diff options
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 7 | ||||
-rw-r--r-- | src/amd/common/ac_shader_abi.h | 2 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 9d149b49eab..c0b873498d2 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -85,7 +85,6 @@ struct nir_to_llvm_context { LLVMValueRef descriptor_sets[AC_UD_MAX_SETS]; LLVMValueRef ring_offsets; - LLVMValueRef push_constants; LLVMValueRef view_index; LLVMValueRef vertex_buffers; @@ -633,7 +632,7 @@ declare_global_input_sgprs(struct nir_to_llvm_context *ctx, if (ctx->shader_info->info.loads_push_constants) { /* 1 for push constants and dynamic descriptors */ - add_array_arg(args, type, &ctx->push_constants); + add_array_arg(args, type, &ctx->abi.push_constants); } } @@ -2367,7 +2366,7 @@ static LLVMValueRef visit_vulkan_resource_index(struct nir_to_llvm_context *ctx, layout->binding[binding].type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) { unsigned idx = pipeline_layout->set[desc_set].dynamic_offset_start + layout->binding[binding].dynamic_offset_offset; - desc_ptr = ctx->push_constants; + desc_ptr = ctx->abi.push_constants; base_offset = pipeline_layout->push_constant_size + 16 * idx; stride = LLVMConstInt(ctx->ac.i32, 16, false); } else @@ -2403,7 +2402,7 @@ static LLVMValueRef visit_load_push_constant(struct nir_to_llvm_context *ctx, addr = LLVMConstInt(ctx->ac.i32, nir_intrinsic_base(instr), 0); addr = LLVMBuildAdd(ctx->builder, addr, get_src(ctx->nir, instr->src[0]), ""); - ptr = ac_build_gep0(&ctx->ac, ctx->push_constants, addr); + ptr = ac_build_gep0(&ctx->ac, ctx->abi.push_constants, addr); ptr = cast_ptr(ctx, ptr, get_def_type(ctx->nir, &instr->dest.ssa)); return LLVMBuildLoad(ctx->builder, ptr, ""); diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h index 5d525849966..02b3cb9e067 100644 --- a/src/amd/common/ac_shader_abi.h +++ b/src/amd/common/ac_shader_abi.h @@ -60,6 +60,8 @@ struct ac_shader_abi { LLVMValueRef workgroup_ids[3]; LLVMValueRef tg_size; + LLVMValueRef push_constants; /* Vulkan only */ + /* For VS and PS: pre-loaded shader inputs. * * Currently only used for NIR shaders; indexed by variables' |