Base);
vp = build_program(&wanted_key, &vpc->mesa_program, wpos_idx);
diff --git a/src/mesa/drivers/dri/r300/vertex_shader.h b/src/mesa/drivers/dri/r300/r300_vertprog.h
index f8267b7a2f5..252d5a901f4 100644
--- a/src/mesa/drivers/dri/r300/vertex_shader.h
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.h
@@ -1,14 +1,12 @@
-#ifndef __VERTEX_SHADER_H__
-#define __VERTEX_SHADER_H__
+#ifndef __R300_VERTPROG_H_
+#define __R300_VERTPROG_H_
#include "r300_reg.h"
typedef struct {
- CARD32 op;
- CARD32 src1;
- CARD32 src2;
- CARD32 src3;
- } VERTEX_SHADER_INSTRUCTION;
+ GLuint op;
+ GLuint src[3];
+} VERTEX_SHADER_INSTRUCTION;
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2
@@ -22,8 +20,7 @@ typedef struct {
#define VSF_OUT_CLASS_ADDR 1
#define VSF_OUT_CLASS_RESULT 2
-
-/* first CARD32 of an instruction */
+/* first DWORD of an instruction */
/* possible operations:
DOT, MUL, ADD, MAD, FRC, MAX, MIN, SGE, SLT, EXP, LOG, LIT, POW, RCP, RSQ, EX2,
@@ -38,7 +35,7 @@ typedef struct {
#define EASY_VSF_OP(op, out_reg_index, out_reg_fields, class) \
MAKE_VSF_OP(R300_VPI_OUT_OP_##op, out_reg_index, VSF_FLAG_##out_reg_fields, VSF_OUT_CLASS_##class) \
-/* according to Nikolai, the subsequent 3 CARD32 are sources, use same define for each */
+/* according to Nikolai, the subsequent 3 DWORDs are sources, use same define for each */
#define VSF_IN_CLASS_TMP 0
#define VSF_IN_CLASS_ATTR 1
@@ -59,7 +56,7 @@ typedef struct {
| ((comp_z)<<R300_VPI_IN_Z_SHIFT) \
| ((comp_w)<<R300_VPI_IN_W_SHIFT) \
| ((negate)<<25) | ((class)))
-
+
#define EASY_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \
MAKE_VSF_SOURCE(in_reg_index, \
VSF_IN_COMPONENT_##comp_x, \
@@ -71,8 +68,8 @@ typedef struct {
/* special sources: */
/* (1.0,1.0,1.0,1.0) vector (ATTR, plain ) */
-#define VSF_ATTR_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, ATTR, NONE)
-#define VSF_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, NONE, NONE)
+#define VSF_ATTR_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, ATTR, NONE)
+#define VSF_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, NONE, NONE)
/* contents of unmodified register */
#define VSF_REG(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, ATTR, NONE)
diff --git a/src/mesa/drivers/dri/r300/radeon_context.c b/src/mesa/drivers/dri/r300/radeon_context.c
index 22f943ebf38..e9634b427a6 100644
--- a/src/mesa/drivers/dri/r300/radeon_context.c
+++ b/src/mesa/drivers/dri/r300/radeon_context.c
@@ -90,9 +90,15 @@ static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name)
offset = driGetRendererString(buffer, chipname, DRIVER_DATE,
agp_mode);
+ if (IS_R300_CLASS(radeon->radeonScreen)) {
sprintf(&buffer[offset], " %sTCL",
+ (radeon->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)
+ ? "" : "NO-");
+ } else {
+ sprintf(&buffer[offset], " %sTCL",
!(radeon->TclFallback & RADEON_TCL_FALLBACK_TCL_DISABLE)
? "" : "NO-");
+ }
return (GLubyte *) buffer;
}
@@ -283,7 +289,6 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
radeon->dri.drawable = driDrawPriv;
radeonSetCliprects(radeon);
- r300UpdateWindow(radeon->glCtx);
r300UpdateViewportOffset(radeon->glCtx);
}
@@ -293,12 +298,9 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
(GLframebuffer *) driReadPriv->
driverPrivate);
- if (!radeon->glCtx->Viewport.Width) {
- _mesa_set_viewport(radeon->glCtx, 0, 0,
- driDrawPriv->w, driDrawPriv->h);
- }
-
_mesa_update_state(radeon->glCtx);
+
+ radeonUpdatePageFlipping(radeon);
} else {
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r300/radeon_context.h b/src/mesa/drivers/dri/r300/radeon_context.h
index 07a0c7cbd6d..2f239417a97 100644
--- a/src/mesa/drivers/dri/r300/radeon_context.h
+++ b/src/mesa/drivers/dri/r300/radeon_context.h
@@ -1,10 +1,15 @@
-/*
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
+All Rights Reserved.
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
@@ -29,7 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
+ * Gareth Hughes <[email protected]>
* Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
* Nicolai Haehnle <[email protected]>
*/
@@ -44,20 +51,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
struct radeon_context;
typedef struct radeon_context radeonContextRec;
-typedef struct radeon_context* radeonContextPtr;
-
-static __inline GLuint radeonPackColor(GLuint cpp,
- GLubyte r, GLubyte g, GLubyte b, GLubyte a)
-{
- switch (cpp) {
- case 2:
- return PACK_COLOR_565(r, g, b);
- case 4:
- return PACK_COLOR_8888(a, r, g, b);
- default:
- return 0;
- }
-}
+typedef struct radeon_context *radeonContextPtr;
#define TEX_0 0x1
#define TEX_1 0x2
@@ -69,17 +63,16 @@ static __inline GLuint radeonPackColor(GLuint cpp,
#define TEX_7 0x80
#define TEX_ALL 0xff
-
/* Rasterizing fallbacks */
/* See correponding strings in r200_swtcl.c */
-#define RADEON_FALLBACK_TEXTURE 0x01
-#define RADEON_FALLBACK_DRAW_BUFFER 0x02
-#define RADEON_FALLBACK_STENCIL 0x04
-#define RADEON_FALLBACK_RENDER_MODE 0x08
-#define RADEON_FALLBACK_BLEND_EQ 0x10
-#define RADEON_FALLBACK_BLEND_FUNC 0x20
-#define RADEON_FALLBACK_DISABLE 0x40
-#define RADEON_FALLBACK_BORDER_MODE 0x80
+#define RADEON_FALLBACK_TEXTURE 0x0001
+#define RADEON_FALLBACK_DRAW_BUFFER 0x0002
+#define RADEON_FALLBACK_STENCIL 0x0004
+#define RADEON_FALLBACK_RENDER_MODE 0x0008
+#define RADEON_FALLBACK_BLEND_EQ 0x0010
+#define RADEON_FALLBACK_BLEND_FUNC 0x0020
+#define RADEON_FALLBACK_DISABLE 0x0040
+#define RADEON_FALLBACK_BORDER_MODE 0x0080
#if R200_MERGED
extern void radeonFallback(GLcontext * ctx, GLuint bit, GLboolean mode);
@@ -116,19 +109,18 @@ extern void radeonTclFallback(GLcontext * ctx, GLuint bit, GLboolean mode);
#define TCL_FALLBACK( ctx, bit, mode ) ;
#endif
-
struct radeon_dri_mirror {
__DRIcontextPrivate *context; /* DRI context */
__DRIscreenPrivate *screen; /* DRI screen */
/**
* DRI drawable bound to this context for drawing.
*/
- __DRIdrawablePrivate *drawable;
+ __DRIdrawablePrivate *drawable;
/**
* DRI drawable bound to this context for reading.
*/
- __DRIdrawablePrivate *readable;
+ __DRIdrawablePrivate *readable;
drm_context_t hwContext;
drm_hw_lock_t *hwLock;
@@ -164,7 +156,7 @@ struct radeon_state {
* structure.
*/
struct radeon_context {
- GLcontext *glCtx; /* Mesa context */
+ GLcontext *glCtx; /* Mesa context */
radeonScreenPtr radeonScreen; /* Screen private DRI data */
/* Fallback state */
@@ -200,7 +192,6 @@ struct radeon_context {
GLuint swap_count;
GLuint swap_missed_count;
-
/* Derived state */
struct radeon_state state;
@@ -215,7 +206,7 @@ extern void radeonSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
int x, int y, int w, int h);
extern GLboolean radeonInitContext(radeonContextPtr radeon,
- struct dd_function_table* functions,
+ struct dd_function_table *functions,
const __GLcontextModes * glVisual,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
@@ -252,4 +243,4 @@ extern int RADEON_DEBUG;
#define DEBUG_PIXEL 0x2000
#define DEBUG_MEMORY 0x4000
-#endif /* __RADEON_CONTEXT_H__ */
+#endif /* __RADEON_CONTEXT_H__ */
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.c b/src/mesa/drivers/dri/r300/radeon_lock.c
index ec501c3dc06..bc3c2d6c6b3 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.c
+++ b/src/mesa/drivers/dri/r300/radeon_lock.c
@@ -1,10 +1,15 @@
-/*
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
+All Rights Reserved.
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
@@ -29,9 +34,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
+ * Gareth Hughes <[email protected]>
* Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
*/
-#include <string.h>
#include "radeon_lock.h"
#include "radeon_ioctl.h"
@@ -50,54 +56,31 @@ int prevLockLine = 0;
/* Turn on/off page flipping according to the flags in the sarea:
*/
-static void radeonUpdatePageFlipping(radeonContextPtr radeon)
+void radeonUpdatePageFlipping(radeonContextPtr rmesa)
{
int use_back;
- radeon->doPageFlip = radeon->sarea->pfState;
- if (radeon->glCtx->WinSysDrawBuffer) {
- driFlipRenderbuffers(radeon->glCtx->WinSysDrawBuffer, radeon->sarea->pfCurrentPage);
- }
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+ if (rmesa->glCtx->WinSysDrawBuffer) {
+ driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
+ rmesa->sarea->pfCurrentPage);
+ r300UpdateDrawBuffer(rmesa->glCtx);
+ }
- use_back = (radeon->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT);
- use_back ^= (radeon->sarea->pfCurrentPage == 1);
+ use_back = rmesa->glCtx->DrawBuffer ?
+ (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] ==
+ BUFFER_BIT_BACK_LEFT) : 1;
+ use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if (use_back) {
- radeon->state.color.drawOffset = radeon->radeonScreen->backOffset;
- radeon->state.color.drawPitch = radeon->radeonScreen->backPitch;
+ rmesa->state.color.drawOffset =
+ rmesa->radeonScreen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
} else {
- radeon->state.color.drawOffset = radeon->radeonScreen->frontOffset;
- radeon->state.color.drawPitch = radeon->radeonScreen->frontPitch;
- }
-}
-
-/**
- * Called by radeonGetLock() after the lock has been obtained.
- */
-static void r300RegainedLock(radeonContextPtr radeon)
-{
- int i;
- __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
- r300ContextPtr r300 = (r300ContextPtr)radeon;
- drm_radeon_sarea_t *sarea = radeon->sarea;
-
- if ( radeon->lastStamp != drawable->lastStamp ) {
- radeonUpdatePageFlipping(radeon);
- radeonSetCliprects(radeon);
-#if 1
- r300UpdateViewportOffset( radeon->glCtx );
- driUpdateFramebufferSize(radeon->glCtx, drawable);
-#else
- radeonUpdateScissor(radeon->glCtx);
-#endif
- }
-
- if (sarea->ctx_owner != radeon->dri.hwContext) {
- sarea->ctx_owner = radeon->dri.hwContext;
-
- for (i = 0; i < r300->nr_heaps; i++) {
- DRI_AGE_TEXTURES(r300->texture_heaps[i]);
- }
+ rmesa->state.color.drawOffset =
+ rmesa->radeonScreen->frontOffset;
+ rmesa->state.color.drawPitch =
+ rmesa->radeonScreen->frontPitch;
}
}
@@ -109,15 +92,17 @@ static void r300RegainedLock(radeonContextPtr radeon)
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
-void radeonGetLock(radeonContextPtr radeon, GLuint flags)
+void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
{
- __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
- __DRIdrawablePrivate *const readable = radeon->dri.readable;
- __DRIscreenPrivate *sPriv = radeon->dri.screen;
-
- assert (drawable != NULL);
+ __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen;
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+ r300ContextPtr r300 = (r300ContextPtr) rmesa;
- drmGetLock(radeon->dri.fd, radeon->dri.hwContext, flags);
+ assert(drawable != NULL);
+
+ drmGetLock(rmesa->dri.fd, rmesa->dri.hwContext, flags);
/* The window might have moved, so we might need to get new clip
* rects.
@@ -127,13 +112,26 @@ void radeonGetLock(radeonContextPtr radeon, GLuint flags)
* Since the hardware state depends on having the latest drawable
* clip rects, all state checking must be done _after_ this call.
*/
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, drawable );
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
if (drawable != readable) {
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, readable );
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+ }
+
+ if (rmesa->lastStamp != drawable->lastStamp) {
+ radeonUpdatePageFlipping(rmesa);
+ radeonSetCliprects(rmesa);
+ r300UpdateViewportOffset(rmesa->glCtx);
+ driUpdateFramebufferSize(rmesa->glCtx, drawable);
+ }
+
+ if (sarea->ctx_owner != rmesa->dri.hwContext) {
+ int i;
+
+ sarea->ctx_owner = rmesa->dri.hwContext;
+ for (i = 0; i < r300->nr_heaps; i++) {
+ DRI_AGE_TEXTURES(r300->texture_heaps[i]);
+ }
}
- if (IS_R300_CLASS(radeon->radeonScreen))
- r300RegainedLock(radeon);
-
- radeon->lost_context = GL_TRUE;
+ rmesa->lost_context = GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.h b/src/mesa/drivers/dri/r300/radeon_lock.h
index 632329fde1e..c47adc9575b 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.h
+++ b/src/mesa/drivers/dri/r300/radeon_lock.h
@@ -1,10 +1,15 @@
-/*
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
+All Rights Reserved.
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
@@ -29,7 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
+ * Gareth Hughes <[email protected]>
* Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
*/
#ifndef __RADEON_LOCK_H__
@@ -40,7 +47,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
#include "radeon_context.h"
-extern void radeonGetLock(radeonContextPtr radeon, GLuint flags);
+extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
+extern void radeonUpdatePageFlipping(radeonContextPtr rmesa);
/* Turn DEBUG_LOCKING on to find locking conflicts.
*/
@@ -64,11 +72,11 @@ extern int prevLockLine;
#define DEBUG_CHECK_LOCK() \
do { \
- if ( prevLockFile ) { \
- fprintf( stderr, \
+ if (prevLockFile) { \
+ fprintf(stderr, \
"LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
- prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
- exit( 1 ); \
+ prevLockFile, prevLockLine, __FILE__, __LINE__); \
+ exit(1); \
} \
} while (0)
@@ -88,38 +96,23 @@ extern int prevLockLine;
/* Lock the hardware and validate our state.
*/
-#define LOCK_HARDWARE( radeon ) \
+#define LOCK_HARDWARE( rmesa ) \
do { \
char __ret = 0; \
DEBUG_CHECK_LOCK(); \
- DRM_CAS( (radeon)->dri.hwLock, (radeon)->dri.hwContext, \
- (DRM_LOCK_HELD | (radeon)->dri.hwContext), __ret ); \
- if ( __ret ) \
- radeonGetLock( (radeon), 0 ); \
+ DRM_CAS((rmesa)->dri.hwLock, (rmesa)->dri.hwContext, \
+ (DRM_LOCK_HELD | (rmesa)->dri.hwContext), __ret); \
+ if (__ret) \
+ radeonGetLock((rmesa), 0); \
DEBUG_LOCK(); \
} while (0)
-#if R200_MERGED
-#define UNLOCK_HARDWARE( radeon ) \
+#define UNLOCK_HARDWARE( rmesa ) \
do { \
- DRM_UNLOCK( (radeon)->dri.fd, \
- (radeon)->dri.hwLock, \
- (radeon)->dri.hwContext ); \
+ DRM_UNLOCK((rmesa)->dri.fd, \
+ (rmesa)->dri.hwLock, \
+ (rmesa)->dri.hwContext); \
DEBUG_RESET(); \
- if (IS_R200_CLASS(radeon->radeonScreen)) { \
- r200ContextPtr __r200 = (r200ContextPtr)(radeon); \
- if (__r200->save_on_next_unlock) \
- r200SaveHwState( __r200 ); \
- __r200->save_on_next_unlock = GL_FALSE; \
- } \
} while (0)
-#else
-#define UNLOCK_HARDWARE( radeon ) \
- do { \
- DRM_UNLOCK( (radeon)->dri.fd, \
- (radeon)->dri.hwLock, \
- (radeon)->dri.hwContext ); \
- DEBUG_RESET(); \
- } while (0)
-#endif
+
#endif /* __RADEON_LOCK_H__ */
diff --git a/src/mesa/drivers/dri/r300/radeon_mm.c b/src/mesa/drivers/dri/r300/radeon_mm.c
deleted file mode 100644
index 1502dac8fc3..00000000000
--- a/src/mesa/drivers/dri/r300/radeon_mm.c
+++ /dev/null
@@ -1,492 +0,0 @@
-/*
- * Copyright (C) 2005 Aapo Tahkola.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Authors:
- * Aapo Tahkola <[email protected]>
- */
-#include <unistd.h>
-
-#include "r300_context.h"
-#include "r300_cmdbuf.h"
-#include "r300_ioctl.h"
-#include "radeon_mm.h"
-#include "radeon_ioctl.h"
-
-#ifdef USER_BUFFERS
-
-static void resize_u_list(r300ContextPtr rmesa)
-{
- void *temp;
- int nsize;
-
- temp = rmesa->rmm->u_list;
- nsize = rmesa->rmm->u_size * 2;
-
- rmesa->rmm->u_list = _mesa_malloc(nsize * sizeof(*rmesa->rmm->u_list));
- _mesa_memset(rmesa->rmm->u_list, 0, nsize * sizeof(*rmesa->rmm->u_list));
-
- if (temp) {
- r300FlushCmdBuf(rmesa, __FUNCTION__);
-
- _mesa_memcpy(rmesa->rmm->u_list, temp, rmesa->rmm->u_size * sizeof(*rmesa->rmm->u_list));
- _mesa_free(temp);
- }
-
- rmesa->rmm->u_size = nsize;
-}
-
-void radeon_mm_init(r300ContextPtr rmesa)
-{
- rmesa->rmm = malloc(sizeof(struct radeon_memory_manager));
- memset(rmesa->rmm, 0, sizeof(struct radeon_memory_manager));
-
- rmesa->rmm->u_size = 128;
- resize_u_list(rmesa);
-}
-
-void radeon_mm_destroy(r300ContextPtr rmesa)
-{
- _mesa_free(rmesa->rmm->u_list);
- rmesa->rmm->u_list = NULL;
-
- _mesa_free(rmesa->rmm);
- rmesa->rmm = NULL;
-}
-
-void *radeon_mm_ptr(r300ContextPtr rmesa, int id)
-{
- assert(id <= rmesa->rmm->u_last);
- return rmesa->rmm->u_list[id].ptr;
-}
-
-int radeon_mm_find(r300ContextPtr rmesa, void *ptr)
-{
- int i;
-
- for (i=1; i < rmesa->rmm->u_size+1; i++)
- if(rmesa->rmm->u_list[i].ptr &&
- ptr >= rmesa->rmm->u_list[i].ptr &&
- ptr < rmesa->rmm->u_list[i].ptr + rmesa->rmm->u_list[i].size)
- break;
-
- if (i < rmesa->rmm->u_size + 1)
- return i;
-
- fprintf(stderr, "%p failed\n", ptr);
- return 0;
-}
-
-//#define MM_DEBUG
-int radeon_mm_alloc(r300ContextPtr rmesa, int alignment, int size)
-{
- drm_radeon_mem_alloc_t alloc;
- int offset = 0, ret;
- int i, free=-1;
- int done_age;
- drm_radeon_mem_free_t memfree;
- int tries=0;
- static int bytes_wasted=0, allocated=0;
-
- if(size < 4096)
- bytes_wasted += 4096 - size;
-
- allocated += size;
-
-#if 0
- static int t=0;
- if (t != time(NULL)) {
- t = time(NULL);
- fprintf(stderr, "slots used %d, wasted %d kb, allocated %d\n", rmesa->rmm->u_last, bytes_wasted/1024, allocated/1024);
- }
-#endif
-
- memfree.region = RADEON_MEM_REGION_GART;
-
- again:
-
- done_age = radeonGetAge((radeonContextPtr)rmesa);
-
- if (rmesa->rmm->u_last + 1 >= rmesa->rmm->u_size)
- resize_u_list(rmesa);
-
- for (i = rmesa->rmm->u_last + 1; i > 0; i --) {
- if (rmesa->rmm->u_list[i].ptr == NULL) {
- free = i;
- continue;
- }
-
- if (rmesa->rmm->u_list[i].h_pending == 0 &&
- rmesa->rmm->u_list[i].pending && rmesa->rmm->u_list[i].age <= done_age) {
- memfree.region_offset = (char *)rmesa->rmm->u_list[i].ptr -
- (char *)rmesa->radeon.radeonScreen->gartTextures.map;
-
- ret = drmCommandWrite(rmesa->radeon.radeonScreen->driScreen->fd,
- DRM_RADEON_FREE, &memfree, sizeof(memfree));
-
- if (ret) {
- fprintf(stderr, "Failed to free at %p\n", rmesa->rmm->u_list[i].ptr);
- fprintf(stderr, "ret = %s\n", strerror(-ret));
- exit(1);
- } else {
-#ifdef MM_DEBUG
- fprintf(stderr, "really freed %d at age %x\n", i, radeonGetAge((radeonContextPtr)rmesa));
-#endif
- if (i == rmesa->rmm->u_last)
- rmesa->rmm->u_last --;
-
- if(rmesa->rmm->u_list[i].size < 4096)
- bytes_wasted -= 4096 - rmesa->rmm->u_list[i].size;
-
- allocated -= rmesa->rmm->u_list[i].size;
- rmesa->rmm->u_list[i].pending = 0;
- rmesa->rmm->u_list[i].ptr = NULL;
-
- if (rmesa->rmm->u_list[i].fb) {
- LOCK_HARDWARE(&(rmesa->radeon));
- ret = mmFreeMem(rmesa->rmm->u_list[i].fb);
- UNLOCK_HARDWARE(&(rmesa->radeon));
-
- if (ret != 0)
- fprintf(stderr, "failed to free!\n");
- rmesa->rmm->u_list[i].fb = NULL;
- }
- rmesa->rmm->u_list[i].ref_count = 0;
- free = i;
- }
- }
- }
- rmesa->rmm->u_head = i;
-
- if (free == -1) {
- WARN_ONCE("Ran out of slots!\n");
- //usleep(100);
- r300FlushCmdBuf(rmesa, __FUNCTION__);
- tries++;
- if(tries>100){
- WARN_ONCE("Ran out of slots!\n");
- exit(1);
- }
- goto again;
- }
-
- alloc.region = RADEON_MEM_REGION_GART;
- alloc.alignment = alignment;
- alloc.size = size;
- alloc.region_offset = &offset;
-
- ret = drmCommandWriteRead( rmesa->radeon.dri.fd, DRM_RADEON_ALLOC, &alloc, sizeof(alloc));
- if (ret) {
-#if 0
- WARN_ONCE("Ran out of mem!\n");
- r300FlushCmdBuf(rmesa, __FUNCTION__);
- //usleep(100);
- tries2++;
- tries = 0;
- if(tries2>100){
- WARN_ONCE("Ran out of GART memory!\n");
- exit(1);
- }
- goto again;
-#else
- WARN_ONCE("Ran out of GART memory (for %d)!\nPlease consider adjusting GARTSize option.\n", size);
- return 0;
-#endif
- }
-
- i = free;
-
- if (i > rmesa->rmm->u_last)
- rmesa->rmm->u_last = i;
-
- rmesa->rmm->u_list[i].ptr = ((GLubyte *)rmesa->radeon.radeonScreen->gartTextures.map) + offset;
- rmesa->rmm->u_list[i].size = size;
- rmesa->rmm->u_list[i].age = 0;
- rmesa->rmm->u_list[i].fb = NULL;
- //fprintf(stderr, "alloc %p at id %d\n", rmesa->rmm->u_list[i].ptr, i);
-
-#ifdef MM_DEBUG
- fprintf(stderr, "allocated %d at age %x\n", i, radeonGetAge((radeonContextPtr)rmesa));
-#endif
-
- return i;
-}
-
-#include "r300_emit.h"
-static void emit_lin_cp(r300ContextPtr rmesa, unsigned long dst, unsigned long src, unsigned long size)
-{
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
- int cp_size;
-
-
- while (size > 0){
- cp_size = size;
- if(cp_size > /*8190*/4096)
- cp_size = /*8190*/4096;
-
- reg_start(0x146c,1);
- e32(0x52cc32fb);
-
- reg_start(0x15ac,1);
- e32(src);
- e32(cp_size);
-
- reg_start(0x1704,0);
- e32(0x0);
-
- reg_start(0x1404,1);
- e32(dst);
- e32(cp_size);
-
- reg_start(0x1700,0);
- e32(0x0);
-
- reg_start(0x1640,3);
- e32(0x00000000);
- e32(0x00001fff);
- e32(0x00000000);
- e32(0x00001fff);
-
- start_packet3(RADEON_CP_PACKET3_UNK1B, 2);
- e32(0 << 16 | 0);
- e32(0 << 16 | 0);
- e32(cp_size << 16 | 0x1);
-
- dst += cp_size;
- src += cp_size;
- size -= cp_size;
- }
-
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(0x342c,0);
- e32(0x00000005);
-
- reg_start(0x1720,0);
- e32(0x00010000);
-}
-
-void radeon_mm_use(r300ContextPtr rmesa, int id)
-{
- uint64_t ull;
-#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
- drm_r300_cmd_header_t *cmd;
-
- assert(id <= rmesa->rmm->u_last);
-
- if(id == 0)
- return;
-
-#if 0 /* FB VBOs. Needs further changes... */
- rmesa->rmm->u_list[id].ref_count ++;
- if (rmesa->rmm->u_list[id].ref_count > 100 && rmesa->rmm->u_list[id].fb == NULL &&
- rmesa->rmm->u_list[id].size != RADEON_BUFFER_SIZE*16 /*&& rmesa->rmm->u_list[id].size > 40*/) {
- driTexHeap *heap;
- struct mem_block *mb;
-
- LOCK_HARDWARE(&(rmesa->radeon));
-
- heap = rmesa->texture_heaps[0];
-
- mb = mmAllocMem(heap->memory_heap, rmesa->rmm->u_list[id].size, heap->alignmentShift, 0);
-
- UNLOCK_HARDWARE(&(rmesa->radeon));
-
- if (mb) {
- rmesa->rmm->u_list[id].fb = mb;
-
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
- } else {
- WARN_ONCE("Upload to fb failed, %d, %d\n", rmesa->rmm->u_list[id].size, id);
- }
- //fprintf(stderr, "Upload to fb! %d, %d\n", rmesa->rmm->u_list[id].ref_count, id);
- }
- /*if (rmesa->rmm->u_list[id].fb) {
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
- }*/
-#endif
-
- cmd = (drm_r300_cmd_header_t *)r300AllocCmdBuf(rmesa, 2 + sizeof(ull) / 4, __FUNCTION__);
- cmd[0].scratch.cmd_type = R300_CMD_SCRATCH;
- cmd[0].scratch.reg = RADEON_MM_SCRATCH;
- cmd[0].scratch.n_bufs = 1;
- cmd[0].scratch.flags = 0;
- cmd ++;
-
- ull = (uint64_t)(intptr_t)&rmesa->rmm->u_list[id].age;
- _mesa_memcpy(cmd, &ull, sizeof(ull));
- cmd += sizeof(ull) / 4;
-
- cmd[0].u = /*id*/0;
-
- LOCK_HARDWARE(&rmesa->radeon); /* Protect from DRM. */
- rmesa->rmm->u_list[id].h_pending ++;
- UNLOCK_HARDWARE(&rmesa->radeon);
-}
-
-unsigned long radeon_mm_offset(r300ContextPtr rmesa, int id)
-{
- unsigned long offset;
-
- assert(id <= rmesa->rmm->u_last);
-
- if (rmesa->rmm->u_list[id].fb) {
- offset = rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs;
- } else {
- offset = (char *)rmesa->rmm->u_list[id].ptr -
- (char *)rmesa->radeon.radeonScreen->gartTextures.map;
- offset += rmesa->radeon.radeonScreen->gart_texture_offset;
- }
-
- return offset;
-}
-
-int radeon_mm_on_card(r300ContextPtr rmesa, int id)
-{
- assert(id <= rmesa->rmm->u_last);
-
- if (rmesa->rmm->u_list[id].fb)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-void *radeon_mm_map(r300ContextPtr rmesa, int id, int access)
-{
-#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
- void *ptr;
- int tries = 0;
-
- assert(id <= rmesa->rmm->u_last);
-
- rmesa->rmm->u_list[id].ref_count = 0;
- if (rmesa->rmm->u_list[id].fb) {
- WARN_ONCE("Mapping fb!\n");
- /* Idle gart only and do upload on unmap */
- //rmesa->rmm->u_list[id].fb = NULL;
-
-
- if(rmesa->rmm->u_list[id].mapped == 1)
- WARN_ONCE("buffer %d already mapped\n", id);
-
- rmesa->rmm->u_list[id].mapped = 1;
- ptr = radeon_mm_ptr(rmesa, id);
-
- return ptr;
- }
-
- if (access == RADEON_MM_R) {
-
- if(rmesa->rmm->u_list[id].mapped == 1)
- WARN_ONCE("buffer %d already mapped\n", id);
-
- rmesa->rmm->u_list[id].mapped = 1;
- ptr = radeon_mm_ptr(rmesa, id);
-
- return ptr;
- }
-
-
- if (rmesa->rmm->u_list[id].h_pending)
- r300FlushCmdBuf(rmesa, __FUNCTION__);
-
- if (rmesa->rmm->u_list[id].h_pending) {
- return NULL;
- }
-
- while(rmesa->rmm->u_list[id].age > radeonGetAge((radeonContextPtr)rmesa) && tries++ < 1000)
- usleep(10);
-
- if (tries >= 1000) {
- fprintf(stderr, "Idling failed (%x vs %x)\n",
- rmesa->rmm->u_list[id].age, radeonGetAge((radeonContextPtr)rmesa));
- return NULL;
- }
-
- if(rmesa->rmm->u_list[id].mapped == 1)
- WARN_ONCE("buffer %d already mapped\n", id);
-
- rmesa->rmm->u_list[id].mapped = 1;
- ptr = radeon_mm_ptr(rmesa, id);
-
- return ptr;
-}
-
-void radeon_mm_unmap(r300ContextPtr rmesa, int id)
-{
-#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
-
- assert(id <= rmesa->rmm->u_last);
-
- if(rmesa->rmm->u_list[id].mapped == 0)
- WARN_ONCE("buffer %d not mapped\n", id);
-
- rmesa->rmm->u_list[id].mapped = 0;
-
- if (rmesa->rmm->u_list[id].fb)
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
-}
-
-void radeon_mm_free(r300ContextPtr rmesa, int id)
-{
-#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
-
- assert(id <= rmesa->rmm->u_last);
-
- if(id == 0)
- return;
-
- if(rmesa->rmm->u_list[id].ptr == NULL){
- WARN_ONCE("Not allocated!\n");
- return ;
- }
-
- if(rmesa->rmm->u_list[id].pending){
- WARN_ONCE("%p already pended!\n", rmesa->rmm->u_list[id].ptr);
- return ;
- }
-
- rmesa->rmm->u_list[id].pending = 1;
-}
-#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_mm.h b/src/mesa/drivers/dri/r300/radeon_mm.h
deleted file mode 100644
index 81f89917e60..00000000000
--- a/src/mesa/drivers/dri/r300/radeon_mm.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#ifndef __RADEON_MM_H__
-#define __RADEON_MM_H__
-
-//#define RADEON_MM_PDL 0
-#define RADEON_MM_UL 1
-
-#define RADEON_MM_R 1
-#define RADEON_MM_W 2
-#define RADEON_MM_RW (RADEON_MM_R | RADEON_MM_W)
-
-#define RADEON_MM_SCRATCH 2
-
-struct radeon_memory_manager {
- struct {
- void *ptr;
- uint32_t size;
- uint32_t age;
- uint32_t h_pending;
- int pending;
- int mapped;
- int ref_count;
- struct mem_block *fb;
- } *u_list;
- int u_head, u_tail, u_size, u_last;
-
-};
-
-extern void radeon_mm_init(r300ContextPtr rmesa);
-extern void radeon_mm_destroy(r300ContextPtr rmesa);
-extern void *radeon_mm_ptr(r300ContextPtr rmesa, int id);
-extern int radeon_mm_find(r300ContextPtr rmesa, void *ptr);
-extern int radeon_mm_alloc(r300ContextPtr rmesa, int alignment, int size);
-extern void radeon_mm_use(r300ContextPtr rmesa, int id);
-extern unsigned long radeon_mm_offset(r300ContextPtr rmesa, int id);
-extern int radeon_mm_on_card(r300ContextPtr rmesa, int id);
-extern void *radeon_mm_map(r300ContextPtr rmesa, int id, int access);
-extern void radeon_mm_unmap(r300ContextPtr rmesa, int id);
-extern void radeon_mm_free(r300ContextPtr rmesa, int id);
-
-#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c
index cc779d684fb..eae09d6b35e 100644
--- a/src/mesa/drivers/dri/r300/radeon_span.c
+++ b/src/mesa/drivers/dri/r300/radeon_span.c
@@ -39,9 +39,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <[email protected]>
*
*/
-#include <unistd.h>
+
#include "glheader.h"
-#include "imports.h"
#include "swrast/swrast.h"
#include "r300_state.h"
@@ -51,10 +50,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-
#define DBG 0
-
/*
* Note that all information needed to access pixels in a renderbuffer
* should be obtained through the gl_renderbuffer parameter, not per-context
@@ -85,8 +82,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HW_UNLOCK()
-
-
/* ================================================================
* Color buffer
*/
@@ -101,7 +96,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
#include "spantmp2.h"
-
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_BGRA
@@ -112,7 +106,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
#include "spantmp2.h"
-
/* ================================================================
* Depth buffer
*/
@@ -127,59 +120,56 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* too...
*/
-static GLuint
-radeon_mba_z32( const driRenderbuffer *drb, GLint x, GLint y )
+static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
{
- GLuint pitch = drb->pitch;
- if (1 /*|| drb->depthHasSurface */) {
- return 4 * (x + y * pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0..1] = 0 */
-
- ba = (y / 8) * (pitch / 8) + (x / 8);
-
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
-
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 4 * (x + y * pitch);
+ } else {
+ GLuint ba, address = 0; /* a[0..1] = 0 */
+
+#ifdef COMPILE_R300
+ ba = (y / 8) * (pitch / 8) + (x / 8);
+#else
+ ba = (y / 16) * (pitch / 16) + (x / 16);
+#endif
+
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+ }
}
-
static INLINE GLuint
-radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
+radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
{
- GLuint pitch = drb->pitch;
- if (1 /*|| drb->depthHasSurface */) {
- return 2 * (x + y * pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0] = 0 */
-
- ba = (y / 16) * (pitch / 32) + (x / 32);
-
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 2 * (x + y * pitch);
+ } else {
+ GLuint ba, address = 0; /* a[0] = 0 */
+
+ ba = (y / 16) * (pitch / 32) + (x / 32);
+
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+ }
}
-
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
@@ -191,12 +181,12 @@ radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
-
/* 24 bit depth, 8 bit stencil depthbuffer functions
*
* Careful: It looks like the R300 uses ZZZS byte order while the R200
* uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
+#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@@ -205,23 +195,39 @@ do { \
tmp |= ((d << 8) & 0xffffff00); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
+#else
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xff000000; \
+ tmp |= ((d) & 0x00ffffff); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+#endif
+#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0xffffff00) >> 8; \
}while(0)
+#else
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
+ _y + yo )) & 0x00ffffff;
+#endif
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
-
/* ================================================================
* Stencil buffer
*/
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
+#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@@ -230,95 +236,86 @@ do { \
tmp |= (d) & 0xff; \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
+#else
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0x00ffffff; \
+ tmp |= (((d) & 0xff) << 24); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+#endif
+#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = tmp & 0x000000ff; \
} while (0)
+#else
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ d = (tmp & 0xff000000) >> 24; \
+} while (0)
+#endif
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
-
-
/* Move locking out to get reasonable span performance (10x better
* than doing this in HW_LOCK above). WaitForIdle() is the main
* culprit.
*/
-static void radeonSpanRenderStart( GLcontext *ctx )
+static void radeonSpanRenderStart(GLcontext * ctx)
{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- {
- static int first = 1;
- r300ContextPtr r300 = (r300ContextPtr)rmesa;
-
- if (first) {
- r300->span_dlocking = getenv("R300_SPAN_DISABLE_LOCKING") ? 1 : 0;
- if (r300->span_dlocking == 0) {
- fprintf(stderr, "Try R300_SPAN_DISABLE_LOCKING env var if this hangs.\n");
- fflush(stderr);
- sleep(1);
- }
- first = 0;
- }
-
- if (r300->span_dlocking) {
- r300Flush(ctx);
- LOCK_HARDWARE( rmesa );
- radeonWaitForIdleLocked( rmesa );
- UNLOCK_HARDWARE( rmesa );
-
- return;
- }
- }
- // R300_FIREVERTICES( rmesa );
- // old code has flush
- r300Flush(ctx);
- LOCK_HARDWARE( rmesa );
- radeonWaitForIdleLocked( rmesa );
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+#ifdef COMPILE_R300
+ r300ContextPtr r300 = (r300ContextPtr) rmesa;
+ R300_FIREVERTICES(r300);
+#else
+ RADEON_FIREVERTICES(rmesa);
+#endif
+ LOCK_HARDWARE(rmesa);
+ radeonWaitForIdleLocked(rmesa);
}
-static void radeonSpanRenderFinish( GLcontext *ctx )
+static void radeonSpanRenderFinish(GLcontext * ctx)
{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- r300ContextPtr r300 = (r300ContextPtr)rmesa;
- _swrast_flush( ctx );
- if (r300->span_dlocking == 0)
- UNLOCK_HARDWARE( rmesa );
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ _swrast_flush(ctx);
+ UNLOCK_HARDWARE(rmesa);
}
-void radeonInitSpanFuncs( GLcontext *ctx )
+void radeonInitSpanFuncs(GLcontext * ctx)
{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
- swdd->SpanRenderStart = radeonSpanRenderStart;
- swdd->SpanRenderFinish = radeonSpanRenderFinish;
+ struct swrast_device_driver *swdd =
+ _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = radeonSpanRenderStart;
+ swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
-
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
-void
-radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+void radeonSetSpanFunctions(driRenderbuffer * drb, const GLvisual * vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- radeonInitPointers_RGB565(&drb->Base);
- }
- else {
- radeonInitPointers_ARGB8888(&drb->Base);
- }
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- radeonInitDepthPointers_z16(&drb->Base);
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- radeonInitDepthPointers_z24_s8(&drb->Base);
- }
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- radeonInitStencilPointers_z24_s8(&drb->Base);
- }
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6
+ && vis->blueBits == 5) {
+ radeonInitPointers_RGB565(&drb->Base);
+ } else {
+ radeonInitPointers_ARGB8888(&drb->Base);
+ }
+ } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ radeonInitDepthPointers_z16(&drb->Base);
+ } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ radeonInitDepthPointers_z24_s8(&drb->Base);
+ } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ radeonInitStencilPointers_z24_s8(&drb->Base);
+ }
}
diff --git a/src/mesa/drivers/dri/r300/radeon_span.h b/src/mesa/drivers/dri/r300/radeon_span.h
deleted file mode 100644
index c4280b1b6d1..00000000000
--- a/src/mesa/drivers/dri/r300/radeon_span.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef __RADEON_SPAN_H__
-#define __RADEON_SPAN_H__
-
-#ifdef GLX_DIRECT_RENDERING
-
-#include "drirenderbuffer.h"
-
-extern void radeonInitSpanFuncs(GLcontext * ctx);
-extern void radeonSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
-
-#endif
-#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c
index 902e9583a63..82bfd951b92 100644
--- a/src/mesa/drivers/dri/r300/radeon_state.c
+++ b/src/mesa/drivers/dri/r300/radeon_state.c
@@ -154,7 +154,8 @@ void radeonSetCliprects(radeonContextPtr radeon)
if (draw_fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
/* Can't ignore 2d windows if we are page flipping. */
- if (drawable->numBackClipRects == 0 || radeon->doPageFlip) {
+ if (drawable->numBackClipRects == 0 || radeon->doPageFlip ||
+ radeon->sarea->pfCurrentPage == 1) {
radeon->numClipRects = drawable->numClipRects;
radeon->pClipRects = drawable->pClipRects;
} else {
diff --git a/src/mesa/drivers/dri/r300/radeon_state.h b/src/mesa/drivers/dri/r300/radeon_state.h
index c2d041eb4ae..821cb40c7eb 100644
--- a/src/mesa/drivers/dri/r300/radeon_state.h
+++ b/src/mesa/drivers/dri/r300/radeon_state.h
@@ -31,8 +31,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_STATE_H__
#define __RADEON_STATE_H__
-#include "radeon_context.h"
-
extern void radeonRecalcScissorRects(radeonContextPtr radeon);
extern void radeonSetCliprects(radeonContextPtr radeon);
extern void radeonUpdateScissor(GLcontext* ctx);
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
deleted file mode 100644
index 0625e5bc571..00000000000
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ /dev/null
@@ -1,656 +0,0 @@
-/*
- * Copyright (C) 2005 Aapo Tahkola.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Authors:
- * Aapo Tahkola <[email protected]>
- */
-
-#include "context.h"
-#include "r300_context.h"
-#include "r300_cmdbuf.h"
-#include "r300_ioctl.h"
-#include "r300_maos.h"
-#include "r300_state.h"
-#include "radeon_mm.h"
-
-#include "hash.h"
-#include "dispatch.h"
-#include "bufferobj.h"
-#include "vtxfmt.h"
-#include "api_validate.h"
-#include "state.h"
-#include "image.h"
-
-#include "vbo/vbo_context.h"
-
-#define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \
- rvb->AttribPtr[(a)].type = GL_FLOAT, \
- rvb->AttribPtr[(a)].stride = vb->b->stride, \
- rvb->AttribPtr[(a)].data = vb->b->data
-
-void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, struct vertex_buffer *vb)
-{
- int i;
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
-
- memset(rvb, 0, sizeof(*rvb));
-
- rvb->Elts = vb->Elts;
- rvb->elt_size = 4;
- rvb->elt_min = 0;
- rvb->elt_max = vb->Count;
-
- rvb->Count = vb->Count;
-
- CONV_VB(VERT_ATTRIB_POS, ObjPtr);
- CONV_VB(VERT_ATTRIB_NORMAL, NormalPtr);
- CONV_VB(VERT_ATTRIB_COLOR0, ColorPtr[0]);
- CONV_VB(VERT_ATTRIB_COLOR1, SecondaryColorPtr[0]);
- CONV_VB(VERT_ATTRIB_FOG, FogCoordPtr);
-
- for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++)
- CONV_VB(VERT_ATTRIB_TEX0 + i, TexCoordPtr[i]);
-
- for (i=0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++)
- CONV_VB(VERT_ATTRIB_GENERIC0 + i, AttribPtr[VERT_ATTRIB_GENERIC0 + i]);
-
- rvb->Primitive = vb->Primitive;
- rvb->PrimitiveCount = vb->PrimitiveCount;
- rvb->LockFirst = rvb->LockCount = 0;
- rvb->lock_uptodate = GL_FALSE;
-}
-
-#ifdef RADEON_VTXFMT_A
-
-extern void _tnl_array_init( GLcontext *ctx );
-
-#define CONV(a, b) \
- do { \
- if (ctx->Array.ArrayObj->b.Enabled) { \
- rmesa->state.VB.AttribPtr[(a)].size = ctx->Array.ArrayObj->b.Size; \
- rmesa->state.VB.AttribPtr[(a)].data = ctx->Array.ArrayObj->b.BufferObj->Name \
- ? (void *)ADD_POINTERS(ctx->Array.ArrayObj->b.Ptr, ctx->Array.ArrayObj->b.BufferObj->Data) \
- : (void *)ctx->Array.ArrayObj->b.Ptr; \
- rmesa->state.VB.AttribPtr[(a)].stride = ctx->Array.ArrayObj->b.StrideB; \
- rmesa->state.VB.AttribPtr[(a)].type = ctx->Array.ArrayObj->b.Type; \
- enabled |= 1 << (a); \
- } \
- } while (0)
-
-static int setup_arrays(r300ContextPtr rmesa, GLint start)
-{
- int i;
- struct dt def = { 4, GL_FLOAT, 0, NULL };
- GLcontext *ctx;
- GLuint enabled = 0;
-
- ctx = rmesa->radeon.glCtx;
- i = r300Fallback(ctx);
- if (i)
- return i;
-
- memset(rmesa->state.VB.AttribPtr, 0, VERT_ATTRIB_MAX*sizeof(struct dt));
-
- CONV(VERT_ATTRIB_POS, Vertex);
- CONV(VERT_ATTRIB_NORMAL, Normal);
- CONV(VERT_ATTRIB_COLOR0, Color);
- CONV(VERT_ATTRIB_COLOR1, SecondaryColor);
- CONV(VERT_ATTRIB_FOG, FogCoord);
-
- for (i=0; i < MAX_TEXTURE_COORD_UNITS; i++)
- CONV(VERT_ATTRIB_TEX0 + i, TexCoord[i]);
-
- if (ctx->VertexProgram._Enabled)
- for (i=0; i < VERT_ATTRIB_MAX; i++)
- CONV(i, VertexAttrib[i]);
-
- for (i=0; i < VERT_ATTRIB_MAX; i++) {
- rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
- }
-
- for(i=0; i < VERT_ATTRIB_MAX; i++){
- if(rmesa->state.VB.AttribPtr[i].type != GL_UNSIGNED_BYTE &&
-#if MESA_LITTLE_ENDIAN
- rmesa->state.VB.AttribPtr[i].type != GL_SHORT &&
-#endif
- rmesa->state.VB.AttribPtr[i].type != GL_FLOAT){
- WARN_ONCE("Unsupported format %d at index %d\n", rmesa->state.VB.AttribPtr[i].type, i);
- return R300_FALLBACK_TCL;
- }
-
- /*fprintf(stderr, "%d: ", i);
-
- switch(rmesa->state.VB.AttribPtr[i].type){
- case GL_BYTE: fprintf(stderr, "byte "); break;
- case GL_UNSIGNED_BYTE: fprintf(stderr, "u byte "); break;
- case GL_SHORT: fprintf(stderr, "short "); break;
- case GL_UNSIGNED_SHORT: fprintf(stderr, "u short "); break;
- case GL_INT: fprintf(stderr, "int "); break;
- case GL_UNSIGNED_INT: fprintf(stderr, "u int "); break;
- case GL_FLOAT: fprintf(stderr, "float "); break;
- case GL_2_BYTES: fprintf(stderr, "2 bytes "); break;
- case GL_3_BYTES: fprintf(stderr, "3 bytes "); break;
- case GL_4_BYTES: fprintf(stderr, "4 bytes "); break;
- case GL_DOUBLE: fprintf(stderr, "double "); break;
- default: fprintf(stderr, "unknown "); break;
- }
-
- fprintf(stderr, "Size %d ", rmesa->state.VB.AttribPtr[i].size);
- fprintf(stderr, "Ptr %p ", rmesa->state.VB.AttribPtr[i].data);
- fprintf(stderr, "Stride %d ", rmesa->state.VB.AttribPtr[i].stride);
- fprintf(stderr, "\n");*/
- }
- return R300_FALLBACK_NONE;
-}
-
-void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
-
-
-static void radeonDrawRangeElements(GLcontext *ctx,
- GLenum mode,
- GLuint min,
- GLuint max,
- GLsizei count,
- GLenum type,
- const GLvoid *c_indices)
-{
-#if 1
- return GL_FALSE;
-#else
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct tnl_prim prim;
- int elt_size;
- int i;
- void *ptr = NULL;
- struct r300_dma_region rvb;
- const GLvoid *indices = c_indices;
-
- if (count > 65535) {
- /* TODO */
- if (mode == GL_POINTS ||
- mode == GL_LINES ||
- mode == GL_QUADS ||
- mode == GL_TRIANGLES) {
-
- while (count) {
- i = r300_get_num_verts(rmesa, MIN2(count, 65535), mode);
-
- radeonDrawRangeElements(mode, min, max, i, type, indices);
-
- indices += i * _mesa_sizeof_type(type);
- count -= i;
- }
- return GL_TRUE;
- }
- WARN_ONCE("Too many verts!\n");
- return GL_FALSE;
- }
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
- return GL_TRUE;
- }
- /* actual address is the sum of pointers */
- indices = (GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
- }
-
- FLUSH_CURRENT( ctx, 0 );
-#ifdef OPTIMIZE_ELTS
- min = 0;
-#endif
-
- memset(&rvb, 0, sizeof(rvb));
- switch (type){
- case GL_UNSIGNED_BYTE:
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for(i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#else
- for(i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_SHORT:
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
-#ifdef OPTIMIZE_ELTS
- if (min == 0 && ctx->Array.ElementArrayBufferObj->Name){
- ptr = indices;
- break;
- }
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for(i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#else
- for(i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_INT:
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- if (max - min <= 65535)
- elt_size = 2;
- else
- elt_size = 4;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
- if (elt_size == 2)
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- else
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- break;
-
- default:
- WARN_ONCE("Unknown elt type!\n");
- return GL_FALSE;
- }
-
- /* XXX: setup_arrays before state update? */
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- r300UpdateShaders(rmesa);
-
- if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return GL_FALSE;
- }
-
- rmesa->state.VB.Count = max - min + 1;
-
- r300UpdateShaderStates(rmesa);
-
- rmesa->state.VB.Primitive = &prim;
- rmesa->state.VB.PrimitiveCount = 1;
-
- prim.mode = mode | PRIM_BEGIN | PRIM_END;
- if (rmesa->state.VB.LockCount)
- prim.start = min - rmesa->state.VB.LockFirst;
- else
- prim.start = 0;
- prim.count = count;
-
- rmesa->state.VB.Elts = ptr;
- rmesa->state.VB.elt_size = elt_size;
- rmesa->state.VB.elt_min = min;
- rmesa->state.VB.elt_max = max;
-
- if (r300_run_vb_render(ctx, NULL)) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return GL_FALSE;
- }
-
- if(rvb.buf)
- radeon_mm_use(rmesa, rvb.buf->id);
-
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return GL_TRUE;
-#endif
-}
-
-static GLboolean radeonDrawArrays( GLcontext *ctx,
- GLenum mode, GLint start, GLsizei count )
-{
-#if 1
- return GL_FALSE;
-#else
- GET_CURRENT_CONTEXT(ctx);
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct tnl_prim prim;
-
- if (count > 65535) {
- /* TODO: split into multiple draws.
- */
- WARN_ONCE("Too many verts!\n");
- return GL_FALSE;
- }
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- /* XXX: setup_arrays before state update? */
-
- r300UpdateShaders(rmesa);
-
- if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL)
- return GL_FALSE;
-
- rmesa->state.VB.Count = count;
-
- r300UpdateShaderStates(rmesa);
-
- rmesa->state.VB.Primitive = &prim;
- rmesa->state.VB.PrimitiveCount = 1;
-
- prim.mode = mode | PRIM_BEGIN | PRIM_END;
- if (rmesa->state.VB.LockCount)
- prim.start = start - rmesa->state.VB.LockFirst;
- else
- prim.start = 0;
- prim.count = count;
-
- rmesa->state.VB.Elts = NULL;
- rmesa->state.VB.elt_size = 0;
- rmesa->state.VB.elt_min = 0;
- rmesa->state.VB.elt_max = 0;
-
- if (r300_run_vb_render(ctx, NULL))
- return GL_FALSE;
-
- return GL_TRUE;
-#endif
-}
-
-static void radeon_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- if (ib == NULL) {
- for (i = 0; i < nr_prims; i++) {
- if (!radeonDrawArrays(ctx,
- prim->mode,
- prim->start,
- prim->count)) {
- /* Fallback
- */
- _tnl_draw_prims(ctx,
- arrays,
- prim + i,
- nr_prims - i,
- ib,
- min_index,
- max_index);
- return;
- }
- }
- } else {
- for (i = 0; i < nr_prims; i++) {
- if (!radeonDrawRangeElements(ctx,
- prim->mode,
- min_index,
- max_index,
- prim->count,
- ib->types,
- ib->ptr)) {
- /* Fallback
- */
- _tnl_draw_prims(ctx,
- arrays,
- prim + i,
- nr_prims - i,
- ib,
- min_index,
- max_index);
- return;
- }
- }
- }
-}
-
-void radeon_init_vtxfmt_a(r300ContextPtr rmesa)
-{
- GLcontext *ctx;
- struct vbo_context *vbo = vbo_context(ctx);
-
- vbo->draw_prims = radeon_draw_prims;
-}
-
-#endif
-
-#ifdef HW_VBOS
-
-static struct gl_buffer_object *
-r300NewBufferObject(GLcontext *ctx, GLuint name, GLenum target )
-{
- struct r300_buffer_object *obj;
-
- (void) ctx;
-
- obj = MALLOC_STRUCT(r300_buffer_object);
- _mesa_initialize_buffer_object(&obj->mesa_obj, name, target);
- return &obj->mesa_obj;
-}
-
-static void r300BufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage, struct gl_buffer_object *obj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_buffer_object *r300_obj = (struct r300_buffer_object *)obj;
-
- /* Free previous buffer */
- if (obj->OnCard) {
- radeon_mm_free(rmesa, r300_obj->id);
- obj->OnCard = GL_FALSE;
- } else {
- if (obj->Data)
- _mesa_free(obj->Data);
- }
-#ifdef OPTIMIZE_ELTS
- if (0) {
-#else
- if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
-#endif
- fallback:
- obj->Data = malloc(size);
-
- if (data)
- _mesa_memcpy(obj->Data, data, size);
-
- obj->OnCard = GL_FALSE;
- } else {
- r300_obj->id = radeon_mm_alloc(rmesa, 4, size);
- if (r300_obj->id == 0)
- goto fallback;
-
- obj->Data = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_W);
-
- if (data)
- _mesa_memcpy(obj->Data, data, size);
-
- radeon_mm_unmap(rmesa, r300_obj->id);
- obj->OnCard = GL_TRUE;
- }
-
- obj->Size = size;
- obj->Usage = usage;
-}
-
-static void r300BufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * bufObj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_buffer_object *r300_obj = (struct r300_buffer_object *)bufObj;
- (void) ctx; (void) target;
- void *ptr;
-
- if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) {
- if (bufObj->OnCard){
- ptr = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_W);
-
- _mesa_memcpy( (GLubyte *) ptr + offset, data, size );
-
- radeon_mm_unmap(rmesa, r300_obj->id);
- } else {
- _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
- }
- }
-}
-
-static void *r300MapBuffer(GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_buffer_object *r300_obj = (struct r300_buffer_object *)bufObj;
-
- (void) ctx;
- (void) target;
- (void) access;
- //ASSERT(!bufObj->OnCard);
- /* Just return a direct pointer to the data */
- if (bufObj->Pointer) {
- /* already mapped! */
- return NULL;
- }
-
- if (!bufObj->OnCard) {
- bufObj->Pointer = bufObj->Data;
- return bufObj->Pointer;
- }
-
- switch (access) {
- case GL_READ_ONLY:
- bufObj->Pointer = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_R);
- break;
-
- case GL_WRITE_ONLY:
- bufObj->Pointer = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_W);
- break;
-
- case GL_READ_WRITE:
- bufObj->Pointer = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_RW);
- break;
-
- default:
- WARN_ONCE("Unknown access type\n");
- bufObj->Pointer = NULL;
- break;
- }
-
- return bufObj->Pointer;
-}
-
-static GLboolean r300UnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *bufObj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_buffer_object *r300_obj = (struct r300_buffer_object *)bufObj;
-
- (void) ctx;
- (void) target;
- //ASSERT(!bufObj->OnCard);
- /* XXX we might assert here that bufObj->Pointer is non-null */
- if (!bufObj->OnCard) {
- bufObj->Pointer = NULL;
- return GL_TRUE;
- }
- radeon_mm_unmap(rmesa, r300_obj->id);
-
- bufObj->Pointer = NULL;
- return GL_TRUE;
-}
-
-static void r300DeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_buffer_object *r300_obj = (struct r300_buffer_object *)obj;
-
- if (obj->OnCard) {
- radeon_mm_free(rmesa, r300_obj->id);
- obj->Data = NULL;
- }
- _mesa_delete_buffer_object(ctx, obj);
-}
-
-void r300_evict_vbos(GLcontext *ctx, int amount)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
- GLuint k = _mesa_HashFirstEntry(hash);
-
- while (amount > 0 && k) {
- struct gl_buffer_object *obj = _mesa_lookup_bufferobj(ctx, k);
- struct r300_buffer_object *r300_obj
- = (struct r300_buffer_object *) obj;
-
- if (obj->OnCard && obj->Size) {
- GLvoid *data;
- obj->Data = _mesa_malloc(obj->Size);
-
- data = radeon_mm_map(rmesa, r300_obj->id, RADEON_MM_R);
- _mesa_memcpy(obj->Data, data, obj->Size);
- radeon_mm_unmap(rmesa, r300_obj->id);
-
- radeon_mm_free(rmesa, r300_obj->id);
- r300_obj->id = 0;
- obj->OnCard = GL_FALSE;
-
- amount -= obj->Size;
- }
-
- k = _mesa_HashNextEntry(hash, k);
- }
-
-}
-
-void r300_init_vbo_funcs(struct dd_function_table *functions)
-{
- functions->NewBufferObject = r300NewBufferObject;
- functions->BufferData = r300BufferData;
- functions->BufferSubData = r300BufferSubData;
- functions->MapBuffer = r300MapBuffer;
- functions->UnmapBuffer = r300UnmapBuffer;
- functions->DeleteBuffer = r300DeleteBuffer;
-}
-
-#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index d7c2d1407d6..9451ec4aa5b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -604,7 +604,6 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
newCtx->dri.drawable = driDrawPriv;
radeonSetCliprects(newCtx);
- radeonUpdateWindow( newCtx->glCtx );
radeonUpdateViewportOffset( newCtx->glCtx );
}
@@ -612,6 +611,7 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
+ _mesa_update_state( newCtx->glCtx );
} else {
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h
index 02cea2f4e37..8dedd66f563 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_context.h
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,9 +34,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <[email protected]>
* Gareth Hughes <[email protected]>
* Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
+ * Nicolai Haehnle <[email protected]>
*/
#ifndef __RADEON_CONTEXT_H__
@@ -54,7 +59,10 @@ typedef struct radeon_context *radeonContextPtr;
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
-typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
+typedef union {
+ GLfloat f;
+ uint32_t ui32;
+} float_ui32_type;
#include "radeon_lock.h"
#include "radeon_screen.h"
@@ -62,8 +70,13 @@ typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
#include "math/m_vector.h"
-/* Flags for software fallback cases */
-/* See correponding strings in radeon_swtcl.c */
+#define TEX_0 0x1
+#define TEX_1 0x2
+#define TEX_2 0x4
+#define TEX_ALL 0x7
+
+/* Rasterizing fallbacks */
+/* See correponding strings in r200_swtcl.c */
#define RADEON_FALLBACK_TEXTURE 0x0001
#define RADEON_FALLBACK_DRAW_BUFFER 0x0002
#define RADEON_FALLBACK_STENCIL 0x0004
@@ -84,46 +97,41 @@ typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
-typedef void (*radeon_tri_func)( radeonContextPtr,
+typedef void (*radeon_tri_func) (radeonContextPtr,
radeonVertex *,
- radeonVertex *,
- radeonVertex * );
-
-typedef void (*radeon_line_func)( radeonContextPtr,
- radeonVertex *,
- radeonVertex * );
+ radeonVertex *, radeonVertex *);
-typedef void (*radeon_point_func)( radeonContextPtr,
- radeonVertex * );
+typedef void (*radeon_line_func) (radeonContextPtr,
+ radeonVertex *, radeonVertex *);
+typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
struct radeon_colorbuffer_state {
- GLuint clear;
- int roundEnable;
+ GLuint clear;
+ int roundEnable;
};
-
struct radeon_depthbuffer_state {
- GLuint clear;
- GLfloat scale;
+ GLuint clear;
+ GLfloat scale;
};
struct radeon_scissor_state {
- drm_clip_rect_t rect;
- GLboolean enabled;
+ drm_clip_rect_t rect;
+ GLboolean enabled;
- GLuint numClipRects; /* Cliprects active */
- GLuint numAllocedClipRects; /* Cliprects available */
- drm_clip_rect_t *pClipRects;
+ GLuint numClipRects; /* Cliprects active */
+ GLuint numAllocedClipRects; /* Cliprects available */
+ drm_clip_rect_t *pClipRects;
};
struct radeon_stencilbuffer_state {
- GLboolean hwBuffer;
- GLuint clear; /* rb3d_stencilrefmask value */
+ GLboolean hwBuffer;
+ GLuint clear; /* rb3d_stencilrefmask value */
};
struct radeon_stipple_state {
- GLuint mask[32];
+ GLuint mask[32];
};
/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
@@ -133,70 +141,61 @@ struct radeon_stipple_state {
#define RADEON_Q_BIT(unit) \
(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
-#define TEX_0 0x1
-#define TEX_1 0x2
-#define TEX_2 0x4
-#define TEX_ALL 0x7
-
typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
/* Texture object in locally shared texture space.
*/
struct radeon_tex_obj {
- driTextureObject base;
+ driTextureObject base;
- GLuint bufAddr; /* Offset to start of locally
- shared texture block */
+ GLuint bufAddr; /* Offset to start of locally
+ shared texture block */
- GLuint dirty_state; /* Flags (1 per texunit) for
- whether or not this texobj
- has dirty hardware state
- (pp_*) that needs to be
- brought into the
- texunit. */
+ GLuint dirty_state; /* Flags (1 per texunit) for
+ whether or not this texobj
+ has dirty hardware state
+ (pp_*) that needs to be
+ brought into the
+ texunit. */
- drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
- /* Six, for the cube faces */
+ drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
+ /* Six, for the cube faces */
- GLuint pp_txfilter; /* hardware register values */
- GLuint pp_txformat;
- GLuint pp_txoffset; /* Image location in texmem.
- All cube faces follow. */
- GLuint pp_txsize; /* npot only */
- GLuint pp_txpitch; /* npot only */
- GLuint pp_border_color;
- GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
+ GLuint pp_txfilter; /* hardware register values */
+ GLuint pp_txformat;
+ GLuint pp_txoffset; /* Image location in texmem.
+ All cube faces follow. */
+ GLuint pp_txsize; /* npot only */
+ GLuint pp_txpitch; /* npot only */
+ GLuint pp_border_color;
+ GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
- GLboolean border_fallback;
+ GLboolean border_fallback;
- GLuint tile_bits; /* hw texture tile bits used on this texture */
+ GLuint tile_bits; /* hw texture tile bits used on this texture */
};
-
struct radeon_texture_env_state {
- radeonTexObjPtr texobj;
- GLenum format;
- GLenum envMode;
+ radeonTexObjPtr texobj;
+ GLenum format;
+ GLenum envMode;
};
struct radeon_texture_state {
- struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
+ struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
};
-
struct radeon_state_atom {
- struct radeon_state_atom *next, *prev;
- const char *name; /* for debug */
- int cmd_size; /* size in bytes */
- GLuint is_tcl;
- int *cmd; /* one or more cmd's */
- int *lastcmd; /* one or more cmd's */
- GLboolean dirty; /* dirty-mark in emit_state_list */
- GLboolean (*check)( GLcontext * ); /* is this state active? */
+ struct radeon_state_atom *next, *prev;
+ const char *name; /* for debug */
+ int cmd_size; /* size in bytes */
+ GLuint is_tcl;
+ int *cmd; /* one or more cmd's */
+ int *lastcmd; /* one or more cmd's */
+ GLboolean dirty; /* dirty-mark in emit_state_list */
+ GLboolean(*check) (GLcontext *); /* is this state active? */
};
-
-
/* Trying to keep these relatively short as the variables are becoming
* extravagently long. Drop the driver name prefix off the front of
* everything - I think we know which driver we're in by now, and keep the
@@ -263,9 +262,9 @@ struct radeon_state_atom {
#define TEX_PP_BORDER_COLOR 8
#define TEX_STATE_SIZE 9
-#define TXR_CMD_0 0 /* rectangle textures */
-#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
-#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
+#define TXR_CMD_0 0 /* rectangle textures */
+#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
+#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
#define TXR_STATE_SIZE 3
#define CUBE_CMD_0 0
@@ -297,11 +296,11 @@ struct radeon_state_atom {
#define TCL_PER_LIGHT_CTL_3 11
#define TCL_STATE_SIZE 12
-#define MTL_CMD_0 0
-#define MTL_EMMISSIVE_RED 1
-#define MTL_EMMISSIVE_GREEN 2
-#define MTL_EMMISSIVE_BLUE 3
-#define MTL_EMMISSIVE_ALPHA 4
+#define MTL_CMD_0 0
+#define MTL_EMMISSIVE_RED 1
+#define MTL_EMMISSIVE_GREEN 2
+#define MTL_EMMISSIVE_BLUE 3
+#define MTL_EMMISSIVE_ALPHA 4
#define MTL_AMBIENT_RED 5
#define MTL_AMBIENT_GREEN 6
#define MTL_AMBIENT_BLUE 7
@@ -365,7 +364,7 @@ struct radeon_state_atom {
#define LIT_SPOT_EXPONENT 27
#define LIT_SPOT_CUTOFF 28
#define LIT_SPECULAR_THRESH 29
-#define LIT_RANGE_CUTOFF 30 /* ? */
+#define LIT_RANGE_CUTOFF 30 /* ? */
#define LIT_ATTEN_CONST_INV 31
#define LIT_STATE_SIZE 32
@@ -409,59 +408,54 @@ struct radeon_state_atom {
#define SHN_SHININESS 1
#define SHN_STATE_SIZE 2
-
-
-
-
struct radeon_hw_state {
- /* Head of the linked list of state atoms. */
- struct radeon_state_atom atomlist;
-
- /* Hardware state, stored as cmdbuf commands:
- * -- Need to doublebuffer for
- * - eliding noop statechange loops? (except line stipple count)
- */
- struct radeon_state_atom ctx;
- struct radeon_state_atom set;
- struct radeon_state_atom lin;
- struct radeon_state_atom msk;
- struct radeon_state_atom vpt;
- struct radeon_state_atom tcl;
- struct radeon_state_atom msc;
- struct radeon_state_atom tex[3];
- struct radeon_state_atom cube[3];
- struct radeon_state_atom zbs;
- struct radeon_state_atom mtl;
- struct radeon_state_atom mat[6];
- struct radeon_state_atom lit[8]; /* includes vec, scl commands */
- struct radeon_state_atom ucp[6];
- struct radeon_state_atom eye; /* eye pos */
- struct radeon_state_atom grd; /* guard band clipping */
- struct radeon_state_atom fog;
- struct radeon_state_atom glt;
- struct radeon_state_atom txr[3]; /* for NPOT */
-
- int max_state_size; /* Number of bytes necessary for a full state emit. */
- GLboolean is_dirty, all_dirty;
+ /* Head of the linked list of state atoms. */
+ struct radeon_state_atom atomlist;
+
+ /* Hardware state, stored as cmdbuf commands:
+ * -- Need to doublebuffer for
+ * - eliding noop statechange loops? (except line stipple count)
+ */
+ struct radeon_state_atom ctx;
+ struct radeon_state_atom set;
+ struct radeon_state_atom lin;
+ struct radeon_state_atom msk;
+ struct radeon_state_atom vpt;
+ struct radeon_state_atom tcl;
+ struct radeon_state_atom msc;
+ struct radeon_state_atom tex[3];
+ struct radeon_state_atom cube[3];
+ struct radeon_state_atom zbs;
+ struct radeon_state_atom mtl;
+ struct radeon_state_atom mat[6];
+ struct radeon_state_atom lit[8]; /* includes vec, scl commands */
+ struct radeon_state_atom ucp[6];
+ struct radeon_state_atom eye; /* eye pos */
+ struct radeon_state_atom grd; /* guard band clipping */
+ struct radeon_state_atom fog;
+ struct radeon_state_atom glt;
+ struct radeon_state_atom txr[3]; /* for NPOT */
+
+ int max_state_size; /* Number of bytes necessary for a full state emit. */
+ GLboolean is_dirty, all_dirty;
};
struct radeon_state {
- /* Derived state for internal purposes:
- */
- struct radeon_colorbuffer_state color;
- struct radeon_depthbuffer_state depth;
- struct radeon_scissor_state scissor;
- struct radeon_stencilbuffer_state stencil;
- struct radeon_stipple_state stipple;
- struct radeon_texture_state texture;
+ /* Derived state for internal purposes:
+ */
+ struct radeon_colorbuffer_state color;
+ struct radeon_depthbuffer_state depth;
+ struct radeon_scissor_state scissor;
+ struct radeon_stencilbuffer_state stencil;
+ struct radeon_stipple_state stipple;
+ struct radeon_texture_state texture;
};
-
/* Need refcounting on dma buffers:
*/
struct radeon_dma_buffer {
- int refcount; /* the number of retained regions in buf */
- drmBufPtr buf;
+ int refcount; /* the number of retained regions in buf */
+ drmBufPtr buf;
};
#define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \
@@ -471,139 +465,130 @@ struct radeon_dma_buffer {
/* A retained region, eg vertices for indexed vertices.
*/
struct radeon_dma_region {
- struct radeon_dma_buffer *buf;
- char *address; /* == buf->address */
- int start, end, ptr; /* offsets from start of buf */
- int aos_start;
- int aos_stride;
- int aos_size;
+ struct radeon_dma_buffer *buf;
+ char *address; /* == buf->address */
+ int start, end, ptr; /* offsets from start of buf */
+ int aos_start;
+ int aos_stride;
+ int aos_size;
};
-
struct radeon_dma {
- /* Active dma region. Allocations for vertices and retained
- * regions come from here. Also used for emitting random vertices,
- * these may be flushed by calling flush_current();
- */
- struct radeon_dma_region current;
-
- void (*flush)( radeonContextPtr );
+ /* Active dma region. Allocations for vertices and retained
+ * regions come from here. Also used for emitting random vertices,
+ * these may be flushed by calling flush_current();
+ */
+ struct radeon_dma_region current;
- char *buf0_address; /* start of buf[0], for index calcs */
- GLuint nr_released_bufs; /* flush after so many buffers released */
+ void (*flush) (radeonContextPtr);
+
+ char *buf0_address; /* start of buf[0], for index calcs */
+ GLuint nr_released_bufs; /* flush after so many buffers released */
};
struct radeon_dri_mirror {
- __DRIcontextPrivate *context; /* DRI context */
- __DRIscreenPrivate *screen; /* DRI screen */
+ __DRIcontextPrivate *context; /* DRI context */
+ __DRIscreenPrivate *screen; /* DRI screen */
/**
* DRI drawable bound to this context for drawing.
*/
- __DRIdrawablePrivate *drawable;
+ __DRIdrawablePrivate *drawable;
/**
* DRI drawable bound to this context for reading.
*/
- __DRIdrawablePrivate *readable;
+ __DRIdrawablePrivate *readable;
- drm_context_t hwContext;
- drm_hw_lock_t *hwLock;
- int fd;
- int drmMinor;
+ drm_context_t hwContext;
+ drm_hw_lock_t *hwLock;
+ int fd;
+ int drmMinor;
};
-
-#define RADEON_CMD_BUF_SZ (8*1024)
+#define RADEON_CMD_BUF_SZ (8*1024)
struct radeon_store {
- GLuint statenr;
- GLuint primnr;
- char cmd_buf[RADEON_CMD_BUF_SZ];
- int cmd_used;
- int elts_start;
+ GLuint statenr;
+ GLuint primnr;
+ char cmd_buf[RADEON_CMD_BUF_SZ];
+ int cmd_used;
+ int elts_start;
};
-
/* radeon_tcl.c
*/
struct radeon_tcl_info {
- GLuint vertex_format;
- GLuint hw_primitive;
-
- /* Temporary for cases where incoming vertex data is incompatible
- * with maos code.
- */
- GLvector4f ObjClean;
-
- struct radeon_dma_region *aos_components[8];
- GLuint nr_aos_components;
-
- GLuint *Elts;
-
- struct radeon_dma_region indexed_verts;
- struct radeon_dma_region obj;
- struct radeon_dma_region rgba;
- struct radeon_dma_region spec;
- struct radeon_dma_region fog;
- struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
- struct radeon_dma_region norm;
+ GLuint vertex_format;
+ GLuint hw_primitive;
+
+ /* Temporary for cases where incoming vertex data is incompatible
+ * with maos code.
+ */
+ GLvector4f ObjClean;
+
+ struct radeon_dma_region *aos_components[8];
+ GLuint nr_aos_components;
+
+ GLuint *Elts;
+
+ struct radeon_dma_region indexed_verts;
+ struct radeon_dma_region obj;
+ struct radeon_dma_region rgba;
+ struct radeon_dma_region spec;
+ struct radeon_dma_region fog;
+ struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
+ struct radeon_dma_region norm;
};
-
/* radeon_swtcl.c
*/
struct radeon_swtcl_info {
- GLuint RenderIndex;
- GLuint vertex_size;
- GLuint vertex_format;
+ GLuint RenderIndex;
+ GLuint vertex_size;
+ GLuint vertex_format;
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
- GLuint vertex_attr_count;
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+ GLuint vertex_attr_count;
- GLubyte *verts;
+ GLubyte *verts;
- /* Fallback rasterization functions
- */
- radeon_point_func draw_point;
- radeon_line_func draw_line;
- radeon_tri_func draw_tri;
+ /* Fallback rasterization functions
+ */
+ radeon_point_func draw_point;
+ radeon_line_func draw_line;
+ radeon_tri_func draw_tri;
- GLuint hw_primitive;
- GLenum render_primitive;
- GLuint numverts;
+ GLuint hw_primitive;
+ GLenum render_primitive;
+ GLuint numverts;
/**
* Offset of the 4UB color data within a hardware (swtcl) vertex.
*/
- GLuint coloroffset;
+ GLuint coloroffset;
/**
* Offset of the 3UB specular color data within a hardware (swtcl) vertex.
*/
- GLuint specoffset;
+ GLuint specoffset;
- GLboolean needproj;
+ GLboolean needproj;
- struct radeon_dma_region indexed_verts;
+ struct radeon_dma_region indexed_verts;
};
-
struct radeon_ioctl {
- GLuint vertex_offset;
- GLuint vertex_size;
+ GLuint vertex_offset;
+ GLuint vertex_size;
};
-
-
#define RADEON_MAX_PRIMS 64
-
-
struct radeon_prim {
- GLuint start;
- GLuint end;
- GLuint prim;
+ GLuint start;
+ GLuint end;
+ GLuint prim;
};
/* A maximum total of 20 elements per vertex: 3 floats for position, 3
@@ -615,145 +600,141 @@ struct radeon_prim {
*/
#define RADEON_MAX_VERTEX_SIZE 20
-
struct radeon_context {
- GLcontext *glCtx; /* Mesa context */
-
- /* Driver and hardware state management
- */
- struct radeon_hw_state hw;
- struct radeon_state state;
-
- /* Texture object bookkeeping
- */
- unsigned nr_heaps;
- driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
- driTextureObject swapped;
- int texture_depth;
- float initialMaxAnisotropy;
-
- /* Rasterization and vertex state:
- */
- GLuint TclFallback;
- GLuint Fallback;
- GLuint NewGLState;
- DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
-
- /* Vertex buffers
- */
- struct radeon_ioctl ioctl;
- struct radeon_dma dma;
- struct radeon_store store;
- /* A full state emit as of the first state emit in the main store, in case
- * the context is lost.
- */
- struct radeon_store backup_store;
-
- /* Page flipping
- */
- GLuint doPageFlip;
-
- /* Busy waiting
- */
- GLuint do_usleeps;
- GLuint do_irqs;
- GLuint irqsEmitted;
- drm_radeon_irq_wait_t iw;
-
- /* Drawable, cliprect and scissor information
- */
- GLuint numClipRects; /* Cliprects for the draw buffer */
- drm_clip_rect_t *pClipRects;
- unsigned int lastStamp;
- GLboolean lost_context;
- GLboolean save_on_next_emit;
- radeonScreenPtr radeonScreen; /* Screen private DRI data */
- drm_radeon_sarea_t *sarea; /* Private SAREA data */
-
- /* TCL stuff
- */
- GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
- GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
- GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
- GLuint TexGenEnabled;
- GLuint NeedTexMatrix;
- GLuint TexMatColSwap;
- GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
- GLuint last_ReallyEnabled;
-
- /* VBI
- */
- GLuint vbl_seq;
- GLuint vblank_flags;
-
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
-
-
- /* radeon_tcl.c
- */
- struct radeon_tcl_info tcl;
-
- /* radeon_swtcl.c
- */
- struct radeon_swtcl_info swtcl;
-
- /* Mirrors of some DRI state
- */
- struct radeon_dri_mirror dri;
-
- /* Configuration cache
- */
- driOptionCache optionCache;
-
- GLboolean using_hyperz;
- GLboolean texmicrotile;
-
- /* Performance counters
- */
- GLuint boxes; /* Draw performance boxes */
- GLuint hardwareWentIdle;
- GLuint c_clears;
- GLuint c_drawWaits;
- GLuint c_textureSwaps;
- GLuint c_textureBytes;
- GLuint c_vertexBuffers;
+ GLcontext *glCtx; /* Mesa context */
+
+ /* Driver and hardware state management
+ */
+ struct radeon_hw_state hw;
+ struct radeon_state state;
+
+ /* Texture object bookkeeping
+ */
+ unsigned nr_heaps;
+ driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
+ driTextureObject swapped;
+ int texture_depth;
+ float initialMaxAnisotropy;
+
+ /* Rasterization and vertex state:
+ */
+ GLuint TclFallback;
+ GLuint Fallback;
+ GLuint NewGLState;
+ DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
+
+ /* Vertex buffers
+ */
+ struct radeon_ioctl ioctl;
+ struct radeon_dma dma;
+ struct radeon_store store;
+ /* A full state emit as of the first state emit in the main store, in case
+ * the context is lost.
+ */
+ struct radeon_store backup_store;
+
+ /* Page flipping
+ */
+ GLuint doPageFlip;
+
+ /* Busy waiting
+ */
+ GLuint do_usleeps;
+ GLuint do_irqs;
+ GLuint irqsEmitted;
+ drm_radeon_irq_wait_t iw;
+
+ /* Drawable, cliprect and scissor information
+ */
+ GLuint numClipRects; /* Cliprects for the draw buffer */
+ drm_clip_rect_t *pClipRects;
+ unsigned int lastStamp;
+ GLboolean lost_context;
+ GLboolean save_on_next_emit;
+ radeonScreenPtr radeonScreen; /* Screen private DRI data */
+ drm_radeon_sarea_t *sarea; /* Private SAREA data */
+
+ /* TCL stuff
+ */
+ GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
+ GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
+ GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
+ GLuint TexGenEnabled;
+ GLuint NeedTexMatrix;
+ GLuint TexMatColSwap;
+ GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
+ GLuint last_ReallyEnabled;
+
+ /* VBI
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+
+ /* radeon_tcl.c
+ */
+ struct radeon_tcl_info tcl;
+
+ /* radeon_swtcl.c
+ */
+ struct radeon_swtcl_info swtcl;
+
+ /* Mirrors of some DRI state
+ */
+ struct radeon_dri_mirror dri;
+
+ /* Configuration cache
+ */
+ driOptionCache optionCache;
+
+ GLboolean using_hyperz;
+ GLboolean texmicrotile;
+
+ /* Performance counters
+ */
+ GLuint boxes; /* Draw performance boxes */
+ GLuint hardwareWentIdle;
+ GLuint c_clears;
+ GLuint c_drawWaits;
+ GLuint c_textureSwaps;
+ GLuint c_textureBytes;
+ GLuint c_vertexBuffers;
};
#define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
-
-static __inline GLuint radeonPackColor( GLuint cpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
+static __inline GLuint radeonPackColor(GLuint cpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a)
{
- switch ( cpp ) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( a, r, g, b );
- default:
- return 0;
- }
+ switch (cpp) {
+ case 2:
+ return PACK_COLOR_565(r, g, b);
+ case 4:
+ return PACK_COLOR_8888(a, r, g, b);
+ default:
+ return 0;
+ }
}
#define RADEON_OLD_PACKETS 1
-
-extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
-extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
+extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv);
+extern GLboolean radeonCreateContext(const __GLcontextModes * glVisual,
+ __DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
-extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
+extern void radeonSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
int x, int y, int w, int h);
-extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv );
-extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
+extern GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+extern GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv);
/* ================================================================
* Debugging:
@@ -766,18 +747,18 @@ extern int RADEON_DEBUG;
#define RADEON_DEBUG 0
#endif
-#define DEBUG_TEXTURE 0x001
-#define DEBUG_STATE 0x002
-#define DEBUG_IOCTL 0x004
-#define DEBUG_PRIMS 0x008
-#define DEBUG_VERTS 0x010
-#define DEBUG_FALLBACKS 0x020
-#define DEBUG_VFMT 0x040
-#define DEBUG_CODEGEN 0x080
-#define DEBUG_VERBOSE 0x100
-#define DEBUG_DRI 0x200
-#define DEBUG_DMA 0x400
-#define DEBUG_SANITY 0x800
-#define DEBUG_SYNC 0x1000
-
-#endif /* __RADEON_CONTEXT_H__ */
+#define DEBUG_TEXTURE 0x0001
+#define DEBUG_STATE 0x0002
+#define DEBUG_IOCTL 0x0004
+#define DEBUG_PRIMS 0x0008
+#define DEBUG_VERTS 0x0010
+#define DEBUG_FALLBACKS 0x0020
+#define DEBUG_VFMT 0x0040
+#define DEBUG_CODEGEN 0x0080
+#define DEBUG_VERBOSE 0x0100
+#define DEBUG_DRI 0x0200
+#define DEBUG_DMA 0x0400
+#define DEBUG_SANITY 0x0800
+#define DEBUG_SYNC 0x1000
+
+#endif /* __RADEON_CONTEXT_H__ */
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c
index 312041e0351..30a0c3863c2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.c
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.c
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c,v 1.5 2002/10/30 12:51:55 alanh Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,8 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <[email protected]>
* Gareth Hughes <[email protected]>
+ * Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
*/
#include "glheader.h"
@@ -44,7 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-
#if DEBUG_LOCKING
char *prevLockFile = NULL;
int prevLockLine = 0;
@@ -52,17 +56,15 @@ int prevLockLine = 0;
/* Turn on/off page flipping according to the flags in the sarea:
*/
-static void
-radeonUpdatePageFlipping( radeonContextPtr rmesa )
+static void radeonUpdatePageFlipping(radeonContextPtr rmesa)
{
- rmesa->doPageFlip = rmesa->sarea->pfState;
- if (rmesa->glCtx->WinSysDrawBuffer) {
- driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
- rmesa->sarea->pfCurrentPage);
- }
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+ if (rmesa->glCtx->WinSysDrawBuffer) {
+ driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
+ rmesa->sarea->pfCurrentPage);
+ }
}
-
/* Update the hardware state. This is called if another context has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
@@ -71,51 +73,52 @@ radeonUpdatePageFlipping( radeonContextPtr rmesa )
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
-void radeonGetLock( radeonContextPtr rmesa, GLuint flags )
+void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
{
- __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
- __DRIdrawablePrivate *const readable = rmesa->dri.readable;
- __DRIscreenPrivate *sPriv = rmesa->dri.screen;
- drm_radeon_sarea_t *sarea = rmesa->sarea;
-
- drmGetLock( rmesa->dri.fd, rmesa->dri.hwContext, flags );
-
- /* The window might have moved, so we might need to get new clip
- * rects.
- *
- * NOTE: This releases and regrabs the hw lock to allow the X server
- * to respond to the DRI protocol request for new drawable info.
- * Since the hardware state depends on having the latest drawable
- * clip rects, all state checking must be done _after_ this call.
- */
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, drawable );
- if (drawable != readable) {
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, readable );
- }
-
- if ( rmesa->lastStamp != drawable->lastStamp ) {
- radeonUpdatePageFlipping( rmesa );
- radeonSetCliprects( rmesa );
- radeonUpdateViewportOffset( rmesa->glCtx );
- driUpdateFramebufferSize(rmesa->glCtx, drawable);
- }
-
- RADEON_STATECHANGE( rmesa, ctx );
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
- }
- else {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~RADEON_COLOR_TILE_ENABLE;
- }
-
- if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
- int i;
- sarea->ctx_owner = rmesa->dri.hwContext;
-
- for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
- DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
- }
- }
-
- rmesa->lost_context = GL_TRUE;
+ __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen;
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+
+ drmGetLock(rmesa->dri.fd, rmesa->dri.hwContext, flags);
+
+ /* The window might have moved, so we might need to get new clip
+ * rects.
+ *
+ * NOTE: This releases and regrabs the hw lock to allow the X server
+ * to respond to the DRI protocol request for new drawable info.
+ * Since the hardware state depends on having the latest drawable
+ * clip rects, all state checking must be done _after_ this call.
+ */
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
+ if (drawable != readable) {
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+ }
+
+ if (rmesa->lastStamp != drawable->lastStamp) {
+ radeonUpdatePageFlipping(rmesa);
+ radeonSetCliprects(rmesa);
+ radeonUpdateViewportOffset(rmesa->glCtx);
+ driUpdateFramebufferSize(rmesa->glCtx, drawable);
+ }
+
+ RADEON_STATECHANGE(rmesa, ctx);
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
+ RADEON_COLOR_TILE_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &=
+ ~RADEON_COLOR_TILE_ENABLE;
+ }
+
+ if (sarea->ctx_owner != rmesa->dri.hwContext) {
+ int i;
+ sarea->ctx_owner = rmesa->dri.hwContext;
+
+ for (i = 0; i < rmesa->nr_heaps; i++) {
+ DRI_AGE_TEXTURES(rmesa->texture_heaps[i]);
+ }
+ }
+
+ rmesa->lost_context = GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.h b/src/mesa/drivers/dri/radeon/radeon_lock.h
index 4e8617eb8f1..86e96aa7d2c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.h
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.h
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h,v 1.3 2002/10/30 12:51:55 alanh Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,14 +34,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <[email protected]>
* Gareth Hughes <[email protected]>
+ * Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
*/
#ifndef __RADEON_LOCK_H__
#define __RADEON_LOCK_H__
-extern void radeonGetLock( radeonContextPtr rmesa, GLuint flags );
+extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
/* Turn DEBUG_LOCKING on to find locking conflicts.
*/
@@ -83,26 +88,25 @@ extern int prevLockLine;
* do not do any drawing !!!
*/
-
/* Lock the hardware and validate our state.
*/
#define LOCK_HARDWARE( rmesa ) \
do { \
char __ret = 0; \
DEBUG_CHECK_LOCK(); \
- DRM_CAS( rmesa->dri.hwLock, rmesa->dri.hwContext, \
- (DRM_LOCK_HELD | rmesa->dri.hwContext), __ret ); \
+ DRM_CAS( (rmesa)->dri.hwLock, (rmesa)->dri.hwContext, \
+ (DRM_LOCK_HELD | (rmesa)->dri.hwContext), __ret ); \
if ( __ret ) \
- radeonGetLock( rmesa, 0 ); \
+ radeonGetLock( (rmesa), 0 ); \
DEBUG_LOCK(); \
} while (0)
#define UNLOCK_HARDWARE( rmesa ) \
do { \
- DRM_UNLOCK( rmesa->dri.fd, \
- rmesa->dri.hwLock, \
- rmesa->dri.hwContext ); \
+ DRM_UNLOCK( (rmesa)->dri.fd, \
+ (rmesa)->dri.hwLock, \
+ (rmesa)->dri.hwContext ); \
DEBUG_RESET(); \
} while (0)
-#endif /* __RADEON_LOCK_H__ */
+#endif /* __RADEON_LOCK_H__ */
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index b0c8fae2859..b476864d035 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -656,8 +656,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
case PCI_CHIP_RC410_5A61:
case PCI_CHIP_RC410_5A62:
screen->chip_family = CHIP_FAMILY_RS400;
- fprintf(stderr, "Warning, xpress200 detected. Won't work.\n");
- return NULL;
+ fprintf(stderr, "Warning, xpress200 detected.\n");
break;
default:
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index c49f5870c63..732a85ecf0b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -1,9 +1,13 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
/**************************************************************************
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining
@@ -47,10 +51,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-
#define DBG 0
-
/*
* Note that all information needed to access pixels in a renderbuffer
* should be obtained through the gl_renderbuffer parameter, not per-context
@@ -81,8 +83,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HW_UNLOCK()
-
-
/* ================================================================
* Color buffer
*/
@@ -97,7 +97,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 2)
#include "spantmp2.h"
-
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_BGRA
@@ -108,7 +107,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (buf + ((Y) * drb->flippedPitch + (X)) * 4)
#include "spantmp2.h"
-
/* ================================================================
* Depth buffer
*/
@@ -123,59 +121,56 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* too...
*/
-static GLuint
-radeon_mba_z32( const driRenderbuffer *drb, GLint x, GLint y )
+static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
{
- GLuint pitch = drb->pitch;
- if (drb->depthHasSurface) {
- return 4 * (x + y * pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0..1] = 0 */
-
- ba = (y / 16) * (pitch / 16) + (x / 16);
-
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
-
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 4 * (x + y * pitch);
+ } else {
+ GLuint ba, address = 0; /* a[0..1] = 0 */
+
+#ifdef COMPILE_R300
+ ba = (y / 8) * (pitch / 8) + (x / 8);
+#else
+ ba = (y / 16) * (pitch / 16) + (x / 16);
+#endif
+
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+ }
}
-
static INLINE GLuint
-radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
+radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
{
- GLuint pitch = drb->pitch;
- if (drb->depthHasSurface) {
- return 2 * (x + y * pitch);
- }
- else {
- GLuint ba, address = 0; /* a[0] = 0 */
-
- ba = (y / 16) * (pitch / 32) + (x / 32);
-
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
- }
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 2 * (x + y * pitch);
+ } else {
+ GLuint ba, address = 0; /* a[0] = 0 */
+
+ ba = (y / 16) * (pitch / 32) + (x / 32);
+
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+
+ return address;
+ }
}
-
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
@@ -187,9 +182,21 @@ radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
-
/* 24 bit depth, 8 bit stencil depthbuffer functions
+ *
+ * Careful: It looks like the R300 uses ZZZS byte order while the R200
+ * uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
+#ifdef COMPILE_R300
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0x000000ff; \
+ tmp |= ((d << 8) & 0xffffff00); \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@@ -198,21 +205,39 @@ do { \
tmp |= ((d) & 0x00ffffff); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
+#endif
+#ifdef COMPILE_R300
+#define READ_DEPTH( d, _x, _y ) \
+ do { \
+ d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
+ _y + yo )) & 0xffffff00) >> 8; \
+ }while(0)
+#else
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
+#endif
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
-
/* ================================================================
* Stencil buffer
*/
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
+#ifdef COMPILE_R300
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ tmp &= 0xffffff00; \
+ tmp |= (d) & 0xff; \
+ *(GLuint *)(buf + offset) = tmp; \
+} while (0)
+#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@@ -221,69 +246,77 @@ do { \
tmp |= (((d) & 0xff) << 24); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
+#endif
+#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- d = tmp >> 24; \
+ d = tmp & 0x000000ff; \
} while (0)
+#else
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
+ GLuint tmp = *(GLuint *)(buf + offset); \
+ d = (tmp & 0xff000000) >> 24; \
+} while (0)
+#endif
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
-
-
/* Move locking out to get reasonable span performance (10x better
* than doing this in HW_LOCK above). WaitForIdle() is the main
* culprit.
*/
-static void radeonSpanRenderStart( GLcontext *ctx )
+static void radeonSpanRenderStart(GLcontext * ctx)
{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- RADEON_FIREVERTICES( rmesa );
- LOCK_HARDWARE( rmesa );
- radeonWaitForIdleLocked( rmesa );
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+#ifdef COMPILE_R300
+ r300ContextPtr r300 = (r300ContextPtr) rmesa;
+ R300_FIREVERTICES(r300);
+#else
+ RADEON_FIREVERTICES(rmesa);
+#endif
+ LOCK_HARDWARE(rmesa);
+ radeonWaitForIdleLocked(rmesa);
}
-static void radeonSpanRenderFinish( GLcontext *ctx )
+static void radeonSpanRenderFinish(GLcontext * ctx)
{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- _swrast_flush( ctx );
- UNLOCK_HARDWARE( rmesa );
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ _swrast_flush(ctx);
+ UNLOCK_HARDWARE(rmesa);
}
-void radeonInitSpanFuncs( GLcontext *ctx )
+void radeonInitSpanFuncs(GLcontext * ctx)
{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
- swdd->SpanRenderStart = radeonSpanRenderStart;
- swdd->SpanRenderFinish = radeonSpanRenderFinish;
+ struct swrast_device_driver *swdd =
+ _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = radeonSpanRenderStart;
+ swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
-
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
-void
-radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+void radeonSetSpanFunctions(driRenderbuffer * drb, const GLvisual * vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- radeonInitPointers_RGB565(&drb->Base);
- }
- else {
- radeonInitPointers_ARGB8888(&drb->Base);
- }
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- radeonInitDepthPointers_z16(&drb->Base);
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- radeonInitDepthPointers_z24_s8(&drb->Base);
- }
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- radeonInitStencilPointers_z24_s8(&drb->Base);
- }
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6
+ && vis->blueBits == 5) {
+ radeonInitPointers_RGB565(&drb->Base);
+ } else {
+ radeonInitPointers_ARGB8888(&drb->Base);
+ }
+ } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ radeonInitDepthPointers_z16(&drb->Base);
+ } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ radeonInitDepthPointers_z24_s8(&drb->Base);
+ } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ radeonInitStencilPointers_z24_s8(&drb->Base);
+ }
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.h b/src/mesa/drivers/dri/radeon/radeon_span.h
index 13b308e1c41..9abe0864b17 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.h
+++ b/src/mesa/drivers/dri/radeon/radeon_span.h
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.h,v 1.2 2002/02/22 21:45:01 dawes Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,8 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <[email protected]>
* Gareth Hughes <[email protected]>
+ * Keith Whitwell <[email protected]>
+ * Kevin E. Martin <[email protected]>
*/
#ifndef __RADEON_SPAN_H__
@@ -39,8 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-extern void radeonInitSpanFuncs( GLcontext *ctx );
-
-extern void radeonSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+extern void radeonInitSpanFuncs(GLcontext * ctx);
+extern void radeonSetSpanFunctions(driRenderbuffer * rb, const GLvisual * vis);
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index a9163f49a8f..b4eea2566f6 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -165,12 +165,6 @@ static const struct tnl_pipeline_stage *tdfx_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
-#if 0
-#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program)
- &_tnl_arb_vertex_program_stage,
- &_tnl_vertex_program_stage,
-#endif
-#endif
&_tnl_render_stage,
0,
};
diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c
index f9d57dbdd81..6c6511b7e53 100644
--- a/src/mesa/drivers/fbdev/glfbdev.c
+++ b/src/mesa/drivers/fbdev/glfbdev.c
@@ -682,9 +682,16 @@ glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
if (buffer == curDraw || buffer == curRead) {
glFBDevMakeCurrent( NULL, NULL, NULL);
}
+#if 0
/* free the software depth, stencil, accum buffers */
_mesa_free_framebuffer_data(&buffer->glframebuffer);
_mesa_free(buffer);
+#else
+ {
+ struct gl_framebuffer *fb = &buffer->glframebuffer;
+ _mesa_unreference_framebuffer(&fb);
+ }
+#endif
}
}
@@ -799,10 +806,16 @@ glFBDevDestroyContext( GLFBDevContextPtr context )
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (context) {
+ GLcontext *mesaCtx = &context->glcontext;
+
+ _swsetup_DestroyContext( mesaCtx );
+ _swrast_DestroyContext( mesaCtx );
+ _tnl_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
+
if (fbdevctx == context) {
/* destroying current context */
_mesa_make_current(NULL, NULL, NULL);
- _mesa_notifyDestroy(&context->glcontext);
}
_mesa_free_context_data(&context->glcontext);
_mesa_free(context);
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 43d3cd94051..4e56f7bde50 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -1663,7 +1663,6 @@ static const struct tnl_pipeline_stage *fx_pipeline[] = {
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program)
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#endif
&_tnl_render_stage,
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 3d7c8509ba3..ad8b20283ce 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1041,6 +1041,7 @@ new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
const GLuint name = 0;
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
if (rb) {
+ rb->RefCount = 1;
rb->Delete = osmesa_delete_renderbuffer;
rb->AllocStorage = osmesa_renderbuffer_storage;
@@ -1237,6 +1238,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/* create front color buffer in user-provided memory (no back buffer) */
osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, format, type);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
+ assert(osmesa->rb->RefCount == 2);
_mesa_add_soft_renderbuffers(osmesa->gl_buffer,
GL_FALSE, /* color */
@@ -1297,6 +1299,9 @@ GLAPI void GLAPIENTRY
OSMesaDestroyContext( OSMesaContext osmesa )
{
if (osmesa) {
+ if (osmesa->rb)
+ _mesa_reference_renderbuffer(&osmesa->rb, NULL);
+
_swsetup_DestroyContext( &osmesa->mesa );
_tnl_DestroyContext( &osmesa->mesa );
_vbo_DestroyContext( &osmesa->mesa );
diff --git a/src/mesa/drivers/osmesa/osmesa.def b/src/mesa/drivers/osmesa/osmesa.def
index a92a30f351d..71e96873d81 100644
--- a/src/mesa/drivers/osmesa/osmesa.def
+++ b/src/mesa/drivers/osmesa/osmesa.def
@@ -1,4 +1,4 @@
-DESCRIPTION 'Mesa OSMesa lib for Win32'
+;DESCRIPTION 'Mesa OSMesa lib for Win32'
VERSION 4.1
EXPORTS
diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def
index 8d654281215..c525945426f 100644
--- a/src/mesa/drivers/windows/gdi/mesa.def
+++ b/src/mesa/drivers/windows/gdi/mesa.def
@@ -1,6 +1,6 @@
; DO NOT EDIT - This file generated automatically by mesadef.py script
-DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
-VERSION 6.0
+;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 6.5
;
; Module definition file for Mesa (OPENGL32.DLL)
;
@@ -867,6 +867,8 @@ EXPORTS
_glapi_get_proc_address
_mesa_add_soft_renderbuffers
_mesa_add_renderbuffer
+ _mesa_attach_shader
+ _mesa_bind_attrib_location
_mesa_buffer_data
_mesa_buffer_get_subdata
_mesa_buffer_map
@@ -875,15 +877,21 @@ EXPORTS
_mesa_bzero
_mesa_calloc
_mesa_choose_tex_format
+ _mesa_compile_shader
_mesa_compressed_texture_size
_mesa_create_framebuffer
+ _mesa_create_program
+ _mesa_create_shader
_mesa_create_visual
_mesa_delete_array_object
_mesa_delete_buffer_object
_mesa_delete_program
+ _mesa_delete_program2
+ _mesa_delete_shader
_mesa_delete_texture_object
_mesa_destroy_framebuffer
_mesa_destroy_visual
+ _mesa_detach_shader
_mesa_enable_1_3_extensions
_mesa_enable_1_4_extensions
_mesa_enable_1_5_extensions
@@ -894,13 +902,28 @@ EXPORTS
_mesa_free
_mesa_free_context_data
_mesa_free_texture_image_data
+ _mesa_get_active_attrib
+ _mesa_get_active_uniform
+ _mesa_get_attached_shaders
+ _mesa_get_attrib_location
_mesa_get_compressed_teximage
_mesa_get_current_context
+ _mesa_get_handle
+ _mesa_get_programiv
+ _mesa_get_program_info_log
+ _mesa_get_program_register
+ _mesa_get_shaderiv
+ _mesa_get_shader_info_log
+ _mesa_get_shader_source
_mesa_get_teximage
- _mesa_init_default_imports
+ _mesa_get_uniformfv
+ _mesa_get_uniform_location
_mesa_init_driver_functions
_mesa_init_renderbuffer
_mesa_initialize_context
+ _mesa_is_program
+ _mesa_is_shader
+ _mesa_link_program
_mesa_make_current
_mesa_memcpy
_mesa_memset
@@ -914,10 +937,12 @@ EXPORTS
_mesa_new_texture_image
_mesa_new_texture_object
_mesa_problem
+ _mesa_reference_renderbuffer
_mesa_remove_renderbuffer
_mesa_render_texture
_mesa_ResizeBuffersMESA
_mesa_resize_framebuffer
+ _mesa_shader_source
_mesa_store_compressed_teximage1d
_mesa_store_compressed_teximage2d
_mesa_store_compressed_teximage3d
@@ -932,7 +957,12 @@ EXPORTS
_mesa_store_texsubimage3d
_mesa_strcmp
_mesa_test_proxy_teximage
+ _mesa_uniform
+ _mesa_uniform_matrix
+ _mesa_unreference_framebuffer
_mesa_update_framebuffer_visual
+ _mesa_use_program
+ _mesa_validate_program
_mesa_Viewport
_swrast_Accum
_swrast_Bitmap
@@ -954,6 +984,7 @@ EXPORTS
_swrast_copy_texsubimage3d
_swrast_CreateContext
_swrast_DestroyContext
+ _swrast_exec_fragment_program
_swrast_InvalidateState
_swrast_ReadPixels
_swsetup_Wakeup
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 078b590af87..c5cd2c615b7 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -1239,6 +1239,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
_mesa_enable_1_4_extensions(ctx);
_mesa_enable_1_5_extensions(ctx);
_mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
/* Initialize the software rasterizer and helper modules. */
if (!_swrast_CreateContext(ctx) ||
@@ -1448,3 +1449,25 @@ void gl_dispatch_stub_761(void){};
void gl_dispatch_stub_766(void){};
void gl_dispatch_stub_767(void){};
void gl_dispatch_stub_768(void){};
+
+void gl_dispatch_stub_562(void){};
+void gl_dispatch_stub_563(void){};
+void gl_dispatch_stub_564(void){};
+void gl_dispatch_stub_567(void){};
+void gl_dispatch_stub_568(void){};
+void gl_dispatch_stub_569(void){};
+void gl_dispatch_stub_580(void){};
+void gl_dispatch_stub_581(void){};
+void gl_dispatch_stub_606(void){};
+void gl_dispatch_stub_654(void){};
+void gl_dispatch_stub_655(void){};
+void gl_dispatch_stub_656(void){};
+void gl_dispatch_stub_739(void){};
+void gl_dispatch_stub_740(void){};
+void gl_dispatch_stub_741(void){};
+void gl_dispatch_stub_748(void){};
+void gl_dispatch_stub_749(void){};
+void gl_dispatch_stub_769(void){};
+void gl_dispatch_stub_770(void){};
+void gl_dispatch_stub_771(void){};
+
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index eecd52aa32b..86a4deabc67 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -1440,11 +1440,14 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
}
if (!drawBuffer) {
/* drawable must be a new window! */
- drawBuffer = XMesaCreateWindowBuffer2( xmctx->xm_visual, draw, xmctx);
+ drawBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, draw );
if (!drawBuffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;
}
+#ifdef FX
+ FXcreateContext( xmctx->xm_visual, draw, xmctx, drawBuffer );
+#endif
}
/* Find the XMesaBuffer which corresponds to the GLXDrawable 'read' */
@@ -1457,12 +1460,14 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
}
if (!readBuffer) {
/* drawable must be a new window! */
- readBuffer = XMesaCreateWindowBuffer2(glxCtx->xmesaContext->xm_visual,
- read, xmctx);
+ readBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, read );
if (!readBuffer) {
/* Out of memory, or context/drawable depth mismatch */
return False;
}
+#ifdef FX
+ FXcreateContext( xmctx->xm_visual, read, xmctx, readBuffer );
+#endif
}
MakeCurrent_PrevContext = ctx;
@@ -2107,10 +2112,15 @@ Fake_glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
if (!xmvis)
return 0;
- xmbuf = XMesaCreateWindowBuffer2(xmvis, win, NULL);
+ xmbuf = XMesaCreateWindowBuffer(xmvis, win);
if (!xmbuf)
return 0;
+#ifdef FX
+ /* XXX this will segfault if actually called */
+ FXcreateContext(xmvis, win, NULL, xmbuf);
+#endif
+
(void) dpy;
(void) attribList; /* Ignored in GLX 1.3 */
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 24028a44ba7..a07d0a90cf3 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1036,10 +1036,16 @@ setup_monochrome( XMesaVisual v, XMesaBuffer b )
* \return GL_TRUE=success, GL_FALSE=failure
*/
static GLboolean
-initialize_visual_and_buffer(int client, XMesaVisual v, XMesaBuffer b,
+initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
GLboolean rgb_flag, XMesaDrawable window,
XMesaColormap cmap)
{
+ int client = 0;
+
+#ifdef XFree86Server
+ client = (window) ? CLIENT_ID(window->id) : 0;
+#endif
+
ASSERT(!b || b->xm_visual == v);
/* Save true bits/pixel */
@@ -1103,6 +1109,8 @@ initialize_visual_and_buffer(int client, XMesaVisual v, XMesaBuffer b,
}
if (b && window) {
+ char *data;
+
/* Do window-specific initializations */
/* these should have been set in create_xmesa_buffer */
@@ -1170,15 +1178,15 @@ initialize_visual_and_buffer(int client, XMesaVisual v, XMesaBuffer b,
}
/* Initialize the row buffer XImage for use in write_color_span() */
+ data = (char*) MALLOC(MAX_WIDTH*4);
#ifdef XFree86Server
- b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1,
- (char *)MALLOC(MAX_WIDTH*4));
+ b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
#else
b->rowimage = XCreateImage( v->display,
v->visinfo->visual,
v->visinfo->depth,
ZPixmap, 0, /*format, offset*/
- (char*) MALLOC(MAX_WIDTH*4), /*data*/
+ data, /*data*/
MAX_WIDTH, 1, /*width, height*/
32, /*bitmap_pad*/
0 /*bytes_per_line*/ );
@@ -1308,6 +1316,7 @@ xmesa_convert_from_x_visual_type( int visualType )
* visualCaveat - ala the GLX extension, usually GLX_NONE
* Return; a new XMesaVisual or 0 if error.
*/
+PUBLIC
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
XMesaVisualInfo visinfo,
GLboolean rgb_flag,
@@ -1409,7 +1418,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
if (alpha_flag)
v->mesa_visual.alphaBits = 8;
- (void) initialize_visual_and_buffer( 0, v, NULL, rgb_flag, 0, 0 );
+ (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
{
const int xclass = v->mesa_visual.visualType;
@@ -1450,6 +1459,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
}
+PUBLIC
void XMesaDestroyVisual( XMesaVisual v )
{
#ifndef XFree86Server
@@ -1467,6 +1477,7 @@ void XMesaDestroyVisual( XMesaVisual v )
* lists or NULL if no sharing is wanted.
* \return an XMesaContext or NULL if error.
*/
+PUBLIC
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
static GLboolean firstTime = GL_TRUE;
@@ -1550,15 +1561,15 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
+PUBLIC
void XMesaDestroyContext( XMesaContext c )
{
GLcontext *mesaCtx = &c->mesa;
-#ifdef FX
- XMesaBuffer xmbuf = XMESA_BUFFER(mesaCtx->DrawBuffer);
- if (xmbuf && xmbuf->FXctx)
- fxMesaDestroyContext(xmbuf->FXctx);
+#ifdef FX
+ FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
#endif
+
_swsetup_DestroyContext( mesaCtx );
_swrast_DestroyContext( mesaCtx );
_tnl_DestroyContext( mesaCtx );
@@ -1574,44 +1585,33 @@ void XMesaDestroyContext( XMesaContext c )
* X window or pixmap.
* \param v the window's XMesaVisual
* \param w the window we're wrapping
- * \param c context used to initialize the buffer if 3Dfx mode in use.
* \return new XMesaBuffer or NULL if error
*/
-XMesaBuffer
-XMesaCreateWindowBuffer2(XMesaVisual v, XMesaWindow w, XMesaContext c)
+PUBLIC XMesaBuffer
+XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
{
#ifndef XFree86Server
XWindowAttributes attr;
#endif
-#ifdef FX
- char *fxEnvVar;
-#endif
- int client = 0;
XMesaBuffer b;
XMesaColormap cmap;
+ int depth;
assert(v);
assert(w);
- (void) c;
/* Check that window depth matches visual depth */
#ifdef XFree86Server
- client = CLIENT_ID(((XMesaDrawable)w)->id);
-
- if (GET_VISUAL_DEPTH(v) != ((XMesaDrawable)w)->depth) {
- _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
- GET_VISUAL_DEPTH(v), ((XMesaDrawable) w)->depth);
- return NULL;
- }
+ depth = ((XMesaDrawable)w)->depth;
#else
XGetWindowAttributes( v->display, w, &attr );
-
- if (GET_VISUAL_DEPTH(v) != attr.depth) {
+ depth = attr.depth;
+#endif
+ if (GET_VISUAL_DEPTH(v) != depth) {
_mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
- GET_VISUAL_DEPTH(v), attr.depth);
+ GET_VISUAL_DEPTH(v), depth);
return NULL;
}
-#endif
/* Find colormap */
#ifdef XFree86Server
@@ -1632,101 +1632,16 @@ XMesaCreateWindowBuffer2(XMesaVisual v, XMesaWindow w, XMesaContext c)
if (!b)
return NULL;
- if (!initialize_visual_and_buffer( client, v, b, v->mesa_visual.rgbMode,
+ if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
(XMesaDrawable) w, cmap )) {
xmesa_free_buffer(b);
return NULL;
}
-#ifdef FX
- fxEnvVar = _mesa_getenv("MESA_GLX_FX");
- if (fxEnvVar) {
- if (fxEnvVar[0]!='d') {
- int attribs[100];
- int numAttribs = 0;
- int hw;
- if (v->mesa_visual.depthBits > 0) {
- attribs[numAttribs++] = FXMESA_DEPTH_SIZE;
- attribs[numAttribs++] = v->mesa_visual.depthBits;
- }
- if (v->mesa_visual.doubleBufferMode) {
- attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
- }
- if (v->mesa_visual.accumRedBits > 0) {
- attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
- attribs[numAttribs++] = v->mesa_visual.accumRedBits;
- }
- if (v->mesa_visual.stencilBits > 0) {
- attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
- attribs[numAttribs++] = v->mesa_visual.stencilBits;
- }
- if (v->mesa_visual.alphaBits > 0) {
- attribs[numAttribs++] = FXMESA_ALPHA_SIZE;
- attribs[numAttribs++] = v->mesa_visual.alphaBits;
- }
- if (1) {
- attribs[numAttribs++] = FXMESA_SHARE_CONTEXT;
- attribs[numAttribs++] = (int) &(c->mesa);
- }
- attribs[numAttribs++] = FXMESA_NONE;
-
- /* [dBorca] we should take an envvar for `fxMesaSelectCurrentBoard'!!! */
- hw = fxMesaSelectCurrentBoard(0);
-
- /* if these fail, there's a new bug somewhere */
- ASSERT(b->mesa_buffer.Width > 0);
- ASSERT(b->mesa_buffer.Height > 0);
-
- if ((hw == GR_SSTTYPE_VOODOO) || (hw == GR_SSTTYPE_Voodoo2)) {
- b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
- b->mesa_buffer.Height, attribs);
- if ((v->undithered_pf!=PF_Index) && (b->backxrb->ximage)) {
- b->FXisHackUsable = b->FXctx ? GL_TRUE : GL_FALSE;
- if (b->FXctx && (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')) {
- b->FXwindowHack = GL_TRUE;
- FX_grSstControl(GR_CONTROL_DEACTIVATE);
- }
- else {
- b->FXwindowHack = GL_FALSE;
- }
- }
- }
- else {
- if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')
- b->FXctx = fxMesaCreateContext(w, GR_RESOLUTION_NONE,
- GR_REFRESH_75Hz, attribs);
- else
- b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
- b->mesa_buffer.Height, attribs);
- b->FXisHackUsable = GL_FALSE;
- b->FXwindowHack = GL_FALSE;
- }
- /*
- fprintf(stderr,
- "voodoo %d, wid %d height %d hack: usable %d active %d\n",
- hw, b->mesa_buffer.Width, b->mesa_buffer.Height,
- b->FXisHackUsable, b->FXwindowHack);
- */
- }
- }
- else {
- _mesa_warning(NULL, "WARNING: This Mesa Library includes the Glide driver but\n");
- _mesa_warning(NULL, " you have not defined the MESA_GLX_FX env. var.\n");
- _mesa_warning(NULL, " (check the README.3DFX file for more information).\n\n");
- _mesa_warning(NULL, " you can disable this message with a 'export MESA_GLX_FX=disable'.\n");
- }
-#endif
-
return b;
}
-XMesaBuffer
-XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
-{
- return XMesaCreateWindowBuffer2( v, w, NULL );
-}
-
/**
* Create a new XMesaBuffer from an X pixmap.
@@ -1737,10 +1652,9 @@ XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
* \c GLX_DIRECT_COLOR visual for the pixmap
* \returns new XMesaBuffer or NULL if error
*/
-XMesaBuffer
+PUBLIC XMesaBuffer
XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
{
- int client = 0;
XMesaBuffer b;
assert(v);
@@ -1749,11 +1663,7 @@ XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
if (!b)
return NULL;
-#ifdef XFree86Server
- client = CLIENT_ID(((XMesaDrawable)p)->id);
-#endif
-
- if (!initialize_visual_and_buffer(client, v, b, v->mesa_visual.rgbMode,
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
(XMesaDrawable) p, cmap)) {
xmesa_free_buffer(b);
return NULL;
@@ -1768,10 +1678,7 @@ XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
unsigned int width, unsigned int height)
{
-#ifdef XFree86Server
- return 0;
-#else
- int client = 0;
+#ifndef XFree86Server
XMesaWindow root;
XMesaDrawable drawable; /* X Pixmap Drawable */
XMesaBuffer b;
@@ -1787,13 +1694,15 @@ XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
if (!b)
return NULL;
- if (!initialize_visual_and_buffer(client, v, b, v->mesa_visual.rgbMode,
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
drawable, cmap)) {
xmesa_free_buffer(b);
return NULL;
}
return b;
+#else
+ return 0;
#endif
}
@@ -1802,7 +1711,7 @@ XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
/*
* Deallocate an XMesaBuffer structure and all related info.
*/
-void
+PUBLIC void
XMesaDestroyBuffer(XMesaBuffer b)
{
xmesa_free_buffer(b);
@@ -1845,6 +1754,7 @@ GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
/*
* Bind buffer b to context c and make c the current rendering context.
*/
+PUBLIC
GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
XMesaBuffer readBuffer )
{
@@ -1852,15 +1762,6 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
if (!drawBuffer || !readBuffer)
return GL_FALSE; /* must specify buffers! */
-#ifdef FX
- if (drawBuffer->FXctx) {
- fxMesaMakeCurrent(drawBuffer->FXctx);
-
- c->xm_buffer = drawBuffer;
-
- return GL_TRUE;
- }
-#endif
if (&(c->mesa) == _mesa_get_current_context()
&& c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
&& c->mesa.ReadBuffer == &readBuffer->mesa_buffer
@@ -1871,6 +1772,11 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
c->xm_buffer = drawBuffer;
+#ifdef FX
+ if (FXmakeCurrent( drawBuffer ))
+ return GL_TRUE;
+#endif
+
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
*/
@@ -1958,12 +1864,12 @@ XMesaBuffer XMesaGetCurrentReadBuffer( void )
}
+#ifdef XFree86Server
+PUBLIC
GLboolean XMesaForceCurrent(XMesaContext c)
{
if (c) {
-#ifdef XGLServer
_glapi_set_dispatch(c->mesa.CurrentDispatch);
-#endif
if (&(c->mesa) != _mesa_get_current_context()) {
_mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
@@ -1976,6 +1882,7 @@ GLboolean XMesaForceCurrent(XMesaContext c)
}
+PUBLIC
GLboolean XMesaLoseCurrent(XMesaContext c)
{
(void) c;
@@ -1984,157 +1891,30 @@ GLboolean XMesaLoseCurrent(XMesaContext c)
}
+PUBLIC
GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
{
_mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
return GL_TRUE;
}
+#endif /* XFree86Server */
-/*
- * Switch 3Dfx support hack between window and full-screen mode.
- */
+#ifndef FX
GLboolean XMesaSetFXmode( GLint mode )
{
-#ifdef FX
- const char *fx = _mesa_getenv("MESA_GLX_FX");
- if (fx && fx[0] != 'd') {
- GET_CURRENT_CONTEXT(ctx);
- GrHwConfiguration hw;
- if (!FX_grSstQueryHardware(&hw)) {
- /*fprintf(stderr, "!grSstQueryHardware\n");*/
- return GL_FALSE;
- }
- if (hw.num_sst < 1) {
- /*fprintf(stderr, "hw.num_sst < 1\n");*/
- return GL_FALSE;
- }
- if (ctx) {
- /* [dBorca] Hack alert:
- * oh, this is sooo wrong: ctx above is
- * really an fxMesaContext, not an XMesaContext
- */
- XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
- if (mode == XMESA_FX_WINDOW) {
- if (xmbuf->FXisHackUsable) {
- FX_grSstControl(GR_CONTROL_DEACTIVATE);
- xmbuf->FXwindowHack = GL_TRUE;
- return GL_TRUE;
- }
- }
- else if (mode == XMESA_FX_FULLSCREEN) {
- FX_grSstControl(GR_CONTROL_ACTIVATE);
- xmbuf->FXwindowHack = GL_FALSE;
- return GL_TRUE;
- }
- else {
- /* Error: Bad mode value */
- }
- }
- }
- /*fprintf(stderr, "fallthrough\n");*/
-#else
(void) mode;
-#endif
return GL_FALSE;
}
-
-
-
-#ifdef FX
-/*
- * Read image from VooDoo frame buffer into X/Mesa's back XImage.
- */
-static void FXgetImage( XMesaBuffer b )
-{
- GET_CURRENT_CONTEXT(ctx);
- static unsigned short pixbuf[MAX_WIDTH];
- GLuint x, y;
- GLuint width, height;
- XMesaContext xmesa = XMESA_CONTEXT(ctx);
-
-#ifdef XFree86Server
- x = b->frontxrb->pixmap->x;
- y = b->frontxrb->pixmap->y;
- width = b->frontxrb->pixmap->width;
- height = b->frontxrb->pixmap->height;
- depth = b->frontxrb->pixmap->depth;
-#else
- xmesa_get_window_size(b->display, b, &width, &height);
- x = y = 0;
-#endif
- if (b->mesa_buffer.Width != width || b->mesa_buffer.Height != height) {
- b->mesa_buffer.Width = MIN2((int)width, b->FXctx->width);
- b->mesa_buffer.Height = MIN2((int)height, b->FXctx->height);
- if (b->mesa_buffer.Width & 1)
- b->mesa_buffer.Width--; /* prevent odd width */
- }
-
- /* [dBorca] we're always in the right GR_COLORFORMAT... aren't we? */
- /* grLfbWriteColorFormat(GR_COLORFORMAT_ARGB); */
- if (b->xm_visual->undithered_pf==PF_5R6G5B) {
- /* Special case: 16bpp RGB */
- grLfbReadRegion( GR_BUFFER_FRONTBUFFER, /* src buffer */
- 0, b->FXctx->height - b->mesa_buffer.Height, /*pos*/
- b->mesa_buffer.Width, b->mesa_buffer.Height, /* size */
- b->mesa_buffer.Width * sizeof(GLushort), /* stride */
- b->backxrb->ximage->data); /* dest buffer */
- }
- else if (b->xm_visual->dithered_pf==PF_Dither
- && GET_VISUAL_DEPTH(b->xm_visual)==8) {
- /* Special case: 8bpp RGB */
- for (y=0;y<b->mesa_buffer.Height;y++) {
- GLubyte *ptr = (GLubyte*) b->backxrb->ximage->data
- + b->backxrb->ximage->bytes_per_line * y;
- XDITHER_SETUP(y);
-
- /* read row from 3Dfx frame buffer */
- grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
- 0, b->FXctx->height-(b->mesa_buffer.Height-y),
- b->mesa_buffer.Width, 1,
- 0,
- pixbuf );
-
- /* write to XImage back buffer */
- for (x=0;x<b->mesa_buffer.Width;x++) {
- GLubyte r = (pixbuf[x] & 0xf800) >> 8;
- GLubyte g = (pixbuf[x] & 0x07e0) >> 3;
- GLubyte b = (pixbuf[x] & 0x001f) << 3;
- *ptr++ = XDITHER( x, r, g, b);
- }
- }
- }
- else {
- /* General case: slow! */
- for (y=0;y<b->mesa_buffer.Height;y++) {
- /* read row from 3Dfx frame buffer */
- grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
- 0, b->FXctx->height-(b->mesa_buffer.Height-y),
- b->mesa_buffer.Width, 1,
- 0,
- pixbuf );
-
- /* write to XImage back buffer */
- for (x=0;x<b->mesa_buffer.Width;x++) {
- XMesaPutPixel(b->backxrb->ximage,x,y,
- xmesa_color_to_pixel(ctx,
- (pixbuf[x] & 0xf800) >> 8,
- (pixbuf[x] & 0x07e0) >> 3,
- (pixbuf[x] & 0x001f) << 3,
- 0xff,
- b->xm_visual->undithered_pf));
- }
- }
- }
- /* grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); */
-}
#endif
+
/*
* Copy the back buffer to the front buffer. If there's no back buffer
* this is a no-op.
*/
+PUBLIC
void XMesaSwapBuffers( XMesaBuffer b )
{
GET_CURRENT_CONTEXT(ctx);
@@ -2152,16 +1932,10 @@ void XMesaSwapBuffers( XMesaBuffer b )
if (b->db_mode) {
#ifdef FX
- if (b->FXctx) {
- fxMesaSwapBuffers();
-
- if (b->FXwindowHack)
- FXgetImage(b);
- else
- return;
- }
+ if (FXswapBuffers(b))
+ return;
#endif
- if (b->backxrb->ximage) {
+ if (b->backxrb->ximage) {
/* Copy Ximage (back buf) from client memory to server window */
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
@@ -2228,13 +2002,8 @@ void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
if (b->db_mode) {
int yTop = b->mesa_buffer.Height - y - height;
#ifdef FX
- if (b->FXctx) {
- fxMesaSwapBuffers();
- if (b->FXwindowHack)
- FXgetImage(b);
- else
- return;
- }
+ if (FXswapBuffers(b))
+ return;
#endif
if (b->backxrb->ximage) {
/* Copy Ximage from host's memory to server's window */
@@ -2475,7 +2244,7 @@ unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
* This is typically called when the window size changes and we need
* to reallocate the buffer's back/depth/stencil/accum buffers.
*/
-void
+PUBLIC void
XMesaResizeBuffers( XMesaBuffer b )
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 10621cb7a15..51d183bb435 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -383,18 +383,18 @@ xmesa_delete_framebuffer(struct gl_framebuffer *fb)
}
if (b->gc)
- XMesaFreeGC(b->xm_visual->display, b->gc);
+ XMesaFreeGC(b->display, b->gc);
if (b->cleargc)
- XMesaFreeGC(b->xm_visual->display, b->cleargc);
+ XMesaFreeGC(b->display, b->cleargc);
if (b->swapgc)
- XMesaFreeGC(b->xm_visual->display, b->swapgc);
+ XMesaFreeGC(b->display, b->swapgc);
- if (b->xm_visual->mesa_visual.doubleBufferMode) {
+ if (fb->Visual.doubleBufferMode) {
/* free back ximage/pixmap/shmregion */
if (b->backxrb->ximage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
- XShmDetach( b->xm_visual->display, &b->shminfo );
+ XShmDetach( b->display, &b->shminfo );
XDestroyImage( b->backxrb->ximage );
shmdt( b->shminfo.shmaddr );
}
@@ -404,9 +404,9 @@ xmesa_delete_framebuffer(struct gl_framebuffer *fb)
b->backxrb->ximage = NULL;
}
if (b->backxrb->pixmap) {
- XMesaFreePixmap( b->xm_visual->display, b->backxrb->pixmap );
+ XMesaFreePixmap( b->display, b->backxrb->pixmap );
if (b->xm_visual->hpcr_clear_flag) {
- XMesaFreePixmap( b->xm_visual->display,
+ XMesaFreePixmap( b->display,
b->xm_visual->hpcr_clear_pixmap );
XMesaDestroyImage( b->xm_visual->hpcr_clear_ximage );
}
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 543ff69c411..c8546236fbf 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -438,7 +438,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
{
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) rb->Wrapped;
+ struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
if (swrast->NewState)
_swrast_validate_derived( ctx );
@@ -546,7 +546,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
const GLvoid *pixels )
{
struct xmesa_renderbuffer *xrb
- = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -652,10 +652,10 @@ xmesa_CopyPixels( GLcontext *ctx,
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc;
- struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *)
- ctx->ReadBuffer->_ColorReadBuffer;
- struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *)
- ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ struct xmesa_renderbuffer *srcXrb
+ = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
+ struct xmesa_renderbuffer *dstXrb
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
ASSERT(dpy);
ASSERT(gc);
diff --git a/src/mesa/drivers/x11/xm_glide.c b/src/mesa/drivers/x11/xm_glide.c
new file mode 100644
index 00000000000..ae4f4282dbb
--- /dev/null
+++ b/src/mesa/drivers/x11/xm_glide.c
@@ -0,0 +1,276 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glxheader.h"
+#include "xmesaP.h"
+
+#ifdef FX
+#include "../glide/fxdrv.h"
+
+void
+FXcreateContext(XMesaVisual v, XMesaWindow w, XMesaContext c, XMesaBuffer b)
+{
+ char *fxEnvVar = _mesa_getenv("MESA_GLX_FX");
+ if (fxEnvVar) {
+ if (fxEnvVar[0]!='d') {
+ int attribs[100];
+ int numAttribs = 0;
+ int hw;
+ if (v->mesa_visual.depthBits > 0) {
+ attribs[numAttribs++] = FXMESA_DEPTH_SIZE;
+ attribs[numAttribs++] = v->mesa_visual.depthBits;
+ }
+ if (v->mesa_visual.doubleBufferMode) {
+ attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
+ }
+ if (v->mesa_visual.accumRedBits > 0) {
+ attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
+ attribs[numAttribs++] = v->mesa_visual.accumRedBits;
+ }
+ if (v->mesa_visual.stencilBits > 0) {
+ attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
+ attribs[numAttribs++] = v->mesa_visual.stencilBits;
+ }
+ if (v->mesa_visual.alphaBits > 0) {
+ attribs[numAttribs++] = FXMESA_ALPHA_SIZE;
+ attribs[numAttribs++] = v->mesa_visual.alphaBits;
+ }
+ if (1) {
+ attribs[numAttribs++] = FXMESA_SHARE_CONTEXT;
+ attribs[numAttribs++] = (int) &(c->mesa);
+ }
+ attribs[numAttribs++] = FXMESA_NONE;
+
+ /* [dBorca] we should take an envvar for `fxMesaSelectCurrentBoard'!!! */
+ hw = fxMesaSelectCurrentBoard(0);
+
+ /* if these fail, there's a new bug somewhere */
+ ASSERT(b->mesa_buffer.Width > 0);
+ ASSERT(b->mesa_buffer.Height > 0);
+
+ if ((hw == GR_SSTTYPE_VOODOO) || (hw == GR_SSTTYPE_Voodoo2)) {
+ b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
+ b->mesa_buffer.Height, attribs);
+ if ((v->undithered_pf!=PF_Index) && (b->backxrb->ximage)) {
+ b->FXisHackUsable = b->FXctx ? GL_TRUE : GL_FALSE;
+ if (b->FXctx && (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')) {
+ b->FXwindowHack = GL_TRUE;
+ FX_grSstControl(GR_CONTROL_DEACTIVATE);
+ }
+ else {
+ b->FXwindowHack = GL_FALSE;
+ }
+ }
+ }
+ else {
+ if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')
+ b->FXctx = fxMesaCreateContext(w, GR_RESOLUTION_NONE,
+ GR_REFRESH_75Hz, attribs);
+ else
+ b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
+ b->mesa_buffer.Height, attribs);
+ b->FXisHackUsable = GL_FALSE;
+ b->FXwindowHack = GL_FALSE;
+ }
+ /*
+ fprintf(stderr,
+ "voodoo %d, wid %d height %d hack: usable %d active %d\n",
+ hw, b->mesa_buffer.Width, b->mesa_buffer.Height,
+ b->FXisHackUsable, b->FXwindowHack);
+ */
+ }
+ }
+ else {
+ _mesa_warning(NULL, "WARNING: This Mesa Library includes the Glide driver but\n");
+ _mesa_warning(NULL, " you have not defined the MESA_GLX_FX env. var.\n");
+ _mesa_warning(NULL, " (check the README.3DFX file for more information).\n\n");
+ _mesa_warning(NULL, " you can disable this message with a 'export MESA_GLX_FX=disable'.\n");
+ }
+}
+
+
+void FXdestroyContext( XMesaBuffer b )
+{
+ if (b && b->FXctx)
+ fxMesaDestroyContext(b->FXctx);
+}
+
+
+GLboolean FXmakeCurrent( XMesaBuffer b )
+{
+ if (b->FXctx) {
+ fxMesaMakeCurrent(b->FXctx);
+
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/*
+ * Read image from VooDoo frame buffer into X/Mesa's back XImage.
+ */
+static void FXgetImage( XMesaBuffer b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static unsigned short pixbuf[MAX_WIDTH];
+ GLuint x, y;
+ GLuint width, height;
+
+#ifdef XFree86Server
+ x = b->frontxrb->pixmap->x;
+ y = b->frontxrb->pixmap->y;
+ width = b->frontxrb->pixmap->width;
+ height = b->frontxrb->pixmap->height;
+ depth = b->frontxrb->pixmap->depth;
+#else
+ xmesa_get_window_size(b->display, b, &width, &height);
+ x = y = 0;
+#endif
+ if (b->mesa_buffer.Width != width || b->mesa_buffer.Height != height) {
+ b->mesa_buffer.Width = MIN2((int)width, b->FXctx->width);
+ b->mesa_buffer.Height = MIN2((int)height, b->FXctx->height);
+ if (b->mesa_buffer.Width & 1)
+ b->mesa_buffer.Width--; /* prevent odd width */
+ }
+
+ /* [dBorca] we're always in the right GR_COLORFORMAT... aren't we? */
+ /* grLfbWriteColorFormat(GR_COLORFORMAT_ARGB); */
+ if (b->xm_visual->undithered_pf==PF_5R6G5B) {
+ /* Special case: 16bpp RGB */
+ grLfbReadRegion( GR_BUFFER_FRONTBUFFER, /* src buffer */
+ 0, b->FXctx->height - b->mesa_buffer.Height, /*pos*/
+ b->mesa_buffer.Width, b->mesa_buffer.Height, /* size */
+ b->mesa_buffer.Width * sizeof(GLushort), /* stride */
+ b->backxrb->ximage->data); /* dest buffer */
+ }
+ else if (b->xm_visual->dithered_pf==PF_Dither
+ && GET_VISUAL_DEPTH(b->xm_visual)==8) {
+ /* Special case: 8bpp RGB */
+ for (y=0;y<b->mesa_buffer.Height;y++) {
+ GLubyte *ptr = (GLubyte*) b->backxrb->ximage->data
+ + b->backxrb->ximage->bytes_per_line * y;
+ XDITHER_SETUP(y);
+
+ /* read row from 3Dfx frame buffer */
+ grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
+ 0, b->FXctx->height-(b->mesa_buffer.Height-y),
+ b->mesa_buffer.Width, 1,
+ 0,
+ pixbuf );
+
+ /* write to XImage back buffer */
+ for (x=0;x<b->mesa_buffer.Width;x++) {
+ GLubyte r = (pixbuf[x] & 0xf800) >> 8;
+ GLubyte g = (pixbuf[x] & 0x07e0) >> 3;
+ GLubyte b = (pixbuf[x] & 0x001f) << 3;
+ *ptr++ = XDITHER( x, r, g, b);
+ }
+ }
+ }
+ else {
+ /* General case: slow! */
+ for (y=0;y<b->mesa_buffer.Height;y++) {
+ /* read row from 3Dfx frame buffer */
+ grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
+ 0, b->FXctx->height-(b->mesa_buffer.Height-y),
+ b->mesa_buffer.Width, 1,
+ 0,
+ pixbuf );
+
+ /* write to XImage back buffer */
+ for (x=0;x<b->mesa_buffer.Width;x++) {
+ XMesaPutPixel(b->backxrb->ximage,x,y,
+ xmesa_color_to_pixel(ctx,
+ (pixbuf[x] & 0xf800) >> 8,
+ (pixbuf[x] & 0x07e0) >> 3,
+ (pixbuf[x] & 0x001f) << 3,
+ 0xff,
+ b->xm_visual->undithered_pf));
+ }
+ }
+ }
+ /* grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); */
+}
+
+
+GLboolean FXswapBuffers( XMesaBuffer b )
+{
+ if (b->FXctx) {
+ fxMesaSwapBuffers();
+
+ if (!b->FXwindowHack)
+ return GL_TRUE;
+
+ FXgetImage(b);
+ }
+ return GL_FALSE;
+}
+
+
+/*
+ * Switch 3Dfx support hack between window and full-screen mode.
+ */
+GLboolean XMesaSetFXmode( GLint mode )
+{
+ const char *fx = _mesa_getenv("MESA_GLX_FX");
+ if (fx && fx[0] != 'd') {
+ GET_CURRENT_CONTEXT(ctx);
+ GrHwConfiguration hw;
+ if (!FX_grSstQueryHardware(&hw)) {
+ /*fprintf(stderr, "!grSstQueryHardware\n");*/
+ return GL_FALSE;
+ }
+ if (hw.num_sst < 1) {
+ /*fprintf(stderr, "hw.num_sst < 1\n");*/
+ return GL_FALSE;
+ }
+ if (ctx) {
+ /* [dBorca] Hack alert:
+ * oh, this is sooo wrong: ctx above is
+ * really an fxMesaContext, not an XMesaContext
+ */
+ XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
+ if (mode == XMESA_FX_WINDOW) {
+ if (xmbuf->FXisHackUsable) {
+ FX_grSstControl(GR_CONTROL_DEACTIVATE);
+ xmbuf->FXwindowHack = GL_TRUE;
+ return GL_TRUE;
+ }
+ }
+ else if (mode == XMESA_FX_FULLSCREEN) {
+ FX_grSstControl(GR_CONTROL_ACTIVATE);
+ xmbuf->FXwindowHack = GL_FALSE;
+ return GL_TRUE;
+ }
+ else {
+ /* Error: Bad mode value */
+ }
+ }
+ }
+ /*fprintf(stderr, "fallthrough\n");*/
+ return GL_FALSE;
+}
+#endif
diff --git a/src/mesa/drivers/x11/xm_glide.h b/src/mesa/drivers/x11/xm_glide.h
new file mode 100644
index 00000000000..f7d0316524d
--- /dev/null
+++ b/src/mesa/drivers/x11/xm_glide.h
@@ -0,0 +1,40 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _XM_GLIDE_H_
+#define _XM_GLIDE_H_
+
+extern void FXcreateContext( XMesaVisual v,
+ XMesaWindow w,
+ XMesaContext c,
+ XMesaBuffer b );
+
+extern void FXdestroyContext( XMesaBuffer b );
+
+extern GLboolean FXmakeCurrent( XMesaBuffer b );
+
+extern GLboolean FXswapBuffers( XMesaBuffer b );
+
+#endif /* _XM_GLIDE_H_ */
diff --git a/src/mesa/drivers/x11/xm_image.c b/src/mesa/drivers/x11/xm_image.c
index b91d5679f9b..087b4e4c3a7 100644
--- a/src/mesa/drivers/x11/xm_image.c
+++ b/src/mesa/drivers/x11/xm_image.c
@@ -130,21 +130,4 @@ void XMesaPutPixel(XMesaImage *image, int x, int y, unsigned long pixel)
}
#endif
-void XMesaPutImageHelper(ScreenPtr display,
- DrawablePtr d, GCPtr gc,
- XMesaImage *image,
- int src_x, int src_y,
- int dest_x, int dest_y,
- unsigned int width, unsigned int height)
-{
- /* NOT_DONE: Verify that the following works for all depths */
- char *src = (image->data +
- src_y * image->bytes_per_line +
- ((src_x * image->bits_per_pixel) >> 3));
-
- ValidateGC(d, gc);
- (*gc->ops->PutImage)(d, gc, d->depth, dest_x, dest_y, width, height,
- 0, ZPixmap, src);
-}
-
#endif /* XFree86Server */
diff --git a/src/mesa/drivers/x11/xm_image.h b/src/mesa/drivers/x11/xm_image.h
index c91ab3935eb..240ccee1af5 100644
--- a/src/mesa/drivers/x11/xm_image.h
+++ b/src/mesa/drivers/x11/xm_image.h
@@ -81,11 +81,4 @@ extern void XMesaPutPixel(XMesaImage *image, int x, int y,
unsigned long pixel);
#endif
-extern void XMesaPutImageHelper(ScreenPtr display,
- DrawablePtr d, GCPtr gc,
- XMesaImage *image,
- int src_x, int src_y,
- int dest_x, int dest_y,
- unsigned int width, unsigned int height);
-
#endif /* _XM_IMAGE_H_ */
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index bd5dce14172..01988867476 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -31,7 +31,7 @@
#include "mtypes.h"
#if defined(FX)
#include "GL/fxmesa.h"
-#include "../glide/fxdrv.h"
+#include "xm_glide.h"
#endif
#ifdef XFree86Server
#include "xm_image.h"
@@ -568,22 +568,6 @@ extern void xmesa_register_swrast_functions( GLcontext *ctx );
-/* XXX this is a hack to implement shared display lists with 3Dfx */
-extern XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v,
- XMesaWindow w,
- XMesaContext c );
-
-/*
- * These are the extra routines required for integration with XFree86.
- * None of these routines should be user visible. -KEM
- */
-extern GLboolean XMesaForceCurrent(XMesaContext c);
-extern GLboolean XMesaLoseCurrent(XMesaContext c);
-extern GLboolean XMesaCopyContext( XMesaContext src,
- XMesaContext dst,
- GLuint mask );
-
-
#define ENABLE_EXT_texure_compression_s3tc 0 /* SW texture compression */
#ifdef XFree86Server
diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/EXT_framebuffer_object.xml
index d2a18b64240..66f250c003f 100644
--- a/src/mesa/glapi/EXT_framebuffer_object.xml
+++ b/src/mesa/glapi/EXT_framebuffer_object.xml
@@ -172,8 +172,7 @@
<glx rop="4324"/>
</function>
- <function name="GetFramebufferAttachmentParameterivEXT"
-offset="assign">
+ <function name="GetFramebufferAttachmentParameterivEXT" offset="assign">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -186,4 +185,43 @@ offset="assign">
<glx rop="4325"/>
</function>
</category>
+
+
+
+<category name="GL_EXT_texture_array" number="329">
+ <enum name="TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
+ <enum name="PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
+ <enum name="TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
+ <enum name="PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
+
+ <enum name="TEXTURE_BINDING_1D_ARRAY_EXT" count="1" value="0x8C1C">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="TEXTURE_BINDING_2D_ARRAY_EXT" count="1" value="0x8C1D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="MAX_ARRAY_TEXTURE_LAYERS_EXT" count="1" value="0x88FF">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COMPARE_REF_DEPTH_TO_TEXTURE_EXT" count="1" value="0x884E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+
+ <function name="FramebufferTextureLayerEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="layer" type="GLint"/>
+ </function>
+</category>
+
+
</OpenGLAPI>
diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h
index a128164323a..0ce59f7b99c 100644
--- a/src/mesa/glapi/dispatch.h
+++ b/src/mesa/glapi/dispatch.h
@@ -2362,6 +2362,9 @@
#define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters
#define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT)
#define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters
+#define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT)
+#define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn)
#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters
#define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT)
#define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn)
@@ -2377,7 +2380,7 @@
#else
-#define driDispatchRemapTable_size 364
+#define driDispatchRemapTable_size 365
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define AttachShader_remap_index 0
@@ -2740,10 +2743,11 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define IsRenderbufferEXT_remap_index 357
#define RenderbufferStorageEXT_remap_index 358
#define BlitFramebufferEXT_remap_index 359
-#define ProgramEnvParameters4fvEXT_remap_index 360
-#define ProgramLocalParameters4fvEXT_remap_index 361
-#define GetQueryObjecti64vEXT_remap_index 362
-#define GetQueryObjectui64vEXT_remap_index 363
+#define FramebufferTextureLayerEXT_remap_index 360
+#define ProgramEnvParameters4fvEXT_remap_index 361
+#define ProgramLocalParameters4fvEXT_remap_index 362
+#define GetQueryObjecti64vEXT_remap_index 363
+#define GetQueryObjectui64vEXT_remap_index 364
#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters)
#define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index])
@@ -3825,6 +3829,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters)
#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index])
#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters)
+#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index])
+#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn)
#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters)
#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index])
#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn)
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index cb0d21083ef..c207a06ac46 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -800,11 +800,12 @@
#define _gloffset_IsRenderbufferEXT 765
#define _gloffset_RenderbufferStorageEXT 766
#define _gloffset_BlitFramebufferEXT 767
-#define _gloffset_ProgramEnvParameters4fvEXT 768
-#define _gloffset_ProgramLocalParameters4fvEXT 769
-#define _gloffset_GetQueryObjecti64vEXT 770
-#define _gloffset_GetQueryObjectui64vEXT 771
-#define _gloffset_FIRST_DYNAMIC 772
+#define _gloffset_FramebufferTextureLayerEXT 768
+#define _gloffset_ProgramEnvParameters4fvEXT 769
+#define _gloffset_ProgramLocalParameters4fvEXT 770
+#define _gloffset_GetQueryObjecti64vEXT 771
+#define _gloffset_GetQueryObjectui64vEXT 772
+#define _gloffset_FIRST_DYNAMIC 773
#else
@@ -1168,6 +1169,7 @@
#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
+#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 4af0c2d43b8..1e4c2949e46 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -809,10 +809,11 @@ struct _glapi_table
GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 765 */
void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */
void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */
- void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 768 */
- void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */
- void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 770 */
- void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 771 */
+ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */
+ void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */
+ void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */
};
#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 62407968ccc..2a2fe2a35df 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -5416,30 +5416,35 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLint srcX0, GLint srcY0, GL
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+{
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params);
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params);
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params)
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params)
{
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params);
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params);
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params)
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params)
{
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
@@ -6226,10 +6231,11 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(IsRenderbufferEXT),
TABLE_ENTRY(RenderbufferStorageEXT),
TABLE_ENTRY(_dispatch_stub_767),
- TABLE_ENTRY(_dispatch_stub_768),
+ TABLE_ENTRY(FramebufferTextureLayerEXT),
TABLE_ENTRY(_dispatch_stub_769),
TABLE_ENTRY(_dispatch_stub_770),
TABLE_ENTRY(_dispatch_stub_771),
+ TABLE_ENTRY(_dispatch_stub_772),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index 190d9ed149b..b6651a6bf4b 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -820,6 +820,7 @@ static const char gl_string_table[] =
"glIsRenderbufferEXT\0"
"glRenderbufferStorageEXT\0"
"glBlitFramebufferEXT\0"
+ "glFramebufferTextureLayerEXT\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glGetQueryObjecti64vEXT\0"
@@ -1138,10 +1139,10 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_748 mgl_dispatch_stub_748
#define gl_dispatch_stub_749 mgl_dispatch_stub_749
#define gl_dispatch_stub_767 mgl_dispatch_stub_767
-#define gl_dispatch_stub_768 mgl_dispatch_stub_768
#define gl_dispatch_stub_769 mgl_dispatch_stub_769
#define gl_dispatch_stub_770 mgl_dispatch_stub_770
#define gl_dispatch_stub_771 mgl_dispatch_stub_771
+#define gl_dispatch_stub_772 mgl_dispatch_stub_772
#endif /* USE_MGL_NAMESPACE */
@@ -1188,10 +1189,10 @@ extern void gl_dispatch_stub_741(void);
extern void gl_dispatch_stub_748(void);
extern void gl_dispatch_stub_749(void);
extern void gl_dispatch_stub_767(void);
-extern void gl_dispatch_stub_768(void);
extern void gl_dispatch_stub_769(void);
extern void gl_dispatch_stub_770(void);
extern void gl_dispatch_stub_771(void);
+extern void gl_dispatch_stub_772(void);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -1963,279 +1964,280 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(13404, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT),
- NAME_FUNC_OFFSET(13470, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_ProgramEnvParameters4fvEXT),
- NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramLocalParameters4fvEXT),
- NAME_FUNC_OFFSET(13530, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_GetQueryObjecti64vEXT),
- NAME_FUNC_OFFSET(13554, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjectui64vEXT),
- NAME_FUNC_OFFSET(13579, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
- NAME_FUNC_OFFSET(13597, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
- NAME_FUNC_OFFSET(13614, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
- NAME_FUNC_OFFSET(13630, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
- NAME_FUNC_OFFSET(13655, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
- NAME_FUNC_OFFSET(13675, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
- NAME_FUNC_OFFSET(13695, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
- NAME_FUNC_OFFSET(13718, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
- NAME_FUNC_OFFSET(13741, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
- NAME_FUNC_OFFSET(13761, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
- NAME_FUNC_OFFSET(13778, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
- NAME_FUNC_OFFSET(13795, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
- NAME_FUNC_OFFSET(13810, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
- NAME_FUNC_OFFSET(13834, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
- NAME_FUNC_OFFSET(13853, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
- NAME_FUNC_OFFSET(13872, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
- NAME_FUNC_OFFSET(13888, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
- NAME_FUNC_OFFSET(13907, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
- NAME_FUNC_OFFSET(13930, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(13946, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(13962, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
- NAME_FUNC_OFFSET(13989, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
- NAME_FUNC_OFFSET(14016, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
- NAME_FUNC_OFFSET(14036, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(14055, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(14074, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(14104, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(14134, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(14164, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(14194, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
- NAME_FUNC_OFFSET(14213, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
- NAME_FUNC_OFFSET(14236, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
- NAME_FUNC_OFFSET(14261, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
- NAME_FUNC_OFFSET(14286, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
- NAME_FUNC_OFFSET(14313, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
- NAME_FUNC_OFFSET(14341, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
- NAME_FUNC_OFFSET(14368, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
- NAME_FUNC_OFFSET(14396, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
- NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
- NAME_FUNC_OFFSET(14454, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
- NAME_FUNC_OFFSET(14480, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
- NAME_FUNC_OFFSET(14511, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
- NAME_FUNC_OFFSET(14542, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
- NAME_FUNC_OFFSET(14566, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
- NAME_FUNC_OFFSET(14589, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
- NAME_FUNC_OFFSET(14607, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
- NAME_FUNC_OFFSET(14636, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
- NAME_FUNC_OFFSET(14665, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
- NAME_FUNC_OFFSET(14680, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
- NAME_FUNC_OFFSET(14706, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
- NAME_FUNC_OFFSET(14732, glHistogram, glHistogram, NULL, _gloffset_Histogram),
- NAME_FUNC_OFFSET(14747, glMinmax, glMinmax, NULL, _gloffset_Minmax),
- NAME_FUNC_OFFSET(14759, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
- NAME_FUNC_OFFSET(14779, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
- NAME_FUNC_OFFSET(14796, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
- NAME_FUNC_OFFSET(14812, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
- NAME_FUNC_OFFSET(14831, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
- NAME_FUNC_OFFSET(14854, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
- NAME_FUNC_OFFSET(14870, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
- NAME_FUNC_OFFSET(14892, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
- NAME_FUNC_OFFSET(14910, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
- NAME_FUNC_OFFSET(14929, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
- NAME_FUNC_OFFSET(14947, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
- NAME_FUNC_OFFSET(14966, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
- NAME_FUNC_OFFSET(14984, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
- NAME_FUNC_OFFSET(15003, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
- NAME_FUNC_OFFSET(15021, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
- NAME_FUNC_OFFSET(15040, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
- NAME_FUNC_OFFSET(15058, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
- NAME_FUNC_OFFSET(15077, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
- NAME_FUNC_OFFSET(15095, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
- NAME_FUNC_OFFSET(15114, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
- NAME_FUNC_OFFSET(15132, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
- NAME_FUNC_OFFSET(15151, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
- NAME_FUNC_OFFSET(15169, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
- NAME_FUNC_OFFSET(15188, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
- NAME_FUNC_OFFSET(15206, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
- NAME_FUNC_OFFSET(15225, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
- NAME_FUNC_OFFSET(15243, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
- NAME_FUNC_OFFSET(15262, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
- NAME_FUNC_OFFSET(15280, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
- NAME_FUNC_OFFSET(15299, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
- NAME_FUNC_OFFSET(15317, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
- NAME_FUNC_OFFSET(15336, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
- NAME_FUNC_OFFSET(15354, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
- NAME_FUNC_OFFSET(15373, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
- NAME_FUNC_OFFSET(15391, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
- NAME_FUNC_OFFSET(15410, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
- NAME_FUNC_OFFSET(15428, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
- NAME_FUNC_OFFSET(15447, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
- NAME_FUNC_OFFSET(15465, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
- NAME_FUNC_OFFSET(15484, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
- NAME_FUNC_OFFSET(15507, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
- NAME_FUNC_OFFSET(15530, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
- NAME_FUNC_OFFSET(15553, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
- NAME_FUNC_OFFSET(15576, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
- NAME_FUNC_OFFSET(15593, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
- NAME_FUNC_OFFSET(15616, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
- NAME_FUNC_OFFSET(15639, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
- NAME_FUNC_OFFSET(15662, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
- NAME_FUNC_OFFSET(15688, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
- NAME_FUNC_OFFSET(15714, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
- NAME_FUNC_OFFSET(15740, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
- NAME_FUNC_OFFSET(15764, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(15791, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(15817, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
- NAME_FUNC_OFFSET(15837, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
- NAME_FUNC_OFFSET(15857, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
- NAME_FUNC_OFFSET(15877, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
- NAME_FUNC_OFFSET(15894, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
- NAME_FUNC_OFFSET(15912, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
- NAME_FUNC_OFFSET(15929, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
- NAME_FUNC_OFFSET(15947, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
- NAME_FUNC_OFFSET(15964, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
- NAME_FUNC_OFFSET(15982, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
- NAME_FUNC_OFFSET(15999, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
- NAME_FUNC_OFFSET(16017, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
- NAME_FUNC_OFFSET(16034, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
- NAME_FUNC_OFFSET(16052, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
- NAME_FUNC_OFFSET(16069, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
- NAME_FUNC_OFFSET(16087, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
- NAME_FUNC_OFFSET(16104, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
- NAME_FUNC_OFFSET(16122, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
- NAME_FUNC_OFFSET(16139, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
- NAME_FUNC_OFFSET(16157, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
- NAME_FUNC_OFFSET(16174, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
- NAME_FUNC_OFFSET(16192, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
- NAME_FUNC_OFFSET(16211, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
- NAME_FUNC_OFFSET(16230, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
- NAME_FUNC_OFFSET(16249, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
- NAME_FUNC_OFFSET(16268, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
- NAME_FUNC_OFFSET(16288, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
- NAME_FUNC_OFFSET(16308, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
- NAME_FUNC_OFFSET(16328, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
- NAME_FUNC_OFFSET(16345, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
- NAME_FUNC_OFFSET(16363, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
- NAME_FUNC_OFFSET(16380, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
- NAME_FUNC_OFFSET(16398, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
- NAME_FUNC_OFFSET(16415, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
- NAME_FUNC_OFFSET(16433, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
- NAME_FUNC_OFFSET(16455, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
- NAME_FUNC_OFFSET(16468, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
- NAME_FUNC_OFFSET(16481, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
- NAME_FUNC_OFFSET(16497, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
- NAME_FUNC_OFFSET(16513, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
- NAME_FUNC_OFFSET(16526, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
- NAME_FUNC_OFFSET(16549, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
- NAME_FUNC_OFFSET(16569, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
- NAME_FUNC_OFFSET(16588, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
- NAME_FUNC_OFFSET(16599, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
- NAME_FUNC_OFFSET(16611, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
- NAME_FUNC_OFFSET(16625, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
- NAME_FUNC_OFFSET(16638, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
- NAME_FUNC_OFFSET(16654, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
- NAME_FUNC_OFFSET(16665, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
- NAME_FUNC_OFFSET(16678, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
- NAME_FUNC_OFFSET(16697, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
- NAME_FUNC_OFFSET(16717, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
- NAME_FUNC_OFFSET(16730, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
- NAME_FUNC_OFFSET(16740, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
- NAME_FUNC_OFFSET(16756, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
- NAME_FUNC_OFFSET(16775, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
- NAME_FUNC_OFFSET(16793, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
- NAME_FUNC_OFFSET(16814, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
- NAME_FUNC_OFFSET(16829, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
- NAME_FUNC_OFFSET(16844, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
- NAME_FUNC_OFFSET(16858, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
- NAME_FUNC_OFFSET(16873, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
- NAME_FUNC_OFFSET(16885, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
- NAME_FUNC_OFFSET(16898, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
- NAME_FUNC_OFFSET(16910, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
- NAME_FUNC_OFFSET(16923, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
- NAME_FUNC_OFFSET(16935, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
- NAME_FUNC_OFFSET(16948, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
- NAME_FUNC_OFFSET(16960, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
- NAME_FUNC_OFFSET(16973, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
- NAME_FUNC_OFFSET(16985, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
- NAME_FUNC_OFFSET(16998, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
- NAME_FUNC_OFFSET(17010, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
- NAME_FUNC_OFFSET(17023, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
- NAME_FUNC_OFFSET(17035, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
- NAME_FUNC_OFFSET(17048, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
- NAME_FUNC_OFFSET(17060, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
- NAME_FUNC_OFFSET(17073, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
- NAME_FUNC_OFFSET(17092, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
- NAME_FUNC_OFFSET(17111, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
- NAME_FUNC_OFFSET(17130, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
- NAME_FUNC_OFFSET(17143, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
- NAME_FUNC_OFFSET(17161, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
- NAME_FUNC_OFFSET(17182, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
- NAME_FUNC_OFFSET(17200, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
- NAME_FUNC_OFFSET(17220, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17234, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17251, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
- NAME_FUNC_OFFSET(17267, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
- NAME_FUNC_OFFSET(17286, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17304, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17325, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17347, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17366, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17388, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17411, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
- NAME_FUNC_OFFSET(17430, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
- NAME_FUNC_OFFSET(17450, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
- NAME_FUNC_OFFSET(17469, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
- NAME_FUNC_OFFSET(17489, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
- NAME_FUNC_OFFSET(17508, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
- NAME_FUNC_OFFSET(17528, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
- NAME_FUNC_OFFSET(17547, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
- NAME_FUNC_OFFSET(17567, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
- NAME_FUNC_OFFSET(17586, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
- NAME_FUNC_OFFSET(17606, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
- NAME_FUNC_OFFSET(17626, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
- NAME_FUNC_OFFSET(17647, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
- NAME_FUNC_OFFSET(17667, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
- NAME_FUNC_OFFSET(17688, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
- NAME_FUNC_OFFSET(17708, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
- NAME_FUNC_OFFSET(17729, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
- NAME_FUNC_OFFSET(17753, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
- NAME_FUNC_OFFSET(17771, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
- NAME_FUNC_OFFSET(17791, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
- NAME_FUNC_OFFSET(17809, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
- NAME_FUNC_OFFSET(17821, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
- NAME_FUNC_OFFSET(17834, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
- NAME_FUNC_OFFSET(17846, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
- NAME_FUNC_OFFSET(17859, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17879, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17903, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17917, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17934, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17949, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17967, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(17981, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(17998, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18013, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18031, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18045, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18062, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18077, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18095, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18109, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18126, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18141, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18159, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18173, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18190, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18205, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18223, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18237, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18254, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18269, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18287, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18301, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18318, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18333, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18351, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18365, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18382, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18397, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18415, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
- NAME_FUNC_OFFSET(18432, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
- NAME_FUNC_OFFSET(18452, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
- NAME_FUNC_OFFSET(18469, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18495, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18524, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
- NAME_FUNC_OFFSET(18539, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
- NAME_FUNC_OFFSET(18557, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
- NAME_FUNC_OFFSET(18576, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(18600, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
+ NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT),
+ NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT),
+ NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT),
+ NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT),
+ NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
+ NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
+ NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
+ NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
+ NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
+ NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
+ NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
+ NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
+ NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
+ NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
+ NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
+ NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
+ NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
+ NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
+ NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
+ NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
+ NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
+ NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
+ NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
+ NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
+ NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
+ NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
+ NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
+ NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
+ NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
+ NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
+ NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
+ NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
+ NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
+ NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
+ NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
+ NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
+ NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
+ NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
+ NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
+ NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
+ NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
+ NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
+ NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
+ NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
+ NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
+ NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
+ NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
+ NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
+ NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
+ NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
+ NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
+ NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
+ NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
+ NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
+ NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram),
+ NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax),
+ NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
+ NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
+ NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
+ NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
+ NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
+ NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
+ NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
+ NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
+ NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
+ NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
+ NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
+ NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
+ NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
+ NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
+ NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
+ NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
+ NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
+ NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
+ NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
+ NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
+ NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
+ NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
+ NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
+ NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
+ NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
+ NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
+ NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
+ NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
+ NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
+ NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
+ NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
+ NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
+ NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
+ NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
+ NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
+ NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
+ NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
+ NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
+ NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
+ NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
+ NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
+ NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
+ NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
+ NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
+ NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
+ NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
+ NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
+ NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
+ NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
+ NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
+ NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
+ NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
+ NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
+ NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
+ NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
+ NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
+ NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
+ NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
+ NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
+ NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
+ NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
+ NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
+ NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
+ NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
+ NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
+ NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
+ NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
+ NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
+ NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
+ NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
+ NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
+ NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
+ NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
+ NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
+ NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
+ NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
+ NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
+ NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
+ NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
+ NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
+ NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
+ NAME_FUNC_OFFSET(16357, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
+ NAME_FUNC_OFFSET(16374, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
+ NAME_FUNC_OFFSET(16392, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
+ NAME_FUNC_OFFSET(16409, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
+ NAME_FUNC_OFFSET(16427, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
+ NAME_FUNC_OFFSET(16444, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
+ NAME_FUNC_OFFSET(16462, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
+ NAME_FUNC_OFFSET(16484, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
+ NAME_FUNC_OFFSET(16497, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
+ NAME_FUNC_OFFSET(16510, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
+ NAME_FUNC_OFFSET(16526, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
+ NAME_FUNC_OFFSET(16542, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
+ NAME_FUNC_OFFSET(16555, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
+ NAME_FUNC_OFFSET(16578, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
+ NAME_FUNC_OFFSET(16598, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
+ NAME_FUNC_OFFSET(16617, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
+ NAME_FUNC_OFFSET(16628, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
+ NAME_FUNC_OFFSET(16640, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
+ NAME_FUNC_OFFSET(16654, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
+ NAME_FUNC_OFFSET(16667, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
+ NAME_FUNC_OFFSET(16683, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
+ NAME_FUNC_OFFSET(16694, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
+ NAME_FUNC_OFFSET(16707, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
+ NAME_FUNC_OFFSET(16726, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
+ NAME_FUNC_OFFSET(16746, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
+ NAME_FUNC_OFFSET(16759, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
+ NAME_FUNC_OFFSET(16769, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
+ NAME_FUNC_OFFSET(16785, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
+ NAME_FUNC_OFFSET(16804, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
+ NAME_FUNC_OFFSET(16822, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
+ NAME_FUNC_OFFSET(16843, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
+ NAME_FUNC_OFFSET(16858, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
+ NAME_FUNC_OFFSET(16873, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
+ NAME_FUNC_OFFSET(16887, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
+ NAME_FUNC_OFFSET(16902, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
+ NAME_FUNC_OFFSET(16914, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
+ NAME_FUNC_OFFSET(16927, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
+ NAME_FUNC_OFFSET(16939, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
+ NAME_FUNC_OFFSET(16952, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
+ NAME_FUNC_OFFSET(16964, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
+ NAME_FUNC_OFFSET(16977, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
+ NAME_FUNC_OFFSET(16989, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
+ NAME_FUNC_OFFSET(17002, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
+ NAME_FUNC_OFFSET(17014, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
+ NAME_FUNC_OFFSET(17027, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
+ NAME_FUNC_OFFSET(17039, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
+ NAME_FUNC_OFFSET(17052, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
+ NAME_FUNC_OFFSET(17064, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
+ NAME_FUNC_OFFSET(17077, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
+ NAME_FUNC_OFFSET(17089, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
+ NAME_FUNC_OFFSET(17102, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
+ NAME_FUNC_OFFSET(17121, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
+ NAME_FUNC_OFFSET(17140, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
+ NAME_FUNC_OFFSET(17159, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
+ NAME_FUNC_OFFSET(17172, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
+ NAME_FUNC_OFFSET(17190, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
+ NAME_FUNC_OFFSET(17211, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
+ NAME_FUNC_OFFSET(17229, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
+ NAME_FUNC_OFFSET(17249, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17263, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17280, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
+ NAME_FUNC_OFFSET(17296, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
+ NAME_FUNC_OFFSET(17315, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17333, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17395, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17417, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17440, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
+ NAME_FUNC_OFFSET(17459, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
+ NAME_FUNC_OFFSET(17479, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
+ NAME_FUNC_OFFSET(17498, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
+ NAME_FUNC_OFFSET(17518, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
+ NAME_FUNC_OFFSET(17537, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
+ NAME_FUNC_OFFSET(17557, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
+ NAME_FUNC_OFFSET(17576, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
+ NAME_FUNC_OFFSET(17596, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
+ NAME_FUNC_OFFSET(17615, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
+ NAME_FUNC_OFFSET(17635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
+ NAME_FUNC_OFFSET(17655, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
+ NAME_FUNC_OFFSET(17676, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
+ NAME_FUNC_OFFSET(17696, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
+ NAME_FUNC_OFFSET(17717, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
+ NAME_FUNC_OFFSET(17737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
+ NAME_FUNC_OFFSET(17758, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
+ NAME_FUNC_OFFSET(17782, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
+ NAME_FUNC_OFFSET(17800, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
+ NAME_FUNC_OFFSET(17820, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
+ NAME_FUNC_OFFSET(17838, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
+ NAME_FUNC_OFFSET(17850, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
+ NAME_FUNC_OFFSET(17863, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
+ NAME_FUNC_OFFSET(17875, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
+ NAME_FUNC_OFFSET(17888, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(17908, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(17932, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(17946, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(17963, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(17978, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(17996, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18010, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18027, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18042, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18060, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18074, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18091, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18106, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18124, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18138, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18155, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18170, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18188, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18202, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18219, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18234, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18252, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18266, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18283, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18298, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18316, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18330, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18347, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18362, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18380, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18394, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18411, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18426, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18444, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
+ NAME_FUNC_OFFSET(18461, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
+ NAME_FUNC_OFFSET(18481, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
+ NAME_FUNC_OFFSET(18498, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18524, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18553, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
+ NAME_FUNC_OFFSET(18568, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
+ NAME_FUNC_OFFSET(18586, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
+ NAME_FUNC_OFFSET(18605, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(18629, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
diff --git a/src/mesa/main/Imakefile b/src/mesa/main/Imakefile
deleted file mode 100644
index fe0658c6c76..00000000000
--- a/src/mesa/main/Imakefile
+++ /dev/null
@@ -1,129 +0,0 @@
-#define DoNormalLib NO
-#define DoSharedLib YES
-#define DoDebugLib NO
-#define DoProfileLib NO
-#define LibName MESAGL
-#define SoRev SOX11REV
-#define LibHeaders NO
-
-#include <Threads.tmpl>
-
-REQUIREDLIBS = $(X11ROOT)\\XFree86\\lib\\ Xext X11
-BUILDLIBDIR = $(TOP)\\lib
-
-INCLUDES = -I$(TOP)\\include
-
-SRCS = \
-accum.c \
-alpha.c \
-alphabuf.c \
-api1.c \
-api2.c \
-attrib.c \
-bitmap.c \
-blend.c \
-bresenhm.c \
-clip.c \
-context.c \
-copypix.c \
-dd.c \
-depth.c \
-draw.c \
-drawpix.c \
-enable.c \
-eval2.c \
-feedback.c \
-fog.c \
-fortran.c \
-get.c \
-hash.c \
-glx.c \
-interp.c \
-light.c \
-lines.c \
-list.c \
-logic.c \
-masking.c \
-misc.c \
-osmesa.c \
-pb.c \
-pixel.c \
-points.c \
-polygons.c \
-readpix.c \
-scissor.c \
-span.c \
-stencil.c \
-svgamesa.c \
-texture.c \
-varray.c \
-vb.c \
-vertex.c \
-xfonts.c \
-xform.c \
-xm_api.c \
-xm_dd.c \
-xm_line.c \
-xm_span.c \
-xm_tri.c
-
-OBJS = \
-accum.o \
-alpha.o \
-alphabuf.o \
-api1.o \
-api2.o \
-attrib.o \
-bitmap.o \
-blend.o \
-bresenhm.o \
-clip.o \
-context.o \
-copypix.o \
-dd.o \
-depth.o \
-draw.o \
-drawpix.o \
-enable.o \
-eval2.o \
-feedback.o \
-fog.o \
-fortran.o \
-get.o \
-hash.o \
-glx.o \
-interp.o \
-light.o \
-lines.o \
-list.o \
-logic.o \
-masking.o \
-misc.o \
-osmesa.o \
-pb.o \
-pixel.o \
-points.o \
-polygons.o \
-readpix.o \
-scissor.o \
-span.o \
-stencil.o \
-svgamesa.o \
-texture.o \
-varray.o \
-vb.o \
-vertex.o \
-xfonts.o \
-xform.o \
-xm_api.o \
-xm_dd.o \
-xm_line.o \
-xm_span.o \
-xm_tri.o
-
-LINTLIBS =
-
-#include <Library.tmpl>
-
-DependTarget()
-
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS
deleted file mode 100644
index efbb0ca40fc..00000000000
--- a/src/mesa/main/KNOWN_BUGS
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-Performance issues with EXT_point_parameters & quake2
-
-
-
-Using glPolygonMode() where the front and back modes aren't the
-same causes poor performance on 3Dfx.
-
-
-
-Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
-etc) haven't been updated for Mesa 3.3's device driver changes.
-
-
-
-glDrawRangeElements() should use vertex array locking to improve performance
-but trying to do so causes a rendering error. Reported by Scott McMillan.
-Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
-really just hiding a bug in array locking.
-
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 0df8d230500..4654704afd1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -744,6 +744,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
target = GL_TEXTURE_RECTANGLE_NV;
obj = &unit->SavedRect;
break;
+ case 5:
+ if (!ctx->Extensions.MESA_texture_array)
+ continue;
+ target = GL_TEXTURE_1D_ARRAY_EXT;
+ obj = &unit->Saved1DArray;
+ break;
+ case 6:
+ if (!ctx->Extensions.MESA_texture_array)
+ continue;
+ target = GL_TEXTURE_2D_ARRAY_EXT;
+ obj = &unit->Saved2DArray;
+ break;
default:
; /* silence warnings */
}
@@ -765,7 +777,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
_mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
_mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB)
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
_mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
obj->MaxAnisotropy);
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index a4de3bd1fae..9e4d1838ade 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -108,6 +108,9 @@
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
/** Number of texture units - GL_ARB_multitexture
* This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
* MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 59170716f15..ccaf6f64280 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -107,13 +107,13 @@
#include "lines.h"
#include "macros.h"
#include "matrix.h"
-#include "occlude.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "program.h"
#endif
+#include "queryobj.h"
#include "rastpos.h"
#include "simple_list.h"
#include "state.h"
@@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx )
if (!ss->DefaultRect)
goto cleanup;
+ ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
+ if (!ss->Default1DArray)
+ goto cleanup;
+
+ ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
+ if (!ss->Default2DArray)
+ goto cleanup;
+
/* Effectively bind the default textures to all texture units */
ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
@@ -629,7 +639,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM);
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
_mesa_free_shader_program(ctx, shProg);
}
}
@@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
@@ -805,10 +816,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.VertexProgram.MaxTexInstructions = 0;
ctx->Const.VertexProgram.MaxTexIndirections = 0;
ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
+ ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.VertexProgram);
@@ -820,10 +831,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
+ ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.FragmentProgram);
@@ -1450,30 +1461,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
}
}
-#if 0 /** XXX enable this someday */
- if (oldCtx && oldCtx != newCtx) {
- /* unbind old context's draw/read buffers */
- if (oldCtx->DrawBuffer && oldCtx->DrawBuffer->Name == 0) {
- oldCtx->DrawBuffer->RefCount--;
- oldCtx->DrawBuffer = NULL;
- }
- if (oldCtx->ReadBuffer && oldCtx->ReadBuffer->Name == 0) {
- oldCtx->ReadBuffer->RefCount--;
- oldCtx->ReadBuffer = NULL;
- }
- if (oldCtx->WinSysDrawBuffer) {
- ASSERT(oldCtx->WinSysDrawBuffer->Name == 0);
- oldCtx->WinSysDrawBuffer->RefCount--;
- oldCtx->WinSysDrawBuffer = NULL;
- }
- if (oldCtx->WinSysReadBuffer) {
- ASSERT(oldCtx->WinSysReadBuffer->Name == 0);
- oldCtx->WinSysReadBuffer->RefCount--;
- oldCtx->WinSysReadBuffer = NULL;
- }
- }
-#endif
-
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
@@ -1481,6 +1468,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (oldCtx) {
_mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer);
_mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer);
+ _mesa_unreference_framebuffer(&oldCtx->DrawBuffer);
+ _mesa_unreference_framebuffer(&oldCtx->ReadBuffer);
}
if (!newCtx) {
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 49bc2933bf5..c8c68214ce8 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -66,10 +66,10 @@
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
-#include "occlude.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
+#include "queryobj.h"
#include "state.h"
#include "texobj.h"
#include "teximage.h"
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 11b4ad6400e..52dd63f2cef 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -190,6 +190,25 @@ _mesa_DisableClientState( GLenum cap )
}
+/**
+ * Helper function to enable or disable a texture target.
+ */
+static GLboolean
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+{
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ const GLuint newenabled = (!state)
+ ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
+
+ if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
+ return GL_FALSE;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ return GL_TRUE;
+}
+
/**
* Helper function to enable or disable state.
@@ -558,45 +577,21 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Enabled = state;
break;
- case GL_TEXTURE_1D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
- if (state)
- newenabled |= TEXTURE_1D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_1D:
+ if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
- case GL_TEXTURE_2D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
- if (state)
- newenabled |= TEXTURE_2D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_2D:
+ if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
- case GL_TEXTURE_3D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
- if (state)
- newenabled |= TEXTURE_3D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_3D:
+ if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
case GL_TEXTURE_GEN_Q: {
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -715,18 +710,9 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
- CHECK_EXTENSION(ARB_texture_cube_map, cap);
- if (state)
- newenabled |= TEXTURE_CUBE_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ CHECK_EXTENSION(ARB_texture_cube_map, cap);
+ if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
+ return;
}
break;
@@ -879,18 +865,8 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle, cap);
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
- CHECK_EXTENSION(NV_texture_rectangle, cap);
- if (state)
- newenabled |= TEXTURE_RECT_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
+ return;
}
break;
@@ -946,6 +922,22 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->ATIFragmentShader.Enabled = state;
break;
#endif
+
+ /* GL_MESA_texture_array */
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1002,6 +994,18 @@ _mesa_Disable( GLenum cap )
/**
+ * Helper function to determine whether a texture target is enabled.
+ */
+static GLboolean
+is_texture_enabled(GLcontext *ctx, GLbitfield bit)
+{
+ const struct gl_texture_unit *const texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
* Return simple enable/disable state.
*
* \param cap state variable to query.
@@ -1117,23 +1121,11 @@ _mesa_IsEnabled( GLenum cap )
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_1D_BIT);
case GL_TEXTURE_2D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_2D_BIT);
case GL_TEXTURE_3D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_3D_BIT);
case GL_TEXTURE_GEN_Q:
{
const struct gl_texture_unit *texUnit;
@@ -1219,11 +1211,7 @@ _mesa_IsEnabled( GLenum cap )
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION(ARB_texture_cube_map);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
@@ -1343,11 +1331,7 @@ _mesa_IsEnabled( GLenum cap )
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index bad33f7f642..d5019ae045a 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -251,6 +251,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_COMBINE_RGB\0"
"GL_COMBINE_RGB_ARB\0"
"GL_COMBINE_RGB_EXT\0"
+ "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
"GL_COMPARE_R_TO_TEXTURE\0"
"GL_COMPARE_R_TO_TEXTURE_ARB\0"
"GL_COMPILE\0"
@@ -527,6 +528,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0"
"GL_FRAMEBUFFER_BINDING_EXT\0"
"GL_FRAMEBUFFER_COMPLETE_EXT\0"
@@ -828,6 +830,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_MATRIX_PALETTE_ARB\0"
"GL_MAX\0"
"GL_MAX_3D_TEXTURE_SIZE\0"
+ "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0"
"GL_MAX_ATTRIB_STACK_DEPTH\0"
"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0"
"GL_MAX_CLIPMAP_DEPTH_SGIX\0"
@@ -1230,8 +1233,10 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
"GL_PROXY_TEXTURE_1D\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
"GL_PROXY_TEXTURE_1D_EXT\0"
"GL_PROXY_TEXTURE_2D\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
"GL_PROXY_TEXTURE_2D_EXT\0"
"GL_PROXY_TEXTURE_3D\0"
"GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
@@ -1537,13 +1542,17 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE9\0"
"GL_TEXTURE9_ARB\0"
"GL_TEXTURE_1D\0"
+ "GL_TEXTURE_1D_ARRAY_EXT\0"
"GL_TEXTURE_2D\0"
+ "GL_TEXTURE_2D_ARRAY_EXT\0"
"GL_TEXTURE_3D\0"
"GL_TEXTURE_ALPHA_SIZE\0"
"GL_TEXTURE_ALPHA_SIZE_EXT\0"
"GL_TEXTURE_BASE_LEVEL\0"
"GL_TEXTURE_BINDING_1D\0"
+ "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
"GL_TEXTURE_BINDING_2D\0"
+ "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
"GL_TEXTURE_BINDING_3D\0"
"GL_TEXTURE_BINDING_CUBE_MAP\0"
"GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
@@ -1774,7 +1783,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1737] =
+static const enum_elt all_enums[1746] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -1992,2130 +2001,2139 @@ static const enum_elt all_enums[1737] =
{ 4100, 0x00008571 }, /* GL_COMBINE_RGB */
{ 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
{ 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4153, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4177, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4205, 0x00001300 }, /* GL_COMPILE */
- { 4216, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4239, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4257, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4277, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4301, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4325, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4353, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4377, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 4407, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 4441, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 4469, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 4487, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 4506, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 4529, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 4558, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 4591, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 4624, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 4657, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 4679, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 4707, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 4739, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 4769, 0x00008576 }, /* GL_CONSTANT */
- { 4781, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 4799, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 4821, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 4837, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 4861, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 4883, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 4901, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 4923, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 4939, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 4957, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 4975, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5003, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5034, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5061, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5092, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5119, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5150, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5178, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5210, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5232, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5258, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 5280, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 5306, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 5327, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 5352, 0x00008862 }, /* GL_COORD_REPLACE */
- { 5369, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 5390, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 5410, 0x00001503 }, /* GL_COPY */
- { 5418, 0x0000150C }, /* GL_COPY_INVERTED */
- { 5435, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 5455, 0x00000B44 }, /* GL_CULL_FACE */
- { 5468, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 5486, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 5505, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 5537, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 5572, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 5593, 0x00000001 }, /* GL_CURRENT_BIT */
- { 5608, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 5625, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 5646, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 5672, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 5689, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 5711, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 5739, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 5760, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 5794, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 5827, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 5845, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 5875, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 5894, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 5911, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 5932, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 5956, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 5983, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6007, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6034, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6067, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6100, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6127, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6153, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6178, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 6207, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 6229, 0x00000900 }, /* GL_CW */
- { 6235, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 6256, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 6277, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 6297, 0x00002101 }, /* GL_DECAL */
- { 6306, 0x00001E03 }, /* GL_DECR */
- { 6314, 0x00008508 }, /* GL_DECR_WRAP */
- { 6327, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 6344, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 6361, 0x00001801 }, /* GL_DEPTH */
- { 6370, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 6394, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 6408, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 6422, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 6442, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 6467, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 6487, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 6505, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 6526, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 6545, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 6566, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 6591, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 6617, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 6638, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 6663, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 6689, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 6710, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 6735, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 6761, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 6775, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 6790, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 6805, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 6825, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 6853, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 6881, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 6895, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 6917, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 6943, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 6962, 0x00001201 }, /* GL_DIFFUSE */
- { 6973, 0x00000BD0 }, /* GL_DITHER */
- { 6983, 0x00000A02 }, /* GL_DOMAIN */
- { 6993, 0x00001100 }, /* GL_DONT_CARE */
- { 7006, 0x000086AE }, /* GL_DOT3_RGB */
- { 7018, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7031, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7048, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 7065, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 7081, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 7097, 0x0000140A }, /* GL_DOUBLE */
- { 7107, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 7123, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 7138, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 7194, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 7210, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 7227, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 7248, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 7269, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 7286, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 7307, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 7328, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 7345, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 7366, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 7387, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 7404, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 7425, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 7446, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 7463, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 7484, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 7505, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 7522, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 7543, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 7564, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 7584, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 7604, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 7660, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 7716, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 7772, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 7828, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 7884, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 7940, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 7996, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8052, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 8084, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 8108, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 8128, 0x00000304 }, /* GL_DST_ALPHA */
- { 8141, 0x00000306 }, /* GL_DST_COLOR */
- { 8154, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 8190, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 8226, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 8262, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 8275, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 8294, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 8328, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 8366, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 8393, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 8419, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 8443, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
- { 8471, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 8503, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 8539, 0x00001600 }, /* GL_EMISSION */
- { 8551, 0x00002000 }, /* GL_ENABLE_BIT */
- { 8565, 0x00000202 }, /* GL_EQUAL */
- { 8574, 0x00001509 }, /* GL_EQUIV */
- { 8583, 0x00010000 }, /* GL_EVAL_BIT */
- { 8595, 0x00000800 }, /* GL_EXP */
- { 8602, 0x00000801 }, /* GL_EXP2 */
- { 8610, 0x00001F03 }, /* GL_EXTENSIONS */
- { 8624, 0x00002400 }, /* GL_EYE_LINEAR */
- { 8638, 0x00002502 }, /* GL_EYE_PLANE */
- { 8651, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 8676, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 8693, 0x00000000 }, /* GL_FALSE */
- { 8702, 0x00001101 }, /* GL_FASTEST */
- { 8713, 0x00001C01 }, /* GL_FEEDBACK */
- { 8725, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 8752, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 8776, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 8800, 0x00001B02 }, /* GL_FILL */
- { 8808, 0x00001D00 }, /* GL_FLAT */
- { 8816, 0x00001406 }, /* GL_FLOAT */
- { 8825, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 8839, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 8857, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 8871, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 8889, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 8903, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 8921, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 8935, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 8953, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 8967, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 8985, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 8999, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 9017, 0x00000B60 }, /* GL_FOG */
- { 9024, 0x00000080 }, /* GL_FOG_BIT */
- { 9035, 0x00000B66 }, /* GL_FOG_COLOR */
- { 9048, 0x00008451 }, /* GL_FOG_COORD */
- { 9061, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 9079, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 9103, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 9142, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 9185, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 9217, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 9248, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 9277, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 9302, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 9321, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 9355, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 9382, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 9408, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 9432, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 9449, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 9464, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 9488, 0x00000B64 }, /* GL_FOG_END */
- { 9499, 0x00000C54 }, /* GL_FOG_HINT */
- { 9511, 0x00000B61 }, /* GL_FOG_INDEX */
- { 9524, 0x00000B65 }, /* GL_FOG_MODE */
- { 9536, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 9555, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 9580, 0x00000B63 }, /* GL_FOG_START */
- { 9593, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 9611, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 9635, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 9654, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 9677, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 9712, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 9754, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 9796, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 9845, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 9897, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 9941, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 9968, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 9996, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 10015, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 10056, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 10097, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 10139, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 10190, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 10228, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 10277, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 10319, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 10351, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 10382, 0x00000404 }, /* GL_FRONT */
- { 10391, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 10409, 0x00000B46 }, /* GL_FRONT_FACE */
- { 10423, 0x00000400 }, /* GL_FRONT_LEFT */
- { 10437, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 10452, 0x00008006 }, /* GL_FUNC_ADD */
- { 10464, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 10480, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 10505, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 10534, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 10551, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 10572, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 10591, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 10615, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 10644, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 10668, 0x00000206 }, /* GL_GEQUAL */
- { 10678, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
- { 10703, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
- { 10731, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 10765, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
- { 10787, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- { 10815, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 10852, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
- { 10871, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
- { 10890, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
- { 10909, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
- { 10928, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
- { 10947, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
- { 10966, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
- { 10990, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- { 11022, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
- { 11048, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 11082, 0x00008C46 }, /* GL_GL_SLUMINANCE */
- { 11099, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
- { 11117, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
- { 11142, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
- { 11165, 0x00008C40 }, /* GL_GL_SRGB */
- { 11176, 0x00008C41 }, /* GL_GL_SRGB8 */
- { 11188, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
- { 11207, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
- { 11224, 0x00000204 }, /* GL_GREATER */
- { 11235, 0x00001904 }, /* GL_GREEN */
- { 11244, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 11258, 0x00000D53 }, /* GL_GREEN_BITS */
- { 11272, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 11287, 0x00008000 }, /* GL_HINT_BIT */
- { 11299, 0x00008024 }, /* GL_HISTOGRAM */
- { 11312, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 11336, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 11364, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 11387, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 11414, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 11431, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 11451, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 11475, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 11499, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 11527, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 11555, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 11587, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 11609, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 11635, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 11653, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 11675, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 11694, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 11717, 0x0000862A }, /* GL_IDENTITY_NV */
- { 11732, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 11752, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 11792, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 11830, 0x00001E02 }, /* GL_INCR */
- { 11838, 0x00008507 }, /* GL_INCR_WRAP */
- { 11851, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 11868, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 11883, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 11913, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 11947, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 11970, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 11992, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 12012, 0x00000D51 }, /* GL_INDEX_BITS */
- { 12026, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 12047, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 12065, 0x00000C30 }, /* GL_INDEX_MODE */
- { 12079, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 12095, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 12110, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 12129, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 12148, 0x00001404 }, /* GL_INT */
- { 12155, 0x00008049 }, /* GL_INTENSITY */
- { 12168, 0x0000804C }, /* GL_INTENSITY12 */
- { 12183, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 12202, 0x0000804D }, /* GL_INTENSITY16 */
- { 12217, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 12236, 0x0000804A }, /* GL_INTENSITY4 */
- { 12250, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 12268, 0x0000804B }, /* GL_INTENSITY8 */
- { 12282, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 12300, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 12317, 0x00008575 }, /* GL_INTERPOLATE */
- { 12332, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 12351, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 12370, 0x00008B53 }, /* GL_INT_VEC2 */
- { 12382, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 12398, 0x00008B54 }, /* GL_INT_VEC3 */
- { 12410, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 12426, 0x00008B55 }, /* GL_INT_VEC4 */
- { 12438, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 12454, 0x00000500 }, /* GL_INVALID_ENUM */
- { 12470, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 12507, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 12528, 0x00000501 }, /* GL_INVALID_VALUE */
- { 12545, 0x0000862B }, /* GL_INVERSE_NV */
- { 12559, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 12583, 0x0000150A }, /* GL_INVERT */
- { 12593, 0x00001E00 }, /* GL_KEEP */
- { 12601, 0x00000406 }, /* GL_LEFT */
- { 12609, 0x00000203 }, /* GL_LEQUAL */
- { 12619, 0x00000201 }, /* GL_LESS */
- { 12627, 0x00004000 }, /* GL_LIGHT0 */
- { 12637, 0x00004001 }, /* GL_LIGHT1 */
- { 12647, 0x00004002 }, /* GL_LIGHT2 */
- { 12657, 0x00004003 }, /* GL_LIGHT3 */
- { 12667, 0x00004004 }, /* GL_LIGHT4 */
- { 12677, 0x00004005 }, /* GL_LIGHT5 */
- { 12687, 0x00004006 }, /* GL_LIGHT6 */
- { 12697, 0x00004007 }, /* GL_LIGHT7 */
- { 12707, 0x00000B50 }, /* GL_LIGHTING */
- { 12719, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 12735, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 12758, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 12787, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 12820, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 12848, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 12872, 0x00001B01 }, /* GL_LINE */
- { 12880, 0x00002601 }, /* GL_LINEAR */
- { 12890, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 12912, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 12942, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 12973, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 12997, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 13022, 0x00000001 }, /* GL_LINES */
- { 13031, 0x00000004 }, /* GL_LINE_BIT */
- { 13043, 0x00000002 }, /* GL_LINE_LOOP */
- { 13056, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 13076, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 13091, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 13111, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 13127, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 13151, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 13174, 0x00000003 }, /* GL_LINE_STRIP */
- { 13188, 0x00000702 }, /* GL_LINE_TOKEN */
- { 13202, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 13216, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 13242, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 13262, 0x00008B82 }, /* GL_LINK_STATUS */
- { 13277, 0x00000B32 }, /* GL_LIST_BASE */
- { 13290, 0x00020000 }, /* GL_LIST_BIT */
- { 13302, 0x00000B33 }, /* GL_LIST_INDEX */
- { 13316, 0x00000B30 }, /* GL_LIST_MODE */
- { 13329, 0x00000101 }, /* GL_LOAD */
- { 13337, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 13349, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 13366, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 13380, 0x00001909 }, /* GL_LUMINANCE */
- { 13393, 0x00008041 }, /* GL_LUMINANCE12 */
- { 13408, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 13431, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 13458, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 13480, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 13506, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 13525, 0x00008042 }, /* GL_LUMINANCE16 */
- { 13540, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 13563, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 13590, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 13609, 0x0000803F }, /* GL_LUMINANCE4 */
- { 13623, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 13644, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 13669, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 13687, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 13708, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 13733, 0x00008040 }, /* GL_LUMINANCE8 */
- { 13747, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 13768, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 13793, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 13811, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 13830, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 13846, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 13866, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 13888, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 13902, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 13917, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 13941, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 13965, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 13989, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 14013, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 14030, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 14047, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 14075, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 14104, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 14133, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 14162, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 14191, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 14220, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 14249, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 14277, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 14305, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 14333, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 14361, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 14389, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 14417, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 14445, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 14473, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 14501, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 14517, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 14537, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 14559, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 14573, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 14588, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 14612, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 14636, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 14660, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 14684, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 14701, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 14718, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 14746, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 14775, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 14804, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 14833, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 14862, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 14891, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 14920, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 14948, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 14976, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 15004, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 15032, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 15060, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 15088, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 15116, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 15144, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 15172, 0x00000D10 }, /* GL_MAP_COLOR */
- { 15185, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 15200, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 15215, 0x00008630 }, /* GL_MATRIX0_NV */
- { 15229, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 15245, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 15261, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 15277, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 15293, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 15309, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 15325, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 15341, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 15357, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 15373, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 15389, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 15404, 0x00008631 }, /* GL_MATRIX1_NV */
- { 15418, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 15434, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 15450, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 15466, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 15482, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 15498, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 15514, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 15530, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 15546, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 15562, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 15578, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 15593, 0x00008632 }, /* GL_MATRIX2_NV */
- { 15607, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 15623, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 15639, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 15654, 0x00008633 }, /* GL_MATRIX3_NV */
- { 15668, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 15683, 0x00008634 }, /* GL_MATRIX4_NV */
- { 15697, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 15712, 0x00008635 }, /* GL_MATRIX5_NV */
- { 15726, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 15741, 0x00008636 }, /* GL_MATRIX6_NV */
- { 15755, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 15770, 0x00008637 }, /* GL_MATRIX7_NV */
- { 15784, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 15799, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 15814, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 15840, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 15874, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 15905, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 15938, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 15969, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 15984, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 16006, 0x00008008 }, /* GL_MAX */
- { 16013, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 16036, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 16062, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 16095, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 16121, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 16155, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 16174, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 16203, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 16235, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 16271, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 16307, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 16347, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 16373, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 16403, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 16428, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 16457, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 16486, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 16519, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 16539, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 16563, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 16587, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 16611, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 16636, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 16654, 0x00008008 }, /* GL_MAX_EXT */
- { 16665, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 16700, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 16739, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 16753, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 16773, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 16811, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 16840, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 16864, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 16892, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 16915, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 16952, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 16988, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 17015, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 17044, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 17078, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 17114, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 17141, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 17173, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 17209, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 17238, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 17267, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 17295, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 17333, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 17377, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 17420, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 17454, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 17493, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 17530, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 17568, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 17611, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 17654, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 17684, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 17715, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 17751, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 17787, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 17817, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 17851, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 17884, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 17913, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 17933, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 17957, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 17979, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 18005, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 18032, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 18063, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 18087, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 18121, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 18141, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 18168, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 18189, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 18214, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 18239, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 18274, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 18296, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 18322, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 18344, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 18370, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 18404, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 18442, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 18475, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 18512, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 18536, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 18557, 0x00008007 }, /* GL_MIN */
- { 18564, 0x0000802E }, /* GL_MINMAX */
- { 18574, 0x0000802E }, /* GL_MINMAX_EXT */
- { 18588, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 18605, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 18626, 0x00008030 }, /* GL_MINMAX_SINK */
- { 18641, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 18660, 0x00008007 }, /* GL_MIN_EXT */
- { 18671, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 18690, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 18713, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 18736, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 18756, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 18776, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 18806, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 18834, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 18862, 0x00001700 }, /* GL_MODELVIEW */
- { 18875, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 18893, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 18912, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 18931, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 18950, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 18969, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 18988, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 19007, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 19026, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 19045, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 19064, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 19083, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 19101, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 19120, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 19139, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 19158, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 19177, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 19196, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 19215, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 19234, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 19253, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 19272, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 19291, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 19309, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 19328, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 19347, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 19365, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 19383, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 19401, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 19419, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 19437, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 19455, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 19473, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 19493, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 19520, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 19545, 0x00002100 }, /* GL_MODULATE */
- { 19557, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 19577, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 19604, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 19629, 0x00000103 }, /* GL_MULT */
- { 19637, 0x0000809D }, /* GL_MULTISAMPLE */
- { 19652, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 19672, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 19691, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 19710, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 19734, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 19757, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 19787, 0x00002A25 }, /* GL_N3F_V3F */
- { 19798, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 19818, 0x0000150E }, /* GL_NAND */
- { 19826, 0x00002600 }, /* GL_NEAREST */
- { 19837, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 19868, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 19900, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 19925, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 19951, 0x00000200 }, /* GL_NEVER */
- { 19960, 0x00001102 }, /* GL_NICEST */
- { 19970, 0x00000000 }, /* GL_NONE */
- { 19978, 0x00001505 }, /* GL_NOOP */
- { 19986, 0x00001508 }, /* GL_NOR */
- { 19993, 0x00000BA1 }, /* GL_NORMALIZE */
- { 20006, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 20022, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 20053, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 20088, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 20112, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 20135, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 20156, 0x00008511 }, /* GL_NORMAL_MAP */
- { 20170, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 20188, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 20205, 0x00000205 }, /* GL_NOTEQUAL */
- { 20217, 0x00000000 }, /* GL_NO_ERROR */
- { 20229, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 20263, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 20301, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 20333, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 20375, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 20405, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 20445, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 20476, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 20505, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 20533, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 20563, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 20580, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 20606, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 20622, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 20657, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 20679, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 20698, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 20728, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 20749, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 20777, 0x00000001 }, /* GL_ONE */
- { 20784, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 20812, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 20844, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 20872, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 20904, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 20927, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 20950, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 20973, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 20996, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 21014, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 21036, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 21058, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 21074, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 21094, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 21114, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 21132, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 21154, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 21176, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 21192, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 21212, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 21232, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 21250, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 21272, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 21294, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 21310, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 21330, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 21350, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 21371, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 21390, 0x00001507 }, /* GL_OR */
- { 21396, 0x00000A01 }, /* GL_ORDER */
- { 21405, 0x0000150D }, /* GL_OR_INVERTED */
- { 21420, 0x0000150B }, /* GL_OR_REVERSE */
- { 21434, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 21451, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 21469, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 21490, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 21510, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 21528, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 21547, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 21567, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 21587, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 21605, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 21624, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 21649, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 21673, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 21694, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 21716, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 21738, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 21763, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 21787, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 21808, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 21830, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 21852, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 21874, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 21905, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 21925, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 21950, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 21970, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 21995, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 22015, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 22040, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 22060, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 22085, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 22105, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 22130, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 22150, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 22175, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 22195, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 22220, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 22240, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 22265, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 22285, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 22310, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 22330, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 22355, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 22373, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 22406, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 22431, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 22466, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 22493, 0x00001B00 }, /* GL_POINT */
- { 22502, 0x00000000 }, /* GL_POINTS */
- { 22512, 0x00000002 }, /* GL_POINT_BIT */
- { 22525, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 22555, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 22623, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 22658, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 22687, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 22720, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 22753, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 22787, 0x00000B11 }, /* GL_POINT_SIZE */
- { 22801, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 22827, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 22845, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 22867, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 22889, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 22912, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 22930, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 22952, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 22974, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 22997, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 23017, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 23033, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 23054, 0x00008861 }, /* GL_POINT_SPRITE */
- { 23070, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 23090, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 23119, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 23138, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 23164, 0x00000701 }, /* GL_POINT_TOKEN */
- { 23179, 0x00000009 }, /* GL_POLYGON */
- { 23190, 0x00000008 }, /* GL_POLYGON_BIT */
- { 23205, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 23221, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 23244, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 23269, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 23292, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 23315, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 23339, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 23363, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 23381, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 23404, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 23423, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 23446, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 23463, 0x00001203 }, /* GL_POSITION */
- { 23475, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 23507, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 23543, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 23576, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 23613, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 23644, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 23679, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 23711, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 23747, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 23780, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 23812, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 23848, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 23881, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 23918, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 23948, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 23982, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 24013, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 24048, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 24079, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 24114, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 24146, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 24182, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 24212, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 24246, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 24277, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 24312, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 24344, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 24375, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 24410, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 24442, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 24478, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 24507, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 24540, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 24570, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 24604, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 24643, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 24676, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 24716, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 24750, 0x00008578 }, /* GL_PREVIOUS */
- { 24762, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 24778, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 24794, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 24811, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 24832, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 24853, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 24886, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 24918, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 24941, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 24964, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 24994, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 25023, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 25051, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 25073, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 25101, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 25129, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 25151, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 25172, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 25212, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 25251, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 25281, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 25316, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 25349, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 25383, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 25422, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 25461, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 25483, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 25509, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 25533, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 25556, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 25578, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 25599, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 25620, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 25647, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 25679, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 25711, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 25746, 0x00001701 }, /* GL_PROJECTION */
- { 25760, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 25781, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 25807, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 25828, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 25847, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 25870, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25909, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 25947, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 25967, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 25991, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 26011, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 26035, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 26055, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 26088, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 26114, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 26144, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 26175, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 26205, 0x00002003 }, /* GL_Q */
- { 26210, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 26235, 0x00000007 }, /* GL_QUADS */
- { 26244, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 26261, 0x00000008 }, /* GL_QUAD_STRIP */
- { 26275, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 26297, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 26323, 0x00008866 }, /* GL_QUERY_RESULT */
- { 26339, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 26359, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 26385, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 26415, 0x00002002 }, /* GL_R */
- { 26420, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 26432, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 26465, 0x00000C02 }, /* GL_READ_BUFFER */
- { 26480, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 26512, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 26536, 0x000088B8 }, /* GL_READ_ONLY */
- { 26549, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 26566, 0x000088BA }, /* GL_READ_WRITE */
- { 26580, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 26598, 0x00001903 }, /* GL_RED */
- { 26605, 0x00008016 }, /* GL_REDUCE */
- { 26615, 0x00008016 }, /* GL_REDUCE_EXT */
- { 26629, 0x00000D15 }, /* GL_RED_BIAS */
- { 26641, 0x00000D52 }, /* GL_RED_BITS */
- { 26653, 0x00000D14 }, /* GL_RED_SCALE */
- { 26666, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 26684, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 26706, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 26727, 0x00001C00 }, /* GL_RENDER */
- { 26737, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 26765, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 26785, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 26812, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 26848, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 26874, 0x00001F01 }, /* GL_RENDERER */
- { 26886, 0x00000C40 }, /* GL_RENDER_MODE */
- { 26901, 0x00002901 }, /* GL_REPEAT */
- { 26911, 0x00001E01 }, /* GL_REPLACE */
- { 26922, 0x00008062 }, /* GL_REPLACE_EXT */
- { 26937, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 26960, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 26978, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 27000, 0x00000102 }, /* GL_RETURN */
- { 27010, 0x00001907 }, /* GL_RGB */
- { 27017, 0x00008052 }, /* GL_RGB10 */
- { 27026, 0x00008059 }, /* GL_RGB10_A2 */
- { 27038, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 27054, 0x00008052 }, /* GL_RGB10_EXT */
- { 27067, 0x00008053 }, /* GL_RGB12 */
- { 27076, 0x00008053 }, /* GL_RGB12_EXT */
- { 27089, 0x00008054 }, /* GL_RGB16 */
- { 27098, 0x00008054 }, /* GL_RGB16_EXT */
- { 27111, 0x0000804E }, /* GL_RGB2_EXT */
- { 27123, 0x0000804F }, /* GL_RGB4 */
- { 27131, 0x0000804F }, /* GL_RGB4_EXT */
- { 27143, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 27156, 0x00008050 }, /* GL_RGB5 */
- { 27164, 0x00008057 }, /* GL_RGB5_A1 */
- { 27175, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 27190, 0x00008050 }, /* GL_RGB5_EXT */
- { 27202, 0x00008051 }, /* GL_RGB8 */
- { 27210, 0x00008051 }, /* GL_RGB8_EXT */
- { 27222, 0x00001908 }, /* GL_RGBA */
- { 27230, 0x0000805A }, /* GL_RGBA12 */
- { 27240, 0x0000805A }, /* GL_RGBA12_EXT */
- { 27254, 0x0000805B }, /* GL_RGBA16 */
- { 27264, 0x0000805B }, /* GL_RGBA16_EXT */
- { 27278, 0x00008055 }, /* GL_RGBA2 */
- { 27287, 0x00008055 }, /* GL_RGBA2_EXT */
- { 27300, 0x00008056 }, /* GL_RGBA4 */
- { 27309, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 27328, 0x00008056 }, /* GL_RGBA4_EXT */
- { 27341, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 27355, 0x00008058 }, /* GL_RGBA8 */
- { 27364, 0x00008058 }, /* GL_RGBA8_EXT */
- { 27377, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 27395, 0x00000C31 }, /* GL_RGBA_MODE */
- { 27408, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 27421, 0x000083A0 }, /* GL_RGB_S3TC */
- { 27433, 0x00008573 }, /* GL_RGB_SCALE */
- { 27446, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 27463, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 27480, 0x00000407 }, /* GL_RIGHT */
- { 27489, 0x00002000 }, /* GL_S */
- { 27494, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 27508, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 27529, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 27543, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 27564, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 27578, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 27594, 0x000080A9 }, /* GL_SAMPLES */
- { 27605, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 27621, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 27636, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 27654, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 27676, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 27704, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 27736, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 27759, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 27786, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 27804, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 27827, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 27849, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 27868, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 27891, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 27917, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 27947, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 27972, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 28001, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 28016, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 28031, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 28047, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 28072, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 28112, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 28156, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 28189, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 28219, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 28251, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 28281, 0x00001C02 }, /* GL_SELECT */
- { 28291, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 28319, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 28344, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 28360, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 28387, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 28418, 0x0000150F }, /* GL_SET */
- { 28425, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 28446, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 28470, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 28485, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 28500, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 28528, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 28551, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 28581, 0x00001601 }, /* GL_SHININESS */
- { 28594, 0x00001402 }, /* GL_SHORT */
- { 28603, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 28619, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 28639, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 28658, 0x00001D01 }, /* GL_SMOOTH */
- { 28668, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 28701, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 28728, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 28761, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 28788, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 28805, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 28826, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 28847, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 28862, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 28881, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 28900, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 28917, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 28938, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 28959, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 28974, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 28993, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 29012, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 29029, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 29050, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 29071, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 29086, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 29105, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 29124, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 29144, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 29162, 0x00001202 }, /* GL_SPECULAR */
- { 29174, 0x00002402 }, /* GL_SPHERE_MAP */
- { 29188, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 29203, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 29221, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 29238, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 29252, 0x00008580 }, /* GL_SRC0_RGB */
- { 29264, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 29278, 0x00008581 }, /* GL_SRC1_RGB */
- { 29290, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 29304, 0x00008582 }, /* GL_SRC2_RGB */
- { 29316, 0x00000302 }, /* GL_SRC_ALPHA */
- { 29329, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 29351, 0x00000300 }, /* GL_SRC_COLOR */
- { 29364, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 29382, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 29401, 0x000088E6 }, /* GL_STATIC_COPY */
- { 29416, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 29435, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 29450, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 29469, 0x000088E5 }, /* GL_STATIC_READ */
- { 29484, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 29503, 0x00001802 }, /* GL_STENCIL */
- { 29514, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 29540, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 29561, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 29582, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 29614, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 29646, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 29666, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 29693, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 29719, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 29735, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 29757, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 29780, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 29796, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 29812, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 29829, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 29852, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 29874, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 29896, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 29918, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 29939, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 29966, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 29993, 0x00000B97 }, /* GL_STENCIL_REF */
- { 30008, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 30024, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 30053, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 30075, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 30096, 0x00000C33 }, /* GL_STEREO */
- { 30106, 0x000088E2 }, /* GL_STREAM_COPY */
- { 30121, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 30140, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 30155, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 30174, 0x000088E1 }, /* GL_STREAM_READ */
- { 30189, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 30208, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 30225, 0x000084E7 }, /* GL_SUBTRACT */
- { 30237, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 30253, 0x00002001 }, /* GL_T */
- { 30258, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 30273, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 30292, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 30308, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 30323, 0x00002A27 }, /* GL_T2F_V3F */
- { 30334, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 30353, 0x00002A28 }, /* GL_T4F_V4F */
- { 30364, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 30387, 0x00001702 }, /* GL_TEXTURE */
- { 30398, 0x000084C0 }, /* GL_TEXTURE0 */
- { 30410, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 30426, 0x000084C1 }, /* GL_TEXTURE1 */
- { 30438, 0x000084CA }, /* GL_TEXTURE10 */
- { 30451, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 30468, 0x000084CB }, /* GL_TEXTURE11 */
- { 30481, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 30498, 0x000084CC }, /* GL_TEXTURE12 */
- { 30511, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 30528, 0x000084CD }, /* GL_TEXTURE13 */
- { 30541, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 30558, 0x000084CE }, /* GL_TEXTURE14 */
- { 30571, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 30588, 0x000084CF }, /* GL_TEXTURE15 */
- { 30601, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 30618, 0x000084D0 }, /* GL_TEXTURE16 */
- { 30631, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 30648, 0x000084D1 }, /* GL_TEXTURE17 */
- { 30661, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 30678, 0x000084D2 }, /* GL_TEXTURE18 */
- { 30691, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 30708, 0x000084D3 }, /* GL_TEXTURE19 */
- { 30721, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 30738, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 30754, 0x000084C2 }, /* GL_TEXTURE2 */
- { 30766, 0x000084D4 }, /* GL_TEXTURE20 */
- { 30779, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 30796, 0x000084D5 }, /* GL_TEXTURE21 */
- { 30809, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 30826, 0x000084D6 }, /* GL_TEXTURE22 */
- { 30839, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 30856, 0x000084D7 }, /* GL_TEXTURE23 */
- { 30869, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 30886, 0x000084D8 }, /* GL_TEXTURE24 */
- { 30899, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 30916, 0x000084D9 }, /* GL_TEXTURE25 */
- { 30929, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 30946, 0x000084DA }, /* GL_TEXTURE26 */
- { 30959, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 30976, 0x000084DB }, /* GL_TEXTURE27 */
- { 30989, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 31006, 0x000084DC }, /* GL_TEXTURE28 */
- { 31019, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 31036, 0x000084DD }, /* GL_TEXTURE29 */
- { 31049, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 31066, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 31082, 0x000084C3 }, /* GL_TEXTURE3 */
- { 31094, 0x000084DE }, /* GL_TEXTURE30 */
- { 31107, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 31124, 0x000084DF }, /* GL_TEXTURE31 */
- { 31137, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 31154, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 31170, 0x000084C4 }, /* GL_TEXTURE4 */
- { 31182, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 31198, 0x000084C5 }, /* GL_TEXTURE5 */
- { 31210, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 31226, 0x000084C6 }, /* GL_TEXTURE6 */
- { 31238, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 31254, 0x000084C7 }, /* GL_TEXTURE7 */
- { 31266, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 31282, 0x000084C8 }, /* GL_TEXTURE8 */
- { 31294, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 31310, 0x000084C9 }, /* GL_TEXTURE9 */
- { 31322, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 31338, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 31352, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 31366, 0x0000806F }, /* GL_TEXTURE_3D */
- { 31380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 31402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 31428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 31450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 31472, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 31494, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 31516, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 31544, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 31576, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 31609, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 31641, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 31656, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 31677, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 31702, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 31720, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 31744, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 31775, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 31805, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 31835, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 31870, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 31901, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 31939, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 31966, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 31998, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 32032, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 32056, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 32084, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 32108, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 32136, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 32169, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 32193, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 32215, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 32237, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 32263, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 32297, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 32330, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 32367, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 32395, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 32427, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 32450, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 32488, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 32530, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 32561, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 32589, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 32619, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 32647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 32667, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 32691, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 32722, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 32757, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 32788, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 32823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 32854, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 32889, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 32920, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 32955, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 32986, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 33021, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 33052, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 33087, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 33104, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 33126, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 33152, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 33167, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 33188, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 33208, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 33234, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 33254, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 33271, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 33288, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 33305, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 33322, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 33347, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 33369, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 33395, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 33413, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 33439, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 33465, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 33495, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 33522, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 33547, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 33567, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 33591, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 33618, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 33645, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 33672, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 33698, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 33728, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 33750, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 33768, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 33798, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 33826, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 33854, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 33882, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 33903, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 33922, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 33944, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 33963, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 33983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 34008, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 34032, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 34052, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 34076, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 34096, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 34119, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 34144, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 34178, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 34195, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 34213, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 34231, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 34249, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 34269, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 34288, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 34317, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 34334, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 34360, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 34390, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 34422, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 34452, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 34486, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 34502, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 34533, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 34568, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 34596, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 34628, 0x00000004 }, /* GL_TRIANGLES */
- { 34641, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 34657, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 34678, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 34696, 0x00000001 }, /* GL_TRUE */
- { 34704, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 34724, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 34747, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 34767, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 34788, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 34810, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 34832, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 34852, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 34873, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 34890, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 34917, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 34940, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 34956, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 34983, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 35007, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 35038, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 35062, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 35090, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 35108, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 35138, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 35164, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 35194, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 35220, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 35244, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 35272, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 35300, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 35327, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 35359, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 35390, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 35404, 0x00002A20 }, /* GL_V2F */
- { 35411, 0x00002A21 }, /* GL_V3F */
- { 35418, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 35437, 0x00001F00 }, /* GL_VENDOR */
- { 35447, 0x00001F02 }, /* GL_VERSION */
- { 35458, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 35474, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 35504, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 35535, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 35570, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 35594, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 35615, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 35638, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 35659, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 35686, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 35714, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 35742, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 35770, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 35798, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 35826, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 35854, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 35881, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 35908, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 35935, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 35962, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 35989, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 36016, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 36043, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 36070, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 36097, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 36135, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 36177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 36208, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 36243, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 36277, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 36315, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 36346, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 36381, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 36409, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 36441, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 36471, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 36505, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 36533, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 36565, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 36585, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 36607, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 36636, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 36657, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 36686, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 36719, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 36751, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 36778, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 36809, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 36839, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 36856, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 36877, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 36904, 0x00000BA2 }, /* GL_VIEWPORT */
- { 36916, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 36932, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 36952, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 36983, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 37018, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 37046, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 37071, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 37098, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 37123, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 37147, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 37166, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 37180, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 37198, 0x00001506 }, /* GL_XOR */
- { 37205, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 37224, 0x00008757 }, /* GL_YCBCR_MESA */
- { 37238, 0x00000000 }, /* GL_ZERO */
- { 37246, 0x00000D16 }, /* GL_ZOOM_X */
- { 37256, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4241, 0x00001300 }, /* GL_COMPILE */
+ { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 4805, 0x00008576 }, /* GL_CONSTANT */
+ { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 5388, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 5446, 0x00001503 }, /* GL_COPY */
+ { 5454, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 5491, 0x00000B44 }, /* GL_CULL_FACE */
+ { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 5629, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 6265, 0x00000900 }, /* GL_CW */
+ { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 6333, 0x00002101 }, /* GL_DECAL */
+ { 6342, 0x00001E03 }, /* GL_DECR */
+ { 6350, 0x00008508 }, /* GL_DECR_WRAP */
+ { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 6397, 0x00001801 }, /* GL_DEPTH */
+ { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 6998, 0x00001201 }, /* GL_DIFFUSE */
+ { 7009, 0x00000BD0 }, /* GL_DITHER */
+ { 7019, 0x00000A02 }, /* GL_DOMAIN */
+ { 7029, 0x00001100 }, /* GL_DONT_CARE */
+ { 7042, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7054, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7133, 0x0000140A }, /* GL_DOUBLE */
+ { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 8164, 0x00000304 }, /* GL_DST_ALPHA */
+ { 8177, 0x00000306 }, /* GL_DST_COLOR */
+ { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
+ { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 8575, 0x00001600 }, /* GL_EMISSION */
+ { 8587, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 8601, 0x00000202 }, /* GL_EQUAL */
+ { 8610, 0x00001509 }, /* GL_EQUIV */
+ { 8619, 0x00010000 }, /* GL_EVAL_BIT */
+ { 8631, 0x00000800 }, /* GL_EXP */
+ { 8638, 0x00000801 }, /* GL_EXP2 */
+ { 8646, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 8660, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 8674, 0x00002502 }, /* GL_EYE_PLANE */
+ { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 8729, 0x00000000 }, /* GL_FALSE */
+ { 8738, 0x00001101 }, /* GL_FASTEST */
+ { 8749, 0x00001C01 }, /* GL_FEEDBACK */
+ { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 8836, 0x00001B02 }, /* GL_FILL */
+ { 8844, 0x00001D00 }, /* GL_FLAT */
+ { 8852, 0x00001406 }, /* GL_FLOAT */
+ { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 9053, 0x00000B60 }, /* GL_FOG */
+ { 9060, 0x00000080 }, /* GL_FOG_BIT */
+ { 9071, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 9084, 0x00008451 }, /* GL_FOG_COORD */
+ { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 9524, 0x00000B64 }, /* GL_FOG_END */
+ { 9535, 0x00000C54 }, /* GL_FOG_HINT */
+ { 9547, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 9560, 0x00000B65 }, /* GL_FOG_MODE */
+ { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 9616, 0x00000B63 }, /* GL_FOG_START */
+ { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 10462, 0x00000404 }, /* GL_FRONT */
+ { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 10489, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 10503, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 10532, 0x00008006 }, /* GL_FUNC_ADD */
+ { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 10748, 0x00000206 }, /* GL_GEQUAL */
+ { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
+ { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
+ { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
+ { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
+ { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
+ { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
+ { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
+ { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
+ { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
+ { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
+ { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */
+ { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
+ { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
+ { 11245, 0x00008C40 }, /* GL_GL_SRGB */
+ { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */
+ { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
+ { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
+ { 11304, 0x00000204 }, /* GL_GREATER */
+ { 11315, 0x00001904 }, /* GL_GREEN */
+ { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 11338, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 11367, 0x00008000 }, /* GL_HINT_BIT */
+ { 11379, 0x00008024 }, /* GL_HISTOGRAM */
+ { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 11797, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 11910, 0x00001E02 }, /* GL_INCR */
+ { 11918, 0x00008507 }, /* GL_INCR_WRAP */
+ { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 12092, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 12145, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 12228, 0x00001404 }, /* GL_INT */
+ { 12235, 0x00008049 }, /* GL_INTENSITY */
+ { 12248, 0x0000804C }, /* GL_INTENSITY12 */
+ { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 12282, 0x0000804D }, /* GL_INTENSITY16 */
+ { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 12316, 0x0000804A }, /* GL_INTENSITY4 */
+ { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 12348, 0x0000804B }, /* GL_INTENSITY8 */
+ { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 12397, 0x00008575 }, /* GL_INTERPOLATE */
+ { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 12450, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 12478, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 12506, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 12534, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 12608, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 12625, 0x0000862B }, /* GL_INVERSE_NV */
+ { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 12663, 0x0000150A }, /* GL_INVERT */
+ { 12673, 0x00001E00 }, /* GL_KEEP */
+ { 12681, 0x00000406 }, /* GL_LEFT */
+ { 12689, 0x00000203 }, /* GL_LEQUAL */
+ { 12699, 0x00000201 }, /* GL_LESS */
+ { 12707, 0x00004000 }, /* GL_LIGHT0 */
+ { 12717, 0x00004001 }, /* GL_LIGHT1 */
+ { 12727, 0x00004002 }, /* GL_LIGHT2 */
+ { 12737, 0x00004003 }, /* GL_LIGHT3 */
+ { 12747, 0x00004004 }, /* GL_LIGHT4 */
+ { 12757, 0x00004005 }, /* GL_LIGHT5 */
+ { 12767, 0x00004006 }, /* GL_LIGHT6 */
+ { 12777, 0x00004007 }, /* GL_LIGHT7 */
+ { 12787, 0x00000B50 }, /* GL_LIGHTING */
+ { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 12952, 0x00001B01 }, /* GL_LINE */
+ { 12960, 0x00002601 }, /* GL_LINEAR */
+ { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 13102, 0x00000001 }, /* GL_LINES */
+ { 13111, 0x00000004 }, /* GL_LINE_BIT */
+ { 13123, 0x00000002 }, /* GL_LINE_LOOP */
+ { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 13254, 0x00000003 }, /* GL_LINE_STRIP */
+ { 13268, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 13342, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 13357, 0x00000B32 }, /* GL_LIST_BASE */
+ { 13370, 0x00020000 }, /* GL_LIST_BIT */
+ { 13382, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 13396, 0x00000B30 }, /* GL_LIST_MODE */
+ { 13409, 0x00000101 }, /* GL_LOAD */
+ { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 13460, 0x00001909 }, /* GL_LUMINANCE */
+ { 13473, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 13605, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 13689, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 13813, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 15252, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 15295, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 15484, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 15673, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 15734, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 15763, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 15792, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 15821, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 15850, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 16086, 0x00008008 }, /* GL_MAX */
+ { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 16766, 0x00008008 }, /* GL_MAX_EXT */
+ { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 18669, 0x00008007 }, /* GL_MIN */
+ { 18676, 0x0000802E }, /* GL_MINMAX */
+ { 18686, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 18738, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 18772, 0x00008007 }, /* GL_MIN_EXT */
+ { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 18974, 0x00001700 }, /* GL_MODELVIEW */
+ { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 19657, 0x00002100 }, /* GL_MODULATE */
+ { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 19741, 0x00000103 }, /* GL_MULT */
+ { 19749, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 19899, 0x00002A25 }, /* GL_N3F_V3F */
+ { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 19930, 0x0000150E }, /* GL_NAND */
+ { 19938, 0x00002600 }, /* GL_NEAREST */
+ { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 20063, 0x00000200 }, /* GL_NEVER */
+ { 20072, 0x00001102 }, /* GL_NICEST */
+ { 20082, 0x00000000 }, /* GL_NONE */
+ { 20090, 0x00001505 }, /* GL_NOOP */
+ { 20098, 0x00001508 }, /* GL_NOR */
+ { 20105, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 20268, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 20317, 0x00000205 }, /* GL_NOTEQUAL */
+ { 20329, 0x00000000 }, /* GL_NO_ERROR */
+ { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 20889, 0x00000001 }, /* GL_ONE */
+ { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 21502, 0x00001507 }, /* GL_OR */
+ { 21508, 0x00000A01 }, /* GL_ORDER */
+ { 21517, 0x0000150D }, /* GL_OR_INVERTED */
+ { 21532, 0x0000150B }, /* GL_OR_REVERSE */
+ { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 22605, 0x00001B00 }, /* GL_POINT */
+ { 22614, 0x00000000 }, /* GL_POINTS */
+ { 22624, 0x00000002 }, /* GL_POINT_BIT */
+ { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 22899, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 23166, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 23276, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 23291, 0x00000009 }, /* GL_POLYGON */
+ { 23302, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 23575, 0x00001203 }, /* GL_POSITION */
+ { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 24862, 0x00008578 }, /* GL_PREVIOUS */
+ { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 25858, 0x00001701 }, /* GL_PROJECTION */
+ { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 26377, 0x00002003 }, /* GL_Q */
+ { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 26407, 0x00000007 }, /* GL_QUADS */
+ { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 26433, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 26495, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 26587, 0x00002002 }, /* GL_R */
+ { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 26637, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 26708, 0x000088B8 }, /* GL_READ_ONLY */
+ { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 26738, 0x000088BA }, /* GL_READ_WRITE */
+ { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 26770, 0x00001903 }, /* GL_RED */
+ { 26777, 0x00008016 }, /* GL_REDUCE */
+ { 26787, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 26801, 0x00000D15 }, /* GL_RED_BIAS */
+ { 26813, 0x00000D52 }, /* GL_RED_BITS */
+ { 26825, 0x00000D14 }, /* GL_RED_SCALE */
+ { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 26899, 0x00001C00 }, /* GL_RENDER */
+ { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 27046, 0x00001F01 }, /* GL_RENDERER */
+ { 27058, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 27073, 0x00002901 }, /* GL_REPEAT */
+ { 27083, 0x00001E01 }, /* GL_REPLACE */
+ { 27094, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 27172, 0x00000102 }, /* GL_RETURN */
+ { 27182, 0x00001907 }, /* GL_RGB */
+ { 27189, 0x00008052 }, /* GL_RGB10 */
+ { 27198, 0x00008059 }, /* GL_RGB10_A2 */
+ { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 27226, 0x00008052 }, /* GL_RGB10_EXT */
+ { 27239, 0x00008053 }, /* GL_RGB12 */
+ { 27248, 0x00008053 }, /* GL_RGB12_EXT */
+ { 27261, 0x00008054 }, /* GL_RGB16 */
+ { 27270, 0x00008054 }, /* GL_RGB16_EXT */
+ { 27283, 0x0000804E }, /* GL_RGB2_EXT */
+ { 27295, 0x0000804F }, /* GL_RGB4 */
+ { 27303, 0x0000804F }, /* GL_RGB4_EXT */
+ { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 27328, 0x00008050 }, /* GL_RGB5 */
+ { 27336, 0x00008057 }, /* GL_RGB5_A1 */
+ { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 27362, 0x00008050 }, /* GL_RGB5_EXT */
+ { 27374, 0x00008051 }, /* GL_RGB8 */
+ { 27382, 0x00008051 }, /* GL_RGB8_EXT */
+ { 27394, 0x00001908 }, /* GL_RGBA */
+ { 27402, 0x0000805A }, /* GL_RGBA12 */
+ { 27412, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 27426, 0x0000805B }, /* GL_RGBA16 */
+ { 27436, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 27450, 0x00008055 }, /* GL_RGBA2 */
+ { 27459, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 27472, 0x00008056 }, /* GL_RGBA4 */
+ { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 27500, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 27527, 0x00008058 }, /* GL_RGBA8 */
+ { 27536, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 27567, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 27593, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 27605, 0x00008573 }, /* GL_RGB_SCALE */
+ { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 27652, 0x00000407 }, /* GL_RIGHT */
+ { 27661, 0x00002000 }, /* GL_S */
+ { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 27766, 0x000080A9 }, /* GL_SAMPLES */
+ { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 28453, 0x00001C02 }, /* GL_SELECT */
+ { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 28590, 0x0000150F }, /* GL_SET */
+ { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 28753, 0x00001601 }, /* GL_SHININESS */
+ { 28766, 0x00001402 }, /* GL_SHORT */
+ { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 28830, 0x00001D01 }, /* GL_SMOOTH */
+ { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 29334, 0x00001202 }, /* GL_SPECULAR */
+ { 29346, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 29424, 0x00008580 }, /* GL_SRC0_RGB */
+ { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 29450, 0x00008581 }, /* GL_SRC1_RGB */
+ { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 29476, 0x00008582 }, /* GL_SRC2_RGB */
+ { 29488, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 29523, 0x00000300 }, /* GL_SRC_COLOR */
+ { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 29573, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 29641, 0x000088E5 }, /* GL_STATIC_READ */
+ { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 29675, 0x00001802 }, /* GL_STENCIL */
+ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 30165, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 30268, 0x00000C33 }, /* GL_STEREO */
+ { 30278, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 30346, 0x000088E1 }, /* GL_STREAM_READ */
+ { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 30397, 0x000084E7 }, /* GL_SUBTRACT */
+ { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 30425, 0x00002001 }, /* GL_T */
+ { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 30495, 0x00002A27 }, /* GL_T2F_V3F */
+ { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 30525, 0x00002A28 }, /* GL_T4F_V4F */
+ { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 30559, 0x00001702 }, /* GL_TEXTURE */
+ { 30570, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 30598, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 30610, 0x000084CA }, /* GL_TEXTURE10 */
+ { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 30640, 0x000084CB }, /* GL_TEXTURE11 */
+ { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 30670, 0x000084CC }, /* GL_TEXTURE12 */
+ { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 30700, 0x000084CD }, /* GL_TEXTURE13 */
+ { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 30730, 0x000084CE }, /* GL_TEXTURE14 */
+ { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 30760, 0x000084CF }, /* GL_TEXTURE15 */
+ { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 30790, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 30820, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 30850, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 30880, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 30926, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 30938, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 30968, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 30998, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 31028, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 31058, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 31088, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 31118, 0x000084DA }, /* GL_TEXTURE26 */
+ { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 31148, 0x000084DB }, /* GL_TEXTURE27 */
+ { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 31178, 0x000084DC }, /* GL_TEXTURE28 */
+ { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 31208, 0x000084DD }, /* GL_TEXTURE29 */
+ { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 31254, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 31266, 0x000084DE }, /* GL_TEXTURE30 */
+ { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 31296, 0x000084DF }, /* GL_TEXTURE31 */
+ { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 31342, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 31370, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 31398, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 31426, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 31454, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 31482, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 31586, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 34912, 0x00000004 }, /* GL_TRIANGLES */
+ { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 34980, 0x00000001 }, /* GL_TRUE */
+ { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 35688, 0x00002A20 }, /* GL_V2F */
+ { 35695, 0x00002A21 }, /* GL_V3F */
+ { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 35721, 0x00001F00 }, /* GL_VENDOR */
+ { 35731, 0x00001F02 }, /* GL_VERSION */
+ { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 37188, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 37482, 0x00001506 }, /* GL_XOR */
+ { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 37508, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 37522, 0x00000000 }, /* GL_ZERO */
+ { 37530, 0x00000D16 }, /* GL_ZOOM_X */
+ { 37540, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1277] =
+static const unsigned reduced_enums[1284] =
{
- 435, /* GL_FALSE */
- 643, /* GL_LINES */
- 645, /* GL_LINE_LOOP */
- 652, /* GL_LINE_STRIP */
- 1628, /* GL_TRIANGLES */
- 1631, /* GL_TRIANGLE_STRIP */
- 1629, /* GL_TRIANGLE_FAN */
- 1206, /* GL_QUADS */
- 1208, /* GL_QUAD_STRIP */
- 1096, /* GL_POLYGON */
- 1108, /* GL_POLYGON_STIPPLE_BIT */
- 1061, /* GL_PIXEL_MODE_BIT */
- 630, /* GL_LIGHTING_BIT */
- 457, /* GL_FOG_BIT */
+ 436, /* GL_FALSE */
+ 645, /* GL_LINES */
+ 647, /* GL_LINE_LOOP */
+ 654, /* GL_LINE_STRIP */
+ 1637, /* GL_TRIANGLES */
+ 1640, /* GL_TRIANGLE_STRIP */
+ 1638, /* GL_TRIANGLE_FAN */
+ 1211, /* GL_QUADS */
+ 1213, /* GL_QUAD_STRIP */
+ 1099, /* GL_POLYGON */
+ 1111, /* GL_POLYGON_STIPPLE_BIT */
+ 1064, /* GL_PIXEL_MODE_BIT */
+ 632, /* GL_LIGHTING_BIT */
+ 458, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 662, /* GL_LOAD */
- 1248, /* GL_RETURN */
- 934, /* GL_MULT */
+ 664, /* GL_LOAD */
+ 1253, /* GL_RETURN */
+ 937, /* GL_MULT */
23, /* GL_ADD */
- 950, /* GL_NEVER */
- 620, /* GL_LESS */
- 425, /* GL_EQUAL */
- 619, /* GL_LEQUAL */
- 545, /* GL_GREATER */
- 965, /* GL_NOTEQUAL */
- 520, /* GL_GEQUAL */
+ 953, /* GL_NEVER */
+ 622, /* GL_LESS */
+ 426, /* GL_EQUAL */
+ 621, /* GL_LEQUAL */
+ 547, /* GL_GREATER */
+ 968, /* GL_NOTEQUAL */
+ 522, /* GL_GEQUAL */
46, /* GL_ALWAYS */
- 1381, /* GL_SRC_COLOR */
- 994, /* GL_ONE_MINUS_SRC_COLOR */
- 1379, /* GL_SRC_ALPHA */
- 993, /* GL_ONE_MINUS_SRC_ALPHA */
- 405, /* GL_DST_ALPHA */
- 991, /* GL_ONE_MINUS_DST_ALPHA */
- 406, /* GL_DST_COLOR */
- 992, /* GL_ONE_MINUS_DST_COLOR */
- 1380, /* GL_SRC_ALPHA_SATURATE */
- 508, /* GL_FRONT_LEFT */
- 509, /* GL_FRONT_RIGHT */
+ 1386, /* GL_SRC_COLOR */
+ 997, /* GL_ONE_MINUS_SRC_COLOR */
+ 1384, /* GL_SRC_ALPHA */
+ 996, /* GL_ONE_MINUS_SRC_ALPHA */
+ 406, /* GL_DST_ALPHA */
+ 994, /* GL_ONE_MINUS_DST_ALPHA */
+ 407, /* GL_DST_COLOR */
+ 995, /* GL_ONE_MINUS_DST_COLOR */
+ 1385, /* GL_SRC_ALPHA_SATURATE */
+ 510, /* GL_FRONT_LEFT */
+ 511, /* GL_FRONT_RIGHT */
69, /* GL_BACK_LEFT */
70, /* GL_BACK_RIGHT */
- 505, /* GL_FRONT */
+ 507, /* GL_FRONT */
68, /* GL_BACK */
- 618, /* GL_LEFT */
- 1288, /* GL_RIGHT */
- 506, /* GL_FRONT_AND_BACK */
+ 620, /* GL_LEFT */
+ 1293, /* GL_RIGHT */
+ 508, /* GL_FRONT_AND_BACK */
63, /* GL_AUX0 */
64, /* GL_AUX1 */
65, /* GL_AUX2 */
66, /* GL_AUX3 */
- 610, /* GL_INVALID_ENUM */
- 613, /* GL_INVALID_VALUE */
- 612, /* GL_INVALID_OPERATION */
- 1382, /* GL_STACK_OVERFLOW */
- 1383, /* GL_STACK_UNDERFLOW */
- 1019, /* GL_OUT_OF_MEMORY */
- 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ 612, /* GL_INVALID_ENUM */
+ 615, /* GL_INVALID_VALUE */
+ 614, /* GL_INVALID_OPERATION */
+ 1387, /* GL_STACK_OVERFLOW */
+ 1388, /* GL_STACK_UNDERFLOW */
+ 1022, /* GL_OUT_OF_MEMORY */
+ 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1039, /* GL_PASS_THROUGH_TOKEN */
- 1095, /* GL_POINT_TOKEN */
- 653, /* GL_LINE_TOKEN */
- 1109, /* GL_POLYGON_TOKEN */
+ 1042, /* GL_PASS_THROUGH_TOKEN */
+ 1098, /* GL_POINT_TOKEN */
+ 655, /* GL_LINE_TOKEN */
+ 1112, /* GL_POLYGON_TOKEN */
74, /* GL_BITMAP_TOKEN */
- 404, /* GL_DRAW_PIXEL_TOKEN */
- 270, /* GL_COPY_PIXEL_TOKEN */
- 646, /* GL_LINE_RESET_TOKEN */
- 428, /* GL_EXP */
- 429, /* GL_EXP2 */
- 303, /* GL_CW */
+ 405, /* GL_DRAW_PIXEL_TOKEN */
+ 271, /* GL_COPY_PIXEL_TOKEN */
+ 648, /* GL_LINE_RESET_TOKEN */
+ 429, /* GL_EXP */
+ 430, /* GL_EXP2 */
+ 304, /* GL_CW */
116, /* GL_CCW */
137, /* GL_COEFF */
- 1016, /* GL_ORDER */
- 343, /* GL_DOMAIN */
- 278, /* GL_CURRENT_COLOR */
- 281, /* GL_CURRENT_INDEX */
- 287, /* GL_CURRENT_NORMAL */
- 299, /* GL_CURRENT_TEXTURE_COORDS */
- 292, /* GL_CURRENT_RASTER_COLOR */
- 294, /* GL_CURRENT_RASTER_INDEX */
- 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 295, /* GL_CURRENT_RASTER_POSITION */
- 296, /* GL_CURRENT_RASTER_POSITION_VALID */
- 293, /* GL_CURRENT_RASTER_DISTANCE */
- 1088, /* GL_POINT_SMOOTH */
- 1077, /* GL_POINT_SIZE */
- 1087, /* GL_POINT_SIZE_RANGE */
- 1078, /* GL_POINT_SIZE_GRANULARITY */
- 647, /* GL_LINE_SMOOTH */
- 654, /* GL_LINE_WIDTH */
- 656, /* GL_LINE_WIDTH_RANGE */
- 655, /* GL_LINE_WIDTH_GRANULARITY */
- 649, /* GL_LINE_STIPPLE */
- 650, /* GL_LINE_STIPPLE_PATTERN */
- 651, /* GL_LINE_STIPPLE_REPEAT */
- 661, /* GL_LIST_MODE */
- 819, /* GL_MAX_LIST_NESTING */
- 658, /* GL_LIST_BASE */
- 660, /* GL_LIST_INDEX */
- 1098, /* GL_POLYGON_MODE */
- 1105, /* GL_POLYGON_SMOOTH */
- 1107, /* GL_POLYGON_STIPPLE */
- 413, /* GL_EDGE_FLAG */
- 271, /* GL_CULL_FACE */
- 272, /* GL_CULL_FACE_MODE */
- 507, /* GL_FRONT_FACE */
- 629, /* GL_LIGHTING */
- 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 635, /* GL_LIGHT_MODEL_TWO_SIDE */
- 631, /* GL_LIGHT_MODEL_AMBIENT */
- 1334, /* GL_SHADE_MODEL */
+ 1019, /* GL_ORDER */
+ 344, /* GL_DOMAIN */
+ 279, /* GL_CURRENT_COLOR */
+ 282, /* GL_CURRENT_INDEX */
+ 288, /* GL_CURRENT_NORMAL */
+ 300, /* GL_CURRENT_TEXTURE_COORDS */
+ 293, /* GL_CURRENT_RASTER_COLOR */
+ 295, /* GL_CURRENT_RASTER_INDEX */
+ 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 296, /* GL_CURRENT_RASTER_POSITION */
+ 297, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 294, /* GL_CURRENT_RASTER_DISTANCE */
+ 1091, /* GL_POINT_SMOOTH */
+ 1080, /* GL_POINT_SIZE */
+ 1090, /* GL_POINT_SIZE_RANGE */
+ 1081, /* GL_POINT_SIZE_GRANULARITY */
+ 649, /* GL_LINE_SMOOTH */
+ 656, /* GL_LINE_WIDTH */
+ 658, /* GL_LINE_WIDTH_RANGE */
+ 657, /* GL_LINE_WIDTH_GRANULARITY */
+ 651, /* GL_LINE_STIPPLE */
+ 652, /* GL_LINE_STIPPLE_PATTERN */
+ 653, /* GL_LINE_STIPPLE_REPEAT */
+ 663, /* GL_LIST_MODE */
+ 822, /* GL_MAX_LIST_NESTING */
+ 660, /* GL_LIST_BASE */
+ 662, /* GL_LIST_INDEX */
+ 1101, /* GL_POLYGON_MODE */
+ 1108, /* GL_POLYGON_SMOOTH */
+ 1110, /* GL_POLYGON_STIPPLE */
+ 414, /* GL_EDGE_FLAG */
+ 272, /* GL_CULL_FACE */
+ 273, /* GL_CULL_FACE_MODE */
+ 509, /* GL_FRONT_FACE */
+ 631, /* GL_LIGHTING */
+ 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 637, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 633, /* GL_LIGHT_MODEL_AMBIENT */
+ 1339, /* GL_SHADE_MODEL */
168, /* GL_COLOR_MATERIAL_FACE */
169, /* GL_COLOR_MATERIAL_PARAMETER */
167, /* GL_COLOR_MATERIAL */
- 456, /* GL_FOG */
- 478, /* GL_FOG_INDEX */
- 474, /* GL_FOG_DENSITY */
- 482, /* GL_FOG_START */
- 476, /* GL_FOG_END */
- 479, /* GL_FOG_MODE */
- 458, /* GL_FOG_COLOR */
- 332, /* GL_DEPTH_RANGE */
- 337, /* GL_DEPTH_TEST */
- 340, /* GL_DEPTH_WRITEMASK */
- 320, /* GL_DEPTH_CLEAR_VALUE */
- 331, /* GL_DEPTH_FUNC */
+ 457, /* GL_FOG */
+ 479, /* GL_FOG_INDEX */
+ 475, /* GL_FOG_DENSITY */
+ 483, /* GL_FOG_START */
+ 477, /* GL_FOG_END */
+ 480, /* GL_FOG_MODE */
+ 459, /* GL_FOG_COLOR */
+ 333, /* GL_DEPTH_RANGE */
+ 338, /* GL_DEPTH_TEST */
+ 341, /* GL_DEPTH_WRITEMASK */
+ 321, /* GL_DEPTH_CLEAR_VALUE */
+ 332, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1413, /* GL_STENCIL_TEST */
- 1401, /* GL_STENCIL_CLEAR_VALUE */
- 1403, /* GL_STENCIL_FUNC */
- 1415, /* GL_STENCIL_VALUE_MASK */
- 1402, /* GL_STENCIL_FAIL */
- 1410, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1411, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1412, /* GL_STENCIL_REF */
- 1416, /* GL_STENCIL_WRITEMASK */
- 789, /* GL_MATRIX_MODE */
- 955, /* GL_NORMALIZE */
- 1718, /* GL_VIEWPORT */
- 929, /* GL_MODELVIEW_STACK_DEPTH */
- 1188, /* GL_PROJECTION_STACK_DEPTH */
- 1607, /* GL_TEXTURE_STACK_DEPTH */
- 927, /* GL_MODELVIEW_MATRIX */
- 1187, /* GL_PROJECTION_MATRIX */
- 1592, /* GL_TEXTURE_MATRIX */
+ 1418, /* GL_STENCIL_TEST */
+ 1406, /* GL_STENCIL_CLEAR_VALUE */
+ 1408, /* GL_STENCIL_FUNC */
+ 1420, /* GL_STENCIL_VALUE_MASK */
+ 1407, /* GL_STENCIL_FAIL */
+ 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1416, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1417, /* GL_STENCIL_REF */
+ 1421, /* GL_STENCIL_WRITEMASK */
+ 791, /* GL_MATRIX_MODE */
+ 958, /* GL_NORMALIZE */
+ 1727, /* GL_VIEWPORT */
+ 932, /* GL_MODELVIEW_STACK_DEPTH */
+ 1191, /* GL_PROJECTION_STACK_DEPTH */
+ 1616, /* GL_TEXTURE_STACK_DEPTH */
+ 930, /* GL_MODELVIEW_MATRIX */
+ 1190, /* GL_PROJECTION_MATRIX */
+ 1601, /* GL_TEXTURE_MATRIX */
61, /* GL_ATTRIB_STACK_DEPTH */
127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 342, /* GL_DITHER */
+ 343, /* GL_DITHER */
78, /* GL_BLEND_DST */
86, /* GL_BLEND_SRC */
75, /* GL_BLEND */
- 664, /* GL_LOGIC_OP_MODE */
- 584, /* GL_INDEX_LOGIC_OP */
+ 666, /* GL_LOGIC_OP_MODE */
+ 586, /* GL_INDEX_LOGIC_OP */
166, /* GL_COLOR_LOGIC_OP */
67, /* GL_AUX_BUFFERS */
- 353, /* GL_DRAW_BUFFER */
- 1218, /* GL_READ_BUFFER */
- 1315, /* GL_SCISSOR_BOX */
- 1316, /* GL_SCISSOR_TEST */
- 583, /* GL_INDEX_CLEAR_VALUE */
- 588, /* GL_INDEX_WRITEMASK */
+ 354, /* GL_DRAW_BUFFER */
+ 1223, /* GL_READ_BUFFER */
+ 1320, /* GL_SCISSOR_BOX */
+ 1321, /* GL_SCISSOR_TEST */
+ 585, /* GL_INDEX_CLEAR_VALUE */
+ 590, /* GL_INDEX_WRITEMASK */
163, /* GL_COLOR_CLEAR_VALUE */
205, /* GL_COLOR_WRITEMASK */
- 585, /* GL_INDEX_MODE */
- 1282, /* GL_RGBA_MODE */
- 352, /* GL_DOUBLEBUFFER */
- 1417, /* GL_STEREO */
- 1241, /* GL_RENDER_MODE */
- 1040, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1089, /* GL_POINT_SMOOTH_HINT */
- 648, /* GL_LINE_SMOOTH_HINT */
- 1106, /* GL_POLYGON_SMOOTH_HINT */
- 477, /* GL_FOG_HINT */
- 1573, /* GL_TEXTURE_GEN_S */
- 1574, /* GL_TEXTURE_GEN_T */
- 1572, /* GL_TEXTURE_GEN_R */
- 1571, /* GL_TEXTURE_GEN_Q */
- 1053, /* GL_PIXEL_MAP_I_TO_I */
- 1059, /* GL_PIXEL_MAP_S_TO_S */
- 1055, /* GL_PIXEL_MAP_I_TO_R */
- 1051, /* GL_PIXEL_MAP_I_TO_G */
- 1049, /* GL_PIXEL_MAP_I_TO_B */
- 1047, /* GL_PIXEL_MAP_I_TO_A */
- 1057, /* GL_PIXEL_MAP_R_TO_R */
- 1045, /* GL_PIXEL_MAP_G_TO_G */
- 1043, /* GL_PIXEL_MAP_B_TO_B */
- 1041, /* GL_PIXEL_MAP_A_TO_A */
- 1054, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1060, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1056, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1052, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1050, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1048, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1058, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1046, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1044, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1042, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1640, /* GL_UNPACK_SWAP_BYTES */
- 1635, /* GL_UNPACK_LSB_FIRST */
- 1636, /* GL_UNPACK_ROW_LENGTH */
- 1639, /* GL_UNPACK_SKIP_ROWS */
- 1638, /* GL_UNPACK_SKIP_PIXELS */
- 1633, /* GL_UNPACK_ALIGNMENT */
- 1028, /* GL_PACK_SWAP_BYTES */
- 1023, /* GL_PACK_LSB_FIRST */
- 1024, /* GL_PACK_ROW_LENGTH */
- 1027, /* GL_PACK_SKIP_ROWS */
- 1026, /* GL_PACK_SKIP_PIXELS */
- 1020, /* GL_PACK_ALIGNMENT */
- 742, /* GL_MAP_COLOR */
- 743, /* GL_MAP_STENCIL */
- 587, /* GL_INDEX_SHIFT */
- 586, /* GL_INDEX_OFFSET */
- 1230, /* GL_RED_SCALE */
- 1228, /* GL_RED_BIAS */
- 1735, /* GL_ZOOM_X */
- 1736, /* GL_ZOOM_Y */
- 549, /* GL_GREEN_SCALE */
- 547, /* GL_GREEN_BIAS */
+ 587, /* GL_INDEX_MODE */
+ 1287, /* GL_RGBA_MODE */
+ 353, /* GL_DOUBLEBUFFER */
+ 1422, /* GL_STEREO */
+ 1246, /* GL_RENDER_MODE */
+ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1092, /* GL_POINT_SMOOTH_HINT */
+ 650, /* GL_LINE_SMOOTH_HINT */
+ 1109, /* GL_POLYGON_SMOOTH_HINT */
+ 478, /* GL_FOG_HINT */
+ 1582, /* GL_TEXTURE_GEN_S */
+ 1583, /* GL_TEXTURE_GEN_T */
+ 1581, /* GL_TEXTURE_GEN_R */
+ 1580, /* GL_TEXTURE_GEN_Q */
+ 1056, /* GL_PIXEL_MAP_I_TO_I */
+ 1062, /* GL_PIXEL_MAP_S_TO_S */
+ 1058, /* GL_PIXEL_MAP_I_TO_R */
+ 1054, /* GL_PIXEL_MAP_I_TO_G */
+ 1052, /* GL_PIXEL_MAP_I_TO_B */
+ 1050, /* GL_PIXEL_MAP_I_TO_A */
+ 1060, /* GL_PIXEL_MAP_R_TO_R */
+ 1048, /* GL_PIXEL_MAP_G_TO_G */
+ 1046, /* GL_PIXEL_MAP_B_TO_B */
+ 1044, /* GL_PIXEL_MAP_A_TO_A */
+ 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1649, /* GL_UNPACK_SWAP_BYTES */
+ 1644, /* GL_UNPACK_LSB_FIRST */
+ 1645, /* GL_UNPACK_ROW_LENGTH */
+ 1648, /* GL_UNPACK_SKIP_ROWS */
+ 1647, /* GL_UNPACK_SKIP_PIXELS */
+ 1642, /* GL_UNPACK_ALIGNMENT */
+ 1031, /* GL_PACK_SWAP_BYTES */
+ 1026, /* GL_PACK_LSB_FIRST */
+ 1027, /* GL_PACK_ROW_LENGTH */
+ 1030, /* GL_PACK_SKIP_ROWS */
+ 1029, /* GL_PACK_SKIP_PIXELS */
+ 1023, /* GL_PACK_ALIGNMENT */
+ 744, /* GL_MAP_COLOR */
+ 745, /* GL_MAP_STENCIL */
+ 589, /* GL_INDEX_SHIFT */
+ 588, /* GL_INDEX_OFFSET */
+ 1235, /* GL_RED_SCALE */
+ 1233, /* GL_RED_BIAS */
+ 1744, /* GL_ZOOM_X */
+ 1745, /* GL_ZOOM_Y */
+ 551, /* GL_GREEN_SCALE */
+ 549, /* GL_GREEN_BIAS */
92, /* GL_BLUE_SCALE */
90, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 333, /* GL_DEPTH_SCALE */
- 314, /* GL_DEPTH_BIAS */
- 814, /* GL_MAX_EVAL_ORDER */
- 818, /* GL_MAX_LIGHTS */
- 797, /* GL_MAX_CLIP_PLANES */
- 862, /* GL_MAX_TEXTURE_SIZE */
- 824, /* GL_MAX_PIXEL_MAP_TABLE */
- 793, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 821, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 822, /* GL_MAX_NAME_STACK_DEPTH */
- 850, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 863, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 877, /* GL_MAX_VIEWPORT_DIMS */
- 794, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1424, /* GL_SUBPIXEL_BITS */
- 582, /* GL_INDEX_BITS */
- 1229, /* GL_RED_BITS */
- 548, /* GL_GREEN_BITS */
+ 334, /* GL_DEPTH_SCALE */
+ 315, /* GL_DEPTH_BIAS */
+ 817, /* GL_MAX_EVAL_ORDER */
+ 821, /* GL_MAX_LIGHTS */
+ 800, /* GL_MAX_CLIP_PLANES */
+ 865, /* GL_MAX_TEXTURE_SIZE */
+ 827, /* GL_MAX_PIXEL_MAP_TABLE */
+ 796, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 825, /* GL_MAX_NAME_STACK_DEPTH */
+ 853, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 866, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 880, /* GL_MAX_VIEWPORT_DIMS */
+ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1429, /* GL_SUBPIXEL_BITS */
+ 584, /* GL_INDEX_BITS */
+ 1234, /* GL_RED_BITS */
+ 550, /* GL_GREEN_BITS */
91, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 315, /* GL_DEPTH_BITS */
- 1399, /* GL_STENCIL_BITS */
+ 316, /* GL_DEPTH_BITS */
+ 1404, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 943, /* GL_NAME_STACK_DEPTH */
+ 946, /* GL_NAME_STACK_DEPTH */
62, /* GL_AUTO_NORMAL */
- 688, /* GL_MAP1_COLOR_4 */
- 691, /* GL_MAP1_INDEX */
- 692, /* GL_MAP1_NORMAL */
- 693, /* GL_MAP1_TEXTURE_COORD_1 */
- 694, /* GL_MAP1_TEXTURE_COORD_2 */
- 695, /* GL_MAP1_TEXTURE_COORD_3 */
- 696, /* GL_MAP1_TEXTURE_COORD_4 */
- 697, /* GL_MAP1_VERTEX_3 */
- 698, /* GL_MAP1_VERTEX_4 */
- 715, /* GL_MAP2_COLOR_4 */
- 718, /* GL_MAP2_INDEX */
- 719, /* GL_MAP2_NORMAL */
- 720, /* GL_MAP2_TEXTURE_COORD_1 */
- 721, /* GL_MAP2_TEXTURE_COORD_2 */
- 722, /* GL_MAP2_TEXTURE_COORD_3 */
- 723, /* GL_MAP2_TEXTURE_COORD_4 */
- 724, /* GL_MAP2_VERTEX_3 */
- 725, /* GL_MAP2_VERTEX_4 */
- 689, /* GL_MAP1_GRID_DOMAIN */
- 690, /* GL_MAP1_GRID_SEGMENTS */
- 716, /* GL_MAP2_GRID_DOMAIN */
- 717, /* GL_MAP2_GRID_SEGMENTS */
- 1501, /* GL_TEXTURE_1D */
- 1502, /* GL_TEXTURE_2D */
- 438, /* GL_FEEDBACK_BUFFER_POINTER */
- 439, /* GL_FEEDBACK_BUFFER_SIZE */
- 440, /* GL_FEEDBACK_BUFFER_TYPE */
- 1325, /* GL_SELECTION_BUFFER_POINTER */
- 1326, /* GL_SELECTION_BUFFER_SIZE */
- 1610, /* GL_TEXTURE_WIDTH */
- 1578, /* GL_TEXTURE_HEIGHT */
- 1534, /* GL_TEXTURE_COMPONENTS */
- 1518, /* GL_TEXTURE_BORDER_COLOR */
- 1517, /* GL_TEXTURE_BORDER */
- 344, /* GL_DONT_CARE */
- 436, /* GL_FASTEST */
- 951, /* GL_NICEST */
+ 690, /* GL_MAP1_COLOR_4 */
+ 693, /* GL_MAP1_INDEX */
+ 694, /* GL_MAP1_NORMAL */
+ 695, /* GL_MAP1_TEXTURE_COORD_1 */
+ 696, /* GL_MAP1_TEXTURE_COORD_2 */
+ 697, /* GL_MAP1_TEXTURE_COORD_3 */
+ 698, /* GL_MAP1_TEXTURE_COORD_4 */
+ 699, /* GL_MAP1_VERTEX_3 */
+ 700, /* GL_MAP1_VERTEX_4 */
+ 717, /* GL_MAP2_COLOR_4 */
+ 720, /* GL_MAP2_INDEX */
+ 721, /* GL_MAP2_NORMAL */
+ 722, /* GL_MAP2_TEXTURE_COORD_1 */
+ 723, /* GL_MAP2_TEXTURE_COORD_2 */
+ 724, /* GL_MAP2_TEXTURE_COORD_3 */
+ 725, /* GL_MAP2_TEXTURE_COORD_4 */
+ 726, /* GL_MAP2_VERTEX_3 */
+ 727, /* GL_MAP2_VERTEX_4 */
+ 691, /* GL_MAP1_GRID_DOMAIN */
+ 692, /* GL_MAP1_GRID_SEGMENTS */
+ 718, /* GL_MAP2_GRID_DOMAIN */
+ 719, /* GL_MAP2_GRID_SEGMENTS */
+ 1506, /* GL_TEXTURE_1D */
+ 1508, /* GL_TEXTURE_2D */
+ 439, /* GL_FEEDBACK_BUFFER_POINTER */
+ 440, /* GL_FEEDBACK_BUFFER_SIZE */
+ 441, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1330, /* GL_SELECTION_BUFFER_POINTER */
+ 1331, /* GL_SELECTION_BUFFER_SIZE */
+ 1619, /* GL_TEXTURE_WIDTH */
+ 1587, /* GL_TEXTURE_HEIGHT */
+ 1543, /* GL_TEXTURE_COMPONENTS */
+ 1527, /* GL_TEXTURE_BORDER_COLOR */
+ 1526, /* GL_TEXTURE_BORDER */
+ 345, /* GL_DONT_CARE */
+ 437, /* GL_FASTEST */
+ 954, /* GL_NICEST */
47, /* GL_AMBIENT */
- 341, /* GL_DIFFUSE */
- 1368, /* GL_SPECULAR */
- 1110, /* GL_POSITION */
- 1371, /* GL_SPOT_DIRECTION */
- 1372, /* GL_SPOT_EXPONENT */
- 1370, /* GL_SPOT_CUTOFF */
- 244, /* GL_CONSTANT_ATTENUATION */
- 638, /* GL_LINEAR_ATTENUATION */
- 1205, /* GL_QUADRATIC_ATTENUATION */
- 218, /* GL_COMPILE */
- 219, /* GL_COMPILE_AND_EXECUTE */
+ 342, /* GL_DIFFUSE */
+ 1373, /* GL_SPECULAR */
+ 1113, /* GL_POSITION */
+ 1376, /* GL_SPOT_DIRECTION */
+ 1377, /* GL_SPOT_EXPONENT */
+ 1375, /* GL_SPOT_CUTOFF */
+ 245, /* GL_CONSTANT_ATTENUATION */
+ 640, /* GL_LINEAR_ATTENUATION */
+ 1210, /* GL_QUADRATIC_ATTENUATION */
+ 219, /* GL_COMPILE */
+ 220, /* GL_COMPILE_AND_EXECUTE */
111, /* GL_BYTE */
- 1641, /* GL_UNSIGNED_BYTE */
- 1339, /* GL_SHORT */
- 1650, /* GL_UNSIGNED_SHORT */
- 590, /* GL_INT */
- 1644, /* GL_UNSIGNED_INT */
- 443, /* GL_FLOAT */
+ 1650, /* GL_UNSIGNED_BYTE */
+ 1344, /* GL_SHORT */
+ 1659, /* GL_UNSIGNED_SHORT */
+ 592, /* GL_INT */
+ 1653, /* GL_UNSIGNED_INT */
+ 444, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 351, /* GL_DOUBLE */
+ 352, /* GL_DOUBLE */
123, /* GL_CLEAR */
49, /* GL_AND */
51, /* GL_AND_REVERSE */
- 268, /* GL_COPY */
+ 269, /* GL_COPY */
50, /* GL_AND_INVERTED */
- 953, /* GL_NOOP */
- 1731, /* GL_XOR */
- 1015, /* GL_OR */
- 954, /* GL_NOR */
- 426, /* GL_EQUIV */
- 616, /* GL_INVERT */
- 1018, /* GL_OR_REVERSE */
- 269, /* GL_COPY_INVERTED */
- 1017, /* GL_OR_INVERTED */
- 944, /* GL_NAND */
- 1330, /* GL_SET */
- 423, /* GL_EMISSION */
- 1338, /* GL_SHININESS */
+ 956, /* GL_NOOP */
+ 1740, /* GL_XOR */
+ 1018, /* GL_OR */
+ 957, /* GL_NOR */
+ 427, /* GL_EQUIV */
+ 618, /* GL_INVERT */
+ 1021, /* GL_OR_REVERSE */
+ 270, /* GL_COPY_INVERTED */
+ 1020, /* GL_OR_INVERTED */
+ 947, /* GL_NAND */
+ 1335, /* GL_SET */
+ 424, /* GL_EMISSION */
+ 1343, /* GL_SHININESS */
48, /* GL_AMBIENT_AND_DIFFUSE */
165, /* GL_COLOR_INDEXES */
- 894, /* GL_MODELVIEW */
- 1186, /* GL_PROJECTION */
- 1436, /* GL_TEXTURE */
+ 897, /* GL_MODELVIEW */
+ 1189, /* GL_PROJECTION */
+ 1441, /* GL_TEXTURE */
138, /* GL_COLOR */
- 312, /* GL_DEPTH */
- 1390, /* GL_STENCIL */
+ 313, /* GL_DEPTH */
+ 1395, /* GL_STENCIL */
164, /* GL_COLOR_INDEX */
- 1404, /* GL_STENCIL_INDEX */
- 321, /* GL_DEPTH_COMPONENT */
- 1225, /* GL_RED */
- 546, /* GL_GREEN */
+ 1409, /* GL_STENCIL_INDEX */
+ 322, /* GL_DEPTH_COMPONENT */
+ 1230, /* GL_RED */
+ 548, /* GL_GREEN */
89, /* GL_BLUE */
31, /* GL_ALPHA */
- 1249, /* GL_RGB */
- 1268, /* GL_RGBA */
- 666, /* GL_LUMINANCE */
- 687, /* GL_LUMINANCE_ALPHA */
+ 1254, /* GL_RGB */
+ 1273, /* GL_RGBA */
+ 668, /* GL_LUMINANCE */
+ 689, /* GL_LUMINANCE_ALPHA */
73, /* GL_BITMAP */
- 1066, /* GL_POINT */
- 636, /* GL_LINE */
- 441, /* GL_FILL */
- 1234, /* GL_RENDER */
- 437, /* GL_FEEDBACK */
- 1324, /* GL_SELECT */
- 442, /* GL_FLAT */
- 1343, /* GL_SMOOTH */
- 617, /* GL_KEEP */
- 1243, /* GL_REPLACE */
- 573, /* GL_INCR */
- 308, /* GL_DECR */
- 1665, /* GL_VENDOR */
- 1240, /* GL_RENDERER */
- 1666, /* GL_VERSION */
- 430, /* GL_EXTENSIONS */
- 1289, /* GL_S */
- 1427, /* GL_T */
- 1215, /* GL_R */
- 1204, /* GL_Q */
- 930, /* GL_MODULATE */
- 307, /* GL_DECAL */
- 1568, /* GL_TEXTURE_ENV_MODE */
- 1567, /* GL_TEXTURE_ENV_COLOR */
- 1566, /* GL_TEXTURE_ENV */
- 431, /* GL_EYE_LINEAR */
- 977, /* GL_OBJECT_LINEAR */
- 1369, /* GL_SPHERE_MAP */
- 1570, /* GL_TEXTURE_GEN_MODE */
- 979, /* GL_OBJECT_PLANE */
- 432, /* GL_EYE_PLANE */
- 945, /* GL_NEAREST */
- 637, /* GL_LINEAR */
- 949, /* GL_NEAREST_MIPMAP_NEAREST */
- 642, /* GL_LINEAR_MIPMAP_NEAREST */
- 948, /* GL_NEAREST_MIPMAP_LINEAR */
- 641, /* GL_LINEAR_MIPMAP_LINEAR */
- 1591, /* GL_TEXTURE_MAG_FILTER */
- 1599, /* GL_TEXTURE_MIN_FILTER */
- 1612, /* GL_TEXTURE_WRAP_S */
- 1613, /* GL_TEXTURE_WRAP_T */
+ 1069, /* GL_POINT */
+ 638, /* GL_LINE */
+ 442, /* GL_FILL */
+ 1239, /* GL_RENDER */
+ 438, /* GL_FEEDBACK */
+ 1329, /* GL_SELECT */
+ 443, /* GL_FLAT */
+ 1348, /* GL_SMOOTH */
+ 619, /* GL_KEEP */
+ 1248, /* GL_REPLACE */
+ 575, /* GL_INCR */
+ 309, /* GL_DECR */
+ 1674, /* GL_VENDOR */
+ 1245, /* GL_RENDERER */
+ 1675, /* GL_VERSION */
+ 431, /* GL_EXTENSIONS */
+ 1294, /* GL_S */
+ 1432, /* GL_T */
+ 1220, /* GL_R */
+ 1209, /* GL_Q */
+ 933, /* GL_MODULATE */
+ 308, /* GL_DECAL */
+ 1577, /* GL_TEXTURE_ENV_MODE */
+ 1576, /* GL_TEXTURE_ENV_COLOR */
+ 1575, /* GL_TEXTURE_ENV */
+ 432, /* GL_EYE_LINEAR */
+ 980, /* GL_OBJECT_LINEAR */
+ 1374, /* GL_SPHERE_MAP */
+ 1579, /* GL_TEXTURE_GEN_MODE */
+ 982, /* GL_OBJECT_PLANE */
+ 433, /* GL_EYE_PLANE */
+ 948, /* GL_NEAREST */
+ 639, /* GL_LINEAR */
+ 952, /* GL_NEAREST_MIPMAP_NEAREST */
+ 644, /* GL_LINEAR_MIPMAP_NEAREST */
+ 951, /* GL_NEAREST_MIPMAP_LINEAR */
+ 643, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1600, /* GL_TEXTURE_MAG_FILTER */
+ 1608, /* GL_TEXTURE_MIN_FILTER */
+ 1621, /* GL_TEXTURE_WRAP_S */
+ 1622, /* GL_TEXTURE_WRAP_T */
117, /* GL_CLAMP */
- 1242, /* GL_REPEAT */
- 1104, /* GL_POLYGON_OFFSET_UNITS */
- 1103, /* GL_POLYGON_OFFSET_POINT */
- 1102, /* GL_POLYGON_OFFSET_LINE */
- 1216, /* GL_R3_G3_B2 */
- 1662, /* GL_V2F */
- 1663, /* GL_V3F */
+ 1247, /* GL_REPEAT */
+ 1107, /* GL_POLYGON_OFFSET_UNITS */
+ 1106, /* GL_POLYGON_OFFSET_POINT */
+ 1105, /* GL_POLYGON_OFFSET_LINE */
+ 1221, /* GL_R3_G3_B2 */
+ 1671, /* GL_V2F */
+ 1672, /* GL_V3F */
114, /* GL_C4UB_V2F */
115, /* GL_C4UB_V3F */
112, /* GL_C3F_V3F */
- 942, /* GL_N3F_V3F */
+ 945, /* GL_N3F_V3F */
113, /* GL_C4F_N3F_V3F */
- 1432, /* GL_T2F_V3F */
- 1434, /* GL_T4F_V4F */
- 1430, /* GL_T2F_C4UB_V3F */
- 1428, /* GL_T2F_C3F_V3F */
- 1431, /* GL_T2F_N3F_V3F */
- 1429, /* GL_T2F_C4F_N3F_V3F */
- 1433, /* GL_T4F_C4F_N3F_V4F */
+ 1437, /* GL_T2F_V3F */
+ 1439, /* GL_T4F_V4F */
+ 1435, /* GL_T2F_C4UB_V3F */
+ 1433, /* GL_T2F_C3F_V3F */
+ 1436, /* GL_T2F_N3F_V3F */
+ 1434, /* GL_T2F_C4F_N3F_V3F */
+ 1438, /* GL_T4F_C4F_N3F_V4F */
130, /* GL_CLIP_PLANE0 */
131, /* GL_CLIP_PLANE1 */
132, /* GL_CLIP_PLANE2 */
133, /* GL_CLIP_PLANE3 */
134, /* GL_CLIP_PLANE4 */
135, /* GL_CLIP_PLANE5 */
- 621, /* GL_LIGHT0 */
- 622, /* GL_LIGHT1 */
- 623, /* GL_LIGHT2 */
- 624, /* GL_LIGHT3 */
- 625, /* GL_LIGHT4 */
- 626, /* GL_LIGHT5 */
- 627, /* GL_LIGHT6 */
- 628, /* GL_LIGHT7 */
- 550, /* GL_HINT_BIT */
- 246, /* GL_CONSTANT_COLOR */
- 989, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 241, /* GL_CONSTANT_ALPHA */
- 987, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 623, /* GL_LIGHT0 */
+ 624, /* GL_LIGHT1 */
+ 625, /* GL_LIGHT2 */
+ 626, /* GL_LIGHT3 */
+ 627, /* GL_LIGHT4 */
+ 628, /* GL_LIGHT5 */
+ 629, /* GL_LIGHT6 */
+ 630, /* GL_LIGHT7 */
+ 552, /* GL_HINT_BIT */
+ 247, /* GL_CONSTANT_COLOR */
+ 992, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 242, /* GL_CONSTANT_ALPHA */
+ 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */
76, /* GL_BLEND_COLOR */
- 510, /* GL_FUNC_ADD */
- 878, /* GL_MIN */
- 791, /* GL_MAX */
+ 512, /* GL_FUNC_ADD */
+ 881, /* GL_MIN */
+ 793, /* GL_MAX */
81, /* GL_BLEND_EQUATION */
- 514, /* GL_FUNC_SUBTRACT */
- 512, /* GL_FUNC_REVERSE_SUBTRACT */
- 249, /* GL_CONVOLUTION_1D */
- 250, /* GL_CONVOLUTION_2D */
- 1327, /* GL_SEPARABLE_2D */
- 253, /* GL_CONVOLUTION_BORDER_MODE */
- 257, /* GL_CONVOLUTION_FILTER_SCALE */
- 255, /* GL_CONVOLUTION_FILTER_BIAS */
- 1226, /* GL_REDUCE */
- 259, /* GL_CONVOLUTION_FORMAT */
- 263, /* GL_CONVOLUTION_WIDTH */
- 261, /* GL_CONVOLUTION_HEIGHT */
- 805, /* GL_MAX_CONVOLUTION_WIDTH */
- 803, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1143, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1139, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1134, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1130, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1141, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1137, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1132, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1128, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 551, /* GL_HISTOGRAM */
- 1190, /* GL_PROXY_HISTOGRAM */
- 567, /* GL_HISTOGRAM_WIDTH */
- 557, /* GL_HISTOGRAM_FORMAT */
- 563, /* GL_HISTOGRAM_RED_SIZE */
- 559, /* GL_HISTOGRAM_GREEN_SIZE */
- 554, /* GL_HISTOGRAM_BLUE_SIZE */
- 552, /* GL_HISTOGRAM_ALPHA_SIZE */
- 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 565, /* GL_HISTOGRAM_SINK */
- 879, /* GL_MINMAX */
- 881, /* GL_MINMAX_FORMAT */
- 883, /* GL_MINMAX_SINK */
- 1435, /* GL_TABLE_TOO_LARGE_EXT */
- 1643, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1652, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1654, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1648, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1645, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1101, /* GL_POLYGON_OFFSET_FILL */
- 1100, /* GL_POLYGON_OFFSET_FACTOR */
- 1099, /* GL_POLYGON_OFFSET_BIAS */
- 1246, /* GL_RESCALE_NORMAL */
+ 516, /* GL_FUNC_SUBTRACT */
+ 514, /* GL_FUNC_REVERSE_SUBTRACT */
+ 250, /* GL_CONVOLUTION_1D */
+ 251, /* GL_CONVOLUTION_2D */
+ 1332, /* GL_SEPARABLE_2D */
+ 254, /* GL_CONVOLUTION_BORDER_MODE */
+ 258, /* GL_CONVOLUTION_FILTER_SCALE */
+ 256, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1231, /* GL_REDUCE */
+ 260, /* GL_CONVOLUTION_FORMAT */
+ 264, /* GL_CONVOLUTION_WIDTH */
+ 262, /* GL_CONVOLUTION_HEIGHT */
+ 808, /* GL_MAX_CONVOLUTION_WIDTH */
+ 806, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1146, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1144, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 553, /* GL_HISTOGRAM */
+ 1193, /* GL_PROXY_HISTOGRAM */
+ 569, /* GL_HISTOGRAM_WIDTH */
+ 559, /* GL_HISTOGRAM_FORMAT */
+ 565, /* GL_HISTOGRAM_RED_SIZE */
+ 561, /* GL_HISTOGRAM_GREEN_SIZE */
+ 556, /* GL_HISTOGRAM_BLUE_SIZE */
+ 554, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 567, /* GL_HISTOGRAM_SINK */
+ 882, /* GL_MINMAX */
+ 884, /* GL_MINMAX_FORMAT */
+ 886, /* GL_MINMAX_SINK */
+ 1440, /* GL_TABLE_TOO_LARGE_EXT */
+ 1652, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1657, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1654, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1104, /* GL_POLYGON_OFFSET_FILL */
+ 1103, /* GL_POLYGON_OFFSET_FACTOR */
+ 1102, /* GL_POLYGON_OFFSET_BIAS */
+ 1251, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 677, /* GL_LUMINANCE4 */
- 683, /* GL_LUMINANCE8 */
- 667, /* GL_LUMINANCE12 */
- 673, /* GL_LUMINANCE16 */
- 678, /* GL_LUMINANCE4_ALPHA4 */
- 681, /* GL_LUMINANCE6_ALPHA2 */
- 684, /* GL_LUMINANCE8_ALPHA8 */
- 670, /* GL_LUMINANCE12_ALPHA4 */
- 668, /* GL_LUMINANCE12_ALPHA12 */
- 674, /* GL_LUMINANCE16_ALPHA16 */
- 591, /* GL_INTENSITY */
- 596, /* GL_INTENSITY4 */
- 598, /* GL_INTENSITY8 */
- 592, /* GL_INTENSITY12 */
- 594, /* GL_INTENSITY16 */
- 1258, /* GL_RGB2_EXT */
- 1259, /* GL_RGB4 */
- 1262, /* GL_RGB5 */
- 1266, /* GL_RGB8 */
- 1250, /* GL_RGB10 */
- 1254, /* GL_RGB12 */
- 1256, /* GL_RGB16 */
- 1273, /* GL_RGBA2 */
- 1275, /* GL_RGBA4 */
- 1263, /* GL_RGB5_A1 */
- 1279, /* GL_RGBA8 */
- 1251, /* GL_RGB10_A2 */
- 1269, /* GL_RGBA12 */
- 1271, /* GL_RGBA16 */
- 1604, /* GL_TEXTURE_RED_SIZE */
- 1576, /* GL_TEXTURE_GREEN_SIZE */
- 1515, /* GL_TEXTURE_BLUE_SIZE */
- 1504, /* GL_TEXTURE_ALPHA_SIZE */
- 1589, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1580, /* GL_TEXTURE_INTENSITY_SIZE */
- 1244, /* GL_REPLACE_EXT */
- 1194, /* GL_PROXY_TEXTURE_1D */
- 1196, /* GL_PROXY_TEXTURE_2D */
- 1608, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1601, /* GL_TEXTURE_PRIORITY */
- 1606, /* GL_TEXTURE_RESIDENT */
- 1507, /* GL_TEXTURE_BINDING_1D */
- 1508, /* GL_TEXTURE_BINDING_2D */
- 1509, /* GL_TEXTURE_BINDING_3D */
- 1025, /* GL_PACK_SKIP_IMAGES */
- 1021, /* GL_PACK_IMAGE_HEIGHT */
- 1637, /* GL_UNPACK_SKIP_IMAGES */
- 1634, /* GL_UNPACK_IMAGE_HEIGHT */
- 1503, /* GL_TEXTURE_3D */
- 1198, /* GL_PROXY_TEXTURE_3D */
- 1563, /* GL_TEXTURE_DEPTH */
- 1611, /* GL_TEXTURE_WRAP_R */
- 792, /* GL_MAX_3D_TEXTURE_SIZE */
- 1667, /* GL_VERTEX_ARRAY */
- 956, /* GL_NORMAL_ARRAY */
+ 679, /* GL_LUMINANCE4 */
+ 685, /* GL_LUMINANCE8 */
+ 669, /* GL_LUMINANCE12 */
+ 675, /* GL_LUMINANCE16 */
+ 680, /* GL_LUMINANCE4_ALPHA4 */
+ 683, /* GL_LUMINANCE6_ALPHA2 */
+ 686, /* GL_LUMINANCE8_ALPHA8 */
+ 672, /* GL_LUMINANCE12_ALPHA4 */
+ 670, /* GL_LUMINANCE12_ALPHA12 */
+ 676, /* GL_LUMINANCE16_ALPHA16 */
+ 593, /* GL_INTENSITY */
+ 598, /* GL_INTENSITY4 */
+ 600, /* GL_INTENSITY8 */
+ 594, /* GL_INTENSITY12 */
+ 596, /* GL_INTENSITY16 */
+ 1263, /* GL_RGB2_EXT */
+ 1264, /* GL_RGB4 */
+ 1267, /* GL_RGB5 */
+ 1271, /* GL_RGB8 */
+ 1255, /* GL_RGB10 */
+ 1259, /* GL_RGB12 */
+ 1261, /* GL_RGB16 */
+ 1278, /* GL_RGBA2 */
+ 1280, /* GL_RGBA4 */
+ 1268, /* GL_RGB5_A1 */
+ 1284, /* GL_RGBA8 */
+ 1256, /* GL_RGB10_A2 */
+ 1274, /* GL_RGBA12 */
+ 1276, /* GL_RGBA16 */
+ 1613, /* GL_TEXTURE_RED_SIZE */
+ 1585, /* GL_TEXTURE_GREEN_SIZE */
+ 1524, /* GL_TEXTURE_BLUE_SIZE */
+ 1511, /* GL_TEXTURE_ALPHA_SIZE */
+ 1598, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1589, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1249, /* GL_REPLACE_EXT */
+ 1197, /* GL_PROXY_TEXTURE_1D */
+ 1200, /* GL_PROXY_TEXTURE_2D */
+ 1617, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1610, /* GL_TEXTURE_PRIORITY */
+ 1615, /* GL_TEXTURE_RESIDENT */
+ 1514, /* GL_TEXTURE_BINDING_1D */
+ 1516, /* GL_TEXTURE_BINDING_2D */
+ 1518, /* GL_TEXTURE_BINDING_3D */
+ 1028, /* GL_PACK_SKIP_IMAGES */
+ 1024, /* GL_PACK_IMAGE_HEIGHT */
+ 1646, /* GL_UNPACK_SKIP_IMAGES */
+ 1643, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1510, /* GL_TEXTURE_3D */
+ 1203, /* GL_PROXY_TEXTURE_3D */
+ 1572, /* GL_TEXTURE_DEPTH */
+ 1620, /* GL_TEXTURE_WRAP_R */
+ 794, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1676, /* GL_VERTEX_ARRAY */
+ 959, /* GL_NORMAL_ARRAY */
139, /* GL_COLOR_ARRAY */
- 576, /* GL_INDEX_ARRAY */
- 1542, /* GL_TEXTURE_COORD_ARRAY */
- 414, /* GL_EDGE_FLAG_ARRAY */
- 1672, /* GL_VERTEX_ARRAY_SIZE */
- 1674, /* GL_VERTEX_ARRAY_TYPE */
- 1673, /* GL_VERTEX_ARRAY_STRIDE */
- 961, /* GL_NORMAL_ARRAY_TYPE */
- 960, /* GL_NORMAL_ARRAY_STRIDE */
+ 578, /* GL_INDEX_ARRAY */
+ 1551, /* GL_TEXTURE_COORD_ARRAY */
+ 415, /* GL_EDGE_FLAG_ARRAY */
+ 1681, /* GL_VERTEX_ARRAY_SIZE */
+ 1683, /* GL_VERTEX_ARRAY_TYPE */
+ 1682, /* GL_VERTEX_ARRAY_STRIDE */
+ 964, /* GL_NORMAL_ARRAY_TYPE */
+ 963, /* GL_NORMAL_ARRAY_STRIDE */
143, /* GL_COLOR_ARRAY_SIZE */
145, /* GL_COLOR_ARRAY_TYPE */
144, /* GL_COLOR_ARRAY_STRIDE */
- 581, /* GL_INDEX_ARRAY_TYPE */
- 580, /* GL_INDEX_ARRAY_STRIDE */
- 1546, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1548, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1547, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1671, /* GL_VERTEX_ARRAY_POINTER */
- 959, /* GL_NORMAL_ARRAY_POINTER */
+ 583, /* GL_INDEX_ARRAY_TYPE */
+ 582, /* GL_INDEX_ARRAY_STRIDE */
+ 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1680, /* GL_VERTEX_ARRAY_POINTER */
+ 962, /* GL_NORMAL_ARRAY_POINTER */
142, /* GL_COLOR_ARRAY_POINTER */
- 579, /* GL_INDEX_ARRAY_POINTER */
- 1545, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 417, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 935, /* GL_MULTISAMPLE */
- 1301, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1303, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1308, /* GL_SAMPLE_COVERAGE */
- 1305, /* GL_SAMPLE_BUFFERS */
- 1296, /* GL_SAMPLES */
- 1312, /* GL_SAMPLE_COVERAGE_VALUE */
- 1310, /* GL_SAMPLE_COVERAGE_INVERT */
+ 581, /* GL_INDEX_ARRAY_POINTER */
+ 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 938, /* GL_MULTISAMPLE */
+ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1308, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1313, /* GL_SAMPLE_COVERAGE */
+ 1310, /* GL_SAMPLE_BUFFERS */
+ 1301, /* GL_SAMPLES */
+ 1317, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1315, /* GL_SAMPLE_COVERAGE_INVERT */
170, /* GL_COLOR_MATRIX */
172, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 799, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1126, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1122, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1117, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1113, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1124, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1120, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1115, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1111, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1525, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1199, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1527, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
80, /* GL_BLEND_DST_RGB */
88, /* GL_BLEND_SRC_RGB */
79, /* GL_BLEND_DST_ALPHA */
87, /* GL_BLEND_SRC_ALPHA */
176, /* GL_COLOR_TABLE */
- 1136, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1119, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1189, /* GL_PROXY_COLOR_TABLE */
- 1193, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1192, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1192, /* GL_PROXY_COLOR_TABLE */
+ 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
200, /* GL_COLOR_TABLE_SCALE */
180, /* GL_COLOR_TABLE_BIAS */
185, /* GL_COLOR_TABLE_FORMAT */
@@ -4128,636 +4146,643 @@ static const unsigned reduced_enums[1277] =
191, /* GL_COLOR_TABLE_INTENSITY_SIZE */
71, /* GL_BGR */
72, /* GL_BGRA */
- 813, /* GL_MAX_ELEMENTS_VERTICES */
- 812, /* GL_MAX_ELEMENTS_INDICES */
- 1579, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 816, /* GL_MAX_ELEMENTS_VERTICES */
+ 815, /* GL_MAX_ELEMENTS_INDICES */
+ 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */
136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1083, /* GL_POINT_SIZE_MIN */
- 1079, /* GL_POINT_SIZE_MAX */
- 1073, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1069, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1086, /* GL_POINT_SIZE_MIN */
+ 1082, /* GL_POINT_SIZE_MAX */
+ 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1072, /* GL_POINT_DISTANCE_ATTENUATION */
118, /* GL_CLAMP_TO_BORDER */
121, /* GL_CLAMP_TO_EDGE */
- 1600, /* GL_TEXTURE_MIN_LOD */
- 1598, /* GL_TEXTURE_MAX_LOD */
- 1506, /* GL_TEXTURE_BASE_LEVEL */
- 1597, /* GL_TEXTURE_MAX_LEVEL */
- 570, /* GL_IGNORE_BORDER_HP */
- 245, /* GL_CONSTANT_BORDER_HP */
- 1245, /* GL_REPLICATE_BORDER_HP */
- 251, /* GL_CONVOLUTION_BORDER_COLOR */
- 984, /* GL_OCCLUSION_TEST_HP */
- 985, /* GL_OCCLUSION_TEST_RESULT_HP */
- 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1519, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1521, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1523, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1524, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1522, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1520, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 795, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 796, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1146, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1148, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1145, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1147, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1587, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1588, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1586, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 516, /* GL_GENERATE_MIPMAP */
- 517, /* GL_GENERATE_MIPMAP_HINT */
- 480, /* GL_FOG_OFFSET_SGIX */
- 481, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1533, /* GL_TEXTURE_COMPARE_SGIX */
- 1532, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1583, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1575, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 322, /* GL_DEPTH_COMPONENT16 */
- 325, /* GL_DEPTH_COMPONENT24 */
- 328, /* GL_DEPTH_COMPONENT32 */
- 273, /* GL_CULL_VERTEX_EXT */
- 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1728, /* GL_WRAP_BORDER_SUN */
- 1526, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1340, /* GL_SINGLE_COLOR */
- 1328, /* GL_SEPARATE_SPECULAR_COLOR */
- 1337, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 1642, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1655, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1656, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1653, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1651, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1649, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1647, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1595, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1596, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1594, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 886, /* GL_MIRRORED_REPEAT */
- 1284, /* GL_RGB_S3TC */
- 1261, /* GL_RGB4_S3TC */
- 1283, /* GL_RGBA_S3TC */
- 1278, /* GL_RGBA4_S3TC */
- 1281, /* GL_RGBA_DXT5_S3TC */
- 1276, /* GL_RGBA4_DXT5_S3TC */
- 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 947, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 946, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 467, /* GL_FOG_COORDINATE_SOURCE */
- 459, /* GL_FOG_COORD */
- 483, /* GL_FRAGMENT_DEPTH */
- 279, /* GL_CURRENT_FOG_COORD */
- 466, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 465, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 464, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 461, /* GL_FOG_COORDINATE_ARRAY */
+ 1609, /* GL_TEXTURE_MIN_LOD */
+ 1607, /* GL_TEXTURE_MAX_LOD */
+ 1513, /* GL_TEXTURE_BASE_LEVEL */
+ 1606, /* GL_TEXTURE_MAX_LEVEL */
+ 572, /* GL_IGNORE_BORDER_HP */
+ 246, /* GL_CONSTANT_BORDER_HP */
+ 1250, /* GL_REPLICATE_BORDER_HP */
+ 252, /* GL_CONVOLUTION_BORDER_COLOR */
+ 987, /* GL_OCCLUSION_TEST_HP */
+ 988, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 518, /* GL_GENERATE_MIPMAP */
+ 519, /* GL_GENERATE_MIPMAP_HINT */
+ 481, /* GL_FOG_OFFSET_SGIX */
+ 482, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1542, /* GL_TEXTURE_COMPARE_SGIX */
+ 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 323, /* GL_DEPTH_COMPONENT16 */
+ 326, /* GL_DEPTH_COMPONENT24 */
+ 329, /* GL_DEPTH_COMPONENT32 */
+ 274, /* GL_CULL_VERTEX_EXT */
+ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1737, /* GL_WRAP_BORDER_SUN */
+ 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1345, /* GL_SINGLE_COLOR */
+ 1333, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1664, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 889, /* GL_MIRRORED_REPEAT */
+ 1289, /* GL_RGB_S3TC */
+ 1266, /* GL_RGB4_S3TC */
+ 1288, /* GL_RGBA_S3TC */
+ 1283, /* GL_RGBA4_S3TC */
+ 1286, /* GL_RGBA_DXT5_S3TC */
+ 1281, /* GL_RGBA4_DXT5_S3TC */
+ 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 468, /* GL_FOG_COORDINATE_SOURCE */
+ 460, /* GL_FOG_COORD */
+ 484, /* GL_FRAGMENT_DEPTH */
+ 280, /* GL_CURRENT_FOG_COORD */
+ 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 462, /* GL_FOG_COORDINATE_ARRAY */
174, /* GL_COLOR_SUM */
- 298, /* GL_CURRENT_SECONDARY_COLOR */
- 1321, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1323, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1322, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1320, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1317, /* GL_SECONDARY_COLOR_ARRAY */
- 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 299, /* GL_CURRENT_SECONDARY_COLOR */
+ 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1322, /* GL_SECONDARY_COLOR_ARRAY */
+ 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1437, /* GL_TEXTURE0 */
- 1439, /* GL_TEXTURE1 */
- 1461, /* GL_TEXTURE2 */
- 1483, /* GL_TEXTURE3 */
- 1489, /* GL_TEXTURE4 */
- 1491, /* GL_TEXTURE5 */
- 1493, /* GL_TEXTURE6 */
- 1495, /* GL_TEXTURE7 */
- 1497, /* GL_TEXTURE8 */
- 1499, /* GL_TEXTURE9 */
- 1440, /* GL_TEXTURE10 */
- 1442, /* GL_TEXTURE11 */
- 1444, /* GL_TEXTURE12 */
- 1446, /* GL_TEXTURE13 */
- 1448, /* GL_TEXTURE14 */
- 1450, /* GL_TEXTURE15 */
- 1452, /* GL_TEXTURE16 */
- 1454, /* GL_TEXTURE17 */
- 1456, /* GL_TEXTURE18 */
- 1458, /* GL_TEXTURE19 */
- 1462, /* GL_TEXTURE20 */
- 1464, /* GL_TEXTURE21 */
- 1466, /* GL_TEXTURE22 */
- 1468, /* GL_TEXTURE23 */
- 1470, /* GL_TEXTURE24 */
- 1472, /* GL_TEXTURE25 */
- 1474, /* GL_TEXTURE26 */
- 1476, /* GL_TEXTURE27 */
- 1478, /* GL_TEXTURE28 */
- 1480, /* GL_TEXTURE29 */
- 1484, /* GL_TEXTURE30 */
- 1486, /* GL_TEXTURE31 */
+ 1442, /* GL_TEXTURE0 */
+ 1444, /* GL_TEXTURE1 */
+ 1466, /* GL_TEXTURE2 */
+ 1488, /* GL_TEXTURE3 */
+ 1494, /* GL_TEXTURE4 */
+ 1496, /* GL_TEXTURE5 */
+ 1498, /* GL_TEXTURE6 */
+ 1500, /* GL_TEXTURE7 */
+ 1502, /* GL_TEXTURE8 */
+ 1504, /* GL_TEXTURE9 */
+ 1445, /* GL_TEXTURE10 */
+ 1447, /* GL_TEXTURE11 */
+ 1449, /* GL_TEXTURE12 */
+ 1451, /* GL_TEXTURE13 */
+ 1453, /* GL_TEXTURE14 */
+ 1455, /* GL_TEXTURE15 */
+ 1457, /* GL_TEXTURE16 */
+ 1459, /* GL_TEXTURE17 */
+ 1461, /* GL_TEXTURE18 */
+ 1463, /* GL_TEXTURE19 */
+ 1467, /* GL_TEXTURE20 */
+ 1469, /* GL_TEXTURE21 */
+ 1471, /* GL_TEXTURE22 */
+ 1473, /* GL_TEXTURE23 */
+ 1475, /* GL_TEXTURE24 */
+ 1477, /* GL_TEXTURE25 */
+ 1479, /* GL_TEXTURE26 */
+ 1481, /* GL_TEXTURE27 */
+ 1483, /* GL_TEXTURE28 */
+ 1485, /* GL_TEXTURE29 */
+ 1489, /* GL_TEXTURE30 */
+ 1491, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
124, /* GL_CLIENT_ACTIVE_TEXTURE */
- 864, /* GL_MAX_TEXTURE_UNITS */
- 1621, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1624, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1626, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1618, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1425, /* GL_SUBTRACT */
- 853, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 221, /* GL_COMPRESSED_ALPHA */
- 225, /* GL_COMPRESSED_LUMINANCE */
- 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 223, /* GL_COMPRESSED_INTENSITY */
- 229, /* GL_COMPRESSED_RGB */
- 230, /* GL_COMPRESSED_RGBA */
- 1540, /* GL_TEXTURE_COMPRESSION_HINT */
- 1602, /* GL_TEXTURE_RECTANGLE_ARB */
- 1512, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1202, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 851, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 334, /* GL_DEPTH_STENCIL_NV */
- 1646, /* GL_UNSIGNED_INT_24_8_NV */
- 860, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1593, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 861, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1569, /* GL_TEXTURE_FILTER_CONTROL */
- 1584, /* GL_TEXTURE_LOD_BIAS */
+ 867, /* GL_MAX_TEXTURE_UNITS */
+ 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1627, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1430, /* GL_SUBTRACT */
+ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 222, /* GL_COMPRESSED_ALPHA */
+ 226, /* GL_COMPRESSED_LUMINANCE */
+ 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 224, /* GL_COMPRESSED_INTENSITY */
+ 230, /* GL_COMPRESSED_RGB */
+ 231, /* GL_COMPRESSED_RGBA */
+ 1549, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1611, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 335, /* GL_DEPTH_STENCIL_NV */
+ 1655, /* GL_UNSIGNED_INT_24_8_NV */
+ 863, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1578, /* GL_TEXTURE_FILTER_CONTROL */
+ 1593, /* GL_TEXTURE_LOD_BIAS */
207, /* GL_COMBINE4 */
- 854, /* GL_MAX_SHININESS_NV */
- 855, /* GL_MAX_SPOT_EXPONENT_NV */
- 574, /* GL_INCR_WRAP */
- 309, /* GL_DECR_WRAP */
- 906, /* GL_MODELVIEW1_ARB */
- 962, /* GL_NORMAL_MAP */
- 1231, /* GL_REFLECTION_MAP */
- 1549, /* GL_TEXTURE_CUBE_MAP */
- 1510, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1557, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1551, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1559, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1553, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1561, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1555, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1200, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 807, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 941, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 475, /* GL_FOG_DISTANCE_MODE_NV */
- 434, /* GL_EYE_RADIAL_NV */
- 433, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 857, /* GL_MAX_SHININESS_NV */
+ 858, /* GL_MAX_SPOT_EXPONENT_NV */
+ 576, /* GL_INCR_WRAP */
+ 310, /* GL_DECR_WRAP */
+ 909, /* GL_MODELVIEW1_ARB */
+ 965, /* GL_NORMAL_MAP */
+ 1236, /* GL_REFLECTION_MAP */
+ 1558, /* GL_TEXTURE_CUBE_MAP */
+ 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 476, /* GL_FOG_DISTANCE_MODE_NV */
+ 435, /* GL_EYE_RADIAL_NV */
+ 434, /* GL_EYE_PLANE_ABSOLUTE_NV */
206, /* GL_COMBINE */
213, /* GL_COMBINE_RGB */
208, /* GL_COMBINE_ALPHA */
- 1285, /* GL_RGB_SCALE */
+ 1290, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 601, /* GL_INTERPOLATE */
- 240, /* GL_CONSTANT */
- 1152, /* GL_PRIMARY_COLOR */
- 1149, /* GL_PREVIOUS */
- 1351, /* GL_SOURCE0_RGB */
- 1357, /* GL_SOURCE1_RGB */
- 1363, /* GL_SOURCE2_RGB */
- 1367, /* GL_SOURCE3_RGB_NV */
- 1348, /* GL_SOURCE0_ALPHA */
- 1354, /* GL_SOURCE1_ALPHA */
- 1360, /* GL_SOURCE2_ALPHA */
- 1366, /* GL_SOURCE3_ALPHA_NV */
- 998, /* GL_OPERAND0_RGB */
- 1004, /* GL_OPERAND1_RGB */
- 1010, /* GL_OPERAND2_RGB */
- 1014, /* GL_OPERAND3_RGB_NV */
- 995, /* GL_OPERAND0_ALPHA */
- 1001, /* GL_OPERAND1_ALPHA */
- 1007, /* GL_OPERAND2_ALPHA */
- 1013, /* GL_OPERAND3_ALPHA_NV */
- 1668, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- 1732, /* GL_YCBCR_422_APPLE */
- 1657, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1659, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1342, /* GL_SLICE_ACCUM_SUN */
- 1207, /* GL_QUAD_MESH_SUN */
- 1630, /* GL_TRIANGLE_MESH_SUN */
- 1706, /* GL_VERTEX_PROGRAM_ARB */
- 1717, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1693, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1699, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1701, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1703, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 300, /* GL_CURRENT_VERTEX_ATTRIB */
- 1165, /* GL_PROGRAM_LENGTH_ARB */
- 1179, /* GL_PROGRAM_STRING_ARB */
- 928, /* GL_MODELVIEW_PROJECTION_NV */
- 569, /* GL_IDENTITY_NV */
- 614, /* GL_INVERSE_NV */
- 1623, /* GL_TRANSPOSE_NV */
- 615, /* GL_INVERSE_TRANSPOSE_NV */
- 837, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 836, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 745, /* GL_MATRIX0_NV */
- 757, /* GL_MATRIX1_NV */
- 769, /* GL_MATRIX2_NV */
- 773, /* GL_MATRIX3_NV */
- 775, /* GL_MATRIX4_NV */
- 777, /* GL_MATRIX5_NV */
- 779, /* GL_MATRIX6_NV */
- 781, /* GL_MATRIX7_NV */
- 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 282, /* GL_CURRENT_MATRIX_ARB */
- 1709, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1712, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1177, /* GL_PROGRAM_PARAMETER_NV */
- 1697, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1181, /* GL_PROGRAM_TARGET_NV */
- 1178, /* GL_PROGRAM_RESIDENT_NV */
- 1615, /* GL_TRACK_MATRIX_NV */
- 1616, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1707, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1159, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 319, /* GL_DEPTH_CLAMP_NV */
- 1675, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1682, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1683, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1684, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1685, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1686, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1687, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1688, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1689, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1690, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1676, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1677, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1678, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1679, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1680, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1681, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1158, /* GL_PROGRAM_BINDING_ARB */
- 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1538, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1535, /* GL_TEXTURE_COMPRESSED */
- 967, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 239, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 876, /* GL_MAX_VERTEX_UNITS_ARB */
+ 603, /* GL_INTERPOLATE */
+ 241, /* GL_CONSTANT */
+ 1155, /* GL_PRIMARY_COLOR */
+ 1152, /* GL_PREVIOUS */
+ 1356, /* GL_SOURCE0_RGB */
+ 1362, /* GL_SOURCE1_RGB */
+ 1368, /* GL_SOURCE2_RGB */
+ 1372, /* GL_SOURCE3_RGB_NV */
+ 1353, /* GL_SOURCE0_ALPHA */
+ 1359, /* GL_SOURCE1_ALPHA */
+ 1365, /* GL_SOURCE2_ALPHA */
+ 1371, /* GL_SOURCE3_ALPHA_NV */
+ 1001, /* GL_OPERAND0_RGB */
+ 1007, /* GL_OPERAND1_RGB */
+ 1013, /* GL_OPERAND2_RGB */
+ 1017, /* GL_OPERAND3_RGB_NV */
+ 998, /* GL_OPERAND0_ALPHA */
+ 1004, /* GL_OPERAND1_ALPHA */
+ 1010, /* GL_OPERAND2_ALPHA */
+ 1016, /* GL_OPERAND3_ALPHA_NV */
+ 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ 1741, /* GL_YCBCR_422_APPLE */
+ 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1347, /* GL_SLICE_ACCUM_SUN */
+ 1212, /* GL_QUAD_MESH_SUN */
+ 1639, /* GL_TRIANGLE_MESH_SUN */
+ 1715, /* GL_VERTEX_PROGRAM_ARB */
+ 1726, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 301, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1168, /* GL_PROGRAM_LENGTH_ARB */
+ 1182, /* GL_PROGRAM_STRING_ARB */
+ 931, /* GL_MODELVIEW_PROJECTION_NV */
+ 571, /* GL_IDENTITY_NV */
+ 616, /* GL_INVERSE_NV */
+ 1632, /* GL_TRANSPOSE_NV */
+ 617, /* GL_INVERSE_TRANSPOSE_NV */
+ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 747, /* GL_MATRIX0_NV */
+ 759, /* GL_MATRIX1_NV */
+ 771, /* GL_MATRIX2_NV */
+ 775, /* GL_MATRIX3_NV */
+ 777, /* GL_MATRIX4_NV */
+ 779, /* GL_MATRIX5_NV */
+ 781, /* GL_MATRIX6_NV */
+ 783, /* GL_MATRIX7_NV */
+ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 283, /* GL_CURRENT_MATRIX_ARB */
+ 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1180, /* GL_PROGRAM_PARAMETER_NV */
+ 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1184, /* GL_PROGRAM_TARGET_NV */
+ 1181, /* GL_PROGRAM_RESIDENT_NV */
+ 1624, /* GL_TRACK_MATRIX_NV */
+ 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 320, /* GL_DEPTH_CLAMP_NV */
+ 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1161, /* GL_PROGRAM_BINDING_ARB */
+ 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1544, /* GL_TEXTURE_COMPRESSED */
+ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 879, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1727, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1705, /* GL_VERTEX_BLEND_ARB */
- 302, /* GL_CURRENT_WEIGHT_ARB */
- 1726, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1725, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1724, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1723, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1720, /* GL_WEIGHT_ARRAY_ARB */
- 345, /* GL_DOT3_RGB */
- 346, /* GL_DOT3_RGBA */
- 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 936, /* GL_MULTISAMPLE_3DFX */
- 1306, /* GL_SAMPLE_BUFFERS_3DFX */
- 1297, /* GL_SAMPLES_3DFX */
- 917, /* GL_MODELVIEW2_ARB */
- 920, /* GL_MODELVIEW3_ARB */
- 921, /* GL_MODELVIEW4_ARB */
- 922, /* GL_MODELVIEW5_ARB */
- 923, /* GL_MODELVIEW6_ARB */
- 924, /* GL_MODELVIEW7_ARB */
- 925, /* GL_MODELVIEW8_ARB */
- 926, /* GL_MODELVIEW9_ARB */
- 896, /* GL_MODELVIEW10_ARB */
- 897, /* GL_MODELVIEW11_ARB */
- 898, /* GL_MODELVIEW12_ARB */
- 899, /* GL_MODELVIEW13_ARB */
- 900, /* GL_MODELVIEW14_ARB */
- 901, /* GL_MODELVIEW15_ARB */
- 902, /* GL_MODELVIEW16_ARB */
- 903, /* GL_MODELVIEW17_ARB */
- 904, /* GL_MODELVIEW18_ARB */
- 905, /* GL_MODELVIEW19_ARB */
- 907, /* GL_MODELVIEW20_ARB */
- 908, /* GL_MODELVIEW21_ARB */
- 909, /* GL_MODELVIEW22_ARB */
- 910, /* GL_MODELVIEW23_ARB */
- 911, /* GL_MODELVIEW24_ARB */
- 912, /* GL_MODELVIEW25_ARB */
- 913, /* GL_MODELVIEW26_ARB */
- 914, /* GL_MODELVIEW27_ARB */
- 915, /* GL_MODELVIEW28_ARB */
- 916, /* GL_MODELVIEW29_ARB */
- 918, /* GL_MODELVIEW30_ARB */
- 919, /* GL_MODELVIEW31_ARB */
- 350, /* GL_DOT3_RGB_EXT */
- 348, /* GL_DOT3_RGBA_EXT */
- 890, /* GL_MIRROR_CLAMP_EXT */
- 893, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 931, /* GL_MODULATE_ADD_ATI */
- 932, /* GL_MODULATE_SIGNED_ADD_ATI */
- 933, /* GL_MODULATE_SUBTRACT_ATI */
- 1733, /* GL_YCBCR_MESA */
- 1022, /* GL_PACK_INVERT_MESA */
- 305, /* GL_DEBUG_OBJECT_MESA */
- 306, /* GL_DEBUG_PRINT_MESA */
- 304, /* GL_DEBUG_ASSERT_MESA */
+ 1736, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1714, /* GL_VERTEX_BLEND_ARB */
+ 303, /* GL_CURRENT_WEIGHT_ARB */
+ 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1729, /* GL_WEIGHT_ARRAY_ARB */
+ 346, /* GL_DOT3_RGB */
+ 347, /* GL_DOT3_RGBA */
+ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 939, /* GL_MULTISAMPLE_3DFX */
+ 1311, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1302, /* GL_SAMPLES_3DFX */
+ 920, /* GL_MODELVIEW2_ARB */
+ 923, /* GL_MODELVIEW3_ARB */
+ 924, /* GL_MODELVIEW4_ARB */
+ 925, /* GL_MODELVIEW5_ARB */
+ 926, /* GL_MODELVIEW6_ARB */
+ 927, /* GL_MODELVIEW7_ARB */
+ 928, /* GL_MODELVIEW8_ARB */
+ 929, /* GL_MODELVIEW9_ARB */
+ 899, /* GL_MODELVIEW10_ARB */
+ 900, /* GL_MODELVIEW11_ARB */
+ 901, /* GL_MODELVIEW12_ARB */
+ 902, /* GL_MODELVIEW13_ARB */
+ 903, /* GL_MODELVIEW14_ARB */
+ 904, /* GL_MODELVIEW15_ARB */
+ 905, /* GL_MODELVIEW16_ARB */
+ 906, /* GL_MODELVIEW17_ARB */
+ 907, /* GL_MODELVIEW18_ARB */
+ 908, /* GL_MODELVIEW19_ARB */
+ 910, /* GL_MODELVIEW20_ARB */
+ 911, /* GL_MODELVIEW21_ARB */
+ 912, /* GL_MODELVIEW22_ARB */
+ 913, /* GL_MODELVIEW23_ARB */
+ 914, /* GL_MODELVIEW24_ARB */
+ 915, /* GL_MODELVIEW25_ARB */
+ 916, /* GL_MODELVIEW26_ARB */
+ 917, /* GL_MODELVIEW27_ARB */
+ 918, /* GL_MODELVIEW28_ARB */
+ 919, /* GL_MODELVIEW29_ARB */
+ 921, /* GL_MODELVIEW30_ARB */
+ 922, /* GL_MODELVIEW31_ARB */
+ 351, /* GL_DOT3_RGB_EXT */
+ 349, /* GL_DOT3_RGBA_EXT */
+ 893, /* GL_MIRROR_CLAMP_EXT */
+ 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 934, /* GL_MODULATE_ADD_ATI */
+ 935, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 936, /* GL_MODULATE_SUBTRACT_ATI */
+ 1742, /* GL_YCBCR_MESA */
+ 1025, /* GL_PACK_INVERT_MESA */
+ 306, /* GL_DEBUG_OBJECT_MESA */
+ 307, /* GL_DEBUG_PRINT_MESA */
+ 305, /* GL_DEBUG_ASSERT_MESA */
107, /* GL_BUFFER_SIZE */
109, /* GL_BUFFER_USAGE */
- 1393, /* GL_STENCIL_BACK_FUNC */
- 1392, /* GL_STENCIL_BACK_FAIL */
- 1394, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1395, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 484, /* GL_FRAGMENT_PROGRAM_ARB */
- 1156, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1184, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1183, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1168, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1174, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1173, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 826, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 849, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 848, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 839, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 844, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 809, /* GL_MAX_DRAW_BUFFERS */
- 354, /* GL_DRAW_BUFFER0 */
- 357, /* GL_DRAW_BUFFER1 */
- 378, /* GL_DRAW_BUFFER2 */
- 381, /* GL_DRAW_BUFFER3 */
- 384, /* GL_DRAW_BUFFER4 */
- 387, /* GL_DRAW_BUFFER5 */
- 390, /* GL_DRAW_BUFFER6 */
- 393, /* GL_DRAW_BUFFER7 */
- 396, /* GL_DRAW_BUFFER8 */
- 399, /* GL_DRAW_BUFFER9 */
- 358, /* GL_DRAW_BUFFER10 */
- 361, /* GL_DRAW_BUFFER11 */
- 364, /* GL_DRAW_BUFFER12 */
- 367, /* GL_DRAW_BUFFER13 */
- 370, /* GL_DRAW_BUFFER14 */
- 373, /* GL_DRAW_BUFFER15 */
+ 1398, /* GL_STENCIL_BACK_FUNC */
+ 1397, /* GL_STENCIL_BACK_FAIL */
+ 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 485, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 812, /* GL_MAX_DRAW_BUFFERS */
+ 355, /* GL_DRAW_BUFFER0 */
+ 358, /* GL_DRAW_BUFFER1 */
+ 379, /* GL_DRAW_BUFFER2 */
+ 382, /* GL_DRAW_BUFFER3 */
+ 385, /* GL_DRAW_BUFFER4 */
+ 388, /* GL_DRAW_BUFFER5 */
+ 391, /* GL_DRAW_BUFFER6 */
+ 394, /* GL_DRAW_BUFFER7 */
+ 397, /* GL_DRAW_BUFFER8 */
+ 400, /* GL_DRAW_BUFFER9 */
+ 359, /* GL_DRAW_BUFFER10 */
+ 362, /* GL_DRAW_BUFFER11 */
+ 365, /* GL_DRAW_BUFFER12 */
+ 368, /* GL_DRAW_BUFFER13 */
+ 371, /* GL_DRAW_BUFFER14 */
+ 374, /* GL_DRAW_BUFFER15 */
82, /* GL_BLEND_EQUATION_ALPHA */
- 790, /* GL_MATRIX_PALETTE_ARB */
- 820, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 823, /* GL_MAX_PALETTE_MATRICES_ARB */
- 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 784, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 283, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1564, /* GL_TEXTURE_DEPTH_SIZE */
- 338, /* GL_DEPTH_TEXTURE_MODE */
- 1530, /* GL_TEXTURE_COMPARE_MODE */
- 1528, /* GL_TEXTURE_COMPARE_FUNC */
- 216, /* GL_COMPARE_R_TO_TEXTURE */
- 1090, /* GL_POINT_SPRITE */
- 265, /* GL_COORD_REPLACE */
- 1094, /* GL_POINT_SPRITE_R_MODE_NV */
- 1209, /* GL_QUERY_COUNTER_BITS */
- 290, /* GL_CURRENT_QUERY */
- 1211, /* GL_QUERY_RESULT */
- 1213, /* GL_QUERY_RESULT_AVAILABLE */
- 870, /* GL_MAX_VERTEX_ATTRIBS */
- 1695, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 856, /* GL_MAX_TEXTURE_COORDS */
- 858, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1161, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1163, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1162, /* GL_PROGRAM_FORMAT_ARB */
- 1609, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 317, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 316, /* GL_DEPTH_BOUNDS_EXT */
+ 792, /* GL_MATRIX_PALETTE_ARB */
+ 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 826, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 786, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 284, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1573, /* GL_TEXTURE_DEPTH_SIZE */
+ 339, /* GL_DEPTH_TEXTURE_MODE */
+ 1539, /* GL_TEXTURE_COMPARE_MODE */
+ 1537, /* GL_TEXTURE_COMPARE_FUNC */
+ 217, /* GL_COMPARE_R_TO_TEXTURE */
+ 1093, /* GL_POINT_SPRITE */
+ 266, /* GL_COORD_REPLACE */
+ 1097, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1214, /* GL_QUERY_COUNTER_BITS */
+ 291, /* GL_CURRENT_QUERY */
+ 1216, /* GL_QUERY_RESULT */
+ 1218, /* GL_QUERY_RESULT_AVAILABLE */
+ 873, /* GL_MAX_VERTEX_ATTRIBS */
+ 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 859, /* GL_MAX_TEXTURE_COORDS */
+ 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1164, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1165, /* GL_PROGRAM_FORMAT_ARB */
+ 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 317, /* GL_DEPTH_BOUNDS_EXT */
52, /* GL_ARRAY_BUFFER */
- 419, /* GL_ELEMENT_ARRAY_BUFFER */
+ 420, /* GL_ELEMENT_ARRAY_BUFFER */
54, /* GL_ARRAY_BUFFER_BINDING */
- 421, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1669, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 957, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
140, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1543, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1318, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 462, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1721, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1691, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1164, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 832, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1170, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 841, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1182, /* GL_PROGRAM_TEMPORARIES_ARB */
- 847, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1172, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 843, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1176, /* GL_PROGRAM_PARAMETERS_ARB */
- 846, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1171, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 842, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1157, /* GL_PROGRAM_ATTRIBS_ARB */
- 827, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1169, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 840, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1155, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 825, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1167, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 838, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 833, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 829, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1185, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1620, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1221, /* GL_READ_ONLY */
- 1729, /* GL_WRITE_ONLY */
- 1223, /* GL_READ_WRITE */
+ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1185, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1179, /* GL_PROGRAM_PARAMETERS_ARB */
+ 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1160, /* GL_PROGRAM_ATTRIBS_ARB */
+ 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1226, /* GL_READ_ONLY */
+ 1738, /* GL_WRITE_ONLY */
+ 1228, /* GL_READ_WRITE */
101, /* GL_BUFFER_ACCESS */
103, /* GL_BUFFER_MAPPED */
105, /* GL_BUFFER_MAP_POINTER */
- 1614, /* GL_TIME_ELAPSED_EXT */
- 744, /* GL_MATRIX0_ARB */
- 756, /* GL_MATRIX1_ARB */
- 768, /* GL_MATRIX2_ARB */
- 772, /* GL_MATRIX3_ARB */
- 774, /* GL_MATRIX4_ARB */
- 776, /* GL_MATRIX5_ARB */
- 778, /* GL_MATRIX6_ARB */
- 780, /* GL_MATRIX7_ARB */
- 782, /* GL_MATRIX8_ARB */
- 783, /* GL_MATRIX9_ARB */
- 746, /* GL_MATRIX10_ARB */
- 747, /* GL_MATRIX11_ARB */
- 748, /* GL_MATRIX12_ARB */
- 749, /* GL_MATRIX13_ARB */
- 750, /* GL_MATRIX14_ARB */
- 751, /* GL_MATRIX15_ARB */
- 752, /* GL_MATRIX16_ARB */
- 753, /* GL_MATRIX17_ARB */
- 754, /* GL_MATRIX18_ARB */
- 755, /* GL_MATRIX19_ARB */
- 758, /* GL_MATRIX20_ARB */
- 759, /* GL_MATRIX21_ARB */
- 760, /* GL_MATRIX22_ARB */
- 761, /* GL_MATRIX23_ARB */
- 762, /* GL_MATRIX24_ARB */
- 763, /* GL_MATRIX25_ARB */
- 764, /* GL_MATRIX26_ARB */
- 765, /* GL_MATRIX27_ARB */
- 766, /* GL_MATRIX28_ARB */
- 767, /* GL_MATRIX29_ARB */
- 770, /* GL_MATRIX30_ARB */
- 771, /* GL_MATRIX31_ARB */
- 1420, /* GL_STREAM_DRAW */
- 1422, /* GL_STREAM_READ */
- 1418, /* GL_STREAM_COPY */
- 1386, /* GL_STATIC_DRAW */
- 1388, /* GL_STATIC_READ */
- 1384, /* GL_STATIC_COPY */
- 409, /* GL_DYNAMIC_DRAW */
- 411, /* GL_DYNAMIC_READ */
- 407, /* GL_DYNAMIC_COPY */
- 533, /* GL_GL_PIXEL_PACK_BUFFER */
- 535, /* GL_GL_PIXEL_UNPACK_BUFFER */
- 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- 830, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 828, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 831, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 835, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 834, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 1414, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1623, /* GL_TIME_ELAPSED_EXT */
+ 746, /* GL_MATRIX0_ARB */
+ 758, /* GL_MATRIX1_ARB */
+ 770, /* GL_MATRIX2_ARB */
+ 774, /* GL_MATRIX3_ARB */
+ 776, /* GL_MATRIX4_ARB */
+ 778, /* GL_MATRIX5_ARB */
+ 780, /* GL_MATRIX6_ARB */
+ 782, /* GL_MATRIX7_ARB */
+ 784, /* GL_MATRIX8_ARB */
+ 785, /* GL_MATRIX9_ARB */
+ 748, /* GL_MATRIX10_ARB */
+ 749, /* GL_MATRIX11_ARB */
+ 750, /* GL_MATRIX12_ARB */
+ 751, /* GL_MATRIX13_ARB */
+ 752, /* GL_MATRIX14_ARB */
+ 753, /* GL_MATRIX15_ARB */
+ 754, /* GL_MATRIX16_ARB */
+ 755, /* GL_MATRIX17_ARB */
+ 756, /* GL_MATRIX18_ARB */
+ 757, /* GL_MATRIX19_ARB */
+ 760, /* GL_MATRIX20_ARB */
+ 761, /* GL_MATRIX21_ARB */
+ 762, /* GL_MATRIX22_ARB */
+ 763, /* GL_MATRIX23_ARB */
+ 764, /* GL_MATRIX24_ARB */
+ 765, /* GL_MATRIX25_ARB */
+ 766, /* GL_MATRIX26_ARB */
+ 767, /* GL_MATRIX27_ARB */
+ 768, /* GL_MATRIX28_ARB */
+ 769, /* GL_MATRIX29_ARB */
+ 772, /* GL_MATRIX30_ARB */
+ 773, /* GL_MATRIX31_ARB */
+ 1425, /* GL_STREAM_DRAW */
+ 1427, /* GL_STREAM_READ */
+ 1423, /* GL_STREAM_COPY */
+ 1391, /* GL_STATIC_DRAW */
+ 1393, /* GL_STATIC_READ */
+ 1389, /* GL_STATIC_COPY */
+ 410, /* GL_DYNAMIC_DRAW */
+ 412, /* GL_DYNAMIC_READ */
+ 408, /* GL_DYNAMIC_COPY */
+ 535, /* GL_GL_PIXEL_PACK_BUFFER */
+ 537, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 891, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1299, /* GL_SAMPLES_PASSED */
- 485, /* GL_FRAGMENT_SHADER */
- 1715, /* GL_VERTEX_SHADER */
- 1175, /* GL_PROGRAM_OBJECT_ARB */
- 1331, /* GL_SHADER_OBJECT_ARB */
- 816, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 874, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 868, /* GL_MAX_VARYING_FLOATS */
- 872, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 801, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 982, /* GL_OBJECT_TYPE_ARB */
- 1333, /* GL_SHADER_TYPE */
- 450, /* GL_FLOAT_VEC2 */
- 452, /* GL_FLOAT_VEC3 */
- 454, /* GL_FLOAT_VEC4 */
- 604, /* GL_INT_VEC2 */
- 606, /* GL_INT_VEC3 */
- 608, /* GL_INT_VEC4 */
+ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1304, /* GL_SAMPLES_PASSED */
+ 486, /* GL_FRAGMENT_SHADER */
+ 1724, /* GL_VERTEX_SHADER */
+ 1178, /* GL_PROGRAM_OBJECT_ARB */
+ 1336, /* GL_SHADER_OBJECT_ARB */
+ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 871, /* GL_MAX_VARYING_FLOATS */
+ 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 985, /* GL_OBJECT_TYPE_ARB */
+ 1338, /* GL_SHADER_TYPE */
+ 451, /* GL_FLOAT_VEC2 */
+ 453, /* GL_FLOAT_VEC3 */
+ 455, /* GL_FLOAT_VEC4 */
+ 606, /* GL_INT_VEC2 */
+ 608, /* GL_INT_VEC3 */
+ 610, /* GL_INT_VEC4 */
93, /* GL_BOOL */
95, /* GL_BOOL_VEC2 */
97, /* GL_BOOL_VEC3 */
99, /* GL_BOOL_VEC4 */
- 444, /* GL_FLOAT_MAT2 */
- 446, /* GL_FLOAT_MAT3 */
- 448, /* GL_FLOAT_MAT4 */
- 1290, /* GL_SAMPLER_1D */
- 1292, /* GL_SAMPLER_2D */
- 1294, /* GL_SAMPLER_3D */
- 1295, /* GL_SAMPLER_CUBE */
- 1291, /* GL_SAMPLER_1D_SHADOW */
- 1293, /* GL_SAMPLER_2D_SHADOW */
- 527, /* GL_GL_FLOAT_MAT2x3 */
- 528, /* GL_GL_FLOAT_MAT2x4 */
- 529, /* GL_GL_FLOAT_MAT3x2 */
- 530, /* GL_GL_FLOAT_MAT3x4 */
- 531, /* GL_GL_FLOAT_MAT4x2 */
- 532, /* GL_GL_FLOAT_MAT4x3 */
- 311, /* GL_DELETE_STATUS */
- 220, /* GL_COMPILE_STATUS */
- 657, /* GL_LINK_STATUS */
- 1664, /* GL_VALIDATE_STATUS */
- 589, /* GL_INFO_LOG_LENGTH */
+ 445, /* GL_FLOAT_MAT2 */
+ 447, /* GL_FLOAT_MAT3 */
+ 449, /* GL_FLOAT_MAT4 */
+ 1295, /* GL_SAMPLER_1D */
+ 1297, /* GL_SAMPLER_2D */
+ 1299, /* GL_SAMPLER_3D */
+ 1300, /* GL_SAMPLER_CUBE */
+ 1296, /* GL_SAMPLER_1D_SHADOW */
+ 1298, /* GL_SAMPLER_2D_SHADOW */
+ 529, /* GL_GL_FLOAT_MAT2x3 */
+ 530, /* GL_GL_FLOAT_MAT2x4 */
+ 531, /* GL_GL_FLOAT_MAT3x2 */
+ 532, /* GL_GL_FLOAT_MAT3x4 */
+ 533, /* GL_GL_FLOAT_MAT4x2 */
+ 534, /* GL_GL_FLOAT_MAT4x3 */
+ 312, /* GL_DELETE_STATUS */
+ 221, /* GL_COMPILE_STATUS */
+ 659, /* GL_LINK_STATUS */
+ 1673, /* GL_VALIDATE_STATUS */
+ 591, /* GL_INFO_LOG_LENGTH */
56, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1332, /* GL_SHADER_SOURCE_LENGTH */
+ 1337, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 487, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1335, /* GL_SHADING_LANGUAGE_VERSION */
- 289, /* GL_CURRENT_PROGRAM */
- 1031, /* GL_PALETTE4_RGB8_OES */
- 1033, /* GL_PALETTE4_RGBA8_OES */
- 1029, /* GL_PALETTE4_R5_G6_B5_OES */
- 1032, /* GL_PALETTE4_RGBA4_OES */
- 1030, /* GL_PALETTE4_RGB5_A1_OES */
- 1036, /* GL_PALETTE8_RGB8_OES */
- 1038, /* GL_PALETTE8_RGBA8_OES */
- 1034, /* GL_PALETTE8_R5_G6_B5_OES */
- 1037, /* GL_PALETTE8_RGBA4_OES */
- 1035, /* GL_PALETTE8_RGB5_A1_OES */
- 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 541, /* GL_GL_SRGB */
- 542, /* GL_GL_SRGB8 */
- 544, /* GL_GL_SRGB_ALPHA */
- 543, /* GL_GL_SRGB8_ALPHA8 */
- 540, /* GL_GL_SLUMINANCE_ALPHA */
- 539, /* GL_GL_SLUMINANCE8_ALPHA8 */
- 537, /* GL_GL_SLUMINANCE */
- 538, /* GL_GL_SLUMINANCE8 */
- 524, /* GL_GL_COMPRESSED_SRGB */
- 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- 522, /* GL_GL_COMPRESSED_SLUMINANCE */
- 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1092, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 665, /* GL_LOWER_LEFT */
- 1661, /* GL_UPPER_LEFT */
- 1396, /* GL_STENCIL_BACK_REF */
- 1397, /* GL_STENCIL_BACK_VALUE_MASK */
- 1398, /* GL_STENCIL_BACK_WRITEMASK */
- 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1235, /* GL_RENDERBUFFER_BINDING_EXT */
- 1220, /* GL_READ_FRAMEBUFFER_EXT */
- 403, /* GL_DRAW_FRAMEBUFFER_EXT */
- 1219, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 798, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1340, /* GL_SHADING_LANGUAGE_VERSION */
+ 290, /* GL_CURRENT_PROGRAM */
+ 1034, /* GL_PALETTE4_RGB8_OES */
+ 1036, /* GL_PALETTE4_RGBA8_OES */
+ 1032, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1035, /* GL_PALETTE4_RGBA4_OES */
+ 1033, /* GL_PALETTE4_RGB5_A1_OES */
+ 1039, /* GL_PALETTE8_RGB8_OES */
+ 1041, /* GL_PALETTE8_RGBA8_OES */
+ 1037, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1040, /* GL_PALETTE8_RGBA4_OES */
+ 1038, /* GL_PALETTE8_RGB5_A1_OES */
+ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1507, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1509, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 543, /* GL_GL_SRGB */
+ 544, /* GL_GL_SRGB8 */
+ 546, /* GL_GL_SRGB_ALPHA */
+ 545, /* GL_GL_SRGB8_ALPHA8 */
+ 542, /* GL_GL_SLUMINANCE_ALPHA */
+ 541, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ 539, /* GL_GL_SLUMINANCE */
+ 540, /* GL_GL_SLUMINANCE8 */
+ 526, /* GL_GL_COMPRESSED_SRGB */
+ 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ 524, /* GL_GL_COMPRESSED_SLUMINANCE */
+ 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 667, /* GL_LOWER_LEFT */
+ 1670, /* GL_UPPER_LEFT */
+ 1401, /* GL_STENCIL_BACK_REF */
+ 1402, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1403, /* GL_STENCIL_BACK_WRITEMASK */
+ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1240, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1225, /* GL_READ_FRAMEBUFFER_EXT */
+ 404, /* GL_DRAW_FRAMEBUFFER_EXT */
+ 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
146, /* GL_COLOR_ATTACHMENT0_EXT */
153, /* GL_COLOR_ATTACHMENT1_EXT */
154, /* GL_COLOR_ATTACHMENT2_EXT */
@@ -4774,25 +4799,25 @@ static const unsigned reduced_enums[1277] =
150, /* GL_COLOR_ATTACHMENT13_EXT */
151, /* GL_COLOR_ATTACHMENT14_EXT */
152, /* GL_COLOR_ATTACHMENT15_EXT */
- 313, /* GL_DEPTH_ATTACHMENT_EXT */
- 1391, /* GL_STENCIL_ATTACHMENT_EXT */
- 495, /* GL_FRAMEBUFFER_EXT */
- 1236, /* GL_RENDERBUFFER_EXT */
- 1239, /* GL_RENDERBUFFER_WIDTH_EXT */
- 1237, /* GL_RENDERBUFFER_HEIGHT_EXT */
- 1238, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- 1409, /* GL_STENCIL_INDEX_EXT */
- 1406, /* GL_STENCIL_INDEX1_EXT */
- 1407, /* GL_STENCIL_INDEX4_EXT */
- 1408, /* GL_STENCIL_INDEX8_EXT */
- 1405, /* GL_STENCIL_INDEX16_EXT */
- 427, /* GL_EVAL_BIT */
- 1217, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 659, /* GL_LIST_BIT */
- 1514, /* GL_TEXTURE_BIT */
- 1314, /* GL_SCISSOR_BIT */
+ 314, /* GL_DEPTH_ATTACHMENT_EXT */
+ 1396, /* GL_STENCIL_ATTACHMENT_EXT */
+ 497, /* GL_FRAMEBUFFER_EXT */
+ 1241, /* GL_RENDERBUFFER_EXT */
+ 1244, /* GL_RENDERBUFFER_WIDTH_EXT */
+ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ 1414, /* GL_STENCIL_INDEX_EXT */
+ 1411, /* GL_STENCIL_INDEX1_EXT */
+ 1412, /* GL_STENCIL_INDEX4_EXT */
+ 1413, /* GL_STENCIL_INDEX8_EXT */
+ 1410, /* GL_STENCIL_INDEX16_EXT */
+ 428, /* GL_EVAL_BIT */
+ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 661, /* GL_LIST_BIT */
+ 1523, /* GL_TEXTURE_BIT */
+ 1319, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 938, /* GL_MULTISAMPLE_BIT */
+ 941, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 4e44c5b7103..a4a6cdae366 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -145,6 +145,7 @@ static const struct {
{ OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
{ OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
+ { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
@@ -270,6 +271,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.MESA_program_debug = GL_TRUE;
#endif
ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
/*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 58bcc24b32c..e3bada5ae89 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1144,20 +1144,19 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
-framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
+framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(target)", dims);
+ "glFramebufferTexture%sEXT(target)", caller);
return;
}
@@ -1167,83 +1166,68 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
/* check framebuffer binding */
if (fb->Name == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%dDEXT", dims);
+ "glFramebufferTexture%sEXT", caller);
return;
}
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
if (texture) {
- texObj = _mesa_lookup_texture(ctx, texture);
- }
+ GLboolean err = GL_TRUE;
- /* Check dimension-dependent things */
- switch (dims) {
- case 1:
- if (textarget != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(textarget)");
- return;
- }
- if (texObj && texObj->Target != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
- }
- break;
- case 2:
- if (textarget != GL_TEXTURE_2D &&
- textarget != GL_TEXTURE_RECTANGLE_ARB &&
- !IS_CUBE_FACE(textarget)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture2DEXT(textarget)");
- return;
- }
- if (texObj) {
- if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB
- && textarget != GL_TEXTURE_RECTANGLE_ARB) ||
- (texObj->Target == GL_TEXTURE_CUBE_MAP
- && !IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
}
}
- break;
- case 3:
- if (textarget != GL_TEXTURE_3D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3DEXT(textarget)");
- return;
- }
- if (texObj && texObj->Target != GL_TEXTURE_3D) {
+
+ if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture3DEXT(texture target mismatch)");
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
return;
}
- {
+
+ if (texObj->Target == GL_TEXTURE_3D) {
const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset < 0 || zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture3DEXT(zoffset)");
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
return;
}
}
- break;
- default:
- _mesa_problem(ctx, "Unexpected dims in error_check_framebuffer_texture");
- return;
- }
- if ((level < 0) || level >= _mesa_max_texture_levels(ctx, textarget)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return;
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
}
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(attachment)", dims);
+ "glFramebufferTexture%sEXT(attachment)", caller);
return;
}
@@ -1271,9 +1255,16 @@ void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(1, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1281,9 +1272,19 @@ void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(2, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1292,11 +1293,29 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
- framebuffer_texture(3, target, attachment, textarget, texture,
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
level, zoffset);
}
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 301e2da4495..782ad8cb180 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -113,6 +113,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLint level, GLint zoffset);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+extern void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 33be7689997..90554332814 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -425,12 +425,18 @@ StateVars = [
( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
+ ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_1D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
( "GL_TEXTURE_BINDING_2D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
( "GL_TEXTURE_BINDING_3D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_ENV_COLOR", GLfloatN,
["color[0]", "color[1]", "color[2]", "color[3]"],
"const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 394a7c65cdf..caaf2816571 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -64,27 +64,27 @@
*/
static GLboolean
_mesa_type_is_packed(GLenum type)
- {
- switch (type) {
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- case GL_UNSIGNED_INT_24_8_EXT:
- return GL_TRUE;
- }
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
- return GL_FALSE;
+ return GL_FALSE;
}
/**
@@ -103,9 +103,8 @@ _mesa_type_is_packed(GLenum type)
static void
flip_bytes( GLubyte *p, GLuint n )
{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
b = (GLuint) p[i]; /* words are often faster than bytes */
a = ((b & 0x01) << 7) |
((b & 0x02) << 5) |
@@ -129,9 +128,8 @@ flip_bytes( GLubyte *p, GLuint n )
void
_mesa_swap2( GLushort *p, GLuint n )
{
- register GLuint i;
-
- for (i=0;i<n;i++) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
}
}
@@ -144,9 +142,8 @@ _mesa_swap2( GLushort *p, GLuint n )
void
_mesa_swap4( GLuint *p, GLuint n )
{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
b = p[i];
a = (b >> 24)
| ((b >> 8) & 0xff00)
@@ -955,8 +952,8 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
/* handling SkipPixels is a bit tricky (no pun intended!) */
GLint i;
if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
@@ -982,8 +979,8 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
}
}
else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
@@ -3893,6 +3890,36 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
{
GLfloat depthTemp[MAX_WIDTH], *depthValues;
+ /* Look for special cases first.
+ * Not only are these faster, they're less prone to numeric conversion
+ * problems. Otherwise, converting from an int type to a float then
+ * back to an int type can introduce errors that will show up as
+ * artifacts in things like depth peeling which uses glCopyTexImage.
+ */
+ if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
+ if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
+ const GLuint *src = (const GLuint *) source;
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 16;
+ }
+ return;
+ }
+ if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) {
+ const GLushort *src = (const GLushort *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] | (src[i] << 16);
+ }
+ return;
+ }
+ /* XXX may want to add additional cases here someday */
+ }
+
+ /* general case path */
+
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
}
@@ -3903,6 +3930,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
/* XXX we need to obey srcPacking->SwapBytes here!!! */
(void) srcPacking;
+ /* convert incoming values to GLfloat */
switch (srcType) {
case GL_BYTE:
DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
@@ -4232,60 +4260,68 @@ _mesa_unpack_image( GLuint dimensions,
const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
width, height, format, type, img, row, 0);
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- } else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- } else {
- dstMask = dstMask >> 1;
- }
- }
- } else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
+ if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
+ GLint i;
+ flipBytes = GL_FALSE;
+ if (unpack->LsbFirst) {
+ GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
*d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- } else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- } else {
- dstMask = dstMask >> 1;
- }
- }
- }
- } else
- _mesa_memcpy(dst, src, bytesPerRow);
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ else {
+ _mesa_memcpy(dst, src, bytesPerRow);
+ }
+
/* byte flipping/swapping */
if (flipBytes) {
flip_bytes((GLubyte *) dst, bytesPerRow);
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 9de7a89c998..ca5f079f72a 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -20,9 +20,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.0
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -584,11 +584,11 @@ _mesa_ffsll(long long val)
assert(sizeof(val) == 8);
- bit = ffs(val);
+ bit = _mesa_ffs(val);
if (bit != 0)
return bit;
- bit = ffs(val >> 32);
+ bit = _mesa_ffs(val >> 32);
if (bit != 0)
return 32 + bit;
@@ -921,14 +921,11 @@ _mesa_vsprintf( char *str, const char *fmt, va_list args )
/*@{*/
/**
- * Display a warning.
+ * Report a warning (a recoverable error condition) to stderr if
+ * either DEBUG is defined or the MESA_DEBUG env var is set.
*
* \param ctx GL context.
* \param fmtString printf() alike format string.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), prints the warning to
- * stderr via fprintf().
*/
void
_mesa_warning( GLcontext *ctx, const char *fmtString, ... )
@@ -951,13 +948,11 @@ _mesa_warning( GLcontext *ctx, const char *fmtString, ... )
}
/**
- * This function is called when the Mesa user has stumbled into a code
- * path which may not be implemented fully or correctly.
+ * Report an internla implementation problem.
+ * Prints the message to stderr via fprintf().
*
* \param ctx GL context.
* \param s problem description string.
- *
- * Prints the message to stderr via fprintf().
*/
void
_mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
@@ -975,18 +970,16 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
}
/**
- * Display an error message.
+ * Record an OpenGL state error. These usually occur when the users
+ * passes invalid parameters to a GL function.
*
- * If in debug mode, print error message.
- * Also, record the error code by calling _mesa_record_error().
+ * If debugging is enabled (either at compile-time via the DEBUG macro, or
+ * run-time via the MESA_DEBUG environment variable), report the error with
+ * _mesa_debug().
*
* \param ctx the GL context.
* \param error the error value.
* \param fmtString printf() style format string, followed by optional args
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), interperts the error code and
- * prints the error message via _mesa_debug().
*/
void
_mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... )
@@ -1056,12 +1049,11 @@ _mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... )
}
/**
- * Report debug information.
+ * Report debug information. Print error message to stderr via fprintf().
+ * No-op if DEBUG mode not enabled.
*
* \param ctx GL context.
- * \param fmtString printf() alike format string.
- *
- * Prints the message to stderr via fprintf().
+ * \param fmtString printf()-style format string, followed by optional args.
*/
void
_mesa_debug( const GLcontext *ctx, const char *fmtString, ... )
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index cc1fb97eedd..9f3db22b75c 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -551,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
/* Compute src and dst pointers, skipping any border */
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
+ if (srcHeight > 1)
srcB = srcA + srcRowStride;
else
srcB = srcA;
@@ -796,6 +796,136 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
}
+static void
+make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowStride = bpt * srcWidth;
+ const GLint dstRowStride = bpt * dstWidth;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(format, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowStride;
+ dst += dstRowStride;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bugs
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowStride = bpt * srcWidth;
+ const GLint dstRowStride = bpt * dstWidth;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowStride;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(format, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowStride;
+ srcB += 2 * srcRowStride;
+ dst += dstRowStride;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(format, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(format, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ MEMCPY(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(format, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(format, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
/**
* For GL_SGIX_generate_mipmap:
* Generate a complete set of mipmaps from texObj's base-level image.
@@ -897,13 +1027,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
else {
dstWidth = srcWidth; /* can't go smaller */
}
- if (srcHeight - 2 * border > 1) {
+ if ((srcHeight - 2 * border > 1) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT)) {
dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
}
else {
dstHeight = srcHeight; /* can't go smaller */
}
- if (srcDepth - 2 * border > 1) {
+ if ((srcDepth - 2 * border > 1) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT)) {
dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
}
else {
@@ -1007,6 +1139,16 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
srcWidth, srcHeight, srcDepth, srcData,
dstWidth, dstHeight, dstDepth, dstData);
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(convertFormat, border,
+ srcWidth, srcData,
+ dstWidth, dstHeight, dstData);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(convertFormat, border,
+ srcWidth, srcHeight, srcData,
+ dstWidth, dstHeight, dstDepth, dstData);
+ break;
case GL_TEXTURE_RECTANGLE_NV:
/* no mipmaps, do nothing */
break;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 89cdc790897..894b9edb36f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -47,7 +47,7 @@
/**
* Special, internal token
*/
-#define GL_SHADER_PROGRAM 0x9999
+#define GL_SHADER_PROGRAM_MESA 0x9999
/**
@@ -1127,7 +1127,7 @@ struct gl_stencil_attrib
};
-#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
+#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
/**
* An index for each type of texture object
@@ -1138,6 +1138,8 @@ struct gl_stencil_attrib
#define TEXTURE_3D_INDEX 2
#define TEXTURE_CUBE_INDEX 3
#define TEXTURE_RECT_INDEX 4
+#define TEXTURE_1D_ARRAY_INDEX 5
+#define TEXTURE_2D_ARRAY_INDEX 6
/*@}*/
/**
@@ -1150,6 +1152,8 @@ struct gl_stencil_attrib
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
+#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
/*@}*/
@@ -1520,6 +1524,8 @@ struct gl_texture_unit
struct gl_texture_object *Current3D;
struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
+ struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
+ struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
@@ -1528,6 +1534,8 @@ struct gl_texture_unit
struct gl_texture_object Saved3D;
struct gl_texture_object SavedCubeMap;
struct gl_texture_object SavedRect;
+ struct gl_texture_object Saved1DArray;
+ struct gl_texture_object Saved2DArray;
/* GL_SGI_texture_color_table */
struct gl_color_table ColorTable;
@@ -1572,6 +1580,8 @@ struct gl_texture_attrib
struct gl_texture_object *Proxy3D;
struct gl_texture_object *ProxyCubeMap;
struct gl_texture_object *ProxyRect;
+ struct gl_texture_object *Proxy1DArray;
+ struct gl_texture_object *Proxy2DArray;
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
@@ -2133,6 +2143,7 @@ struct gl_shader_state
GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
+ void *MemPool;
};
@@ -2155,6 +2166,8 @@ struct gl_shared_state
struct gl_texture_object *Default3D;
struct gl_texture_object *DefaultCubeMap;
struct gl_texture_object *DefaultRect;
+ struct gl_texture_object *Default1DArray;
+ struct gl_texture_object *Default2DArray;
/*@}*/
/**
@@ -2321,17 +2334,24 @@ struct gl_renderbuffer
*/
struct gl_renderbuffer_attachment
{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
+ GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
GLboolean Complete;
- /* IF Type == GL_RENDERBUFFER_EXT: */
+ /**
+ * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
+ * application supplied renderbuffer object.
+ */
struct gl_renderbuffer *Renderbuffer;
- /* IF Type == GL_TEXTURE: */
+ /**
+ * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
+ * supplied texture object.
+ */
struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
+ GLuint TextureLevel; /**< Attached mipmap level. */
+ GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
+ GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
+ * and 2D array textures */
};
@@ -2437,6 +2457,7 @@ struct gl_constants
GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
+ GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
@@ -2585,6 +2606,7 @@ struct gl_extensions
GLboolean MESA_program_debug;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
+ GLboolean MESA_texture_array;
GLboolean NV_blend_square;
GLboolean NV_fragment_program;
GLboolean NV_light_max_exponent;
diff --git a/src/mesa/main/occlude.c b/src/mesa/main/queryobj.c
index 5fef4a800dc..0e59ba615a7 100644
--- a/src/mesa/main/occlude.c
+++ b/src/mesa/main/queryobj.c
@@ -27,7 +27,7 @@
#include "context.h"
#include "hash.h"
#include "imports.h"
-#include "occlude.h"
+#include "queryobj.h"
#include "mtypes.h"
diff --git a/src/mesa/main/occlude.h b/src/mesa/main/queryobj.h
index ada8cf83560..ada8cf83560 100644
--- a/src/mesa/main/occlude.h
+++ b/src/mesa/main/queryobj.h
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 4a0c24fdbcc..2d71014a187 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -138,7 +138,7 @@ shade_rastpos(GLcontext *ctx,
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
- ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
foreach (light, &ctx->Light.EnabledList) {
GLfloat attenuation = 1.0;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 9ae71c57383..0a83abc7dda 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -70,12 +70,12 @@
#include "lines.h"
#include "macros.h"
#include "matrix.h"
-#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
-#include "occlude.h"
-#endif
#include "pixel.h"
#include "points.h"
#include "polygon.h"
+#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
+#include "queryobj.h"
+#endif
#include "rastpos.h"
#include "state.h"
#include "stencil.h"
@@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
#endif
+
+ /* GL_MESA_texture_array / GL_EXT_texture_array */
+#if FEATURE_EXT_framebuffer_object
+ SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+#endif
}
@@ -1060,7 +1065,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
/*
* Points
*/
- if (new_state & _NEW_POINT) {
+ if (1/*new_state & _NEW_POINT*/) {
if (ctx->Point.SmoothFlag)
ctx->_TriangleCaps |= DD_POINT_SMOOTH;
if (ctx->Point._Size != 1.0F)
@@ -1072,7 +1077,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
/*
* Lines
*/
- if (new_state & _NEW_LINE) {
+ if (1/*new_state & _NEW_LINE*/) {
if (ctx->Line.SmoothFlag)
ctx->_TriangleCaps |= DD_LINE_SMOOTH;
if (ctx->Line.StippleFlag)
@@ -1084,7 +1089,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
/*
* Polygons
*/
- if (new_state & _NEW_POLYGON) {
+ if (1/*new_state & _NEW_POLYGON*/) {
if (ctx->Polygon.SmoothFlag)
ctx->_TriangleCaps |= DD_TRI_SMOOTH;
if (ctx->Polygon.StippleFlag)
diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c
index c823967b7a0..c48063d9192 100644
--- a/src/mesa/main/texcompress_s3tc.c
+++ b/src/mesa/main/texcompress_s3tc.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -245,7 +245,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS)
dst, dstRowStride);
}
else {
- _mesa_problem(ctx, "external dxt library not available");
+ _mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
@@ -307,7 +307,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS)
dst, dstRowStride);
}
else {
- _mesa_problem(ctx, "external dxt library not available");
+ _mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
@@ -368,7 +368,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS)
dst, dstRowStride);
}
else {
- _mesa_problem(ctx, "external dxt library not available");
+ _mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
@@ -429,7 +429,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS)
dst, dstRowStride);
}
else {
- _mesa_problem(ctx, "external dxt library not available");
+ _mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 706d3466955..1f4c9f4722c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -629,6 +629,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
tObj->Image[0][level] = texImage;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
@@ -733,7 +735,9 @@ _mesa_is_proxy_texture(GLenum target)
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV);
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
}
@@ -783,6 +787,18 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? ctx->Texture.ProxyRect : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->Current1DArray : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.Proxy1DArray : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->Current2DArray : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.Proxy2DArray : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
@@ -848,6 +864,13 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
else
return NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array)
+ ? texObj->Image[0][level] : NULL;
+
default:
return NULL;
}
@@ -973,6 +996,36 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
texImage->TexObject = ctx->Texture.ProxyRect;
}
return texImage;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy1DArray->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy1DArray->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.Proxy1DArray;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy2DArray->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy2DArray->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.Proxy2DArray;
+ }
+ return texImage;
default:
return NULL;
}
@@ -998,6 +1051,10 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Const.MaxTextureLevels;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
@@ -1292,6 +1349,36 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
return GL_FALSE;
}
return GL_TRUE;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or level */
+ return GL_FALSE;
+ }
+
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border || height > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or height or level */
+ return GL_FALSE;
+ }
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
default:
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
return GL_FALSE;
@@ -1300,6 +1387,23 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
/**
+ * Helper function to determine whether a target supports compressed textures
+ */
+static GLboolean
+target_can_be_compressed(GLcontext *ctx, GLenum target)
+{
+ return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
+ || ((ctx->Extensions.ARB_texture_cube_map &&
+ (target == GL_PROXY_TEXTURE_CUBE_MAP ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
+ || ((ctx->Extensions.MESA_texture_array &&
+ ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
+ (target == GL_TEXTURE_2D_ARRAY_EXT)))));
+}
+
+
+/**
* Test the glTexImage[123]D() parameters for errors.
*
* \param ctx GL context.
@@ -1329,8 +1433,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
GLint depth, GLint border )
{
const GLboolean isProxy = _mesa_is_proxy_texture(target);
- GLboolean sizeOK;
+ GLboolean sizeOK = GL_TRUE;
GLboolean colorFormat, indexFormat;
+ GLenum proxy_target;
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
@@ -1365,10 +1470,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
*/
if (dimensions == 1) {
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_1D;
+ height = 1;
+ width = 1;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
@@ -1376,11 +1480,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
}
else if (dimensions == 2) {
+ depth = 1;
if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_2D;
}
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
@@ -1389,10 +1491,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ sizeOK = (width == height);
}
else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_RECTANGLE_NV) {
@@ -1400,11 +1500,11 @@ texture_error_check( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
+ }
+ else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_1D_ARRAY_EXT) {
+ proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
@@ -1413,10 +1513,11 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
else if (dimensions == 3) {
if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_3D,
- level, internalFormat,
- format, type,
- width, height, depth, border);
+ proxy_target = GL_PROXY_TEXTURE_3D;
+ }
+ else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT) {
+ proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
@@ -1428,6 +1529,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
if (!sizeOK) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -1522,21 +1627,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* additional checks for compressed textures */
if (is_compressed_format(ctx, internalFormat)) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%d(target)", dimensions);
- return GL_TRUE;
- }
+ if (!target_can_be_compressed(ctx, target) && !isProxy) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%d(target)", dimensions);
+ return GL_TRUE;
}
if (border != 0) {
if (!isProxy) {
@@ -1602,13 +1696,25 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
+ if (target == GL_TEXTURE_2D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_3D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
@@ -1711,16 +1817,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
#endif
if (destTex->IsCompressed) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
+ if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%D(target)", dimensions);
return GL_TRUE;
@@ -1862,6 +1959,17 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
format, type,
width, height, 1, border);
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
+ return GL_TRUE;
+ }
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx,
+ GL_PROXY_TEXTURE_1D_ARRAY_EXT,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
+ }
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
@@ -1975,15 +2083,23 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
+ if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
+ (!ctx->Extensions.MESA_texture_array))
+ && (target != GL_TEXTURE_3D)) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
+ return GL_TRUE;
}
}
@@ -2400,7 +2516,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
(ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV)) {
+ target == GL_TEXTURE_RECTANGLE_NV) ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
@@ -2458,7 +2576,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
ctx->Extensions.ARB_texture_cube_map) ||
(target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
- ctx->Extensions.NV_texture_rectangle)) {
+ ctx->Extensions.NV_texture_rectangle) ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
@@ -2498,7 +2618,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (target == GL_TEXTURE_3D) {
+ if (target == GL_TEXTURE_3D ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
@@ -2551,7 +2673,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
out:
_mesa_unlock_texture(ctx, texObj);
}
- else if (target == GL_PROXY_TEXTURE_3D) {
+ else if (target == GL_PROXY_TEXTURE_3D ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 3cfbfa5eb54..bd447ac0688 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -104,7 +104,9 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D ||
target == GL_TEXTURE_CUBE_MAP_ARB ||
- target == GL_TEXTURE_RECTANGLE_NV);
+ target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT);
_mesa_bzero(obj, sizeof(*obj));
/* init the non-zero fields */
@@ -279,11 +281,13 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
/* Compute _MaxLevel */
- if (t->Target == GL_TEXTURE_1D) {
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
maxLog2 = t->Image[0][baseLevel]->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
}
- else if (t->Target == GL_TEXTURE_2D) {
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
@@ -365,7 +369,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
/* Test things which depend on number of texture image dimensions */
- if (t->Target == GL_TEXTURE_1D) {
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* Test 1-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
for (i = baseLevel + 1; i < maxLevels; i++) {
@@ -389,7 +394,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
}
}
- else if (t->Target == GL_TEXTURE_2D) {
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* Test 2-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint height = t->Image[0][baseLevel]->Height2;
@@ -630,40 +636,42 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
+ struct gl_texture_object **curr = NULL;
+
if (texObj == unit->Current1D) {
+ curr = &unit->Current1D;
unit->Current1D = ctx->Shared->Default1D;
- ctx->Shared->Default1D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current1D;
}
else if (texObj == unit->Current2D) {
+ curr = &unit->Current2D;
unit->Current2D = ctx->Shared->Default2D;
- ctx->Shared->Default2D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current2D;
}
else if (texObj == unit->Current3D) {
+ curr = &unit->Current3D;
unit->Current3D = ctx->Shared->Default3D;
- ctx->Shared->Default3D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current3D;
}
else if (texObj == unit->CurrentCubeMap) {
+ curr = &unit->CurrentCubeMap;
unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
- ctx->Shared->DefaultCubeMap->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->CurrentCubeMap;
}
else if (texObj == unit->CurrentRect) {
+ curr = &unit->CurrentRect;
unit->CurrentRect = ctx->Shared->DefaultRect;
- ctx->Shared->DefaultRect->RefCount++;
+ }
+ else if (texObj == unit->Current1DArray) {
+ curr = &unit->Current1DArray;
+ unit->CurrentRect = ctx->Shared->Default1DArray;
+ }
+ else if (texObj == unit->Current2DArray) {
+ curr = &unit->Current1DArray;
+ unit->CurrentRect = ctx->Shared->Default2DArray;
+ }
+
+ if (curr) {
+ (*curr)->RefCount++;
texObj->RefCount--;
if (texObj == unit->_Current)
- unit->_Current = unit->CurrentRect;
+ unit->_Current = *curr;
}
}
}
@@ -802,6 +810,20 @@ _mesa_BindTexture( GLenum target, GLuint texName )
}
oldTexObj = texUnit->CurrentRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ return;
+ }
+ oldTexObj = texUnit->Current1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ return;
+ }
+ oldTexObj = texUnit->Current2DArray;
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
@@ -838,6 +860,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
case GL_TEXTURE_RECTANGLE_NV:
newTexObj = ctx->Shared->DefaultRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ newTexObj = ctx->Shared->Default1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ newTexObj = ctx->Shared->Default2DArray;
+ break;
default:
; /* Bad targets are caught above */
}
@@ -908,6 +936,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
case GL_TEXTURE_RECTANGLE_NV:
texUnit->CurrentRect = newTexObj;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ texUnit->Current1DArray = newTexObj;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ texUnit->Current2DArray = newTexObj;
+ break;
default:
_mesa_problem(ctx, "bad target in BindTexture");
return;
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index f7385845124..8d5468aff0d 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -16,10 +16,13 @@
*/
struct texture_renderbuffer
{
- struct gl_renderbuffer Base; /* Base class object */
+ struct gl_renderbuffer Base; /**< Base class object */
struct gl_texture_image *TexImage;
StoreTexelFunc Store;
- GLint Zoffset;
+ GLint Yoffset; /**< Layer for 1D array textures. */
+ GLint Zoffset; /**< Layer for 2D array textures, or slice
+ * for 3D textures
+ */
};
@@ -38,6 +41,8 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
ASSERT(trb->TexImage->Width == rb->Width);
ASSERT(trb->TexImage->Height == rb->Height);
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
@@ -87,15 +92,16 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z,
- rgbaOut + 4 * i);
+ trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, rgbaOut + 4 * i);
}
}
else if (rb->DataType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt);
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
#if 0
zValues[i] = (GLuint) (flt * 0xffffffff);
#else
@@ -107,7 +113,8 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt);
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
}
@@ -129,6 +136,8 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint z = trb->Zoffset;
GLuint i;
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
const GLchan *rgba = (const GLchan *) values;
for (i = 0; i < count; i++) {
@@ -170,6 +179,8 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint z = trb->Zoffset;
GLuint i;
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
const GLchan *rgba = (const GLchan *) value;
for (i = 0; i < count; i++) {
@@ -215,7 +226,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLchan *rgba = (const GLchan *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
}
rgba += 4;
}
@@ -224,7 +235,8 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *zValues = (const GLuint *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, zValues + i);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z,
+ zValues + i);
}
}
}
@@ -233,7 +245,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
- trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
}
}
}
@@ -257,7 +269,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLchan *rgba = (const GLchan *) value;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
}
}
}
@@ -265,7 +277,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLuint zValue = *((const GLuint *) value);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, &zValue);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
}
}
}
@@ -274,7 +286,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
}
}
}
@@ -350,7 +362,14 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Store = trb->TexImage->TexFormat->StoreTexel;
ASSERT(trb->Store);
- trb->Zoffset = att->Zoffset;
+ if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
+ trb->Yoffset = att->Zoffset;
+ trb->Zoffset = 0;
+ }
+ else {
+ trb->Yoffset = 0;
+ trb->Zoffset = att->Zoffset;
+ }
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index bed2c1220a0..d15af22b7db 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -154,6 +154,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
src->Texture.Unit[i].CurrentCubeMap);
copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
+ copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray,
+ src->Texture.Unit[i].Current1DArray);
+ copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray,
+ src->Texture.Unit[i].Current2DArray);
_mesa_unlock_context_textures(dst);
}
@@ -849,108 +853,48 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
}
break;
case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[2];
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ *params = (GLfloat) texUnit->Combine.SourceRGB[rgb_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[2];
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ *params = (GLfloat) texUnit->Combine.SourceA[alpha_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[2];
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ *params = (GLfloat) texUnit->Combine.OperandRGB[op_rgb];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[2];
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ *params = (GLfloat) texUnit->Combine.OperandA[op_alpha];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
@@ -1073,108 +1017,48 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
}
break;
case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[2];
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ *params = (GLint) texUnit->Combine.SourceRGB[rgb_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[2];
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ *params = (GLint) texUnit->Combine.SourceA[alpha_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[2];
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ *params = (GLint) texUnit->Combine.OperandRGB[op_rgb];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[2];
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ *params = (GLint) texUnit->Combine.OperandA[op_alpha];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
@@ -1341,6 +1225,20 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
}
texObj = texUnit->CurrentRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ return;
+ }
+ texObj = texUnit->Current1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ return;
+ }
+ texObj = texUnit->Current2DArray;
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
@@ -1440,11 +1338,11 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
break;
case GL_TEXTURE_BASE_LEVEL:
if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)");
return;
}
- if (target == GL_TEXTURE_RECTANGLE_NV && params[0] != 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ if (target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)");
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -1452,7 +1350,11 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
break;
case GL_TEXTURE_MAX_LEVEL:
if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)");
+ return;
+ }
+ if (target == GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)");
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -1690,6 +1592,12 @@ tex_image_dimensions(GLcontext *ctx, GLenum target)
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array ? 2 : 0;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array ? 3 : 0;
default:
_mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
return 0;
@@ -2917,17 +2825,24 @@ static void
update_texture_state( GLcontext *ctx )
{
GLuint unit;
- struct gl_fragment_program *fprog;
+ struct gl_fragment_program *fprog = NULL;
+ struct gl_vertex_program *vprog = NULL;
if (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->LinkStatus) {
fprog = ctx->Shader.CurrentProgram->FragmentProgram;
- }
- else if (ctx->FragmentProgram._Enabled) {
- fprog = ctx->FragmentProgram.Current;
+ vprog = ctx->Shader.CurrentProgram->VertexProgram;
}
else {
- fprog = NULL;
+ if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+ if (ctx->VertexProgram._Enabled) {
+ /* XXX enable this if/when non-shader vertex programs get
+ * texture fetches:
+ vprog = ctx->VertexProgram.Current;
+ */
+ }
}
ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
@@ -2956,8 +2871,12 @@ update_texture_state( GLcontext *ctx )
* by a fragment shader/program. When multiple flags are set, we'll
* settle on the one with highest priority (see texture_override below).
*/
- if (fprog) {
- enableBits = fprog->Base.TexturesUsed[unit];
+ if (fprog || vprog) {
+ enableBits = 0x0;
+ if (fprog)
+ enableBits |= fprog->Base.TexturesUsed[unit];
+ if (vprog)
+ enableBits |= vprog->Base.TexturesUsed[unit];
}
else {
if (!texUnit->Enabled)
@@ -2970,6 +2889,10 @@ update_texture_state( GLcontext *ctx )
* a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
*/
texture_override(ctx, texUnit, enableBits,
+ texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT);
+ texture_override(ctx, texUnit, enableBits,
+ texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT);
+ texture_override(ctx, texUnit, enableBits,
texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT);
texture_override(ctx, texUnit, enableBits,
texUnit->Current3D, TEXTURE_3D_BIT);
@@ -3137,6 +3060,14 @@ alloc_proxy_textures( GLcontext *ctx )
if (!ctx->Texture.ProxyRect)
goto cleanup;
+ ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
+ if (!ctx->Texture.Proxy1DArray)
+ goto cleanup;
+
+ ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
+ if (!ctx->Texture.Proxy2DArray)
+ goto cleanup;
+
return GL_TRUE;
cleanup:
@@ -3150,6 +3081,10 @@ alloc_proxy_textures( GLcontext *ctx )
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap);
if (ctx->Texture.ProxyRect)
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect);
+ if (ctx->Texture.Proxy1DArray)
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray);
+ if (ctx->Texture.Proxy2DArray)
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray);
return GL_FALSE;
}
@@ -3197,6 +3132,8 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->Current3D = ctx->Shared->Default3D;
texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
texUnit->CurrentRect = ctx->Shared->DefaultRect;
+ texUnit->Current1DArray = ctx->Shared->Default1DArray;
+ texUnit->Current2DArray = ctx->Shared->Default2DArray;
}
@@ -3217,6 +3154,8 @@ _mesa_init_texture(GLcontext *ctx)
ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
@@ -3250,6 +3189,8 @@ _mesa_free_texture_data(GLcontext *ctx)
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D );
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap );
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect );
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray );
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray );
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
_mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index e4a74cb0d41..9229077f42c 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -28,10 +28,10 @@
/* Mesa version */
-#define MESA_MAJOR 6
-#define MESA_MINOR 5
-#define MESA_PATCH 3
-#define MESA_VERSION_STRING "6.5.3"
+#define MESA_MAJOR 7
+#define MESA_MINOR 1
+#define MESA_PATCH 0
+#define MESA_VERSION_STRING "7.1"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
@@ -40,9 +40,9 @@
/* OpenGL API version */
#define OPENGL_MAJOR 2
-#define OPENGL_MINOR 0
+#define OPENGL_MINOR 1
#define OPENGL_PATCH 0
-#define OPENGL_VERSION_STRING "2.0"
+#define OPENGL_VERSION_STRING "2.1"
/* To make version comparison easy */
#define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 5027264f031..7da3c19a89a 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -181,7 +181,7 @@ LONGSTRING static char arb_grammar_text[] =
- changed and merged V_* and F_* opcode values to OP_*.
- added GL_ARB_fragment_program_shadow specific tokens (michal)
*/
-#define REVISION 0x09
+#define REVISION 0x0a
/* program type */
#define FRAGMENT_PROGRAM 0x01
@@ -209,6 +209,9 @@ LONGSTRING static char arb_grammar_text[] =
/* GL_ARB_draw_buffers option */
#define ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+#define MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
#define OP_ALU_INST 0x00
#define OP_TEX_INST 0x01
@@ -368,6 +371,9 @@ LONGSTRING static char arb_grammar_text[] =
#define TEXTARGET_SHADOW1D 0x06
#define TEXTARGET_SHADOW2D 0x07
#define TEXTARGET_SHADOWRECT 0x08
+/* GL_MESA_texture_array */
+#define TEXTARGET_1D_ARRAY 0x09
+#define TEXTARGET_2D_ARRAY 0x0a
/* face type */
#define FACE_FRONT 0x00
@@ -2990,6 +2996,12 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
case TEXTARGET_SHADOWRECT:
/* TODO ARB_fragment_program_shadow code */
break;
+ case TEXTARGET_1D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case TEXTARGET_2D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX;
+ break;
}
Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget);
/* Check that both "2D" and "CUBE" (for example) aren't both used */
@@ -3464,6 +3476,10 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
/* do nothing for now */
}
break;
+
+ case MESA_TEXTURE_ARRAY:
+ /* do nothing for now */
+ break;
}
break;
@@ -3603,7 +3619,9 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.ARB_draw_buffers
&& !enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
-
+ if (ctx->Extensions.MESA_texture_array
+ && !enable_ext(ctx, id, "texture_array"))
+ return GL_FALSE;
#if 1
/* hack for Warcraft (see bug 8060) */
enable_ext(ctx, id, "vertex_blend");
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 5583f16ce8d..4b5f63ef920 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.0
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -703,10 +703,18 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params)
* The spec says that even if this query returns true, there's
* no guarantee that the program will run in hardware.
*/
- if (ctx->Driver.IsProgramNative)
+ if (prog->Id == 0) {
+ /* default/null program */
+ *params = GL_FALSE;
+ }
+ else if (ctx->Driver.IsProgramNative) {
+ /* ask the driver */
*params = ctx->Driver.IsProgramNative( ctx, target, prog );
- else
+ }
+ else {
+ /* probably running in software */
*params = GL_TRUE;
+ }
return;
default:
/* continue with fragment-program only queries below */
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn
index 6ab0f269380..4f82717873e 100644
--- a/src/mesa/shader/arbprogram.syn
+++ b/src/mesa/shader/arbprogram.syn
@@ -36,7 +36,7 @@
compares the value with its REVISION value. If they do not match, the loader is not up
to date.
*/
-.emtcode REVISION 0x09
+.emtcode REVISION 0x0a
/* program type */
.emtcode FRAGMENT_PROGRAM 0x01
@@ -64,6 +64,9 @@
/* GL_ARB_draw_buffers option */
.emtcode ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+.emtcode MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
.emtcode OP_ALU_INST 0x00
.emtcode OP_TEX_INST 0x01
@@ -223,6 +226,8 @@
.emtcode TEXTARGET_SHADOW1D 0x06
.emtcode TEXTARGET_SHADOW2D 0x07
.emtcode TEXTARGET_SHADOWRECT 0x08
+.emtcode TEXTARGET_1D_ARRAY 0x09
+.emtcode TEXTARGET_2D_ARRAY 0x0a
/* face type */
.emtcode FACE_FRONT 0x00
@@ -436,6 +441,9 @@
/* GL_ARB_draw_buffers */
.regbyte draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte texture_array 0x00
+
/* option presence condition registers */
/* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */
/* register is set to 1 to indicate that the OPTION was specified. */
@@ -456,6 +464,9 @@
/* GL_ARB_draw_buffers */
.regbyte ARB_draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte MESA_texture_array 0x00
+
/* program target condition register */
/* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */
/* to distinguish between them we need a register that will store for us the current target. */
@@ -523,7 +534,9 @@ fp_optionString
.if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow"
.emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or
.if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS
- .load ARB_draw_buffers 0x01;
+ .load ARB_draw_buffers 0x01 .or
+ .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY
+ .load MESA_texture_array 0x01;
vp_optionString
"ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;
fp_ARB_fog_exp
@@ -906,7 +919,9 @@ texTarget
"3D" .emit TEXTARGET_3D .or
.if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or
"CUBE" .emit TEXTARGET_CUBE .or
- .if (ARB_fragment_program_shadow != 0x00) shadowTarget;
+ .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or
+ .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or
+ .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY;
/*
GL_ARB_fragment_program_shadow
diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h
index c67afc67db9..30dc9f4594e 100644
--- a/src/mesa/shader/arbprogram_syn.h
+++ b/src/mesa/shader/arbprogram_syn.h
@@ -1,5 +1,5 @@
".syntax program;\n"
-".emtcode REVISION 0x09\n"
+".emtcode REVISION 0x0a\n"
".emtcode FRAGMENT_PROGRAM 0x01\n"
".emtcode VERTEX_PROGRAM 0x02\n"
".emtcode OPTION 0x01\n"
@@ -14,6 +14,7 @@
".emtcode ARB_POSITION_INVARIANT 0x05\n"
".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n"
".emtcode ARB_DRAW_BUFFERS 0x07\n"
+".emtcode MESA_TEXTURE_ARRAY 0x08\n"
".emtcode OP_ALU_INST 0x00\n"
".emtcode OP_TEX_INST 0x01\n"
".emtcode OP_ALU_VECTOR 0x00\n"
@@ -120,6 +121,8 @@
".emtcode TEXTARGET_SHADOW1D 0x06\n"
".emtcode TEXTARGET_SHADOW2D 0x07\n"
".emtcode TEXTARGET_SHADOWRECT 0x08\n"
+".emtcode TEXTARGET_1D_ARRAY 0x09\n"
+".emtcode TEXTARGET_2D_ARRAY 0x0A\n"
".emtcode FACE_FRONT 0x00\n"
".emtcode FACE_BACK 0x01\n"
".emtcode COLOR_PRIMARY 0x00\n"
@@ -264,6 +267,7 @@
".regbyte texture_rectangle 0x00\n"
".regbyte fragment_program_shadow 0x00\n"
".regbyte draw_buffers 0x00\n"
+".regbyte texture_array 0x00\n"
".regbyte ARB_precision_hint_fastest 0x00\n"
".regbyte ARB_precision_hint_nicest 0x00\n"
".regbyte ARB_fog_exp 0x00\n"
@@ -272,6 +276,7 @@
".regbyte ARB_position_invariant 0x00\n"
".regbyte ARB_fragment_program_shadow 0x00\n"
".regbyte ARB_draw_buffers 0x00\n"
+".regbyte MESA_texture_array 0x00\n"
".regbyte program_target 0x00\n"
"program\n"
" programs .error UNKNOWN_PROGRAM_SIGNATURE .emit REVISION;\n"
@@ -309,7 +314,9 @@
" .if (fragment_program_shadow != 0x00) \"ARB_fragment_program_shadow\"\n"
" .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or\n"
" .if (draw_buffers != 0x00) \"ARB_draw_buffers\" .emit ARB_DRAW_BUFFERS\n"
-" .load ARB_draw_buffers 0x01;\n"
+" .load ARB_draw_buffers 0x01 .or\n"
+" .if (texture_array != 0x00) \"MESA_texture_array\" .emit MESA_TEXTURE_ARRAY\n"
+" .load MESA_texture_array 0x01;\n"
"vp_optionString\n"
" \"ARB_position_invariant\" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;\n"
"fp_ARB_fog_exp\n"
@@ -471,7 +478,9 @@
" \"3D\" .emit TEXTARGET_3D .or\n"
" .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n"
" \"CUBE\" .emit TEXTARGET_CUBE .or\n"
-" .if (ARB_fragment_program_shadow != 0x00) shadowTarget;\n"
+" .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n"
+" .if (MESA_texture_array != 0x00) \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n"
+" .if (MESA_texture_array != 0x00) \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n"
"shadowTarget\n"
" \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n"
" \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n"
diff --git a/src/mesa/shader/grammar/grammar.c b/src/mesa/shader/grammar/grammar.c
index 989e9544911..a9775961d3a 100644
--- a/src/mesa/shader/grammar/grammar.c
+++ b/src/mesa/shader/grammar/grammar.c
@@ -2693,14 +2693,16 @@ fast_match (dict *di, const byte *text, int *index, rule *ru, int *_PP, bytepool
if (status == mr_matched)
{
- if (sp->m_emits != NULL)
- if (emit_push (sp->m_emits, _BP->_F + _P, text[ind - 1], save_ind, &ctx))
+ if (sp->m_emits != NULL) {
+ const byte ch = (ind <= 0) ? 0 : text[ind - 1];
+ if (emit_push (sp->m_emits, _BP->_F + _P, ch, save_ind, &ctx))
{
free_regbyte_ctx_stack (ctx, *rbc);
return mr_internal_error;
}
- _P = _P2;
+ }
+ _P = _P2;
}
/* if the rule operator is a logical or, we pick up the first matching specifier */
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index ffa7ba4701b..0f1a1eade4a 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -1036,25 +1036,23 @@ Parse_VectorSrc(struct parse_state *parseState,
else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){
/* literal scalar constant */
GLfloat values[4];
- GLuint paramIndex, swizzle;
+ GLuint paramIndex;
if (!Parse_ScalarConstant(parseState, values))
RETURN_ERROR;
paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
values, 4, NULL);
- ASSERT(swizzle == SWIZZLE_NOOP);
srcReg->File = PROGRAM_NAMED_PARAM;
srcReg->Index = paramIndex;
}
else if (token[0] == '{'){
/* literal vector constant */
GLfloat values[4];
- GLuint paramIndex, swizzle;
+ GLuint paramIndex;
(void) Parse_String(parseState, "{");
if (!Parse_VectorConstant(parseState, values))
RETURN_ERROR;
paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
values, 4, NULL);
- ASSERT(swizzle == SWIZZLE_NOOP);
srcReg->File = PROGRAM_NAMED_PARAM;
srcReg->Index = paramIndex;
}
@@ -1140,13 +1138,12 @@ Parse_ScalarSrcReg(struct parse_state *parseState,
else if (token[0] == '{') {
/* vector literal */
GLfloat values[4];
- GLuint paramIndex, swizzle;
+ GLuint paramIndex;
(void) Parse_String(parseState, "{");
if (!Parse_VectorConstant(parseState, values))
RETURN_ERROR;
paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
values, 4, NULL);
- ASSERT(swizzle == SWIZZLE_NOOP);
srcReg->File = PROGRAM_NAMED_PARAM;
srcReg->Index = paramIndex;
}
@@ -1167,12 +1164,11 @@ Parse_ScalarSrcReg(struct parse_state *parseState,
else if (IsDigit(token[0])) {
/* scalar literal */
GLfloat values[4];
- GLuint paramIndex, swizzle;
+ GLuint paramIndex;
if (!Parse_ScalarConstant(parseState, values))
RETURN_ERROR;
paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
values, 4, NULL);
- ASSERT(swizzle == SWIZZLE_NOOP);
srcReg->Index = paramIndex;
srcReg->File = PROGRAM_NAMED_PARAM;
needSuffix = GL_FALSE;
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 013d65ce869..9faf9d86134 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -218,120 +218,64 @@ fetch_vector4(const struct prog_src_register *source,
}
}
-#if 0
+
/**
- * Fetch the derivative with respect to X for the given register.
- * \return GL_TRUE if it was easily computed or GL_FALSE if we
- * need to execute another instance of the program (ugh)!
+ * Fetch the derivative with respect to X or Y for the given register.
+ * XXX this currently only works for fragment program input attribs.
*/
-static GLboolean
+static void
fetch_vector4_deriv(GLcontext * ctx,
const struct prog_src_register *source,
- const SWspan * span,
- char xOrY, GLint column, GLfloat result[4])
+ const struct gl_program_machine *machine,
+ char xOrY, GLfloat result[4])
{
- GLfloat src[4];
+ if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) {
+ const GLint col = machine->CurElement;
+ const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
+ const GLfloat invQ = 1.0f / w;
+ GLfloat deriv[4];
- ASSERT(xOrY == 'X' || xOrY == 'Y');
-
- switch (source->Index) {
- case FRAG_ATTRIB_WPOS:
if (xOrY == 'X') {
- src[0] = 1.0;
- src[1] = 0.0;
- src[2] = span->attrStepX[FRAG_ATTRIB_WPOS][2]
- / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ deriv[0] = machine->DerivX[source->Index][0] * invQ;
+ deriv[1] = machine->DerivX[source->Index][1] * invQ;
+ deriv[2] = machine->DerivX[source->Index][2] * invQ;
+ deriv[3] = machine->DerivX[source->Index][3] * invQ;
}
else {
- src[0] = 0.0;
- src[1] = 1.0;
- src[2] = span->attrStepY[FRAG_ATTRIB_WPOS][2]
- / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->attrStepY[FRAG_ATTRIB_WPOS][3];
- }
- break;
- case FRAG_ATTRIB_COL0:
- case FRAG_ATTRIB_COL1:
- if (xOrY == 'X') {
- src[0] = span->attrStepX[source->Index][0] * (1.0F / CHAN_MAXF);
- src[1] = span->attrStepX[source->Index][1] * (1.0F / CHAN_MAXF);
- src[2] = span->attrStepX[source->Index][2] * (1.0F / CHAN_MAXF);
- src[3] = span->attrStepX[source->Index][3] * (1.0F / CHAN_MAXF);
- }
- else {
- src[0] = span->attrStepY[source->Index][0] * (1.0F / CHAN_MAXF);
- src[1] = span->attrStepY[source->Index][1] * (1.0F / CHAN_MAXF);
- src[2] = span->attrStepY[source->Index][2] * (1.0F / CHAN_MAXF);
- src[3] = span->attrStepY[source->Index][3] * (1.0F / CHAN_MAXF);
- }
- break;
- case FRAG_ATTRIB_FOGC:
- if (xOrY == 'X') {
- src[0] = span->attrStepX[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF);
- src[1] = 0.0;
- src[2] = 0.0;
- src[3] = 0.0;
+ deriv[0] = machine->DerivY[source->Index][0] * invQ;
+ deriv[1] = machine->DerivY[source->Index][1] * invQ;
+ deriv[2] = machine->DerivY[source->Index][2] * invQ;
+ deriv[3] = machine->DerivY[source->Index][3] * invQ;
}
- else {
- src[0] = span->attrStepY[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF);
- src[1] = 0.0;
- src[2] = 0.0;
- src[3] = 0.0;
+
+ result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
+ result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
+ result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
+ result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
+
+ if (source->NegateBase) {
+ result[0] = -result[0];
+ result[1] = -result[1];
+ result[2] = -result[2];
+ result[3] = -result[3];
}
- break;
- default:
- assert(source->Index < FRAG_ATTRIB_MAX);
- /* texcoord or varying */
- if (xOrY == 'X') {
- /* this is a little tricky - I think I've got it right */
- const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3]
- +
- span->attrStepX[source->Index][3] *
- column);
- src[0] = span->attrStepX[source->Index][0] * invQ;
- src[1] = span->attrStepX[source->Index][1] * invQ;
- src[2] = span->attrStepX[source->Index][2] * invQ;
- src[3] = span->attrStepX[source->Index][3] * invQ;
+ if (source->Abs) {
+ result[0] = FABSF(result[0]);
+ result[1] = FABSF(result[1]);
+ result[2] = FABSF(result[2]);
+ result[3] = FABSF(result[3]);
}
- else {
- /* Tricky, as above, but in Y direction */
- const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3]
- + span->attrStepY[source->Index][3]);
- src[0] = span->attrStepY[source->Index][0] * invQ;
- src[1] = span->attrStepY[source->Index][1] * invQ;
- src[2] = span->attrStepY[source->Index][2] * invQ;
- src[3] = span->attrStepY[source->Index][3] * invQ;
+ if (source->NegateAbs) {
+ result[0] = -result[0];
+ result[1] = -result[1];
+ result[2] = -result[2];
+ result[3] = -result[3];
}
- break;
- }
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
-
- if (source->NegateBase) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
}
- if (source->NegateAbs) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
+ else {
+ ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
}
- return GL_TRUE;
}
-#endif
/**
@@ -519,106 +463,6 @@ store_vector4(const struct prog_instruction *inst,
}
-#if 0
-/**
- * Initialize a new machine state instance from an existing one, adding
- * the partial derivatives onto the input registers.
- * Used to implement DDX and DDY instructions in non-trivial cases.
- */
-static void
-init_machine_deriv(GLcontext * ctx,
- const struct gl_program_machine *machine,
- const struct gl_fragment_program *program,
- const SWspan * span, char xOrY,
- struct gl_program_machine *dMachine)
-{
- GLuint attr;
-
- ASSERT(xOrY == 'X' || xOrY == 'Y');
-
- /* copy existing machine */
- _mesa_memcpy(dMachine, machine, sizeof(struct gl_program_machine));
-
- if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
- /* XXX also need to do this when using valgrind */
- /* Clear temporary registers (undefined for ARB_f_p) */
- _mesa_bzero((void *) machine->Temporaries,
- MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- }
-
- /* Add derivatives */
- if (program->Base.InputsRead & FRAG_BIT_WPOS) {
- GLfloat *wpos = machine->Attribs[FRAG_ATTRIB_WPOS][machine->CurElement];
- if (xOrY == 'X') {
- wpos[0] += 1.0F;
- wpos[1] += 0.0F;
- wpos[2] += span->attrStepX[FRAG_ATTRIB_WPOS][2];
- wpos[3] += span->attrStepX[FRAG_ATTRIB_WPOS][3];
- }
- else {
- wpos[0] += 0.0F;
- wpos[1] += 1.0F;
- wpos[2] += span->attrStepY[FRAG_ATTRIB_WPOS][2];
- wpos[3] += span->attrStepY[FRAG_ATTRIB_WPOS][3];
- }
- }
-
- /* primary, secondary colors */
- for (attr = FRAG_ATTRIB_COL0; attr <= FRAG_ATTRIB_COL1; attr++) {
- if (program->Base.InputsRead & (1 << attr)) {
- GLfloat *col = machine->Attribs[attr][machine->CurElement];
- if (xOrY == 'X') {
- col[0] += span->attrStepX[attr][0] * (1.0F / CHAN_MAXF);
- col[1] += span->attrStepX[attr][1] * (1.0F / CHAN_MAXF);
- col[2] += span->attrStepX[attr][2] * (1.0F / CHAN_MAXF);
- col[3] += span->attrStepX[attr][3] * (1.0F / CHAN_MAXF);
- }
- else {
- col[0] += span->attrStepY[attr][0] * (1.0F / CHAN_MAXF);
- col[1] += span->attrStepY[attr][1] * (1.0F / CHAN_MAXF);
- col[2] += span->attrStepY[attr][2] * (1.0F / CHAN_MAXF);
- col[3] += span->attrStepY[attr][3] * (1.0F / CHAN_MAXF);
- }
- }
- }
- if (program->Base.InputsRead & FRAG_BIT_FOGC) {
- GLfloat *fogc = machine->Attribs[FRAG_ATTRIB_FOGC][machine->CurElement];
- if (xOrY == 'X') {
- fogc[0] += span->attrStepX[FRAG_ATTRIB_FOGC][0];
- }
- else {
- fogc[0] += span->attrStepY[FRAG_ATTRIB_FOGC][0];
- }
- }
- /* texcoord and varying vars */
- for (attr = FRAG_ATTRIB_TEX0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (program->Base.InputsRead & (1 << attr)) {
- GLfloat *val = machine->Attribs[attr][machine->CurElement];
- /* XXX perspective-correct interpolation */
- if (xOrY == 'X') {
- val[0] += span->attrStepX[attr][0];
- val[1] += span->attrStepX[attr][1];
- val[2] += span->attrStepX[attr][2];
- val[3] += span->attrStepX[attr][3];
- }
- else {
- val[0] += span->attrStepY[attr][0];
- val[1] += span->attrStepY[attr][1];
- val[2] += span->attrStepY[attr][2];
- val[3] += span->attrStepY[attr][3];
- }
- }
- }
-
- /* init condition codes */
- dMachine->CondCodes[0] = COND_EQ;
- dMachine->CondCodes[1] = COND_EQ;
- dMachine->CondCodes[2] = COND_EQ;
- dMachine->CondCodes[3] = COND_EQ;
-}
-#endif
-
-
/**
* Execute the given vertex/fragment program.
*
@@ -762,57 +606,18 @@ _mesa_execute_program(GLcontext * ctx,
break;
case OPCODE_DDX: /* Partial derivative with respect to X */
{
-#if 0
- GLfloat a[4], aNext[4], result[4];
- struct gl_program_machine dMachine;
- if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X',
- column, result)) {
- /* This is tricky. Make a copy of the current machine state,
- * increment the input registers by the dx or dy partial
- * derivatives, then re-execute the program up to the
- * preceeding instruction, then fetch the source register.
- * Finally, find the difference in the register values for
- * the original and derivative runs.
- */
- fetch_vector4(&inst->SrcReg[0], machine, program, a);
- init_machine_deriv(ctx, machine, program, span,
- 'X', &dMachine);
- execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4(&inst->SrcReg[0], &dMachine, program,
- aNext);
- result[0] = aNext[0] - a[0];
- result[1] = aNext[1] - a[1];
- result[2] = aNext[2] - a[2];
- result[3] = aNext[3] - a[3];
- }
+ GLfloat result[4];
+ fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
+ 'X', result);
store_vector4(inst, machine, result);
-#else
- store_vector4(inst, machine, ZeroVec);
-#endif
}
break;
case OPCODE_DDY: /* Partial derivative with respect to Y */
{
-#if 0
- GLfloat a[4], aNext[4], result[4];
- struct gl_program_machine dMachine;
- if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y',
- column, result)) {
- init_machine_deriv(ctx, machine, program, span,
- 'Y', &dMachine);
- fetch_vector4(&inst->SrcReg[0], machine, program, a);
- execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4(&inst->SrcReg[0], &dMachine, program,
- aNext);
- result[0] = aNext[0] - a[0];
- result[1] = aNext[1] - a[1];
- result[2] = aNext[2] - a[2];
- result[3] = aNext[3] - a[3];
- }
+ GLfloat result[4];
+ fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
+ 'Y', result);
store_vector4(inst, machine, result);
-#else
- store_vector4(inst, machine, ZeroVec);
-#endif
}
break;
case OPCODE_DP3:
@@ -933,6 +738,9 @@ _mesa_execute_program(GLcontext * ctx,
else {
cond = eval_condition(machine, inst);
}
+ if (DEBUG_PROG) {
+ printf("IF: %d\n", cond);
+ }
/* do if/else */
if (cond) {
/* do if-clause (just continue execution) */
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index 47845e9111f..be29eceedaa 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -48,6 +48,9 @@ struct gl_program_machine
/** Fragment Input attributes */
GLfloat (*Attribs)[MAX_WIDTH][4];
+ GLfloat (*DerivX)[4];
+ GLfloat (*DerivY)[4];
+ GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
GLuint CurElement; /**< Index into Attribs arrays */
/** Vertex Input attribs */
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c
index 1e8e0812262..d6b5652a276 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/shader/prog_instruction.c
@@ -108,7 +108,13 @@ struct prog_instruction *
_mesa_copy_instructions(struct prog_instruction *dest,
const struct prog_instruction *src, GLuint n)
{
- return _mesa_memcpy(dest, src, n * sizeof(struct prog_instruction));
+ GLuint i;
+ _mesa_memcpy(dest, src, n * sizeof(struct prog_instruction));
+ for (i = 0; i < n; i++) {
+ if (src[i].Comment)
+ dest[i].Comment = _mesa_strdup(src[i].Comment);
+ }
+ return dest;
}
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 2c8a3407634..9e3d3fecf22 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -81,7 +81,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
enum register_file type, const char *name,
- GLuint size, const GLfloat *values,
+ GLuint size, GLenum datatype, const GLfloat *values,
const gl_state_index state[STATE_LENGTH])
{
const GLuint oldNum = paramList->NumParameters;
@@ -126,6 +126,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
p->Name = name ? _mesa_strdup(name) : NULL;
p->Type = type;
p->Size = size;
+ p->DataType = datatype;
if (values) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
values += 4;
@@ -156,7 +157,7 @@ _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, values, NULL);
+ 4, GL_NONE, values, NULL);
}
@@ -187,7 +188,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
#endif
size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
}
@@ -239,7 +240,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
/* add a new parameter to store this constant */
pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
if (pos >= 0 && swizzleOut) {
if (size == 1)
*swizzleOut = SWIZZLE_XXXX;
@@ -250,37 +251,54 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size)
+ const char *name, GLuint size, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ ASSERT(datatype != GL_NONE);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
+ ASSERT(paramList->Parameters[i].Size == size);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size, NULL, NULL);
-
+ size, datatype, NULL, NULL);
return i;
}
}
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name)
+ const char *name, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
+ ASSERT(paramList->Parameters[i].Size == 1);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
- const GLint size = 1;
+ const GLint size = 1; /* a sampler is basically a texture unit number */
i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, NULL, NULL);
+ size, datatype, NULL, NULL);
return i;
}
}
@@ -301,7 +319,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, NULL, NULL);
+ size, GL_NONE, NULL, NULL);
return i;
}
}
@@ -330,7 +348,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, NULL, state);
+ size, GL_NONE, NULL, state);
}
return i;
}
@@ -396,7 +414,8 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, NULL, (gl_state_index *) stateTokens);
+ size, GL_NONE,
+ NULL, (gl_state_index *) stateTokens);
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
@@ -565,8 +584,8 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
- size, list->ParameterValues[i], NULL);
+ GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
+ list->ParameterValues[i], NULL);
ASSERT(j >= 0);
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
@@ -586,19 +605,39 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
/**
- * Find longest name of any parameter in list.
+ * Find longest name of all uniform parameters in list.
*/
GLuint
-_mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ enum register_file type)
{
GLuint i, maxLen = 0;
if (!list)
return 0;
for (i = 0; i < list->NumParameters; i++) {
- GLuint len = _mesa_strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
+ if (list->Parameters[i].Type == type) {
+ GLuint len = _mesa_strlen(list->Parameters[i].Name);
+ if (len > maxLen)
+ maxLen = len;
+ }
}
return maxLen;
}
+
+/**
+ * Count the number of parameters in the last that match the given type.
+ */
+GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ enum register_file type)
+{
+ GLuint i, count = 0;
+ if (list) {
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type)
+ count++;
+ }
+ }
+ return count;
+}
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 3d32a64f383..09ff851ea73 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -46,6 +46,7 @@ struct gl_program_parameter
{
const char *Name; /**< Null-terminated string */
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
+ GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
@@ -80,7 +81,7 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list);
extern GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
enum register_file type, const char *name,
- GLuint size, const GLfloat *values,
+ GLuint size, GLenum datatype, const GLfloat *values,
const gl_state_index state[STATE_LENGTH]);
extern GLint
@@ -99,11 +100,11 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size);
+ const char *name, GLuint size, GLenum datatype);
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name);
+ const char *name, GLenum datatype);
extern GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
@@ -131,6 +132,12 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
GLint *posOut, GLuint *swizzleOut);
extern GLuint
-_mesa_parameter_longest_name(const struct gl_program_parameter_list *list);
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ enum register_file type);
+
+extern GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ enum register_file type);
+
#endif /* PROG_PARAMETER_H */
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 953fbb9b9f7..975a617ac89 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -121,17 +121,17 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
return;
case STATE_HALF_VECTOR:
{
- GLfloat eye_z[] = {0, 0, 1};
-
+ static const GLfloat eye_z[] = {0, 0, 1};
+ GLfloat p[3];
/* Compute infinite half angle vector:
- * half-vector = light_position + (0, 0, 1)
- * and then normalize. w = 0
- *
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
* light.EyePosition.w should be 0 for infinite lights.
*/
- ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
+ COPY_3V(p, ctx->Light.Light[ln].EyePosition);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
- value[3] = 0;
+ value[3] = 1.0;
}
return;
case STATE_POSITION_NORMALIZED:
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index e872d78611f..42059198282 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -281,6 +281,8 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
for (i = 0; i < prog->NumInstructions; i++) {
if (prog->Instructions[i].Data)
_mesa_free(prog->Instructions[i].Data);
+ if (prog->Instructions[i].Comment)
+ _mesa_free((char *) prog->Instructions[i].Comment);
}
_mesa_free(prog->Instructions);
}
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index f1d8ce30654..fc5b0497fe3 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -199,6 +199,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogPRefOpt;
inst->SrcReg[2].Swizzle = SWIZZLE_Y;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
else {
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 1831d0fb2e7..3a54e68d0de 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
@@ -38,6 +38,7 @@
#include "glheader.h"
#include "context.h"
#include "hash.h"
+#include "macros.h"
#include "program.h"
#include "prog_parameter.h"
#include "prog_print.h"
@@ -58,7 +59,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *shProg;
shProg = CALLOC_STRUCT(gl_shader_program);
if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM;
+ shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
shProg->RefCount = 1;
shProg->Attributes = _mesa_new_parameter_list();
@@ -68,15 +69,12 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
/**
- * Free the data that hangs off a shader program object, but not the object
- * itself.
+ * Clear (free) the shader program state that gets produced by linking.
*/
void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
{
- assert(shProg->Type == GL_SHADER_PROGRAM);
-
if (shProg->VertexProgram) {
if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */
@@ -95,7 +93,6 @@ _mesa_free_shader_program_data(GLcontext *ctx,
shProg->FragmentProgram = NULL;
}
-
if (shProg->Uniforms) {
_mesa_free_parameter_list(shProg->Uniforms);
shProg->Uniforms = NULL;
@@ -109,6 +106,36 @@ _mesa_free_shader_program_data(GLcontext *ctx,
/**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
+{
+ GLuint i;
+
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
+
+ _mesa_clear_shader_program_data(ctx, shProg);
+
+ if (shProg->Attributes) {
+ _mesa_free_parameter_list(shProg->Attributes);
+ shProg->Attributes = NULL;
+ }
+
+ /* detach shaders */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+ }
+ if (shProg->Shaders) {
+ _mesa_free(shProg->Shaders);
+ shProg->Shaders = NULL;
+ }
+}
+
+
+/**
* Free/delete a shader program object.
*/
void
@@ -124,6 +151,52 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
/**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg)
+{
+ assert(ptr);
+ if (*ptr == shProg) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader program */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader_program *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ /*printf("SHPROG DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);*/
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ _mesa_free_shader_program(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (shProg) {
+ shProg->RefCount++;
+ /*printf("SHPROG INCR %p (%d) to %d\n",
+ (void*) shProg, shProg->Name, shProg->RefCount);*/
+ *ptr = shProg;
+ }
+}
+
+
+/**
* Lookup a GLSL program object.
*/
struct gl_shader_program *
@@ -137,7 +210,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
- if (shProg && shProg->Type != GL_SHADER_PROGRAM) {
+ if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
return NULL;
}
return shProg;
@@ -183,6 +256,52 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
/**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+/* XXX this could be static */
+void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ assert(ptr);
+ if (*ptr == sh) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ /*printf("SHADER DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);*/
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ _mesa_free_shader(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (sh) {
+ /* reference new */
+ sh->RefCount++;
+ /*printf("SHADER INCR %p (%d) to %d\n",
+ (void*) sh, sh->Name, sh->RefCount);*/
+ *ptr = sh;
+ }
+}
+
+
+/**
* Lookup a GLSL shader object.
*/
struct gl_shader *
@@ -195,9 +314,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
- if (sh && sh->Type == GL_SHADER_PROGRAM) {
- assert(sh->Type == GL_VERTEX_SHADER ||
- sh->Type == GL_FRAGMENT_SHADER);
+ if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
return NULL;
}
return sh;
@@ -227,13 +344,7 @@ _mesa_init_shader_state(GLcontext * ctx)
void
_mesa_free_shader_state(GLcontext *ctx)
{
- if (ctx->Shader.CurrentProgram) {
- ctx->Shader.CurrentProgram->RefCount--;
- if (ctx->Shader.CurrentProgram->RefCount <= 0) {
- _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
- ctx->Shader.CurrentProgram = NULL;
- }
- }
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
}
@@ -294,8 +405,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
/* append */
- shProg->Shaders[n] = sh;
- sh->RefCount++;
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
shProg->NumShaders++;
}
@@ -323,7 +434,13 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
return;
}
- oldIndex = _mesa_get_attrib_location(ctx, program, name);
+ if (shProg->LinkStatus) {
+ /* get current index/location for the attribute */
+ oldIndex = _mesa_get_attrib_location(ctx, program, name);
+ }
+ else {
+ oldIndex = -1;
+ }
/* this will replace the current value if it's already in the list */
i = _mesa_add_attribute(shProg->Attributes, name, size, index);
@@ -331,14 +448,12 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
}
- if (shProg->VertexProgram && oldIndex >= 0) {
+ if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {
+ /* If the index changed, need to search/replace references to that attribute
+ * in the vertex program.
+ */
_slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index);
}
-
-#if 0
- printf("===== post BindAttrib:\n");
- _mesa_print_program(&shProg->VertexProgram->Base);
-#endif
}
@@ -377,13 +492,27 @@ _mesa_create_program(GLcontext *ctx)
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ assert(shProg->RefCount == 1);
+
return name;
}
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
void
_mesa_delete_program2(GLcontext *ctx, GLuint name)
{
+ /*
+ * NOTE: deleting shaders/programs works a bit differently than
+ * texture objects (and buffer objects, etc). Shader/program
+ * handles/IDs exist in the hash table until the object is really
+ * deleted (refcount==0). With texture objects, the handle/ID is
+ * removed from the hash table in glDeleteTextures() while the tex
+ * object itself might linger until its refcount goes to zero.
+ */
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, name);
@@ -392,16 +521,10 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
return;
}
- /* always remove from hash table */
- _mesa_HashRemove(ctx->Shared->ShaderObjects, name);
-
shProg->DeletePending = GL_TRUE;
- /* decrement refcount, delete if zero */
- shProg->RefCount--;
- if (shProg->RefCount <= 0) {
- _mesa_free_shader_program(ctx, shProg);
- }
+ /* effectively, decr shProg's refcount */
+ _mesa_reference_shader_program(ctx, &shProg, NULL);
}
@@ -414,10 +537,9 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
}
sh->DeletePending = GL_TRUE;
- sh->RefCount--;
- if (sh->RefCount <= 0) {
- _mesa_free_shader(ctx, sh);
- }
+
+ /* effectively, decr sh's refcount */
+ _mesa_reference_shader(ctx, &sh, NULL);
}
@@ -437,14 +559,11 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
- struct gl_shader **newList;
/* found it */
+ struct gl_shader **newList;
- shProg->Shaders[i]->RefCount--;
- if (shProg->Shaders[i]->RefCount == 0) {
- /* delete now */
- _mesa_free_shader(ctx, shProg->Shaders[i]);
- }
+ /* derefernce */
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
/* alloc new, smaller array */
newList = (struct gl_shader **)
@@ -461,6 +580,19 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
_mesa_free(shProg->Shaders);
shProg->Shaders = newList;
+ shProg->NumShaders = n - 1;
+
+#ifdef DEBUG
+ /* sanity check */
+ {
+ for (j = 0; j < shProg->NumShaders; j++) {
+ assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+ shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->RefCount > 0);
+ }
+ }
+#endif
+
return;
}
}
@@ -484,12 +616,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLint sz;
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
return;
}
if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
return;
}
@@ -511,12 +643,9 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
- static const GLenum vec_types[] = {
- GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
- };
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
- GLint sz;
+ GLuint ind, j;
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
@@ -528,13 +657,25 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
return;
}
- copy_string(nameOut, maxLength, length,
- shProg->Uniforms->Parameters[index].Name);
- sz = shProg->Uniforms->Parameters[index].Size;
- if (size)
- *size = sz;
- if (type)
- *type = vec_types[sz]; /* XXX this is a temporary hack */
+ ind = 0;
+ for (j = 0; j < shProg->Uniforms->NumParameters; j++) {
+ if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM ||
+ shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) {
+ if (ind == index) {
+ /* found it */
+ copy_string(nameOut, maxLength, length,
+ shProg->Uniforms->Parameters[j].Name);
+ if (size)
+ *size = shProg->Uniforms->Parameters[j].Size;
+ if (type)
+ *type = shProg->Uniforms->Parameters[j].DataType;
+ return;
+ }
+ ind++;
+ }
+ }
+
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
}
@@ -648,13 +789,20 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
*params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = _mesa_parameter_longest_name(shProg->Attributes);
+ *params = _mesa_longest_parameter_name(shProg->Attributes,
+ PROGRAM_INPUT) + 1;
break;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
+ *params
+ = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM)
+ + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER);
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = _mesa_parameter_longest_name(shProg->Uniforms);
+ *params = MAX2(
+ _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM),
+ _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER));
+ if (*params > 0)
+ (*params)++; /* add one for terminating zero */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
@@ -872,6 +1020,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
void
_mesa_use_program(GLcontext *ctx, GLuint program)
{
+ struct gl_shader_program *shProg;
+
if (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->Name == program) {
/* no-op */
@@ -880,30 +1030,19 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- /* unbind old */
- if (ctx->Shader.CurrentProgram) {
- ctx->Shader.CurrentProgram->RefCount--;
- if (ctx->Shader.CurrentProgram->RefCount <= 0) {
- _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram);
- }
- ctx->Shader.CurrentProgram = NULL;
- }
-
if (program) {
- struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUseProgramObjectARB(programObj)");
return;
}
- ctx->Shader.CurrentProgram = shProg;
- shProg->RefCount++;
}
else {
- /* don't use a shader program */
- ctx->Shader.CurrentProgram = NULL;
- }
+ shProg = NULL;
+ }
+
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
}
@@ -933,12 +1072,20 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
* If we're setting a sampler, we must use glUniformi1()!
*/
if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
+ GLint unit;
if (type != GL_INT || count != 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform(only glUniform1i can be used "
"to set sampler uniforms)");
return;
}
+ /* check that the sampler (tex unit index) is legal */
+ unit = ((GLint *) values)[0];
+ if (unit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index)");
+ return;
+ }
}
if (count < 0) {
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 16ed1a0c108..27e5870d705 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -45,12 +45,21 @@ extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
@@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc
index cf5d44e8ce4..15ca3a81ad7 100644
--- a/src/mesa/shader/slang/library/slang_120_core.gc
+++ b/src/mesa/shader/slang/library/slang_120_core.gc
@@ -37,434 +37,555 @@
// From Shader Spec, ver. 1.20, rev. 6
//
-mat2x3 __constructor (const float df) {
- return mat2x3 (
- df, 0., 0.,
- 0., df, 0.
- );
+//// mat2x3: 2 columns of vec3
+
+mat2x3 __constructor(const float f00, const float f10, const float f20,
+ const float f01, const float f11, const float f21)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[0].z = f20;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[1].z = f21;
}
-mat2x3 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat2x3 (df);
+mat2x3 __constructor(const float f)
+{
+ __retVal = mat2x3( f, 0.0, 0.0,
+ 0.0, f, 0.0);
}
-mat2x3 __constructor (const bool db) {
- return mat2x3 (db ? 1. : 0.);
+mat2x3 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat2x3(f);
}
+mat2x3 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat2x3(f);
+}
-mat2x4 __constructor (const float df) {
- return mat2x4 (
- df, 0., 0., 0.,
- 0., df, 0., 0.
- );
+mat2x3 __constructor(const vec3 c0, const vec3 c1)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
}
-mat2x4 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat2x4 (df);
+
+
+//// mat2x4: 2 columns of vec4
+
+mat2x4 __constructor(const float f00, const float f10, const float f20, const float f30,
+ const float f01, const float f11, const float f21, const float f31)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[0].z = f20;
+ __retVal[0].w = f30;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[1].z = f21;
+ __retVal[1].w = f31;
}
-mat2x4 __constructor (const bool db) {
- return mat2x4 (db ? 1. : 0.);
+mat2x4 __constructor(const float f)
+{
+ __retVal = mat2x4( f, 0.0, 0.0, 0.0,
+ 0.0, f, 0.0, 0.0);
}
+mat2x4 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat2x4(f);
+}
-mat3x2 __constructor (const float df) {
- return mat3x2 (
- df, 0.,
- 0., df,
- 0., 0.
- );
+mat2x4 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat2x4(f);
}
-mat3x2 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat3x2 (df);
+mat2x4 __constructor(const vec4 c0, const vec4 c1)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
}
-mat3x2 __constructor (const bool db) {
- return mat3x2 (db ? 1. : 0.);
+
+
+//// mat3x2: 3 columns of vec2
+
+mat3x2 __constructor(const float f00, const float f10,
+ const float f01, const float f11,
+ const float f02, const float f12)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[2].x = f02;
+ __retVal[2].y = f12;
}
+mat3x2 __constructor(const float f)
+{
+ __retVal = mat3x2( f, 0.0,
+ 0.0, f,
+ 0.0, 0.0);
+}
-mat3x4 __constructor (const float df) {
- return mat3x4 (
- df, 0., 0., 0.,
- 0., df, 0., 0.,
- 0., 0., df, 0.
- );
+mat3x2 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat3x2(f);
}
-mat3x4 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat3x4 (df);
+mat3x2 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat3x2(f);
}
-mat3x4 __constructor (const bool db) {
- return mat3x4 (db ? 1. : 0.);
+mat3x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
}
-mat4x2 __constructor (const float df) {
- return mat4x2 (
- df, 0.,
- 0., df,
- 0., 0.,
- 0., 0.
- );
+
+//// mat3x4: 3 columns of vec4
+
+mat3x4 __constructor(const float f00, const float f10, const float f20, const float f30,
+ const float f01, const float f11, const float f21, const float f31,
+ const float f02, const float f12, const float f22, const float f32)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[0].z = f20;
+ __retVal[0].w = f30;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[1].z = f21;
+ __retVal[1].w = f31;
+ __retVal[2].x = f02;
+ __retVal[2].y = f12;
+ __retVal[2].z = f22;
+ __retVal[2].w = f32;
}
-mat4x2 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat4x2 (df);
+mat3x4 __constructor(const float f)
+{
+ __retVal = mat3x4( f, 0.0, 0.0, 0.0,
+ 0.0, f, 0.0, 0.0,
+ 0.0, 0.0, f, 0.0);
}
-mat4x2 __constructor (const bool db) {
- return mat4x2 (db ? 1. : 0.);
+mat3x4 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat3x4(f);
}
+mat3x4 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat3x4(f);
+}
-mat4x3 __constructor (const float df) {
- return mat4x3 (
- df, 0., 0.,
- 0., df, 0.,
- 0., 0., df,
- 0., 0., 0.
- );
+mat3x4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
}
-mat4x3 __constructor (const int di) {
- float df;
- __asm int_to_float df, di;
- return mat4x3 (df);
+
+
+//// mat4x2: 4 columns of vec2
+
+mat4x2 __constructor(const float f00, const float f10,
+ const float f01, const float f11,
+ const float f02, const float f12,
+ const float f03, const float f13)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[2].x = f02;
+ __retVal[2].y = f12;
+ __retVal[3].x = f03;
+ __retVal[3].y = f13;
}
-mat4x3 __constructor (const bool db) {
- return mat4x3 (db ? 1. : 0.);
+mat4x2 __constructor(const float f)
+{
+ __retVal = mat4x2( f, 0.0,
+ 0.0, 4,
+ 0.0, 0.0,
+ 0.0, 0.0);
}
+mat4x2 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat4x2(f);
+}
-mat2 __constructor (const mat2 m) {
- return m;
+mat4x2 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat4x2(f);
}
-mat2 __constructor (const mat3x2 m) {
- return mat2 (
- m[0],
- m[1]
- );
+mat4x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2, const vec2 c3)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
+ __retVal[3] = c3;
}
-mat2 __constructor (const mat4x2 m) {
- return mat2 (
- m[0],
- m[1]
- );
+
+
+//// mat4x3: 4 columns of vec3
+
+mat4x3 __constructor(const float f00, const float f10, const float f20,
+ const float f01, const float f11, const float f21,
+ const float f02, const float f12, const float f22,
+ const float f03, const float f13, const float f23)
+{
+ __retVal[0].x = f00;
+ __retVal[0].y = f10;
+ __retVal[0].z = f20;
+ __retVal[1].x = f01;
+ __retVal[1].y = f11;
+ __retVal[1].z = f21;
+ __retVal[2].x = f02;
+ __retVal[2].y = f12;
+ __retVal[2].z = f22;
+ __retVal[3].x = f03;
+ __retVal[3].y = f13;
+ __retVal[3].z = f23;
}
-mat2 __constructor (const mat2x3 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+mat4x3 __constructor(const float f)
+{
+ __retVal = mat4x3( f, 0.0, 0.0,
+ 0.0, f, 0.0,
+ 0.0, 0.0, f,
+ 0.0, 0.0, 0.0);
}
-mat2 __constructor (const mat2x4 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+mat4x3 __constructor(const int i)
+{
+ const float f = float(i);
+ __retVal = mat4x3(f);
}
-mat2 __constructor (const mat3 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+mat4x3 __constructor(const bool b)
+{
+ const float f = float(b);
+ __retVal = mat4x3(f);
}
-mat2 __constructor (const mat3x4 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+mat4x3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2, const vec3 c3)
+{
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
+ __retVal[3] = c3;
}
-mat2 __constructor (const mat4x3 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+
+
+//// misc assorted matrix constructors
+
+mat2 __constructor(const mat2 m)
+{
+ __retVal = m;
}
-mat2 __constructor (const mat4 m) {
- return mat2 (
- m[0].xy,
- m[1].xy
- );
+mat2 __constructor(const mat3x2 m)
+{
+ __retVal = mat2(m[0], m[1]);
}
+mat2 __constructor(const mat4x2 m)
+{
+ __retVal = mat2(m[0], m[1]);
+}
-mat2x3 __constructor (const mat2x3 m) {
- return m;
+mat2 __constructor(const mat2x3 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat3 m) {
- return mat2x3 (
- m[0],
- m[1]
- );
+mat2 __constructor(const mat2x4 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat4x3 m) {
- return mat2x3 (
- m[0],
- m[1]
- );
+mat2 __constructor(const mat3 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat2x4 m) {
- return mat2x3 (
- m[0].xyz,
- m[1].xyz
- );
+mat2 __constructor(const mat3x4 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat3x4 m) {
- return mat2x3 (
- m[0].xyz,
- m[1].xyz
- );
+mat2 __constructor(const mat4x3 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat4 m) {
- return mat2x3 (
- m[0].xyz,
- m[1].xyz
- );
+mat2 __constructor(const mat4 m)
+{
+ __retVal = mat2(m[0].xy, m[1].xy);
}
-mat2x3 __constructor (const mat2 m) {
- return mat2x3 (
- m[0], 0.,
- m[1], 0.
- );
+
+
+mat2x3 __constructor(const mat2x3 m)
+{
+ __retVal = m;
}
-mat2x3 __constructor (const mat3x2 m) {
- return mat2x3 (
- m[0], 0.,
- m[1], 0.
- );
+mat2x3 __constructor(const mat3 m)
+{
+ __retVal = mat2x3(m[0], m[1]);
}
-mat2x3 __constructor (const mat4x2 m) {
- return mat2x3 (
- m[0], 0.,
- m[1], 0.
- );
+mat2x3 __constructor(const mat4x3 m)
+{
+ __retVal = mat2x3(m[0], m[1]);
}
+mat2x3 __constructor(const mat2x4 m)
+{
+ __retVal = mat2x3(m[0].xyz, m[1].xyz);
+}
-mat2x4 __constructor (const mat2x4 m) {
- return m;
+mat2x3 __constructor(const mat3x4 m)
+{
+ __retVal = mat2x3(m[0].xyz, m[1].xyz);
}
-mat2x4 __constructor (const mat3x4 m) {
- return mat2x4 (
- m[0],
- m[1]
- );
+mat2x3 __constructor(const mat4 m)
+{
+ __retVal = mat2x3(m[0].xyz, m[1].xyz);
}
-mat2x4 __constructor (const mat4 m) {
- return mat2x4 (
- m[0],
- m[1]
- );
+mat2x3 __constructor(const mat2 m)
+{
+ __retVal = mat2x3(m[0].x, m[0].y, 0.0,
+ m[1].x, m[1].y, 0.0);
}
-mat2x4 __constructor (const mat2x3 m) {
- return mat2x4 (
- m[0], 0.,
- m[1], 0.
- );
+mat2x3 __constructor(const mat3x2 m)
+{
+ __retVal = mat2x3(m[0].x, m[0].y, 0.0,
+ m[1].x, m[1].y, 0.0);
}
-mat2x4 __constructor (const mat3 m) {
- return mat2x4 (
- m[0], 0.,
- m[1], 0.
- );
+mat2x3 __constructor(const mat4x2 m)
+{
+ __retVal = mat2x3(m[0].x, m[0].y, 0.0,
+ m[1].x, m[1].y, 0.0);
}
-mat2x4 __constructor (const mat4x3 m) {
- return mat2x4 (
- m[0], 0.,
- m[1], 0.
- );
+
+
+mat2x4 __constructor(const mat2x4 m)
+{
+ __retVal = m;
}
-mat2x4 __constructor (const mat2 m) {
- return mat2x4 (
- m[0], 0., 0.,
- m[1], 0., 0.
- );
+mat2x4 __constructor(const mat3x4 m)
+{
+ __retVal = mat2x4(m[0], m[1]);
}
-mat2x4 __constructor (const mat3x2 m) {
- return mat2x4 (
- m[0], 0., 0.,
- m[1], 0., 0.
- );
+mat2x4 __constructor(const mat4 m)
+{
+ __retVal = mat2x4(m[0], m[1]);
}
-mat2x4 __constructor (const mat4x2 m) {
- return mat2x4 (
- m[0], 0., 0.,
- m[1], 0., 0.
- );
+mat2x4 __constructor(const mat2x3 m)
+{
+ __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0,
+ m[1].x, m[1].y, m[1].z, 0.0);
}
+mat2x4 __constructor(const mat3 m)
+{
+ __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0,
+ m[1].x, m[1].y, m[1].z, 0.0);
+}
-mat3x2 __constructor (const mat3x2 m) {
- return m;
+mat2x4 __constructor(const mat4x3 m)
+{
+ __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0,
+ m[1].x, m[1].y, m[1].z, 0.0);
}
-mat3x2 __constructor (const mat4x2 m) {
- return mat3x2 (
- m[0],
- m[1],
- m[2]
- );
+mat2x4 __constructor(const mat2 m)
+{
+ __retVal = mat2x4(m[0].x, m[1].y, 0.0, 0.0,
+ m[1].x, m[1].y, 0.0, 0.0);
}
-mat3x2 __constructor (const mat3 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- m[2].xy
- );
+mat2x4 __constructor(const mat3x2 m)
+{
+ __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0,
+ m[1].x, m[1].y, 0.0, 0.0);
}
-mat3x2 __constructor (const mat3x4 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- m[2].xy
- );
+mat2x4 __constructor(const mat4x2 m)
+{
+ __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0,
+ m[1].x, m[1].y, 0.0, 0.0);
}
-mat3x2 __constructor (const mat4x3 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- m[2].xy
- );
+
+
+mat3x2 __constructor(const mat3x2 m)
+{
+ __retVal = m;
}
-mat3x2 __constructor (const mat4 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- m[2].xy
- );
+mat3x2 __constructor(const mat4x2 m)
+{
+ __retVal = mat3x2(m[0], m[1], m[2]);
}
-mat3x2 __constructor (const mat2 m) {
- return mat3x2 (
- m[0],
- m[1],
- 0., 0.
- );
+mat3x2 __constructor(const mat3 m)
+{
+ __retVal = mat3x2(m[0], m[1], m[2]);
}
-mat3x2 __constructor (const mat2x3 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- 0., 0.
- );
+mat3x2 __constructor(const mat3x4 m)
+{
+ __retVal = mat3x2(m[0].x, m[0].y,
+ m[1].x, m[1].y,
+ m[2].x, m[2].y);
}
-mat3x2 __constructor (const mat2x4 m) {
- return mat3x2 (
- m[0].xy,
- m[1].xy,
- 0., 0.
- );
+mat3x2 __constructor(const mat4x3 m)
+{
+ __retVal = mat3x2(m[0].x, m[0].y,
+ m[1].x, m[1].y,
+ m[2].x, m[2].y);
+}
+
+mat3x2 __constructor(const mat4 m)
+{
+ __retVal = mat3x2(m[0].x, m[0].y,
+ m[1].x, m[1].y,
+ 0.0, 0.0);
+}
+
+mat3x2 __constructor(const mat2 m)
+{
+ __retVal = mat3x2(m[0], m[1], vec2(0.0));
}
+mat3x2 __constructor(const mat2x3 m)
+{
+ __retVal = mat3x2(m[0].x, m[0].y,
+ m[1].x, m[1].y,
+ 0.0, 0.0);
+}
-mat3 __constructor (const mat3 m) {
- return m;
+mat3x2 __constructor(const mat2x4 m)
+{
+ __retVal = mat3x2(m[0].x, m[0].y,
+ m[1].x, m[1].y,
+ 0.0, 0.0);
}
-mat3 __constructor (const mat4x3 m) {
- return mat3 (
+
+
+
+mat3 __constructor(const mat3 m)
+{
+ __retVal = m;
+}
+
+mat3 __constructor(const mat4x3 m)
+{
+ __retVal = mat3 (
m[0],
m[1],
m[2]
);
}
-mat3 __constructor (const mat3x4 m) {
- return mat3 (
+mat3 __constructor(const mat3x4 m)
+{
+ __retVal = mat3 (
m[0].xyz,
m[1].xyz,
m[2].xyz
);
}
-mat3 __constructor (const mat4 m) {
- return mat3 (
+mat3 __constructor(const mat4 m)
+{
+ __retVal = mat3 (
m[0].xyz,
m[1].xyz,
m[2].xyz
);
}
-mat3 __constructor (const mat2x3 m) {
- return mat3 (
+mat3 __constructor(const mat2x3 m)
+{
+ __retVal = mat3 (
m[0],
m[1],
0., 0., 1.
);
}
-mat3 __constructor (const mat2x4 m) {
- return mat3 (
+mat3 __constructor(const mat2x4 m)
+{
+ __retVal = mat3 (
m[0].xyz,
m[1].xyz,
0., 0., 1.
);
}
-mat3 __constructor (const mat3x2 m) {
- return mat3 (
+mat3 __constructor(const mat3x2 m)
+{
+ __retVal = mat3 (
m[0], 0.,
m[1], 0.,
m[2], 1.
);
}
-mat3 __constructor (const mat4x2 m) {
- return mat3 (
+mat3 __constructor(const mat4x2 m)
+{
+ __retVal = mat3 (
m[0], 0.,
m[1], 0.,
m[2], 1.
);
}
-mat3 __constructor (const mat2 m) {
- return mat3 (
+mat3 __constructor(const mat2 m)
+{
+ __retVal = mat3 (
m[0], 0.,
m[1], 0.,
0., 0., 1.
@@ -472,68 +593,77 @@ mat3 __constructor (const mat2 m) {
}
-mat3x4 __constructor (const mat3x4 m) {
- return m;
+mat3x4 __constructor(const mat3x4 m)
+{
+ __retVal = m;
}
-mat3x4 __constructor (const mat4 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat4 m)
+{
+ __retVal = mat3x4 (
m[0],
m[1],
m[2]
);
}
-mat3x4 __constructor (const mat3 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat3 m)
+{
+ __retVal = mat3x4 (
m[0], 0.,
m[1], 0.,
m[2], 0.
);
}
-mat3x4 __constructor (const mat4x3 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat4x3 m)
+{
+ __retVal = mat3x4 (
m[0], 0.,
m[1], 0.,
m[2], 0.
);
}
-mat3x4 __constructor (const mat2x4 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat2x4 m)
+{
+ __retVal = mat3x4 (
m[0],
m[1],
0., 0., 1., 0.
);
}
-mat3x4 __constructor (const mat2x3 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat2x3 m)
+{
+ __retVal = mat3x4 (
m[0], 0.,
m[1], 0.,
0., 0., 1., 0.
);
}
-mat3x4 __constructor (const mat3x2 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat3x2 m)
+{
+ __retVal = mat3x4 (
m[0], 0., 0.,
m[1], 0., 0.,
m[2], 1., 0.
);
}
-mat3x4 __constructor (const mat4x2 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat4x2 m)
+{
+ __retVal = mat3x4 (
m[0], 0., 0.,
m[1], 0., 0.,
m[2], 1., 0.
);
}
-mat3x4 __constructor (const mat2 m) {
- return mat3x4 (
+mat3x4 __constructor(const mat2 m)
+{
+ __retVal = mat3x4 (
m[0], 0., 0.,
m[1], 0., 0.,
0., 0., 1., 0.
@@ -541,12 +671,14 @@ mat3x4 __constructor (const mat2 m) {
}
-mat4x2 __constructor (const mat4x2 m) {
- return m;
+mat4x2 __constructor(const mat4x2 m)
+{
+ __retVal = m;
}
-mat4x2 __constructor (const mat4x3 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat4x3 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
m[2].xy,
@@ -554,8 +686,9 @@ mat4x2 __constructor (const mat4x3 m) {
);
}
-mat4x2 __constructor (const mat4 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat4 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
m[2].xy,
@@ -563,16 +696,18 @@ mat4x2 __constructor (const mat4 m) {
);
}
-mat4x2 __constructor (const mat3x2 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat3x2 m)
+{
+ __retVal = mat4x2 (
m[0],
m[1],
0., 0.
);
}
-mat4x2 __constructor (const mat3 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat3 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
m[2].xy,
@@ -580,8 +715,9 @@ mat4x2 __constructor (const mat3 m) {
);
}
-mat4x2 __constructor (const mat3x4 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat3x4 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
m[2].xy,
@@ -589,8 +725,9 @@ mat4x2 __constructor (const mat3x4 m) {
);
}
-mat4x2 __constructor (const mat2 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat2 m)
+{
+ __retVal = mat4x2 (
m[0],
m[1],
0., 0.,
@@ -598,8 +735,9 @@ mat4x2 __constructor (const mat2 m) {
);
}
-mat4x2 __constructor (const mat2x3 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat2x3 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
0., 0.,
@@ -607,8 +745,9 @@ mat4x2 __constructor (const mat2x3 m) {
);
}
-mat4x2 __constructor (const mat2x4 m) {
- return mat4x2 (
+mat4x2 __constructor(const mat2x4 m)
+{
+ __retVal = mat4x2 (
m[0].xy,
m[1].xy,
0., 0.,
@@ -617,12 +756,14 @@ mat4x2 __constructor (const mat2x4 m) {
}
-mat4x3 __constructor (const mat4x3 m) {
- return m;
+mat4x3 __constructor(const mat4x3 m)
+{
+ __retVal = m;
}
-mat4x3 __constructor (const mat4 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat4 m)
+{
+ __retVal = mat4x3 (
m[0].xyz,
m[1].xyz,
m[2].xyz,
@@ -630,8 +771,9 @@ mat4x3 __constructor (const mat4 m) {
);
}
-mat4x3 __constructor (const mat3 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat3 m)
+{
+ __retVal = mat4x3 (
m[0],
m[1],
m[2],
@@ -639,8 +781,9 @@ mat4x3 __constructor (const mat3 m) {
);
}
-mat4x3 __constructor (const mat3x4 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat3x4 m)
+{
+ __retVal = mat4x3 (
m[0].xyz,
m[1].xyz,
m[2].xyz,
@@ -648,8 +791,9 @@ mat4x3 __constructor (const mat3x4 m) {
);
}
-mat4x3 __constructor (const mat4x2 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat4x2 m)
+{
+ __retVal = mat4x3 (
m[0], 0.,
m[1], 0.,
m[2], 1.,
@@ -657,8 +801,9 @@ mat4x3 __constructor (const mat4x2 m) {
);
}
-mat4x3 __constructor (const mat2x3 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat2x3 m)
+{
+ __retVal = mat4x3 (
m[0],
m[1],
0., 0., 1.,
@@ -666,8 +811,9 @@ mat4x3 __constructor (const mat2x3 m) {
);
}
-mat4x3 __constructor (const mat3x2 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat3x2 m)
+{
+ __retVal = mat4x3 (
m[0], 0.,
m[1], 0.,
m[2], 1.,
@@ -675,8 +821,9 @@ mat4x3 __constructor (const mat3x2 m) {
);
}
-mat4x3 __constructor (const mat2x4 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat2x4 m)
+{
+ __retVal = mat4x3 (
m[0].xyz,
m[1].xyz,
0., 0., 1.,
@@ -684,8 +831,9 @@ mat4x3 __constructor (const mat2x4 m) {
);
}
-mat4x3 __constructor (const mat2 m) {
- return mat4x3 (
+mat4x3 __constructor(const mat2 m)
+{
+ __retVal = mat4x3 (
m[0], 0.,
m[1], 0.,
0., 0., 1.,
@@ -694,12 +842,14 @@ mat4x3 __constructor (const mat2 m) {
}
-mat4 __constructor (const mat4 m) {
- return m;
+mat4 __constructor(const mat4 m)
+{
+ __retVal = m;
}
-mat4 __constructor (const mat3x4 m) {
- return mat4 (
+mat4 __constructor(const mat3x4 m)
+{
+ __retVal = mat4 (
m[0],
m[1],
m[2],
@@ -707,8 +857,9 @@ mat4 __constructor (const mat3x4 m) {
);
}
-mat4 __constructor (const mat4x3 m) {
- return mat4 (
+mat4 __constructor(const mat4x3 m)
+{
+ __retVal = mat4 (
m[0], 0.,
m[1], 0.,
m[2], 0.,
@@ -716,8 +867,9 @@ mat4 __constructor (const mat4x3 m) {
);
}
-mat4 __constructor (const mat2x4 m) {
- return mat4 (
+mat4 __constructor(const mat2x4 m)
+{
+ __retVal = mat4 (
m[0],
m[1],
0., 0., 1., 0.,
@@ -725,8 +877,9 @@ mat4 __constructor (const mat2x4 m) {
);
}
-mat4 __constructor (const mat4x2 m) {
- return mat4 (
+mat4 __constructor(const mat4x2 m)
+{
+ __retVal = mat4 (
m[0], 0., 0.,
m[1], 0., 0.,
m[2], 1., 0.,
@@ -734,8 +887,9 @@ mat4 __constructor (const mat4x2 m) {
);
}
-mat4 __constructor (const mat3 m) {
- return mat4 (
+mat4 __constructor(const mat3 m)
+{
+ __retVal = mat4 (
m[0], 0.,
m[1], 0.,
m[2], 0.,
@@ -743,8 +897,9 @@ mat4 __constructor (const mat3 m) {
);
}
-mat4 __constructor (const mat2x3 m) {
- return mat4 (
+mat4 __constructor(const mat2x3 m)
+{
+ __retVal = mat4 (
m[0], 0.,
m[1], 0.,
0., 0., 1., 0.,
@@ -752,8 +907,9 @@ mat4 __constructor (const mat2x3 m) {
);
}
-mat4 __constructor (const mat3x2 m) {
- return mat4 (
+mat4 __constructor(const mat3x2 m)
+{
+ __retVal = mat4 (
m[0], 0., 0.,
m[1], 0., 0.,
m[2], 1., 0.,
@@ -761,8 +917,9 @@ mat4 __constructor (const mat3x2 m) {
);
}
-mat4 __constructor (const mat2 m) {
- return mat4 (
+mat4 __constructor(const mat2 m)
+{
+ __retVal = mat4 (
m[0], 0., 0.,
m[1], 0., 0.,
0., 0., 1., 0.,
@@ -882,157 +1039,247 @@ void __operator /= (inout mat4x3 m, const mat4x3 n) {
}
-vec3 __operator * (const mat2x3 m, const vec2 v) {
- return vec3 (
- v.x * m[0].x + v.y * m[1].x,
- v.x * m[0].y + v.y * m[1].y,
- v.x * m[0].z + v.y * m[1].z
- );
+vec3 __operator * (const mat2x3 m, const vec2 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y;
+ __retVal.z = v.x * m[0].z + v.y * m[1].z;
}
-vec4 __operator * (const mat2x4 m, const vec2 v) {
- return vec4 (
- v.x * m[0].x + v.y * m[1].x,
- v.x * m[0].y + v.y * m[1].y,
- v.x * m[0].z + v.y * m[1].z,
- v.x * m[0].w + v.y * m[1].w
- );
+vec4 __operator * (const mat2x4 m, const vec2 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y;
+ __retVal.z = v.x * m[0].z + v.y * m[1].z;
+ __retVal.w = v.x * m[0].w + v.y * m[1].w;
}
-vec2 __operator * (const mat3x2 m, const vec3 v) {
- return vec2 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y
- );
+vec2 __operator * (const mat3x2 m, const vec3 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y;
}
-vec4 __operator * (const mat3x4 m, const vec3 v) {
- return vec4 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,
- v.x * m[0].z + v.y * m[1].z + v.z * m[2].z,
- v.x * m[0].w + v.y * m[1].w + v.z * m[2].w
- );
+vec4 __operator * (const mat3x4 m, const vec3 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y;
+ __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z;
+ __retVal.w = v.x * m[0].w + v.y * m[1].w + v.z * m[2].w;
}
-vec2 __operator * (const mat4x2 m, const vec4 v) {
- return vec2 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y
- );
+vec2 __operator * (const mat4x2 m, const vec4 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y;
}
-vec3 __operator * (const mat4x3 m, const vec4 v) {
- return vec3 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,
- v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z
- );
+vec3 __operator * (const mat4x3 m, const vec4 v)
+{
+ __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x;
+ __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y;
+ __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z;
}
-mat3x2 __operator * (const mat2 m, const mat3x2 n) {
- return mat3x2 (m * n[0], m * n[1], m * n[2]);
+mat3x2 __operator * (const mat2 m, const mat3x2 n)
+{
+ //return mat3x2 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4x2 __operator * (const mat2 m, const mat4x2 n) {
- return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x2 __operator * (const mat2 m, const mat4x2 n)
+{
+ //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x3 __operator * (const mat2x3 m, const mat2 n) {
- return mat2x3 (m * n[0], m * n[1]);
+mat2x3 __operator * (const mat2x3 m, const mat2 n)
+{
+ //return mat2x3 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3 __operator * (const mat2x3 m, const mat3x2 n) {
- return mat3 (m * n[0], m * n[1], m * n[2]);
+mat3 __operator * (const mat2x3 m, const mat3x2 n)
+{
+ //return mat3 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4x3 __operator * (const mat2x3 m, const mat4x2 n) {
- return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x3 __operator * (const mat2x3 m, const mat4x2 n)
+{
+ //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x4 __operator * (const mat2x4 m, const mat2 n) {
- return mat2x4 (m * n[0], m * n[1]);
+mat2x4 __operator * (const mat2x4 m, const mat2 n)
+{
+ //return mat2x4 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3x4 __operator * (const mat2x4 m, const mat3x2 n) {
- return mat3x4 (m * n[0], m * n[1], m * n[2]);
+mat3x4 __operator * (const mat2x4 m, const mat3x2 n)
+{
+ //return mat3x4 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4 __operator * (const mat2x4 m, const mat4x2 n) {
- return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4 __operator * (const mat2x4 m, const mat4x2 n)
+{
+ //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2 __operator * (const mat3x2 m, const mat2x3 n) {
- return mat2 (m * n[0], m * n[1]);
+mat2 __operator * (const mat3x2 m, const mat2x3 n)
+{
+ //return mat2 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3x2 __operator * (const mat3x2 m, const mat3 n) {
- return mat3x2 (m * n[0], m * n[1], m * n[2]);
+mat3x2 __operator * (const mat3x2 m, const mat3 n)
+{
+ //return mat3x2 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4x2 __operator * (const mat3x2 m, const mat4x3 n) {
- return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x2 __operator * (const mat3x2 m, const mat4x3 n)
+{
+ //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x3 __operator * (const mat3 m, const mat2x3 n) {
- return mat2x3 (m * n[0], m * n[1]);
+mat2x3 __operator * (const mat3 m, const mat2x3 n)
+{
+ //return mat2x3 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat4x3 __operator * (const mat3 m, const mat4x3 n) {
- return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x3 __operator * (const mat3 m, const mat4x3 n)
+{
+ //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x4 __operator * (const mat3x4 m, const mat2x3 n) {
- return mat2x4 (m * n[0], m * n[1]);
+mat2x4 __operator * (const mat3x4 m, const mat2x3 n)
+{
+ //return mat2x4 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3x4 __operator * (const mat3x4 m, const mat3 n) {
- return mat3x4 (m * n[0], m * n[1], m * n[2]);
+mat3x4 __operator * (const mat3x4 m, const mat3 n)
+{
+ //return mat3x4 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4 __operator * (const mat3x4 m, const mat4x3 n) {
- return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4 __operator * (const mat3x4 m, const mat4x3 n)
+{
+ //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2 __operator * (const mat4x2 m, const mat2x4 n) {
- return mat2 (m * n[0], m * n[1]);
+mat2 __operator * (const mat4x2 m, const mat2x4 n)
+{
+ //return = mat2 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3x2 __operator * (const mat4x2 m, const mat3x4 n) {
- return mat3x2 (m * n[0], m * n[1], m * n[2]);
+mat3x2 __operator * (const mat4x2 m, const mat3x4 n)
+{
+ //return mat3x2 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4x2 __operator * (const mat4x2 m, const mat4 n) {
- return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x2 __operator * (const mat4x2 m, const mat4 n)
+{
+ //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x3 __operator * (const mat4x3 m, const mat2x4 n) {
- return mat2x3 (m * n[0], m * n[1]);
+mat2x3 __operator * (const mat4x3 m, const mat2x4 n)
+{
+ //return mat2x3 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3 __operator * (const mat4x3 m, const mat3x4 n) {
- return mat3 (m * n[0], m * n[1], m * n[2]);
+mat3 __operator * (const mat4x3 m, const mat3x4 n)
+{
+ //return mat3 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
-mat4x3 __operator * (const mat4x3 m, const mat4 n) {
- return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+mat4x3 __operator * (const mat4x3 m, const mat4 n)
+{
+ //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
+ __retVal[3] = m * n[3];
}
-mat2x4 __operator * (const mat4 m, const mat2x4 n) {
- return mat2x4 (m * n[0], m * n[1]);
+mat2x4 __operator * (const mat4 m, const mat2x4 n)
+{
+ //return mat2x4 (m * n[0], m * n[1]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
}
-mat3x4 __operator * (const mat4 m, const mat3x4 n) {
- return mat3x4 (m * n[0], m * n[1], m * n[2]);
+mat3x4 __operator * (const mat4 m, const mat3x4 n)
+{
+ //return mat3x4 (m * n[0], m * n[1], m * n[2]);
+ __retVal[0] = m * n[0];
+ __retVal[1] = m * n[1];
+ __retVal[2] = m * n[2];
}
@@ -1061,52 +1308,46 @@ void __operator *= (inout mat4x3 m, const mat4 n) {
}
-vec3 __operator * (const vec2 v, const mat3x2 m) {
- return vec3 (
- v.x * m[0].x + v.y * m[0].y,
- v.x * m[1].x + v.y * m[1].y,
- v.x * m[2].x + v.y * m[2].y
- );
+vec3 __operator * (const vec2 v, const mat3x2 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
+ __retVal.z = dot(v, m[2]);
}
-vec4 __operator * (const vec2 v, const mat4x2 m) {
- return vec4 (
- v.x * m[0].x + v.y * m[0].y,
- v.x * m[1].x + v.y * m[1].y,
- v.x * m[2].x + v.y * m[2].y,
- v.x * m[3].x + v.y * m[3].y
- );
+vec4 __operator * (const vec2 v, const mat4x2 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
+ __retVal.z = dot(v, m[2]);
+ __retVal.w = dot(v, m[3]);
}
-vec2 __operator * (const vec3 v, const mat2x3 m) {
- return vec2 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z
- );
+vec2 __operator * (const vec3 v, const mat2x3 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
}
-vec4 __operator * (const vec3 v, const mat4x3 m) {
- return vec4 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,
- v.x * m[2].x + v.y * m[2].y + v.z * m[2].z,
- v.x * m[3].x + v.y * m[3].y + v.z * m[3].z
- );
+vec4 __operator * (const vec3 v, const mat4x3 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
+ __retVal.z = dot(v, m[2]);
+ __retVal.w = dot(v, m[3]);
}
-vec2 __operator * (const vec4 v, const mat2x4 m) {
- return vec2 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w
- );
+vec2 __operator * (const vec4 v, const mat2x4 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
}
-vec3 __operator * (const vec4 v, const mat3x4 m) {
- return vec3 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,
- v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w
- );
+vec3 __operator * (const vec4 v, const mat3x4 m)
+{
+ __retVal.x = dot(v, m[0]);
+ __retVal.y = dot(v, m[1]);
+ __retVal.z = dot(v, m[2]);
}
@@ -1431,101 +1672,209 @@ mat4x3 __operator - (const float a, const mat4x3 n) {
}
-mat2x3 __operator * (const float a, const mat2x3 n) {
- return mat2x3 (a * n[0], a * n[1]);
-}
-
-mat2x3 __operator * (const mat2x3 m, const float b) {
- return mat2x3 (m[0] * b, m[1] * b);
-}
-
-mat2x4 __operator * (const float a, const mat2x4 n) {
- return mat2x4 (a * n[0], a * n[1]);
+mat2x3 __operator * (const float a, const mat2x3 n)
+{
+ //return mat2x3 (a * n[0], a * n[1]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
}
-mat2x4 __operator * (const mat2x4 m, const float b) {
- return mat2x4 (m[0] * b, m[1] * b);
+mat2x3 __operator * (const mat2x3 m, const float b)
+{
+ //return mat2x3 (m[0] * b, m[1] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
}
-mat3x2 __operator * (const float a, const mat3x2 n) {
- return mat3x2 (a * n[0], a * n[1], a * n[2]);
+mat2x4 __operator * (const float a, const mat2x4 n)
+{
+ //return mat2x4 (a * n[0], a * n[1]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
}
-mat3x2 __operator * (const mat3x2 m, const float b) {
- return mat3x2 (m[0] * b, m[1] * b, m[2] * b);
+mat2x4 __operator * (const mat2x4 m, const float b)
+{
+ //return mat2x4 (m[0] * b, m[1] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
}
-mat3x4 __operator * (const float a, const mat3x4 n) {
- return mat3x4 (a * n[0], a * n[1], a * n[2]);
+mat3x2 __operator * (const float a, const mat3x2 n)
+{
+ //return mat3x2 (a * n[0], a * n[1], a * n[2]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
+ __retVal[2] = a * n[2];
}
-mat3x4 __operator * (const mat3x4 m, const float b) {
- return mat3x4 (m[0] * b, m[1] * b, m[2] * b);
+mat3x2 __operator * (const mat3x2 m, const float b)
+{
+ //return mat3x2 (m[0] * b, m[1] * b, m[2] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
+ __retVal[2] = m[2] * b;
}
-mat4x2 __operator * (const mat4x2 m, const float b) {
- return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);
+mat3x4 __operator * (const float a, const mat3x4 n)
+{
+ //return mat3x4 (a * n[0], a * n[1], a * n[2]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
+ __retVal[2] = a * n[2];
}
-mat4x2 __operator * (const float a, const mat4x2 n) {
- return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]);
+mat3x4 __operator * (const mat3x4 m, const float b)
+{
+ //return mat3x4 (m[0] * b, m[1] * b, m[2] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
+ __retVal[2] = m[2] * b;
}
-mat4x3 __operator * (const mat4x3 m, const float b) {
- return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);
+mat4x2 __operator * (const mat4x2 m, const float b)
+{
+ //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
+ __retVal[2] = m[2] * b;
+ __retVal[3] = m[3] * b;
}
-mat4x3 __operator * (const float a, const mat4x3 n) {
- return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]);
+mat4x2 __operator * (const float a, const mat4x2 n)
+{
+ //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
+ __retVal[2] = a * n[2];
+ __retVal[3] = a * n[3];
}
-
-mat2x3 __operator / (const float a, const mat2x3 n) {
- return mat2x3 (a / n[0], a / n[1]);
+mat4x3 __operator * (const mat4x3 m, const float b)
+{
+ //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);
+ __retVal[0] = m[0] * b;
+ __retVal[1] = m[1] * b;
+ __retVal[2] = m[2] * b;
+ __retVal[3] = m[3] * b;
}
-mat2x3 __operator / (const mat2x3 m, const float b) {
- return mat2x3 (m[0] / b, m[1] / b);
+mat4x3 __operator * (const float a, const mat4x3 n)
+{
+ //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]);
+ __retVal[0] = a * n[0];
+ __retVal[1] = a * n[1];
+ __retVal[2] = a * n[2];
+ __retVal[3] = a * n[3];
}
-mat2x4 __operator / (const float a, const mat2x4 n) {
- return mat2x4 (a / n[0], a / n[1]);
-}
-mat2x4 __operator / (const mat2x4 m, const float b) {
- return mat2x4 (m[0] / b, m[1] / b);
+mat2x3 __operator / (const float a, const mat2x3 n)
+{
+ //return mat2x3 (a / n[0], a / n[1]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
+}
+
+mat2x3 __operator / (const mat2x3 m, const float b)
+{
+ //return mat2x3 (m[0] / b, m[1] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
}
-mat3x2 __operator / (const float a, const mat3x2 n) {
- return mat3x2 (a / n[0], a / n[1], a / n[2]);
+mat2x4 __operator / (const float a, const mat2x4 n)
+{
+ //return mat2x4 (a / n[0], a / n[1]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
}
-
-mat3x2 __operator / (const mat3x2 m, const float b) {
- return mat3x2 (m[0] / b, m[1] / b, m[2] / b);
+
+mat2x4 __operator / (const mat2x4 m, const float b)
+{
+ //return mat2x4 (m[0] / b, m[1] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
+}
+
+mat3x2 __operator / (const float a, const mat3x2 n)
+{
+ //return mat3x2 (a / n[0], a / n[1], a / n[2]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
+ __retVal[2] = inv * n[2];
+}
+
+mat3x2 __operator / (const mat3x2 m, const float b)
+{
+ //return mat3x2 (m[0] / b, m[1] / b, m[2] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
+ __retVal[2] = m[2] * inv;
+}
+
+mat3x4 __operator / (const float a, const mat3x4 n)
+{
+ //return mat3x4 (a / n[0], a / n[1], a / n[2]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
+ __retVal[2] = inv * n[2];
+}
+
+mat3x4 __operator / (const mat3x4 m, const float b)
+{
+ //return mat3x4 (m[0] / b, m[1] / b, m[2] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
+ __retVal[2] = m[2] * inv;
+}
+
+mat4x2 __operator / (const mat4x2 m, const float b)
+{
+ //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
+ __retVal[2] = m[2] * inv;
+ __retVal[3] = m[3] * inv;
+}
+
+mat4x2 __operator / (const float a, const mat4x2 n)
+{
+ //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
+ __retVal[2] = inv * n[2];
+ __retVal[3] = inv * n[3];
}
-mat3x4 __operator / (const float a, const mat3x4 n) {
- return mat3x4 (a / n[0], a / n[1], a / n[2]);
+mat4x3 __operator / (const mat4x3 m, const float b)
+{
+ //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);
+ const float inv = 1.0 / b;
+ __retVal[0] = m[0] * inv;
+ __retVal[1] = m[1] * inv;
+ __retVal[2] = m[2] * inv;
+ __retVal[3] = m[3] * inv;
}
-mat3x4 __operator / (const mat3x4 m, const float b) {
- return mat3x4 (m[0] / b, m[1] / b, m[2] / b);
-}
-
-mat4x2 __operator / (const mat4x2 m, const float b) {
- return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);
-}
-
-mat4x2 __operator / (const float a, const mat4x2 n) {
- return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]);
-}
-
-mat4x3 __operator / (const mat4x3 m, const float b) {
- return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);
-}
-
-mat4x3 __operator / (const float a, const mat4x3 n) {
- return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]);
+mat4x3 __operator / (const float a, const mat4x3 n)
+{
+ //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]);
+ const float inv = 1.0 / a;
+ __retVal[0] = inv * n[0];
+ __retVal[1] = inv * n[1];
+ __retVal[2] = inv * n[2];
+ __retVal[3] = inv * n[3];
}
@@ -1677,40 +2026,3 @@ mat4x3 __operator ++ (inout mat4x3 m, const int) {
return mat4x3 (m[0]++, m[1]++, m[2]++, m[3]++);
}
-
-void printMESA (const mat2x3 m) {
- printMESA (m[0]);
- printMESA (m[1]);
-}
-
-void printMESA (const mat2x4 m) {
- printMESA (m[0]);
- printMESA (m[1]);
-}
-
-void printMESA (const mat3x2 m) {
- printMESA (m[0]);
- printMESA (m[1]);
- printMESA (m[2]);
-}
-
-void printMESA (const mat3x4 m) {
- printMESA (m[0]);
- printMESA (m[1]);
- printMESA (m[2]);
-}
-
-void printMESA (const mat4x2 m) {
- printMESA (m[0]);
- printMESA (m[1]);
- printMESA (m[2]);
- printMESA (m[3]);
-}
-
-void printMESA (const mat4x3 m) {
- printMESA (m[0]);
- printMESA (m[1]);
- printMESA (m[2]);
- printMESA (m[3]);
-}
-
diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h
index 2c7d396ad28..b7ef5ed6c64 100644
--- a/src/mesa/shader/slang/library/slang_120_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_120_core_gc.h
@@ -2,374 +2,519 @@
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
/* slang_120_core.gc */
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+50,0,57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 42a5d723b42..45cf1c6fd09 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -311,96 +311,98 @@ vec4 tan(const vec4 angle)
-float asin (float x) {
- float y;
- __asm float_arcsine y, x;
- return y;
+float asin(const float x)
+{
+ const float a0 = 1.5707288; // PI/2?
+ const float a1 = -0.2121144;
+ const float a2 = 0.0742610;
+ //const float a3 = -0.0187293;
+ const float halfPi = 3.1415926 * 0.5;
+ const float y = abs(x);
+ // three terms seem to be enough:
+ __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x);
+ // otherwise, try four:
+ //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x);
}
-vec2 asin (vec2 v) {
- return vec2 (
- asin (v.x),
- asin (v.y)
- );
+vec2 asin(const vec2 v)
+{
+ __retVal.x = asin(v.x);
+ __retVal.y = asin(v.y);
}
-vec3 asin (vec3 v) {
- return vec3 (
- asin (v.x),
- asin (v.y),
- asin (v.z)
- );
+vec3 asin(const vec3 v)
+{
+ __retVal.x = asin(v.x);
+ __retVal.y = asin(v.y);
+ __retVal.z = asin(v.z);
}
-vec4 asin (vec4 v) {
- return vec4 (
- asin (v.x),
- asin (v.y),
- asin (v.z),
- asin (v.w)
- );
+vec4 asin(const vec4 v)
+{
+ __retVal.x = asin(v.x);
+ __retVal.y = asin(v.y);
+ __retVal.z = asin(v.z);
}
-float acos (float x) {
- return 1.5708 - asin (x);
+float acos(const float x)
+{
+ const float halfPi = 3.1415926 * 0.5;
+ __retVal = halfPi - asin(x);
}
-vec2 acos (vec2 v) {
- return vec2 (
- acos (v.x),
- acos (v.y)
- );
+vec2 acos(const vec2 v)
+{
+ __retVal.x = acos(v.x);
+ __retVal.y = acos(v.y);
}
-vec3 acos (vec3 v) {
- return vec3 (
- acos (v.x),
- acos (v.y),
- acos (v.z)
- );
+vec3 acos(const vec3 v)
+{
+ __retVal.x = acos(v.x);
+ __retVal.y = acos(v.y);
+ __retVal.z = acos(v.z);
}
-vec4 acos (vec4 v) {
- return vec4 (
- acos (v.x),
- acos (v.y),
- acos (v.z),
- acos (v.w)
- );
+vec4 acos(const vec4 v)
+{
+ __retVal.x = acos(v.x);
+ __retVal.y = acos(v.y);
+ __retVal.z = acos(v.z);
+ __retVal.w = acos(v.w);
}
-float atan (float y_over_x) {
- float z;
- __asm float_arctan z, y_over_x;
- return z;
+float atan(const float x)
+{
+ __retVal = asin(x * inversesqrt(x * x + 1.0));
}
-vec2 atan (vec2 y_over_x) {
- return vec2 (
- atan (y_over_x.x),
- atan (y_over_x.y)
- );
+vec2 atan(const vec2 y_over_x)
+{
+ __retVal.x = atan(y_over_x.x);
+ __retVal.y = atan(y_over_x.y);
}
-vec3 atan (vec3 y_over_x) {
- return vec3 (
- atan (y_over_x.x),
- atan (y_over_x.y),
- atan (y_over_x.z)
- );
+vec3 atan(const vec3 y_over_x)
+{
+ __retVal.x = atan(y_over_x.x);
+ __retVal.y = atan(y_over_x.y);
+ __retVal.z = atan(y_over_x.z);
}
-vec4 atan (vec4 y_over_x) {
- return vec4 (
- atan (y_over_x.x),
- atan (y_over_x.y),
- atan (y_over_x.z),
- atan (y_over_x.w)
- );
+vec4 atan(const vec4 y_over_x)
+{
+ __retVal.x = atan(y_over_x.x);
+ __retVal.y = atan(y_over_x.y);
+ __retVal.z = atan(y_over_x.z);
+ __retVal.w = atan(y_over_x.w);
}
-float atan (float y, float x) {
- float z = atan (y / x);
+float atan(const float y, const float x)
+{
+ if (x == 0.0)
+ return 0.0;
+ float z = atan(y / x);
if (x < 0.0)
{
if (y < 0.0)
@@ -410,30 +412,28 @@ float atan (float y, float x) {
return z;
}
-vec2 atan (vec2 u, vec2 v) {
- return vec2 (
- atan (u.x, v.x),
- atan (u.y, v.y)
- );
+vec2 atan(const vec2 u, const vec2 v)
+{
+ __retVal.x = atan(u.x, v.x);
+ __retVal.y = atan(u.y, v.y);
}
-vec3 atan (vec3 u, vec3 v) {
- return vec3 (
- atan (u.x, v.x),
- atan (u.y, v.y),
- atan (u.z, v.z)
- );
+vec3 atan(const vec3 u, const vec3 v)
+{
+ __retVal.x = atan(u.x, v.x);
+ __retVal.y = atan(u.y, v.y);
+ __retVal.z = atan(u.z, v.z);
}
-vec4 atan (vec4 u, vec4 v) {
- return vec4 (
- atan (u.x, v.x),
- atan (u.y, v.y),
- atan (u.z, v.z),
- atan (u.w, v.w)
- );
+vec4 atan(const vec4 u, const vec4 v)
+{
+ __retVal.x = atan(u.x, v.x);
+ __retVal.y = atan(u.y, v.y);
+ __retVal.z = atan(u.z, v.z);
+ __retVal.w = atan(u.w, v.w);
}
+
//
// 8.2 Exponential Functions
//
@@ -471,28 +471,32 @@ vec4 pow(const vec4 a, const vec4 b)
float exp(const float a)
{
- __asm float_exp __retVal.x, a;
+ const float e = 2.71828;
+ __asm float_power __retVal, e, a;
}
vec2 exp(const vec2 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
}
vec3 exp(const vec3 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
- __asm float_exp __retVal.z, a.z;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
+ __asm float_power __retVal.z, e, a.z;
}
vec4 exp(const vec4 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
- __asm float_exp __retVal.z, a.z;
- __asm float_exp __retVal.w, a.w;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
+ __asm float_power __retVal.z, e, a.z;
+ __asm float_power __retVal.w, e, a.w;
}
@@ -894,7 +898,7 @@ vec4 mod(const vec4 a, const vec4 b)
__retVal.x = a.x - b.x * floor(a.x * oneOverBx);
__retVal.y = a.y - b.y * floor(a.y * oneOverBy);
__retVal.z = a.z - b.z * floor(a.z * oneOverBz);
- __retVal.w = a.w - b.w * floor(a.w * oneOverBz);
+ __retVal.w = a.w - b.w * floor(a.w * oneOverBw);
}
@@ -1609,11 +1613,8 @@ vec4 texture1D(const sampler1D sampler, const float coord)
vec4 texture1DProj(const sampler1D sampler, const vec2 coord)
{
- // new coord with .z moved to .w
- vec4 coord4;
- coord4.x = coord.x;
- coord4.w = coord.y;
- __asm vec4_texp1d __retVal, sampler, coord4;
+ // need to swizzle .y into .w
+ __asm vec4_texp1d __retVal, sampler, coord.xyyy;
}
vec4 texture1DProj(const sampler1D sampler, const vec4 coord)
@@ -1629,11 +1630,8 @@ vec4 texture2D(const sampler2D sampler, const vec2 coord)
vec4 texture2DProj(const sampler2D sampler, const vec3 coord)
{
- // new coord with .z moved to .w
- vec4 coord4;
- coord4.xy = coord.xy;
- coord4.w = coord.z;
- __asm vec4_texp2d __retVal, sampler, coord4;
+ // need to swizzle 'z' into 'w'.
+ __asm vec4_texp2d __retVal, sampler, coord.xyzz;
}
vec4 texture2DProj(const sampler2D sampler, const vec4 coord)
@@ -1660,26 +1658,58 @@ vec4 textureCube(const samplerCube sampler, const vec3 coord)
-vec4 shadow1D (sampler1DShadow sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_shad1d texel, sampler, coord, 0.0;
- return texel;
+vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord)
+{
+ __asm vec4_tex1d __retVal, sampler, coord;
}
-vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord) {
- return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q));
+vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord)
+{
+ // .s and .p will be divided by .q
+ __asm vec4_texp1d __retVal, sampler, coord;
}
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_shad2d texel, sampler, coord, 0.0;
- return texel;
+vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord)
+{
+ __asm vec4_tex2d __retVal, sampler, coord;
+}
+
+vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord)
+{
+ // .s, .t and .p will be divided by .q
+ __asm vec4_texp2d __retVal, sampler, coord;
+}
+
+
+//// GL_ARB_texture_rectangle:
+vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord)
+{
+ __asm vec4_tex_rect __retVal, sampler, coord;
+}
+
+vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord)
+{
+ // need to swizzle .y into .w
+ __asm vec4_texp_rect __retVal, sampler, coord.xyzz;
+}
+
+vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord)
+{
+ __asm vec4_texp_rect __retVal, sampler, ccoord;
}
-vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) {
- return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q));
+vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord)
+{
+ __asm vec4_tex_rect __retVal, sampler, coord;
}
+vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord)
+{
+ __asm vec4_texp_rect __retVal, sampler, coord;
+}
+
+
+
//
// 8.9 Noise Functions
//
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index 417f1fce86a..a896c5a287e 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -166,525 +166,545 @@
97,110,103,108,101,0,0,0,0,0,3,2,1,11,1,99,0,2,58,99,111,115,0,18,97,110,103,108,101,0,0,0,0,0,8,
18,115,0,18,99,0,49,0,0,1,0,12,0,116,97,110,0,1,1,0,12,97,110,103,108,101,0,0,0,1,3,2,1,12,1,115,0,
2,58,115,105,110,0,18,97,110,103,108,101,0,0,0,0,0,3,2,1,12,1,99,0,2,58,99,111,115,0,18,97,110,103,
-108,101,0,0,0,0,0,8,18,115,0,18,99,0,49,0,0,1,0,9,0,97,115,105,110,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,
-121,0,0,0,4,102,108,111,97,116,95,97,114,99,115,105,110,101,0,18,121,0,0,18,120,0,0,0,8,18,121,0,0,
-0,1,0,10,0,97,115,105,110,0,1,0,0,10,118,0,0,0,1,8,58,118,101,99,50,0,58,97,115,105,110,0,18,118,0,
-59,120,0,0,0,0,58,97,115,105,110,0,18,118,0,59,121,0,0,0,0,0,0,0,1,0,11,0,97,115,105,110,0,1,0,0,
-11,118,0,0,0,1,8,58,118,101,99,51,0,58,97,115,105,110,0,18,118,0,59,120,0,0,0,0,58,97,115,105,110,
-0,18,118,0,59,121,0,0,0,0,58,97,115,105,110,0,18,118,0,59,122,0,0,0,0,0,0,0,1,0,12,0,97,115,105,
-110,0,1,0,0,12,118,0,0,0,1,8,58,118,101,99,52,0,58,97,115,105,110,0,18,118,0,59,120,0,0,0,0,58,97,
-115,105,110,0,18,118,0,59,121,0,0,0,0,58,97,115,105,110,0,18,118,0,59,122,0,0,0,0,58,97,115,105,
-110,0,18,118,0,59,119,0,0,0,0,0,0,0,1,0,9,0,97,99,111,115,0,1,0,0,9,120,0,0,0,1,8,17,49,0,53,55,48,
-56,0,0,58,97,115,105,110,0,18,120,0,0,0,47,0,0,1,0,10,0,97,99,111,115,0,1,0,0,10,118,0,0,0,1,8,58,
-118,101,99,50,0,58,97,99,111,115,0,18,118,0,59,120,0,0,0,0,58,97,99,111,115,0,18,118,0,59,121,0,0,
-0,0,0,0,0,1,0,11,0,97,99,111,115,0,1,0,0,11,118,0,0,0,1,8,58,118,101,99,51,0,58,97,99,111,115,0,18,
-118,0,59,120,0,0,0,0,58,97,99,111,115,0,18,118,0,59,121,0,0,0,0,58,97,99,111,115,0,18,118,0,59,122,
-0,0,0,0,0,0,0,1,0,12,0,97,99,111,115,0,1,0,0,12,118,0,0,0,1,8,58,118,101,99,52,0,58,97,99,111,115,
-0,18,118,0,59,120,0,0,0,0,58,97,99,111,115,0,18,118,0,59,121,0,0,0,0,58,97,99,111,115,0,18,118,0,
-59,122,0,0,0,0,58,97,99,111,115,0,18,118,0,59,119,0,0,0,0,0,0,0,1,0,9,0,97,116,97,110,0,1,0,0,9,
-121,95,111,118,101,114,95,120,0,0,0,1,3,2,0,9,1,122,0,0,0,4,102,108,111,97,116,95,97,114,99,116,97,
-110,0,18,122,0,0,18,121,95,111,118,101,114,95,120,0,0,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,
-0,0,10,121,95,111,118,101,114,95,120,0,0,0,1,8,58,118,101,99,50,0,58,97,116,97,110,0,18,121,95,111,
-118,101,114,95,120,0,59,120,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,121,0,
-0,0,0,0,0,0,1,0,11,0,97,116,97,110,0,1,0,0,11,121,95,111,118,101,114,95,120,0,0,0,1,8,58,118,101,
-99,51,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,120,0,0,0,0,58,97,116,97,110,0,18,
-121,95,111,118,101,114,95,120,0,59,121,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,
-0,59,122,0,0,0,0,0,0,0,1,0,12,0,97,116,97,110,0,1,0,0,12,121,95,111,118,101,114,95,120,0,0,0,1,8,
-58,118,101,99,52,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,120,0,0,0,0,58,97,116,
-97,110,0,18,121,95,111,118,101,114,95,120,0,59,121,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,
-101,114,95,120,0,59,122,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,119,0,0,0,
-0,0,0,0,1,0,9,0,97,116,97,110,0,1,0,0,9,121,0,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,122,0,2,58,97,116,97,
-110,0,18,121,0,18,120,0,49,0,0,0,0,10,18,120,0,17,48,0,48,0,0,40,0,2,10,18,121,0,17,48,0,48,0,0,40,
-0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,47,0,9,14,0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,46,
-0,0,9,14,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,0,0,10,117,0,0,1,0,0,10,118,0,0,0,1,8,58,118,
-101,99,50,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,18,
-117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,0,0,0,1,0,11,0,97,116,97,110,0,1,0,0,11,117,0,0,1,0,0,11,
-118,0,0,0,1,8,58,118,101,99,51,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,
-97,116,97,110,0,18,117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,58,97,116,97,110,0,18,117,0,59,122,0,0,
-18,118,0,59,122,0,0,0,0,0,0,0,1,0,12,0,97,116,97,110,0,1,0,0,12,117,0,0,1,0,0,12,118,0,0,0,1,8,58,
-118,101,99,52,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,
-18,117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,58,97,116,97,110,0,18,117,0,59,122,0,0,18,118,0,59,122,
-0,0,0,0,58,97,116,97,110,0,18,117,0,59,119,0,0,18,118,0,59,119,0,0,0,0,0,0,0,1,0,9,0,112,111,119,0,
-1,1,0,9,97,0,0,1,1,0,9,98,0,0,0,1,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,101,
-116,86,97,108,0,59,120,0,0,18,97,0,0,18,98,0,0,0,0,1,0,10,0,112,111,119,0,1,1,0,10,97,0,0,1,1,0,10,
-98,0,0,0,1,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,101,116,86,97,108,0,59,120,0,
-0,18,97,0,59,120,0,0,18,98,0,59,120,0,0,0,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,
-114,101,116,86,97,108,0,59,121,0,0,18,97,0,59,121,0,0,18,98,0,59,121,0,0,0,0,1,0,11,0,112,111,119,
-0,1,1,0,11,97,0,0,1,1,0,11,98,0,0,0,1,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,
-101,116,86,97,108,0,59,120,0,0,18,97,0,59,120,0,0,18,98,0,59,120,0,0,0,4,102,108,111,97,116,95,112,
-111,119,101,114,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,97,0,59,121,0,0,18,98,0,59,121,0,
-0,0,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,
-97,0,59,122,0,0,18,98,0,59,122,0,0,0,0,1,0,12,0,112,111,119,0,1,1,0,12,97,0,0,1,1,0,12,98,0,0,0,1,
+108,101,0,0,0,0,0,8,18,115,0,18,99,0,49,0,0,1,0,9,0,97,115,105,110,0,1,1,0,9,120,0,0,0,1,3,2,1,9,1,
+97,48,0,2,17,49,0,53,55,48,55,50,56,56,0,0,0,0,3,2,1,9,1,97,49,0,2,17,48,0,50,49,50,49,49,52,52,0,
+0,54,0,0,3,2,1,9,1,97,50,0,2,17,48,0,48,55,52,50,54,49,48,0,0,0,0,3,2,1,9,1,104,97,108,102,80,105,
+0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,48,0,53,0,0,48,0,0,3,2,1,9,1,121,0,2,58,97,98,115,0,18,120,
+0,0,0,0,0,9,18,95,95,114,101,116,86,97,108,0,18,104,97,108,102,80,105,0,58,115,113,114,116,0,17,49,
+0,48,0,0,18,121,0,47,0,0,18,97,48,0,18,121,0,18,97,49,0,18,97,50,0,18,121,0,48,46,48,46,48,47,58,
+115,105,103,110,0,18,120,0,0,0,48,20,0,0,1,0,10,0,97,115,105,110,0,1,1,0,10,118,0,0,0,1,9,18,95,95,
+114,101,116,86,97,108,0,59,120,0,58,97,115,105,110,0,18,118,0,59,120,0,0,0,20,0,9,18,95,95,114,101,
+116,86,97,108,0,59,121,0,58,97,115,105,110,0,18,118,0,59,121,0,0,0,20,0,0,1,0,11,0,97,115,105,110,
+0,1,1,0,11,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,97,115,105,110,0,18,118,0,59,
+120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,97,115,105,110,0,18,118,0,59,121,0,0,
+0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,97,115,105,110,0,18,118,0,59,122,0,0,0,20,0,
+0,1,0,12,0,97,115,105,110,0,1,1,0,12,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,97,
+115,105,110,0,18,118,0,59,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,97,115,105,
+110,0,18,118,0,59,121,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,97,115,105,110,0,
+18,118,0,59,122,0,0,0,20,0,0,1,0,9,0,97,99,111,115,0,1,1,0,9,120,0,0,0,1,3,2,1,9,1,104,97,108,102,
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+52,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,
+18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0,
+0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,
+57,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,
+120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,
+51,55,0,52,56,0,0,0,0,46,0,0,20,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
index 9a7e17bdaf2..416c6ff313d 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
@@ -150,9 +150,6 @@ vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float b
__asm vec4_texb1d __retVal, sampler, pcoord;
}
-
-
-
vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias)
{
vec4 coord4;
@@ -172,40 +169,6 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b
-//// GL_ARB_texture_rectangle:
-vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord)
-{
- __asm vec4_tex_rect __retVal, sampler, coord;
-}
-
-vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord)
-{
- // do projection here
- vec4 pcoord;
- pcoord.xy = coord.xy / coord.z;
- __asm vec4_texp_rect __retVal, sampler, pcoord;
-}
-
-vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord)
-{
- // do projection here
- vec4 pcoord;
- pcoord.xy = coord.xy / coord.w;
- __asm vec4_texp_rect __retVal, sampler, pcoord;
-}
-
-vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord)
-{
-// XXX to do
-}
-
-vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord)
-{
-// XXX to do
-}
-
-
-
//
// 8.8 Fragment Processing Functions
//
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
index 88317107b2b..8b8202ea2f9 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
@@ -77,39 +77,23 @@
121,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,111,
111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,98,105,97,115,0,20,0,4,118,
101,99,52,95,116,101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,
-114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,82,101,99,116,
-0,1,1,0,22,115,97,109,112,108,101,114,0,0,1,1,0,10,99,111,111,114,100,0,0,0,1,4,118,101,99,52,95,
-116,101,120,95,114,101,99,116,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,
-0,18,99,111,111,114,100,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,82,101,99,116,80,114,
-111,106,0,1,1,0,22,115,97,109,112,108,101,114,0,0,1,1,0,11,99,111,111,114,100,0,0,0,1,3,2,0,12,1,
-112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,
-120,121,0,18,99,111,111,114,100,0,59,122,0,49,20,0,4,118,101,99,52,95,116,101,120,112,95,114,101,
-99,116,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,112,99,111,111,
-114,100,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,82,101,99,116,80,114,111,106,0,1,1,0,22,
-115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,0,1,3,2,0,12,1,112,99,111,111,114,
-100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,18,99,
-111,111,114,100,0,59,119,0,49,20,0,4,118,101,99,52,95,116,101,120,112,95,114,101,99,116,0,18,95,95,
-114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,0,
-12,0,115,104,97,100,111,119,50,68,82,101,99,116,0,1,1,0,23,115,97,109,112,108,101,114,0,0,1,1,0,11,
-99,111,111,114,100,0,0,0,1,0,1,0,12,0,115,104,97,100,111,119,50,68,82,101,99,116,80,114,111,106,0,
-1,1,0,23,115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,0,1,0,1,0,9,0,100,70,100,
-120,0,1,1,0,9,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,59,120,
-0,0,18,112,0,59,120,120,120,120,0,0,0,0,1,0,10,0,100,70,100,120,0,1,1,0,10,112,0,0,0,1,4,118,101,
-99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,112,0,59,120,121,121,121,
-0,0,0,0,1,0,11,0,100,70,100,120,0,1,1,0,11,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,
+114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,0,9,0,100,70,100,120,0,1,1,0,9,112,0,0,0,1,4,118,101,
+99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,112,0,59,120,120,120,120,0,0,
+0,0,1,0,10,0,100,70,100,120,0,1,1,0,10,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,
+101,116,86,97,108,0,59,120,121,0,0,18,112,0,59,120,121,121,121,0,0,0,0,1,0,11,0,100,70,100,120,0,1,
+1,0,11,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,59,120,121,
+122,0,0,18,112,0,59,120,121,122,122,0,0,0,0,1,0,12,0,100,70,100,120,0,1,1,0,12,112,0,0,0,1,4,118,
+101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,0,9,0,100,70,100,
+121,0,1,1,0,9,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,
+0,0,18,112,0,59,120,120,120,120,0,0,0,0,1,0,10,0,100,70,100,121,0,1,1,0,10,112,0,0,0,1,4,118,101,
+99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,112,0,59,120,121,121,121,
+0,0,0,0,1,0,11,0,100,70,100,121,0,1,1,0,11,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,
114,101,116,86,97,108,0,59,120,121,122,0,0,18,112,0,59,120,121,122,122,0,0,0,0,1,0,12,0,100,70,100,
-120,0,1,1,0,12,112,0,0,0,1,4,118,101,99,52,95,100,100,120,0,18,95,95,114,101,116,86,97,108,0,0,18,
-112,0,0,0,0,1,0,9,0,100,70,100,121,0,1,1,0,9,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,
-114,101,116,86,97,108,0,59,120,0,0,18,112,0,59,120,120,120,120,0,0,0,0,1,0,10,0,100,70,100,121,0,1,
-1,0,10,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,
-0,18,112,0,59,120,121,121,121,0,0,0,0,1,0,11,0,100,70,100,121,0,1,1,0,11,112,0,0,0,1,4,118,101,99,
-52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,112,0,59,120,121,122,
-122,0,0,0,0,1,0,12,0,100,70,100,121,0,1,1,0,12,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,
-95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,0,9,0,102,119,105,100,116,104,0,1,1,0,9,112,0,0,0,1,
-8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,
-0,0,0,0,46,0,0,1,0,10,0,102,119,105,100,116,104,0,1,1,0,10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,
-100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,
-119,105,100,116,104,0,1,1,0,11,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,
-58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,12,0,102,119,105,100,116,104,0,1,1,
-0,12,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,
-100,121,0,18,112,0,0,0,0,0,46,0,0,0
+121,0,1,1,0,12,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,0,18,
+112,0,0,0,0,1,0,9,0,102,119,105,100,116,104,0,1,1,0,9,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,
+120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,10,0,102,119,
+105,100,116,104,0,1,1,0,10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,
+98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,119,105,100,116,104,0,1,1,0,11,
+112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,
+0,18,112,0,0,0,0,0,46,0,0,1,0,12,0,102,119,105,100,116,104,0,1,1,0,12,112,0,0,0,1,8,58,97,98,115,0,
+58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,0
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index ee82a107e0c..02260d3422e 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -48,6 +48,7 @@
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_label.h"
+#include "slang_mem.h"
#include "slang_simplify.h"
#include "slang_emit.h"
#include "slang_vartable.h"
@@ -107,51 +108,84 @@ _slang_field_offset(const slang_type_specifier *spec, slang_atom field)
}
+/**
+ * Return the size (in floats) of the given type specifier.
+ * If the size is greater than 4, the size should be a multiple of 4
+ * so that the correct number of 4-float registers are allocated.
+ * For example, a mat3x2 is size 12 because we want to store the
+ * 3 columns in 3 float[4] registers.
+ */
GLuint
_slang_sizeof_type_specifier(const slang_type_specifier *spec)
{
+ GLuint sz;
switch (spec->type) {
case SLANG_SPEC_VOID:
- return 0;
+ sz = 0;
+ break;
case SLANG_SPEC_BOOL:
- return 1;
+ sz = 1;
+ break;
case SLANG_SPEC_BVEC2:
- return 2;
+ sz = 2;
+ break;
case SLANG_SPEC_BVEC3:
- return 3;
+ sz = 3;
+ break;
case SLANG_SPEC_BVEC4:
- return 4;
+ sz = 4;
+ break;
case SLANG_SPEC_INT:
- return 1;
+ sz = 1;
+ break;
case SLANG_SPEC_IVEC2:
- return 2;
+ sz = 2;
+ break;
case SLANG_SPEC_IVEC3:
- return 3;
+ sz = 3;
+ break;
case SLANG_SPEC_IVEC4:
- return 4;
+ sz = 4;
+ break;
case SLANG_SPEC_FLOAT:
- return 1;
+ sz = 1;
+ break;
case SLANG_SPEC_VEC2:
- return 2;
+ sz = 2;
+ break;
case SLANG_SPEC_VEC3:
- return 3;
+ sz = 3;
+ break;
case SLANG_SPEC_VEC4:
- return 4;
+ sz = 4;
+ break;
case SLANG_SPEC_MAT2:
- return 2 * 2;
+ sz = 2 * 4; /* 2 columns (regs) */
+ break;
case SLANG_SPEC_MAT3:
- return 3 * 3;
+ sz = 3 * 4;
+ break;
case SLANG_SPEC_MAT4:
- return 4 * 4;
+ sz = 4 * 4;
+ break;
case SLANG_SPEC_MAT23:
+ sz = 2 * 4; /* 2 columns (regs) */
+ break;
case SLANG_SPEC_MAT32:
- return 2 * 3;
+ sz = 3 * 4; /* 3 columns (regs) */
+ break;
case SLANG_SPEC_MAT24:
+ sz = 2 * 4;
+ break;
case SLANG_SPEC_MAT42:
- return 2 * 4;
+ sz = 4 * 4; /* 4 columns (regs) */
+ break;
case SLANG_SPEC_MAT34:
+ sz = 3 * 4;
+ break;
case SLANG_SPEC_MAT43:
- return 3 * 4;
+ sz = 4 * 4; /* 4 columns (regs) */
+ break;
case SLANG_SPEC_SAMPLER1D:
case SLANG_SPEC_SAMPLER2D:
case SLANG_SPEC_SAMPLER3D:
@@ -160,16 +194,27 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec)
case SLANG_SPEC_SAMPLER2DSHADOW:
case SLANG_SPEC_SAMPLER2DRECT:
case SLANG_SPEC_SAMPLER2DRECTSHADOW:
- return 1; /* a sampler is basically just an integer index */
+ sz = 1; /* a sampler is basically just an integer index */
+ break;
case SLANG_SPEC_STRUCT:
- return _slang_field_offset(spec, 0); /* special use */
+ sz = _slang_field_offset(spec, 0); /* special use */
+ if (sz > 4) {
+ sz = (sz + 3) & ~0x3; /* round up to multiple of four */
+ }
+ break;
case SLANG_SPEC_ARRAY:
- return _slang_sizeof_type_specifier(spec->_array);
+ sz = _slang_sizeof_type_specifier(spec->_array);
+ break;
default:
_mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()");
- return 0;
+ sz = 0;
+ }
+
+ if (sz > 4) {
+ /* if size is > 4, it should be a multiple of four */
+ assert((sz & 0x3) == 0);
}
- return 0;
+ return sz;
}
@@ -415,7 +460,7 @@ static slang_ir_node *
new_node3(slang_ir_opcode op,
slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2)
{
- slang_ir_node *n = (slang_ir_node *) calloc(1, sizeof(slang_ir_node));
+ slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node));
if (n) {
n->Opcode = op;
n->Children[0] = c0;
@@ -655,37 +700,6 @@ _slang_find_node_type(slang_operation *oper, slang_operation_type type)
}
-/**
- * Produce inline code for a call to an assembly instruction.
- * XXX Note: children are passed as asm args in-order, not by name!
- */
-static slang_operation *
-slang_inline_asm_function(slang_assemble_ctx *A,
- slang_function *fun, slang_operation *oper)
-{
- const GLuint numArgs = oper->num_children;
- const slang_operation *args = oper->children;
- GLuint i;
- slang_operation *inlined = slang_operation_new(1);
-
- /*assert(oper->type == SLANG_OPER_CALL); or vec4_add, etc */
- /*
- printf("Inline asm %s\n", (char*) fun->header.a_name);
- */
- inlined->type = fun->body->children[0].type;
- inlined->a_id = fun->body->children[0].a_id;
- inlined->num_children = numArgs;
- inlined->children = slang_operation_new(numArgs);
- inlined->locals->outer_scope = oper->locals->outer_scope;
-
- for (i = 0; i < numArgs; i++) {
- slang_operation_copy(inlined->children + i, args + i);
- }
-
- return inlined;
-}
-
-
static void
slang_resolve_variable(slang_operation *oper)
{
@@ -847,6 +861,70 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper,
/**
+ * Produce inline code for a call to an assembly instruction.
+ * This is typically used to compile a call to a built-in function like this:
+ *
+ * vec4 mix(const vec4 x, const vec4 y, const vec4 a)
+ * {
+ * __asm vec4_lrp __retVal, a, y, x;
+ * }
+ *
+ * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM.
+ */
+static slang_operation *
+slang_inline_asm_function(slang_assemble_ctx *A,
+ slang_function *fun, slang_operation *oper)
+{
+ const GLuint numArgs = oper->num_children;
+ GLuint i;
+ slang_operation *inlined;
+ const GLboolean haveRetValue = _slang_function_has_return_value(fun);
+ slang_variable **substOld;
+ slang_operation **substNew;
+
+ ASSERT(slang_is_asm_function(fun));
+ ASSERT(fun->param_count == numArgs + haveRetValue);
+
+ /*
+ printf("Inline %s as %s\n",
+ (char*) fun->header.a_name,
+ (char*) fun->body->children[0].a_id);
+ */
+
+ /*
+ * We'll substitute formal params with actual args in the asm call.
+ */
+ substOld = (slang_variable **)
+ _slang_alloc(numArgs * sizeof(slang_variable *));
+ substNew = (slang_operation **)
+ _slang_alloc(numArgs * sizeof(slang_operation *));
+ for (i = 0; i < numArgs; i++) {
+ substOld[i] = fun->parameters->variables[i];
+ substNew[i] = oper->children + i;
+ }
+
+ /* make a copy of the code to inline */
+ inlined = slang_operation_new(1);
+ slang_operation_copy(inlined, &fun->body->children[0]);
+ if (haveRetValue) {
+ /* get rid of the __retVal child */
+ for (i = 0; i < numArgs; i++) {
+ inlined->children[i] = inlined->children[i + 1];
+ }
+ inlined->num_children--;
+ }
+
+ /* now do formal->actual substitutions */
+ slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE);
+
+ _slang_free(substOld);
+ _slang_free(substNew);
+
+ return inlined;
+}
+
+
+/**
* Inline the given function call operation.
* Return a new slang_operation that corresponds to the inlined code.
*/
@@ -879,11 +957,11 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
/* allocate temporary arrays */
paramMode = (ParamMode *)
- _mesa_calloc(totalArgs * sizeof(ParamMode));
+ _slang_alloc(totalArgs * sizeof(ParamMode));
substOld = (slang_variable **)
- _mesa_calloc(totalArgs * sizeof(slang_variable *));
+ _slang_alloc(totalArgs * sizeof(slang_variable *));
substNew = (slang_operation **)
- _mesa_calloc(totalArgs * sizeof(slang_operation *));
+ _slang_alloc(totalArgs * sizeof(slang_operation *));
#if 0
printf("Inline call to %s (total vars=%d nparams=%d)\n",
@@ -1084,9 +1162,9 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
}
}
- _mesa_free(paramMode);
- _mesa_free(substOld);
- _mesa_free(substNew);
+ _slang_free(paramMode);
+ _slang_free(substOld);
+ _slang_free(substNew);
#if 0
printf("Done Inline call to %s (total vars=%d nparams=%d)\n",
@@ -1144,7 +1222,7 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
/* Replace the function call with the inlined block */
slang_operation_destruct(oper);
*oper = *inlined;
- /* XXX slang_operation_destruct(inlined) ??? */
+ _slang_free(inlined);
#if 0
assert(inlined->locals);
@@ -1158,7 +1236,6 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
/*_slang_label_delete(A->curFuncEndLabel);*/
A->curFuncEndLabel = prevFuncEndLabel;
- assert(A->curFuncEndLabel);
return n;
}
@@ -1275,7 +1352,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
n->Store = n0->Store;
n->Writemask = writemask;
- free(n0);
+ _slang_free(n0);
}
return n;
@@ -1570,7 +1647,7 @@ _slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper)
* Determine if the given operation is of a specific type.
*/
static GLboolean
-is_operation_type(const const slang_operation *oper, slang_operation_type type)
+is_operation_type(const slang_operation *oper, slang_operation_type type)
{
if (oper->type == type)
return GL_TRUE;
@@ -1708,7 +1785,7 @@ static slang_ir_node *
_slang_gen_temporary(GLint size)
{
slang_ir_storage *store;
- slang_ir_node *n;
+ slang_ir_node *n = NULL;
store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size);
if (store) {
@@ -1717,7 +1794,7 @@ _slang_gen_temporary(GLint size)
n->Store = store;
}
else {
- free(store);
+ _slang_free(store);
}
}
return n;
@@ -1827,11 +1904,6 @@ _slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper)
select->children[2].literal_size = 1;
n = _slang_gen_select(A, select);
-
- /* xxx wrong */
- free(select->children);
- free(select);
-
return n;
}
@@ -1858,11 +1930,6 @@ _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper)
slang_operation_copy(&select->children[2], &oper->children[1]);
n = _slang_gen_select(A, select);
-
- /* xxx wrong */
- free(select->children);
- free(select);
-
return n;
}
@@ -2276,15 +2343,16 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
/* oper->a_id is the field name */
slang_ir_node *base, *n;
slang_typeinfo field_ti;
- GLint fieldSize, fieldOffset;
+ GLint fieldSize, fieldOffset = -1;
/* type of field */
slang_typeinfo_construct(&field_ti);
_slang_typeof_operation(A, oper, &field_ti);
fieldSize = _slang_sizeof_type_specifier(&field_ti.spec);
- fieldOffset = _slang_field_offset(&ti.spec, oper->a_id);
+ if (fieldSize > 0)
+ fieldOffset = _slang_field_offset(&ti.spec, oper->a_id);
- if (fieldOffset < 0) {
+ if (fieldSize == 0 || fieldOffset < 0) {
slang_info_log_error(A->log,
"\"%s\" is not a member of struct \"%s\"",
(char *) oper->a_id,
@@ -2773,11 +2841,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
struct gl_program *prog = A->program;
const char *varName = (char *) var->a_name;
GLboolean success = GL_TRUE;
- GLint texIndex;
slang_ir_storage *store = NULL;
int dbg = 0;
-
- texIndex = sampler_to_texture_index(var->type.specifier.type);
+ const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
+ const GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
if (texIndex != -1) {
/* Texture sampler:
@@ -2785,7 +2852,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
* store->Index = sampler uniform location
* store->Size = texture type index (1D, 2D, 3D, cube, etc)
*/
- GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
+ GLint samplerUniform
+ = _mesa_add_sampler(prog->Parameters, varName, datatype);
store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
if (dbg) printf("SAMPLER ");
}
@@ -2795,8 +2863,35 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
* MAX2(var->array_len, 1);
if (prog) {
/* user-defined uniform */
- GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size);
- store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ if (datatype == GL_NONE) {
+ if (var->type.specifier.type == SLANG_SPEC_STRUCT) {
+ _mesa_problem(NULL, "user-declared uniform structs not supported yet");
+ /* XXX what we need to do is unroll the struct into its
+ * basic types, creating a uniform variable for each.
+ * For example:
+ * struct foo {
+ * vec3 a;
+ * vec4 b;
+ * };
+ * uniform foo f;
+ *
+ * Should produce uniforms:
+ * "f.a" (GL_FLOAT_VEC3)
+ * "f.b" (GL_FLOAT_VEC4)
+ */
+ }
+ else {
+ slang_info_log_error(A->log,
+ "invalid datatype for uniform variable %s",
+ (char *) var->a_name);
+ }
+ return GL_FALSE;
+ }
+ else {
+ GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
+ size, datatype);
+ store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ }
}
else {
/* pre-defined uniform, like gl_ModelviewMatrix */
@@ -2860,7 +2955,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (dbg) printf("ATTRIB ");
}
else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) {
- GLuint swizzle;
+ GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
&swizzle);
GLint size = 4; /* XXX? */
@@ -2875,9 +2970,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
else {
- assert(type == SLANG_UNIT_FRAGMENT_BUILTIN);
GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
GLint size = 4; /* XXX? */
+ assert(type == SLANG_UNIT_FRAGMENT_BUILTIN);
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
if (dbg) printf("OUTPUT ");
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 3539d712e2c..a4dd5b8b4ae 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -39,6 +39,7 @@
#include "slang_storage.h"
#include "slang_emit.h"
#include "slang_log.h"
+#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_simplify.h"
@@ -193,9 +194,9 @@ parse_float(slang_parse_ctx * C, float *number)
parse_identifier_str(C, &fractional);
parse_identifier_str(C, &exponent);
- whole = (char *) (slang_alloc_malloc((_mesa_strlen(integral) +
- _mesa_strlen(fractional) +
- _mesa_strlen(exponent) + 3) * sizeof(char)));
+ whole = (char *) _slang_alloc((_mesa_strlen(integral) +
+ _mesa_strlen(fractional) +
+ _mesa_strlen(exponent) + 3) * sizeof(char));
if (whole == NULL) {
slang_info_log_memory(C->L);
return 0;
@@ -209,7 +210,8 @@ parse_float(slang_parse_ctx * C, float *number)
*number = (float) (_mesa_strtod(whole, (char **) NULL));
- slang_alloc_free(whole);
+ _slang_free(whole);
+
return 1;
}
@@ -288,7 +290,7 @@ convert_to_array(slang_parse_ctx * C, slang_variable * var,
* parse the expression */
var->type.specifier.type = SLANG_SPEC_ARRAY;
var->type.specifier._array = (slang_type_specifier *)
- slang_alloc_malloc(sizeof(slang_type_specifier));
+ _slang_alloc(sizeof(slang_type_specifier));
if (var->type.specifier._array == NULL) {
slang_info_log_memory(C->L);
return GL_FALSE;
@@ -371,13 +373,13 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st)
}
/* set-up a new struct */
- *st = (slang_struct *) slang_alloc_malloc(sizeof(slang_struct));
+ *st = (slang_struct *) _slang_alloc(sizeof(slang_struct));
if (*st == NULL) {
slang_info_log_memory(C->L);
return 0;
}
if (!slang_struct_construct(*st)) {
- slang_alloc_free(*st);
+ _slang_free(*st);
*st = NULL;
slang_info_log_memory(C->L);
return 0;
@@ -403,11 +405,11 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st)
slang_struct *s;
O->structs->structs =
- (slang_struct *) slang_alloc_realloc(O->structs->structs,
- O->structs->num_structs *
- sizeof(slang_struct),
- (O->structs->num_structs +
- 1) * sizeof(slang_struct));
+ (slang_struct *) _slang_realloc(O->structs->structs,
+ O->structs->num_structs
+ * sizeof(slang_struct),
+ (O->structs->num_structs + 1)
+ * sizeof(slang_struct));
if (O->structs->structs == NULL) {
slang_info_log_memory(C->L);
return 0;
@@ -616,14 +618,13 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
- spec->_struct =
- (slang_struct *) slang_alloc_malloc(sizeof(slang_struct));
+ spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct));
if (spec->_struct == NULL) {
slang_info_log_memory(C->L);
return 0;
}
if (!slang_struct_construct(spec->_struct)) {
- slang_alloc_free(spec->_struct);
+ _slang_free(spec->_struct);
spec->_struct = NULL;
return 0;
}
@@ -905,9 +906,9 @@ handle_nary_expression(slang_parse_ctx * C, slang_operation * op,
*total_ops -= n;
*ops = (slang_operation *)
- slang_alloc_realloc(*ops,
- (*total_ops + n) * sizeof(slang_operation),
- *total_ops * sizeof(slang_operation));
+ _slang_realloc(*ops,
+ (*total_ops + n) * sizeof(slang_operation),
+ *total_ops * sizeof(slang_operation));
if (*ops == NULL) {
slang_info_log_memory(C->L);
return 0;
@@ -938,9 +939,9 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
/* allocate default operation, becomes a no-op if not used */
ops = (slang_operation *)
- slang_alloc_realloc(ops,
- num_ops * sizeof(slang_operation),
- (num_ops + 1) * sizeof(slang_operation));
+ _slang_realloc(ops,
+ num_ops * sizeof(slang_operation),
+ (num_ops + 1) * sizeof(slang_operation));
if (ops == NULL) {
slang_info_log_memory(C->L);
return 0;
@@ -1182,7 +1183,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
slang_operation_destruct(oper);
*oper = *ops; /* struct copy */
- slang_alloc_free(ops);
+ _slang_free(ops);
return 1;
}
@@ -1446,14 +1447,13 @@ parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
/* create function's body operation */
- func->body =
- (slang_operation *) slang_alloc_malloc(sizeof(slang_operation));
+ func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation));
if (func->body == NULL) {
slang_info_log_memory(C->L);
return 0;
}
if (!slang_operation_construct(func->body)) {
- slang_alloc_free(func->body);
+ _slang_free(func->body);
func->body = NULL;
slang_info_log_memory(C->L);
return 0;
@@ -1485,7 +1485,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
/* put the variable into operation's scope */
op_id.locals->variables =
- (slang_variable **) slang_alloc_malloc(sizeof(slang_variable *));
+ (slang_variable **) _slang_alloc(sizeof(slang_variable *));
if (op_id.locals->variables == NULL) {
slang_operation_destruct(&op_id);
return GL_FALSE;
@@ -1501,7 +1501,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
}
op_assign.type = SLANG_OPER_ASSIGN;
op_assign.children =
- (slang_operation *) slang_alloc_malloc(2 * sizeof(slang_operation));
+ (slang_operation *) _slang_alloc(2 * sizeof(slang_operation));
if (op_assign.children == NULL) {
slang_operation_destruct(&op_assign);
op_id.locals->num_variables = 0;
@@ -1516,7 +1516,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var)
/* carefully destroy the operations */
op_assign.num_children = 0;
- slang_alloc_free(op_assign.children);
+ _slang_free(op_assign.children);
op_assign.children = NULL;
slang_operation_destruct(&op_assign);
op_id.locals->num_variables = 0;
@@ -1577,13 +1577,13 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier))
return 0;
var->initializer =
- (slang_operation *) slang_alloc_malloc(sizeof(slang_operation));
+ (slang_operation *) _slang_alloc(sizeof(slang_operation));
if (var->initializer == NULL) {
slang_info_log_memory(C->L);
return 0;
}
if (!slang_operation_construct(var->initializer)) {
- slang_alloc_free(var->initializer);
+ _slang_free(var->initializer);
var->initializer = NULL;
slang_info_log_memory(C->L);
return 0;
@@ -1617,7 +1617,9 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.space.vars = O->vars;
A.program = O->program;
A.vartable = O->vartable;
- _slang_codegen_global_variable(&A, var, C->type);
+ A.curFuncEndLabel = NULL;
+ if (!_slang_codegen_global_variable(&A, var, C->type))
+ return 0;
}
/* allocate global address space for a variable with a known size */
@@ -1714,11 +1716,11 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition,
if (found_func == NULL) {
/* New function, add it to the function list */
O->funs->functions =
- (slang_function *) slang_alloc_realloc(O->funs->functions,
- O->funs->num_functions *
- sizeof(slang_function),
- (O->funs->num_functions +
- 1) * sizeof(slang_function));
+ (slang_function *) _slang_realloc(O->funs->functions,
+ O->funs->num_functions
+ * sizeof(slang_function),
+ (O->funs->num_functions + 1)
+ * sizeof(slang_function));
if (O->funs->functions == NULL) {
slang_info_log_memory(C->L);
slang_function_destruct(&parsed_func);
@@ -1861,6 +1863,8 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
C->I++;
_slang_pop_var_table(o.vartable);
+ _slang_delete_var_table(o.vartable);
+
return GL_TRUE;
}
@@ -1904,14 +1908,22 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
byte *prod;
GLuint size, start, version;
slang_string preprocessed;
+ int maxVersion;
+
+#if FEATURE_ARB_shading_language_120
+ maxVersion = 120;
+#else
+ maxVersion = 110;
+#endif
/* First retrieve the version number. */
if (!_slang_preprocess_version(source, &version, &start, infolog))
return GL_FALSE;
- if (version > 110) {
+ if (version > maxVersion) {
slang_info_log_error(infolog,
- "language version specified is not supported.");
+ "language version %.2f is not supported.",
+ version * 0.01);
return GL_FALSE;
}
@@ -2112,6 +2124,8 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
type = SLANG_UNIT_FRAGMENT_SHADER;
}
+ ctx->Shader.MemPool = _slang_new_mempool(1024*1024);
+
/* XXX temporary hack */
if (!shader->Programs) {
GLenum progTarget;
@@ -2152,6 +2166,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
slang_info_log_destruct(&info_log);
_slang_code_object_dtr(&obj);
+ _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
+ ctx->Shader.MemPool = NULL;
+
return success;
}
diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c
index 2f74050b865..80769b33ae8 100644
--- a/src/mesa/shader/slang/slang_compile_function.c
+++ b/src/mesa/shader/slang/slang_compile_function.c
@@ -30,6 +30,7 @@
#include "imports.h"
#include "slang_compile.h"
+#include "slang_mem.h"
/* slang_fixup_table */
@@ -43,7 +44,7 @@ slang_fixup_table_init(slang_fixup_table * fix)
void
slang_fixup_table_free(slang_fixup_table * fix)
{
- slang_alloc_free(fix->table);
+ _slang_free(fix->table);
slang_fixup_table_init(fix);
}
@@ -54,9 +55,9 @@ GLboolean
slang_fixup_save(slang_fixup_table *fixups, GLuint address)
{
fixups->table = (GLuint *)
- slang_alloc_realloc(fixups->table,
- fixups->count * sizeof(GLuint),
- (fixups->count + 1) * sizeof(GLuint));
+ _slang_realloc(fixups->table,
+ fixups->count * sizeof(GLuint),
+ (fixups->count + 1) * sizeof(GLuint));
if (fixups->table == NULL)
return GL_FALSE;
fixups->table[fixups->count] = address;
@@ -76,7 +77,7 @@ slang_function_construct(slang_function * func)
return 0;
func->parameters = (slang_variable_scope *)
- slang_alloc_malloc(sizeof(slang_variable_scope));
+ _slang_alloc(sizeof(slang_variable_scope));
if (func->parameters == NULL) {
slang_variable_destruct(&func->header);
return 0;
@@ -95,10 +96,10 @@ slang_function_destruct(slang_function * func)
{
slang_variable_destruct(&func->header);
slang_variable_scope_destruct(func->parameters);
- slang_alloc_free(func->parameters);
+ _slang_free(func->parameters);
if (func->body != NULL) {
slang_operation_destruct(func->body);
- slang_alloc_free(func->body);
+ _slang_free(func->body);
}
slang_fixup_table_free(&func->fixups);
}
@@ -122,7 +123,7 @@ slang_function_scope_destruct(slang_function_scope * scope)
for (i = 0; i < scope->num_functions; i++)
slang_function_destruct(scope->functions + i);
- slang_alloc_free(scope->functions);
+ _slang_free(scope->functions);
}
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c
index 410d215a8d4..b18e08d2ae5 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/shader/slang/slang_compile_operation.c
@@ -30,6 +30,7 @@
#include "imports.h"
#include "slang_compile.h"
+#include "slang_mem.h"
/**
@@ -60,9 +61,9 @@ slang_operation_destruct(slang_operation * oper)
for (i = 0; i < oper->num_children; i++)
slang_operation_destruct(oper->children + i);
- slang_alloc_free(oper->children);
+ _slang_free(oper->children);
slang_variable_scope_destruct(oper->locals);
- slang_alloc_free(oper->locals);
+ _slang_free(oper->locals);
oper->children = NULL;
oper->num_children = 0;
oper->locals = NULL;
@@ -82,7 +83,7 @@ slang_operation_copy(slang_operation * x, const slang_operation * y)
return GL_FALSE;
z.type = y->type;
z.children = (slang_operation *)
- slang_alloc_malloc(y->num_children * sizeof(slang_operation));
+ _slang_alloc(y->num_children * sizeof(slang_operation));
if (z.children == NULL) {
slang_operation_destruct(&z);
return GL_FALSE;
@@ -128,7 +129,7 @@ slang_operation *
slang_operation_new(GLuint count)
{
slang_operation *ops
- = (slang_operation *) _mesa_malloc(count * sizeof(slang_operation));
+ = (slang_operation *) _slang_alloc(count * sizeof(slang_operation));
assert(count > 0);
if (ops) {
GLuint i;
@@ -146,7 +147,7 @@ void
slang_operation_delete(slang_operation *oper)
{
slang_operation_destruct(oper);
- _mesa_free(oper);
+ _slang_free(oper);
}
@@ -156,13 +157,13 @@ slang_operation_grow(GLuint *numChildren, slang_operation **children)
slang_operation *ops;
ops = (slang_operation *)
- slang_alloc_realloc(*children,
- *numChildren * sizeof(slang_operation),
- (*numChildren + 1) * sizeof(slang_operation));
+ _slang_realloc(*children,
+ *numChildren * sizeof(slang_operation),
+ (*numChildren + 1) * sizeof(slang_operation));
if (ops) {
slang_operation *newOp = ops + *numChildren;
if (!slang_operation_construct(newOp)) {
- _mesa_free(ops);
+ _slang_free(ops);
*children = NULL;
return NULL;
}
@@ -175,38 +176,40 @@ slang_operation_grow(GLuint *numChildren, slang_operation **children)
/**
* Insert a new slang_operation into an array.
- * \param numChildren pointer to current number of children (in/out)
- * \param children address of array (in/out)
- * \param pos position to insert
- * \return pointer to the new operation
+ * \param numElements pointer to current array size (in/out)
+ * \param array address of the array (in/out)
+ * \param pos position to insert new element
+ * \return pointer to the new operation/element
*/
slang_operation *
-slang_operation_insert(GLuint *numChildren, slang_operation **children,
+slang_operation_insert(GLuint *numElements, slang_operation **array,
GLuint pos)
{
slang_operation *ops;
- assert(pos <= *numChildren);
+ assert(pos <= *numElements);
ops = (slang_operation *)
- _mesa_malloc((*numChildren + 1) * sizeof(slang_operation));
+ _slang_alloc((*numElements + 1) * sizeof(slang_operation));
if (ops) {
slang_operation *newOp;
newOp = ops + pos;
if (pos > 0)
- _mesa_memcpy(ops, *children, pos * sizeof(slang_operation));
- if (pos < *numChildren)
- _mesa_memcpy(newOp + 1, (*children) + pos,
- (*numChildren - pos) * sizeof(slang_operation));
+ _mesa_memcpy(ops, *array, pos * sizeof(slang_operation));
+ if (pos < *numElements)
+ _mesa_memcpy(newOp + 1, (*array) + pos,
+ (*numElements - pos) * sizeof(slang_operation));
if (!slang_operation_construct(newOp)) {
- _mesa_free(ops);
- *numChildren = 0;
- *children = NULL;
+ _slang_free(ops);
+ *numElements = 0;
+ *array = NULL;
return NULL;
}
- *children = ops;
- (*numChildren)++;
+ if (*array)
+ _slang_free(*array);
+ *array = ops;
+ (*numElements)++;
return newOp;
}
return NULL;
diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c
index 89c79d431be..97a34d24fe0 100644
--- a/src/mesa/shader/slang/slang_compile_struct.c
+++ b/src/mesa/shader/slang/slang_compile_struct.c
@@ -29,6 +29,7 @@
*/
#include "imports.h"
+#include "slang_mem.h"
#include "slang_compile.h"
@@ -47,7 +48,7 @@ slang_struct_scope_destruct(slang_struct_scope * scope)
for (i = 0; i < scope->num_structs; i++)
slang_struct_destruct(scope->structs + i);
- slang_alloc_free(scope->structs);
+ _slang_free(scope->structs);
/* do not free scope->outer_scope */
}
@@ -58,9 +59,8 @@ slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y)
GLuint i;
_slang_struct_scope_ctr(&z);
- z.structs =
- (slang_struct *) slang_alloc_malloc(y->num_structs *
- sizeof(slang_struct));
+ z.structs = (slang_struct *)
+ _slang_alloc(y->num_structs * sizeof(slang_struct));
if (z.structs == NULL) {
slang_struct_scope_destruct(&z);
return 0;
@@ -102,16 +102,16 @@ slang_struct_construct(slang_struct * stru)
{
stru->a_name = SLANG_ATOM_NULL;
stru->fields = (slang_variable_scope *)
- slang_alloc_malloc(sizeof(slang_variable_scope));
+ _slang_alloc(sizeof(slang_variable_scope));
if (stru->fields == NULL)
return 0;
_slang_variable_scope_ctr(stru->fields);
stru->structs =
- (slang_struct_scope *) slang_alloc_malloc(sizeof(slang_struct_scope));
+ (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope));
if (stru->structs == NULL) {
slang_variable_scope_destruct(stru->fields);
- slang_alloc_free(stru->fields);
+ _slang_free(stru->fields);
return 0;
}
_slang_struct_scope_ctr(stru->structs);
@@ -122,9 +122,9 @@ void
slang_struct_destruct(slang_struct * stru)
{
slang_variable_scope_destruct(stru->fields);
- slang_alloc_free(stru->fields);
+ _slang_free(stru->fields);
slang_struct_scope_destruct(stru->structs);
- slang_alloc_free(stru->structs);
+ _slang_free(stru->structs);
}
int
diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c
index 819b4f901b3..d53255075f6 100644
--- a/src/mesa/shader/slang/slang_compile_variable.c
+++ b/src/mesa/shader/slang/slang_compile_variable.c
@@ -30,8 +30,8 @@
#include "imports.h"
#include "slang_compile.h"
+#include "slang_mem.h"
-/* slang_type_specifier_type */
typedef struct
{
@@ -135,10 +135,10 @@ slang_fully_specified_type_copy(slang_fully_specified_type * x,
static slang_variable *
slang_variable_new(void)
{
- slang_variable *v = (slang_variable *) malloc(sizeof(slang_variable));
+ slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable));
if (v) {
if (!slang_variable_construct(v)) {
- free(v);
+ _slang_free(v);
v = NULL;
}
}
@@ -150,7 +150,7 @@ static void
slang_variable_delete(slang_variable * var)
{
slang_variable_destruct(var);
- free(var);
+ _slang_free(var);
}
@@ -162,8 +162,9 @@ slang_variable_scope *
_slang_variable_scope_new(slang_variable_scope *parent)
{
slang_variable_scope *s;
- s = (slang_variable_scope *) _mesa_calloc(sizeof(slang_variable_scope));
- s->outer_scope = parent;
+ s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope));
+ if (s)
+ s->outer_scope = parent;
return s;
}
@@ -187,7 +188,7 @@ slang_variable_scope_destruct(slang_variable_scope * scope)
if (scope->variables[i])
slang_variable_delete(scope->variables[i]);
}
- slang_alloc_free(scope->variables);
+ _slang_free(scope->variables);
/* do not free scope->outer_scope */
}
@@ -200,7 +201,7 @@ slang_variable_scope_copy(slang_variable_scope * x,
_slang_variable_scope_ctr(&z);
z.variables = (slang_variable **)
- _mesa_calloc(y->num_variables * sizeof(slang_variable *));
+ _slang_alloc(y->num_variables * sizeof(slang_variable *));
if (z.variables == NULL) {
slang_variable_scope_destruct(&z);
return 0;
@@ -235,9 +236,9 @@ slang_variable_scope_grow(slang_variable_scope *scope)
{
const int n = scope->num_variables;
scope->variables = (slang_variable **)
- slang_alloc_realloc(scope->variables,
- n * sizeof(slang_variable *),
- (n + 1) * sizeof(slang_variable *));
+ _slang_realloc(scope->variables,
+ n * sizeof(slang_variable *),
+ (n + 1) * sizeof(slang_variable *));
if (!scope->variables)
return NULL;
@@ -276,7 +277,7 @@ slang_variable_destruct(slang_variable * var)
slang_fully_specified_type_destruct(&var->type);
if (var->initializer != NULL) {
slang_operation_destruct(var->initializer);
- slang_alloc_free(var->initializer);
+ _slang_free(var->initializer);
}
#if 0
if (var->aux) {
@@ -301,13 +302,13 @@ slang_variable_copy(slang_variable * x, const slang_variable * y)
z.array_len = y->array_len;
if (y->initializer != NULL) {
z.initializer
- = (slang_operation *) slang_alloc_malloc(sizeof(slang_operation));
+ = (slang_operation *) _slang_alloc(sizeof(slang_operation));
if (z.initializer == NULL) {
slang_variable_destruct(&z);
return 0;
}
if (!slang_operation_construct(z.initializer)) {
- slang_alloc_free(z.initializer);
+ _slang_free(z.initializer);
slang_variable_destruct(&z);
return 0;
}
@@ -337,71 +338,3 @@ _slang_locate_variable(const slang_variable_scope * scope,
return _slang_locate_variable(scope->outer_scope, a_name, 1);
return NULL;
}
-
-#if 0
-static GLenum
-gl_type_from_specifier(const slang_type_specifier * type)
-{
- switch (type->type) {
- case SLANG_SPEC_BOOL:
- return GL_BOOL_ARB;
- case SLANG_SPEC_BVEC2:
- return GL_BOOL_VEC2_ARB;
- case SLANG_SPEC_BVEC3:
- return GL_BOOL_VEC3_ARB;
- case SLANG_SPEC_BVEC4:
- return GL_BOOL_VEC4_ARB;
- case SLANG_SPEC_INT:
- return GL_INT;
- case SLANG_SPEC_IVEC2:
- return GL_INT_VEC2_ARB;
- case SLANG_SPEC_IVEC3:
- return GL_INT_VEC3_ARB;
- case SLANG_SPEC_IVEC4:
- return GL_INT_VEC4_ARB;
- case SLANG_SPEC_FLOAT:
- return GL_FLOAT;
- case SLANG_SPEC_VEC2:
- return GL_FLOAT_VEC2_ARB;
- case SLANG_SPEC_VEC3:
- return GL_FLOAT_VEC3_ARB;
- case SLANG_SPEC_VEC4:
- return GL_FLOAT_VEC4_ARB;
- case SLANG_SPEC_MAT2:
- return GL_FLOAT_MAT2_ARB;
- case SLANG_SPEC_MAT3:
- return GL_FLOAT_MAT3_ARB;
- case SLANG_SPEC_MAT4:
- return GL_FLOAT_MAT4_ARB;
- case SLANG_SPEC_MAT23:
- return GL_FLOAT_MAT2x3_ARB;
- case SLANG_SPEC_MAT32:
- return GL_FLOAT_MAT3x2_ARB;
- case SLANG_SPEC_MAT24:
- return GL_FLOAT_MAT2x4_ARB;
- case SLANG_SPEC_MAT42:
- return GL_FLOAT_MAT4x2_ARB;
- case SLANG_SPEC_MAT34:
- return GL_FLOAT_MAT3x4_ARB;
- case SLANG_SPEC_MAT43:
- return GL_FLOAT_MAT4x3_ARB;
- case SLANG_SPEC_SAMPLER1D:
- return GL_SAMPLER_1D_ARB;
- case SLANG_SPEC_SAMPLER2D:
- return GL_SAMPLER_2D_ARB;
- case SLANG_SPEC_SAMPLER3D:
- return GL_SAMPLER_3D_ARB;
- case SLANG_SPEC_SAMPLERCUBE:
- return GL_SAMPLER_CUBE_ARB;
- case SLANG_SPEC_SAMPLER1DShadow:
- return GL_SAMPLER_1D_SHADOW_ARB;
- case SLANG_SPEC_SAMPLER2DShadow:
- return GL_SAMPLER_2D_SHADOW_ARB;
- case SLANG_SPEC_ARRAy:
- return gl_type_from_specifier(type->_array);
- default:
- return GL_FLOAT;
- }
-}
-#endif
-
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 0fd99b85d2e..7804e192360 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -45,6 +45,7 @@
#include "prog_print.h"
#include "slang_builtin.h"
#include "slang_emit.h"
+#include "slang_mem.h"
#define PEEPHOLE_OPTIMIZATIONS 1
@@ -126,7 +127,7 @@ slang_ir_storage *
_slang_new_ir_storage(enum register_file file, GLint index, GLint size)
{
slang_ir_storage *st;
- st = (slang_ir_storage *) _mesa_calloc(sizeof(slang_ir_storage));
+ st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
if (st) {
st->File = file;
st->Index = index;
@@ -151,6 +152,8 @@ alloc_temp_storage(slang_emit_info *emitInfo, slang_ir_node *n, GLint size)
if (!_slang_alloc_temp(emitInfo->vt, n->Store)) {
slang_info_log_error(emitInfo->log,
"Ran out of registers, too many temporaries");
+ _slang_free(n->Store);
+ n->Store = NULL;
return GL_FALSE;
}
return GL_TRUE;
@@ -895,7 +898,11 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
/* Child[0] is the sampler (a uniform which'll indicate the texture unit) */
assert(n->Children[0]->Store);
+ /* Store->Index is the sampler index */
+ assert(n->Children[0]->Store->Index >= 0);
+ /* Store->Size is the texture target */
assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX);
+ assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX);
inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */
inst->TexSrcTarget = n->Children[0]->Store->Size;
@@ -913,17 +920,26 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n)
/* lhs */
emit(emitInfo, n->Children[0]);
+ if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) {
+ /* an error should have been already recorded */
+ return NULL;
+ }
/* rhs */
assert(n->Children[1]);
inst = emit(emitInfo, n->Children[1]);
- if (!n->Children[1]->Store) {
- slang_info_log_error(emitInfo->log, "invalid assignment");
+ if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) {
+ if (!emitInfo->log->text) {
+ slang_info_log_error(emitInfo->log, "invalid assignment");
+ }
return NULL;
}
+
assert(n->Children[1]->Store->Index >= 0);
+ /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/
+
n->Store = n->Children[0]->Store;
#if PEEPHOLE_OPTIMIZATIONS
@@ -1567,9 +1583,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
}
if (n->Store->Index < 0) {
- printf("#### VAR %s not allocated!\n", (char*)n->Var->a_name);
+ /* probably ran out of registers */
+ return NULL;
}
- assert(n->Store->Index >= 0);
assert(n->Store->Size > 0);
break;
@@ -1747,6 +1763,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo)
mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions,
mainP->NumInstructions,
total);
+ mainP->NumInstructions = total;
for (i = 0; i < emitInfo->NumSubroutines; i++) {
struct gl_program *sub = emitInfo->Subroutines[i];
_mesa_copy_instructions(mainP->Instructions + subroutineLoc[i],
@@ -1756,7 +1773,13 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo)
sub->Parameters = NULL; /* prevent double-free */
_mesa_delete_program(ctx, sub);
}
- mainP->NumInstructions = total;
+
+ /* free subroutine list */
+ if (emitInfo->Subroutines) {
+ _mesa_free(emitInfo->Subroutines);
+ emitInfo->Subroutines = NULL;
+ }
+ emitInfo->NumSubroutines = 0;
/* Examine CAL instructions.
* At this point, the BranchTarget field of the CAL instructions is
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index 0c2e65ab5e3..a6903cc8b62 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -26,6 +26,7 @@
#include "imports.h"
#include "context.h"
#include "slang_ir.h"
+#include "slang_mem.h"
#include "prog_print.h"
@@ -62,7 +63,7 @@ static const slang_ir_info IrInfo[] = {
{ IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 },
{ IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */
{ IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 },
- { IR_DDX, "IR_DDY", OPCODE_DDX, 4, 1 },
+ { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 },
{ IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 },
{ IR_COS, "IR_COS", OPCODE_COS, 1, 1 },
{ IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 },
@@ -113,6 +114,7 @@ _slang_ir_name(slang_ir_opcode opcode)
}
+#if 0 /* no longer needed with mempool */
/**
* Since many IR nodes might point to the same IR storage info, we need
* to be careful when deleting things.
@@ -131,6 +133,7 @@ _slang_refcount_storage(slang_ir_node *n)
for (i = 0; i < 3; i++)
_slang_refcount_storage(n->Children[i]);
}
+#endif
static void
@@ -140,20 +143,20 @@ _slang_free_ir(slang_ir_node *n)
if (!n)
return;
+#if 0
if (n->Store) {
n->Store->RefCount--;
if (n->Store->RefCount == 0) {
-#if 0
- free(n->Store);
-#endif
+ _slang_free(n->Store);
n->Store = NULL;
}
}
+#endif
for (i = 0; i < 3; i++)
_slang_free_ir(n->Children[i]);
/* Do not free n->List since it's a child elsewhere */
- free(n);
+ _slang_free(n);
}
@@ -163,7 +166,9 @@ _slang_free_ir(slang_ir_node *n)
void
_slang_free_ir_tree(slang_ir_node *n)
{
+#if 0
_slang_refcount_storage(n);
+#endif
_slang_free_ir(n);
}
diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/shader/slang/slang_label.c
index e6a03f9e4f0..1ca1ef0c7c0 100644
--- a/src/mesa/shader/slang/slang_label.c
+++ b/src/mesa/shader/slang/slang_label.c
@@ -8,14 +8,16 @@
#include "slang_label.h"
+#include "slang_mem.h"
+
slang_label *
_slang_label_new(const char *name)
{
- slang_label *l = (slang_label *) _mesa_calloc(sizeof(slang_label));
+ slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label));
if (l) {
- l->Name = _mesa_strdup(name);
+ l->Name = _slang_strdup(name);
l->Location = -1;
}
return l;
@@ -28,9 +30,9 @@ slang_label *
_slang_label_new_unique(const char *name)
{
static int id = 1;
- slang_label *l = (slang_label *) _mesa_calloc(sizeof(slang_label));
+ slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label));
if (l) {
- l->Name = (char *) _mesa_malloc(_mesa_strlen(name) + 10);
+ l->Name = (char *) _slang_alloc(_mesa_strlen(name) + 10);
if (!l->Name) {
_mesa_free(l);
return NULL;
@@ -45,11 +47,15 @@ _slang_label_new_unique(const char *name)
void
_slang_label_delete(slang_label *l)
{
- if (l->Name)
- _mesa_free(l->Name);
- if (l->References)
- _mesa_free(l->References);
- _mesa_free(l);
+ if (l->Name) {
+ _slang_free(l->Name);
+ l->Name = NULL;
+ }
+ if (l->References) {
+ _slang_free(l->References);
+ l->References = NULL;
+ }
+ _slang_free(l);
}
@@ -58,8 +64,8 @@ _slang_label_add_reference(slang_label *l, GLuint inst)
{
const GLuint oldSize = l->NumReferences * sizeof(GLuint);
assert(l->Location < 0);
- l->References = _mesa_realloc(l->References,
- oldSize, oldSize + sizeof(GLuint));
+ l->References = _slang_realloc(l->References,
+ oldSize, oldSize + sizeof(GLuint));
if (l->References) {
l->References[l->NumReferences] = inst;
l->NumReferences++;
@@ -92,7 +98,7 @@ _slang_label_set_location(slang_label *l, GLint location,
}
if (l->References) {
- _mesa_free(l->References);
+ _slang_free(l->References);
l->References = NULL;
}
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 0cad69d4100..d6d1c7523e5 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -114,18 +114,18 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
varsRead |= (1 << inst->SrcReg[j].Index);
}
}
- /* XXX update program OutputsWritten, InputsRead */
}
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
prog->OutputsWritten |= varsWritten;
+ /*printf("VERT OUTPUTS: 0x%x \n", varsWritten);*/
}
else {
assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
prog->InputsRead |= varsRead;
+ /*printf("FRAG INPUTS: 0x%x\n", varsRead);*/
}
-
free(map);
return GL_TRUE;
@@ -202,10 +202,10 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes);
break;
case PROGRAM_UNIFORM:
- j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);
+ j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType);
break;
case PROGRAM_SAMPLER:
- j = _mesa_add_sampler(shProg->Uniforms, p->Name);
+ j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType);
break;
default:
_mesa_problem(NULL, "bad parameter type in link_uniform_vars()");
@@ -290,6 +290,9 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ if (!shProg->Attributes)
+ shProg->Attributes = _mesa_new_parameter_list();
+
/* Build a bitmask indicating which attribute indexes have been
* explicitly bound by the user with glBindAttributeLocation().
*/
@@ -299,9 +302,6 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
usedAttributes |= attr;
}
- if (!shProg->Attributes)
- shProg->Attributes = _mesa_new_parameter_list();
-
/*
* Scan program for generic attribute references
*/
@@ -453,6 +453,21 @@ fragment_program(struct gl_program *prog)
/**
+ * Record a linking error.
+ */
+static void
+link_error(struct gl_shader_program *shProg, const char *msg)
+{
+ if (shProg->InfoLog) {
+ _mesa_free(shProg->InfoLog);
+ }
+ shProg->InfoLog = _mesa_strdup(msg);
+ shProg->LinkStatus = GL_FALSE;
+}
+
+
+
+/**
* Shader linker. Currently:
*
* 1. The last attached vertex shader and fragment shader are linked.
@@ -475,7 +490,7 @@ _slang_link(GLcontext *ctx,
const struct gl_fragment_program *fragProg;
GLuint i;
- _mesa_free_shader_program_data(ctx, shProg);
+ _mesa_clear_shader_program_data(ctx, shProg);
shProg->Uniforms = _mesa_new_parameter_list();
shProg->Varying = _mesa_new_parameter_list();
@@ -553,19 +568,34 @@ _slang_link(GLcontext *ctx,
_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
/* the vertex program did not compute a vertex position */
- if (shProg->InfoLog) {
- _mesa_free(shProg->InfoLog);
- }
- shProg->InfoLog
- = _mesa_strdup("gl_Position was not written by vertex shader\n");
- shProg->LinkStatus = GL_FALSE;
+ link_error(shProg,
+ "gl_Position was not written by vertex shader\n");
return;
}
}
if (shProg->FragmentProgram)
_slang_update_inputs_outputs(&shProg->FragmentProgram->Base);
+ /* Check that all the varying vars needed by the fragment shader are
+ * actually produced by the vertex shader.
+ */
+ if (shProg->FragmentProgram) {
+ const GLbitfield varyingRead
+ = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0;
+ const GLbitfield varyingWritten = shProg->VertexProgram ?
+ shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0;
+ if ((varyingRead & varyingWritten) != varyingRead) {
+ link_error(shProg,
+ "Fragment program using varying vars not written by vertex shader\n");
+ return;
+ }
+ }
+
+
if (fragProg && shProg->FragmentProgram) {
+ /* notify driver that a new fragment program has been compiled/linked */
+ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &shProg->FragmentProgram->Base);
#if 0
printf("************** original fragment program\n");
_mesa_print_program(&fragProg->Base);
@@ -579,6 +609,9 @@ _slang_link(GLcontext *ctx,
}
if (vertProg && shProg->VertexProgram) {
+ /* notify driver that a new vertex program has been compiled/linked */
+ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
+ &shProg->VertexProgram->Base);
#if 0
printf("************** original vertex program\n");
_mesa_print_program(&vertProg->Base);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index e8387444914..e9234bafec7 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -42,7 +42,11 @@ void
slang_info_log_destruct(slang_info_log * log)
{
if (!log->dont_free_text)
+#if 0
slang_alloc_free(log->text);
+#else
+ _mesa_free(log->text);
+#endif
}
static int
@@ -59,10 +63,18 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
if (log->text != NULL) {
GLuint old_len = slang_string_length(log->text);
log->text = (char *)
+#if 0
slang_alloc_realloc(log->text, old_len + 1, old_len + size);
+#else
+ _mesa_realloc(log->text, old_len + 1, old_len + size);
+#endif
}
else {
+#if 0
log->text = (char *) (slang_alloc_malloc(size));
+#else
+ log->text = (char *) (_mesa_malloc(size));
+#endif
if (log->text != NULL)
log->text[0] = '\0';
}
diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c
new file mode 100644
index 00000000000..e1d1e6ba14e
--- /dev/null
+++ b/src/mesa/shader/slang/slang_mem.c
@@ -0,0 +1,241 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_mem.c
+ *
+ * Memory manager for GLSL compiler. The general idea is to do all
+ * allocations out of a large pool then just free the pool when done
+ * compiling to avoid intricate malloc/free tracking and memory leaks.
+ *
+ * \author Brian Paul
+ */
+
+#include "context.h"
+#include "macros.h"
+#include "slang_mem.h"
+
+
+#define GRANULARITY 8
+#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) )
+
+
+/** If 1, use conventional malloc/free. Helpful for debugging */
+#define USE_MALLOC_FREE 0
+
+
+struct slang_mempool_
+{
+ GLuint Size, Used, Count, Largest;
+ char *Data;
+ struct slang_mempool_ *Next;
+};
+
+
+slang_mempool *
+_slang_new_mempool(GLuint initialSize)
+{
+ slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool));
+ if (pool) {
+ pool->Data = (char *) _mesa_calloc(initialSize);
+ /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/
+ if (!pool->Data) {
+ _mesa_free(pool);
+ return NULL;
+ }
+ pool->Size = initialSize;
+ pool->Used = 0;
+ }
+ return pool;
+}
+
+
+void
+_slang_delete_mempool(slang_mempool *pool)
+{
+ GLuint total = 0;
+ while (pool) {
+ slang_mempool *next = pool->Next;
+ /*
+ printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n",
+ pool->Used, pool->Size, pool->Count, pool->Largest);
+ */
+ total += pool->Used;
+ _mesa_free(pool->Data);
+ _mesa_free(pool);
+ pool = next;
+ }
+ /*printf("TOTAL ALLOCATED: %u\n", total);*/
+}
+
+
+#ifdef DEBUG
+static void
+check_zero(const char *addr, GLuint n)
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ assert(addr[i]==0);
+ }
+}
+#endif
+
+
+#ifdef DEBUG
+static GLboolean
+is_valid_address(const slang_mempool *pool, void *addr)
+{
+ while (pool) {
+ if ((char *) addr >= pool->Data &&
+ (char *) addr < pool->Data + pool->Used)
+ return GL_TRUE;
+
+ pool = pool->Next;
+ }
+ return GL_FALSE;
+}
+#endif
+
+
+/**
+ * Alloc 'bytes' from shader mempool.
+ */
+void *
+_slang_alloc(GLuint bytes)
+{
+#if USE_MALLOC_FREE
+ return _mesa_calloc(bytes);
+#else
+ slang_mempool *pool;
+ GET_CURRENT_CONTEXT(ctx);
+ pool = (slang_mempool *) ctx->Shader.MemPool;
+
+ if (bytes == 0)
+ bytes = 1;
+
+ while (pool) {
+ if (pool->Used + bytes <= pool->Size) {
+ /* found room */
+ void *addr = (void *) (pool->Data + pool->Used);
+#ifdef DEBUG
+ check_zero((char*) addr, bytes);
+#endif
+ pool->Used += ROUND_UP(bytes);
+ pool->Largest = MAX2(pool->Largest, bytes);
+ pool->Count++;
+ /*printf("alloc %u Used %u\n", bytes, pool->Used);*/
+ return addr;
+ }
+ else if (pool->Next) {
+ /* try next block */
+ pool = pool->Next;
+ }
+ else {
+ /* alloc new pool */
+ const GLuint sz = MAX2(bytes, pool->Size);
+ pool->Next = _slang_new_mempool(sz);
+ if (!pool->Next) {
+ /* we're _really_ out of memory */
+ return NULL;
+ }
+ else {
+ pool = pool->Next;
+ pool->Largest = bytes;
+ pool->Count++;
+ pool->Used = ROUND_UP(bytes);
+#ifdef DEBUG
+ check_zero((char*) pool->Data, bytes);
+#endif
+ return (void *) pool->Data;
+ }
+ }
+ }
+ return NULL;
+#endif
+}
+
+
+void *
+_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize)
+{
+#if USE_MALLOC_FREE
+ return _mesa_realloc(oldBuffer, oldSize, newSize);
+#else
+ GET_CURRENT_CONTEXT(ctx);
+ slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+
+ if (newSize < oldSize) {
+ return oldBuffer;
+ }
+ else {
+ const GLuint copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuffer = _slang_alloc(newSize);
+
+ if (oldBuffer)
+ ASSERT(is_valid_address(pool, oldBuffer));
+
+ if (newBuffer && oldBuffer && copySize > 0)
+ _mesa_memcpy(newBuffer, oldBuffer, copySize);
+
+ return newBuffer;
+ }
+#endif
+}
+
+
+/**
+ * Clone string, storing in current mempool.
+ */
+char *
+_slang_strdup(const char *s)
+{
+ if (s) {
+ size_t l = _mesa_strlen(s);
+ char *s2 = (char *) _slang_alloc(l + 1);
+ if (s2)
+ _mesa_strcpy(s2, s);
+ return s2;
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+/**
+ * Don't actually free memory, but mark it (for debugging).
+ */
+void
+_slang_free(void *addr)
+{
+#if USE_MALLOC_FREE
+ _mesa_free(addr);
+#else
+ if (addr) {
+ GET_CURRENT_CONTEXT(ctx);
+ slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ ASSERT(is_valid_address(pool, addr));
+ }
+#endif
+}
diff --git a/src/mesa/shader/slang/slang_mem.h b/src/mesa/shader/slang/slang_mem.h
new file mode 100644
index 00000000000..49885b6c982
--- /dev/null
+++ b/src/mesa/shader/slang/slang_mem.h
@@ -0,0 +1,55 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SLANG_MEM_H
+#define SLANG_MEM_H
+
+
+#include "imports.h"
+
+
+typedef struct slang_mempool_ slang_mempool;
+
+
+extern slang_mempool *
+_slang_new_mempool(GLuint initialSize);
+
+extern void
+_slang_delete_mempool(slang_mempool *pool);
+
+extern void *
+_slang_alloc(GLuint bytes);
+
+extern void *
+_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize);
+
+extern char *
+_slang_strdup(const char *s);
+
+extern void
+_slang_free(void *addr);
+
+
+#endif
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index 66a6a983927..72281eda57d 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -1138,10 +1138,12 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma
goto error;
}
+ grammar_alloc_free(prod);
pp_state_free (&state);
return GL_TRUE;
error:
+ grammar_alloc_free(prod);
pp_state_free (&state);
return GL_FALSE;
}
diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c
index ecd60481b6b..bc32aa4b022 100644
--- a/src/mesa/shader/slang/slang_storage.c
+++ b/src/mesa/shader/slang/slang_storage.c
@@ -30,6 +30,7 @@
#include "imports.h"
#include "slang_storage.h"
+#include "slang_mem.h"
/* slang_storage_array */
@@ -47,7 +48,7 @@ slang_storage_array_destruct(slang_storage_array * arr)
{
if (arr->aggregate != NULL) {
slang_storage_aggregate_destruct(arr->aggregate);
- slang_alloc_free(arr->aggregate);
+ _slang_free(arr->aggregate);
}
}
@@ -68,7 +69,7 @@ slang_storage_aggregate_destruct(slang_storage_aggregate * agg)
for (i = 0; i < agg->count; i++)
slang_storage_array_destruct(agg->arrays + i);
- slang_alloc_free(agg->arrays);
+ _slang_free(agg->arrays);
}
static slang_storage_array *
@@ -77,9 +78,9 @@ slang_storage_aggregate_push_new(slang_storage_aggregate * agg)
slang_storage_array *arr = NULL;
agg->arrays = (slang_storage_array *)
- slang_alloc_realloc(agg->arrays,
- agg->count * sizeof(slang_storage_array),
- (agg->count + 1) * sizeof(slang_storage_array));
+ _slang_realloc(agg->arrays,
+ agg->count * sizeof(slang_storage_array),
+ (agg->count + 1) * sizeof(slang_storage_array));
if (agg->arrays != NULL) {
arr = agg->arrays + agg->count;
if (!slang_storage_array_construct(arr))
@@ -112,13 +113,12 @@ aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type,
return GL_FALSE;
arr->type = SLANG_STORE_AGGREGATE;
arr->length = columns;
- arr->aggregate =
- (slang_storage_aggregate *)
- slang_alloc_malloc(sizeof(slang_storage_aggregate));
+ arr->aggregate = (slang_storage_aggregate *)
+ _slang_alloc(sizeof(slang_storage_aggregate));
if (arr->aggregate == NULL)
return GL_FALSE;
if (!slang_storage_aggregate_construct(arr->aggregate)) {
- slang_alloc_free(arr->aggregate);
+ _slang_free(arr->aggregate);
arr->aggregate = NULL;
return GL_FALSE;
}
@@ -219,13 +219,12 @@ _slang_aggregate_variable(slang_storage_aggregate * agg,
if (arr == NULL)
return GL_FALSE;
arr->type = SLANG_STORE_AGGREGATE;
- arr->aggregate =
- (slang_storage_aggregate *)
- slang_alloc_malloc(sizeof(slang_storage_aggregate));
+ arr->aggregate = (slang_storage_aggregate *)
+ _slang_alloc(sizeof(slang_storage_aggregate));
if (arr->aggregate == NULL)
return GL_FALSE;
if (!slang_storage_aggregate_construct(arr->aggregate)) {
- slang_alloc_free(arr->aggregate);
+ _slang_free(arr->aggregate);
arr->aggregate = NULL;
return GL_FALSE;
}
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index 2af8eb736bb..da0b32bc444 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -32,6 +32,7 @@
#include "slang_typeinfo.h"
#include "slang_compile.h"
#include "slang_log.h"
+#include "slang_mem.h"
#include "prog_instruction.h"
@@ -178,11 +179,11 @@ slang_type_specifier_dtr(slang_type_specifier * self)
{
if (self->_struct != NULL) {
slang_struct_destruct(self->_struct);
- slang_alloc_free(self->_struct);
+ _slang_free(self->_struct);
}
if (self->_array != NULL) {
slang_type_specifier_dtr(self->_array);
- slang_alloc_free(self->_array);
+ _slang_free(self->_array);
}
}
@@ -195,13 +196,13 @@ slang_type_specifier_copy(slang_type_specifier * x,
slang_type_specifier_ctr(&z);
z.type = y->type;
if (z.type == SLANG_SPEC_STRUCT) {
- z._struct = (slang_struct *) slang_alloc_malloc(sizeof(slang_struct));
+ z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct));
if (z._struct == NULL) {
slang_type_specifier_dtr(&z);
return GL_FALSE;
}
if (!slang_struct_construct(z._struct)) {
- slang_alloc_free(z._struct);
+ _slang_free(z._struct);
slang_type_specifier_dtr(&z);
return GL_FALSE;
}
@@ -211,9 +212,8 @@ slang_type_specifier_copy(slang_type_specifier * x,
}
}
else if (z.type == SLANG_SPEC_ARRAY) {
- z._array =
- (slang_type_specifier *)
- slang_alloc_malloc(sizeof(slang_type_specifier));
+ z._array = (slang_type_specifier *)
+ _slang_alloc(sizeof(slang_type_specifier));
if (z._array == NULL) {
slang_type_specifier_dtr(&z);
return GL_FALSE;
@@ -596,11 +596,11 @@ _slang_typeof_operation_(slang_operation * op,
/* struct initializer */
ti->spec.type = SLANG_SPEC_STRUCT;
ti->spec._struct =
- (slang_struct *) slang_alloc_malloc(sizeof(slang_struct));
+ (slang_struct *) _slang_alloc(sizeof(slang_struct));
if (ti->spec._struct == NULL)
return GL_FALSE;
if (!slang_struct_construct(ti->spec._struct)) {
- slang_alloc_free(ti->spec._struct);
+ _slang_free(ti->spec._struct);
ti->spec._struct = NULL;
return GL_FALSE;
}
@@ -944,3 +944,79 @@ _slang_type_dim(slang_type_specifier_type ty)
return 0;
}
}
+
+
+/**
+ * Return the GL_* type that corresponds to a SLANG_SPEC_* type.
+ */
+GLenum
+_slang_gltype_from_specifier(const slang_type_specifier *type)
+{
+ switch (type->type) {
+ case SLANG_SPEC_BOOL:
+ return GL_BOOL;
+ case SLANG_SPEC_BVEC2:
+ return GL_BOOL_VEC2;
+ case SLANG_SPEC_BVEC3:
+ return GL_BOOL_VEC3;
+ case SLANG_SPEC_BVEC4:
+ return GL_BOOL_VEC4;
+ case SLANG_SPEC_INT:
+ return GL_INT;
+ case SLANG_SPEC_IVEC2:
+ return GL_INT_VEC2;
+ case SLANG_SPEC_IVEC3:
+ return GL_INT_VEC3;
+ case SLANG_SPEC_IVEC4:
+ return GL_INT_VEC4;
+ case SLANG_SPEC_FLOAT:
+ return GL_FLOAT;
+ case SLANG_SPEC_VEC2:
+ return GL_FLOAT_VEC2;
+ case SLANG_SPEC_VEC3:
+ return GL_FLOAT_VEC3;
+ case SLANG_SPEC_VEC4:
+ return GL_FLOAT_VEC4;
+ case SLANG_SPEC_MAT2:
+ return GL_FLOAT_MAT2;
+ case SLANG_SPEC_MAT3:
+ return GL_FLOAT_MAT3;
+ case SLANG_SPEC_MAT4:
+ return GL_FLOAT_MAT4;
+ case SLANG_SPEC_MAT23:
+ return GL_FLOAT_MAT2x3;
+ case SLANG_SPEC_MAT32:
+ return GL_FLOAT_MAT3x2;
+ case SLANG_SPEC_MAT24:
+ return GL_FLOAT_MAT2x4;
+ case SLANG_SPEC_MAT42:
+ return GL_FLOAT_MAT4x2;
+ case SLANG_SPEC_MAT34:
+ return GL_FLOAT_MAT3x4;
+ case SLANG_SPEC_MAT43:
+ return GL_FLOAT_MAT4x3;
+ case SLANG_SPEC_SAMPLER1D:
+ return GL_SAMPLER_1D;
+ case SLANG_SPEC_SAMPLER2D:
+ return GL_SAMPLER_2D;
+ case SLANG_SPEC_SAMPLER3D:
+ return GL_SAMPLER_3D;
+ case SLANG_SPEC_SAMPLERCUBE:
+ return GL_SAMPLER_CUBE;
+ case SLANG_SPEC_SAMPLER1DSHADOW:
+ return GL_SAMPLER_1D_SHADOW;
+ case SLANG_SPEC_SAMPLER2DSHADOW:
+ return GL_SAMPLER_2D_SHADOW;
+ case SLANG_SPEC_SAMPLER2DRECT:
+ return GL_SAMPLER_2D_RECT_ARB;
+ case SLANG_SPEC_SAMPLER2DRECTSHADOW:
+ return GL_SAMPLER_2D_RECT_SHADOW_ARB;
+ case SLANG_SPEC_ARRAY:
+ return _slang_gltype_from_specifier(type->_array);
+ case SLANG_SPEC_STRUCT:
+ /* fall-through */
+ default:
+ return GL_NONE;
+ }
+}
+
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
index ffffd09a5c2..587331e8b1e 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/shader/slang/slang_typeinfo.h
@@ -196,5 +196,7 @@ _slang_type_base(slang_type_specifier_type);
extern GLuint
_slang_type_dim(slang_type_specifier_type);
+extern GLenum
+_slang_gltype_from_specifier(const slang_type_specifier *type);
#endif
diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c
index 0fbfcc5840a..2a2dc8e54ff 100644
--- a/src/mesa/shader/slang/slang_utility.c
+++ b/src/mesa/shader/slang/slang_utility.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.6
+ * Version: 6.5.3
*
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -30,6 +30,7 @@
#include "imports.h"
#include "slang_utility.h"
+#include "slang_mem.h"
char *
slang_string_concat (char *dst, const char *src)
@@ -152,11 +153,9 @@ slang_atom_pool_destruct (slang_atom_pool * pool)
entry = pool->entries[i];
while (entry != NULL) {
- slang_atom_entry *next;
-
- next = entry->next;
- slang_alloc_free(entry->id);
- slang_alloc_free(entry);
+ slang_atom_entry *next = entry->next;
+ _slang_free(entry->id);
+ _slang_free(entry);
entry = next;
}
}
@@ -165,7 +164,8 @@ slang_atom_pool_destruct (slang_atom_pool * pool)
/*
* Search the atom pool for an atom with a given name.
* If atom is not found, create and add it to the pool.
- * Returns ATOM_NULL if the atom was not found and the function failed to create a new atom.
+ * Returns ATOM_NULL if the atom was not found and the function failed
+ * to create a new atom.
*/
slang_atom
slang_atom_pool_atom(slang_atom_pool * pool, const char * id)
@@ -187,8 +187,10 @@ slang_atom_pool_atom(slang_atom_pool * pool, const char * id)
}
hash %= SLANG_ATOM_POOL_SIZE;
- /* Now the hash points to a linked list of atoms with names that have the same hash value.
- * Search the linked list for a given name. */
+ /* Now the hash points to a linked list of atoms with names that
+ * have the same hash value. Search the linked list for a given
+ * name.
+ */
entry = &pool->entries[hash];
while (*entry != NULL) {
/* If the same, return the associated atom. */
@@ -199,15 +201,18 @@ slang_atom_pool_atom(slang_atom_pool * pool, const char * id)
}
/* Okay, we have not found an atom. Create a new entry for it.
- * Note that the <entry> points to the last entry's <next> field. */
- *entry = (slang_atom_entry *) (slang_alloc_malloc(sizeof(slang_atom_entry)));
+ * Note that the <entry> points to the last entry's <next> field.
+ */
+ *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry));
if (*entry == NULL)
return SLANG_ATOM_NULL;
- /* Initialize a new entry. Because we'll need the actual name of the atom, we use the pointer
- * to this string as an actual atom's value. */
+ /* Initialize a new entry. Because we'll need the actual name of
+ * the atom, we use the pointer to this string as an actual atom's
+ * value.
+ */
(**entry).next = NULL;
- (**entry).id = slang_string_duplicate(id);
+ (**entry).id = _slang_strdup(id);
if ((**entry).id == NULL)
return SLANG_ATOM_NULL;
return (slang_atom) (**entry).id;
diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h
index 360241916f8..032c5618107 100644
--- a/src/mesa/shader/slang/slang_utility.h
+++ b/src/mesa/shader/slang/slang_utility.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.6
+ * Version: 6.5.3
*
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,7 +22,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#if !defined SLANG_UTILITY_H
+#ifndef SLANG_UTILITY_H
#define SLANG_UTILITY_H
@@ -31,12 +31,9 @@
*/
#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0)
-#define slang_alloc_free(ptr) _mesa_free (ptr)
-#define slang_alloc_malloc(size) _mesa_malloc (size)
-#define slang_alloc_realloc(ptr, old_size, size) _mesa_realloc (ptr, old_size, size)
+
#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2)
#define slang_string_copy(dst, src) _mesa_strcpy (dst, src)
-#define slang_string_duplicate(src) _mesa_strdup (src)
#define slang_string_length(str) _mesa_strlen (str)
char *slang_string_concat (char *, const char *);
@@ -101,4 +98,3 @@ const char *slang_atom_pool_id (slang_atom_pool *, slang_atom);
#endif
-
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index e3efa179085..8a3c299d19c 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -2,6 +2,7 @@
#include "imports.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
+#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_ir.h"
#include "prog_instruction.h"
@@ -49,7 +50,7 @@ slang_var_table *
_slang_new_var_table(GLuint maxRegisters)
{
slang_var_table *vt
- = (slang_var_table *) _mesa_calloc(sizeof(slang_var_table));
+ = (slang_var_table *) _slang_alloc(sizeof(slang_var_table));
if (vt) {
vt->MaxRegisters = maxRegisters;
}
@@ -64,7 +65,7 @@ _slang_delete_var_table(slang_var_table *vt)
_mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()");
return;
}
- _mesa_free(vt);
+ _slang_free(vt);
}
@@ -77,7 +78,7 @@ _slang_delete_var_table(slang_var_table *vt)
void
_slang_push_var_table(slang_var_table *vt)
{
- struct table *t = (struct table *) _mesa_calloc(sizeof(struct table));
+ struct table *t = (struct table *) _slang_alloc(sizeof(struct table));
if (t) {
t->Level = vt->CurLevel++;
t->Parent = vt->Top;
@@ -136,11 +137,13 @@ _slang_pop_var_table(slang_var_table *vt)
}
}
- if (t->Vars)
- free(t->Vars);
+ if (t->Vars) {
+ _slang_free(t->Vars);
+ t->Vars = NULL;
+ }
vt->Top = t->Parent;
- free(t);
+ _slang_free(t);
vt->CurLevel--;
}
@@ -156,7 +159,10 @@ _slang_add_variable(slang_var_table *vt, slang_variable *v)
t = vt->Top;
assert(t);
if (dbg) printf("Adding var %s\n", (char *) v->a_name);
- t->Vars = realloc(t->Vars, (t->NumVars + 1) * sizeof(slang_variable *));
+ t->Vars = (slang_variable **)
+ _slang_realloc(t->Vars,
+ t->NumVars * sizeof(slang_variable *),
+ (t->NumVars + 1) * sizeof(slang_variable *));
t->Vars[t->NumVars] = v;
t->NumVars++;
}
@@ -313,9 +319,9 @@ GLboolean
_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store)
{
struct table *t = vt->Top;
+ GLuint comp;
assert(store->Index >= 0);
assert(store->Index < vt->MaxRegisters);
- GLuint comp;
if (store->Swizzle == SWIZZLE_NOOP)
comp = 0;
else
diff --git a/src/mesa/sources b/src/mesa/sources
index 73fd58125ad..dbfc01d0edf 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -41,10 +41,10 @@ MAIN_SOURCES = \
main/matrix.c \
main/mipmap.c \
main/mm.c \
- main/occlude.c \
main/pixel.c \
main/points.c \
main/polygon.c \
+ main/queryobj.c \
main/rastpos.c \
main/rbadaptors.c \
main/renderbuffer.c \
@@ -118,8 +118,6 @@ TNL_SOURCES = \
tnl/t_context.c \
tnl/t_pipeline.c \
tnl/t_draw.c \
- tnl/t_vb_arbprogram.c \
- tnl/t_vb_arbprogram_sse.c \
tnl/t_vb_program.c \
tnl/t_vb_render.c \
tnl/t_vb_texgen.c \
@@ -184,6 +182,7 @@ SLANG_SOURCES = \
shader/slang/slang_library_noise.c \
shader/slang/slang_link.c \
shader/slang/slang_log.c \
+ shader/slang/slang_mem.c \
shader/slang/slang_preprocess.c \
shader/slang/slang_print.c \
shader/slang/slang_simplify.c \
@@ -248,6 +247,7 @@ X11_DRIVER_SOURCES = \
drivers/x11/xm_api.c \
drivers/x11/xm_buffer.c \
drivers/x11/xm_dd.c \
+ drivers/x11/xm_glide.c \
drivers/x11/xm_line.c \
drivers/x11/xm_span.c \
drivers/x11/xm_tri.c
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 86c9f30e143..d4ea12870fe 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -833,10 +833,11 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */
.globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function
.globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function
.globl gl_dispatch_stub_767 ; .type gl_dispatch_stub_767,#function
- .globl gl_dispatch_stub_768 ; .type gl_dispatch_stub_768,#function
+ .globl glFramebufferTextureLayerEXT ; .type glFramebufferTextureLayerEXT,#function
.globl gl_dispatch_stub_769 ; .type gl_dispatch_stub_769,#function
.globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function
.globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function
+ .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function
.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
_mesa_sparc_glapi_begin:
@@ -1608,10 +1609,11 @@ _mesa_sparc_glapi_begin:
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
GL_STUB(gl_dispatch_stub_767, _gloffset__dispatch_stub_767)
- GL_STUB(gl_dispatch_stub_768, _gloffset__dispatch_stub_768)
+ GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(gl_dispatch_stub_769, _gloffset__dispatch_stub_769)
GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770)
GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772)
.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
_mesa_sparc_glapi_end:
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index c81095163b0..3bb53dc2d7f 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -67,7 +67,7 @@ struct LineInfo
GLfloat iPlane[4];
/* DO_SPEC */
GLfloat srPlane[4], sgPlane[4], sbPlane[4];
- /* DO_TEXVAR */
+ /* DO_ATTRIBS */
GLfloat sPlane[FRAG_ATTRIB_MAX][4];
GLfloat tPlane[FRAG_ATTRIB_MAX][4];
GLfloat uPlane[FRAG_ATTRIB_MAX][4];
@@ -499,7 +499,7 @@ segment(GLcontext *ctx,
#define DO_Z
#define DO_FOG
#define DO_RGBA
-#define DO_TEXVAR
+#define DO_ATTRIBS
#include "s_aalinetemp.h"
@@ -507,7 +507,7 @@ segment(GLcontext *ctx,
#define DO_Z
#define DO_FOG
#define DO_RGBA
-#define DO_TEXVAR
+#define DO_ATTRIBS
#define DO_SPEC
#include "s_aalinetemp.h"
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index dd741630a1d..80cec0b31d4 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -80,32 +80,27 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane);
line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane);
#endif
-#if defined(DO_TEXVAR)
- {
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- GLfloat invQ;
- if (ctx->FragmentProgram._Active) {
- invQ = 1.0F;
- }
- else {
- invQ = solve_plane_recip(fx, fy, line->vPlane[attr]);
- }
- attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
- attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
- attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- line->span.array->lambda[unit][i]
- = compute_lambda(line->sPlane[attr],
- line->tPlane[attr], invQ,
- line->texWidth[attr], line->texHeight[attr]);
- }
- }
+#if defined(DO_ATTRIBS)
+ ATTRIB_LOOP_BEGIN
+ GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
+ GLfloat invQ;
+ if (ctx->FragmentProgram._Active) {
+ invQ = 1.0F;
}
- }
+ else {
+ invQ = solve_plane_recip(fx, fy, line->vPlane[attr]);
+ }
+ attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
+ attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
+ attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ line->span.array->lambda[unit][i]
+ = compute_lambda(line->sPlane[attr],
+ line->tPlane[attr], invQ,
+ line->texWidth[attr], line->texHeight[attr]);
+ }
+ ATTRIB_LOOP_END
#endif
if (line->span.end == MAX_WIDTH) {
@@ -158,7 +153,9 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#ifdef DO_FOG
line.span.arrayMask |= SPAN_FOG;
compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->fog, v1->fog, line.fPlane);
+ v0->attrib[FRAG_ATTRIB_FOGC][0],
+ v1->attrib[FRAG_ATTRIB_FOGC][0],
+ line.fPlane);
#endif
#ifdef DO_RGBA
line.span.arrayMask |= SPAN_RGBA;
@@ -205,35 +202,32 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
constant_plane(v1->index, line.iPlane);
}
#endif
-#if defined(DO_TEXVAR)
+#if defined(DO_ATTRIBS)
{
- GLuint attr;
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA | SPAN_VARYING);
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- const GLfloat s0 = v0->attrib[attr][0] * invW0;
- const GLfloat s1 = v1->attrib[attr][0] * invW1;
- const GLfloat t0 = v0->attrib[attr][1] * invW0;
- const GLfloat t1 = v1->attrib[attr][1] * invW1;
- const GLfloat r0 = v0->attrib[attr][2] * invW0;
- const GLfloat r1 = v1->attrib[attr][2] * invW1;
- const GLfloat q0 = v0->attrib[attr][3] * invW0;
- const GLfloat q1 = v1->attrib[attr][3] * invW1;
- compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- line.texWidth[attr] = (GLfloat) texImage->Width;
- line.texHeight[attr] = (GLfloat) texImage->Height;
- }
+ ATTRIB_LOOP_BEGIN
+ const GLfloat s0 = v0->attrib[attr][0] * invW0;
+ const GLfloat s1 = v1->attrib[attr][0] * invW1;
+ const GLfloat t0 = v0->attrib[attr][1] * invW0;
+ const GLfloat t1 = v1->attrib[attr][1] * invW1;
+ const GLfloat r0 = v0->attrib[attr][2] * invW0;
+ const GLfloat r1 = v1->attrib[attr][2] * invW1;
+ const GLfloat q0 = v0->attrib[attr][3] * invW0;
+ const GLfloat q1 = v1->attrib[attr][3] * invW1;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+ line.texWidth[attr] = (GLfloat) texImage->Width;
+ line.texHeight[attr] = (GLfloat) texImage->Height;
}
- }
+ ATTRIB_LOOP_END
}
#endif
@@ -296,5 +290,5 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#undef DO_RGBA
#undef DO_INDEX
#undef DO_SPEC
-#undef DO_TEXVAR
+#undef DO_ATTRIBS
#undef NAME
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 5e3059af93b..0d95f06a9de 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -408,7 +408,7 @@ tex_aa_tri(GLcontext *ctx,
#define DO_Z
#define DO_FOG
#define DO_RGBA
-#define DO_TEXVAR
+#define DO_ATTRIBS
#include "s_aatritemp.h"
}
@@ -422,7 +422,7 @@ spec_tex_aa_tri(GLcontext *ctx,
#define DO_Z
#define DO_FOG
#define DO_RGBA
-#define DO_TEXVAR
+#define DO_ATTRIBS
#define DO_SPEC
#include "s_aatritemp.h"
}
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index bbf9cc611d8..4162ed68532 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -36,7 +36,7 @@
* DO_RGBA - if defined, compute RGBA values
* DO_INDEX - if defined, compute color index values
* DO_SPEC - if defined, compute specular RGB values
- * DO_TEXVAR - if defined, compute texcoords, varying
+ * DO_ATTRIBS - if defined, compute texcoords, varying, etc.
*/
/*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
@@ -70,7 +70,7 @@
#ifdef DO_SPEC
GLfloat srPlane[4], sgPlane[4], sbPlane[4];
#endif
-#if defined(DO_TEXVAR)
+#if defined(DO_ATTRIBS)
GLfloat sPlane[FRAG_ATTRIB_MAX][4]; /* texture S */
GLfloat tPlane[FRAG_ATTRIB_MAX][4]; /* texture T */
GLfloat uPlane[FRAG_ATTRIB_MAX][4]; /* texture R */
@@ -136,7 +136,11 @@
span.arrayMask |= SPAN_Z;
#endif
#ifdef DO_FOG
- compute_plane(p0, p1, p2, v0->fog, v1->fog, v2->fog, fogPlane);
+ compute_plane(p0, p1, p2,
+ v0->attrib[FRAG_ATTRIB_FOGC][0],
+ v1->attrib[FRAG_ATTRIB_FOGC][0],
+ v2->attrib[FRAG_ATTRIB_FOGC][0],
+ fogPlane);
span.arrayMask |= SPAN_FOG;
#endif
#ifdef DO_RGBA
@@ -177,42 +181,39 @@
}
span.arrayMask |= SPAN_SPEC;
#endif
-#if defined(DO_TEXVAR)
+#if defined(DO_ATTRIBS)
{
- GLuint attr;
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat invW2 = v2->win[3];
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- const GLfloat s0 = v0->attrib[attr][0] * invW0;
- const GLfloat s1 = v1->attrib[attr][0] * invW1;
- const GLfloat s2 = v2->attrib[attr][0] * invW2;
- const GLfloat t0 = v0->attrib[attr][1] * invW0;
- const GLfloat t1 = v1->attrib[attr][1] * invW1;
- const GLfloat t2 = v2->attrib[attr][1] * invW2;
- const GLfloat r0 = v0->attrib[attr][2] * invW0;
- const GLfloat r1 = v1->attrib[attr][2] * invW1;
- const GLfloat r2 = v2->attrib[attr][2] * invW2;
- const GLfloat q0 = v0->attrib[attr][3] * invW0;
- const GLfloat q1 = v1->attrib[attr][3] * invW1;
- const GLfloat q2 = v2->attrib[attr][3] * invW2;
- compute_plane(p0, p1, p2, s0, s1, s2, sPlane[attr]);
- compute_plane(p0, p1, p2, t0, t1, t2, tPlane[attr]);
- compute_plane(p0, p1, p2, r0, r1, r2, uPlane[attr]);
- compute_plane(p0, p1, p2, q0, q1, q2, vPlane[attr]);
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- texWidth[attr] = (GLfloat) texImage->Width;
- texHeight[attr] = (GLfloat) texImage->Height;
- }
- else {
- texWidth[attr] = texHeight[attr] = 1.0;
- }
+ ATTRIB_LOOP_BEGIN
+ const GLfloat s0 = v0->attrib[attr][0] * invW0;
+ const GLfloat s1 = v1->attrib[attr][0] * invW1;
+ const GLfloat s2 = v2->attrib[attr][0] * invW2;
+ const GLfloat t0 = v0->attrib[attr][1] * invW0;
+ const GLfloat t1 = v1->attrib[attr][1] * invW1;
+ const GLfloat t2 = v2->attrib[attr][1] * invW2;
+ const GLfloat r0 = v0->attrib[attr][2] * invW0;
+ const GLfloat r1 = v1->attrib[attr][2] * invW1;
+ const GLfloat r2 = v2->attrib[attr][2] * invW2;
+ const GLfloat q0 = v0->attrib[attr][3] * invW0;
+ const GLfloat q1 = v1->attrib[attr][3] * invW1;
+ const GLfloat q2 = v2->attrib[attr][3] * invW2;
+ compute_plane(p0, p1, p2, s0, s1, s2, sPlane[attr]);
+ compute_plane(p0, p1, p2, t0, t1, t2, tPlane[attr]);
+ compute_plane(p0, p1, p2, r0, r1, r2, uPlane[attr]);
+ compute_plane(p0, p1, p2, q0, q1, q2, vPlane[attr]);
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+ texWidth[attr] = (GLfloat) texImage->Width;
+ texHeight[attr] = (GLfloat) texImage->Height;
}
- }
+ else {
+ texWidth[attr] = texHeight[attr] = 1.0;
+ }
+ ATTRIB_LOOP_END
}
span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA | SPAN_VARYING);
#endif
@@ -282,24 +283,19 @@
array->spec[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
array->spec[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
-#if defined(DO_TEXVAR)
- {
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
- array->attribs[attr][count][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
- array->attribs[attr][count][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
- array->attribs[attr][count][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- array->lambda[unit][count] = compute_lambda(sPlane[attr], tPlane[attr],
- vPlane[attr], cx, cy, invQ,
- texWidth[attr], texHeight[attr]);
- }
- }
+#if defined(DO_ATTRIBS)
+ ATTRIB_LOOP_BEGIN
+ GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
+ array->attribs[attr][count][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
+ array->attribs[attr][count][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
+ array->attribs[attr][count][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ array->lambda[unit][count] = compute_lambda(sPlane[attr], tPlane[attr],
+ vPlane[attr], cx, cy, invQ,
+ texWidth[attr], texHeight[attr]);
}
- }
+ ATTRIB_LOOP_END
#endif
ix++;
count++;
@@ -379,27 +375,22 @@
array->spec[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
array->spec[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
#endif
-#if defined(DO_TEXVAR)
- {
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
- array->attribs[attr][ix][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
- array->attribs[attr][ix][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
- array->attribs[attr][ix][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- array->lambda[unit][ix] = compute_lambda(sPlane[attr],
- tPlane[attr],
- vPlane[attr],
- cx, cy, invQ,
- texWidth[attr],
- texHeight[attr]);
- }
- }
+#if defined(DO_ATTRIBS)
+ ATTRIB_LOOP_BEGIN
+ GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
+ array->attribs[attr][ix][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
+ array->attribs[attr][ix][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
+ array->attribs[attr][ix][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ array->lambda[unit][ix] = compute_lambda(sPlane[attr],
+ tPlane[attr],
+ vPlane[attr],
+ cx, cy, invQ,
+ texWidth[attr],
+ texHeight[attr]);
}
- }
+ ATTRIB_LOOP_END
#endif
ix--;
count++;
@@ -435,28 +426,25 @@
array->attribs[FRAG_ATTRIB_FOGC][j][0]
= array->attribs[FRAG_ATTRIB_FOGC][j + left][0];
#endif
-#if defined(DO_TEXVAR)
+#if defined(DO_ATTRIBS)
array->lambda[0][j] = array->lambda[0][j + left];
#endif
array->coverage[j] = array->coverage[j + left];
}
}
-#ifdef DO_TEXVAR
+#ifdef DO_ATTRIBS
/* shift texcoords, varying */
{
SWspanarrays *array = span.array;
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLint j;
- for (j = 0; j < (GLint) n; j++) {
- array->attribs[attr][j][0] = array->attribs[attr][j + left][0];
- array->attribs[attr][j][1] = array->attribs[attr][j + left][1];
- array->attribs[attr][j][2] = array->attribs[attr][j + left][2];
- /*array->lambda[unit][j] = array->lambda[unit][j + left];*/
- }
+ ATTRIB_LOOP_BEGIN
+ GLint j;
+ for (j = 0; j < (GLint) n; j++) {
+ array->attribs[attr][j][0] = array->attribs[attr][j + left][0];
+ array->attribs[attr][j][1] = array->attribs[attr][j + left][1];
+ array->attribs[attr][j][2] = array->attribs[attr][j + left][2];
+ /*array->lambda[unit][j] = array->lambda[unit][j + left];*/
}
- }
+ ATTRIB_LOOP_END
}
#endif
@@ -494,8 +482,8 @@
#undef DO_SPEC
#endif
-#ifdef DO_TEXVAR
-#undef DO_TEXVAR
+#ifdef DO_ATTRIBS
+#undef DO_ATTRIBS
#endif
#ifdef DO_OCCLUSION_TEST
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 59c42e524f0..4c237052457 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -85,8 +85,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
_swrast_span_default_color(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index e113adb6892..2f25edbd811 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -155,7 +155,7 @@ _swrast_update_polygon( GLcontext *ctx )
/**
* Update the _PreferPixelFog field to indicate if we need to compute
- * fog factors per-fragment.
+ * fog blend factors (from the fog coords) per-fragment.
*/
static void
_swrast_update_fog_hint( GLcontext *ctx )
@@ -488,7 +488,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
}
-static void
+void
_swrast_update_texture_samplers(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -505,45 +505,52 @@ _swrast_update_texture_samplers(GLcontext *ctx)
/**
- * Update the swrast->_FragmentAttribs field.
+ * Update swrast->_ActiveAttribs and swrast->_NumActiveAttribs
*/
static void
_swrast_update_fragment_attribs(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint attribsMask;
if (ctx->FragmentProgram._Current) {
- swrast->_FragmentAttribs
- = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
}
else {
GLuint u;
- swrast->_FragmentAttribs = 0x0;
+ attribsMask = 0x0;
+#if 0 /* not yet */
if (ctx->Depth.Test)
- swrast->_FragmentAttribs |= FRAG_BIT_WPOS;
+ attribsMask |= FRAG_BIT_WPOS;
if (NEED_SECONDARY_COLOR(ctx))
- swrast->_FragmentAttribs |= FRAG_BIT_COL1;
+ attribsMask |= FRAG_BIT_COL1;
+#endif
if (swrast->_FogEnabled)
- swrast->_FragmentAttribs |= FRAG_BIT_FOGC;
+ attribsMask |= FRAG_BIT_FOGC;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
- swrast->_FragmentAttribs |= FRAG_BIT_TEX(u);
+ attribsMask |= FRAG_BIT_TEX(u);
}
}
}
- /* Find lowest, highest bit set in _FragmentAttribs */
+ /* don't want to interpolate these generic attribs just yet */
+ /* XXX temporary */
+ attribsMask &= ~(FRAG_BIT_WPOS |
+ FRAG_BIT_COL0 |
+ FRAG_BIT_COL1 |
+ FRAG_BIT_FOGC);
+
+ /* Update _ActiveAttribs[] list */
{
- GLuint bits = swrast->_FragmentAttribs;
- GLuint i = 0;;
- while (bits) {
- i++;
- bits = bits >> 1;
+ GLuint i, num = 0;
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (attribsMask & (1 << i))
+ swrast->_ActiveAttribs[num++] = i;
}
- swrast->_MaxFragmentAttrib = i;
- swrast->_MinFragmentAttrib = FRAG_ATTRIB_TEX0; /* XXX temporary */
+ swrast->_NumActiveAttribs = num;
}
}
@@ -617,7 +624,7 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_PROGRAM))
_swrast_update_fragment_program( ctx, swrast->NewState );
- if (swrast->NewState & _NEW_TEXTURE)
+ if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
_swrast_update_texture_samplers( ctx );
if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
@@ -912,7 +919,7 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
v->specular[0], v->specular[1],
v->specular[2], v->specular[3]);
#endif
- _mesa_debug(ctx, "fog %f\n", v->fog);
+ _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
_mesa_debug(ctx, "index %d\n", v->index);
_mesa_debug(ctx, "pointsize %f\n", v->pointSize);
_mesa_debug(ctx, "\n");
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 3a9a48922ef..c8333b8e0a1 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,6 +46,7 @@
#include "mtypes.h"
#include "swrast.h"
#include "s_span.h"
+#include "prog_execute.h"
typedef void (*texture_sample_func)(GLcontext *ctx,
@@ -137,12 +138,10 @@ typedef struct
GLbitfield _ColorOutputsMask;
GLuint _NumColorOutputs;
- /** Fragment attributes to compute during rasterization.
- * Mask of FRAG_BIT_* flags.
- */
- GLbitfield _FragmentAttribs;
- GLuint _MinFragmentAttrib; /**< Lowest bit set in _FragmentAttribs */
- GLuint _MaxFragmentAttrib; /**< Highest bit set in _FragmentAttribs + 1 */
+ /** List/array of the fragment attributes to interpolate */
+ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Number of fragment attributes to interpolate */
+ GLuint _NumActiveAttribs;
/* Accum buffer temporaries.
*/
@@ -222,12 +221,18 @@ typedef struct
validate_texture_image_func ValidateTextureImage;
+ /** State used during execution of fragment programs */
+ struct gl_program_machine FragProgMachine;
+
} SWcontext;
extern void
_swrast_validate_derived( GLcontext *ctx );
+extern void
+_swrast_update_texture_samplers(GLcontext *ctx);
+
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
@@ -270,4 +275,19 @@ _swrast_validate_derived( GLcontext *ctx );
#define FixedToChan(X) FixedToInt(X)
#endif
+
+/**
+ * For looping over fragment attributes in the pointe, line
+ * triangle rasterizers.
+ */
+#define ATTRIB_LOOP_BEGIN \
+ { \
+ GLuint a; \
+ for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
+ const GLuint attr = swrast->_ActiveAttribs[a];
+
+#define ATTRIB_LOOP_END } }
+
+
+
#endif
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 8f37a3dc8e5..012839cb88a 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -109,8 +109,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -245,8 +244,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
@@ -492,8 +490,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
_swrast_span_default_color(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
@@ -536,14 +533,13 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
span.end = width;
if (fb->Visual.rgbMode) {
if (zoom)
- _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
- span.array->rgba);
+ _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
else
_swrast_write_rgba_span(ctx, &span);
}
else {
if (zoom)
- _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
+ _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
else
_swrast_write_index_span(ctx, &span);
}
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index dde2b1db83a..408174c990f 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1350,7 +1350,7 @@ _swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
GLuint clearValue;
GLint x, y, width, height;
- if (!rb || !ctx->Depth.Mask || !rb->Data) {
+ if (!rb || !ctx->Depth.Mask) {
/* no depth buffer, or writing to it is disabled */
return;
}
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 70b57b917c9..cd5b7bc2935 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -71,8 +71,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
@@ -443,8 +442,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
_swrast_span_default_color(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
@@ -565,8 +563,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
return;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 5d3fbdfeb6e..3a15d0c3675 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.0
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,21 +34,12 @@
#include "s_triangle.h"
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_INDEX 0x04
-#define FB_COLOR 0x08
-#define FB_TEXTURE 0X10
-
-
-
-static void feedback_vertex( GLcontext *ctx,
- const SWvertex *v, const SWvertex *pv )
+static void
+feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
{
GLfloat win[4];
GLfloat color[4];
- GLfloat tc[4];
const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
win[0] = v->win[0];
@@ -61,100 +52,93 @@ static void feedback_vertex( GLcontext *ctx,
color[2] = CHAN_TO_FLOAT(pv->color[2]);
color[3] = CHAN_TO_FLOAT(pv->color[3]);
- if (vtc[3] != 1.0 && vtc[3] != 0.0) {
- GLfloat invq = 1.0F / vtc[3];
- tc[0] = vtc[0] * invq;
- tc[1] = vtc[1] * invq;
- tc[2] = vtc[2] * invq;
- tc[3] = vtc[3];
- }
- else {
- COPY_4V(tc, vtc);
- }
-
- _mesa_feedback_vertex( ctx, win, color, (GLfloat) v->index, tc );
+ _mesa_feedback_vertex(ctx, win, color, (GLfloat) v->index, vtc);
}
/*
* Put triangle in feedback buffer.
*/
-void _swrast_feedback_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
+void
+_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN );
- FEEDBACK_TOKEN( ctx, (GLfloat) 3 ); /* three vertices */
+ if (_swrast_culltriangle(ctx, v0, v1, v2)) {
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex( ctx, v0, v0 );
- feedback_vertex( ctx, v1, v1 );
- feedback_vertex( ctx, v2, v2 );
- } else {
- feedback_vertex( ctx, v0, v2 );
- feedback_vertex( ctx, v1, v2 );
- feedback_vertex( ctx, v2, v2 );
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ feedback_vertex(ctx, v2, v2);
+ }
+ else {
+ feedback_vertex(ctx, v0, v2);
+ feedback_vertex(ctx, v1, v2);
+ feedback_vertex(ctx, v2, v2);
}
}
}
-void _swrast_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void
+_swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1)
{
GLenum token = GL_LINE_TOKEN;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->StippleCounter==0)
+ if (swrast->StippleCounter == 0)
token = GL_LINE_RESET_TOKEN;
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) token );
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex( ctx, v0, v0 );
- feedback_vertex( ctx, v1, v1 );
- } else {
- feedback_vertex( ctx, v0, v1 );
- feedback_vertex( ctx, v1, v1 );
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ }
+ else {
+ feedback_vertex(ctx, v0, v1);
+ feedback_vertex(ctx, v1, v1);
}
swrast->StippleCounter++;
}
-void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v )
+void
+_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
{
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN );
- feedback_vertex( ctx, v, v );
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ feedback_vertex(ctx, v, v);
}
-void _swrast_select_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
+void
+_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
+ if (_swrast_culltriangle(ctx, v0, v1, v2)) {
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-
- _mesa_update_hitflag( ctx, v0->win[2] * zs );
- _mesa_update_hitflag( ctx, v1->win[2] * zs );
- _mesa_update_hitflag( ctx, v2->win[2] * zs );
+ _mesa_update_hitflag(ctx, v0->win[2] * zs);
+ _mesa_update_hitflag(ctx, v1->win[2] * zs);
+ _mesa_update_hitflag(ctx, v2->win[2] * zs);
}
}
-void _swrast_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void
+_swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->win[2] * zs );
- _mesa_update_hitflag( ctx, v1->win[2] * zs );
+ _mesa_update_hitflag(ctx, v0->win[2] * zs);
+ _mesa_update_hitflag(ctx, v1->win[2] * zs);
}
-void _swrast_select_point( GLcontext *ctx, const SWvertex *v )
+void
+_swrast_select_point(GLcontext *ctx, const SWvertex *v)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v->win[2] * zs );
+ _mesa_update_hitflag(ctx, v->win[2] * zs);
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 7f7c0d6db52..e47dbbdaf35 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -25,7 +25,6 @@
#include "glheader.h"
#include "colormac.h"
#include "context.h"
-#include "prog_execute.h"
#include "prog_instruction.h"
#include "s_fragprog.h"
@@ -100,11 +99,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
- GLuint inputsRead = program->Base.InputsRead;
-
- if (ctx->FragmentProgram.CallbackEnabled)
- inputsRead = ~0;
-
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
_mesa_bzero(machine->Temporaries,
@@ -114,8 +108,14 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* Setup pointer to input attributes */
machine->Attribs = span->array->attribs;
- /* Store front/back facing value in register FOGC.Y */
- machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
+ machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
+ machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
+ machine->NumDeriv = FRAG_ATTRIB_MAX;
+
+ if (ctx->Shader.CurrentProgram) {
+ /* Store front/back facing value in register FOGC.Y */
+ machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
+ }
machine->CurElement = col;
@@ -142,19 +142,19 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
const GLbitfield outputsWritten = program->Base.OutputsWritten;
- struct gl_program_machine machine;
+ struct gl_program_machine *machine = &swrast->FragProgMachine;
GLuint i;
for (i = start; i < end; i++) {
if (span->array->mask[i]) {
- init_machine(ctx, &machine, program, span, i);
+ init_machine(ctx, machine, program, span, i);
- if (_mesa_execute_program(ctx, &program->Base, &machine)) {
+ if (_mesa_execute_program(ctx, &program->Base, machine)) {
/* Store result color */
if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
- machine.Outputs[FRAG_RESULT_COLR]);
+ machine->Outputs[FRAG_RESULT_COLR]);
}
else {
/* Multiple drawbuffers / render targets
@@ -165,14 +165,14 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
for (output = 0; output < swrast->_NumColorOutputs; output++) {
if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) {
COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0+output][i],
- machine.Outputs[FRAG_RESULT_DATA0 + output]);
+ machine->Outputs[FRAG_RESULT_DATA0 + output]);
}
}
}
/* Store result depth/z */
if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
- const GLfloat depth = machine.Outputs[FRAG_RESULT_DEPR][2];
+ const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
if (depth <= 0.0)
span->array->z[i] = 0;
else if (depth >= 1.0)
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 7b2a52b4ffa..80702e41a3c 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -171,34 +171,13 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
#include "s_linetemp.h"
-/* Single-texture line, w/ fog, Z, specular, etc. */
+/* General-purpose textured line (any/all features). */
#define NAME textured_line
#define INTERP_RGBA
-#define INTERP_Z
-#define INTERP_FOG
-#define INTERP_TEX
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line._Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_rgba_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
-/* Multi-texture or separate specular line, w/ fog, Z, specular, etc. */
-#define NAME multitextured_line
-#define INTERP_RGBA
#define INTERP_SPEC
#define INTERP_Z
#define INTERP_FOG
-#define INTERP_MULTITEX
-#define INTERP_VARYING
+#define INTERP_ATTRIBS
#define RENDER_SPAN(span) \
if (ctx->Line.StippleFlag) { \
span.arrayMask |= SPAN_MASK; \
@@ -251,8 +230,6 @@ _mesa_print_line_function(GLcontext *ctx)
_mesa_printf("general_rgba_line\n");
else if (swrast->Line == textured_line)
_mesa_printf("textured_line\n");
- else if (swrast->Line == multitextured_line)
- _mesa_printf("multitextured_line\n");
else
_mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line);
}
@@ -302,15 +279,7 @@ _swrast_choose_line( GLcontext *ctx )
else if (ctx->Texture._EnabledCoordUnits
|| ctx->FragmentProgram._Current) {
/* textured lines */
- if (ctx->Texture._EnabledCoordUnits > 0x1
- || NEED_SECONDARY_COLOR(ctx)
- || ctx->FragmentProgram._Current) {
- /* multi-texture and/or separate specular color */
- USE(multitextured_line);
- }
- else {
- USE(textured_line);
- }
+ USE(textured_line);
}
else if (ctx->Depth.Test || swrast->_FogEnabled || ctx->Line._Width != 1.0
|| ctx->Line.StippleFlag) {
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index 7b66291eb5e..b6e8f287f45 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -35,9 +35,7 @@
* INTERP_RGBA - if defined, interpolate RGBA values
* INTERP_SPEC - if defined, interpolate specular RGB values
* INTERP_INDEX - if defined, interpolate color index values
- * INTERP_TEX - if defined, interpolate unit 0 texcoords
- * INTERP_MULTITEX - if defined, interpolate multi-texcoords
- * INTERP_VARYING - if defined, interpolate GLSL varyings
+ * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
*
* When one can directly address pixels in the color buffer the following
* macros can be defined and used to directly compute pixel addresses during
@@ -280,62 +278,35 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#endif
#ifdef INTERP_FOG
interpFlags |= SPAN_FOG;
- span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->fog;
- span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->fog - vert0->fog) / numPixels;
+ span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->attrib[FRAG_ATTRIB_FOGC][0];
+ span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->attrib[FRAG_ATTRIB_FOGC][0]
+ - vert0->attrib[FRAG_ATTRIB_FOGC][0]) / numPixels;
#endif
-#ifdef INTERP_TEX
- interpFlags |= SPAN_TEXTURE;
- {
- const GLfloat invw0 = vert0->win[3];
- const GLfloat invw1 = vert1->win[3];
- const GLfloat invLen = 1.0F / numPixels;
- GLfloat ds, dt, dr, dq;
- span.attrStart[FRAG_ATTRIB_TEX0][0] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][0];
- span.attrStart[FRAG_ATTRIB_TEX0][1] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][1];
- span.attrStart[FRAG_ATTRIB_TEX0][2] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][2];
- span.attrStart[FRAG_ATTRIB_TEX0][3] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][3];
- ds = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][0]) - span.attrStart[FRAG_ATTRIB_TEX0][0];
- dt = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][1]) - span.attrStart[FRAG_ATTRIB_TEX0][1];
- dr = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][2]) - span.attrStart[FRAG_ATTRIB_TEX0][2];
- dq = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][3]) - span.attrStart[FRAG_ATTRIB_TEX0][3];
- span.attrStepX[FRAG_ATTRIB_TEX0][0] = ds * invLen;
- span.attrStepX[FRAG_ATTRIB_TEX0][1] = dt * invLen;
- span.attrStepX[FRAG_ATTRIB_TEX0][2] = dr * invLen;
- span.attrStepX[FRAG_ATTRIB_TEX0][3] = dq * invLen;
- span.attrStepY[FRAG_ATTRIB_TEX0][0] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_TEX0][1] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_TEX0][2] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_TEX0][3] = 0.0F;
- }
-#endif
-#if defined(INTERP_MULTITEX) || defined(INTERP_VARYING)
+#if defined(INTERP_ATTRIBS)
interpFlags |= (SPAN_TEXTURE | SPAN_VARYING);
{
const GLfloat invLen = 1.0F / numPixels;
const GLfloat invw0 = vert0->win[3];
const GLfloat invw1 = vert1->win[3];
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLfloat ds, dt, dr, dq;
- span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0];
- span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1];
- span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2];
- span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3];
- ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0];
- dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1];
- dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2];
- dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3];
- span.attrStepX[attr][0] = ds * invLen;
- span.attrStepX[attr][1] = dt * invLen;
- span.attrStepX[attr][2] = dr * invLen;
- span.attrStepX[attr][3] = dq * invLen;
- span.attrStepY[attr][0] = 0.0F;
- span.attrStepY[attr][1] = 0.0F;
- span.attrStepY[attr][2] = 0.0F;
- span.attrStepY[attr][3] = 0.0F;
- }
- }
+ ATTRIB_LOOP_BEGIN
+ GLfloat ds, dt, dr, dq;
+ span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0];
+ span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1];
+ span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2];
+ span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3];
+ ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0];
+ dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1];
+ dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2];
+ dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3];
+ span.attrStepX[attr][0] = ds * invLen;
+ span.attrStepX[attr][1] = dt * invLen;
+ span.attrStepX[attr][2] = dr * invLen;
+ span.attrStepX[attr][3] = dq * invLen;
+ span.attrStepY[attr][0] = 0.0F;
+ span.attrStepY[attr][1] = 0.0F;
+ span.attrStepY[attr][2] = 0.0F;
+ span.attrStepY[attr][3] = 0.0F;
+ ATTRIB_LOOP_END
}
#endif
@@ -445,8 +416,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#undef INTERP_FOG
#undef INTERP_RGBA
#undef INTERP_SPEC
-#undef INTERP_TEX
-#undef INTERP_MULTITEX
+#undef INTERP_ATTRIBS
#undef INTERP_INDEX
#undef PIXEL_ADDRESS
#undef PIXEL_TYPE
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 5879bccf1e3..1401b772caf 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -38,7 +38,7 @@
#define RGBA 0x1
#define INDEX 0x2
#define SMOOTH 0x4
-#define TEXTURE 0x8
+#define ATTRIBS 0x8
#define SPECULAR 0x10
#define LARGE 0x20
#define ATTENUATE 0x40
@@ -104,7 +104,7 @@
/*
* Textured RGBA points.
*/
-#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR)
#define NAME textured_rgba_point
#include "s_pointtemp.h"
@@ -112,7 +112,7 @@
/*
* Antialiased points with texture mapping.
*/
-#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR)
#define NAME antialiased_tex_rgba_point
#include "s_pointtemp.h"
@@ -128,7 +128,7 @@
/*
* Distance attenuated, textured RGBA points.
*/
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
+#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR)
#define NAME atten_textured_rgba_point
#include "s_pointtemp.h"
@@ -136,7 +136,7 @@
/*
* Distance attenuated, antialiased points with or without texture mapping.
*/
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
+#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH)
#define NAME atten_antialiased_rgba_point
#include "s_pointtemp.h"
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 1956eeba50b..dddc2f7f40c 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -39,14 +39,14 @@
*
* RGBA = do rgba instead of color index
* SMOOTH = do antialiasing
- * TEXTURE = do texture coords
+ * ATTRIBS = general attributes (texcoords, etc)
* SPECULAR = do separate specular color
* LARGE = do points with diameter > 1 pixel
* ATTENUATE = compute point size attenuation
* SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
*
* Notes: LARGE and ATTENUATE are exclusive of each other.
- * TEXTURE requires RGBA
+ * ATTRIBS requires RGBA
*/
@@ -63,7 +63,6 @@
*/
-
static void
NAME ( GLcontext *ctx, const SWvertex *vert )
{
@@ -87,9 +86,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */
- GLuint attr;
#endif
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan *span = &(swrast->PointSpan);
@@ -107,7 +105,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
*/
span->interpMask = SPAN_FOG;
span->arrayMask = SPAN_XY | SPAN_Z;
- span->attrStart[FRAG_ATTRIB_FOGC][0] = vert->fog;
+ span->attrStart[FRAG_ATTRIB_FOGC][0] = vert->attrib[FRAG_ATTRIB_FOGC][0];
span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
#if FLAGS & RGBA
@@ -119,28 +117,24 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->arrayMask |= SPAN_INDEX;
#endif
-#if FLAGS & TEXTURE
+#if FLAGS & ATTRIBS
span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
if (ctx->FragmentProgram._Active) {
/* Don't divide texture s,t,r by q (use TXP to do that) */
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- COPY_4V(attrib[attr], vert->attrib[attr]);
- }
- }
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(attrib[attr], vert->attrib[attr]);
+ ATTRIB_LOOP_END
}
else {
/* Divide texture s,t,r by q here */
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- const GLfloat q = vert->attrib[attr][3];
- const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q);
- attrib[attr][0] = vert->attrib[attr][0] * invQ;
- attrib[attr][1] = vert->attrib[attr][1] * invQ;
- attrib[attr][2] = vert->attrib[attr][2] * invQ;
- attrib[attr][3] = q;
- }
- }
+ ATTRIB_LOOP_BEGIN
+ const GLfloat q = vert->attrib[attr][3];
+ const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q);
+ attrib[attr][0] = vert->attrib[attr][0] * invQ;
+ attrib[attr][1] = vert->attrib[attr][1] * invQ;
+ attrib[attr][2] = vert->attrib[attr][2] * invQ;
+ attrib[attr][3] = q;
+ ATTRIB_LOOP_END
}
/* need these for fragment programs */
span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
@@ -278,16 +272,14 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
-#if FLAGS & TEXTURE
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- COPY_4V(span->array->attribs[attr][count], attrib[attr]);
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- span->array->lambda[u][count] = 0.0;
- }
+#if FLAGS & ATTRIBS
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span->array->attribs[attr][count], attrib[attr]);
+ if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ span->array->lambda[u][count] = 0.0;
}
- }
+ ATTRIB_LOOP_END
#endif
#if FLAGS & SMOOTH
@@ -405,12 +397,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
-#if FLAGS & TEXTURE
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- COPY_4V(span->array->attribs[attr][count], attribs[attr]);
- }
- }
+#if FLAGS & ATTRIBS
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span->array->attribs[attr][count], attribs[attr]);
+ ATTRIB_LOOP_END
#endif
span->array->x[count] = (GLint) vert->win[0];
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index b0c04ad0216..097d2c7b51c 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -69,14 +69,23 @@ _swrast_span_default_z( GLcontext *ctx, SWspan *span )
/**
- * Init span's fog interpolation values to the RasterPos fog.
+ * Init span's fogcoord interpolation values to the RasterPos fog.
* Used during setup for glDraw/CopyPixels.
*/
void
_swrast_span_default_fog( GLcontext *ctx, SWspan *span )
{
- span->attrStart[FRAG_ATTRIB_FOGC][0]
- = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat fogVal; /* a coord or a blend factor */
+ if (swrast->_PreferPixelFog) {
+ /* fog blend factors will be computed from fog coordinates per pixel */
+ fogVal = ctx->Current.RasterDistance;
+ }
+ else {
+ /* fog blend factor should be computed from fogcoord now */
+ fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ }
+ span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
span->interpMask |= SPAN_FOG;
@@ -121,10 +130,15 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span )
}
+/**
+ * Set the span's secondary color info to the current raster position's
+ * secondary color, when needed (lighting enabled or colorsum enabled).
+ */
void
_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span)
{
- if (ctx->Visual.rgbMode) {
+ if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled))
+ {
GLchan r, g, b, a;
UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]);
UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]);
@@ -767,6 +781,9 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
{
GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
GLuint i;
+ const GLfloat zScale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
+ GLfloat w, dw;
+
if (span->arrayMask & SPAN_XY) {
for (i = 0; i < span->end; i++) {
wpos[i][0] = (GLfloat) span->array->x[i];
@@ -779,10 +796,13 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
wpos[i][1] = (GLfloat) span->y;
}
}
+
+ w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
for (i = 0; i < span->end; i++) {
- wpos[i][2] = (GLfloat) span->array->z[i] / ctx->DrawBuffer->_DepthMaxF;
- wpos[i][3] = span->attrStart[FRAG_ATTRIB_WPOS][3]
- + i * span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
+ wpos[i][3] = w;
+ w += dw;
}
}
@@ -1337,7 +1357,11 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if ((inputsRead >= FRAG_BIT_VAR0) && (span->interpMask & SPAN_VARYING))
interpolate_varying(ctx, span);
+#if 0
if (inputsRead & FRAG_BIT_WPOS)
+#else
+ /* XXX always interpolate wpos so that DDX/DDY work */
+#endif
interpolate_wpos(ctx, span);
/* Run fragment program/shader now */
@@ -1392,7 +1416,10 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT((span->interpMask & SPAN_RGBA) ^ (span->arrayMask & SPAN_RGBA));
- /* check for conditions that prevent deferred shading */
+ /* check for conditions that prevent deferred shading (doing shading
+ * after stencil/ztest).
+ * XXX move this code into state validation.
+ */
if (ctx->Color.AlphaEnabled) {
/* alpha test depends on post-texture/shader colors */
deferredTexture = GL_FALSE;
@@ -1404,6 +1431,10 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* Z comes from fragment program/shader */
deferredTexture = GL_FALSE;
}
+ else if (ctx->Query.CurrentOcclusionObject) {
+ /* occlusion query depends on shader discard/kill results */
+ deferredTexture = GL_FALSE;
+ }
else {
deferredTexture = GL_TRUE;
}
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 43475c0e816..89991fad02d 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1009,8 +1009,6 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
GLboolean
_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
{
- /* span->facing can only be non-zero if using two-sided stencil */
- ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
if (span->arrayMask & SPAN_XY)
return stencil_and_ztest_pixels(ctx, span, span->facing);
else
@@ -1154,7 +1152,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
const GLuint stencilMax = (1 << stencilBits) - 1;
GLint x, y, width, height;
- if (!rb || mask == 0 || !rb->Data)
+ if (!rb || mask == 0)
return;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index b2c5574d95d..2c8e443daf9 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -2026,6 +2026,60 @@ sample_lambda_cube( GLcontext *ctx,
/* Texture Rectangle Sampling Functions */
/**********************************************************************/
+
+/**
+ * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
+ */
+static INLINE GLint
+clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
+{
+ if (wrapMode == GL_CLAMP) {
+ return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
+ }
+ else if (wrapMode == GL_CLAMP_TO_EDGE) {
+ return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
+ }
+ else {
+ return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
+ }
+}
+
+
+/*
+ * As above, but GL_LINEAR filtering.
+ */
+static INLINE void
+clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
+ GLint *i0out, GLint *i1out)
+{
+ GLfloat fcol;
+ GLint i0, i1;
+ if (wrapMode == GL_CLAMP) {
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ fcol = CLAMP(coord - 0.5F, 0.0, max-1);
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ }
+ else if (wrapMode == GL_CLAMP_TO_EDGE) {
+ fcol = CLAMP(coord, 0.5F, max - 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ if (i1 > max - 1)
+ i1 = max - 1;
+ }
+ else {
+ ASSERT(wrapMode == GL_CLAMP_TO_BORDER);
+ fcol = CLAMP(coord, -0.5F, max + 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ }
+ *i0out = i0;
+ *i1out = i1;
+}
+
+
static void
sample_nearest_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
@@ -2050,29 +2104,10 @@ sample_nearest_rect(GLcontext *ctx,
tObj->WrapT == GL_CLAMP_TO_BORDER);
ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
- /* XXX move Wrap mode tests outside of loops for common cases */
for (i = 0; i < n; i++) {
GLint row, col;
- /* NOTE: we DO NOT use [0, 1] texture coordinates! */
- if (tObj->WrapS == GL_CLAMP) {
- col = IFLOOR( CLAMP(texcoords[i][0], 0.0F, width - 1) );
- }
- else if (tObj->WrapS == GL_CLAMP_TO_EDGE) {
- col = IFLOOR( CLAMP(texcoords[i][0], 0.5F, width - 0.5F) );
- }
- else {
- col = IFLOOR( CLAMP(texcoords[i][0], -0.5F, width + 0.5F) );
- }
- if (tObj->WrapT == GL_CLAMP) {
- row = IFLOOR( CLAMP(texcoords[i][1], 0.0F, height - 1) );
- }
- else if (tObj->WrapT == GL_CLAMP_TO_EDGE) {
- row = IFLOOR( CLAMP(texcoords[i][1], 0.5F, height - 0.5F) );
- }
- else {
- row = IFLOOR( CLAMP(texcoords[i][1], -0.5F, height + 0.5F) );
- }
-
+ col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
if (col < 0 || col > width_minus_1 || row < 0 || row > height_minus_1)
COPY_CHAN4(rgba[i], tObj->_BorderChan);
else
@@ -2232,6 +2267,597 @@ sample_lambda_rect( GLcontext *ctx,
+/**********************************************************************/
+/* 2D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_2d_array_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth;
+ GLint i, j;
+ GLint array;
+ (void) ctx;
+
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i);
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j);
+ array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ array < 0 || array >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i, j, array, rgba);
+ }
+}
+
+
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_2d_array_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth;
+ GLint i0, j0, i1, j1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat u, v;
+ GLfloat a, b;
+ GLchan t00[4], t01[4], t10[4], t11[4];
+
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1);
+ array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+
+ if (array < 0 || array >= depth) {
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ COPY_CHAN4(t00, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j0, array, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ COPY_CHAN4(t10, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j0, array, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ COPY_CHAN4(t01, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j1, array, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ COPY_CHAN4(t11, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j1, array, t11);
+ }
+
+ /* trilinear interpolation of samples */
+ a = FRAC(u);
+ b = FRAC(v);
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+ }
+}
+
+
+
+static void
+sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_nearest_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+static void
+sample_linear_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/*
+ * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
+ * return a texture sample.
+ */
+static void
+sample_lambda_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_2d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* 1D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_1d_array_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height;
+ GLint i;
+ GLint array;
+ (void) ctx;
+
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i);
+ array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ array < 0 || array >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i, array, 0, rgba);
+ }
+}
+
+
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_1d_array_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height;
+ GLint i0, i1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat u;
+ GLfloat a;
+ GLchan t0[4], t1[4];
+
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
+ array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ if (array < 0 || array >= height) useBorderColor |= K0BIT;
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | K0BIT)) {
+ COPY_CHAN4(t0, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, array, 0, t0);
+ }
+ if (useBorderColor & (I1BIT | K0BIT)) {
+ COPY_CHAN4(t1, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, array, 0, t1);
+ }
+
+ /* bilinear interpolation of samples */
+ a = FRAC(u);
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+
+static void
+sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_nearest_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+static void
+sample_linear_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/*
+ * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
+ * return a texture sample.
+ */
+static void
+sample_lambda_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
/*
* Sample a shadow/depth texture.
*/
@@ -2245,6 +2871,9 @@ sample_depth_texture( GLcontext *ctx,
const struct gl_texture_image *img = tObj->Image[0][baseLevel];
const GLint width = img->Width;
const GLint height = img->Height;
+ const GLint depth = img->Depth;
+ const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
+ ? 3 : 2;
GLchan ambient;
GLenum function;
GLchan result;
@@ -2256,7 +2885,9 @@ sample_depth_texture( GLcontext *ctx,
ASSERT(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
- tObj->Target == GL_TEXTURE_RECTANGLE_NV);
+ tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
+ tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
@@ -2285,12 +2916,48 @@ sample_depth_texture( GLcontext *ctx,
GLuint i;
for (i = 0; i < n; i++) {
GLfloat depthSample;
- GLint col, row;
- /* XXX fix for texture rectangle! */
- COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], width, col);
- COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], height, row);
- if (col >= 0 && row >= 0 && col < width && row < height) {
- img->FetchTexelf(img, col, row, 0, &depthSample);
+ GLint col, row, slice;
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ row = 0;
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_2D:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1],
+ height, row);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ slice = 0;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1],
+ height, row);
+ slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
+ break;
+ }
+
+ if (col >= 0 && row >= 0 && col < width && row < height &&
+ slice >= 0 && slice < depth) {
+ img->FetchTexelf(img, col, row, slice, &depthSample);
}
else {
depthSample = tObj->BorderColor[0];
@@ -2298,22 +2965,22 @@ sample_depth_texture( GLcontext *ctx,
switch (function) {
case GL_LEQUAL:
- result = (texcoords[i][2] <= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] <= depthSample) ? CHAN_MAX : ambient;
break;
case GL_GEQUAL:
- result = (texcoords[i][2] >= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] >= depthSample) ? CHAN_MAX : ambient;
break;
case GL_LESS:
- result = (texcoords[i][2] < depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] < depthSample) ? CHAN_MAX : ambient;
break;
case GL_GREATER:
- result = (texcoords[i][2] > depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] > depthSample) ? CHAN_MAX : ambient;
break;
case GL_EQUAL:
- result = (texcoords[i][2] == depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] == depthSample) ? CHAN_MAX : ambient;
break;
case GL_NOTEQUAL:
- result = (texcoords[i][2] != depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] != depthSample) ? CHAN_MAX : ambient;
break;
case GL_ALWAYS:
result = CHAN_MAX;
@@ -2359,19 +3026,52 @@ sample_depth_texture( GLcontext *ctx,
for (i = 0; i < n; i++) {
GLfloat depth00, depth01, depth10, depth11;
GLint i0, i1, j0, j1;
+ GLint slice;
GLfloat u, v;
GLuint useBorderTexel;
- /* XXX fix for texture rectangle! */
- COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], u, width, i0, i1);
- COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], v, height,j0, j1);
+ switch (tObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0],
+ width, &i0, &i1);
+ clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1],
+ height, &j0, &j1);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
+ u, width, i0, i1);
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1],
+ v, height,j0, j1);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
+ u, width, i0, i1);
+ j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ j1 = j0;
+ slice = 0;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
+ u, width, i0, i1);
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1],
+ v, height,j0, j1);
+ slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
+ break;
+ }
useBorderTexel = 0;
if (img->Border) {
i0 += img->Border;
i1 += img->Border;
- j0 += img->Border;
- j1 += img->Border;
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ j0 += img->Border;
+ j1 += img->Border;
+ }
}
else {
if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT;
@@ -2380,30 +3080,45 @@ sample_depth_texture( GLcontext *ctx,
if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT;
}
- /* get four depth samples from the texture */
- if (useBorderTexel & (I0BIT | J0BIT)) {
+ if (slice < 0 || slice >= (GLint) depth) {
depth00 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i0, j0, 0, &depth00);
- }
- if (useBorderTexel & (I1BIT | J0BIT)) {
- depth10 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i1, j0, 0, &depth10);
- }
- if (useBorderTexel & (I0BIT | J1BIT)) {
depth01 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i0, j1, 0, &depth01);
- }
- if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth10 = tObj->BorderColor[0];
depth11 = tObj->BorderColor[0];
}
else {
- img->FetchTexelf(img, i1, j1, 0, &depth11);
+ /* get four depth samples from the texture */
+ if (useBorderTexel & (I0BIT | J0BIT)) {
+ depth00 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, slice, &depth00);
+ }
+ if (useBorderTexel & (I1BIT | J0BIT)) {
+ depth10 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, slice, &depth10);
+ }
+
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ if (useBorderTexel & (I0BIT | J1BIT)) {
+ depth01 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, slice, &depth01);
+ }
+ if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth11 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, slice, &depth11);
+ }
+ }
+ else {
+ depth01 = depth00;
+ depth11 = depth10;
+ }
}
if (0) {
@@ -2412,8 +3127,8 @@ sample_depth_texture( GLcontext *ctx,
const GLfloat b = FRAC(v + 1.0F);
const GLfloat depthSample
= lerp_2d(a, b, depth00, depth10, depth01, depth11);
- if ((depthSample <= texcoords[i][2] && function == GL_LEQUAL) ||
- (depthSample >= texcoords[i][2] && function == GL_GEQUAL)) {
+ if ((depthSample <= texcoords[i][compare_coord] && function == GL_LEQUAL) ||
+ (depthSample >= texcoords[i][compare_coord] && function == GL_GEQUAL)) {
result = ambient;
}
else {
@@ -2430,45 +3145,45 @@ sample_depth_texture( GLcontext *ctx,
switch (function) {
case GL_LEQUAL:
- if (depth00 <= texcoords[i][2]) luminance -= d;
- if (depth01 <= texcoords[i][2]) luminance -= d;
- if (depth10 <= texcoords[i][2]) luminance -= d;
- if (depth11 <= texcoords[i][2]) luminance -= d;
+ if (depth00 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 <= texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_GEQUAL:
- if (depth00 >= texcoords[i][2]) luminance -= d;
- if (depth01 >= texcoords[i][2]) luminance -= d;
- if (depth10 >= texcoords[i][2]) luminance -= d;
- if (depth11 >= texcoords[i][2]) luminance -= d;
+ if (depth00 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 >= texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_LESS:
- if (depth00 < texcoords[i][2]) luminance -= d;
- if (depth01 < texcoords[i][2]) luminance -= d;
- if (depth10 < texcoords[i][2]) luminance -= d;
- if (depth11 < texcoords[i][2]) luminance -= d;
+ if (depth00 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 < texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_GREATER:
- if (depth00 > texcoords[i][2]) luminance -= d;
- if (depth01 > texcoords[i][2]) luminance -= d;
- if (depth10 > texcoords[i][2]) luminance -= d;
- if (depth11 > texcoords[i][2]) luminance -= d;
+ if (depth00 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 > texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_EQUAL:
- if (depth00 == texcoords[i][2]) luminance -= d;
- if (depth01 == texcoords[i][2]) luminance -= d;
- if (depth10 == texcoords[i][2]) luminance -= d;
- if (depth11 == texcoords[i][2]) luminance -= d;
+ if (depth00 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 == texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_NOTEQUAL:
- if (depth00 != texcoords[i][2]) luminance -= d;
- if (depth01 != texcoords[i][2]) luminance -= d;
- if (depth10 != texcoords[i][2]) luminance -= d;
- if (depth11 != texcoords[i][2]) luminance -= d;
+ if (depth00 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 != texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_ALWAYS:
@@ -2727,7 +3442,10 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
return &sample_nearest_cube;
}
case GL_TEXTURE_RECTANGLE_NV:
- if (needLambda) {
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
return &sample_lambda_rect;
}
else if (t->MinFilter == GL_LINEAR) {
@@ -2737,6 +3455,28 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_rect;
}
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_1d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d_array;
+ }
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_2d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_2d_array;
+ }
default:
_mesa_problem(ctx,
"invalid target in _swrast_choose_texture_sample_func");
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 3b7960bf80f..fc9d29bbf7f 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -67,24 +67,9 @@ _swrast_culltriangle( GLcontext *ctx,
/*
- * Render a flat-shaded color index triangle.
+ * Render a smooth or flat-shaded color index triangle.
*/
-#define NAME flat_ci_triangle
-#define INTERP_Z 1
-#define INTERP_FOG 1
-#define SETUP_CODE \
- span.interpMask |= SPAN_INDEX; \
- span.index = FloatToFixed(v2->index);\
- span.indexStep = 0;
-#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-/*
- * Render a smooth-shaded color index triangle.
- */
-#define NAME smooth_ci_triangle
+#define NAME ci_triangle
#define INTERP_Z 1
#define INTERP_FOG 1
#define INTERP_INDEX 1
@@ -139,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx,
* Render an RGB, GL_DECAL, textured triangle.
* Interpolate S,T only w/out mipmapping or perspective correction.
*
- * No fog.
+ * No fog. No depth testing.
*/
#define NAME simple_textured_triangle
#define INTERP_INT_TEX 1
@@ -803,7 +788,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define INTERP_TEX 1
+#define INTERP_ATTRIBS 1
#define SETUP_CODE \
struct persp_info info; \
@@ -865,16 +850,16 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
/*
- * Render a smooth-shaded, textured, RGBA triangle.
+ * Render an RGBA triangle with arbitrary attributes.
*/
-#define NAME general_textured_triangle
+#define NAME general_triangle
#define INTERP_Z 1
#define INTERP_W 1
#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
-#define INTERP_TEX 1
+#define INTERP_ATTRIBS 1
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -1054,6 +1039,11 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
+ if (!rgbmode) {
+ USE(ci_triangle);
+ return;
+ }
+
if (ctx->Texture._EnabledCoordUnits ||
ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
@@ -1102,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
- USE(general_textured_triangle);
+ USE(general_triangle);
#else
USE(affine_textured_triangle);
#endif
@@ -1110,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
- USE(general_textured_triangle);
+ USE(general_triangle);
#else
USE(persp_textured_triangle);
#endif
@@ -1118,28 +1108,18 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
/* general case textured triangles */
- USE(general_textured_triangle);
+ USE(general_triangle);
}
}
else {
ASSERT(!ctx->Texture._EnabledCoordUnits);
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
- if (rgbmode) {
- USE(smooth_rgba_triangle);
- }
- else {
- USE(smooth_ci_triangle);
- }
+ USE(smooth_rgba_triangle);
}
else {
/* flat shaded, no texturing, stippled or some raster ops */
- if (rgbmode) {
- USE(flat_rgba_triangle);
- }
- else {
- USE(flat_ci_triangle);
- }
+ USE(flat_rgba_triangle);
}
}
}
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index b25d3d1550c..dcc3e958cb1 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -38,7 +38,8 @@
* INTERP_INDEX - if defined, interpolate color index values
* INTERP_INT_TEX - if defined, interpolate integer ST texcoords
* (fast, simple 2-D texture mapping)
- * INTERP_TEX - if defined, interpolate texcoords and varying vars
+ * INTERP_ATTRIBS - if defined, interpolate arbitrary attribs (texcoords,
+ * varying vars, etc)
* NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
*
* When one can directly address pixels in the color buffer the following
@@ -117,20 +118,6 @@
#endif
-#define TEXVAR_LOOP(CODE) \
- { \
- GLuint attr; \
- for (attr = swrast->_MinFragmentAttrib; \
- attr < swrast->_MaxFragmentAttrib; attr++) { \
- if (swrast->_FragmentAttribs & (1 << attr)) { \
- CODE \
- } \
- } \
- }
-
-
-
-
/*
* Some code we unfortunately need to prevent negative interpolated colors.
*/
@@ -472,11 +459,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
{
# ifdef INTERP_W
const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- const GLfloat eMaj_dfog = vMax->fog * wMax - vMin->fog * wMin;
- const GLfloat eBot_dfog = vMid->fog * wMid - vMin->fog * wMin;
+ const GLfloat eMaj_dfog = vMax->attrib[FRAG_ATTRIB_FOGC][0] * wMax - vMin->attrib[FRAG_ATTRIB_FOGC][0] * wMin;
+ const GLfloat eBot_dfog = vMid->attrib[FRAG_ATTRIB_FOGC][0] * wMid - vMin->attrib[FRAG_ATTRIB_FOGC][0] * wMin;
# else
- const GLfloat eMaj_dfog = vMax->fog - vMin->fog;
- const GLfloat eBot_dfog = vMid->fog - vMin->fog;
+ const GLfloat eMaj_dfog = vMax->attrib[FRAG_ATTRIB_FOGC][0] - vMin->attrib[FRAG_ATTRIB_FOGC][0];
+ const GLfloat eBot_dfog = vMid->attrib[FRAG_ATTRIB_FOGC][0] - vMin->attrib[FRAG_ATTRIB_FOGC][0];
# endif
span.attrStepX[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
span.attrStepY[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
@@ -512,7 +499,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif /* GL_FLOAT */
# ifdef INTERP_ALPHA
span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
- span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+ span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
# if CHAN_TYPE == GL_FLOAT
span.alphaStep = span.attrStepX[FRAG_ATTRIB_COL0][3];
# else
@@ -536,7 +523,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.blueStep = 0;
# endif /* GL_FLOAT */
# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
# if CHAN_TYPE == GL_FLOAT
span.alphaStep = 0.0F;
# else
@@ -615,12 +602,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
-#ifdef INTERP_TEX
+#ifdef INTERP_ATTRIBS
span.interpMask |= (SPAN_TEXTURE | SPAN_VARYING);
{
/* win[3] is 1/W */
const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- TEXVAR_LOOP(
+ ATTRIB_LOOP_BEGIN
GLfloat eMaj_ds = vMax->attrib[attr][0] * wMax - vMin->attrib[attr][0] * wMin;
GLfloat eBot_ds = vMid->attrib[attr][0] * wMid - vMin->attrib[attr][0] * wMin;
GLfloat eMaj_dt = vMax->attrib[attr][1] * wMax - vMin->attrib[attr][1] * wMin;
@@ -637,7 +624,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.attrStepY[attr][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
span.attrStepX[attr][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
span.attrStepY[attr][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
- )
+ ATTRIB_LOOP_END
}
#endif
@@ -733,7 +720,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfixed sLeft=0, dsOuter=0, dsInner;
GLfixed tLeft=0, dtOuter=0, dtInner;
#endif
-#ifdef INTERP_TEX
+#ifdef INTERP_ATTRIBS
GLfloat sLeft[FRAG_ATTRIB_MAX];
GLfloat tLeft[FRAG_ATTRIB_MAX];
GLfloat uLeft[FRAG_ATTRIB_MAX];
@@ -881,9 +868,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_FOG
# ifdef INTERP_W
- fogLeft = vLower->fog * vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
+ fogLeft = vLower->attrib[FRAG_ATTRIB_FOGC][0] * vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
# else
- fogLeft = vLower->fog + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
+ fogLeft = vLower->attrib[FRAG_ATTRIB_FOGC][0] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
# endif
dfogOuter = span.attrStepY[FRAG_ATTRIB_FOGC][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_FOGC][0];
#endif
@@ -906,11 +893,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
# ifdef INTERP_ALPHA
# if CHAN_TYPE == GL_FLOAT
- aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE);
- fdaOuter = span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3];
+ aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE);
+ fdaOuter = span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3];
# else
aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
- fdaOuter = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
+ fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
# endif
# endif
}
@@ -1000,8 +987,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
-#ifdef INTERP_TEX
- TEXVAR_LOOP(
+#ifdef INTERP_ATTRIBS
+ ATTRIB_LOOP_BEGIN
const GLfloat invW = vLower->win[3];
const GLfloat s0 = vLower->attrib[attr][0] * invW;
const GLfloat t0 = vLower->attrib[attr][1] * invW;
@@ -1015,7 +1002,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dtOuter[attr] = span.attrStepY[attr][1] + dxOuter * span.attrStepX[attr][1];
duOuter[attr] = span.attrStepY[attr][2] + dxOuter * span.attrStepX[attr][2];
dvOuter[attr] = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
- )
+ ATTRIB_LOOP_END
#endif
} /*if setupLeft*/
@@ -1071,13 +1058,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dsInner = dsOuter + span.intTexStep[0];
dtInner = dtOuter + span.intTexStep[1];
#endif
-#ifdef INTERP_TEX
- TEXVAR_LOOP(
+#ifdef INTERP_ATTRIBS
+ ATTRIB_LOOP_BEGIN
dsInner[attr] = dsOuter[attr] + span.attrStepX[attr][0];
dtInner[attr] = dtOuter[attr] + span.attrStepX[attr][1];
duInner[attr] = duOuter[attr] + span.attrStepX[attr][2];
dvInner[attr] = dvOuter[attr] + span.attrStepX[attr][3];
- )
+ ATTRIB_LOOP_END
#endif
while (lines > 0) {
@@ -1120,13 +1107,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.intTex[1] = tLeft;
#endif
-#ifdef INTERP_TEX
- TEXVAR_LOOP(
+#ifdef INTERP_ATTRIBS
+ ATTRIB_LOOP_BEGIN
span.attrStart[attr][0] = sLeft[attr];
span.attrStart[attr][1] = tLeft[attr];
span.attrStart[attr][2] = uLeft[attr];
span.attrStart[attr][3] = vLeft[attr];
- )
+ ATTRIB_LOOP_END
#endif
/* This is where we actually generate fragments */
@@ -1208,13 +1195,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
sLeft += dsOuter;
tLeft += dtOuter;
#endif
-#ifdef INTERP_TEX
- TEXVAR_LOOP(
+#ifdef INTERP_ATTRIBS
+ ATTRIB_LOOP_BEGIN
sLeft[attr] += dsOuter[attr];
tLeft[attr] += dtOuter[attr];
uLeft[attr] += duOuter[attr];
vLeft[attr] += dvOuter[attr];
- )
+ ATTRIB_LOOP_END
#endif
}
else {
@@ -1253,13 +1240,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
sLeft += dsInner;
tLeft += dtInner;
#endif
-#ifdef INTERP_TEX
- TEXVAR_LOOP(
+#ifdef INTERP_ATTRIBS
+ ATTRIB_LOOP_BEGIN
sLeft[attr] += dsInner[attr];
tLeft[attr] += dtInner[attr];
uLeft[attr] += duInner[attr];
vLeft[attr] += dvInner[attr];
- )
+ ATTRIB_LOOP_END
#endif
}
} /*while lines>0*/
@@ -1290,7 +1277,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef INTERP_SPEC
#undef INTERP_INDEX
#undef INTERP_INT_TEX
-#undef INTERP_TEX
+#undef INTERP_ATTRIBS
#undef TEX_UNIT_LOOP
#undef VARYING_LOOP
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 1fac7498aa8..0908265fe9d 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -37,8 +37,9 @@
* Compute the bounds of the region resulting from zooming a pixel span.
* The resulting region will be entirely inside the window/scissor bounds
* so no additional clipping is needed.
- * \param imageX, imageY position of the overall image being drawn
+ * \param imageX, imageY position of the mage being drawn (gl WindowPos)
* \param spanX, spanY position of span being drawing
+ * \param width number of pixels in span
* \param x0, x1 returned X bounds of zoomed region [x0, x1)
* \param y0, y1 returned Y bounds of zoomed region [y0, y1)
* \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
@@ -98,7 +99,11 @@ compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
/**
- * Can use this for unzooming X or Y values.
+ * Convert a zoomed x image coordinate back to an unzoomed x coord.
+ * 'zx' is screen position of a pixel in the zoomed image, who's left edge
+ * is at 'imageX'.
+ * return corresponding x coord in the original, unzoomed image.
+ * This can use this for unzooming X or Y values.
*/
static INLINE GLint
unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
@@ -108,7 +113,10 @@ unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
zx - imageX = (x - imageX) * zoomX;
(zx - imageX) / zoomX = x - imageX;
*/
- GLint x = imageX + (GLint) ((zx - imageX) / zoomX);
+ GLint x;
+ if (zoomX < 0.0)
+ zx++;
+ x = imageX + (GLint) ((zx - imageX) / zoomX);
return x;
}
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 9e1fe24bb40..12264a159ad 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -69,7 +69,6 @@ typedef struct {
GLfloat win[4];
GLchan color[4];
GLchan specular[4];
- GLfloat fog;
GLfloat index;
GLfloat pointSize;
GLfloat attrib[FRAG_ATTRIB_MAX][4]; /**< texcoords & varying, more to come */
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index e1b60d0e855..3f6d29403cc 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -85,6 +85,10 @@ _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
_swrast_render_primitive( ctx, mode );
}
+
+/**
+ * Helper macros for setup_vertex_format()
+ */
#define SWZ ((SWvertex *)0)
#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
@@ -96,32 +100,20 @@ do { \
e++; \
} while (0)
-/*
- * We patch this function into tnl->Driver.Render.Start.
- * It's called when we start rendering a vertex buffer.
+
+/**
+ * Tell the tnl module how to build SWvertex objects for swrast.
+ * We'll build the map[] array with that info and pass it to
+ * _tnl_install_attrs().
*/
static void
-_swsetup_RenderStart( GLcontext *ctx )
+setup_vertex_format(GLcontext *ctx)
{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint new_state = swsetup->NewState;
-
- if (new_state & _SWSETUP_NEW_RENDERINDEX) {
- _swsetup_choose_trifuncs( ctx );
- }
-
- swsetup->NewState = 0;
-
- _swrast_render_start( ctx );
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
-
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) {
+ if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
+ swsetup->last_index_bitset)) {
DECLARE_RENDERINPUTS(index_bitset);
struct tnl_attr_map map[_TNL_ATTRIB_MAX];
int i, e = 0;
@@ -139,13 +131,17 @@ _swsetup_RenderStart( GLcontext *ctx )
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog);
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ }
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
+ {
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, attrib[FRAG_ATTRIB_TEX0 + i] );
+ EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
+ attrib[FRAG_ATTRIB_TEX0 + i] );
}
}
}
@@ -172,6 +168,33 @@ _swsetup_RenderStart( GLcontext *ctx )
}
}
+
+/**
+ * Prepare to render a vertex buffer.
+ * Called via tnl->Driver.Render.Start.
+ */
+static void
+_swsetup_RenderStart( GLcontext *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs(ctx);
+ }
+
+ swsetup->NewState = 0;
+
+ _swrast_render_start(ctx);
+
+ /* Important */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+ setup_vertex_format(ctx);
+}
+
+
/*
* We patch this function into tnl->Driver.Render.Finish.
* It's called when we finish rendering a vertex buffer.
@@ -240,7 +263,7 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
dest->win[2] = m[10] * tmp[2] + m[14];
dest->win[3] = tmp[3];
-
+ /** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i,
dest->attrib[FRAG_ATTRIB_TEX0 + i] );
@@ -256,11 +279,12 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->fog = tmp[0];
+ dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
dest->index = tmp[0];
+ /* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
dest->pointSize = tmp[0];
}
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index 5b14b283f12..1fdf0cb5999 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -63,22 +63,24 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (facing == 1) {
if (IND & SS_TWOSIDE_BIT) {
if (IND & SS_RGBA_BIT) {
- GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
-
- COPY_CHAN4(saved_color[0], v[0]->color);
- COPY_CHAN4(saved_color[1], v[1]->color);
- COPY_CHAN4(saved_color[2], v[2]->color);
-
- if (VB->ColorPtr[1]->stride) {
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
- }
- else {
- SS_COLOR(v[0]->color, vbcolor[0]);
- SS_COLOR(v[1]->color, vbcolor[0]);
- SS_COLOR(v[2]->color, vbcolor[0]);
- }
+ if (VB->ColorPtr[1]) {
+ GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
+
+ COPY_CHAN4(saved_color[0], v[0]->color);
+ COPY_CHAN4(saved_color[1], v[1]->color);
+ COPY_CHAN4(saved_color[2], v[2]->color);
+
+ if (VB->ColorPtr[1]->stride) {
+ SS_COLOR(v[0]->color, vbcolor[e0]);
+ SS_COLOR(v[1]->color, vbcolor[e1]);
+ SS_COLOR(v[2]->color, vbcolor[e2]);
+ }
+ else {
+ SS_COLOR(v[0]->color, vbcolor[0]);
+ SS_COLOR(v[1]->color, vbcolor[0]);
+ SS_COLOR(v[2]->color, vbcolor[0]);
+ }
+ }
if (VB->SecondaryColorPtr[1]) {
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
@@ -167,9 +169,12 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (IND & SS_TWOSIDE_BIT) {
if (facing == 1) {
if (IND & SS_RGBA_BIT) {
- COPY_CHAN4(v[0]->color, saved_color[0]);
- COPY_CHAN4(v[1]->color, saved_color[1]);
- COPY_CHAN4(v[2]->color, saved_color[2]);
+ if (VB->ColorPtr[1]) {
+ COPY_CHAN4(v[0]->color, saved_color[0]);
+ COPY_CHAN4(v[1]->color, saved_color[1]);
+ COPY_CHAN4(v[2]->color, saved_color[2]);
+ }
+
if (VB->SecondaryColorPtr[1]) {
COPY_CHAN4(v[0]->specular, saved_spec[0]);
COPY_CHAN4(v[1]->specular, saved_spec[1]);
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index c97cf5f7b21..5b2b2ae5495 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -251,7 +251,10 @@ static void bind_inputs( GLcontext *ctx,
VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
VB->Count );
}
-
+ else {
+ /* the data previously pointed to by EdgeFlag may have been freed */
+ VB->EdgeFlag = NULL;
+ }
}
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index a50a3f0f2f2..c7188da34aa 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -204,16 +203,13 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
-#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program)
- &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
-#endif
&_tnl_render_stage,
NULL
};
const struct tnl_pipeline_stage *_tnl_vp_pipeline[] = {
- &_tnl_arb_vertex_program_stage,
+ &_tnl_vertex_program_stage,
&_tnl_render_stage,
NULL
};
diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h
index b987ba4116f..0952854b855 100644
--- a/src/mesa/tnl/t_pipeline.h
+++ b/src/mesa/tnl/t_pipeline.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -52,11 +51,7 @@ extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;
extern const struct tnl_pipeline_stage _tnl_texgen_stage;
extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
-extern const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage;
extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
-#if FEATURE_ARB_vertex_shader
-extern const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage;
-#endif
extern const struct tnl_pipeline_stage _tnl_render_stage;
/* Shorthand to plug in the default pipeline:
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
deleted file mode 100644
index 2edb1c5ac4c..00000000000
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ /dev/null
@@ -1,1614 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_arb_program.c
- * Compile vertex programs to an intermediate representation.
- * Execute vertex programs over a buffer of vertices.
- * \author Keith Whitwell, Brian Paul
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "arbprogparse.h"
-#include "light.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "programopt.h"
-#include "math/m_matrix.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-#include "t_vb_arbprogram.h"
-#include "tnl.h"
-
-
-#define DISASSEM 0
-
-
-struct compilation {
- GLuint reg_active;
- union instruction *csr;
-};
-
-
-#define ARB_VP_MACHINE(stage) ((struct arb_vp_machine *)(stage->privatePtr))
-
-#define PUFF(x) ((x)[1] = (x)[2] = (x)[3] = (x)[0])
-
-
-
-/* Lower precision functions for the EXP, LOG and LIT opcodes. The
- * LOG2() implementation is probably not accurate enough, and the
- * attempted optimization for Exp2 is definitely not accurate
- * enough - it discards all of t's fractional bits!
- */
-static GLfloat RoughApproxLog2(GLfloat t)
-{
- return LOG2(t);
-}
-
-static GLfloat RoughApproxExp2(GLfloat t)
-{
-#if 0
- fi_type fi;
- fi.i = (GLint) t;
- fi.i = (fi.i << 23) + 0x3f800000;
- return fi.f;
-#else
- return (GLfloat) _mesa_pow(2.0, t);
-#endif
-}
-
-static GLfloat RoughApproxPower(GLfloat x, GLfloat y)
-{
- if (x == 0.0 && y == 0.0)
- return 1.0; /* spec requires this */
- else
- return RoughApproxExp2(y * RoughApproxLog2(x));
-}
-
-
-/* Higher precision functions for the EX2, LG2 and POW opcodes:
- */
-static GLfloat ApproxLog2(GLfloat t)
-{
- return (GLfloat) (LOGF(t) * 1.442695F);
-}
-
-static GLfloat ApproxExp2(GLfloat t)
-{
- return (GLfloat) _mesa_pow(2.0, t);
-}
-
-static GLfloat ApproxPower(GLfloat x, GLfloat y)
-{
- return (GLfloat) _mesa_pow(x, y);
-}
-
-
-/**
- * Perform a reduced swizzle:
- */
-static void do_RSW( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.rsw.dst];
- const GLfloat *arg0 = m->File[op.rsw.file0][op.rsw.idx0];
- const GLuint swz = op.rsw.swz;
- const GLuint neg = op.rsw.neg;
- GLfloat tmp[4];
-
- /* Need a temporary to be correct in the case where result == arg0.
- */
- COPY_4V(tmp, arg0);
-
- result[0] = tmp[GET_SWZ(swz, 0)];
- result[1] = tmp[GET_SWZ(swz, 1)];
- result[2] = tmp[GET_SWZ(swz, 2)];
- result[3] = tmp[GET_SWZ(swz, 3)];
-
- if (neg) {
- if (neg & 0x1) result[0] = -result[0];
- if (neg & 0x2) result[1] = -result[1];
- if (neg & 0x4) result[2] = -result[2];
- if (neg & 0x8) result[3] = -result[3];
- }
-}
-
-/**
- * Perform a full swizzle
- */
-static void do_SWZ( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.rsw.dst];
- const GLfloat *arg0 = m->File[op.rsw.file0][op.rsw.idx0];
- const GLuint swz = op.rsw.swz;
- const GLuint neg = op.rsw.neg;
- GLfloat tmp[6];
- tmp[4] = 0.0;
- tmp[5] = 1.0;
-
- /* Need a temporary to be correct in the case where result == arg0.
- */
- COPY_4V(tmp, arg0);
-
- result[0] = tmp[GET_SWZ(swz, 0)];
- result[1] = tmp[GET_SWZ(swz, 1)];
- result[2] = tmp[GET_SWZ(swz, 2)];
- result[3] = tmp[GET_SWZ(swz, 3)];
-
- if (neg) {
- if (neg & 0x1) result[0] = -result[0];
- if (neg & 0x2) result[1] = -result[1];
- if (neg & 0x4) result[2] = -result[2];
- if (neg & 0x8) result[3] = -result[3];
- }
-}
-
-/* Used to implement write masking. To make things easier for the sse
- * generator I've gone back to a 1 argument version of this function
- * (dst.msk = arg), rather than the semantically cleaner (dst = SEL
- * arg0, arg1, msk)
- *
- * That means this is the only instruction which doesn't write a full
- * 4 dwords out. This would make such a program harder to analyse,
- * but it looks like analysis is going to take place on a higher level
- * anyway.
- */
-static void do_MSK( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *dst = m->File[0][op.msk.dst];
- const GLfloat *arg = m->File[op.msk.file][op.msk.idx];
-
- if (op.msk.mask & WRITEMASK_X) dst[0] = arg[0];
- if (op.msk.mask & WRITEMASK_Y) dst[1] = arg[1];
- if (op.msk.mask & WRITEMASK_Z) dst[2] = arg[2];
- if (op.msk.mask & WRITEMASK_W) dst[3] = arg[3];
-}
-
-
-static void do_PRT( struct arb_vp_machine *m, union instruction op )
-{
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- _mesa_printf("%d: %f %f %f %f\n", m->vtx_nr,
- arg0[0], arg0[1], arg0[2], arg0[3]);
-}
-
-
-/**
- * The traditional ALU and texturing instructions. All operate on
- * internal registers and ignore write masks and swizzling issues.
- */
-
-static void do_ABS( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = (arg0[0] < 0.0) ? -arg0[0] : arg0[0];
- result[1] = (arg0[1] < 0.0) ? -arg0[1] : arg0[1];
- result[2] = (arg0[2] < 0.0) ? -arg0[2] : arg0[2];
- result[3] = (arg0[3] < 0.0) ? -arg0[3] : arg0[3];
-}
-
-static void do_ADD( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = arg0[0] + arg1[0];
- result[1] = arg0[1] + arg1[1];
- result[2] = arg0[2] + arg1[2];
- result[3] = arg0[3] + arg1[3];
-}
-
-
-static void do_DP3( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] * arg1[0] +
- arg0[1] * arg1[1] +
- arg0[2] * arg1[2]);
-
- PUFF(result);
-}
-
-
-
-static void do_DP4( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] * arg1[0] +
- arg0[1] * arg1[1] +
- arg0[2] * arg1[2] +
- arg0[3] * arg1[3]);
-
- PUFF(result);
-}
-
-static void do_DPH( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] * arg1[0] +
- arg0[1] * arg1[1] +
- arg0[2] * arg1[2] +
- 1.0 * arg1[3]);
-
- PUFF(result);
-}
-
-static void do_DST( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- /* This should be ok even if result == arg0 or result == arg1.
- */
- result[0] = 1.0F;
- result[1] = arg0[1] * arg1[1];
- result[2] = arg0[2];
- result[3] = arg1[3];
-}
-
-
-/* Intended to be high precision:
- */
-static void do_EX2( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = ApproxExp2(arg0[0]);
- PUFF(result);
-}
-
-
-/* Allowed to be lower precision:
- */
-static void do_EXP( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat tmp = arg0[0];
- const GLfloat flr_tmp = FLOORF(tmp);
- const GLfloat frac_tmp = tmp - flr_tmp;
-
- result[0] = LDEXPF(1.0, (int)flr_tmp);
- result[1] = frac_tmp;
- result[2] = RoughApproxExp2(tmp);
- result[3] = 1.0F;
-}
-
-static void do_FLR( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = FLOORF(arg0[0]);
- result[1] = FLOORF(arg0[1]);
- result[2] = FLOORF(arg0[2]);
- result[3] = FLOORF(arg0[3]);
-}
-
-static void do_FRC( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = arg0[0] - FLOORF(arg0[0]);
- result[1] = arg0[1] - FLOORF(arg0[1]);
- result[2] = arg0[2] - FLOORF(arg0[2]);
- result[3] = arg0[3] - FLOORF(arg0[3]);
-}
-
-static void do_INT( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = (GLfloat) (GLint) arg0[0];
- result[1] = (GLfloat) (GLint) arg0[1];
- result[2] = (GLfloat) (GLint) arg0[2];
- result[3] = (GLfloat) (GLint) arg0[3];
-}
-
-/* High precision log base 2:
- */
-static void do_LG2( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = ApproxLog2(arg0[0]);
- PUFF(result);
-}
-
-
-
-static void do_LIT( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- GLfloat tmp[4]; /* use temp in case arg0 == result register */
-
- tmp[0] = 1.0;
- tmp[1] = arg0[0];
- if (arg0[0] > 0.0) {
- tmp[2] = RoughApproxPower(arg0[1], arg0[3]);
- }
- else {
- tmp[2] = 0.0;
- }
- tmp[3] = 1.0;
-
- COPY_4V(result, tmp);
-}
-
-
-/* Intended to allow a lower precision than required for LG2 above.
- */
-static void do_LOG( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat tmp = FABSF(arg0[0]);
- int exponent;
- const GLfloat mantissa = FREXPF(tmp, &exponent);
-
- result[0] = (GLfloat) (exponent - 1);
- result[1] = 2.0 * mantissa; /* map [.5, 1) -> [1, 2) */
- result[2] = exponent + LOG2(mantissa);
- result[3] = 1.0;
-}
-
-static void do_MAX( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] > arg1[0]) ? arg0[0] : arg1[0];
- result[1] = (arg0[1] > arg1[1]) ? arg0[1] : arg1[1];
- result[2] = (arg0[2] > arg1[2]) ? arg0[2] : arg1[2];
- result[3] = (arg0[3] > arg1[3]) ? arg0[3] : arg1[3];
-}
-
-
-static void do_MIN( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] < arg1[0]) ? arg0[0] : arg1[0];
- result[1] = (arg0[1] < arg1[1]) ? arg0[1] : arg1[1];
- result[2] = (arg0[2] < arg1[2]) ? arg0[2] : arg1[2];
- result[3] = (arg0[3] < arg1[3]) ? arg0[3] : arg1[3];
-}
-
-static void do_MOV( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = arg0[0];
- result[1] = arg0[1];
- result[2] = arg0[2];
- result[3] = arg0[3];
-}
-
-static void do_MUL( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = arg0[0] * arg1[0];
- result[1] = arg0[1] * arg1[1];
- result[2] = arg0[2] * arg1[2];
- result[3] = arg0[3] * arg1[3];
-}
-
-
-/* Intended to be "high" precision
- */
-static void do_POW( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (GLfloat)ApproxPower(arg0[0], arg1[0]);
- PUFF(result);
-}
-
-static void do_REL( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLuint idx = (op.alu.idx0 + (GLint)m->File[0][REG_ADDR][0]) & (MAX_NV_VERTEX_PROGRAM_PARAMS-1);
- const GLfloat *arg0 = m->File[op.alu.file0][idx];
-
- result[0] = arg0[0];
- result[1] = arg0[1];
- result[2] = arg0[2];
- result[3] = arg0[3];
-}
-
-static void do_RCP( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = 1.0F / arg0[0];
- PUFF(result);
-}
-
-static void do_RSQ( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
-
- result[0] = INV_SQRTF(FABSF(arg0[0]));
- PUFF(result);
-}
-
-
-static void do_SGE( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] >= arg1[0]) ? 1.0F : 0.0F;
- result[1] = (arg0[1] >= arg1[1]) ? 1.0F : 0.0F;
- result[2] = (arg0[2] >= arg1[2]) ? 1.0F : 0.0F;
- result[3] = (arg0[3] >= arg1[3]) ? 1.0F : 0.0F;
-}
-
-
-static void do_SLT( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = (arg0[0] < arg1[0]) ? 1.0F : 0.0F;
- result[1] = (arg0[1] < arg1[1]) ? 1.0F : 0.0F;
- result[2] = (arg0[2] < arg1[2]) ? 1.0F : 0.0F;
- result[3] = (arg0[3] < arg1[3]) ? 1.0F : 0.0F;
-}
-
-static void do_SUB( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
-
- result[0] = arg0[0] - arg1[0];
- result[1] = arg0[1] - arg1[1];
- result[2] = arg0[2] - arg1[2];
- result[3] = arg0[3] - arg1[3];
-}
-
-
-static void do_XPD( struct arb_vp_machine *m, union instruction op )
-{
- GLfloat *result = m->File[0][op.alu.dst];
- const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- const GLfloat *arg1 = m->File[op.alu.file1][op.alu.idx1];
- GLfloat tmp[3];
-
- tmp[0] = arg0[1] * arg1[2] - arg0[2] * arg1[1];
- tmp[1] = arg0[2] * arg1[0] - arg0[0] * arg1[2];
- tmp[2] = arg0[0] * arg1[1] - arg0[1] * arg1[0];
-
- /* Need a temporary to be correct in the case where result == arg0
- * or result == arg1.
- */
- result[0] = tmp[0];
- result[1] = tmp[1];
- result[2] = tmp[2];
-}
-
-static void do_NOP( struct arb_vp_machine *m, union instruction op )
-{
-}
-
-/* Some useful debugging functions:
- */
-static void print_mask( GLuint mask )
-{
- _mesa_printf(".");
- if (mask & WRITEMASK_X) _mesa_printf("x");
- if (mask & WRITEMASK_Y) _mesa_printf("y");
- if (mask & WRITEMASK_Z) _mesa_printf("z");
- if (mask & WRITEMASK_W) _mesa_printf("w");
-}
-
-static void print_reg( GLuint file, GLuint reg )
-{
- static const char *reg_file[] = {
- "REG",
- "LOCAL_PARAM",
- "ENV_PARAM",
- "STATE_VAR",
- };
-
- if (file == 0) {
- if (reg == REG_RES)
- _mesa_printf("RES");
- else if (reg >= REG_ARG0 && reg <= REG_ARG1)
- _mesa_printf("ARG%d", reg - REG_ARG0);
- else if (reg >= REG_TMP0 && reg <= REG_TMP11)
- _mesa_printf("TMP%d", reg - REG_TMP0);
- else if (reg >= REG_IN0 && reg <= REG_IN31)
- _mesa_printf("IN%d", reg - REG_IN0);
- else if (reg >= REG_OUT0 && reg <= REG_OUT23)
- _mesa_printf("OUT%d", reg - REG_OUT0);
- else if (reg == REG_ADDR)
- _mesa_printf("ADDR");
- else if (reg == REG_ID)
- _mesa_printf("ID");
- else
- _mesa_printf("REG%d", reg);
- }
- else
- _mesa_printf("%s:%d", reg_file[file], reg);
-}
-
-
-static void print_RSW( union instruction op )
-{
- GLuint swz = op.rsw.swz;
- GLuint neg = op.rsw.neg;
- GLuint i;
-
- _mesa_printf("RSW ");
- print_reg(0, op.rsw.dst);
- _mesa_printf(", ");
- print_reg(op.rsw.file0, op.rsw.idx0);
- _mesa_printf(".");
- for (i = 0; i < 4; i++, swz >>= 3) {
- const char *cswz = "xyzw01";
- if (neg & (1<<i))
- _mesa_printf("-");
- _mesa_printf("%c", cswz[swz&0x7]);
- }
- _mesa_printf("\n");
-}
-
-static void print_SWZ( union instruction op )
-{
- GLuint swz = op.rsw.swz;
- GLuint neg = op.rsw.neg;
- GLuint i;
-
- _mesa_printf("SWZ ");
- print_reg(0, op.rsw.dst);
- _mesa_printf(", ");
- print_reg(op.rsw.file0, op.rsw.idx0);
- _mesa_printf(".");
- for (i = 0; i < 4; i++, swz >>= 3) {
- const char *cswz = "xyzw01";
- if (neg & (1<<i))
- _mesa_printf("-");
- _mesa_printf("%c", cswz[swz&0x7]);
- }
- _mesa_printf("\n");
-}
-
-
-static void print_ALU( union instruction op )
-{
- _mesa_printf("%s ", _mesa_opcode_string((enum prog_opcode) op.alu.opcode));
- print_reg(0, op.alu.dst);
- _mesa_printf(", ");
- print_reg(op.alu.file0, op.alu.idx0);
- if (_mesa_num_inst_src_regs((enum prog_opcode) op.alu.opcode) > 1) {
- _mesa_printf(", ");
- print_reg(op.alu.file1, op.alu.idx1);
- }
- _mesa_printf("\n");
-}
-
-static void print_MSK( union instruction op )
-{
- _mesa_printf("MSK ");
- print_reg(0, op.msk.dst);
- print_mask(op.msk.mask);
- _mesa_printf(", ");
- print_reg(op.msk.file, op.msk.idx);
- _mesa_printf("\n");
-}
-
-static void print_NOP( union instruction op )
-{
-}
-
-void
-_tnl_disassem_vba_insn( union instruction op )
-{
- switch (op.alu.opcode) {
- case OPCODE_ABS:
- case OPCODE_ADD:
- case OPCODE_DP3:
- case OPCODE_DP4:
- case OPCODE_DPH:
- case OPCODE_DST:
- case OPCODE_EX2:
- case OPCODE_EXP:
- case OPCODE_FLR:
- case OPCODE_FRC:
- case OPCODE_INT:
- case OPCODE_LG2:
- case OPCODE_LIT:
- case OPCODE_LOG:
- case OPCODE_MAX:
- case OPCODE_MIN:
- case OPCODE_MOV:
- case OPCODE_MUL:
- case OPCODE_POW:
- case OPCODE_PRINT:
- case OPCODE_RCP:
- case OPCODE_RSQ:
- case OPCODE_SGE:
- case OPCODE_SLT:
- case OPCODE_SUB:
- case OPCODE_XPD:
- print_ALU(op);
- break;
- case OPCODE_ARA:
- case OPCODE_ARL:
- case OPCODE_ARL_NV:
- case OPCODE_ARR:
- case OPCODE_BRA:
- case OPCODE_CAL:
- case OPCODE_END:
- case OPCODE_MAD:
- case OPCODE_POPA:
- case OPCODE_PUSHA:
- case OPCODE_RCC:
- case OPCODE_RET:
- case OPCODE_SSG:
- print_NOP(op);
- break;
- case OPCODE_SWZ:
- print_SWZ(op);
- break;
- case RSW:
- print_RSW(op);
- break;
- case MSK:
- print_MSK(op);
- break;
- case REL:
- print_ALU(op);
- break;
- default:
- _mesa_problem(NULL, "Bad opcode in _tnl_disassem_vba_insn()");
- }
-}
-
-typedef void (*gpu_function)(struct arb_vp_machine *m, union instruction op);
-
-static gpu_function opcode_func[MAX_OPCODE+3] =
-{
- do_NOP,
- do_ABS,
- do_ADD,
- do_NOP,/*ARA*/
- do_NOP,/*ARL*/
- do_NOP,/*ARL_NV*/
- do_NOP,/*ARR*/
- do_NOP,/*BGNLOOP*/
- do_NOP,/*BGNSUB*/
- do_NOP,/*BRA*/
- do_NOP,/*BRK*/
- do_NOP,/*CAL*/
- do_NOP,/*CMP*/
- do_NOP,/*CONT*/
- do_NOP,/*COS*/
- do_NOP,/*DDX*/
- do_NOP,/*DDY*/
- do_DP3,
- do_DP4,
- do_DPH,
- do_DST,
- do_NOP,/*ELSE*/
- do_NOP,/*END*/
- do_NOP,/*ENDIF*/
- do_NOP,/*ENDLOOP*/
- do_NOP,/*ENDSUB*/
- do_EX2,
- do_EXP,
- do_FLR,
- do_FRC,
- do_NOP,/*IF*/
- do_INT,
- do_NOP,/*KIL*/
- do_NOP,/*KIL_NV*/
- do_LG2,
- do_LIT,
- do_LOG,
- do_NOP,/*LRP*/
- do_NOP,/*MAD*/
- do_MAX,
- do_MIN,
- do_MOV,
- do_MUL,
- do_NOP,/*NOISE1*/
- do_NOP,/*NOISE2*/
- do_NOP,/*NOISE3*/
- do_NOP,/*NOISE4*/
- do_NOP,/*PK2H*/
- do_NOP,/*PK2US*/
- do_NOP,/*PK4B*/
- do_NOP,/*PK4UB*/
- do_POW,
- do_NOP,/*POPA*/
- do_PRT,
- do_NOP,/*PUSHA*/
- do_NOP,/*RCC*/
- do_RCP,/*RCP*/
- do_NOP,/*RET*/
- do_NOP,/*RFL*/
- do_RSQ,
- do_NOP,/*SCS*/
- do_NOP,/*SEQ*/
- do_NOP,/*SFL*/
- do_SGE,
- do_NOP,/*SGT*/
- do_NOP,/*SIN*/
- do_NOP,/*SLE*/
- do_SLT,
- do_NOP,/*SNE*/
- do_NOP,/*SSG*/
- do_NOP,/*STR*/
- do_SUB,
- do_SWZ,/*SWZ*/
- do_NOP,/*TEX*/
- do_NOP,/*TXB*/
- do_NOP,/*TXD*/
- do_NOP,/*TXL*/
- do_NOP,/*TXP*/
- do_NOP,/*TXP_NV*/
- do_NOP,/*UP2H*/
- do_NOP,/*UP2US*/
- do_NOP,/*UP4B*/
- do_NOP,/*UP4UB*/
- do_NOP,/*X2D*/
- do_XPD,
- do_RSW,
- do_MSK,
- do_REL,
-};
-
-static union instruction *cvp_next_instruction( struct compilation *cp )
-{
- union instruction *op = cp->csr++;
- _mesa_bzero(op, sizeof(*op));
- return op;
-}
-
-static struct reg cvp_make_reg( GLuint file, GLuint idx )
-{
- struct reg reg;
- reg.file = file;
- reg.idx = idx;
- return reg;
-}
-
-static struct reg cvp_emit_rel( struct compilation *cp,
- struct reg reg,
- struct reg tmpreg )
-{
- union instruction *op = cvp_next_instruction(cp);
- op->alu.opcode = REL;
- op->alu.file0 = reg.file;
- op->alu.idx0 = reg.idx;
- op->alu.dst = tmpreg.idx;
- return tmpreg;
-}
-
-
-static struct reg cvp_load_reg( struct compilation *cp,
- GLuint file,
- GLuint index,
- GLuint rel,
- GLuint tmpidx )
-{
- struct reg tmpreg = cvp_make_reg(FILE_REG, tmpidx);
- struct reg reg;
-
- switch (file) {
- case PROGRAM_TEMPORARY:
- assert(REG_TMP0 + index <= REG_TMP11);
- return cvp_make_reg(FILE_REG, REG_TMP0 + index);
-
- case PROGRAM_INPUT:
- return cvp_make_reg(FILE_REG, REG_IN0 + index);
-
- case PROGRAM_OUTPUT:
- return cvp_make_reg(FILE_REG, REG_OUT0 + index);
-
- /* These two aren't populated by the parser?
- */
- case PROGRAM_LOCAL_PARAM:
- reg = cvp_make_reg(FILE_LOCAL_PARAM, index);
- if (rel)
- return cvp_emit_rel(cp, reg, tmpreg);
- else
- return reg;
-
- case PROGRAM_ENV_PARAM:
- reg = cvp_make_reg(FILE_ENV_PARAM, index);
- if (rel)
- return cvp_emit_rel(cp, reg, tmpreg);
- else
- return reg;
-
- case PROGRAM_STATE_VAR:
- case PROGRAM_CONSTANT:
- case PROGRAM_UNIFORM:
- reg = cvp_make_reg(FILE_STATE_PARAM, index);
- if (rel)
- return cvp_emit_rel(cp, reg, tmpreg);
- else
- return reg;
-
- /* Invalid values:
- */
- case PROGRAM_WRITE_ONLY:
- case PROGRAM_ADDRESS:
- default:
- _mesa_problem(NULL, "Invalid register file %d in cvp_load_reg()", file);
- assert(0);
- return tmpreg; /* can't happen */
- }
-}
-
-static struct reg cvp_emit_arg( struct compilation *cp,
- const struct prog_src_register *src,
- GLuint arg )
-{
- struct reg reg = cvp_load_reg( cp, src->File, src->Index, src->RelAddr, arg );
- union instruction rsw, noop;
-
- /* Emit any necessary swizzling.
- */
- _mesa_bzero(&rsw, sizeof(rsw));
- rsw.rsw.neg = src->NegateBase ? WRITEMASK_XYZW : 0;
-
- /* we're expecting 2-bit swizzles below... */
-#if 1 /* XXX THESE ASSERTIONS CURRENTLY FAIL DURING GLEAN TESTS! */
-/* hopefully no longer happens? */
- ASSERT(GET_SWZ(src->Swizzle, 0) < 4);
- ASSERT(GET_SWZ(src->Swizzle, 1) < 4);
- ASSERT(GET_SWZ(src->Swizzle, 2) < 4);
- ASSERT(GET_SWZ(src->Swizzle, 3) < 4);
-#endif
- rsw.rsw.swz = src->Swizzle;
-
- _mesa_bzero(&noop, sizeof(noop));
- noop.rsw.neg = 0;
- noop.rsw.swz = SWIZZLE_NOOP;
-
- if (_mesa_memcmp(&rsw, &noop, sizeof(rsw)) !=0) {
- union instruction *op = cvp_next_instruction(cp);
- struct reg rsw_reg = cvp_make_reg(FILE_REG, REG_ARG0 + arg);
- *op = rsw;
- op->rsw.opcode = RSW;
- op->rsw.file0 = reg.file;
- op->rsw.idx0 = reg.idx;
- op->rsw.dst = rsw_reg.idx;
- return rsw_reg;
- }
- else
- return reg;
-}
-
-static GLuint cvp_choose_result( struct compilation *cp,
- const struct prog_dst_register *dst,
- union instruction *fixup )
-{
- GLuint mask = dst->WriteMask;
- GLuint idx;
-
- switch (dst->File) {
- case PROGRAM_TEMPORARY:
- idx = REG_TMP0 + dst->Index;
- break;
- case PROGRAM_OUTPUT:
- idx = REG_OUT0 + dst->Index;
- break;
- default:
-#if 0
- /* IF/ELSE/ENDIF instructions will hit this */
- assert(0);
-#endif
- return REG_RES; /* can't happen */
- }
-
- /* Optimization: When writing (with a writemask) to an undefined
- * value for the first time, the writemask may be ignored.
- */
- if (mask != WRITEMASK_XYZW && (cp->reg_active & (1 << idx))) {
- fixup->msk.opcode = MSK;
- fixup->msk.dst = idx;
- fixup->msk.file = FILE_REG;
- fixup->msk.idx = REG_RES;
- fixup->msk.mask = mask;
- cp->reg_active |= 1 << idx;
- return REG_RES;
- }
- else {
- _mesa_bzero(fixup, sizeof(*fixup));
- cp->reg_active |= 1 << idx;
- return idx;
- }
-}
-
-
-static void cvp_emit_inst( struct compilation *cp,
- const struct prog_instruction *inst )
-{
- union instruction *op;
- union instruction fixup;
- struct reg reg[3];
- GLuint result, nr_args, i;
-
- /* Need to handle SWZ, ARL specially.
- */
- switch (inst->Opcode) {
- /* Split into mul and add:
- */
- case OPCODE_MAD:
- result = cvp_choose_result( cp, &inst->DstReg, &fixup );
- for (i = 0; i < 3; i++)
- reg[i] = cvp_emit_arg( cp, &inst->SrcReg[i], REG_ARG0+i );
-
- op = cvp_next_instruction(cp);
- op->alu.opcode = OPCODE_MUL;
- op->alu.file0 = reg[0].file;
- op->alu.idx0 = reg[0].idx;
- op->alu.file1 = reg[1].file;
- op->alu.idx1 = reg[1].idx;
- op->alu.dst = REG_ARG0;
-
- op = cvp_next_instruction(cp);
- op->alu.opcode = OPCODE_ADD;
- op->alu.file0 = FILE_REG;
- op->alu.idx0 = REG_ARG0;
- op->alu.file1 = reg[2].file;
- op->alu.idx1 = reg[2].idx;
- op->alu.dst = result;
-
- if (result == REG_RES) {
- op = cvp_next_instruction(cp);
- *op = fixup;
- }
- break;
-
- case OPCODE_ARL:
- reg[0] = cvp_emit_arg( cp, &inst->SrcReg[0], REG_ARG0 );
-
- op = cvp_next_instruction(cp);
- op->alu.opcode = OPCODE_FLR;
- op->alu.dst = REG_ADDR;
- op->alu.file0 = reg[0].file;
- op->alu.idx0 = reg[0].idx;
- break;
-
- case OPCODE_END:
- break;
-
- case OPCODE_SWZ:
- result = cvp_choose_result( cp, &inst->DstReg, &fixup );
- reg[0] = cvp_load_reg( cp, inst->SrcReg[0].File,
- inst->SrcReg[0].Index, inst->SrcReg[0].RelAddr, REG_ARG0 );
- op = cvp_next_instruction(cp);
- op->rsw.opcode = inst->Opcode;
- op->rsw.file0 = reg[0].file;
- op->rsw.idx0 = reg[0].idx;
- op->rsw.dst = result;
- op->rsw.swz = inst->SrcReg[0].Swizzle;
- op->rsw.neg = inst->SrcReg[0].NegateBase;
-
- if (result == REG_RES) {
- op = cvp_next_instruction(cp);
- *op = fixup;
- }
- break;
-
- case OPCODE_NOP:
- break;
-
- case OPCODE_BRA:
- /* XXX implement */
- break;
-
- default:
- result = cvp_choose_result( cp, &inst->DstReg, &fixup );
- nr_args = _mesa_num_inst_src_regs(inst->Opcode);
- for (i = 0; i < nr_args; i++)
- reg[i] = cvp_emit_arg( cp, &inst->SrcReg[i], REG_ARG0 + i );
-
- op = cvp_next_instruction(cp);
- op->alu.opcode = inst->Opcode;
- op->alu.file0 = reg[0].file;
- op->alu.idx0 = reg[0].idx;
- op->alu.file1 = reg[1].file;
- op->alu.idx1 = reg[1].idx;
- op->alu.dst = result;
-
- if (result == REG_RES) {
- op = cvp_next_instruction(cp);
- *op = fixup;
- }
- break;
- }
-}
-
-static void free_tnl_data( struct gl_vertex_program *program )
-{
- struct tnl_compiled_program *p = (struct tnl_compiled_program *) program->TnlData;
- if (p->compiled_func)
- _mesa_free((void *)p->compiled_func);
- _mesa_free(p);
- program->TnlData = NULL;
-}
-
-static void compile_vertex_program( struct gl_vertex_program *program,
- GLboolean try_codegen )
-{
- struct compilation cp;
- struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program);
- GLint i;
-
-#if 1
- if (!program->IsNVProgram && program->IsPositionInvariant) {
- printf("Adding MVP code\n");
- if (!program->Base.Parameters)
- program->Base.Parameters = _mesa_new_parameter_list();
- _mesa_insert_mvp_code(NULL, program);
- program->IsPositionInvariant = 0;
- }
-#endif
-
- if (program->TnlData)
- free_tnl_data( program );
-
- program->TnlData = p;
-
- /* Initialize cp. Note that ctx and VB aren't used in compilation
- * so we don't have to worry about statechanges:
- */
- _mesa_memset(&cp, 0, sizeof(cp));
- cp.csr = p->instructions;
-
- /* Compile instructions:
- */
- for (i = 0; i < program->Base.NumInstructions; i++) {
- cvp_emit_inst(&cp, &program->Base.Instructions[i]);
- }
-
- /* Finish up:
- */
- p->nr_instructions = cp.csr - p->instructions;
-
- /* Print/disassemble:
- */
- if (DISASSEM) {
- for (i = 0; i < p->nr_instructions; i++) {
- _tnl_disassem_vba_insn(p->instructions[i]);
- }
- _mesa_printf("\n\n");
- }
-
-#ifdef USE_SSE_ASM
- if (try_codegen)
- _tnl_sse_codegen_vertex_program(p);
-#endif
-
-}
-
-
-
-/* ----------------------------------------------------------------------
- * Execution
- */
-static void userclip( GLcontext *ctx,
- GLvector4f *clip,
- GLubyte *clipmask,
- GLubyte *clipormask,
- GLubyte *clipandmask )
-{
- GLuint p;
-
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- GLuint nr, i;
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- GLfloat *coord = (GLfloat *)clip->data;
- GLuint stride = clip->stride;
- GLuint count = clip->count;
-
- for (nr = 0, i = 0 ; i < count ; i++) {
- GLfloat dp = (coord[0] * a +
- coord[1] * b +
- coord[2] * c +
- coord[3] * d);
-
- if (dp < 0) {
- nr++;
- clipmask[i] |= CLIP_USER_BIT;
- }
-
- STRIDE_F(coord, stride);
- }
-
- if (nr > 0) {
- *clipormask |= CLIP_USER_BIT;
- if (nr == count) {
- *clipandmask |= CLIP_USER_BIT;
- return;
- }
- }
- }
- }
-}
-
-
-static GLboolean
-do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = m->VB;
-
- /* Cliptest and perspective divide. Clip functions must clear
- * the clipmask.
- */
- m->ormask = 0;
- m->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords) {
- VB->NdcPtr =
- _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
- &m->ndcCoords,
- m->clipmask,
- &m->ormask,
- &m->andmask );
- }
- else {
- VB->NdcPtr = NULL;
- _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
- NULL,
- m->clipmask,
- &m->ormask,
- &m->andmask );
- }
-
- if (m->andmask) {
- /* All vertices are outside the frustum */
- return GL_FALSE;
- }
-
- /* Test userclip planes. This contributes to VB->ClipMask.
- */
- /** XXX NEW_SLANG _Enabled ??? */
- if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
- ctx->VertexProgram.Current->IsPositionInvariant)) {
- userclip( ctx,
- VB->ClipPtr,
- m->clipmask,
- &m->ormask,
- &m->andmask );
-
- if (m->andmask) {
- return GL_FALSE;
- }
- }
-
- VB->ClipAndMask = m->andmask;
- VB->ClipOrMask = m->ormask;
- VB->ClipMask = m->clipmask;
-
- return GL_TRUE;
-}
-
-
-static INLINE void call_func( struct tnl_compiled_program *p,
- struct arb_vp_machine *m )
-{
- p->compiled_func(m);
-}
-
-
-/**
- * Execute the given vertex program.
- *
- * TODO: Integrate the t_vertex.c code here, to build machine vertices
- * directly at this point.
- *
- * TODO: Eliminate the VB struct entirely and just use
- * struct arb_vertex_machine.
- */
-static GLboolean
-run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- const struct gl_vertex_program *program = ctx->VertexProgram._Current;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
- struct tnl_compiled_program *p;
- GLuint i, j;
- GLbitfield outputs;
-
-#define FORCE_PROG_EXECUTE_C 1
-#if FORCE_PROG_EXECUTE_C
- return GL_TRUE;
-#else
- if (!program)
- return GL_TRUE;
-#endif
-
- if (program->Base.Parameters) {
- _mesa_load_state_parameters(ctx, program->Base.Parameters);
- }
-
- p = (struct tnl_compiled_program *)program->TnlData;
- assert(p);
-
-
- m->nr_inputs = m->nr_outputs = 0;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (program->Base.InputsRead & (1<<i)) {
- GLuint j = m->nr_inputs++;
- m->input[j].idx = i;
- m->input[j].data = (GLfloat *)m->VB->AttribPtr[i]->data;
- m->input[j].stride = m->VB->AttribPtr[i]->stride;
- m->input[j].size = m->VB->AttribPtr[i]->size;
- ASSIGN_4V(m->File[0][REG_IN0 + i], 0, 0, 0, 1);
- }
- }
-
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (program->Base.OutputsWritten & (1 << i)) {
- GLuint j = m->nr_outputs++;
- m->output[j].idx = i;
- m->output[j].data = (GLfloat *)m->attribs[i].data;
- }
- }
-
-
- /* Run the actual program:
- */
- for (m->vtx_nr = 0; m->vtx_nr < VB->Count; m->vtx_nr++) {
- for (j = 0; j < m->nr_inputs; j++) {
- GLuint idx = REG_IN0 + m->input[j].idx;
- switch (m->input[j].size) {
- case 4: m->File[0][idx][3] = m->input[j].data[3];
- case 3: m->File[0][idx][2] = m->input[j].data[2];
- case 2: m->File[0][idx][1] = m->input[j].data[1];
- case 1: m->File[0][idx][0] = m->input[j].data[0];
- }
-#if 0
- printf(" attr %d/%d: %g %g %g %g\n", j, idx-REG_IN0,
- m->input[j].data[0],
- m->input[j].data[1],
- m->input[j].data[2],
- m->input[j].data[3]);
-#endif
- STRIDE_F(m->input[j].data, m->input[j].stride);
- }
-
-
- if (p->compiled_func) {
- call_func( p, m );
- }
- else {
- GLint pc;
- for (pc = 0; pc < p->nr_instructions; pc++) {
- union instruction inst = p->instructions[pc];
- opcode_func[inst.alu.opcode]( m, inst );
- }
- }
-
- for (j = 0; j < m->nr_outputs; j++) {
- GLuint idx = REG_OUT0 + m->output[j].idx;
- m->output[j].data[0] = m->File[0][idx][0];
- m->output[j].data[1] = m->File[0][idx][1];
- m->output[j].data[2] = m->File[0][idx][2];
- m->output[j].data[3] = m->File[0][idx][3];
- m->output[j].data += 4;
- }
-
- }
-
- /* Setup the VB pointers so that the next pipeline stages get
- * their data from the right place (the program output arrays).
- *
- * TODO: 1) Have tnl use these RESULT values for outputs rather
- * than trying to shoe-horn inputs and outputs into one set of
- * values.
- *
- * TODO: 2) Integrate t_vertex.c so that we just go straight ahead
- * and build machine vertices here.
- */
-
- /* XXX There seems to be confusion between using the VERT_ATTRIB_*
- * values vs _TNL_ATTRIB_* tokens here:
- */
- outputs = program->Base.OutputsWritten;
-
- if (program->IsPositionInvariant) {
- /* We need the exact same transform as in the fixed function path here
- to guarantee invariance, depending on compiler optimization flags results
- could be different otherwise */
- VB->ClipPtr = TransformRaw( &m->attribs[0],
- &ctx->_ModelProjectMatrix,
- m->VB->AttribPtr[0] );
-
- /* Drivers expect this to be clean to element 4...
- */
- switch (VB->ClipPtr->size) {
- case 1:
- /* impossible */
- case 2:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
- /* fall-through */
- case 3:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
- /* fall-through */
- case 4:
- break;
- }
- }
- else {
- VB->ClipPtr = &m->attribs[VERT_RESULT_HPOS];
- VB->ClipPtr->count = VB->Count;
- }
-
- if (outputs & (1<<VERT_RESULT_COL0)) {
- VB->ColorPtr[0] =
- VB->AttribPtr[VERT_ATTRIB_COLOR0] = &m->attribs[VERT_RESULT_COL0];
- }
-
- if (outputs & (1<<VERT_RESULT_BFC0)) {
- VB->ColorPtr[1] = &m->attribs[VERT_RESULT_BFC0];
- }
-
- if (outputs & (1<<VERT_RESULT_COL1)) {
- VB->SecondaryColorPtr[0] =
- VB->AttribPtr[VERT_ATTRIB_COLOR1] = &m->attribs[VERT_RESULT_COL1];
- }
-
- if (outputs & (1<<VERT_RESULT_BFC1)) {
- VB->SecondaryColorPtr[1] = &m->attribs[VERT_RESULT_BFC1];
- }
-
- if (outputs & (1<<VERT_RESULT_FOGC)) {
- VB->FogCoordPtr =
- VB->AttribPtr[VERT_ATTRIB_FOG] = &m->attribs[VERT_RESULT_FOGC];
- }
-
- if (outputs & (1<<VERT_RESULT_PSIZ)) {
- VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &m->attribs[VERT_RESULT_PSIZ];
- }
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (outputs & (1<<(VERT_RESULT_TEX0+i))) {
- VB->TexCoordPtr[i] =
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &m->attribs[VERT_RESULT_TEX0 + i];
- }
- }
-
- for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (outputs & (1 << (VERT_RESULT_VAR0 + i))) {
- /* Note: varying results get put into the generic attributes */
- VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
- = &m->attribs[VERT_RESULT_VAR0 + i];
- }
- }
-
-#if 0
- for (i = 0; i < VB->Count; i++) {
- printf("Out %d: %f %f %f %f %f %f %f %f\n", i,
- VEC_ELT(VB->ClipPtr, GLfloat, i)[0],
- VEC_ELT(VB->ClipPtr, GLfloat, i)[1],
- VEC_ELT(VB->ClipPtr, GLfloat, i)[2],
- VEC_ELT(VB->ClipPtr, GLfloat, i)[3],
- VEC_ELT(VB->AttribPtr[VERT_ATTRIB_TEX0], GLfloat, i)[0],
- VEC_ELT(VB->AttribPtr[VERT_ATTRIB_TEX0], GLfloat, i)[1],
- VEC_ELT(VB->AttribPtr[VERT_ATTRIB_TEX0], GLfloat, i)[2],
- VEC_ELT(VB->AttribPtr[VERT_ATTRIB_TEX0], GLfloat, i)[3]);
- }
-#endif
-
- /* Perform NDC and cliptest operations:
- */
- return do_ndc_cliptest(ctx, m);
-}
-
-
-static void
-validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
-{
- struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
- struct gl_vertex_program *program = ctx->VertexProgram._Current;
-
-#if FORCE_OLD
- if (0 &&program) {
-#else
- if (program) {
-#endif
- if (!program->TnlData)
- compile_vertex_program( program, m->try_codegen );
-
- /* Grab the state GL state and put into registers:
- */
- m->File[FILE_LOCAL_PARAM] = program->Base.LocalParams;
- m->File[FILE_ENV_PARAM] = ctx->VertexProgram.Parameters;
- /* GL_NV_vertex_programs can't reference GL state */
- if (program->Base.Parameters)
- m->File[FILE_STATE_PARAM] = program->Base.Parameters->ParameterValues;
- else
- m->File[FILE_STATE_PARAM] = NULL;
- }
-}
-
-
-/**
- * Called the first time stage->run is called. In effect, don't
- * allocate data until the first time the stage is run.
- */
-static GLboolean init_vertex_program( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &(tnl->vb);
- struct arb_vp_machine *m;
- const GLuint size = VB->Size;
- GLuint i;
-
- /* spot checks to be sure the opcode table is correct */
- assert(opcode_func[OPCODE_SGE] == do_SGE);
- assert(opcode_func[OPCODE_XPD] == do_XPD);
-
- stage->privatePtr = _mesa_calloc(sizeof(*m));
- m = ARB_VP_MACHINE(stage);
- if (!m)
- return GL_FALSE;
-
- /* arb_vertex_machine struct should subsume the VB:
- */
- m->VB = VB;
-
- m->File[0] = (GLfloat(*)[4])ALIGN_MALLOC(REG_MAX * sizeof(GLfloat) * 4, 16);
-
- /* Initialize regs where necessary:
- */
- ASSIGN_4V(m->File[0][REG_ID], 0, 0, 0, 1);
- ASSIGN_4V(m->File[0][REG_ONES], 1, 1, 1, 1);
- ASSIGN_4V(m->File[0][REG_SWZ], 1, -1, 0, 0);
- ASSIGN_4V(m->File[0][REG_NEG], -1, -1, -1, -1);
- ASSIGN_4V(m->File[0][REG_LIT], 1, 0, 0, 1);
- ASSIGN_4V(m->File[0][REG_LIT2], 1, .5, .2, 1); /* debug value */
-
- if (_mesa_getenv("MESA_EXPERIMENTAL"))
- m->try_codegen = GL_TRUE;
-
- /* Allocate arrays of vertex output values */
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- _mesa_vector4f_alloc( &m->attribs[i], 0, size, 32 );
- m->attribs[i].size = 4;
- }
-
- /* a few other misc allocations */
- _mesa_vector4f_alloc( &m->ndcCoords, 0, size, 32 );
- m->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
-
- if (ctx->VertexProgram._MaintainTnlProgram)
- _mesa_allow_light_in_model( ctx, GL_FALSE );
-
- m->fpucntl_rnd_neg = RND_NEG_FPU; /* const value */
- m->fpucntl_restore = RESTORE_FPU; /* const value */
-
- return GL_TRUE;
-}
-
-
-/**
- * Destructor for this pipeline stage.
- */
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
-
- if (m) {
- GLuint i;
-
- /* free the vertex program result arrays */
- for (i = 0; i < VERT_RESULT_MAX; i++)
- _mesa_vector4f_free( &m->attribs[i] );
-
- /* free misc arrays */
- _mesa_vector4f_free( &m->ndcCoords );
- ALIGN_FREE( m->clipmask );
- ALIGN_FREE( m->File[0] );
-
- _mesa_free( m );
- stage->privatePtr = NULL;
- }
-}
-
-
-/**
- * Public description of this pipeline stage.
- */
-const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
-{
- "arb-vertex-program",
- NULL, /* private_data */
- init_vertex_program, /* create */
- dtr, /* destroy */
- validate_vertex_program, /* validate */
- run_arb_vertex_program /* run */
-};
-
-
-/**
- * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
- * string has been parsed.
- */
-void
-_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
-{
- if (target == GL_VERTEX_PROGRAM_ARB) {
- /* free any existing tnl data hanging off the program */
- struct gl_vertex_program *vprog = (struct gl_vertex_program *) program;
- if (vprog->TnlData) {
- free_tnl_data(vprog);
- }
- }
-}
diff --git a/src/mesa/tnl/t_vb_arbprogram.h b/src/mesa/tnl/t_vb_arbprogram.h
deleted file mode 100644
index 1bec2a411e8..00000000000
--- a/src/mesa/tnl/t_vb_arbprogram.h
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_arb_program.c
- * Compile vertex programs to an intermediate representation.
- * Execute vertex programs over a buffer of vertices.
- * \author Keith Whitwell, Brian Paul
- */
-
-
-#ifndef _T_VB_ARBPROGRAM_H_
-#define _T_VB_ARBPROGRAM_H_
-
-
-/* New, internal instructions:
- */
-#define RSW (MAX_OPCODE)
-#define MSK (MAX_OPCODE+1)
-#define REL (MAX_OPCODE+2)
-
-/**
- * Register files for vertex programs
- */
-#define FILE_REG 0 /* temporaries */
-#define FILE_LOCAL_PARAM 1 /* local parameters */
-#define FILE_ENV_PARAM 2 /* global parameters */
-#define FILE_STATE_PARAM 3 /* GL state references */
-
-#define REG_ARG0 0
-#define REG_ARG1 1
-#define REG_ARG2 2
-#define REG_RES 3
-#define REG_ADDR 4
-#define REG_TMP0 5
-#define REG_TMP11 16
-#define REG_OUT0 17
-#define REG_OUT23 40
-#define REG_IN0 41
-#define REG_IN31 72
-#define REG_ID 73 /* 0,0,0,1 */
-#define REG_ONES 74 /* 1,1,1,1 */
-#define REG_SWZ 75 /* 1,-1,0,0 */
-#define REG_NEG 76 /* -1,-1,-1,-1 */
-#define REG_LIT 77 /* 1,0,0,1 */
-#define REG_LIT2 78 /* 1,0,0,1 */
-#define REG_SCRATCH 79 /* internal temporary. XXX we can't actually use this because 70 doesn't fit in the 5-bit 'dst' instruction field! */
-#define REG_UNDEF 127 /* special case - never used */
-#define REG_MAX 128
-#define REG_INVALID ~0
-
-
-#if 0
-#define REG_OUT14 31
-#define REG_IN0 32
-#define REG_IN31 63
-#define REG_ID 64 /* 0,0,0,1 */
-#define REG_ONES 65 /* 1,1,1,1 */
-#define REG_SWZ 66 /* 1,-1,0,0 */
-#define REG_NEG 67 /* -1,-1,-1,-1 */
-#define REG_LIT 68 /* 1,0,0,1 */
-#define REG_LIT2 69 /* 1,0,0,1 */
-#define REG_SCRATCH 70 /* internal temporary. XXX we can't actually use this because 70 doesn't fit in the 5-bit 'dst' instruction field! */
-#define REG_UNDEF 127 /* special case - never used */
-#define REG_MAX 128
-#define REG_INVALID ~0
-#endif
-
-/* ARB_vp instructions are broken down into one or more of the
- * following micro-instructions, each representable in a 64 bit packed
- * structure.
- */
-struct reg {
- GLuint file:2;
- GLuint idx:8;
-};
-
-
-union instruction {
- struct {
- GLuint opcode:7;
- GLuint dst:6;
- GLuint file0:2;
- GLuint idx0:8;
- GLuint file1:2;
- GLuint idx1:7;
- GLuint pad:2;
- GLuint pad2;
- } alu;
-
- struct {
- GLuint opcode:7;
- GLuint dst:6;
- GLuint file0:2;
- GLuint idx0:8;
- GLuint neg:4;
- GLuint swz:12; /* xyzw01 */
- } rsw;
-
- struct {
- GLuint opcode:7;
- GLuint dst:6;
- GLuint file:2;
- GLuint idx:8;
- GLuint mask:4;
- GLuint pad:7;
- GLuint pad2;
- } msk;
-};
-
-
-/**
- * Reduced swizzle is a 3-bit field, for simplicity same as normal swizzle, X/Y/Z/W/0/1 allowed.
- */
-
-struct input {
- GLuint idx;
- GLfloat *data;
- GLuint stride;
- GLuint size;
-};
-
-struct output {
- GLuint idx;
- GLfloat *data;
-};
-
-
-
-/*--------------------------------------------------------------------------- */
-#if defined(USE_SSE_ASM)
-#ifdef NO_FAST_MATH
-#define RESTORE_FPU (DEFAULT_X86_FPU)
-#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400)
-#else
-#define RESTORE_FPU (FAST_X86_FPU)
-#define RND_NEG_FPU (FAST_X86_FPU | 0x400)
-#endif
-#else
-#define RESTORE_FPU 0
-#define RND_NEG_FPU 0
-#endif
-
-
-/**
- * Private storage for the vertex program pipeline stage.
- */
-struct arb_vp_machine {
- GLfloat (*File[4])[4]; /* All values referencable from the program. */
-
- struct input input[VERT_ATTRIB_MAX];
- GLuint nr_inputs;
-
- struct output output[VERT_RESULT_MAX];
- GLuint nr_outputs;
-
- GLvector4f attribs[VERT_RESULT_MAX]; /**< result vectors. */
- GLvector4f ndcCoords; /**< normalized device coords */
- GLubyte *clipmask; /**< clip flags */
- GLubyte ormask, andmask; /**< for clipping */
-
- GLuint vtx_nr; /**< loop counter */
-
- struct vertex_buffer *VB;
-
- GLshort fpucntl_rnd_neg; /* constant value */
- GLshort fpucntl_restore; /* constant value */
-
- GLboolean try_codegen;
-};
-
-struct tnl_compiled_program {
- union instruction instructions[1024];
- GLint nr_instructions;
- void (*compiled_func)( struct arb_vp_machine * ); /**< codegen'd program */
-};
-
-void _tnl_program_string_change( struct gl_vertex_program * );
-void _tnl_program_destroy( struct gl_vertex_program * );
-
-void _tnl_disassem_vba_insn( union instruction op );
-
-GLboolean _tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p);
-
-#endif
diff --git a/src/mesa/tnl/t_vb_arbprogram_sse.c b/src/mesa/tnl/t_vb_arbprogram_sse.c
deleted file mode 100644
index d0f66fd6196..00000000000
--- a/src/mesa/tnl/t_vb_arbprogram_sse.c
+++ /dev/null
@@ -1,1330 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_vb_arb_program_sse.c
- *
- * Translate simplified vertex_program representation to
- * x86/x87/SSE/SSE2 machine code using mesa's rtasm runtime assembler.
- *
- * This is very much a first attempt - build something that works.
- * There are probably better approaches for applying SSE to vertex
- * programs, and the whole thing is crying out for static analysis of
- * the programs to avoid redundant operations.
- *
- * \author Keith Whitwell
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "arbprogparse.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "math/m_matrix.h"
-#include "math/m_translate.h"
-#include "t_context.h"
-#include "t_vb_arbprogram.h"
-
-#if defined(USE_SSE_ASM)
-
-#include "x86/rtasm/x86sse.h"
-#include "x86/common_x86_asm.h"
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-/* Reg usage:
- *
- * EAX - temp
- * EBX - point to 'm->File[0]'
- * ECX - point to 'm->File[3]'
- * EDX - holds 'm'
- * EBP,
- * ESI,
- * EDI
- */
-
-#define DISASSEM 0
-
-#define FAIL \
-do { \
- _mesa_printf("x86 translation failed in %s\n", __FUNCTION__); \
- return GL_FALSE; \
-} while (0)
-
-struct compilation {
- struct x86_function func;
- struct tnl_compiled_program *p;
- GLuint insn_counter;
-
- struct {
- GLuint file:2;
- GLuint idx:7;
- GLuint dirty:1;
- GLuint last_used:10;
- } xmm[8];
-
- struct {
- struct x86_reg base;
- } file[4];
-
- GLboolean have_sse2;
- GLshort fpucntl;
-};
-
-static INLINE GLboolean eq( struct x86_reg a,
- struct x86_reg b )
-{
- return (a.file == b.file &&
- a.idx == b.idx &&
- a.mod == b.mod &&
- a.disp == b.disp);
-}
-
-static GLint get_offset( const void *a, const void *b )
-{
- return (const char *)b - (const char *)a;
-}
-
-
-static struct x86_reg get_reg_ptr(GLuint file,
- GLuint idx )
-{
- struct x86_reg reg;
-
- switch (file) {
- case FILE_REG:
- reg = x86_make_reg(file_REG32, reg_BX);
- assert(idx != REG_UNDEF);
- break;
- case FILE_STATE_PARAM:
- reg = x86_make_reg(file_REG32, reg_CX);
- break;
- default:
- assert(0);
- }
-
- return x86_make_disp(reg, 16 * idx);
-}
-
-
-static void spill( struct compilation *cp, GLuint idx )
-{
- struct x86_reg oldval = get_reg_ptr(cp->xmm[idx].file,
- cp->xmm[idx].idx);
-
- assert(cp->xmm[idx].dirty);
- sse_movups(&cp->func, oldval, x86_make_reg(file_XMM, idx));
- cp->xmm[idx].dirty = 0;
-}
-
-static struct x86_reg get_xmm_reg( struct compilation *cp )
-{
- GLuint i;
- GLuint oldest = 0;
-
- for (i = 0; i < 8; i++)
- if (cp->xmm[i].last_used < cp->xmm[oldest].last_used)
- oldest = i;
-
- /* Need to write out the old value?
- */
- if (cp->xmm[oldest].dirty)
- spill(cp, oldest);
-
- assert(cp->xmm[oldest].last_used != cp->insn_counter);
-
- cp->xmm[oldest].file = FILE_REG;
- cp->xmm[oldest].idx = REG_UNDEF;
- cp->xmm[oldest].last_used = cp->insn_counter;
- return x86_make_reg(file_XMM, oldest);
-}
-
-static void invalidate_xmm( struct compilation *cp,
- GLuint file, GLuint idx )
-{
- GLuint i;
-
- /* Invalidate any old copy of this register in XMM0-7.
- */
- for (i = 0; i < 8; i++) {
- if (cp->xmm[i].file == file && cp->xmm[i].idx == idx) {
- cp->xmm[i].file = FILE_REG;
- cp->xmm[i].idx = REG_UNDEF;
- cp->xmm[i].dirty = 0;
- break;
- }
- }
-}
-
-
-/* Return an XMM reg to receive the results of an operation.
- */
-static struct x86_reg get_dst_xmm_reg( struct compilation *cp,
- GLuint file, GLuint idx )
-{
- struct x86_reg reg;
-
- /* Invalidate any old copy of this register in XMM0-7. Don't reuse
- * as this may be one of the arguments.
- */
- invalidate_xmm( cp, file, idx );
-
- reg = get_xmm_reg( cp );
- cp->xmm[reg.idx].file = file;
- cp->xmm[reg.idx].idx = idx;
- cp->xmm[reg.idx].dirty = 1;
- return reg;
-}
-
-/* As above, but return a pointer. Note - this pointer may alias
- * those returned by get_arg_ptr().
- */
-static struct x86_reg get_dst_ptr( struct compilation *cp,
- GLuint file, GLuint idx )
-{
- /* Invalidate any old copy of this register in XMM0-7. Don't reuse
- * as this may be one of the arguments.
- */
- invalidate_xmm( cp, file, idx );
-
- return get_reg_ptr(file, idx);
-}
-
-
-
-/* Return an XMM reg if the argument is resident, otherwise return a
- * base+offset pointer to the saved value.
- */
-static struct x86_reg get_arg( struct compilation *cp, GLuint file, GLuint idx )
-{
- GLuint i;
-
- for (i = 0; i < 8; i++) {
- if (cp->xmm[i].file == file &&
- cp->xmm[i].idx == idx) {
- cp->xmm[i].last_used = cp->insn_counter;
- return x86_make_reg(file_XMM, i);
- }
- }
-
- return get_reg_ptr(file, idx);
-}
-
-/* As above, but always return a pointer:
- */
-static struct x86_reg get_arg_ptr( struct compilation *cp, GLuint file, GLuint idx )
-{
- GLuint i;
-
- /* If there is a modified version of this register in one of the
- * XMM regs, write it out to memory.
- */
- for (i = 0; i < 8; i++) {
- if (cp->xmm[i].file == file &&
- cp->xmm[i].idx == idx &&
- cp->xmm[i].dirty)
- spill(cp, i);
- }
-
- return get_reg_ptr(file, idx);
-}
-
-/* Emulate pshufd insn in regular SSE, if necessary:
- */
-static void emit_pshufd( struct compilation *cp,
- struct x86_reg dst,
- struct x86_reg arg0,
- GLubyte shuf )
-{
- if (cp->have_sse2) {
- sse2_pshufd(&cp->func, dst, arg0, shuf);
- cp->func.fn = 0;
- }
- else {
- if (!eq(dst, arg0))
- sse_movups(&cp->func, dst, arg0);
-
- sse_shufps(&cp->func, dst, dst, shuf);
- }
-}
-
-static void set_fpu_round_neg_inf( struct compilation *cp )
-{
- if (cp->fpucntl != RND_NEG_FPU) {
- struct x86_reg regEDX = x86_make_reg(file_REG32, reg_DX);
- struct arb_vp_machine *m = NULL;
-
- cp->fpucntl = RND_NEG_FPU;
- x87_fnclex(&cp->func);
- x87_fldcw(&cp->func, x86_make_disp(regEDX, get_offset(m, &m->fpucntl_rnd_neg)));
- }
-}
-
-
-/* Perform a reduced swizzle.
- */
-static GLboolean emit_RSW( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.rsw.file0, op.rsw.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.rsw.dst);
- GLuint swz = GET_SWZ(op.rsw.swz, 0) | (GET_SWZ(op.rsw.swz, 1) << 2) |
- (GET_SWZ(op.rsw.swz, 2) << 4| (GET_SWZ(op.rsw.swz, 3) << 6));
- GLuint neg = op.rsw.neg;
-
- emit_pshufd(cp, dst, arg0, swz);
-
- if (neg) {
- struct x86_reg negs = get_arg(cp, FILE_REG, REG_SWZ);
- struct x86_reg tmp = get_xmm_reg(cp);
- /* Load 1,-1,0,0
- * Use neg as arg to pshufd
- * Multiply
- */
- /* is the emit_pshufd necessary? only SWZ can negate individual components */
- emit_pshufd(cp, tmp, negs,
- SHUF((neg & 1) ? 1 : 0,
- (neg & 2) ? 1 : 0,
- (neg & 4) ? 1 : 0,
- (neg & 8) ? 1 : 0));
- sse_mulps(&cp->func, dst, tmp);
- }
-
- return GL_TRUE;
-}
-
-/* Perform a full swizzle
- */
-static GLboolean emit_SWZ( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.rsw.file0, op.rsw.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.rsw.dst);
- struct x86_reg negs = get_arg(cp, FILE_REG, REG_SWZ);
- struct x86_reg tmp = get_xmm_reg(cp);
- GLubyte neg = op.rsw.neg;
- GLubyte shuf2, swz, savepos, savemask, swizzle[4];
-
- swizzle[0] = GET_SWZ(op.rsw.swz, 0);
- swizzle[1] = GET_SWZ(op.rsw.swz, 1);
- swizzle[2] = GET_SWZ(op.rsw.swz, 2);
- swizzle[3] = GET_SWZ(op.rsw.swz, 3);
-
- swz = SHUF((swizzle[0] & 3), (swizzle[1] & 3),
- (swizzle[2] & 3), (swizzle[3] & 3));
-
- emit_pshufd(cp, dst, arg0, swz);
-
- /* can handle negation and replace with zero with the same shuffle/mul */
- shuf2 = SHUF(swizzle[0] == 4 ? 2 : (neg & 1),
- swizzle[1] == 4 ? 2 : ((neg & 2) >> 1),
- swizzle[2] == 4 ? 2 : ((neg & 4) >> 2),
- swizzle[3] == 4 ? 2 : ((neg & 8) >> 3));
-
- /* now the hard part is getting those 1's in there... */
- savepos = 0;
- savemask = 0;
- if (swizzle[0] == 5) savepos = 1;
- if (swizzle[1] == 5) savepos = 2;
- else savemask |= 1 << 2;
- if (swizzle[2] == 5) savepos = 3;
- else savemask |= 2 << 4;
- if (swizzle[3] == 5) savepos = 4;
- else savemask |= 3 << 6;
- if (savepos) {
- /* need a mov first as movss from memory will overwrite high bits of xmm reg */
- sse_movups(&cp->func, tmp, negs);
- /* can only replace lowest 32bits, thus move away that part first */
- emit_pshufd(cp, dst, dst, savemask);
- sse_movss(&cp->func, dst, tmp);
- emit_pshufd(cp, dst, dst, (savepos - 1) | (savemask & 0xfc));
- }
-
- if (shuf2) {
- /* Load 1,-1,0,0
- * Use neg as arg to pshufd
- * Multiply
- */
- emit_pshufd(cp, tmp, negs, shuf2);
- sse_mulps(&cp->func, dst, tmp);
- }
-
- return GL_TRUE;
-}
-
-/* Helper for writemask:
- */
-static GLboolean emit_shuf_copy1( struct compilation *cp,
- struct x86_reg dst,
- struct x86_reg arg0,
- struct x86_reg arg1,
- GLubyte shuf )
-{
- struct x86_reg tmp = get_xmm_reg(cp);
- sse_movups(&cp->func, dst, arg1);
- emit_pshufd(cp, dst, dst, shuf);
- emit_pshufd(cp, tmp, arg0, shuf);
-
- sse_movss(&cp->func, dst, tmp);
-
- emit_pshufd(cp, dst, dst, shuf);
- return GL_TRUE;
-}
-
-
-/* Helper for writemask:
- */
-static GLboolean emit_shuf_copy2( struct compilation *cp,
- struct x86_reg dst,
- struct x86_reg arg0,
- struct x86_reg arg1,
- GLubyte shuf )
-{
- struct x86_reg tmp = get_xmm_reg(cp);
- emit_pshufd(cp, dst, arg1, shuf);
- emit_pshufd(cp, tmp, arg0, shuf);
-
- sse_shufps(&cp->func, dst, tmp, SHUF(X, Y, Z, W));
-
- emit_pshufd(cp, dst, dst, shuf);
- return GL_TRUE;
-}
-
-
-static void emit_x87_ex2( struct compilation *cp )
-{
- struct x86_reg st0 = x86_make_reg(file_x87, 0);
- struct x86_reg st1 = x86_make_reg(file_x87, 1);
- struct x86_reg st3 = x86_make_reg(file_x87, 3);
-
- set_fpu_round_neg_inf( cp );
-
- x87_fld(&cp->func, st0); /* a a */
- x87_fprndint( &cp->func ); /* int(a) a */
- x87_fld(&cp->func, st0); /* int(a) int(a) a */
- x87_fstp(&cp->func, st3); /* int(a) a int(a)*/
- x87_fsubp(&cp->func, st1); /* frac(a) int(a) */
- x87_f2xm1(&cp->func); /* (2^frac(a))-1 int(a)*/
- x87_fld1(&cp->func); /* 1 (2^frac(a))-1 int(a)*/
- x87_faddp(&cp->func, st1); /* 2^frac(a) int(a) */
- x87_fscale(&cp->func); /* 2^a */
-}
-
-#if 0
-static GLboolean emit_MSK2( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.msk.file, op.msk.arg);
- struct x86_reg arg1 = get_arg(cp, FILE_REG, op.msk.dst); /* NOTE! */
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.msk.dst);
-
- /* make full width bitmask in tmp
- * dst = ~tmp
- * tmp &= arg0
- * dst &= arg1
- * dst |= tmp
- */
- emit_pshufd(cp, tmp, get_arg(cp, FILE_REG, REG_NEGS),
- SHUF((op.msk.mask & 1) ? 2 : 0,
- (op.msk.mask & 2) ? 2 : 0,
- (op.msk.mask & 4) ? 2 : 0,
- (op.msk.mask & 8) ? 2 : 0));
- sse2_pnot(&cp->func, dst, tmp);
- sse2_pand(&cp->func, arg0, tmp);
- sse2_pand(&cp->func, arg1, dst);
- sse2_por(&cp->func, tmp, dst);
- return GL_TRUE;
-}
-#endif
-
-
-/* Used to implement write masking. This and most of the other instructions
- * here would be easier to implement if there had been a translation
- * to a 2 argument format (dst/arg0, arg1) at the shader level before
- * attempting to translate to x86/sse code.
- */
-static GLboolean emit_MSK( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg = get_arg(cp, op.msk.file, op.msk.idx);
- struct x86_reg dst0 = get_arg(cp, FILE_REG, op.msk.dst); /* NOTE! */
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.msk.dst);
-
- /* Note that dst and dst0 refer to the same program variable, but
- * will definitely be different XMM registers. We're effectively
- * treating this as a 2 argument SEL now, just one of which happens
- * always to be the same register as the destination.
- */
-
- switch (op.msk.mask) {
- case 0:
- sse_movups(&cp->func, dst, dst0);
- return GL_TRUE;
-
- case WRITEMASK_X:
- if (arg.file == file_XMM) {
- sse_movups(&cp->func, dst, dst0);
- sse_movss(&cp->func, dst, arg);
- }
- else {
- struct x86_reg tmp = get_xmm_reg(cp);
- sse_movups(&cp->func, dst, dst0);
- sse_movss(&cp->func, tmp, arg);
- sse_movss(&cp->func, dst, tmp);
- }
- return GL_TRUE;
-
- case WRITEMASK_XY:
- sse_movups(&cp->func, dst, dst0);
- sse_shufps(&cp->func, dst, arg, SHUF(X, Y, Z, W));
- return GL_TRUE;
-
- case WRITEMASK_ZW:
- sse_movups(&cp->func, dst, arg);
- sse_shufps(&cp->func, dst, dst0, SHUF(X, Y, Z, W));
- return GL_TRUE;
-
- case WRITEMASK_YZW:
- if (dst0.file == file_XMM) {
- sse_movups(&cp->func, dst, arg);
- sse_movss(&cp->func, dst, dst0);
- }
- else {
- struct x86_reg tmp = get_xmm_reg(cp);
- sse_movups(&cp->func, dst, arg);
- sse_movss(&cp->func, tmp, dst0);
- sse_movss(&cp->func, dst, tmp);
- }
- return GL_TRUE;
-
- case WRITEMASK_Y:
- emit_shuf_copy1(cp, dst, arg, dst0, SHUF(Y,X,Z,W));
- return GL_TRUE;
-
- case WRITEMASK_Z:
- emit_shuf_copy1(cp, dst, arg, dst0, SHUF(Z,Y,X,W));
- return GL_TRUE;
-
- case WRITEMASK_W:
- emit_shuf_copy1(cp, dst, arg, dst0, SHUF(W,Y,Z,X));
- return GL_TRUE;
-
- case WRITEMASK_XZ:
- emit_shuf_copy2(cp, dst, arg, dst0, SHUF(X,Z,Y,W));
- return GL_TRUE;
-
- case WRITEMASK_XW:
- emit_shuf_copy2(cp, dst, arg, dst0, SHUF(X,W,Z,Y));
-
- case WRITEMASK_YZ:
- emit_shuf_copy2(cp, dst, arg, dst0, SHUF(Z,Y,X,W));
- return GL_TRUE;
-
- case WRITEMASK_YW:
- emit_shuf_copy2(cp, dst, arg, dst0, SHUF(W,Y,Z,X));
- return GL_TRUE;
-
- case WRITEMASK_XZW:
- emit_shuf_copy1(cp, dst, dst0, arg, SHUF(Y,X,Z,W));
- return GL_TRUE;
-
- case WRITEMASK_XYW:
- emit_shuf_copy1(cp, dst, dst0, arg, SHUF(Z,Y,X,W));
- return GL_TRUE;
-
- case WRITEMASK_XYZ:
- emit_shuf_copy1(cp, dst, dst0, arg, SHUF(W,Y,Z,X));
- return GL_TRUE;
-
- case WRITEMASK_XYZW:
- sse_movups(&cp->func, dst, arg);
- return GL_TRUE;
-
- default:
- assert(0);
- break;
- }
-}
-
-
-
-static GLboolean emit_PRT( struct compilation *cp, union instruction op )
-{
- FAIL;
-}
-
-
-/**
- * The traditional instructions. All operate on internal registers
- * and ignore write masks and swizzling issues.
- */
-
-static GLboolean emit_ABS( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg neg = get_reg_ptr(FILE_REG, REG_NEG);
-
- sse_movups(&cp->func, dst, arg0);
- sse_mulps(&cp->func, dst, neg);
- sse_maxps(&cp->func, dst, arg0);
- return GL_TRUE;
-}
-
-static GLboolean emit_ADD( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- sse_addps(&cp->func, dst, arg1);
- return GL_TRUE;
-}
-
-
-/* The dotproduct instructions don't really do that well in sse:
- */
-static GLboolean emit_DP3( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg tmp = get_xmm_reg(cp);
-
- sse_movups(&cp->func, dst, arg0);
- sse_mulps(&cp->func, dst, arg1);
-
- /* Now the hard bit: sum the first 3 values:
- */
- sse_movhlps(&cp->func, tmp, dst);
- sse_addss(&cp->func, dst, tmp); /* a*x+c*z, b*y, ?, ? */
- emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
- sse_addss(&cp->func, dst, tmp);
- sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X));
- return GL_TRUE;
-}
-
-
-
-static GLboolean emit_DP4( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg tmp = get_xmm_reg(cp);
-
- sse_movups(&cp->func, dst, arg0);
- sse_mulps(&cp->func, dst, arg1);
-
- /* Now the hard bit: sum the values:
- */
- sse_movhlps(&cp->func, tmp, dst);
- sse_addps(&cp->func, dst, tmp); /* a*x+c*z, b*y+d*w, a*x+c*z, b*y+d*w */
- emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
- sse_addss(&cp->func, dst, tmp);
- sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X));
- return GL_TRUE;
-}
-
-static GLboolean emit_DPH( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg tmp = get_xmm_reg(cp);
-
- sse_movups(&cp->func, dst, arg0);
- sse_mulps(&cp->func, dst, arg1);
-
- /* Now the hard bit: sum the values (from DP3):
- */
- sse_movhlps(&cp->func, tmp, dst);
- sse_addss(&cp->func, dst, tmp); /* a*x+c*z, b*y, ?, ? */
- emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
- sse_addss(&cp->func, dst, tmp);
- emit_pshufd(cp, tmp, arg1, SHUF(W,W,W,W));
- sse_addss(&cp->func, dst, tmp);
- sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X));
- return GL_TRUE;
-}
-
-#if 0
-static GLboolean emit_DST( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg_ptr(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
-
-/* dst[0] = 1.0 * 1.0F; */
-/* dst[1] = arg0[1] * arg1[1]; */
-/* dst[2] = arg0[2] * 1.0; */
-/* dst[3] = 1.0 * arg1[3]; */
-
- /* Would rather do some of this with integer regs, but:
- * 1) No proper support for immediate values yet
- * 2) I'd need to push/pop somewhere to get a free reg.
- */
- x87_fld1(&cp->func);
- x87_fstp(&cp->func, dst); /* would rather do an immediate store... */
- x87_fld(&cp->func, x86_make_disp(arg0, 4));
- x87_fmul(&cp->func, x86_make_disp(arg1, 4));
- x87_fstp(&cp->func, x86_make_disp(dst, 4));
-
- if (!eq(arg0, dst)) {
- x86_fld(&cp->func, x86_make_disp(arg0, 8));
- x86_stp(&cp->func, x86_make_disp(dst, 8));
- }
-
- if (!eq(arg1, dst)) {
- x86_fld(&cp->func, x86_make_disp(arg0, 12));
- x86_stp(&cp->func, x86_make_disp(dst, 12));
- }
-
- return GL_TRUE;
-}
-#else
-static GLboolean emit_DST( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg tmp = get_xmm_reg(cp);
- struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES);
-
- emit_shuf_copy2(cp, dst, arg0, ones, SHUF(X,W,Z,Y));
- emit_shuf_copy2(cp, tmp, arg1, ones, SHUF(X,Z,Y,W));
- sse_mulps(&cp->func, dst, tmp);
-
-/* dst[0] = 1.0 * 1.0F; */
-/* dst[1] = arg0[1] * arg1[1]; */
-/* dst[2] = arg0[2] * 1.0; */
-/* dst[3] = 1.0 * arg1[3]; */
-
- return GL_TRUE;
-}
-#endif
-
-static GLboolean emit_LG2( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
-
- x87_fld1(&cp->func); /* 1 */
- x87_fld(&cp->func, arg0); /* a0 1 */
- x87_fyl2x(&cp->func); /* log2(a0) */
- x87_fst(&cp->func, x86_make_disp(dst, 0));
- x87_fst(&cp->func, x86_make_disp(dst, 4));
- x87_fst(&cp->func, x86_make_disp(dst, 8));
- x87_fstp(&cp->func, x86_make_disp(dst, 12));
-
- return GL_TRUE;
-}
-
-
-static GLboolean emit_EX2( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
-
- /* CAUTION: dst may alias arg0!
- */
- x87_fld(&cp->func, arg0);
-
- emit_x87_ex2(cp);
-
- x87_fst(&cp->func, x86_make_disp(dst, 0));
- x87_fst(&cp->func, x86_make_disp(dst, 4));
- x87_fst(&cp->func, x86_make_disp(dst, 8));
- x87_fst(&cp->func, x86_make_disp(dst, 12));
- return GL_TRUE;
-}
-
-static GLboolean emit_EXP( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
- struct x86_reg st0 = x86_make_reg(file_x87, 0);
- struct x86_reg st1 = x86_make_reg(file_x87, 1);
- struct x86_reg st3 = x86_make_reg(file_x87, 3);
-
- /* CAUTION: dst may alias arg0!
- */
- x87_fld(&cp->func, arg0); /* arg0.x */
- x87_fld(&cp->func, st0); /* arg arg */
-
- /* by default, fpu is setup to round-to-nearest. We want to
- * change this now, and track the state through to the end of the
- * generated function so that it isn't repeated unnecessarily.
- * Alternately, could subtract .5 to get round to -inf behaviour.
- */
- set_fpu_round_neg_inf( cp );
- x87_fprndint( &cp->func ); /* flr(a) a */
- x87_fld(&cp->func, st0); /* flr(a) flr(a) a */
- x87_fld1(&cp->func); /* 1 floor(a) floor(a) a */
- x87_fst(&cp->func, x86_make_disp(dst, 12)); /* stack unchanged */
- x87_fscale(&cp->func); /* 2^floor(a) floor(a) a */
- x87_fst(&cp->func, st3); /* 2^floor(a) floor(a) a 2^floor(a)*/
- x87_fstp(&cp->func, x86_make_disp(dst, 0)); /* flr(a) a 2^flr(a) */
- x87_fsubrp(&cp->func, st1); /* frac(a) 2^flr(a) */
- x87_fst(&cp->func, x86_make_disp(dst, 4)); /* frac(a) 2^flr(a) */
- x87_f2xm1(&cp->func); /* (2^frac(a))-1 2^flr(a)*/
- x87_fld1(&cp->func); /* 1 (2^frac(a))-1 2^flr(a)*/
- x87_faddp(&cp->func, st1); /* 2^frac(a) 2^flr(a) */
- x87_fmulp(&cp->func, st1); /* 2^a */
- x87_fst(&cp->func, x86_make_disp(dst, 8));
-
-
-
-/* dst[0] = 2^floor(tmp); */
-/* dst[1] = frac(tmp); */
-/* dst[2] = 2^floor(tmp) * 2^frac(tmp); */
-/* dst[3] = 1.0F; */
- return GL_TRUE;
-}
-
-static GLboolean emit_LOG( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
- struct x86_reg st0 = x86_make_reg(file_x87, 0);
- struct x86_reg st1 = x86_make_reg(file_x87, 1);
- struct x86_reg st2 = x86_make_reg(file_x87, 2);
-
- /* CAUTION: dst may alias arg0!
- */
- x87_fld(&cp->func, arg0); /* arg0.x */
- x87_fabs(&cp->func); /* |arg0.x| */
- x87_fxtract(&cp->func); /* mantissa(arg0.x), exponent(arg0.x) */
- x87_fst(&cp->func, st2); /* mantissa, exponent, mantissa */
- x87_fld1(&cp->func); /* 1, mantissa, exponent, mantissa */
- x87_fyl2x(&cp->func); /* log2(mantissa), exponent, mantissa */
- x87_fadd(&cp->func, st0, st1); /* e+l2(m), e, m */
- x87_fstp(&cp->func, x86_make_disp(dst, 8)); /* e, m */
-
- x87_fld1(&cp->func); /* 1, e, m */
- x87_fsub(&cp->func, st1, st0); /* 1, e-1, m */
- x87_fstp(&cp->func, x86_make_disp(dst, 12)); /* e-1,m */
- x87_fstp(&cp->func, dst); /* m */
-
- x87_fadd(&cp->func, st0, st0); /* 2m */
- x87_fstp(&cp->func, x86_make_disp(dst, 4));
-
- return GL_TRUE;
-}
-
-static GLboolean emit_FLR( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
- int i;
-
- set_fpu_round_neg_inf( cp );
-
- for (i = 0; i < 4; i++) {
- x87_fld(&cp->func, x86_make_disp(arg0, i*4));
- x87_fprndint( &cp->func );
- x87_fstp(&cp->func, x86_make_disp(dst, i*4));
- }
-
-
- return GL_TRUE;
-}
-
-static GLboolean emit_FRC( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
- struct x86_reg st0 = x86_make_reg(file_x87, 0);
- struct x86_reg st1 = x86_make_reg(file_x87, 1);
- int i;
-
- set_fpu_round_neg_inf( cp );
-
- /* Knowing liveness info or even just writemask would be useful
- * here:
- */
- for (i = 0; i < 4; i++) {
- x87_fld(&cp->func, x86_make_disp(arg0, i*4));
- x87_fld(&cp->func, st0); /* a a */
- x87_fprndint( &cp->func ); /* flr(a) a */
- x87_fsubrp(&cp->func, st1); /* frc(a) */
- x87_fstp(&cp->func, x86_make_disp(dst, i*4));
- }
-
- return GL_TRUE;
-}
-
-
-
-static GLboolean emit_LIT( struct compilation *cp, union instruction op )
-{
-#if 1
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
- struct x86_reg lit = get_arg(cp, FILE_REG, REG_LIT);
- struct x86_reg tmp = get_xmm_reg(cp);
- struct x86_reg st1 = x86_make_reg(file_x87, 1);
- struct x86_reg regEAX = x86_make_reg(file_REG32, reg_AX);
- GLubyte *fixup1, *fixup2;
-
-
- /* Load the interesting parts of arg0:
- */
- x87_fld(&cp->func, x86_make_disp(arg0, 12)); /* a3 */
- x87_fld(&cp->func, x86_make_disp(arg0, 4)); /* a1 a3 */
- x87_fld(&cp->func, x86_make_disp(arg0, 0)); /* a0 a1 a3 */
-
- /* Intialize dst:
- */
- sse_movaps(&cp->func, tmp, lit);
- sse_movaps(&cp->func, dst, tmp);
-
- /* Check arg0[0]:
- */
- x87_fldz(&cp->func); /* 0 a0 a1 a3 */
- x87_fucomp(&cp->func, st1); /* a0 a1 a3 */
- x87_fnstsw(&cp->func, regEAX);
- x86_sahf(&cp->func);
- fixup1 = x86_jcc_forward(&cp->func, cc_AE);
-
- x87_fstp(&cp->func, x86_make_disp(dst, 4)); /* a1 a3 */
-
- /* Check arg0[1]:
- */
- x87_fldz(&cp->func); /* 0 a1 a3 */
- x87_fucomp(&cp->func, st1); /* a1 a3 */
- x87_fnstsw(&cp->func, regEAX);
- x86_sahf(&cp->func);
- fixup2 = x86_jcc_forward(&cp->func, cc_AE);
-
- /* Compute pow(a1, a3)
- */
- x87_fyl2x(&cp->func); /* a3*log2(a1) */
-
- emit_x87_ex2( cp ); /* 2^(a3*log2(a1)) */
-
- x87_fstp(&cp->func, x86_make_disp(dst, 8));
-
- /* Land jumps:
- */
- x86_fixup_fwd_jump(&cp->func, fixup1);
- x86_fixup_fwd_jump(&cp->func, fixup2);
-#else
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg ones = get_reg_ptr(FILE_REG, REG_LIT);
- sse_movups(&cp->func, dst, ones);
-#endif
- return GL_TRUE;
-}
-
-
-
-static GLboolean emit_MAX( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- sse_maxps(&cp->func, dst, arg1);
- return GL_TRUE;
-}
-
-
-static GLboolean emit_MIN( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- sse_minps(&cp->func, dst, arg1);
- return GL_TRUE;
-}
-
-static GLboolean emit_MOV( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- return GL_TRUE;
-}
-
-static GLboolean emit_MUL( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- sse_mulps(&cp->func, dst, arg1);
- return GL_TRUE;
-}
-
-
-static GLboolean emit_POW( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg_ptr(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg_ptr(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_ptr(cp, FILE_REG, op.alu.dst);
-
- x87_fld(&cp->func, arg1); /* a1 */
- x87_fld(&cp->func, arg0); /* a0 a1 */
- x87_fyl2x(&cp->func); /* a1*log2(a0) */
-
- emit_x87_ex2( cp ); /* 2^(a1*log2(a0)) */
-
- x87_fst(&cp->func, x86_make_disp(dst, 0));
- x87_fst(&cp->func, x86_make_disp(dst, 4));
- x87_fst(&cp->func, x86_make_disp(dst, 8));
- x87_fstp(&cp->func, x86_make_disp(dst, 12));
-
- return GL_TRUE;
-}
-
-static GLboolean emit_REL( struct compilation *cp, union instruction op )
-{
-/* GLuint idx = (op.alu.idx0 + (GLint)cp->File[0][REG_ADDR][0]) & (MAX_NV_VERTEX_PROGRAM_PARAMS-1); */
-/* GLuint idx = 0; */
-/* struct x86_reg arg0 = get_arg(cp, op.alu.file0, idx); */
-/* struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst); */
-
-/* dst[0] = arg0[0]; */
-/* dst[1] = arg0[1]; */
-/* dst[2] = arg0[2]; */
-/* dst[3] = arg0[3]; */
-
- FAIL;
-}
-
-static GLboolean emit_RCP( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- if (cp->have_sse2) {
- sse2_rcpss(&cp->func, dst, arg0);
- }
- else {
- struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES);
- sse_movss(&cp->func, dst, ones);
- sse_divss(&cp->func, dst, arg0);
- }
-
- sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X));
- return GL_TRUE;
-}
-
-static GLboolean emit_RSQ( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-#if 0
- struct x86_reg neg = get_reg_ptr(FILE_REG, REG_NEG);
-
-/* get abs value first. This STILL doesn't work.
- Looks like we get bogus neg values ?
-*/
- sse_movss(&cp->func, dst, arg0);
- sse_mulss(&cp->func, dst, neg);
- sse_maxss(&cp->func, dst, arg0);
-
- sse_rsqrtss(&cp->func, dst, dst);
-#endif
- sse_rsqrtss(&cp->func, dst, arg0);
- sse_shufps(&cp->func, dst, dst, SHUF(X, X, X, X));
- return GL_TRUE;
-}
-
-
-static GLboolean emit_SGE( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES);
-
- sse_movups(&cp->func, dst, arg0);
- sse_cmpps(&cp->func, dst, arg1, cc_NotLessThan);
- sse_andps(&cp->func, dst, ones);
- return GL_TRUE;
-}
-
-
-static GLboolean emit_SLT( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg ones = get_reg_ptr(FILE_REG, REG_ONES);
-
- sse_movups(&cp->func, dst, arg0);
- sse_cmpps(&cp->func, dst, arg1, cc_LessThan);
- sse_andps(&cp->func, dst, ones);
- return GL_TRUE;
-}
-
-static GLboolean emit_SUB( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
-
- sse_movups(&cp->func, dst, arg0);
- sse_subps(&cp->func, dst, arg1);
- return GL_TRUE;
-}
-
-
-static GLboolean emit_XPD( struct compilation *cp, union instruction op )
-{
- struct x86_reg arg0 = get_arg(cp, op.alu.file0, op.alu.idx0);
- struct x86_reg arg1 = get_arg(cp, op.alu.file1, op.alu.idx1);
- struct x86_reg dst = get_dst_xmm_reg(cp, FILE_REG, op.alu.dst);
- struct x86_reg tmp0 = get_xmm_reg(cp);
- struct x86_reg tmp1 = get_xmm_reg(cp);
-
- /* Could avoid tmp0, tmp1 if we overwrote arg0, arg1. Need a way
- * to invalidate registers. This will come with better analysis
- * (liveness analysis) of the incoming program.
- */
- emit_pshufd(cp, dst, arg0, SHUF(Y, Z, X, W));
- emit_pshufd(cp, tmp1, arg1, SHUF(Z, X, Y, W));
- sse_mulps(&cp->func, dst, tmp1);
- emit_pshufd(cp, tmp0, arg0, SHUF(Z, X, Y, W));
- emit_pshufd(cp, tmp1, arg1, SHUF(Y, Z, X, W));
- sse_mulps(&cp->func, tmp0, tmp1);
- sse_subps(&cp->func, dst, tmp0);
-
-/* dst[0] = arg0[1] * arg1[2] - arg0[2] * arg1[1]; */
-/* dst[1] = arg0[2] * arg1[0] - arg0[0] * arg1[2]; */
-/* dst[2] = arg0[0] * arg1[1] - arg0[1] * arg1[0]; */
-/* dst[3] is undef */
-
- return GL_TRUE;
-}
-
-static GLboolean emit_NOP( struct compilation *cp, union instruction op )
-{
- return GL_TRUE;
-}
-
-
-static GLboolean (* const emit_func[])(struct compilation *, union instruction) =
-{
- emit_ABS,
- emit_ADD,
- emit_NOP, /* ARA */
- emit_NOP, /* ARL */
- emit_NOP, /* ARL_NV */
- emit_NOP, /* ARR */
- emit_NOP, /* BRA */
- emit_NOP, /* CAL */
- emit_NOP, /* CMP */
- emit_NOP, /* COS */
- emit_NOP, /* DDX */
- emit_NOP, /* DDY */
- emit_DP3,
- emit_DP4,
- emit_DPH,
- emit_DST,
- emit_NOP, /* END */
- emit_EX2,
- emit_EXP,
- emit_FLR,
- emit_FRC,
- emit_NOP, /* KIL */
- emit_NOP, /* KIL_NV */
- emit_LG2,
- emit_LIT,
- emit_LOG,
- emit_NOP, /* LRP */
- emit_NOP, /* MAD */
- emit_MAX,
- emit_MIN,
- emit_MOV,
- emit_MUL,
- emit_NOP, /* PK2H */
- emit_NOP, /* PK2US */
- emit_NOP, /* PK4B */
- emit_NOP, /* PK4UB */
- emit_POW,
- emit_NOP, /* POPA */
- emit_PRT,
- emit_NOP, /* PUSHA */
- emit_NOP, /* RCC */
- emit_RCP,
- emit_NOP, /* RET */
- emit_NOP, /* RFL */
- emit_RSQ,
- emit_NOP, /* SCS */
- emit_NOP, /* SEQ */
- emit_NOP, /* SFL */
- emit_SGE,
- emit_NOP, /* SGT */
- emit_NOP, /* SIN */
- emit_NOP, /* SLE */
- emit_SLT,
- emit_NOP, /* SNE */
- emit_NOP, /* SSG */
- emit_NOP, /* STR */
- emit_SUB,
- emit_SWZ, /* SWZ */
- emit_NOP, /* TEX */
- emit_NOP, /* TXB */
- emit_NOP, /* TXD */
- emit_NOP, /* TXL */
- emit_NOP, /* TXP */
- emit_NOP, /* TXP_NV */
- emit_NOP, /* UP2H */
- emit_NOP, /* UP2US */
- emit_NOP, /* UP4B */
- emit_NOP, /* UP4UB */
- emit_NOP, /* X2D */
- emit_XPD,
- emit_RSW,
- emit_MSK,
- emit_REL,
-};
-
-
-
-static GLboolean build_vertex_program( struct compilation *cp )
-{
- struct arb_vp_machine *m = NULL;
- GLuint j;
-
- struct x86_reg regEBX = x86_make_reg(file_REG32, reg_BX);
- struct x86_reg regECX = x86_make_reg(file_REG32, reg_CX);
- struct x86_reg regEDX = x86_make_reg(file_REG32, reg_DX);
-
- x86_push(&cp->func, regEBX);
-
- x86_mov(&cp->func, regEDX, x86_fn_arg(&cp->func, 1));
- x86_mov(&cp->func, regEBX, x86_make_disp(regEDX, get_offset(m, m->File + FILE_REG)));
- x86_mov(&cp->func, regECX, x86_make_disp(regEDX, get_offset(m, m->File + FILE_STATE_PARAM)));
-
- for (j = 0; j < cp->p->nr_instructions; j++) {
- union instruction inst = cp->p->instructions[j];
- cp->insn_counter = j+1; /* avoid zero */
-
- if (DISASSEM) {
- _mesa_printf("%p: ", cp->func.csr);
- _tnl_disassem_vba_insn( inst );
- }
- cp->func.fn = NULL;
-
- if (!emit_func[inst.alu.opcode]( cp, inst )) {
- return GL_FALSE;
- }
- }
-
- /* TODO: only for outputs:
- */
- for (j = 0; j < 8; j++) {
- if (cp->xmm[j].dirty)
- spill(cp, j);
- }
-
-
- /* Exit mmx state?
- */
- if (cp->func.need_emms)
- mmx_emms(&cp->func);
-
- /* Restore FPU control word?
- */
- if (cp->fpucntl != RESTORE_FPU) {
- x87_fnclex(&cp->func);
- x87_fldcw(&cp->func, x86_make_disp(regEDX, get_offset(m, &m->fpucntl_restore)));
- }
-
- x86_pop(&cp->func, regEBX);
- x86_ret(&cp->func);
-
- return GL_TRUE;
-}
-
-/**
- * Execute the given vertex program.
- *
- * TODO: Integrate the t_vertex.c code here, to build machine vertices
- * directly at this point.
- *
- * TODO: Eliminate the VB struct entirely and just use
- * struct arb_vertex_machine.
- */
-GLboolean
-_tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p)
-{
- struct compilation cp;
-
- /* sanity checks */
- assert(emit_func[OPCODE_ABS] == emit_ABS);
- assert(emit_func[OPCODE_MUL] == emit_MUL);
- assert(emit_func[OPCODE_XPD] == emit_XPD);
-
- _mesa_memset(&cp, 0, sizeof(cp));
- cp.p = p;
- cp.have_sse2 = 1;
-
- if (p->compiled_func) {
- _mesa_free((void *)p->compiled_func);
- p->compiled_func = NULL;
- }
-
- x86_init_func(&cp.func);
-
- cp.fpucntl = RESTORE_FPU;
-
-
- /* Note ctx state is not referenced in building the function, so it
- * depends only on the list of instructions:
- */
- if (!build_vertex_program(&cp)) {
- x86_release_func( &cp.func );
- return GL_FALSE;
- }
-
-
- p->compiled_func = (void (*)(struct arb_vp_machine *))x86_get_func( &cp.func );
- return GL_TRUE;
-}
-
-
-
-#else
-
-GLboolean
-_tnl_sse_codegen_vertex_program(struct tnl_compiled_program *p)
-{
- /* Dummy version for when USE_SSE_ASM not defined */
- return GL_FALSE;
-}
-
-#endif
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 0a959a04af1..9961af70ce7 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -25,12 +25,13 @@
/**
* \file tnl/t_vb_program.c
- * \brief Pipeline stage for executing NVIDIA vertex programs.
+ * \brief Pipeline stage for executing vertex programs.
* \author Brian Paul, Keith Whitwell
*/
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
@@ -42,6 +43,46 @@
#include "t_context.h"
#include "t_pipeline.h"
+#include "swrast/s_context.h"
+#include "swrast/s_texfilter.h"
+
+/**
+ * XXX the texture sampling code in this module is a bit of a hack.
+ * The texture sampling code is in swrast, though it doesn't have any
+ * real dependencies on the rest of swrast. It should probably be
+ * moved into main/ someday.
+ */
+
+static void
+vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ GLchan rgba[4];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ color[0] = CHAN_TO_FLOAT(rgba[0]);
+ color[1] = CHAN_TO_FLOAT(rgba[1]);
+ color[2] = CHAN_TO_FLOAT(rgba[2]);
+ color[3] = CHAN_TO_FLOAT(rgba[3]);
+}
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
+ * string has been parsed.
+ */
+void
+_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
+{
+ /* No-op.
+ * If we had derived anything from the program that was private to this
+ * stage we'd recompute/validate it here.
+ */
+}
/*!
@@ -70,7 +111,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
- if (ctx->VertexProgram.Current->IsNVProgram) {
+ if (ctx->VertexProgram._Current->IsNVProgram) {
GLuint i;
/* Output/result regs are initialized to [0,0,0,1] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
@@ -85,6 +126,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
}
}
+ machine->NumDeriv = 0;
+
/* init condition codes */
machine->CondCodes[0] = COND_EQ;
machine->CondCodes[1] = COND_EQ;
@@ -93,6 +136,9 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
/* init call stack */
machine->StackDepth = 0;
+
+ machine->FetchTexelLod = vp_fetch_texel;
+ machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
}
@@ -202,19 +248,14 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint i, j;
-#define FORCE_PROG_EXECUTE_C 1
-#if FORCE_PROG_EXECUTE_C
if (!program)
return GL_TRUE;
-#else
- if (!program || !program->IsNVProgram)
- return GL_TRUE;
-#endif
- if (ctx->VertexProgram.Current->IsNVProgram) {
+ if (program->IsNVProgram) {
_mesa_load_tracked_matrices(ctx);
}
else {
+ /* ARB program or vertex shader */
_mesa_load_state_parameters(ctx, program->Base.Parameters);
}
@@ -262,17 +303,6 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
/* execute the program */
_mesa_execute_program(ctx, &program->Base, &machine);
- /* Fixup fog an point size results if needed */
- if (ctx->Fog.Enabled &&
- (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
- machine.Outputs[VERT_RESULT_FOGC][0] = 1.0;
- }
-
- if (ctx->VertexProgram.PointSizeEnabled &&
- (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
- machine.Outputs[VERT_RESULT_PSIZ][0] = ctx->Point.Size;
- }
-
/* copy the output registers into the VB->attribs arrays */
for (j = 0; j < numOutputs; j++) {
const GLuint attr = outputs[j];
@@ -287,6 +317,23 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
#endif
}
+ /* Fixup fog and point size results if needed */
+ if (program->IsNVProgram) {
+ if (ctx->Fog.Enabled &&
+ (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
+ }
+ }
+
+ if (ctx->VertexProgram.PointSizeEnabled &&
+ (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
+ }
+ }
+ }
+
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
@@ -360,8 +407,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
-static GLboolean init_vp( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
@@ -391,7 +438,8 @@ static GLboolean init_vp( GLcontext *ctx,
/**
* Destructor for this pipeline stage.
*/
-static void dtr( struct tnl_pipeline_stage *stage )
+static void
+dtr(struct tnl_pipeline_stage *stage)
{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
@@ -412,6 +460,16 @@ static void dtr( struct tnl_pipeline_stage *stage )
}
+static void
+validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+{
+ if (ctx->VertexProgram._Current) {
+ _swrast_update_texture_samplers(ctx);
+ }
+}
+
+
+
/**
* Public description of this pipeline stage.
*/
@@ -421,6 +479,6 @@ const struct tnl_pipeline_stage _tnl_vertex_program_stage =
NULL, /* private_data */
init_vp, /* create */
dtr, /* destroy */
- NULL, /* validate */
+ validate_vp_stage, /* validate */
run_vp /* run -- initially set to ctr */
};
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index c666b387422..6aae6020375 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -229,7 +229,15 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* Else return the value from ctx->Current.
*/
- _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ if (attr == _TNL_ATTRIB_POINTSIZE) {
+ /* If the hardware vertex doesn't have point size then use size from
+ * GLcontext. XXX this will be wrong if drawing attenuated points!
+ */
+ dest[0] = ctx->Point._Size;
+ }
+ else {
+ _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ }
}
diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c
index 629f328a4d1..6cdd1bc0313 100644
--- a/src/mesa/tnl_dd/t_dd_vb.c
+++ b/src/mesa/tnl_dd/t_dd_vb.c
@@ -135,7 +135,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
dst->specular[1] = src->v.specular.green;
dst->specular[2] = src->v.specular.blue;
- dst->fog = src->v.specular.alpha/255.0;
+ dst->attrib[FRAG_ATTRIB_FOGC][0] = src->v.specular.alpha/255.0;
if (HAVE_PTEX_VERTICES &&
((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 75cbf020d7d..8940551d08b 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -58,6 +58,8 @@ static void _playback_copy_to_current( GLcontext *ctx,
node->vertex_size * sizeof(GLfloat),
data, node->vertex_store->bufferobj );
+ data += node->attrsz[0]; /* skip vertex position */
+
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S
index eb54ba4848f..e62dde8a2f7 100644
--- a/src/mesa/x86-64/glapi_x86-64.S
+++ b/src/mesa/x86-64/glapi_x86-64.S
@@ -29071,10 +29071,9 @@ GL_PREFIX(_dispatch_stub_767):
.size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767)
.p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_768)
- .type GL_PREFIX(_dispatch_stub_768), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_768))
-GL_PREFIX(_dispatch_stub_768):
+ .globl GL_PREFIX(FramebufferTextureLayerEXT)
+ .type GL_PREFIX(FramebufferTextureLayerEXT), @function
+GL_PREFIX(FramebufferTextureLayerEXT):
#if defined(GLX_USE_TLS)
call _x86_64_get_dispatch@PLT
movq 6144(%rax), %r11
@@ -29084,9 +29083,9 @@ GL_PREFIX(_dispatch_stub_768):
pushq %rsi
pushq %rdx
pushq %rcx
- pushq %rbp
+ pushq %r8
call _x86_64_get_dispatch@PLT
- popq %rbp
+ popq %r8
popq %rcx
popq %rdx
popq %rsi
@@ -29104,9 +29103,9 @@ GL_PREFIX(_dispatch_stub_768):
pushq %rsi
pushq %rdx
pushq %rcx
- pushq %rbp
+ pushq %r8
call _glapi_get_dispatch
- popq %rbp
+ popq %r8
popq %rcx
popq %rdx
popq %rsi
@@ -29114,7 +29113,7 @@ GL_PREFIX(_dispatch_stub_768):
movq 6144(%rax), %r11
jmp *%r11
#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768)
+ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT)
.p2align 4,,15
.globl GL_PREFIX(_dispatch_stub_769)
@@ -29175,7 +29174,11 @@ GL_PREFIX(_dispatch_stub_770):
pushq %rdi
pushq %rsi
pushq %rdx
+ pushq %rcx
+ pushq %rbp
call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
popq %rdx
popq %rsi
popq %rdi
@@ -29191,7 +29194,11 @@ GL_PREFIX(_dispatch_stub_770):
pushq %rdi
pushq %rsi
pushq %rdx
+ pushq %rcx
+ pushq %rbp
call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
popq %rdx
popq %rsi
popq %rdi
@@ -29238,6 +29245,44 @@ GL_PREFIX(_dispatch_stub_771):
#endif /* defined(GLX_USE_TLS) */
.size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771)
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_772)
+ .type GL_PREFIX(_dispatch_stub_772), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_772))
+GL_PREFIX(_dispatch_stub_772):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772)
+
.globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement)
.globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture)
.globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays)
diff --git a/src/mesa/x86/3dnow_normal.S b/src/mesa/x86/3dnow_normal.S
index 4345c1b574e..f3bbcb27b7f 100644
--- a/src/mesa/x86/3dnow_normal.S
+++ b/src/mesa/x86/3dnow_normal.S
@@ -129,8 +129,8 @@ LLBL (G3TN_transform):
PREFETCH ( REGIND(EDX) )
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EBP ) /* decrement normal counter */
- JA ( LLBL (G3TN_transform) )
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ JNZ ( LLBL (G3TN_transform) )
POP_L ( EDX ) /* end of transform --- */
@@ -164,9 +164,9 @@ LLBL (G3TN_norm_w_lengths):
MOVD ( MM1, REGOFF(8, EAX) ) /* write new x2 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
- JA ( LLBL (G3TN_norm_w_lengths) )
+ JNZ ( LLBL (G3TN_norm_w_lengths) )
JMP ( LLBL (G3TN_exit_3dnow) )
ALIGNTEXT32
@@ -192,7 +192,7 @@ LLBL (G3TN_norm):
MOVQ ( MM5, MM4 )
PUNPCKLDQ ( MM3, MM3 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
@@ -204,7 +204,7 @@ LLBL (G3TN_norm):
PFMUL ( MM5, MM1 ) /* | x2 (normalize*/
MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
- JA ( LLBL (G3TN_norm) )
+ JNZ ( LLBL (G3TN_norm) )
LLBL (G3TN_exit_3dnow):
FEMMS
@@ -289,13 +289,13 @@ LLBL (G3TNNR_norm_w_lengths): /* use precalculated lengths */
ADD_L ( CONST(4), EDI ) /* next length */
PFMUL ( MM3, MM6 ) /* x1 (normalized) | x0 (normalized) */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
MOVQ ( MM6, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
MOVD ( REGIND(EDI), MM3 ) /* | length (x) */
- JA ( LLBL (G3TNNR_norm_w_lengths) )
+ JNZ ( LLBL (G3TNNR_norm_w_lengths) )
JMP ( LLBL (G3TNNR_exit_3dnow) )
ALIGNTEXT32
@@ -331,7 +331,7 @@ LLBL (G3TNNR_norm): /* need to calculate lengths */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFRCPIT2 ( MM4, MM5 )
PFMUL ( MM5, MM6 ) /* x1 (normalized) | x0 (normalized) */
@@ -340,7 +340,7 @@ LLBL (G3TNNR_norm): /* need to calculate lengths */
PFMUL ( MM5, MM7 ) /* | x2 (normalized) */
MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TNNR_norm) )
+ JNZ ( LLBL (G3TNNR_norm) )
LLBL (G3TNNR_exit_3dnow):
@@ -411,11 +411,11 @@ LLBL (G3TRNR_rescale):
PFMUL ( MM2, MM5 ) /* | x2*m10 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TRNR_rescale) ) /* cnt > 0 ? -> process next normal */
+ JNZ ( LLBL (G3TRNR_rescale) ) /* cnt > 0 ? -> process next normal */
FEMMS
@@ -511,8 +511,8 @@ LLBL (G3TR_rescale):
PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDI ) /* decrement normal counter */
- JA ( LLBL (G3TR_rescale) )
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
+ JNZ ( LLBL (G3TR_rescale) )
FEMMS
@@ -574,11 +574,11 @@ LLBL (G3TNR_transform):
PFMUL ( MM2, MM5 ) /* | x2*m10 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EDI ) /* decrement normal counter */
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TNR_transform) )
+ JNZ ( LLBL (G3TNR_transform) )
FEMMS
@@ -663,9 +663,9 @@ LLBL (G3T_transform):
PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDI ) /* decrement normal counter */
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
- JA ( LLBL (G3T_transform) )
+ JNZ ( LLBL (G3T_transform) )
FEMMS
@@ -730,9 +730,9 @@ LLBL (G3N_norm1): /* use precalculated lengths */
ADD_L ( CONST(16), EAX ) /* next r */
ADD_L ( CONST(4), EDX ) /* next length */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
- JA ( LLBL (G3N_norm1) )
+ JNZ ( LLBL (G3N_norm1) )
JMP ( LLBL (G3N_end1) )
@@ -765,7 +765,7 @@ LLBL (G3N_norm2): /* need to calculate lengths */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFRCPIT2 ( MM4, MM5 )
@@ -775,7 +775,7 @@ LLBL (G3N_norm2): /* need to calculate lengths */
PFMUL ( MM5, MM1 ) /* | x2 (normalized) */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
- JA ( LLBL (G3N_norm2) )
+ JNZ ( LLBL (G3N_norm2) )
LLBL (G3N_end1):
FEMMS
@@ -835,8 +835,8 @@ LLBL (G3R_rescale):
MOVQ ( MM1, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM2, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDX ) /* decrement normal counter */
- JA ( LLBL (G3R_rescale) )
+ SUB_L ( CONST(1), EDX ) /* decrement normal counter */
+ JNZ ( LLBL (G3R_rescale) )
FEMMS
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 1106eeede87..bdf42ac0887 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -938,14 +938,15 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40)
HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40))
- GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16))
- GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16)
+ GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16)
HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16))
- GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12))
- GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12)
+ GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16))
+ GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12)
HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12))
+ GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
diff --git a/windows/VC8/mesa/gdi/gdi.vcproj b/windows/VC8/mesa/gdi/gdi.vcproj
new file mode 100644
index 00000000000..0aab8cf9d46
--- /dev/null
+++ b/windows/VC8/mesa/gdi/gdi.vcproj
@@ -0,0 +1,260 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="gdi"
+ ProjectGUID="{A1B24907-E196-4826-B6AF-26723629B633}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/gdi.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/main,../../../../src/mesa/glapi,../../../../src/mesa/swrast,../../../../src/mesa/shader"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;GDI_EXPORTS;_DLL;BUILD_GL32;MESA_MINWARN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/gdi.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="mesa.lib msvcrtd.lib gdi32.lib user32.lib winmm.lib odbc32.lib odbccp32.lib"
+ OutputFile="Debug/OPENGL32.DLL"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../mesa/Debug"
+ IgnoreAllDefaultLibraries="true"
+ ModuleDefinitionFile="..\..\..\..\src\mesa\drivers\windows\gdi\mesa.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/OPENGL32.pdb"
+ ImportLibrary=".\Debug/OPENGL32.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="if not exist ..\..\..\..\lib md ..\..\..\..\lib&#x0D;&#x0A;copy Debug\OPENGL32.LIB ..\..\..\..\lib&#x0D;&#x0A;copy Debug\OPENGL32.DLL ..\..\..\..\lib&#x0D;&#x0A;if exist ..\..\..\..\progs\demos copy Debug\OPENGL32.DLL ..\..\..\..\progs\demos&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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new file mode 100644
index 00000000000..8679aa18cea
--- /dev/null
+++ b/windows/VC8/mesa/glu/glu.vcproj
@@ -0,0 +1,1022 @@
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+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/glu.tlb"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GLU_EXPORTS;BUILD_GL32;LIBRARYBUILD"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
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+ AssemblerListingLocation=".\Release/"
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+ Name="VCManagedResourceCompilerTool"
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diff --git a/windows/VC8/mesa/mesa.sln b/windows/VC8/mesa/mesa.sln
new file mode 100644
index 00000000000..46d361ae28a
--- /dev/null
+++ b/windows/VC8/mesa/mesa.sln
@@ -0,0 +1,43 @@
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual C++ Express 2005
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+ ProjectSection(ProjectDependencies) = postProject
+ {2120C974-2717-4709-B44F-D6E6D0A56448} = {2120C974-2717-4709-B44F-D6E6D0A56448}
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+EndProject
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+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mesa", "mesa\mesa.vcproj", "{2120C974-2717-4709-B44F-D6E6D0A56448}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "osmesa", "osmesa\osmesa.vcproj", "{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"
+ ProjectSection(ProjectDependencies) = postProject
+ {A1B24907-E196-4826-B6AF-26723629B633} = {A1B24907-E196-4826-B6AF-26723629B633}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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new file mode 100644
index 00000000000..58856842a36
--- /dev/null
+++ b/windows/VC8/mesa/mesa/mesa.vcproj
@@ -0,0 +1,1753 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="mesa"
+ ProjectGUID="{2120C974-2717-4709-B44F-D6E6D0A56448}"
+ >
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+ <Platform
+ Name="Win32"
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+ </ToolFiles>
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+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="4"
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+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ <Tool
+ Name="VCMIDLTool"
+ />
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+ Name="VCCLCompilerTool"
+ AdditionalOptions="/Zm1000 "
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/glapi,../../../../src/mesa/main,../../../../src/mesa/shader,../../../../src/mesa/shader/slang,../../../../src/mesa/shader/grammar"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,_DLL,BUILD_GL32,MESA_MINWARN"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile=".\Release/mesa.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
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+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Name="VCALinkTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
+ />
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+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
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+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/glapi,../../../../src/mesa/main,../../../../src/mesa/shader,../../../../src/mesa/shader/slang,../../../../src/mesa/shader/grammar"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,_DLL,BUILD_GL32,MESA_MINWARN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/mesa.pch"
+ AssemblerListingLocation=".\Debug/"
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+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
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+ />
+ <Tool
+ Name="VCPreLinkEventTool"
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+ <Tool
+ Name="VCLibrarianTool"
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+ />
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+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ RelativePath="..\..\..\..\src\mesa\shader\slang\slang_typeinfo.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\shader\slang\slang_utility.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\shader\slang\slang_vartable.h"
+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ RelativePath="..\..\..\..\src\mesa\tnl\t_vb_lighttmp.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\tnl\t_vb_rendertmp.h"
+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ RelativePath="..\..\..\..\src\mesa\main\varray.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\vbo\vbo.h"
+ >
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+ >
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+ RelativePath="..\..\..\..\src\mesa\vbo\vbo_save.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\vbo\vbo_split.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\mesa\main\version.h"
+ >
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+ RelativePath="..\..\..\..\src\mesa\main\vtxfmt.h"
+ >
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+ <File
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+ >
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+ </Files>
+ <Globals>
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+</VisualStudioProject>
diff --git a/windows/VC8/mesa/osmesa/osmesa.vcproj b/windows/VC8/mesa/osmesa/osmesa.vcproj
new file mode 100644
index 00000000000..2ba0077fca2
--- /dev/null
+++ b/windows/VC8/mesa/osmesa/osmesa.vcproj
@@ -0,0 +1,243 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="osmesa"
+ ProjectGUID="{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/osmesa.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/main,../../../../src/mesa/glapi,../../../../src/mesa/swrast,../../../../src/mesa/shader"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/osmesa.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="opengl32.lib winmm.lib msvcrt.lib odbc32.lib odbccp32.lib"
+ OutputFile="Release/OSMESA32.DLL"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../gdi/Release"
+ IgnoreAllDefaultLibraries="true"
+ ModuleDefinitionFile="..\..\..\..\src\mesa\drivers\osmesa\osmesa.def"
+ ProgramDatabaseFile=".\Release/OSMESA32.pdb"
+ ImportLibrary=".\Release/OSMESA32.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="if not exist ..\..\..\..\lib md ..\..\..\..\lib&#x0D;&#x0A;copy Release\OSMESA32.LIB ..\..\..\..\lib&#x0D;&#x0A;copy Release\OSMESA32.DLL ..\..\..\..\lib&#x0D;&#x0A;if exist ..\..\..\..\progs\demos copy Release\OSMESA32.DLL ..\..\..\..\progs\demos&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/osmesa.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../include,../../../../src/mesa,../../../../src/mesa/main,../../../../src/mesa/glapi,../../../../src/mesa/swrast,../../../../src/mesa/shader"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OSMESA_EXPORTS"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/osmesa.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="opengl32.lib winmm.lib msvcrtd.lib odbc32.lib odbccp32.lib"
+ OutputFile="Debug/OSMESA32.DLL"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../gdi/Debug"
+ IgnoreAllDefaultLibraries="true"
+ ModuleDefinitionFile="..\..\..\..\src\mesa\drivers\osmesa\osmesa.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/OSMESA32.pdb"
+ ImportLibrary=".\Debug/OSMESA32.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="if not exist ..\..\..\..\lib md ..\..\..\..\lib&#x0D;&#x0A;copy Debug\OSMESA32.LIB ..\..\..\..\lib&#x0D;&#x0A;copy Debug\OSMESA32.DLL ..\..\..\..\lib&#x0D;&#x0A;if exist ..\..\..\..\progs\demos copy Debug\OSMESA32.DLL ..\..\..\..\progs\demos&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\src\mesa\drivers\common\driverfuncs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\mesa\drivers\osmesa\osmesa.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\mesa\drivers\osmesa\osmesa.def"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
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+</VisualStudioProject>
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new file mode 100644
index 00000000000..891acd641ab
--- /dev/null
+++ b/windows/VC8/progs/demos/gears.vcproj
@@ -0,0 +1,239 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="gears"
+ ProjectGUID="{3A7B0671-10F8-45D1-B012-F6D650F817CE}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/gears.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/gears.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glut32.lib odbc32.lib odbccp32.lib"
+ OutputFile=".\Debug/gears.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../glut/Debug"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/gears.pdb"
+ SubSystem="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="copy Debug\gears.exe ..\..\..\..\progs\demos"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/gears.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/gears.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glut32.lib odbc32.lib odbccp32.lib"
+ OutputFile=".\Release/gears.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../glut/Release"
+ ProgramDatabaseFile=".\Release/gears.pdb"
+ SubSystem="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="copy Release\gears.exe ..\..\..\..\progs\demos"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\progs\demos\gears.c"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/windows/VC8/progs/glut/glut.vcproj b/windows/VC8/progs/glut/glut.vcproj
new file mode 100644
index 00000000000..f86cc1b15a9
--- /dev/null
+++ b/windows/VC8/progs/glut/glut.vcproj
@@ -0,0 +1,449 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="glut"
+ ProjectGUID="{0234F0D2-C8A6-4C4D-93E7-0E2248049C67}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/glut.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../../include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_DLL;_USRDLL;GLUT_EXPORTS;MESA;BUILD_GL32;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ PrecompiledHeaderFile=".\Debug/glut.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="winmm.lib msvcrtd.lib gdi32.lib user32.lib oldnames.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib"
+ OutputFile="Debug/GLUT32.DLL"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../../mesa/Debug"
+ IgnoreAllDefaultLibraries="true"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/GLUT32.pdb"
+ ImportLibrary=".\Debug/GLUT32.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="if not exist ..\..\..\..\lib md ..\..\..\..\lib&#x0D;&#x0A;copy Debug\GLUT32.LIB ..\..\..\..\lib&#x0D;&#x0A;copy Debug\GLUT32.DLL ..\..\..\..\lib&#x0D;&#x0A;if exist ..\..\..\..\progs\demos copy Debug\GLUT32.DLL ..\..\..\..\progs\demos&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/glut.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../../../include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_DLL;_USRDLL;GLUT_EXPORTS;MESA;BUILD_GL32;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ PrecompiledHeaderFile=".\Release/glut.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="opengl32.lib glu32.lib user32.lib winmm.lib gdi32.lib msvcrt.lib oldnames.lib odbc32.lib odbccp32.lib"
+ OutputFile="Release/GLUT32.DLL"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="../../mesa/Release"
+ IgnoreAllDefaultLibraries="true"
+ ProgramDatabaseFile=".\Release/GLUT32.pdb"
+ ImportLibrary=".\Release/GLUT32.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="if not exist ..\..\..\..\lib md ..\..\..\..\lib&#x0D;&#x0A;copy Release\GLUT32.LIB ..\..\..\..\lib&#x0D;&#x0A;copy Release\GLUT32.DLL ..\..\..\..\lib&#x0D;&#x0A;if exist ..\..\..\..\progs\demos copy Release\GLUT32.DLL ..\..\..\..\progs\demos&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_8x13.c"
+ >
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+ >
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+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_fbc.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_fullscrn.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_gamemode.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_get.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_hel10.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_hel12.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_hel18.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_init.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_input.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_joy.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_key.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_keyctrl.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_keyup.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_mesa.c"
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+ RelativePath="..\..\..\..\src\glut\glx\glut_modifier.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_mroman.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_overlay.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_roman.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_shapes.c"
+ >
+ </File>
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+ RelativePath="..\..\..\..\src\glut\glx\glut_space.c"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_stroke.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_swap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_swidth.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_tablet.c"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_teapot.c"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_tr10.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_tr24.c"
+ >
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+ RelativePath="..\..\..\..\src\glut\glx\glut_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_vidresize.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_warp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_win.c"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glut_winmisc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_glx.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_menu.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_util.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_winproc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_x11.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glutbitmap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glutint.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glutstroke.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\src\glut\glx\glutwin32.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\stroke.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\src\glut\glx\win32_glx.h"
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+ RelativePath="..\..\..\..\src\glut\glx\win32_x11.h"
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+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/windows/VC8/progs/progs.sln b/windows/VC8/progs/progs.sln
new file mode 100644
index 00000000000..3d91afa1a32
--- /dev/null
+++ b/windows/VC8/progs/progs.sln
@@ -0,0 +1,28 @@
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual C++ Express 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gears", "demos\gears.vcproj", "{3A7B0671-10F8-45D1-B012-F6D650F817CE}"
+ ProjectSection(ProjectDependencies) = postProject
+ {0234F0D2-C8A6-4C4D-93E7-0E2248049C67} = {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glut", "glut\glut.vcproj", "{0234F0D2-C8A6-4C4D-93E7-0E2248049C67}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.Build.0 = Debug|Win32
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+ {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release|Win32.Build.0 = Release|Win32
+ {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.ActiveCfg = Debug|Win32
+ {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.Build.0 = Debug|Win32
+ {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.ActiveCfg = Release|Win32
+ {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal