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-rw-r--r--src/gallium/drivers/svga/svga_surface.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index a0108d22253..e5943cfd437 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -452,10 +452,22 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
&desc);
}
else {
+ SVGA3dSurfaceFormat view_format = s->key.format;
+ const struct svga_texture *stex = svga_texture(s->base.texture);
+
+ /* Can't create RGBA render target view of a RGBX surface so adjust
+ * the view format. We do something similar for texture samplers in
+ * svga_validate_pipe_sampler_view().
+ */
+ if (view_format == SVGA3D_B8G8R8A8_UNORM &&
+ stex->key.format == SVGA3D_B8G8R8X8_TYPELESS) {
+ view_format = SVGA3D_B8G8R8X8_UNORM;
+ }
+
ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
s->view_id,
s->handle,
- s->key.format,
+ view_format,
resType,
&desc);
}